CN107243156A - 一种大型分布式网络游戏服务器系统 - Google Patents
一种大型分布式网络游戏服务器系统 Download PDFInfo
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- CN107243156A CN107243156A CN201710521691.3A CN201710521691A CN107243156A CN 107243156 A CN107243156 A CN 107243156A CN 201710521691 A CN201710521691 A CN 201710521691A CN 107243156 A CN107243156 A CN 107243156A
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- server
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/531—Server assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Abstract
Description
Claims (10)
Priority Applications (1)
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CN201710521691.3A CN107243156B (zh) | 2017-06-30 | 2017-06-30 | 一种大型分布式网络游戏服务器系统 |
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CN201710521691.3A CN107243156B (zh) | 2017-06-30 | 2017-06-30 | 一种大型分布式网络游戏服务器系统 |
Publications (2)
Publication Number | Publication Date |
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CN107243156A true CN107243156A (zh) | 2017-10-13 |
CN107243156B CN107243156B (zh) | 2020-12-08 |
Family
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CN201710521691.3A Active CN107243156B (zh) | 2017-06-30 | 2017-06-30 | 一种大型分布式网络游戏服务器系统 |
Country Status (1)
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CN (1) | CN107243156B (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111773662A (zh) * | 2020-06-29 | 2020-10-16 | 济南浪潮高新科技投资发展有限公司 | 一种基于雾计算的云游戏加速方法、系统、装置及介质 |
CN113440861A (zh) * | 2021-07-02 | 2021-09-28 | 珠海金山网络游戏科技有限公司 | 数据管理系统、方法及装置 |
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CN106730833A (zh) * | 2016-12-13 | 2017-05-31 | 苏州蜗牛数字科技股份有限公司 | 一种网络游戏业务状态监控系统及方法 |
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US20080039204A1 (en) * | 2006-08-11 | 2008-02-14 | Jonathan Ackley | Method and/or system for adaptive gaming experience |
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CN101419647A (zh) * | 2007-10-23 | 2009-04-29 | 梁斌 | 一种基于健身为目的的网络游戏平台 |
CN101437041A (zh) * | 2007-11-15 | 2009-05-20 | 国际商业机器公司 | 用于处理数据的处理器服务器混合系统及其方法 |
US20090129377A1 (en) * | 2007-11-19 | 2009-05-21 | Simon Chamberlain | Service for mapping ip addresses to user segments |
US20100160047A1 (en) * | 2008-12-22 | 2010-06-24 | Microsoft Corporation | Scalable Game Primitives / Distributed Real-Time Aggregation Of Player Data |
US20100229108A1 (en) * | 2009-02-09 | 2010-09-09 | Last Legion Games, LLC | Computational Delivery System for Avatar and Background Game Content |
US20140329580A1 (en) * | 2009-10-30 | 2014-11-06 | At&T Intellectual Property I, L.P. | Methods, Systems, and Products for Control of Gaming Applications |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111773662A (zh) * | 2020-06-29 | 2020-10-16 | 济南浪潮高新科技投资发展有限公司 | 一种基于雾计算的云游戏加速方法、系统、装置及介质 |
CN113440861A (zh) * | 2021-07-02 | 2021-09-28 | 珠海金山网络游戏科技有限公司 | 数据管理系统、方法及装置 |
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CN107243156B (zh) | 2020-12-08 |
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Address after: 519000 Room 102, 202, 302 and 402, No. 325, Qiandao Ring Road, Tangjiawan Town, high tech Zone, Zhuhai City, Guangdong Province, Room 102 and 202, No. 327 and Room 302, No. 329 Patentee after: Zhuhai Jinshan Digital Network Technology Co.,Ltd. Patentee after: Guangzhou Xishanju Network Technology Co.,Ltd. Address before: 519000 Jinshan software building, 8 Lanshan lane, Jida Jingshan Hill Road, Zhuhai, Guangdong Patentee before: ZHUHAI KINGSOFT ONLINE GAME TECHNOLOGY Co.,Ltd. Patentee before: GUANGZHOU SEASUN ENTERTAINMENT NETWORK TECHNOLOGY Co.,Ltd. |
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