CN107278164A - Sweep submarine mine interactive game device and method - Google Patents
Sweep submarine mine interactive game device and method Download PDFInfo
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- CN107278164A CN107278164A CN201680007530.6A CN201680007530A CN107278164A CN 107278164 A CN107278164 A CN 107278164A CN 201680007530 A CN201680007530 A CN 201680007530A CN 107278164 A CN107278164 A CN 107278164A
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- 230000002452 interceptive effect Effects 0.000 title claims abstract description 32
- 238000000034 method Methods 0.000 title claims abstract description 12
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 claims abstract description 208
- 239000007921 spray Substances 0.000 claims abstract description 49
- 238000010408 sweeping Methods 0.000 claims abstract description 25
- 238000005507 spraying Methods 0.000 claims description 150
- APTZNLHMIGJTEW-UHFFFAOYSA-N pyraflufen-ethyl Chemical compound C1=C(Cl)C(OCC(=O)OCC)=CC(C=2C(=C(OC(F)F)N(C)N=2)Cl)=C1F APTZNLHMIGJTEW-UHFFFAOYSA-N 0.000 claims description 2
- 230000009471 action Effects 0.000 abstract description 2
- 238000010276 construction Methods 0.000 abstract 1
- 239000011159 matrix material Substances 0.000 description 9
- 230000000694 effects Effects 0.000 description 4
- 239000003086 colorant Substances 0.000 description 3
- 241000590419 Polygonia interrogationis Species 0.000 description 2
- 238000004880 explosion Methods 0.000 description 2
- 230000036541 health Effects 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000000007 visual effect Effects 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000001816 cooling Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000002349 favourable effect Effects 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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Abstract
One kind sweeps submarine mine interactive game device, including:Some water spray units (11) being disposed adjacent, display unit (12), selecting unit (13) and control unit (14).Wherein display unit (12) is used for the selected state for showing each water spray unit (11), selecting unit (13) is used to select the state of each water spray unit (11) and exports corresponding selection signal, and control unit (14) is used to generating corresponding with water spray unit (11) thunder battle array at random and controls water spray unit (11) to spray water or the corresponding selected state of display unit (12) display according to the selection signal of selecting unit (13).Generate thunder battle array corresponding with water spray unit (11) at random using control unit (14), player can select corresponding water spray unit (11) state by selecting unit (13), it is correct to judge whether, and then control water spray unit (11) to carry out water spray action, have the advantages that simple in construction, practical.Also disclose one kind and sweep submarine mine interactive game method, carry out sweeping submarine mine game using submarine mine interactive game device is swept.
Description
Technical Field
The invention relates to an entertainment system, in particular to a mine sweeping interactive game device and method.
Background
Along with the continuous improvement of the living standard of people, the requirements of people on entertainment and leisure are also continuously improved. The existing entertainment systems are usually electronic entertainment devices, such as electronic game machines, electric games, etc., and these entertainment systems are usually provided with a display screen, and players need to sit in front of the display screen and enjoy the entertainment with a joystick, a handle, etc. Such entertainment systems are not good for the health of people and are not very interesting. Especially in summer or in hot seasons, people are limited around the screen, and are not favorable for relieving summer heat and cooling, and the indoor air is also relatively turbid, so that the people are more unfavorable for human health.
Disclosure of Invention
The invention aims to provide a mine sweeping interactive game device and method combining mine sweeping and water spraying functions.
The technical scheme adopted by the invention for solving the technical problems is as follows: a mine-sweeping interactive game device is constructed, a plurality of water spraying units are adjacently arranged,
the display unit is used for displaying the selected state of each water spraying unit;
the selecting unit is used for selecting the state of each water spraying unit and outputting a corresponding selecting signal;
and the control unit is used for randomly generating a thunderbolt corresponding to the water spraying unit and controlling the water spraying unit to spray water or the display unit to display a corresponding selected state according to the selection signal of the selection unit.
In the interactive game device for sweeping the mine, the water spraying unit comprises at least one nozzle arranged under the floor, a water pump connected with the nozzle and controlled by the control unit, and a cover plate provided with spray holes corresponding to the nozzle;
each nozzle is connected with one water pump through a pipeline; or all the nozzles are connected with one water pump through a pipeline respectively, and each pipeline is provided with an electromagnetic valve controlled by the control unit.
