CN107450727A - VR control method and device based on eye recognition - Google Patents

VR control method and device based on eye recognition Download PDF

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Publication number
CN107450727A
CN107450727A CN201710677903.7A CN201710677903A CN107450727A CN 107450727 A CN107450727 A CN 107450727A CN 201710677903 A CN201710677903 A CN 201710677903A CN 107450727 A CN107450727 A CN 107450727A
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state
eye state
camera
eye
participant
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CN201710677903.7A
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乔连伟
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Shanghai Wingtech Electronic Technology Co Ltd
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Shanghai Wingtech Electronic Technology Co Ltd
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Priority to CN201710677903.7A priority Critical patent/CN107450727A/en
Publication of CN107450727A publication Critical patent/CN107450727A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The invention provides the VR control method and device based on eye recognition, it is related to technical field of virtual reality, wherein, being somebody's turn to do the VR control methods based on eye recognition includes:First, obtain the eye state of participant in real time by camera, wherein, camera is installed on the display screen, afterwards, Eye state recognition is different status signals by VR processors, and, VR processors can also generate different scene signals according to different status signals, afterwards, display screen is shown scenic picture corresponding to scene signals, pass through above-mentioned processing step, participant need not reuse cumbersome external equipment and can be achieved to input the further signal of VR processors, participant conveniently can easily experience visual pattern scene etc., so as to improve the experience of participant.

Description

VR control method and device based on eye recognition
Technical field
The present invention relates to technical field of virtual reality, more particularly to the VR control method and device based on eye recognition.
Background technology
Virtual reality technology (English full name is Virtual Reality, English abbreviation VR) be one kind can create and The computer simulation system in the experiencing virtual world.Virtual reality technology generates a kind of simulated environment using computer, i.e. one kind three The analogue system of dynamic vision and entity behavior is tieed up, user can be made to be immersed to wherein.Virtual reality technology mainly includes simulation Environment, perception, natural technical ability and sensing equipment etc., participant use head, eyes, gesture or other participant's body rows To act to send response to VR equipment, and the virtual screen scene that VR equipment reflects, also, participants' energy can be obtained Feel and oneself place oneself in the midst of among virtual screen scene.Even, some VR equipment also include smell and sense of taste etc., by computer Lai Processing acts adaptable data with participant's, and correlated results is fed back to the face of participant.
At present, conventional VR all-in-ones include display screen, virtual reality headgear, VR processors and virtual handle, In use, participant will first wear virtual reality headgear, afterwards, participant can see obtained after the processing of VR processors Visual pattern on display screen, also, participant can feel and oneself immerse wherein.In addition, participant can also pass through void Intend handle to the further input signal of VR processors, and then the field of related " occurring before eyes " is obtained by virtual reality headgear Scape.But as the continuous development of VR technologies, participant are traditional to be sent by virtual handle to experience requirements more and more higher The transmission means of signal can make participant feel very tried, also, the signal that participant sends in motion process is not usually because Enough accurately experience lf being influenced effects.
To sum up, there is no effectively on to rely on the problem of virtual handle etc. could realize signal transmission in VR equipment at present Solution.
The content of the invention
In view of this, the purpose of the embodiment of the present invention is the provision of the VR control method and device based on eye recognition, By eye state for setting camera to gather participant etc., the convenient further signal easily realized to VR equipment Input, so as to improve Consumer's Experience.
In a first aspect, the embodiments of the invention provide the VR control methods based on eye recognition, including:Camera obtains in real time The eye state of participant is taken, wherein, camera is installed on the display screen;
Eye state recognition is different status signals by VR processors, and, generated according to different status signals different Scene signals;
Display screen is shown scenic picture corresponding to scene signals.
With reference in a first aspect, the embodiments of the invention provide the possible embodiment of the first of first aspect, wherein, take the photograph Obtaining the eye state of participant in real time as head includes:
Camera obtains the left eye state and right eye state of participant in real time;
When participant has it is multiple when, camera is respectively counted left eye state and right eye state, obtains accumulative left eye State and accumulative right eye state;
Accumulative left eye state and accumulative right eye state are sent to VR processors by camera.
