CN107564058A - Object's position display methods and device - Google Patents

Object's position display methods and device Download PDF

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Publication number
CN107564058A
CN107564058A CN201710766928.4A CN201710766928A CN107564058A CN 107564058 A CN107564058 A CN 107564058A CN 201710766928 A CN201710766928 A CN 201710766928A CN 107564058 A CN107564058 A CN 107564058A
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horizontal plane
projection
interface
relative distance
standoff height
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CN201710766928.4A
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CN107564058B (en
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余嘉欣
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The embodiment of the present invention, which provides a kind of object's position display methods and device, the method, to be included:A horizontal plane is formed on the basis of the first object of player's control, horizontal plane is according to action change lasting change of first object in space;By at least one second Object Projection in interface to horizontal plane, obtain each second object Object Projection in the horizontal plane and standoff height, wherein, Object Projection is used to characterize the relative distance of each second object and the first object in X-axis and Y-axis, and standoff height is used to characterize the relative distance of each second object and the first object in the Z-axis direction;Show the first object, the second object, Object Projection corresponding to the second object and standoff height on interface.Because standoff height is the relative distance of the second object and the first object in the Z-axis direction, so as to player can the object of accurate judgement second and the first object in the relative distance of vertical direction, improve the degree of accuracy of the judgement of object's position.

Description

Object's position display methods and device
Technical field
The present embodiments relate to game technical field, more particularly to a kind of object's position display methods and device.
Background technology
3d gaming (3D game), it is to make the objects such as personage, scene using 3D models in gaming, allows player can be with 360 degree of rotary viewing angles, are played from all angles, the free degree, entertaining degree and the authenticity of this game greatly increased.
In 3D interfaces, such as deep-sea, space etc., object's position relation is shown frequently by small map two dimension, because This, player can observe other objects and oneself distance in the horizontal direction by the small map.But pass through above-mentioned object position Put display methods, player can not judge other objects with oneself vertical direction relative distance, so as to cause object's position False Rate is higher.
The content of the invention
The embodiment of the present invention provides a kind of object's position display methods and device so that other objects of player's accurate judgement with Oneself relative distance in vertical direction.
In a first aspect, the embodiment of the present invention provides a kind of object's position display methods, including:
A horizontal plane is formed on the basis of the first object of player's control, the horizontal plane exists according to first object The lasting change of action change in space;
On at least one second Object Projection in interface to the horizontal plane, each second object will be obtained in the water Object Projection and standoff height in plane, wherein, the Object Projection is used to characterize each second object and described first Relative distance of the object in X-axis and Y-axis, the standoff height is used to characterize each second object and first object exists Relative distance in Z-direction;
Show that first object, second object, Object Projection corresponding to second object and standoff height exist On the interface.
Second aspect, the embodiment of the present invention provide a kind of object's position display device, including:
Processing module, for forming a horizontal plane, the horizontal plane foundation on the basis of the first object that player controls Action change lasting change of first object in space;
Projection module, for by least one second Object Projection in interface to the horizontal plane, obtaining each described Object Projection and standoff height of two objects on the horizontal plane, wherein, the Object Projection is used to characterize each described second Object and relative distance of first object in X-axis and Y-axis, the standoff height be used to characterizing each second object with The relative distance of first object in the Z-axis direction;
Display module, for showing first object, second object, Object Projection corresponding to second object With standoff height on the interface.
The embodiment of the present invention provides a kind of object's position display methods and device, on the basis of the first object of player's control A horizontal plane is formed, by least one second Object Projection in interface to the horizontal plane, obtains each second object in level Object Projection and standoff height on face, and Object Projection and projection corresponding to the first object of display, the second object, the second object Height is on interface.Because standoff height is the relative distance of the second object and the first object in the Y-axis direction, so as to which player can The object of accurate judgement second and the first object improve the degree of accuracy of the judgement of object's position in the relative distance of vertical direction.
Brief description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, below will be to embodiment or existing There is the required accompanying drawing used in technology description to do one and simply introduce, it should be apparent that, drawings in the following description are this hairs Some bright embodiments, for those of ordinary skill in the art, on the premise of not paying creative work, can be with root Other accompanying drawings are obtained according to these accompanying drawings.
Fig. 1 is the flow chart for the object's position display methods that one embodiment of the invention provides;
Fig. 2 is an interface schematic diagram in object's position display methods provided in an embodiment of the present invention;
Fig. 3 is another interface schematic diagram in object's position display methods provided in an embodiment of the present invention;
Fig. 4 is the flow chart for the object's position display methods that another embodiment of the present invention provides;
Fig. 5 is the structural representation for the object's position display device that one embodiment of the invention provides;
Fig. 6 is the structural representation for the terminal that one embodiment of the invention provides.