In the interactive game device for sweeping the mine, the water spraying unit further comprises a grid arranged on the spraying holes, a lighting device connected with the control unit and/or a sound box device.
In the interactive game device for sweeping the mine, the display unit comprises a plurality of display screens which are correspondingly arranged on the water spraying unit one by one; the display screen is connected with the control unit, and the control unit controls and displays the selected state corresponding to the water spraying unit; or,
the display unit is an independent display device, display modules which are in one-to-one correspondence with the water spraying units are arranged on the independent display device, and the control unit controls and displays the selected states of the corresponding water spraying units.
In the interactive game device for sweeping the mine, the selection unit comprises a plurality of key groups which are correspondingly arranged on the water spraying unit one by one; each key group at least comprises an opening key for determining that the water spraying unit is a non-thunder area and a thunder area marking key for marking that the water spraying unit is a thunder area; the selection signal comprises an opening signal output by the opening key and a marking signal output by the thunder area marking key;
the opening key is connected with the control unit, and the control unit receives an opening signal of the opening key and judges whether the corresponding water spraying unit is a thunder area or not; if the area is a thunder area, outputting a control signal to the water spraying unit to control the water spraying unit to spray water; if the water spray unit is in the non-thunder area, outputting the selected state that the corresponding water spray unit is in the non-thunder area to the display unit for displaying;
the control unit receives the marking signal of the thunder area marking key and outputs the selected state of the corresponding water spraying unit in the thunder area to the display unit for displaying.
In the interactive game device for sweeping the mine, each key group further comprises a challenge marking key for marking whether the water spraying unit is uncertain as a mine area; the selection signal comprises a challenge marking signal output by the challenge marking key;
the challenge marking key is connected with the control unit, and the control unit receives a challenge marking signal of the challenge marking key and outputs a selected state that the corresponding water spraying unit is a challenge area to the display unit for displaying;
the opening key, the thunder area marking key and the questioning marking key are independent keys or single integrated keys.
In the interactive game device for sweeping the mines in the invention, the control unit comprises a mine array generating device which is used for randomly generating a mine array corresponding to the water spraying unit;
the selection identification device is connected with the selection unit and the thunder array generation device, matches the selection signal output by the selection unit with the thunder array generated by the thunder array generation device and outputs a matching result;
and the output control device is connected with the selection identification device, the water spraying unit and the display unit, and outputs a control signal to the water spraying unit to spray water or the display unit to display a corresponding selected state according to the matching result.
In the interactive game device for sweeping the mine, the output control device comprises a water spraying control module and a display control module;
the water spraying control module is connected with the water spraying unit and controls the water spraying unit to spray water according to the selection signal selected by the selection unit;
the display control module is connected with the display unit and controls the display unit to display the corresponding selected state according to the selection signal selected by the selection unit.
The invention also provides a mine sweeping interactive game method, which comprises the following steps:
s1: randomly generating a thunder array corresponding to the water spraying unit;
s2: and judging the relation between the selected water spraying unit selection signal of the selection unit and the thunder array to control the water spraying unit to spray water or a display unit to display a corresponding selected state.
Step S2 of the method for interactive game of mine sweeping of the present invention includes:
s2-1: receiving an opening signal of an opening key corresponding to any one water spraying unit, and judging whether the corresponding water spraying unit is a thunder area or not according to the thunder array; if the area is a thunder area, outputting a control signal to the water spraying unit to control the water spraying unit to spray water; if the water spray unit is in the non-thunder area, outputting the selected state that the corresponding water spray unit is in the non-thunder area to the display unit for displaying;
s2-2: and receiving a marking signal output by a thunder area marking key corresponding to any one water spraying unit, and outputting the selected state of the corresponding water spraying unit in the thunder area to the display unit for displaying.
The implementation of the invention has the following beneficial effects: the control unit is utilized to randomly generate the thunder matrix corresponding to the water spraying unit, and an amusement player can select the state of the corresponding water spraying unit through the selection unit to judge whether the state is correct or not, so that the water spraying unit is controlled to spray water, and the thunder matrix has strong entertainment and has the advantages of simple structure and practicality.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
FIG. 1 is a schematic structural view of a water spraying unit according to an embodiment of the present invention;
FIG. 2 is a schematic block diagram of one embodiment of a mine sweeping interactive game apparatus of the present invention;
FIG. 3 is a flow chart illustrating an embodiment of the interactive game method for mine-sweeping according to the present invention.
