CN107469351B - Game picture display method and device, storage medium and electronic equipment - Google Patents

Game picture display method and device, storage medium and electronic equipment Download PDF

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Publication number
CN107469351B
CN107469351B CN201710471285.0A CN201710471285A CN107469351B CN 107469351 B CN107469351 B CN 107469351B CN 201710471285 A CN201710471285 A CN 201710471285A CN 107469351 B CN107469351 B CN 107469351B
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interface
virtual object
functional interface
function
trigger event
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CN107469351A (en
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荣华
赵汝鹏
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a game picture display method and device, a storage medium and electronic equipment, wherein the method comprises the following steps: detecting whether a preset trigger event occurs; when a preset trigger event is detected, a functional interface corresponding to the preset trigger event is expanded in the graphical user interface, and at least part of the virtual object is displayed in front of the functional interface. The invention enables the player to timely know and find the peripheral emergency when viewing the functional interface, and meanwhile, the control of the user is not influenced, thereby effectively improving the user experience and greatly increasing the convenience.

Description

Game picture display method and device, storage medium and electronic equipment
Technical Field
The invention relates to the technical field of computers, in particular to a game picture display method and device, a storage medium and electronic equipment.
Background
In the current mobile phone games, especially MOBA games, in the process of playing, function configuration in other aspects is often required, for example, a small map is expanded and magnified, or equipment is purchased, system setting is performed, and other operations are performed, but the space of a mobile phone screen is limited, the expanded interface can cause large shielding to a battlefield, however, for a player, it is important to keep observation around the player, and the shielding brought by the expanded interface greatly affects the change of the player in real-time monitoring of a battlefield, so that the user experience is not high.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of the present disclosure is to provide a game screen display method and apparatus, a storage medium, and an electronic device, which overcome one or more of the problems due to the limitations and disadvantages of the related art, at least to a certain extent.
According to one aspect of the disclosure, a game screen display method is provided, in which a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, game content displayed by the graphical user interface includes a game scene and a virtual object, wherein a display hierarchy of the virtual object is located in front of the game scene, and the method includes:
detecting whether a preset trigger event occurs;
when a preset trigger event is detected, a functional interface corresponding to the preset trigger event is expanded in the graphical user interface, and at least part of the virtual object is displayed in front of the functional interface.
According to one aspect of the present disclosure, there is provided a game screen display device, which obtains a graphical user interface through executing a software application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal, wherein game content displayed by the graphical user interface includes a game scene and a virtual object, and a display hierarchy of the virtual object is located in front of the game scene, the device including:
the first detection unit is used for detecting whether a preset trigger event occurs or not;
the first setting unit is used for expanding a function interface corresponding to a preset trigger event in the graphical user interface when the preset trigger event is detected, and displaying at least part of the virtual object in front of the function interface.
According to an aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements a game screen display method as recited in any one of the above.
According to an aspect of the present disclosure, there is provided an electronic device including:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to execute the game screen display method of any one of the preceding claims via execution of the executable instructions
The invention discloses a game picture display method provided by an exemplary embodiment, which comprises the steps of detecting whether a preset trigger event occurs or not; when a preset trigger event is detected, a functional interface corresponding to the preset trigger event is expanded in the graphical user interface, and at least part of the virtual object is displayed in front of the functional interface. By splitting the display levels of the scene and the virtual object and arranging the virtual object on the functional interface for display in an interactive mode, a player can timely know and find the emergency around the player when looking up the functional interface, and meanwhile, the control of the user is not influenced, so that the user experience is effectively improved, and the convenience is greatly improved.
Drawings
The above and other features and advantages of the present disclosure will become more apparent by describing in detail exemplary embodiments thereof with reference to the attached drawings. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
FIG. 1 is a flow chart illustrating a method for displaying a game screen according to the present invention;
FIG. 2 is a graphical user interface diagram of a mobile terminal in an exemplary embodiment of the disclosure;
FIG. 3 is a graphical user interface diagram of a mobile terminal in an exemplary embodiment of the disclosure;
fig. 4 is a schematic diagram of a graphical user interface of a mobile terminal according to an exemplary embodiment of the disclosure.
Detailed Description
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict. The present invention will be described in detail below with reference to the embodiments with reference to the attached drawings.
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged under appropriate circumstances in order to facilitate the description of the embodiments of the invention herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Explanation of some game nouns in the embodiments of the present invention:
and (3) game scene: the system comprises a plurality of resource objects (scene resource objects) which are relatively fixed on the ground level, such as resource objects of ground, mountains, stones, flowers, grasses, trees, buildings and the like;
virtual object: a system containing a plurality of resource objects (foreground resource objects) whose locations on the ground plane are typically mobile (non-stationary), such as hero, soldier, monster, dragon, skill release special effects, etc.