Embodiment
To make the purpose, technical scheme and advantage of the embodiment of the present invention clearer, below in conjunction with the embodiment of the present invention In accompanying drawing, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that described embodiment is Part of the embodiment of the present invention, rather than whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art The every other embodiment obtained under the premise of creative work is not made, belongs to the scope of protection of the invention.
The problem of False Rate of object's position is higher during for existing small map denotation, the embodiment of the present invention propose a kind of right As position display method and device, in auxiliary player's accurate judgement interface other objects with the player institute control object in Vertical Square To relative distance.
Fig. 1 is the flow chart for the object's position display methods that one embodiment of the invention provides.The executive agent of this method can To be the background server of Games Software/client, or, the terminal that Games Software/client is installed, wherein, terminal example Computer, smart mobile phone, tablet personal computer, game machine etc. in this way, but be not limited.
By performing software application on the processor of terminal, and render on the display of the terminal to obtain interface, should Game content shown by interface comprises at least a controllable object.Specifically, player can be attached to downloading game software Terminal, by terminal operation object played.
As shown in figure 1, the method for the present embodiment includes:
S101, a horizontal plane is formed on the basis of the first object of player's control, the horizontal plane exists according to the first object The lasting change of action change in space.
Under normal circumstances, game is arranged in terminal in a software form, is connected by internet with background server.Player Can be networked operation, and can not also network local operation.
In actual applications, player starts Games Software in terminal, starts to play, and it is one or more right to be shown on interface As for example, the first object and the second object.It should be noted that the first object mentioned here and the second object are relative, use In the virtual objects for distinguishing different player's controls.Wherein, the first object can also be used as the second object, and the second object can also be made For the first object, the two can be replaced mutually, and the differentiation of the first object and the second object is only to help understand.
In game process, player controls the movement of the first object, that is to say, that the position of the first object in space becomes Change, now, the horizontal plane formed on the basis of the first object also changes, such as tilt or upwards, move down.
Can strengthen the operation sense of direction of player by the step, reduce in three dimensions the multi-direction movement of object to player with The dizzy sense come.
S102, by least one second Object Projection in interface to horizontal plane, obtain each second object in the horizontal plane Object Projection and standoff height, wherein, Object Projection be used for characterize each second object and the first object in X-axis and Y-axis Relative distance, standoff height are used to characterize the relative distance of the second object and the first object in the Z-axis direction.
Three-dimensional cartesian coordinate system be space fixed point O (i.e. origin) work three mutually perpendicular number axis, including X-axis, Y-axis and Z axis, the position of the point in reference axis is uniquely determined by a coordinate value, and the position of the point in other reference axis is by one Individual coordinate value uniquely determines, and value of other coordinates on this axle is zero.The embodiment is fixed by the location of first object Justice is origin, and X-axis and Y-axis are located on horizontal plane (being expressed as XOY), and Z axis is used to represent the relative distance on vertical direction.
Specifically, by after at least one second Object Projection in interface to horizontal plane, each second object can be obtained The position of Object Projection in the horizontal plane, and standoff height is the vertical range of second pair of image distance horizontal plane.
S103, the first object of display, the second object, Object Projection corresponding to the second object and standoff height are on interface.
The step shows the relative distance of three dimensions by the two dimensional form of Joint of Line and Dot, without rendering 3d maps Vertical space is solved apart from display problem, player is determined that other players control the position of the second object, reduces performance consumption.
Wherein, interface comprises at least horizontal plane that the first object, first object at a time formed, multiple second pair As and every one second object in the horizontal plane Object Projection and standoff height etc..The mode of being particularly shown can pass through diversified forms Realize, exemplarily:
In a kind of implementation, the step can specifically include:It is determined that the length of display line segment is standoff height, the display Line segment is located between Object Projection corresponding to the second object and the second object;Show the first object, the second object, the second object pair The Object Projection and display line segment answered are on interface.
If the second object is located at the top of the first object, Object Projection corresponding to the second object and display line segment are in level The top in face;Or if the second object is located at the lower section of the first object, Object Projection corresponding to the second object and display line segment In the lower section of horizontal plane.For example, Fig. 2 shows the position relationship of the first object and the second object, player can pass through the object's position Display methods accurately determine position relationship between the second object and its first object controlled that other players are controlled and away from From distance.