Detailed Description
As shown in fig. 1 and 2, the embodiment of the interactive game device for mine-sweeping includes a water spraying unit 11, a display unit 12, a selection unit 13, a control unit 14, etc., the control unit 14 randomly generates a mine matrix corresponding to the water spraying unit 11, and a player can select the state of the corresponding water spraying unit 11 through the selection unit 13 to determine whether the state is correct, and further control the water spraying unit 11 to perform a water spraying action, so that the interactive game device has a strong entertainment property.
In this embodiment, the water spraying unit 11, the display unit 12 and the selection unit 13 can be disposed in the same module, thereby facilitating assembly and installation. It is understood that the water spraying unit 11, the display unit 12, the selection unit 13, etc. may be separately installed as required to suit different applications.
As shown in the figure, the water spraying units 11 are a plurality of units, and are adjacently spliced and installed on the floor to form an array form. The water spray unit 11 includes a nozzle 111, a water pump 112 connected to the nozzle 111, a cover plate covering the nozzle 111, and the like. The nozzles 111 may be installed under the floor as desired, and each unit may include one or more nozzles 111 and be installed under the cover plate so as not to be exposed to the outside. Correspondingly, a nozzle hole corresponding to the nozzle 111 is formed in any one of the cover plates, so that water sprayed from the nozzle 111 can be sprayed through the nozzle hole. Certainly, can also set up graticule mesh etc. on the orifice, avoid the danger that the velocity of flow of rivers is too big to bring. Obvious distinction can also be arranged between the cover plates of two adjacent water spraying units 11, for example, partitions, baffles or indicator lights with different colors are arranged, so that a player can distinguish different water spraying units 11.
The water pump 112 is connected to the nozzle 111 through a pipe and is connected to the control unit 14, and is controlled by the control unit 14 to provide a water jet flow. In the present embodiment, the pipelines of the water pump 112 and the nozzles 111 are provided with electromagnetic valves 113, and the control unit 14 controls the corresponding nozzles 111 to spray water by controlling the electromagnetic valves 113 on the corresponding pipelines. It is understood that one water pump 112 may be provided for each nozzle 111, or one water pump 112 may be provided for a plurality of nozzles 111.
Further, a lighting device 114 may be disposed on the water spraying unit 11 for emitting a corresponding lighting effect according to the control of the control unit 14. The light 114 may be mounted on the periphery of the nozzle 111, on a cover plate, or other suitable location. Furthermore, the cover plate can be made of transparent materials so as to better display different light effects.
Furthermore, the water spraying unit 11 may further be provided with a sound box device 115, and under the control of the control unit 14, different sound effects are produced.
The display unit 12 includes a plurality of display screens, which may be digital display screens, LED display screens, LCD display screens, etc., installed on each water spraying unit 11 in a one-to-one correspondence manner, and is used for displaying the selected state of the installed water spraying unit 11 according to the control unit 14, for example, displaying the number of mines, mine area marks, mine area question marks, etc., corresponding to the adjacent water spraying units 11 around the display unit.
It will be appreciated that in other embodiments, the display unit 12 may be a stand-alone display device. The independent display device is provided with display modules corresponding to the water spraying units 11 one by one, and the control unit 14 controls and displays the selected states of the corresponding water spraying units 11, such as displaying the number of mines, mine area marks, mine area question marks, colors and the like corresponding to the water spraying units 11 adjacent to the periphery of the display device. Of course, other information such as game time, difficulty, etc. may also be displayed, and the actual content may be adjusted according to actual needs.
The selection unit 13 includes a plurality of key groups installed on the water spraying unit 11 in a one-to-one correspondence manner, and the player can select the status result of the corresponding water spraying unit 11 by pressing the keys on the key groups, and output the corresponding selection signal to the control unit 14 for judgment. It can be understood that the keys of the key set can be various existing keys such as mechanical keys, photoelectric keys and the like.
In this embodiment, each key set includes an open key for determining that the corresponding water spraying unit 11 is a non-thunder area, a thunder area marking key for marking that the corresponding water spraying unit 11 is a thunder area, and the like. The selection signal comprises an opening signal output by an opening key, a marking signal output by a thunder area marking key, a challenge marking signal and the like.