And (3) displaying the hierarchy: the mutual occlusion relation of the display contents, namely who is in the front layer and who is displayed in the back layer.
The embodiment of the invention provides a game picture display method, which comprises the steps of executing software application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal to obtain a graphical user interface, wherein game content displayed on the graphical user interface comprises a game scene and a virtual object, and the display level of the virtual object is positioned in front of the game scene. Fig. 1 is a flowchart of a game screen display method according to an embodiment of the present invention. As shown in fig. 1, the method in this embodiment includes the steps of:
step S110, detecting whether a preset trigger event occurs;
step S130, when a preset trigger event is detected, a functional interface corresponding to the preset trigger event is expanded in the graphical user interface, and at least a part of the virtual object is displayed in front of the functional interface.
It should be noted that, at least part of the virtual object is displayed before the functional interface, it may be understood that at least part of the virtual object is displayed before the functional interface, that is, the functional interface is blocked by at least part of the virtual object, and the blocking may be complete blocking or half blocking, and the blocking effect may be arbitrarily set according to actual needs.
By splitting the display levels of the scene and the virtual object and arranging the virtual object on the functional interface for display in an interactive mode, a player can timely know and find the emergency around the player when looking up the functional interface, and meanwhile, the control of the user is not influenced, so that the user experience is effectively improved, and the convenience is greatly improved.
Preferably, fig. 2 is a graphic user interface diagram of a mobile terminal according to an embodiment of the present invention. As shown in fig. 2, wherein, serial number 1 is a character controlled by a player, serial numbers 2-3 are attack targets, serial numbers 1-3 all belong to virtual objects, and serial number 4 is a game scene; when a preset trigger event is detected, for example, the preset trigger event is a trigger event acting on the function control a or B, a function interface corresponding to the preset trigger event is expanded in the graphical user interface, and at least part of the virtual object is displayed in front of the function interface.
Fig. 3 is a schematic diagram of a graphical user interface of a mobile terminal according to an embodiment of the present invention. As shown in fig. 3, when a function interface AA is deployed in the gui, the virtual object 1-2 is displayed in front of the function interface, and the game scene 4 is displayed behind the function interface, i.e. the game scene 4 is hidden by the function interface. Through the embodiment, the player can timely know and find the surrounding emergency when looking up the function interface, and meanwhile, the control of the user is not influenced, so that the user experience is effectively improved, and the convenience is greatly improved.
To further disclose the technical solution of the present invention, the following provides more specific or preferred embodiments to explain each specific step and technical principle of the present invention:
in an optional embodiment, the preset trigger event corresponds to a functional interface, and is preset, and different preset trigger events may trigger the expansion of different functional interfaces. The trigger event may be a click, a slide, a touch, a press, a shake, a voice input, etc. of the user, and may be implemented by operating a specific area of the graphical user interface or by operating hardware of the mobile terminal.
In an alternative embodiment, a functionality control is provided in the graphical user interface; the function control can be arranged at any position of the graphical user interface, the size of the function control is arbitrary, the shape of the function control can be any shape such as a circle, an ellipse, a rectangle and a square, and whether a preset trigger event occurs or not is detected, and the method comprises the following steps: and detecting whether a preset trigger event acting on the function control occurs.
In an alternative embodiment, the functional interface may include, but is not limited to: a map interface, an equipment store interface, a system setting interface and a data statistics interface.
In an alternative embodiment, step S130, before displaying at least part of the virtual object on the functional interface, includes the following steps:
step S1301, detecting whether the functional interface is overlapped with the virtual object in real time;
step S1303, if the functional interface overlaps with the virtual object, setting an overlapping area in the functional interface to be in a transparent display state.
Because the virtual object is movable in real time, the overlapped part between the virtual object and the function interface is monitored in real time, and the overlapped area in the function interface is set to be in a transparent state, namely, the function interface is still in front of the virtual object, but the overlapped area of the function interface is set to be transparent and used for displaying the virtual object, and meanwhile, the function interface can still receive corresponding operation of a user and feed back the operation. Therefore, the virtual objects in the overlapping area can be completely displayed, so that the player can completely know the surrounding environment and the war bureau while opening the functional interface, the surrounding environment can be quickly reacted, and the operation of the functional interface is not influenced.