In another implementation, the step can specifically include:It is determined that display numerical value is standoff height, the display numerical value Follow the second object;Show the first object, the second object, Object Projection corresponding to the second object and display numerical value on interface.
In the implementation, if the second object is located at the top of the first object, display numerical value is corresponding to the second object Positive number;Or if the second object is located at the lower section of the first object, display numerical value is negative corresponding to the second object, numerical value Size represents the distance of relative distance.
In the present embodiment, a horizontal plane is formed on the basis of the first object of player's control, will be at least one in interface Second Object Projection is shown on the horizontal plane, obtaining each second object Object Projection in the horizontal plane and standoff height First object, the second object, Object Projection corresponding to the second object and standoff height are on interface.Because standoff height is second The relative distance of object and the first object in the Z-axis direction, so as to player can the object of accurate judgement second and the first object vertical Nogata to relative distance, improve the degree of accuracy of the judgement of object's position.
There is different shapes in view of different objects, therefore, on the basis of above-described embodiment, standoff height first Relative distance between object and the focus point or central point of the second object in the Z-axis direction;Or standoff height first Minimum relative distance in the Z-axis direction or average relative distance between object and the borderline point of the second object.
In the first implementation, determine between the first object and the focus point or central point of the second object in Z axis Relative distance on direction, that is, determine to show the length of line segment.It is, by the focus point of the second object or central point away from level The vertical range in face is as standoff height.
In second of implementation, determine between the first object and the borderline point of the second object in the Z-axis direction Minimum relative distance or average relative distance, that is, determine show line segment length.It is, determine the border of the second object Upper at least one vertical range of the point away from horizontal plane, obtains at least one vertical range, is determined most in the plurality of vertical range Small value or average value are as standoff height.
Alternatively, above-mentioned action includes the everything horizontal by default angle changing, wherein, preset angle changing More than 0 °, and default angle changing is less than 180 °.For example, the action in the embodiment includes but is not limited to horizontal by default Angle changing moves forward and backward.
Illustrate by taking Fig. 3 as an example, dotted portion represents the initial positional relationship of the first object and the second object, player's control the One object moves in the direction of the arrow, obtains the position relationship of the first object and the second object as shown in bold portion, it is seen that Before and after the movement of first object, horizontal plane changes.It should be noted that the phase of the second object and the first object is set in the example Position relationship is not changed, the action of the two is synchronous, but the embodiment of the present invention is not limited system.
Further, the shape that at least one second object is shown in interface is different.Wherein, the shape can be following It is at least one:Triangle, circle, rectangle and swirl shape.For example, player's airship is triangle, celestial body is circle, and space station is rectangle, Star door is swirl shape, etc..The embodiment is distinguished with different shape and shown, be easy to player recognize different the second object and/or First object refers specifically to generation, strengthens player gaming experience.
Fig. 4 is the flow chart for the object's position display methods that another embodiment of the present invention provides.As shown in figure 4, in Fig. 1 institutes On the basis of showing flow, the object's position display methods can also include:
S401, determine that interface corresponds to radar type map.
Wherein, in the prior art, radar type map uses the form of the small map of two dimension substantially, by apart from observable second Distance of the object at a distance of the horizontal direction of the first object.The embodiment of the present invention by showing standoff height in radar type map, To overcome player can not judge that by existing radar type map the relative distance of the second object and the first object vertical direction lacks Fall into, improve the degree of accuracy of the player to other object (i.e. the second object) position judgments.
Following is apparatus of the present invention embodiment, can be used for performing above method embodiment of the present invention.
Fig. 5 is the structural representation for the object's position display device that one embodiment of the invention provides, as shown in figure 5, this reality Applying the object's position display device 50 of example can include:Processing module 51, projection module 52 and display module 53.
Wherein, processing module 51 is used to form a horizontal plane, the horizontal plane on the basis of the first object of player's control According to action change lasting change of first object in space.
Projection module 52 is used to, by least one second Object Projection in interface to horizontal plane, obtain each second object and exist Object Projection and standoff height on horizontal plane, wherein, Object Projection be used to characterize each second object and the first object in X-axis and Relative distance in Y-axis, standoff height are used to characterize the relative distance of each second object and the first object in the Z-axis direction.
Display module 53 is for Object Projection and standoff height corresponding to the first object of display, the second object, the second object On interface.
The device of the present embodiment, it can be used for the technical scheme for performing the above-mentioned each method embodiment of the present invention, it realizes former Reason is similar with technique effect, and here is omitted.