The opening key is connected with the control unit 14, and the control unit 14 receives an opening signal of the opening key and judges whether the corresponding water spraying unit 11 is a thunderstorm area; if the area is a thunder area, a control signal is output to the water spraying unit 11 to control the water spraying unit 11 to spray water; if the area is a non-thunder area, the selected state that the corresponding water spraying unit 11 is the non-thunder area is output to the display unit 12 for displaying, for example, the number of mines corresponding to the adjacent water spraying units 11 around the display unit.
The lighting zone marking key is connected to the control unit 14, and the control unit 14 receives the marking signal of the lighting zone marking key, and outputs the selected state of the lighting zone corresponding to the water spraying unit 11 to the display unit 12 for displaying, for example, displaying the set identifier to identify the water spraying unit 11 as the lighting zone.
Furthermore, each key group may further include a challenge mark key for marking that the water spraying unit 11 is not determined to be a thunder area. The challenge mark key is connected to the control unit 14, and the control unit 14 receives a challenge mark signal of the challenge mark key, and outputs a selected state of the corresponding water spraying unit 11 as a challenge zone to the display unit 12 for displaying, for example, displaying a set challenge mark to identify the water spraying unit 11 as a zone.
In this embodiment, the open key, the thunder area marking key, the questioning marking key, etc. are independent keys, and form a key group, and each water spraying unit 11 is installed with one group, and is connected with the control unit 14 to output the selection signal. It is understood that in other embodiments, the open key, the thunder area marking key, and the challenge marking key may be a single integrated key, and are connected to the control unit 14, and the control unit 14 identifies different selection signals according to the number of times the key is triggered.
In another embodiment, the key set can also be used as an independent device, independent of the water spraying unit 11, and includes a positioning module for positioning the key set corresponding to the relative position of the water spraying unit 11, so that all the water spraying units 11 can be controlled by one key set. Correspondingly, the control unit 14 is provided with a corresponding recognition module, so that the position of the key group can be recognized, and the control of the corresponding water spraying unit 11, the display unit 12 and the like is realized.
As shown in fig. 2, the control unit 14 includes a laser array generating device 141, a selection recognizing device 142, an output control device 143, and the like, and the control unit 14 can control the operation of the water spraying unit 11, the display unit 12, and the like. It is understood that the control unit 14 may employ one or more controllers, single-chip microcomputers, etc. to implement corresponding functions.
The thunder array generation device 141 can randomly generate a thunder array corresponding to the water spray unit 11 and determine whether the selection of the player is correct or not when the player plays a subsequent game. For example, each water spraying unit 11 may be arranged as a unit in a thunder area or a non-thunder area, and the display unit 12 of the water spraying unit 11 in the non-thunder area may display the number of the other water spraying units 11 adjacent thereto as the number of the thunder areas.
The selection recognition device 142 is connected to the selection unit 13 and the matrix generation device 141, matches the selection signal output from the selection unit 13 with the matrix generated by the matrix generation device 141, and outputs a matching result. The output matching result can be a judgment error result, a judgment correct result and the like.
The output control device 143 is connected to the selection recognition device 142, the water spraying unit 11, and the display unit 12, and outputs a control signal to the water spraying unit 11 to spray water or the display unit 12 to display a corresponding selected state according to the matching result. In this embodiment, the output control device 143 includes a water spray control module 1431, and a display control module 1432;
the water spray control module 1431 is connected to the water spray unit 11, and controls the water spray unit 11 to spray water according to the selection signal selected by the selection unit 13. For example, when the player inputs an on signal through the selection unit 13, the selection recognition device 142 determines whether the water spraying unit 11 is a thunderstorm area according to the thunderstorm generated by the thunderstorm generation device 141, and if the water spraying unit 11 is a thunderstorm area, outputs a control signal to the water spraying unit 11 to control the water spraying unit 11 to spray water.
The display control module 1432 is connected to the display unit 12, and controls the display unit 12 to display a corresponding selected state according to the selection signal selected by the selection unit 13. The water spraying unit 11 is controlled to spray water according to the selection signal selected by the selection unit 13. For example, when the player inputs an on signal through the selection unit 13, the selection recognition device 142 determines whether the water spraying unit 11 is a thunder area or not based on the thunder array generated by the thunder array generation device 141, and if the water spraying unit is a non-thunder area, outputs the selected state that the corresponding water spraying unit 11 is a non-thunder area to the display unit 12 for displaying, and displays the number of the other water spraying units 11 adjacent to the water spraying unit 11 that are thunder areas. When the player inputs the mark signal through the selection unit 13, the selected state that the corresponding water spraying unit 11 is a thunder area is output to the display unit 12 for displaying, and the water spraying control unit 14 does not control.