With reference to the first possible embodiment of first aspect, the embodiments of the invention provide second of first aspect Possible embodiment, wherein, Eye state recognition is that different status signals includes by VR processors:
Left eye state and right eye state are divided into eyes-open state and closed-eye state by VR processors;
VR processors open closed state according to the difference of a different eye respectively and generate different status signals.
With reference to second of possible embodiment of first aspect, the embodiments of the invention provide the third of first aspect Possible embodiment, wherein, when participant has it is multiple when, camera is respectively counted left eye state and right eye state, Obtaining accumulative left eye state and accumulative right eye state includes:
When participant has it is multiple when, camera is equal by the left eye state of each participant in coverage and right eye state It is divided into eyes-open state and closed-eye state;
Camera counts the number of the eyes-open state and closed-eye state under left eye state and under right eye state respectively;
When the number of the eyes-open state under left eye state is more than the number of closed-eye state, camera is by accumulative left eye state Eyes-open state is denoted as, otherwise, accumulative left eye state is denoted as closed-eye state by camera;
When the number of the eyes-open state under right eye state is more than the number of closed-eye state, camera is by accumulative right eye state Eyes-open state is denoted as, otherwise, accumulative right eye state is denoted as closed-eye state by camera.
With reference in a first aspect, the embodiments of the invention provide the possible embodiment of the 4th of first aspect kind, wherein, take the photograph It is arranged on as head on the centre position of display screen upper end.
Second aspect, the embodiments of the invention provide the VR control devices based on eye recognition, including:
State acquisition module, obtain the eye state of participant in real time for camera, wherein, camera is arranged on display On screen;
Scene signals generation module, by Eye state recognition it is different status signals for VR processors, and, according to not Same status signal generates different scene signals;
Display module, scenic picture corresponding to scene signals is shown for display screen.
With reference to second aspect, the embodiments of the invention provide the possible embodiment of the first of second aspect, wherein, shape State acquisition module includes:
Real-time acquiring unit, obtain the left eye state and right eye state of participant in real time for camera;
Accumulated unit, for when participant has multiple, camera respectively to be counted left eye state and right eye state, Obtain accumulative left eye state and accumulative right eye state;
Transmitting element, accumulative left eye state and accumulative right eye state are sent to VR processors for camera.
With reference to the first possible embodiment of second aspect, the embodiments of the invention provide second of second aspect Possible embodiment, wherein, scene signals generation module includes:
State demarcation unit, left eye state and right eye state are divided into eyes-open state and eye closing shape for VR processors State;
Status signal generation unit, it is different that closed state generation is opened according to the difference of a different eye respectively for VR processors Status signal.
With reference to second of possible embodiment of second aspect, the embodiments of the invention provide the third of second aspect Possible embodiment, wherein, accumulated unit includes:
State absorbs subelement, for when participant has multiple, camera to be by each participant's in coverage Left eye state and right eye state are divided into eyes-open state and closed-eye state;
Number counts subelement, counts the eyes-open state under left eye state and under right eye state respectively for camera and closes The number of eye state;
Left eye state adds up subelement, for being more than the number of closed-eye state when the number of the eyes-open state under left eye state When, accumulative left eye state is denoted as eyes-open state by camera, and otherwise, accumulative left eye state is denoted as closed-eye state by camera;
Right eye state adds up subelement, for being more than the number of closed-eye state when the number of the eyes-open state under right eye state When, accumulative right eye state is denoted as eyes-open state by camera, and otherwise, accumulative right eye state is denoted as closed-eye state by camera.
With reference to second aspect, the embodiments of the invention provide the possible embodiment of the 4th of second aspect kind, wherein, also Including installing module, the centre position of display screen upper end is arranged on for camera.
