CN107465683A - Witched-capacity network game server system - Google Patents
Witched-capacity network game server system Download PDFInfo
- Publication number
- CN107465683A CN107465683A CN201710696047.XA CN201710696047A CN107465683A CN 107465683 A CN107465683 A CN 107465683A CN 201710696047 A CN201710696047 A CN 201710696047A CN 107465683 A CN107465683 A CN 107465683A
- Authority
- CN
- China
- Prior art keywords
- server
- client
- map
- game
- gateway
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
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Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/04—Network architectures or network communication protocols for network security for providing a confidential data exchange among entities communicating through data packet networks
- H04L63/0428—Network architectures or network communication protocols for network security for providing a confidential data exchange among entities communicating through data packet networks wherein the data content is protected, e.g. by encrypting or encapsulating the payload
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/12—Applying verification of the received information
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/14—Network architectures or network communication protocols for network security for detecting or protecting against malicious traffic
- H04L63/1441—Countermeasures against malicious traffic
Abstract
The invention discloses a kind of witched-capacity network game server system,Including game server,Database server,Map server,Map server A,Map server B,Music servers,Gateway server,Charging server and client,Network connection between the gateway server and client,Interconnected between the gateway server and game server,The gateway server is the sole inlet that client enters game,The game server storage inside has the log-on message of client,For verifying the log-on message of client,The client extracts the data of the client of database server by game server,Afterwards and map server,Connection is established between music servers and charging server,The inside of the gateway server is provided with multithreading,The multithreading includes main thread,Receive client connection thread,Receive client message thread and receive client rate thread.
Description
Technical field
The invention belongs to game server technical field, more specifically, more particularly to a kind of witched-capacity network game garment
Business device system.
Background technology
The rapid development of internet has brought increasing life & amusement mode, and the network based on internet
Game is increasingly becoming the indispensable amusement and recreation mode of many people.Flourishing Game Market demand brings huge machine
Meeting, the fast development of online game industry correlation technique is also promoted.Online game is actually a complicated software systems,
It is related to many technologies, there is higher development difficulty.During network game development, network game server is wherein
One of core technology of most critical.Because the quality of network game server design, it is directly connected to the negative of whole network game
The many aspects such as load property, reliability, security, also largely determine the success or failure of the online game, therefore, each game
Production unit has carried out the design and exploitation of the network game server work important as one when developing network is played
Into at present, increasing with online game player, network game server end subjects the performance test and load of sternness
Pressure, it is desirable to safeguard so huge gamespace, the design to server is a huge challenge
The content of the invention
The invention aims to solve shortcoming present in prior art, and a kind of witched-capacity network proposed is played
Server system.
To achieve the above object, the present invention provides following technical scheme:
A kind of witched-capacity network game server system, including game server, database server, map server,
Map server A, map server B, music servers, gateway server, charging server and client, the gateway service
Network connection between device and client, interconnected between the gateway server and game server, the gateway server is visitor
Family end enters the sole inlet of game, and the game server storage inside has the log-on message of client, for verifying client
The log-on message at end, the client by game server extract database server client data, afterwards with ground
Connection is established between figure server, music servers and charging server, the inside of the gateway server is provided with multithreading, institute
Stating multithreading includes main thread, receives client connection thread, receives client message thread and receive client rate thread.
Preferably, the map server includes map server A and map server B, the map server A and ground
Interconnected between figure server B by Ethernet, the client disconnects request by sending with map server A, with net
Foundation connects between closing server, and the gateway server request establishes file data with map server B, and client is broken afterwards
Open and client data is connected and deleted with map server A data, finally establish the connection with map server B.
Preferably, the map server A and map server B are completely self-contained servers, the map server A
It is responsible for the game logic in the different scene of game regions of carrying, and map server A and map server between map server B
B includes map monster logic, NPC, personage's moving game logic.
Preferably, the gateway server is responsible for carrying out encryption and decryption and verification with the communication data of client, to client
The user data for being sent to map server is parsed, and malicious attack bag and erroneous packets are filtered, and client is sent
Agreement make logical process.
Preferably, the music servers storage inside have game in dubbing in background music, client enter server after with music
Connection, the network interconnection between the music servers and map server are established between server.
Preferably, the database server is used for caching player character data, ensures that character data can quickly be read
And preservation.
Preferably, the clothes that the charging server is separately provided to insider transaction of playing, recharge point card and purchase skin
Business device, network connection between the charging server and client and database server.