As shown in fig. 3, which is a schematic flow chart of an embodiment of the interactive game method for mine sweeping according to the present invention, the method includes:
s1: a laser array corresponding to the water spraying unit 11 is randomly generated. In this embodiment, the control unit 14 randomly generates a lightning matrix, each unit of the lightning matrix corresponds to one water spraying unit 11, that is, each water spraying unit 11 is defined as a lightning area or a non-lightning area, and the generated lightning matrix is stored for the subsequent determination of whether the opened water spraying unit 11 is correct.
S2: the relation between the selected signal of the selected water spraying unit 11 of the selecting unit 13 and the thunder array is judged to control the water spraying unit 11 to spray water or the display unit 12 to display the corresponding selected state.
When the player considers that a certain water spray unit 11 is a non-thunder area, the player triggers the open button of the selection unit 13 to output a selection signal (open signal) to the control unit 14. The control unit 14 receives an opening signal corresponding to any one water spraying unit 11, and judges whether the corresponding water spraying unit 11 is a thunder area or not according to the generated thunder array; if the area is a thunder area, a control signal is output to the water spraying unit 11 to control the water spraying unit 11 to spray water; meanwhile, the display unit 12 may be controlled to output a corresponding visual effect (e.g., an explosion or an alarm signal), and the corresponding speaker device 115 may be controlled to emit a corresponding sound effect (e.g., an explosion or an alarm signal). If the non-thunder area exists, outputting the selected state that the corresponding water spraying unit 11 is the non-thunder area to the display unit 12 for displaying, for example; displaying the number of other water spraying units 11 adjacent to the water spraying unit 11 as a lightning area; of course, the display unit 12 may be controlled to output corresponding visual effects (e.g., colors, animation, etc. that become pleasant), and the corresponding speaker device 115 may be controlled to emit corresponding sound effects (e.g., correct, music, etc.).
Further, the amusement ride can also output a corresponding selection signal (mark signal) by selecting a lighting zone mark key, the control unit 14 receives the mark signal, and outputs the selected state of the corresponding water spraying unit 11 as the lighting zone to the display unit 12 for displaying, for example, displaying a set identifier (such as a red flag, a land mine, a specific color, and the like) to identify the water spraying unit 11 as the lighting zone.
Furthermore, the player can also output a corresponding selection signal (challenge mark signal) by selecting the challenge mark button, and the control unit 14 receives the challenge mark signal, and outputs the selected state of the water spraying unit 11 corresponding to the challenge mark button to the display unit 12 for displaying, for example, displaying a set challenge mark (such as a question mark and a specific color) to mark the water spraying unit 11 as a lighting area.
It is to be understood that the foregoing examples, while indicating the preferred embodiments of the invention, are given by way of illustration and description, and are not to be construed as limiting the scope of the invention; it should be noted that, for those skilled in the art, the above technical features can be freely combined, and several changes and modifications can be made without departing from the concept of the present invention, which all belong to the protection scope of the present invention; therefore, all equivalent changes and modifications made within the scope of the claims of the present invention should be covered by the claims of the present invention.
Claims (10)
1. An interactive game device for sweeping mines, which is characterized in that a plurality of water spraying units which are adjacently arranged,
the display unit is used for displaying the selected state of each water spraying unit;
the selecting unit is used for selecting the state of each water spraying unit and outputting a corresponding selecting signal;
and the control unit is used for randomly generating a thunderbolt corresponding to the water spraying unit and controlling the water spraying unit to spray water or the display unit to display a corresponding selected state according to the selection signal of the selection unit.
2. A minesweeping interactive game device according to claim 1, wherein the water spraying unit comprises at least one nozzle installed under the floor, a water pump connected to the nozzle and controlled by the control unit, and a cover plate provided with spray holes corresponding to the nozzle;
each nozzle is connected with one water pump through a pipeline; or all the nozzles are connected with one water pump through a pipeline respectively, and each pipeline is provided with an electromagnetic valve controlled by the control unit.