In another alternative embodiment, step S130, before displaying at least part of the virtual object on the functional interface, includes the following steps:
step S1305, setting the display hierarchy of the functional interface behind the virtual object and in front of the game scene.
Specifically, when the function interface is generated by rendering, whether each pixel for displaying the function interface is displaying a virtual object is judged, if so, a tencel buffer is set to 1 for the corresponding pixel, and then when the function interface is drawn, a judgment condition for the pixel for displaying the function interface is set to tencel! As such, the pixel that is displaying the virtual object will not be used to display the functional interface. Thereby, the display hierarchy of the functional interface is arranged behind the virtual object and in front of the game scene.
By the method, the display hierarchy of the function interface is arranged behind the virtual object and in front of the game scene, so that a player can completely know the surrounding environment and a battle field while opening the function interface, and the player can quickly react to the surrounding environment.
In an alternative embodiment, when the functionality interface supports functionality on which to mark and give specific prompts, for example: a map interface and a data statistics interface. The embodiment of the invention also comprises the following steps:
step S150, when a first touch event for the functional interface is detected, acquiring a touch position of the first touch event, marking the touch position in the functional interface, and displaying the mark in a highlighted manner.
The method comprises the steps that a virtual object is completely displayed in an area, overlapped with the virtual object, in a functional interface, but a first touch event can still be detected in the area, and a mark is marked in the functional interface according to the touch position of the first touch event and is highlighted. Through the embodiment, the player can completely know the surrounding environment and the war bureau, the surrounding environment can be quickly responded, and meanwhile, the control of the function interface is not influenced, so that the user experience is greatly improved.
In an alternative embodiment, the first touch event may be a click, double click, slide, touch, press, or the like operation directed to a function control.
In an alternative embodiment, the marking in the functional interface may be any manner, such as inserting a flag at the touch position, enclosing the touch position with a closed curve, and the like. The mark is highlighted, and the mark can be magnified, highlighted, flickered and the like in the interface, so that the attention of the player is reminded.
In an alternative embodiment, when the function interface provides at least one function selection object for the co-player selected function, for example: a shop interface and a system setting interface are equipped. The embodiment of the invention also comprises the following steps:
step S170, when a second touch event for the functional interface is detected, determining whether a touch position of the second touch event is in a position range of the function selection object, and if the touch position is in the position range of the function selection object, completely displaying and/or highlighting the function selection object.
And if the touch position of the second touch event is judged to be in the position range of the function selection object, the shielded function selection object is completely displayed or highlighted. Through the embodiment, the player can completely know the surrounding environment and the surrounding war bureau, the surrounding environment can be quickly responded, the checking and the selection control of the selected object in the functional interface are not influenced, and the user experience is greatly improved.
In an alternative embodiment, the position range of the function selection object may be set in advance, and the size of the range may be the same as or appropriately larger than the size of the function selection object figure.
In an alternative embodiment, the function selection object is completely displayed, a graph of the function selection object may be set in a non-transparent state, a portion of an area overlapping with the function selection object in the virtual object may be set in a transparent state, or a display hierarchy of the selected function selection object in the function interface may be set in front of the virtual object. The function selection object may be highlighted in a manner of enlarging, highlighting, flashing, and the like on the function selection object in an interface.
Preferably, fig. 4 is a graphic user interface diagram of a mobile terminal according to an embodiment of the present invention. After triggering the function control B, a function interface BB is expanded in the graphical user interface, and a plurality of function selection objects exist in the function interface, such as serial numbers 5 and 6 in the figure. Since the virtual object is displayed in front of the function interface BB, the game scene 4 is blocked by the function interface BB, the function selection object 6 in the function interface is completely or partially blocked by the virtual object 2, and the position range of the function selection object 5 is not overlapped with the virtual object, so that the game can be normally displayed.
When a second touch event for the functional interface is detected, determining whether the touch position of the second touch event is within the position range of the function selection object 5, and if the touch position of the second touch event is determined to be within the position range of the function selection object 5, highlighting the function selection object 5 because the function selection object 5 is not blocked.
And judging whether the touch position of the second touch event is in the position range of the function selection object 6, and if so, displaying and/or highlighting the partially or completely blocked function selection object 6.
Through the embodiment, the player can timely know and find the emergency around the player when viewing the functional interface, and meanwhile, the viewing and the selection control of the selected object in the functional interface are not influenced, so that the user experience is greatly improved.
In an alternative implementation, the embodiment of the present invention further includes the following steps:
step S190, when a preset end event is detected, retracting the functional interface corresponding to the preset end event in the graphical user interface.