The technique effect and advantage of the present invention:A kind of witched-capacity network game server system provided by the invention, with biography
System technology is compared, and it is not collinear to realize that different pieces of information passes through by a plurality of thread passage set in gateway server by the present invention
The transmission of Cheng Jinhang data, the efficiency of data transfer is improved, and game server, database server, the map clothes set
It is engaged in device, map server A, map server B, music servers, gateway server and charging server, network between server
Intercommunication, the processing of different pieces of information is individually carried out, the operation efficiency of server is improved, realizes Large Copacity, MMOG.
Brief description of the drawings
Fig. 1 is the system structure diagram of the present invention;
Fig. 2 is the map server attachment structure schematic diagram of the present invention;
Fig. 3 is the gateway server structural representation of the present invention.
Embodiment
In order to make the purpose , technical scheme and advantage of the present invention be clearer, below in conjunction with specific embodiment, to this
Invention is further elaborated.It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, not
For limiting the present invention.Based on the embodiment in the present invention, those of ordinary skill in the art are not before creative work is made
The every other embodiment obtained is put, belongs to the scope of protection of the invention.
Embodiment
A kind of witched-capacity network game server system, including game server, database server, map server,
Map server A, map server B, music servers, gateway server, charging server and client, the gateway service
Network connection between device and client, interconnected between the gateway server and game server, the gateway server is visitor
Family end enters the sole inlet of game, and the game server storage inside has the log-on message of client, for verifying client
The log-on message at end, the client by game server extract database server client data, afterwards with ground
Connection is established between figure server, music servers and charging server, the inside of the gateway server is provided with multithreading, institute
Stating multithreading includes main thread, receives client connection thread, receives client message thread and receive client rate thread,
The main thread is mainly used in client and enters server, described to receive what client message thread primary recipient client was sent
Message, the reception client rate thread are mainly used in receiving client load value data.
Preferably, the map server includes map server A and map server B, the map server A and ground
Interconnected between figure server B by Ethernet, the client disconnects request by sending with map server A, with net
Foundation connects between closing server, and the gateway server request establishes file data with map server B, and client is broken afterwards
Open and client data is connected and deleted with map server A data, finally establish the connection with map server B.
Specifically, the map server A and map server B are completely self-contained servers, the map server A
It is responsible for the game logic in the different scene of game regions of carrying, and map server A and map server between map server B
B includes map monster logic, NPC, personage's moving game logic.
Specifically, the gateway server is responsible for carrying out encryption and decryption and verification with the communication data of client, to client
The user data for being sent to map server is parsed, and malicious attack bag and erroneous packets are filtered, and client is sent
Agreement make logical process.
Specifically, the music servers storage inside have game in dubbing in background music, client enter server after with music
Connection, the network interconnection between the music servers and map server are established between server.
Specifically, the database server is used for caching player character data, ensure that character data can quickly be read
And preservation.
Specifically, the clothes that the charging server is separately provided to insider transaction of playing, recharge point card and purchase skin
Business device, network connection between the charging server and client and database server.
In summary:The present invention realizes that different pieces of information passes through by a plurality of thread passage set in gateway server
Different threads carry out the transmission of data, improve the efficiency of data transfer, and set game server, database server,
Map server, map server A, map server B, music servers, gateway server and charging server, server it
Between network interworking, individually carry out different pieces of information processing, improve the operation efficiency of server, realize Large Copacity, more people swim online
Play.
Finally it should be noted that:The preferred embodiments of the present invention are the foregoing is only, are not intended to limit the invention,
Although the present invention is described in detail with reference to the foregoing embodiments, for those skilled in the art, it still may be used
To be modified to the technical scheme described in foregoing embodiments, or equivalent substitution is carried out to which part technical characteristic,
Within the spirit and principles of the invention, any modification, equivalent substitution and improvements made etc., it should be included in the present invention's
Within protection domain.
Claims (7)
1. a kind of witched-capacity network game server system, including game server, database server, map server,
Figure server A, map server B, music servers, gateway server, charging server and client, it is characterised in that:Institute
Network connection between gateway server and client is stated, is interconnected between the gateway server and game server, the gateway
Server is the sole inlet that client enters game, and the game server storage inside has the log-on message of client, is used
To verify the log-on message of client, the client extracts the number of the client of database server by game server
According to the foundation connection between map server, music servers and charging server afterwards, the inside of the gateway server is set
There is multithreading, the multithreading includes main thread, receives client connection thread, receives client message thread and receive client
Hold rate thread.
