CN107233727B - Graphical user interface display processing method, device and system easy to interact - Google Patents

Graphical user interface display processing method, device and system easy to interact Download PDF

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Publication number
CN107233727B
CN107233727B CN201710567667.3A CN201710567667A CN107233727B CN 107233727 B CN107233727 B CN 107233727B CN 201710567667 A CN201710567667 A CN 201710567667A CN 107233727 B CN107233727 B CN 107233727B
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thunder
points
mine
prompt information
point
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CN107233727A (en
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杜超
于占洋
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Tianjin Locojoy Entertainment Technology Co ltd
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Tianjin Locojoy Entertainment Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present application relates to the field of casual games, and more particularly, to a method, apparatus, and system for processing graphical user interface displays for casual games that facilitate interaction. The graphical user interface display processing method, the graphical user interface display processing device and the graphical user interface display processing system provide a novel graphical interaction interface, can give full play to the advantage that touch screen equipment is easy to interact, improve the speed of the mine sweeping game, enhance the competitive performance of the game and enable users to obtain better game experience; meanwhile, touch screen operation is reduced as much as possible, namely, a user does not need to frequently perform clicking, pointing and knocking operation any more, so that elements such as a screen and the like are deteriorated due to excessive loss.

Description

Graphical user interface display processing method, device and system easy to interact
Technical Field
The present application relates to the field of casual games, and more particularly, to a method, apparatus, and system for processing graphical user interface displays for casual games that facilitate interaction.
Background
The mine sweeping game is a popular classic intellectual development mini game issued by Microsoft. Taking a mine sweeping game carried by a Windows XP system running at a PC (personal computer) as an example, a game area comprises a mine area, a mine counter (positioned at the upper left corner and used for recording the number of residual mines) and a timer (positioned at the upper right corner and used for recording game time), a certain number of mines are randomly arranged in a rectangular mine area with determined size (the number of the mines is 9 multiplied by 9, 10 mines are arranged at the primary level, the number of the mines is 16 multiplied by 16, 40 mines are arranged at the middle level, and the number of the mines is 16 multiplied by 30, the size of the mine area and the number of the mines can be set by self-defining level, but the size of the mine area cannot exceed 24 multiplied by 30), and a player needs to find all the squares which are not mines in the mine area as soon as possible without stepping on the mines. The basic operations of the game include left click and right click. Wherein, the left key clicks a square for opening safety (namely, a thunder point investigation), and the game progress is advanced; the right click is used for marking the land mine (namely, marking a mine point) to assist judgment. Other mine sweeping games running on traditional electronic equipment are the same as or different from the traditional electronic equipment.
In general, the rules of such casual games are relatively simple and easy to reach and disseminate. However, with the advent of a large number of smart touch screen devices as a mobile and portable tool platform for learning, working, communicating, even living, leisure, and gaming, when a mine sweeping game is transplanted to such a mobile platform, some problems arise in the interaction because the smart touch screen devices do not have the conventional input devices such as a keyboard, a mouse, a joystick, and the like.
On current mobile platforms, some interactive solutions have emerged for mine sweeping games. If the screen is clicked after different graphical interaction controls are activated, the left click and the right click are replaced, and interaction and game experience similar to those of the traditional PC terminal are realized; or by different interactions.
This is not a clever approach. In addition, when the operation mode is applied to a new touch screen device, a user needs to frequently use clicking, pointing and tapping operations at different positions to degrade elements such as a screen, and the advantage that the touch screen device is easy to interact is not exerted even in the game speed.
In summary, the conventional method not only causes the deterioration of elements such as a screen on the device, but also limits the game speed of the user, affects the game experience of the user, and reduces the competitive performance of the game.
Disclosure of Invention
In view of this, the present application aims to provide a new graphical interaction interface, which fully exerts the advantage that a touch screen device is easy to interact, improves the speed of a mine-sweeping game, enhances the competitive performance of the game, and enables a user to obtain better game experience; meanwhile, touch screen operation is reduced as much as possible, and deterioration of elements such as a screen due to excessive loss is avoided.