VR control method and device provided in an embodiment of the present invention based on eye recognition, wherein, eye recognition should be based on VR control methods include:First, the eye state of participant is obtained in real time by camera, wherein, camera is arranged on display By Eye state recognition it is different status signals by VR processors, also, VR processors can also basis afterwards on screen Different status signals generates different scene signals, and afterwards, scenic picture is carried out as corresponding to display screen by scene signals It has been shown that, so, participant in experience of the process without being used for multiple times bulky input equipment, it becomes possible to realizes and VR processors Further interaction, so that whole experience of the process is more easily convenient.
Other features and advantages of the present invention will illustrate in the following description, also, partly become from specification Obtain it is clear that or being understood by implementing the present invention.The purpose of the present invention and other advantages are in specification, claims And specifically noted structure is realized and obtained in accompanying drawing.
To enable the above objects, features and advantages of the present invention to become apparent, preferred embodiment cited below particularly, and coordinate Appended accompanying drawing, is described in detail below.
Brief description of the drawings
, below will be to specific in order to illustrate more clearly of the specific embodiment of the invention or technical scheme of the prior art The required accompanying drawing used is briefly described in embodiment or description of the prior art, it should be apparent that, in describing below Accompanying drawing is some embodiments of the present invention, for ordinary skill participant person, is not paying creative work On the premise of, other accompanying drawings can also be obtained according to these accompanying drawings.
Fig. 1 shows the structure connection figure for the VR control methods based on eye recognition that the embodiment of the present invention is provided;
Fig. 2 shows the connection figure for the VR control devices based on eye recognition that the embodiment of the present invention is provided;
Fig. 3 shows state acquisition module in the VR control devices based on eye recognition that the embodiment of the present invention is provided Structure connection figure;
Fig. 4 shows the VR control device Scene signal generation moulds based on eye recognition that the embodiment of the present invention is provided The structure connection figure of block.
Icon:1- state acquisition modules;2- scene signals generation modules;3- display modules;The real-time acquiring units of 11-;12- Accumulated unit;13- transmitting elements;21- state demarcation units;22- status signal generation units.
Embodiment
Below in conjunction with accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete Ground describes, it is clear that described embodiment is only part of the embodiment of the present invention, rather than whole embodiments.Generally exist The component of the embodiment of the present invention described and illustrated in accompanying drawing can be configured to arrange and design with a variety of herein.Cause This, the detailed description of the embodiments of the invention to providing in the accompanying drawings is not intended to limit claimed invention below Scope, but it is merely representative of the selected embodiment of the present invention.Based on embodiments of the invention, art technology participant person is not having There is the every other embodiment obtained on the premise of making creative work, belong to the scope of protection of the invention.
Usually include display screen, virtual reality headgear, VR processors and virtual handle in existing VR all-in-ones, During being experienced using VR all-in-ones, participant first has to wear virtual reality headgear, just can see in VR afterwards Visual pattern on a display screen is shown after processor processing.When participant feels that oneself is immersed in visual pattern, also Can be by virtual handle to the further input signal of VR processors, and then obtain dynamic visual pattern scene.But in body During testing, participant needs constantly to send signal to VR processors by virtual handle, and therefore, participant can feel very It is tired, also, the signal that is sent in motion process of participant is usually because not accurate enough and experience lf being influenced effect, and it is separated from void VR processors can not receive effective signal after intending handle.
Based on this, the embodiments of the invention provide the VR control method and device based on eye recognition, below by implementation Example is described.
Embodiment 1
Referring to Fig. 1, the VR control methods based on eye recognition that the present embodiment proposes specifically include following steps:
Step S101:Camera obtains the eye state of participant in real time, wherein, camera is installed on the display screen. In order that camera is easily installed, meanwhile, also for making, the display effect of display screen is optimal, and in the method, camera leads to Often all on the centre position of display screen upper end, thus it is possible, on the one hand, camera can obtain the participant of maximum magnitude Image, on the other hand, the integral installation of display screen layout is also unaffected.Here, it is also necessary to explanation, participate in Person, it is necessary in real time towards display screen, enables the camera on display screen during being experienced using VR all-in-ones Enough eye states for clearly collecting participant.