Alternatively, display module 53 can be specifically used for:It is determined that the length of display line segment is standoff height, the display line segment position Between Object Projection corresponding to the second object and the second object;Show the first object, the second object, right corresponding to the second object As projecting and showing line segment on the interface.
Wherein, if the second object is located at the top of the first object, Object Projection corresponding to the second object and display line segment In the top of horizontal plane;Or if the second object is located at the lower section of the first object, Object Projection corresponding to the second object and aobvious Timberline section is in the lower section of horizontal plane.
It is a kind of in the specific implementation, standoff height between the first object and the focus point or central point of the second object in Z Relative distance on direction of principal axis;Or standoff height between the first object and the borderline point of the second object in Z-direction On minimum relative distance or average relative distance.
Alternatively, above-mentioned action can include the everything horizontal by default angle changing, the default change angle Degree is more than 0 °, and default angle changing is less than 180 °.
Alternatively, the shape that at least one second object is shown in interface is different.Wherein, shape can be it is following at least It is a kind of:Triangle, circle, rectangle and swirl shape etc..
Further, processing module 51 can be also used for:A water is being formed on the basis of the first object that player controls Before plane, determine that above-mentioned interface corresponds to radar type map.
Above-described embodiment, a horizontal plane is formed on the basis of the first object of player's control, will be at least one in interface Second Object Projection is shown on the horizontal plane, obtaining each second object Object Projection in the horizontal plane and standoff height First object, the second object, Object Projection corresponding to the second object and standoff height are on interface.Because standoff height is second The relative distance of object and the first object in the Z-axis direction, so as to player can the object of accurate judgement second and the first object vertical Nogata to relative distance, improve the degree of accuracy of the judgement of object's position.
Fig. 6 is the structural representation for the terminal that one embodiment of the invention provides.As shown in fig. 6, the terminal 60 of the present embodiment Including:Memory 61, processor 62 and display 63.Wherein, can be by total between memory 61, processor 62 and display 63 Line connects.
Memory 61, instructed for storage program.
Processor 62, for realizing following steps when programmed instruction is performed:
A horizontal plane is formed on the basis of the first object of player's control, horizontal plane is according to first object in space The lasting change of action change;
By at least one second Object Projection in interface to horizontal plane, the object of each second object in the horizontal plane is obtained Projection and standoff height, wherein, Object Projection be used for characterize each second object and the first object in X-axis and Y-axis with respect to away from From standoff height is used to characterize the relative distance of each second object and the first object in the Z-axis direction;
Control display 63 shows that the first object, the second object, Object Projection corresponding to the second object and standoff height exist On interface.
Alternatively, display 63 is for Object Projection and throwing corresponding to the first object of display, the second object, the second object Shadow height is on the interface, specially:It is determined that display line segment length be standoff height, show line segment be located at the second object and Between Object Projection corresponding to second object;Show the first object, the second object, Object Projection and display corresponding to the second object Line segment on interface, wherein, if the second object is located at the top of the first object, Object Projection and display corresponding to the second object Line segment is in the top of horizontal plane;Or if the second object is located at the lower section of the first object, Object Projection corresponding to the second object With display line segment in the lower section of horizontal plane.
Alternatively, standoff height can be between the first object and the focus point or central point of the second object in Z axis side Upward relative distance;Or standoff height between the first object and the borderline point of the second object in the Z-axis direction Minimum relative distance or average relative distance.
Alternatively, above-mentioned action can include the everything horizontal by default angle changing, wherein, preset change Angle is more than 0 °, and default angle changing is less than 180 °.
Alternatively, the shape that at least one second object is shown in interface can be different.
Alternatively, above-mentioned shape can be following at least one:Triangle, circle, rectangle and swirl shape etc..
Alternatively, processor 62 is additionally operable to before a horizontal plane is formed on the basis of the first object that player controls Determine that above-mentioned interface corresponds to radar type map.
One of ordinary skill in the art will appreciate that:Realizing all or part of step of above-mentioned each method embodiment can lead to The related hardware of programmed instruction is crossed to complete.Foregoing program can be stored in a computer read/write memory medium.The journey Sequence upon execution, execution the step of including above-mentioned each method embodiment;And foregoing storage medium includes:Read-only memory (Read- Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disc or CD etc. it is various Can be with the medium of store program codes.