In one aspect, some embodiments disclosed herein provide a method for processing a display of a graphical user interface that is easy to interact. A graphical user interface is generated by executing a software product corresponding to a minesweeping game system on computing hardware of a touch screen electronic device and rendered on a display screen of the device. The graphical user interface facilitates user interaction, and when rendered, presents a game view, wherein the view comprises a lighting zone or a portion of a lighting zone configured as an area of a number of regularly arranged lighting spots, of which a number of mines are randomly arranged; in the part of the view presentation, these laser spots are respectively configured as individually interactable graphic objects.
Detecting the conventional mine sweeping interactive operation (such as clicking, long-time pressing or activating corresponding icon clicking and the like) which is performed on the graphic objects one by a user, checking or marking each mine point, and executing the conventional mine sweeping.
The checked thunder points update the graphic objects and show the thunder point thunder information, and the marked thunder points also update the graphic objects and show the marked thunder points. The land mine information is information for recording whether the mine point is a land mine or not and prompt information when the mine point is not a land mine; and the prompt message refers to the recorded number of mines in the adjacent mines when one investigated mine is not a mine. For fast troubleshooting, the non-zero prompt message is regarded as the effective prompt message.
For the checked thunder points, detecting the continuous interaction operation of a user on a plurality of adjacent thunder points of a graphic object which is configured to comprise effective prompt information in the game view, and quickly checking the surrounding areas of the thunder points (namely the thunder points adjacent to the thunder points, mainly the thunder points which are not opened in the thunder points); wherein,
when the continuous interaction operation is detected, firstly, taking the interacted thunder points as centers respectively, and dividing the interacted thunder points and the thunder points adjacent to the periphery of the interacted thunder points into a plurality of mutually independent investigation groups;
secondly, judging whether the effective prompt information of the known thunder points in each investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group; if not, preparing for next judgment;
then, dividing each checking group into a plurality of checking group sets according to different effective prompt messages;
comparing two adjacent investigation groups one by one, taking the number of the non-investigated thunder points in the non-overlapped part of the investigation group with the larger effective prompt information thunder points as the center as A, taking the number of the thunder points with thunder as B, (wherein, the thunder points with thunder comprise marked thunder points and opened thunder points shown as thunder) as D,
if the sum of A and B is consistent with D, rapidly marking the unlawn points;
if B is equal to D, rapidly checking the unlawn points;
if the fast check is successful, updating the configuration of the lightning points in the area to assist the subsequent judgment;
and if the lightning is rapidly eliminated, processing according to preset conditions.
In the method for processing a gui display provided in the above embodiment, the continuous interaction for quick review is preferably an easy interaction mode, and is preferably one of a sliding screen mode and a dragging mode according to the characteristics of the touch screen device.
In the graphical user interface display processing method provided in the foregoing embodiment, if only the detected interactive operation of the user on a thunder point configured as a graphical object including valid prompt information is detected, the peripheral area of the prompt thunder point is still quickly checked; wherein,
only the thunder point is taken as the center, and the thunder points adjacent to the thunder point are divided into investigation groups; only judging whether the effective prompt information of the known thunder points in the investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group; if not, the lightning is considered to be rapidly eliminated, and the processing is carried out according to preset conditions.
In the method for processing graphical user interface display provided in the above embodiment, the processing according to the preset condition generally means that a user finishes a game or reduces the number of times that the user can touch a lightning because of the lightning, and when the number of times of the lightning touch is reached, the user is limited to continue scanning the lightning.
In another aspect, some embodiments disclosed herein provide an apparatus, namely, a touch screen electronic device including a display screen and computing hardware, running an easy-to-interact graphical user interface system. Wherein computing hardware on the device is capable of executing a software product corresponding to the minesweeping game system and rendering a graphical user interface on a display screen of the device. The graphical user interface facilitates user interaction, and when rendered, presents a game view, wherein the view comprises a lighting zone or a portion of a lighting zone configured as an area of a number of regularly arranged lighting spots, of which a number of mines are randomly arranged; in the part of the view presentation, these laser spots are respectively configured as individually interactable graphic objects.