Through the implementation mode, after the user finishes viewing or operating the function interface, the corresponding function interface can be retracted by triggering the end event. Therefore, the influence of the functional interface on the observation of the surrounding environment is quickly ended, and the initial visual field state of the player is restored.
In an alternative embodiment, the end event corresponds to a function interface, and is preset, and different preset end events may trigger retraction of different function interfaces. The end event may be a click, slide, touch, press, shake, voice input, etc. operation by the user, thereby ending the display of the corresponding function interface in the graphic user interface.
In a preferred embodiment, when a predetermined end event is detected, the method includes: and detecting whether a preset end event acting on the function control occurs.
The exemplary embodiment also discloses a game screen display apparatus, which obtains a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, where game content displayed by the graphical user interface includes a game scene and a virtual object, where a display hierarchy of the virtual object is located before the game scene, and the apparatus includes:
the first detection unit is used for detecting whether a preset trigger event occurs or not;
the first setting unit is used for expanding a function interface corresponding to a preset trigger event in the graphical user interface when the preset trigger event is detected, and displaying at least part of the virtual object in front of the function interface.
The specific details of each game screen display control device module in the above embodiments have been described in detail in the corresponding game screen display control method, and therefore are not described herein again.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game screen display method described above.
A computer readable storage medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable storage medium may transmit, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied in a computer readable storage medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
In an exemplary embodiment of the present disclosure, there is also provided an electronic device, including: the processing components, which may further include one or more processors, and memory resources, represented by memory, for storing instructions, such as application programs, that are executable by the processing components. The application program stored in the memory may include one or more modules that each correspond to a set of instructions. Further, the processing component is configured to execute instructions to perform the game screen display method described above.
The electronic device may further include: a power component configured to power manage an executing electronic device; a wired or wireless network interface configured to connect the electronic device to a network; and an input-output (I/O) interface. The electronic device may operate based on an operating system stored in memory, such as Android, iOS, Windows, Mac OS X, Unix, Linux, FreeBSD, or the like.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiment of the present invention can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to make a computing device (which can be a personal computer, a server, an electronic device, or a network device, etc.) execute the method according to the embodiment of the present invention.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (11)

1. A game screen display method, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, game content displayed by the graphical user interface includes a game scene and a virtual object, wherein a display hierarchy of the virtual object is located before the game scene, and the method comprises:
detecting whether a preset trigger event occurs;
when a preset trigger event is detected, a functional interface corresponding to the preset trigger event is expanded in the graphical user interface, and a virtual object overlapped with the functional interface is displayed in front of the functional interface.
2. The method of claim 1, wherein displaying the virtual object overlapping the functional interface before the functional interface comprises:
and detecting whether the functional interface is overlapped with the virtual object in real time, and if the functional interface is overlapped with the virtual object, setting the overlapped area in the functional interface to be in a transparent display state.
3. The method of claim 1, wherein displaying the virtual object overlapping the functional interface before the functional interface comprises:
setting a display hierarchy of the functional interface behind the virtual object and in front of the game scene.
4. The method of claim 1, wherein a functionality control is provided in the graphical user interface; the detecting whether a preset trigger event occurs includes:
and detecting whether a preset trigger event acting on the function control occurs.
5. The method of claim 1, wherein the functional interface comprises: a map interface, an equipment store interface, a system setting interface and a data statistics interface.
6. The method of claim 2, further comprising: when a first touch event aiming at the functional interface is detected, acquiring a touch position of the first touch event, marking the touch position in the functional interface, and highlighting the mark.
7. The method of claim 2, further comprising: providing at least one function selection object in the function interface, judging whether the touch position of a second touch event is in the position range of the function selection object when the second touch event aiming at the function interface is detected, and completely displaying and/or highlighting the function selection object if the touch position is in the position range of the function selection object.
8. The method of claim 1, further comprising: and when a preset end event is detected, the functional interface corresponding to the preset end event is retracted in the graphical user interface.
9. A game screen display apparatus, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and game content displayed by the graphical user interface includes a game scene and a virtual object, wherein a display hierarchy of the virtual object is located before the game scene, the apparatus comprising:
the first detection unit is used for detecting whether a preset trigger event occurs or not;
the first setting unit is used for unfolding a function interface corresponding to a preset trigger event in the graphical user interface when the preset trigger event is detected, and displaying a virtual object overlapped with the function interface in front of the function interface.
10. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing a game screen display method according to any one of claims 1 to 8.
11. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the game screen display method of any one of claims 1-8 via execution of the executable instructions.
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