3. A minesweeping interactive game device according to claim 2, wherein the water spraying unit further comprises a grid arranged on the spraying holes, a light device connected to the control unit, and/or a sound box device.
4. A minesweeping interactive game device according to claim 1, wherein the display unit includes a plurality of display screens mounted on the water spraying unit in a one-to-one correspondence; the display screen is connected with the control unit, and the control unit controls and displays the selected state corresponding to the water spraying unit; or,
the display unit is an independent display device, display modules which are in one-to-one correspondence with the water spraying units are arranged on the independent display device, and the control unit controls and displays the selected states of the corresponding water spraying units.
5. The interactive game device for mine sweeping according to claim 1, wherein the selection unit comprises a plurality of key groups installed on the water spraying unit in a one-to-one correspondence; each key group at least comprises an opening key for determining that the water spraying unit is a non-thunder area and a thunder area marking key for marking that the water spraying unit is a thunder area; the selection signal comprises an opening signal output by the opening key and a marking signal output by the thunder area marking key;
the opening key is connected with the control unit, and the control unit receives an opening signal of the opening key and judges whether the corresponding water spraying unit is a thunder area or not; if the area is a thunder area, outputting a control signal to the water spraying unit to control the water spraying unit to spray water; if the water spray unit is in the non-thunder area, outputting the selected state that the corresponding water spray unit is in the non-thunder area to the display unit for displaying;
the control unit receives the marking signal of the thunder area marking key and outputs the selected state of the corresponding water spraying unit in the thunder area to the display unit for displaying.
6. The interactive game device for mine sweeping according to claim 5, wherein each of the key sets further comprises a challenge mark key for marking whether the water spraying unit is in the mine area; the selection signal comprises a challenge marking signal output by the challenge marking key;
the challenge marking key is connected with the control unit, and the control unit receives a challenge marking signal of the challenge marking key and outputs a selected state that the corresponding water spraying unit is a challenge area to the display unit for displaying;
the opening key, the thunder area marking key and the questioning marking key are independent keys or single integrated keys.
7. A minesweeping interactive game device according to any one of claims 1 to 6, wherein the control unit comprises a mine array generating means for randomly generating a mine array corresponding to the water spraying unit;
the selection identification device is connected with the selection unit and the thunder array generation device, matches the selection signal output by the selection unit with the thunder array generated by the thunder array generation device and outputs a matching result;
and the output control device is connected with the selection identification device, the water spraying unit and the display unit, and outputs a control signal to the water spraying unit to spray water or the display unit to display a corresponding selected state according to the matching result.
8. The interactive landmine sweeping game apparatus according to claim 7, wherein the output control means includes a water spray control module, and a display control module;
the water spraying control module is connected with the water spraying unit and controls the water spraying unit to spray water according to the selection signal selected by the selection unit;
the display control module is connected with the display unit and controls the display unit to display the corresponding selected state according to the selection signal selected by the selection unit.
9. A method for a mine-sweeping interactive game is characterized by comprising the following steps:
s1: randomly generating a thunder array corresponding to the water spraying unit;
s2: and judging the relation between the selected water spraying unit selection signal of the selection unit and the thunder array to control the water spraying unit to spray water or a display unit to display a corresponding selected state.
10. The interactive game method for mine sweeping according to claim 9, wherein the step S2 comprises:
s2-1: receiving an opening signal of an opening key corresponding to any one water spraying unit, and judging whether the corresponding water spraying unit is a thunder area or not according to the thunder array; if the area is a thunder area, outputting a control signal to the water spraying unit to control the water spraying unit to spray water; if the water spray unit is in the non-thunder area, outputting the selected state that the corresponding water spray unit is in the non-thunder area to the display unit for displaying;
s2-2: and receiving a marking signal output by a thunder area marking key corresponding to any one water spraying unit, and outputting the selected state of the corresponding water spraying unit in the thunder area to the display unit for displaying.
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PCT/CN2016/075484 WO2017147848A1 (en) | 2016-03-03 | 2016-03-03 | Naval mine sweeping interactive game apparatus and method |
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CN107278164A true CN107278164A (en) | 2017-10-20 |
CN107278164B CN107278164B (en) | 2020-08-21 |
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WO2017147848A1 (en) | 2017-09-08 |
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