Detecting the conventional mine sweeping interactive operation (such as clicking, long-time pressing or activating corresponding icon clicking and the like) which is performed on the graphic objects one by a user, checking or marking each mine point, and executing the conventional mine sweeping.
The checked thunder points update the graphic objects and show the thunder point thunder information, and the marked thunder points also update the graphic objects and show the marked thunder points. The land mine information is information for recording whether the mine point is a land mine or not and prompt information when the mine point is not a land mine; and the prompt message refers to the recorded number of mines in the adjacent mines when one investigated mine is not a mine. For fast troubleshooting, the non-zero prompt message is regarded as the effective prompt message.
For the checked thunder points, detecting the continuous interaction operation of a user on a plurality of adjacent thunder points of a graphic object which is configured to comprise effective prompt information in the game view, and quickly checking the surrounding areas of the thunder points (namely the thunder points adjacent to the thunder points, mainly the thunder points which are not opened in the thunder points); wherein,
when the continuous interaction operation is detected, firstly, taking the interacted thunder points as centers respectively, and dividing the interacted thunder points and the thunder points adjacent to the periphery of the interacted thunder points into a plurality of mutually independent investigation groups;
secondly, judging whether the effective prompt information of the known thunder points in each investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group; if not, preparing for next judgment;
then, dividing each checking group into a plurality of checking group sets according to different effective prompt messages;
comparing two adjacent investigation groups one by one, taking the number of the non-investigated thunder points in the non-overlapped part of the investigation group with the larger effective prompt information thunder points as the center as A, taking the number of the thunder points with thunder as B, (wherein, the thunder points with thunder comprise marked thunder points and opened thunder points shown as thunder) as D,
if the sum of A and B is consistent with D, rapidly marking the unlawn points;
if B is equal to D, rapidly checking the unlawn points;
if the fast check is successful, updating the configuration of the lightning points in the area to assist the subsequent judgment;
and if the lightning is rapidly eliminated, processing according to preset conditions.
In the method for processing a gui display provided in the above embodiment, the continuous interaction for quick review is preferably an easy interaction mode, and is preferably one of a sliding screen mode and a dragging mode according to the characteristics of the touch screen device.
In the graphical user interface display processing method provided in the foregoing embodiment, if only the detected interactive operation of the user on a thunder point configured as a graphical object including valid prompt information is detected, the peripheral area of the prompt thunder point is still quickly checked; wherein,
only the thunder point is taken as the center, and the thunder points adjacent to the thunder point are divided into investigation groups; only judging whether the effective prompt information of the known thunder points in the investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group; if not, the lightning is considered to be rapidly eliminated, and the processing is carried out according to preset conditions.
In the method for processing graphical user interface display provided in the above embodiment, the processing according to the preset condition generally means that a user finishes a game or reduces the number of times that the user can touch a lightning because of the lightning, and when the number of times of the lightning touch is reached, the user is limited to continue scanning the lightning.
In addition, some embodiments disclosed in the present application further provide a game system, which includes the above-mentioned device and a software product corresponding to the game system executed on the device.
The graphical user interface and the display processing method, device and system related to the graphical user interface give full play to the advantage that touch screen equipment is easy to interact, speed of the mine sweeping game is increased, competitive performance of the game is enhanced, and users can obtain better game experience; meanwhile, touch screen operation is reduced as much as possible, namely, a user does not need to frequently perform clicking, pointing and knocking operation any more, so that elements such as a screen and the like are deteriorated due to excessive loss.
The technical features and practical applications of the present application will be described in detail below with reference to the accompanying drawings and embodiments.
Drawings
Fig. 1 is a schematic process flow diagram of the fast troubleshooting process involved in the present application.