Step S102:Eye state recognition is different status signals by VR processors, also, is believed according to different states Number different scene signals of generation.In the VR control methods based on eye recognition, VR processors are adopted receiving camera Can be different status signals by Eye state recognition after the eye state of the participant of collection.
Step S103:Display screen is shown scenic picture corresponding to scene signals.When VR processors are according to eye After state generates different scene signals, the display screen in VR all-in-ones can be carried out the picture corresponding with scene signals It has been shown that, so, participant just can further obtain dynamic scenic picture in experience of the process.
Wherein, the camera in step S101 obtain in real time participant eye state be specifically divided into it is following operation step Suddenly:
(1) camera obtains the left eye state and right eye state of participant in real time.Generally, camera is led to by different Road is obtained the left eye state of participant and right eye state respectively.For example, it is image 1 by left eye status indication, by the right side Eye state is labeled as image 2.
(2) when participant has it is multiple when, camera is respectively counted left eye state and right eye state, obtains an accumulative left side Eye state and accumulative right eye state.Need exist for illustrating, the realization of the step specifically includes following link:
1. when participant has it is multiple when, camera is by the left eye state and right eye state of each participant in coverage It is divided into eyes-open state and closed-eye state.In the VR all-in-ones of more people experience, participant is multiple.In this case, image The left eye state of each participant and right eye state are divided into eyes-open state and eye closing by head in coverage set in advance State.
2. camera counts the number of the eyes-open state and closed-eye state under left eye state and under right eye state respectively.In order to The left eye state of multiple participants and right eye state are subjected to unification, in the method, with the eye of the more participant of number State is defined.
3. when the number of the eyes-open state under left eye state is more than the number of closed-eye state, camera is by accumulative left eye shape State is denoted as eyes-open state, and otherwise, accumulative left eye state is denoted as closed-eye state by camera.
4. when the number of the eyes-open state under right eye state is more than the number of closed-eye state, camera is by accumulative right eye shape State is denoted as eyes-open state, and otherwise, accumulative right eye state is denoted as closed-eye state by camera.Rule in above-mentioned 3 and 4 can be according to feelings Condition is flexibly set.
(3) accumulative left eye state and accumulative right eye state are sent to VR processors by camera.When the above-mentioned statistics of completion Afterwards, the eye state of multiple participants is attributed to an eye state and handled by VR processors.
Wherein, Eye state recognition is that different status signals includes following behaviour by the VR processors in step S102 Make step:
(1) left eye state and right eye state are divided into eyes-open state and closed-eye state by VR processors.
(2) VR processors open the different status signal of closed state generation according to the difference of a different eye respectively.Specifically, VR Processor is respectively using the left eye of participant and right eye as different process objects, also, VR processors can also be by every eye The closure of eyeball and open as different status signals, need exist for explanation, closed when the state of the eyes of participant is in When between closing and opening, eye between VR processors can will be in closure and open with standard critical image set in advance Condition discrimination is closure or opens.Certainly, under different scenes, the acquisition and reference of standard critical image can be according to uses The demand of environment and user are flexibly set.
In summary, the VR control methods based on eye recognition that the present embodiment provides include:First, it is real-time by camera The eye state of participant is obtained, wherein, camera is arranged on the display screen in VR all-in-ones, afterwards, by VR processors It is different status signals by Eye state recognition, also, VR processors can also generate difference according to different status signals Scene signals, so, display screen is shown scenic picture corresponding to scene signals, it is seen then that in use, only Participant is needed towards display screen, to carry out eye state further by other auxiliary equipments again without participant Signal input so that the whole experience of the process of participant more easily it is convenient.
Embodiment 2
Referring to Fig. 2, Fig. 3 and Fig. 4, present embodiments providing the VR control devices based on eye recognition includes:It is sequentially connected State acquisition module 1, scene signals generation module 2 and display module 3, in use, state acquisition module 1, for camera The eye state of participant is obtained in real time, wherein, camera is installed on the display screen, scene signals generation module 2, for VR Eye state recognition is different status signals by processor, and, different scene signals are generated according to different status signals, Display module 3, scenic picture corresponding to scene signals is shown for display screen.