Finally it should be noted that:Various embodiments above is merely illustrative of the technical solution of the present invention, rather than its limitations;To the greatest extent The present invention is described in detail with reference to foregoing embodiments for pipe, it will be understood by those within the art that:Its according to The technical scheme described in foregoing embodiments can so be modified, either which part or all technical characteristic are entered Row equivalent substitution;And these modifications or replacement, the essence of appropriate technical solution is departed from various embodiments of the present invention technology The scope of scheme.

Claims (14)

  1. A kind of 1. object's position display methods, it is characterised in that including:
    A horizontal plane is formed on the basis of the first object of player's control, the horizontal plane is according to first object in space The lasting change of action change;
    On at least one second Object Projection in interface to the horizontal plane, each second object will be obtained in the horizontal plane On Object Projection and standoff height, wherein, the Object Projection be used for characterize each second object and first object Relative distance in X-axis and Y-axis, the standoff height are used to characterize each second object with first object in Z axis Relative distance on direction;
    Show first object, second object, Object Projection corresponding to second object and standoff height described On interface.
  2. 2. according to the method for claim 1, it is characterised in that described to show first object, second object, institute Object Projection corresponding to the second object and standoff height are stated on the interface, including:
    It is determined that the length of display line segment is standoff height, the display line segment is located at second object and second object pair Between the Object Projection answered;
    Show that first object, second object, Object Projection corresponding to second object and the display line segment exist On the interface, wherein, if second object is located at the top of first object, object corresponding to second object Projection and display line segment are in the top of the horizontal plane;Or if second object is located at the lower section of first object, Object Projection corresponding to second object and display line segment are in the lower section of the horizontal plane.
  3. 3. according to the method for claim 1, it is characterised in that the standoff height is first object and described second Relative distance between the focus point or central point of object in the Z-axis direction;Or the standoff height is described first pair As second object borderline point between minimum relative distance in the Z-axis direction or average relative distance.
  4. 4. according to the method for claim 1, it is characterised in that the action is included with the horizontal plane in default change angle The everything of degree, the default angle changing are more than 0 °, and the default angle changing is less than 180 °.
  5. 5. according to the method for claim 1, it is characterised in that the shape that at least one second object is shown in interface Shape is different.
  6. 6. according to the method for claim 5, it is characterised in that described to be shaped as following at least one:Triangle, circle, square Shape and swirl shape.
  7. 7. method according to any one of claim 1 to 6, it is characterised in that first object controlled with player On the basis of formed a horizontal plane before, in addition to:
    Determine that the interface corresponds to radar type map.
  8. A kind of 8. object's position display device, it is characterised in that including:
    Processing module, for forming a horizontal plane on the basis of the first object that player controls, the horizontal plane is according to described in Action change lasting change of first object in space;
    Projection module, for by least one second Object Projection in interface to the horizontal plane, obtaining each described second pair As the Object Projection and standoff height on the horizontal plane, wherein, the Object Projection is used to characterize each second object With relative distance of first object in X-axis and Y-axis, the standoff height be used for characterize each second object with it is described The relative distance of first object in the Z-axis direction;
    Display module, for showing first object, second object, Object Projection and throwing corresponding to second object Shadow height is on the interface.
  9. 9. device according to claim 8, it is characterised in that the display module is specifically used for:
    It is determined that the length of display line segment is standoff height, the display line segment is located at second object and second object pair Between the Object Projection answered;
    Show that first object, second object, Object Projection corresponding to second object and the display line segment exist On the interface, wherein, if second object is located at the top of first object, object corresponding to second object Projection and display line segment are in the top of the horizontal plane;Or if second object is located at the lower section of first object, Object Projection corresponding to second object and display line segment are in the lower section of the horizontal plane.
  10. 10. device according to claim 8, it is characterised in that the standoff height is first object and described the Relative distance between the focus point or central point of two objects in the Z-axis direction;Or the standoff height is described first Minimum relative distance in the Z-axis direction or average relative distance between object and the borderline point of second object.
  11. 11. device according to claim 8, it is characterised in that the action is included with the horizontal plane in default change The everything of angle, the default angle changing are more than 0 °, and the default angle changing is less than 180 °.
  12. 12. device according to claim 8, it is characterised in that what at least one second object was shown in interface Shape is different.
  13. 13. device according to claim 12, it is characterised in that described to be shaped as following at least one:Triangle, circle, Rectangle and swirl shape.
  14. 14. the device according to any one of claim 8 to 13, it is characterised in that the processing module is additionally operable to:
    Before one horizontal plane of formation, determine that the interface corresponds to radar type on the basis of the first object of player's control described Map.
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