Detailed Description
In one aspect, some embodiments disclosed herein provide a method for processing a display of a graphical user interface that is easy to interact. A graphical user interface is generated by executing a software product corresponding to a minesweeping game system on computing hardware of a touch screen electronic device and rendered on a display screen of the device. The graphical user interface is easy for user interaction, and when the graphical user interface is rendered, the graphical user interface presents a game view, wherein the view comprises a display thunder area (when the display thunder area is a small-sized thunder area game adaptive to a screen) and a part of the thunder area (when the display thunder area is a large-sized thunder area game beyond the screen display), the thunder area is configured into an area formed by a plurality of regularly arranged thunder points, and a certain number of the thunder points are randomly arranged; in the part of the view presentation, these laser spots are respectively configured as individually interactable graphic objects.
Detecting the conventional mine sweeping interactive operation (such as clicking and long-pressing to respectively execute the investigation and marking or activating the corresponding icon clicking to execute the interaction modes of investigation and marking) which is performed on the graphic objects one by a user, investigating or marking each mine point, and executing the conventional mine sweeping.
The checked thunder points update the graphic objects and display the thunder point information, and the marked thunder points also update the graphic objects and display the marked thunder points, which are usually marked by flags. The land mine information is information for recording whether the mine point is a land mine or not and prompt information when the mine point is not a land mine; the prompt information is the recorded number of mines in the adjacent mines when a searched mine is not a mine, and usually Arabic numerals are directly adopted. For fast troubleshooting, the non-zero prompt message is regarded as the effective prompt message.
For the checked thunder points, some of the thunder points of the graphic object configured to comprise the effective prompt message are adjacent, and the user can adopt continuous interaction operation on the thunder points in the game view according to judgment to quickly check the surrounding area of the thunder points.
For example, adjacent laser points respectively labeled as 3, 1, 2 and 1 exist in the view, as shown in fig. 1, which is a schematic processing flow diagram of the fast troubleshooting referred to in the present application; wherein,
step 101, detecting continuous interaction operations of users on the mobile terminal; after the detection, the user can use the device,
step 102 is executed, the interacted thunder points are respectively taken as centers, and the thunder points adjacent to the interacted thunder points are divided into mutually independent investigation groups A, B, C and D; judging whether the effective prompt information of the known thunder points in each investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group; if not, preparing for next judgment;
103, inter-group judgment, namely dividing each investigation group (A, B, C and D) into different investigation group sets according to different effective prompt messages, wherein A (3) belongs to a third investigation group set, B (1) and D (1) belong to a first investigation group set, and C (2) belongs to a second investigation group set;
comparing two adjacent investigation groups (A, B, P, C) one by one, taking the number of the non-investigated thunder points in the non-overlapped part of the investigation group with the larger effective prompt information thunder point as the center as A, taking the number of the thunder points with thunder as B, (wherein, the thunder points with thunder comprise marked thunder points and opened thunder points shown as thunder) as D,
if the sum of A and B is consistent with D, rapidly marking the unlawn points;
if B is equal to D, rapidly checking the unlawn points;
for example, as shown in the following, when comparing B and A,
if the part of the first mine and the second mine which are not overlapped has a non-thunder-elimination point 1 and a thunder point 1 with thunder, wherein the difference value of the effective prompt information of the first mine and the second mine is 2, marking the non-thunder-elimination point;
if the part of the points A and B which are not overlapped has the non-thunder-elimination points 1 and the thunder points 2 with thunder, wherein the difference value of the effective prompt information of the points A and B is 2, obviously, the points without thunder can be considered to be free of thunder, and the points without thunder can be quickly eliminated;
certainly, if the fast check is correct, namely the fast check is successful, the lightning point configuration of the area is updated to assist the subsequent judgment;
and if the lightning strike caused by the rapid detection is caused by the reason that an error mark exists in the lightning spot considered to have the lightning and the like, processing according to preset conditions.
In the method for processing a gui display provided in the above embodiment, the continuous interaction for quick review is preferably an easy interaction mode, and is preferably one of a sliding screen mode and a dragging mode according to the characteristics of the touch screen device.
In the graphical user interface display processing method provided in the above embodiment, in the checked thunder points, the thunder points of the graphical object configured to include the valid prompt information are not adjacent to other thunder points, and when the interactive operation of the user on the detected thunder points is detected, the surrounding area of the prompt thunder points is still quickly checked; at the moment, the lightning point is taken as the center, and the neighboring lightning points around the lightning point are divided into a troubleshooting group; only judging whether the effective prompt information of the known thunder points in the investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group; if not, the lightning is considered to be rapidly eliminated, and the processing is carried out according to preset conditions.