State acquisition module 1 in the VR control devices based on eye recognition includes:The real-time acquisition being sequentially connected Unit 11, accumulated unit 12 and transmitting element 13, in use, acquiring unit 11 in real time, participant is obtained for camera in real time Left eye state and right eye state, accumulated unit 12, for when participant has multiple, camera to be respectively by left eye state and the right side Eye state is counted, and obtains accumulative left eye state and accumulative right eye state, transmitting element 13, for camera by accumulative left eye State and accumulative right eye state are sent to VR processors.
Scene signals generation module 2 in the VR control devices based on eye recognition includes:The state being sequentially connected Division unit 21 and status signal generation unit 22, in use, state demarcation unit 21, for VR processors by left eye state and Right eye state is divided into eyes-open state and closed-eye state, status signal generation unit 22, for VR processors respectively according to difference The difference of eye opens closed state and generates different status signals.
In addition, the accumulated unit 12 in state acquisition module 1 includes:State intake subelement, the number system being sequentially connected Count the accumulative subelement of subelement, left eye state and right eye state adds up subelement, in use, state absorbs subelement, for working as When participant has multiple, the left eye state of each participant in coverage and right eye state are divided into eye opening shape by camera State and closed-eye state, number statistics subelement, the eye opening shape under left eye state and under right eye state is counted for camera respectively The number of state and closed-eye state, left eye state add up subelement, for being closed when the number of the eyes-open state under left eye state is more than During the number of eye state, accumulative left eye state is denoted as eyes-open state by camera, and otherwise, accumulative left eye state is denoted as by camera Closed-eye state, right eye state add up subelement, for being more than of closed-eye state when the number of the eyes-open state under right eye state During number, accumulative right eye state is denoted as eyes-open state by camera, and otherwise, accumulative right eye state is denoted as closed-eye state by camera.
In addition, also include installation module in the VR control devices based on eye recognition, for camera to be arranged on into display On the centre position of screen upper end.
In summary, the VR control devices based on eye recognition that the present embodiment provides include:The state being sequentially connected obtains Modulus block 1, scene signals generation module 2 and display module 3, in use, state acquisition module 1 obtains ginseng in real time for camera With the eye state of person, wherein, camera is installed on the display screen, and scene signals generation module 2 is used for VR processors by eye Portion's state recognition is different status signal, also, different scene signals, display module are generated according to different status signals 3 are shown scenic picture corresponding to scene signals for display screen, by the setting of above-mentioned modules, make VR equipment Convenient input can be achieved independent of external input device (for example, virtual handle etc.), and then improve the Experience Degree of participant.
Finally it should be noted that:Embodiment described above, it is only the embodiment of the present invention, to illustrate the present invention Technical scheme, rather than its limitations, protection scope of the present invention is not limited thereto, although with reference to the foregoing embodiments to this hair Bright to be described in detail, the ordinary skill participant person of this area should be understood:Any technology for being familiar with the art Participant person the invention discloses technical scope in, it can still be repaiied to the technical scheme described in previous embodiment Change or change can be readily occurred in, or equivalent substitution is carried out to which part technical characteristic;And these are changed, change or replace Change, the essence of appropriate technical solution is departed from the spirit and scope of technical scheme of the embodiment of the present invention, should all cover at this Within the protection domain of invention.Therefore, protection scope of the present invention described should be defined by scope of the claims.

Claims (10)

1. the VR control methods based on eye recognition, it is characterised in that including:
Camera obtains the eye state of participant in real time, wherein, the camera installation is on the display screen;
The Eye state recognition is different status signals by VR processors, and, generated according to the different status signal Different scene signals;
Display screen is shown scenic picture corresponding to the scene signals.