A kind of 2. witched-capacity network game server system according to claim 1, it is characterised in that:The Map Services
Device includes map server A and map server B, mutual by Ethernet between the map server A and map server B
Connection, the client disconnect request by sending with map server A, and connection is established between gateway server, described
Gateway server asks to establish file data with map server B, and client disconnects and is connected with map server A data afterwards
And client data is deleted, finally establishes the connection with map server B.
A kind of 3. witched-capacity network game server system according to claim 2, it is characterised in that:The Map Services
Device A and map server B is completely self-contained server, is responsible for carrying not between the map server A and map server B
With the game logic in scene of game region, and map server A and map server B includes map monster logic, NPC, personage
Moving game logic.
A kind of 4. witched-capacity network game server system according to claim 1, it is characterised in that:The gateway service
Device is responsible for carrying out encryption and decryption and verification with the communication data of client, and the user data that map server is sent to client is carried out
Parsing, and malicious attack bag and erroneous packets are filtered, logical process is made to the agreement that client is sent.
A kind of 5. witched-capacity network game server system according to claim 1, it is characterised in that:The music service
Device storage inside has dubbing in background music in game, and client enters establishes connection, the music between music servers after server
The network interconnection between server and map server.
A kind of 6. witched-capacity network game server system according to claim 1, it is characterised in that:The database clothes
Business device is used for caching player character data, ensures that character data quickly can read and preserve.
A kind of 7. witched-capacity network game server system according to claim 1, it is characterised in that:The chargeable service
The server that device is separately provided to insider transaction of playing, recharge point card and purchase skin, the charging server and client
The network connection between database server.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201710696047.XA CN107465683A (en) | 2017-08-15 | 2017-08-15 | Witched-capacity network game server system |
Applications Claiming Priority (1)
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CN201710696047.XA CN107465683A (en) | 2017-08-15 | 2017-08-15 | Witched-capacity network game server system |
Publications (1)
Publication Number | Publication Date |
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CN107465683A true CN107465683A (en) | 2017-12-12 |
Family
ID=60549757
Family Applications (1)
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CN201710696047.XA Withdrawn CN107465683A (en) | 2017-08-15 | 2017-08-15 | Witched-capacity network game server system |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109011568A (en) * | 2018-08-24 | 2018-12-18 | 苏州玩友时代科技股份有限公司 | The distribution method and system of map |
CN110559648A (en) * | 2019-09-05 | 2019-12-13 | 腾讯科技(深圳)有限公司 | Network game control method and device |
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WO2008115858A1 (en) * | 2007-03-16 | 2008-09-25 | Poplio, Inc. | Location-based multiplayer gaming platform |
CN103188245A (en) * | 2011-12-31 | 2013-07-03 | 上海火瀑云计算机终端科技有限公司 | Fight game server system |
CN105262680A (en) * | 2015-10-21 | 2016-01-20 | 浪潮(北京)电子信息产业有限公司 | Multi-threaded NAS Gateway applied to cloud storage system |
CN105491029A (en) * | 2015-11-26 | 2016-04-13 | 盛趣信息技术(上海)有限公司 | Game server cluster |
-
2017
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Patent Citations (5)
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CN1945538A (en) * | 2006-10-27 | 2007-04-11 | 北京金山软件有限公司 | Method and system for distributing data of net surfing server based on multiple nuclear CPU framework |
WO2008115858A1 (en) * | 2007-03-16 | 2008-09-25 | Poplio, Inc. | Location-based multiplayer gaming platform |
CN103188245A (en) * | 2011-12-31 | 2013-07-03 | 上海火瀑云计算机终端科技有限公司 | Fight game server system |
CN105262680A (en) * | 2015-10-21 | 2016-01-20 | 浪潮(北京)电子信息产业有限公司 | Multi-threaded NAS Gateway applied to cloud storage system |
CN105491029A (en) * | 2015-11-26 | 2016-04-13 | 盛趣信息技术(上海)有限公司 | Game server cluster |
Non-Patent Citations (1)
Title |
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陈杨: "三维网络游戏服务器关键技术研究与原型系统实现", 《中国优秀硕士学位论文全文数据库信息科技辑》 * |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109011568A (en) * | 2018-08-24 | 2018-12-18 | 苏州玩友时代科技股份有限公司 | The distribution method and system of map |
CN110559648A (en) * | 2019-09-05 | 2019-12-13 | 腾讯科技(深圳)有限公司 | Network game control method and device |
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PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
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WW01 | Invention patent application withdrawn after publication |
Application publication date: 20171212 |
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WW01 | Invention patent application withdrawn after publication |