In the graphical user interface display processing method provided in the above embodiment, the processing according to the preset condition generally means that a lightning strikes off a game or the number of times that a user can strike a lightning is reduced due to the lightning strike, and when the number of times of the lightning strike is reached, the user is limited to continue to sweep the lightning; if ten landmines are allowed, the game authority of the user is limited when the number of landmines exceeds ten.
In another aspect, some embodiments disclosed herein provide an apparatus, namely, a touch screen electronic device including a display screen and computing hardware, including but not limited to a smart mobile terminal, a tablet, running an easy-to-interact graphical user interface system. Computing hardware on the device is capable of executing a software product corresponding to the minesweeping game system and rendering a graphical user interface on a display screen of the device. The graphical user interface is easy for user interaction, and when the graphical user interface is rendered, it presents a game view, wherein the view comprises a lighting zone (when it is a small lighting zone game adapted to the screen) or a part of the lighting zone (when it is a large lighting zone game beyond the screen display) configured as an area made up of a number of regularly arranged lighting spots, of which a certain number of mines are randomly arranged; in the part of the view presentation, these laser spots are respectively configured as individually interactable graphic objects.
Detecting the conventional mine sweeping interactive operation (such as clicking and long-pressing to respectively execute the investigation and marking or activating the corresponding icon clicking to execute the interaction modes of investigation and marking) which is performed on the graphic objects one by a user, investigating or marking each mine point, and executing the conventional mine sweeping.
The checked thunder points update the graphic objects and display the thunder point information, and the marked thunder points also update the graphic objects and display the marked thunder points, which are usually marked by flags. The land mine information is information for recording whether the mine point is a land mine or not and prompt information when the mine point is not a land mine; the prompt information is the recorded number of mines in the adjacent mines when a searched mine is not a mine, and usually Arabic numerals are directly adopted. For fast troubleshooting, the non-zero prompt message is regarded as the effective prompt message.
For the checked thunder points, some of the thunder points of the graphic object configured to comprise the effective prompt message are adjacent, and the user can adopt continuous interaction operation on the thunder points in the game view according to judgment to quickly check the surrounding area of the thunder points.
For example, adjacent laser points respectively labeled as 3, 1, 2 and 1 exist in the view, as shown in fig. 1, which is a schematic processing flow diagram of the fast troubleshooting referred to in the present application; wherein,
step 101, detecting continuous interaction operations of users on the mobile terminal; after the detection, the user can use the device,
step 102 is executed, the interacted thunder points are respectively taken as centers, and the thunder points adjacent to the interacted thunder points are divided into mutually independent investigation groups A, B, C and D; judging whether the effective prompt information of the known thunder points in each investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group; if not, preparing for next judgment;
103, inter-group judgment, namely dividing each investigation group (A, B, C and D) into different investigation group sets according to different effective prompt messages, wherein A (3) belongs to a third investigation group set, B (1) and D (1) belong to a first investigation group set, and C (2) belongs to a second investigation group set;
comparing two adjacent investigation groups (A, B, P, C) one by one, taking the number of the non-investigated thunder points in the non-overlapped part of the investigation group with the larger effective prompt information thunder point as the center as A, taking the number of the thunder points with thunder as B, (wherein, the thunder points with thunder comprise marked thunder points and opened thunder points shown as thunder) as D,
if the sum of A and B is consistent with D, rapidly marking the unlawn points;
if B is equal to D, rapidly checking the unlawn points;
for example, as shown in the following, when comparing B and A,
if the part of the first mine and the second mine which are not overlapped has a non-thunder-elimination point 1 and a thunder point 1 with thunder, wherein the difference value of the effective prompt information of the first mine and the second mine is 2, marking the non-thunder-elimination point;
if the part of the points A and B which are not overlapped has the non-thunder-elimination points 1 and the thunder points 2 with thunder, wherein the difference value of the effective prompt information of the points A and B is 2, obviously, the points without thunder can be considered to be free of thunder, and the points without thunder can be quickly eliminated;
certainly, if the fast check is correct, namely the fast check is successful, the lightning point configuration of the area is updated to assist the subsequent judgment;
and if the lightning strike caused by the rapid detection is caused by the reason that an error mark exists in the lightning spot considered to have the lightning and the like, processing according to preset conditions.