2. the VR control methods according to claim 1 based on eye recognition, it is characterised in that the camera obtains in real time Taking the eye state of participant includes:
The camera obtains the left eye state and right eye state of participant in real time;
When participant has it is multiple when, the camera is respectively counted the left eye state and the right eye state, is obtained Accumulative left eye state and accumulative right eye state;
The accumulative left eye state and the accumulative right eye state are sent to the VR processors by the camera.
3. the VR control methods according to claim 2 based on eye recognition, it is characterised in that the VR processors are by institute State Eye state recognition includes for different status signals:
The left eye state and the right eye state are divided into eyes-open state and closed-eye state by the VR processors;
The VR processors open closed state according to the difference of a different eye respectively and generate different status signals.
4. the VR control methods according to claim 3 based on eye recognition, it is characterised in that it is described when participant have it is more When individual, the camera is respectively counted the left eye state and the right eye state, is obtained accumulative left eye state and is tired out Meter right eye state includes:
When participant has it is multiple when, the camera is by the left eye state of each participant in coverage and the right side Eye state is divided into eyes-open state and closed-eye state;
The camera counts of the eyes-open state and closed-eye state under the left eye state and under the right eye state respectively Number;
When the number of the eyes-open state under the left eye state is more than the number of the closed-eye state, the camera will The accumulative left eye state is denoted as eyes-open state, and otherwise, the accumulative left eye state is denoted as closed-eye state by the camera;
When the number of the eyes-open state under the right eye state is more than the number of the closed-eye state, the camera will The accumulative right eye state is denoted as eyes-open state, and otherwise, the accumulative right eye state is denoted as closed-eye state by the camera.
5. the VR control methods according to claim 1 based on eye recognition, it is characterised in that the camera is arranged on On the centre position of display screen upper end.
6. the VR control devices based on eye recognition, it is characterised in that including:
State acquisition module, obtain the eye state of participant in real time for camera, wherein, the camera is arranged on display On screen;
Scene signals generation module, by the Eye state recognition it is different status signals for VR processors, and, according to institute State different status signals and generate different scene signals;
Display module, scenic picture corresponding to the scene signals is shown for display screen.
7. the VR control devices according to claim 6 based on eye recognition, it is characterised in that the state acquisition module Including:
Real-time acquiring unit, obtain the left eye state and right eye state of participant in real time for the camera;
Accumulated unit, for when participant has multiple, the camera to be respectively by the left eye state and the right eye state Counted, obtain accumulative left eye state and accumulative right eye state;
Transmitting element, the accumulative left eye state and the accumulative right eye state are sent to the VR for the camera Processor.
8. the VR control devices according to claim 7 based on eye recognition, it is characterised in that the scene signals generation Module includes:
State demarcation unit, for the VR processors by the left eye state and the right eye state be divided into eyes-open state and Closed-eye state;
Status signal generation unit, it is different that closed state generation is opened according to the difference of a different eye respectively for the VR processors Status signal.
9. the VR control devices according to claim 8 based on eye recognition, it is characterised in that the accumulated unit bag Include:
State absorbs subelement, for when participant has multiple, the camera to be by each participant's in coverage The left eye state and the right eye state are divided into eyes-open state and closed-eye state;
Number counts subelement, and the eye opening under the left eye state and under the right eye state is counted respectively for the camera The number of state and closed-eye state;
Left eye state adds up subelement, is more than the eye closing shape for the number when the eyes-open state under the left eye state During the number of state, the accumulative left eye state is denoted as eyes-open state by the camera, and otherwise, the camera will be described accumulative Left eye state is denoted as closed-eye state;
Right eye state adds up subelement, is more than the eye closing shape for the number when the eyes-open state under the right eye state During the number of state, the accumulative right eye state is denoted as eyes-open state by the camera, and otherwise, the camera will be described accumulative Right eye state is denoted as closed-eye state.
10. the VR control devices according to claim 6 based on eye recognition, it is characterised in that also include installation module, The centre position of display screen upper end is arranged on for the camera.
CN201710677903.7A 2017-08-09 2017-08-09 VR control method and device based on eye recognition Pending CN107450727A (en)

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Application publication date: 20171208