In the apparatus provided in the above embodiment, the continuous interaction operation for quick troubleshooting is preferably an easy interaction mode, and according to the characteristics of the touch screen device, is preferably one of a screen sliding mode and a dragging mode.
In the device provided by the above embodiment, the searched thunder points, of which the thunder points of the graphic object configured to include the effective prompt information are not adjacent to other thunder points, when the interactive operation of the user on the thunder points is detected, the surrounding area of the prompt thunder points is still quickly searched; at the moment, the lightning point is taken as the center, and the neighboring lightning points around the lightning point are divided into a troubleshooting group; only judging whether the effective prompt information of the known thunder points in the investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group; if not, the lightning is considered to be rapidly eliminated, and the processing is carried out according to preset conditions.
In the apparatus provided in the above embodiment, the processing according to the preset condition generally means that the user finishes the game or reduces the number of times that the user can touch the lightning because of the lightning, and when the number of times of the lightning touch is reached, the user is limited to continue scanning the lightning; if ten landmines are allowed, the game authority of the user is limited when the number of landmines exceeds ten.
In addition, some embodiments disclosed in the present application further provide a game system, which includes the above-mentioned device and a software product corresponding to the minesweeping game system executed on the device.
Although the present application has been described with reference to the foregoing embodiments, the above embodiments are not intended to limit the present application, and those skilled in the art should understand that they can make various changes and modifications without departing from the spirit and scope of the present application; therefore, the protection scope of the present application should be determined by the scope of the claims appended to the present specification.

Claims (9)

1. A method of display processing of an easy-to-interact graphical user interface generated by executing a software product corresponding to a minesweeping game system on computing hardware of a touch screen electronic device and rendered on a display screen of the device, the method comprising:
presenting a game view while rendering the graphical user interface; the view comprises a thunderbolt region or a portion thereof; the mine area is configured into an area consisting of a plurality of regularly arranged mine points, and a certain number of mines are randomly arranged in the mine points; in the view, the thunder points are respectively configured into first interactive graphic objects;
detecting conventional mine-sweeping interactive operation on any one first graphic object, and checking or marking each mine point;
updating the checked thunder points into a second graphic object, and displaying the thunder point and thunder information; the marked thunder points are updated into a third graphic object, and the marked thunder points are shown;
the land mine information is information for recording whether the mine point is a land mine or not and prompt information when the mine point is not a land mine; the prompt information refers to the number of mines in adjacent mines when one investigated mine is not a mine; the non-zero prompt information is effective prompt information for fast checking;
detecting continuous interaction operation on a plurality of adjacent thunder points of a graphic object which is configured to comprise effective prompt information in a game view, and quickly checking the adjacent thunder points; in particular, the amount of the solvent to be used,
when the continuous interaction operation is detected, taking the interacted thunder points as a center, and respectively dividing the thunder points adjacent to the interacted thunder points into a plurality of mutually independent investigation groups;
judging whether the effective prompt information of the known thunder points in the investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group;
dividing the investigation groups into a plurality of investigation group sets according to the effective prompt information;
comparing two adjacent investigation groups one by one, taking the number of the unrequired thunder points in the non-overlapped part of the investigation group with the larger effective prompt information thunder points as the center as A, taking the number of the thunder points with thunder as B, taking the difference value of the effective prompt information of the two as D,
if the sum of A and B is consistent with D, rapidly marking the points which are not cleared;
if B is equal to D, rapidly checking the undetected thunder points;
if the fast check is successful, updating the configuration of the regional lightning points of the check group to assist the subsequent judgment;
and if the lightning is rapidly eliminated, processing according to preset conditions.
2. The method for processing display of easy-to-interact graphic user interface of claim 1,
the continuous interaction is one of a sliding screen mode or a dragging mode.
3. The method for processing display of easy-to-interact graphic user interface of claim 1,
if only the interactive operation of the thunder points of one graphic object configured to comprise effective prompt information is detected, the adjacent thunder points of the prompt thunder points are still rapidly checked; wherein,
dividing the adjacent thunder points into non-investigation groups by taking the thunder point as a center; only judging whether the effective prompt information of the known thunder points and the central thunder points is consistent, if so, checking all the unrequired thunder points and updating the configuration of the checked thunder points; if not, the lightning is considered to be rapidly eliminated, and the processing is carried out according to preset conditions.
4. The method for processing display of easy-to-interact graphic user interface according to any one of claims 1 to 3,
the preset condition refers to that the thunder finishes the game or the number of times that the user can touch the thunder is reduced due to the thunder.
5. An apparatus, a touch screen electronic device comprising a display screen and computing hardware, wherein the computing hardware of the device is capable of executing a software product corresponding to a minesweeping game system and rendering a graphical user interface on the display screen of the device;
presenting a game view while rendering the graphical user interface; the view comprises a thunderbolt region or a portion thereof; the mine area is configured into an area consisting of a plurality of regularly arranged mine points, and a certain number of mines are randomly arranged in the mine points; in the view, the thunder points are respectively configured into first interactive graphic objects;
detecting conventional mine-sweeping interactive operation on any one first graphic object, and checking or marking each mine point;
updating the checked thunder points into a second graphic object, and displaying the thunder point and thunder information; the marked thunder points are updated into a third graphic object, and the marked thunder points are shown;
the land mine information is information for recording whether the mine point is a land mine or not and prompt information when the mine point is not a land mine; the prompt information refers to the number of mines in adjacent mines when one investigated mine is not a mine; the non-zero prompt information is effective prompt information for fast checking;
detecting continuous interaction operation on a plurality of adjacent thunder points of a graphic object which is configured to comprise effective prompt information in a game view, and quickly checking the adjacent thunder points; in particular, the amount of the solvent to be used,
when the continuous interaction operation is detected, taking the interacted thunder points as a center, and respectively dividing the thunder points adjacent to the interacted thunder points into a plurality of mutually independent investigation groups;
judging whether the effective prompt information of the known thunder points in the investigation group is consistent with the effective prompt information of the center thunder point, if so, investigating all the undetected thunder points in the group, and updating the thunder point configuration of the investigation group;
dividing the investigation groups into a plurality of investigation group sets according to the effective prompt information;
comparing two adjacent investigation groups one by one, taking the number of the unrequired thunder points in the non-overlapped part of the investigation group with the larger effective prompt information thunder points as the center as A, taking the number of the thunder points with thunder as B, taking the difference value of the effective prompt information of the two as D,
if the sum of A and B is consistent with D, rapidly marking the points which are not cleared;
if B is equal to D, rapidly checking the undetected thunder points;
if the fast check is successful, updating the configuration of the regional lightning points of the check group to assist the subsequent judgment;
and if the lightning is rapidly eliminated, processing according to preset conditions.
6. The apparatus of claim 5,
the continuous interaction is one of a sliding screen mode or a dragging mode.
7. The apparatus of claim 5,
if only the interactive operation of the thunder points of one graphic object configured to comprise effective prompt information is detected, the adjacent thunder points of the prompt thunder points are still rapidly checked; wherein,
dividing the adjacent thunder points into non-investigation groups by taking the thunder point as a center; only judging whether the effective prompt information of the known thunder points and the central thunder points is consistent, if so, checking all the unrequired thunder points and updating the configuration of the checked thunder points; if not, the lightning is considered to be rapidly eliminated, and the processing is carried out according to preset conditions.
8. The apparatus according to any one of claims 5 to 7,
the preset condition refers to that the thunder finishes the game or the number of times that the user can touch the thunder is reduced due to the thunder.
9. A gaming system comprising any of the apparatus of claims 5-7 and a software product corresponding to the gaming system for execution on the apparatus.
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