CN107219975A - A kind of method and apparatus of editable scene of game - Google Patents
A kind of method and apparatus of editable scene of game Download PDFInfo
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- CN107219975A CN107219975A CN201710385803.7A CN201710385803A CN107219975A CN 107219975 A CN107219975 A CN 107219975A CN 201710385803 A CN201710385803 A CN 201710385803A CN 107219975 A CN107219975 A CN 107219975A
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04812—Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04804—Transparency, e.g. transparent or translucent windows
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention discloses a kind of method of editable scene of game, and this method comprises the following steps:Player picks article;The article being selected is in removable state;Article is placed on the position that player chooses;Player is adjusted to the article of placement;The present invention also provides a kind of device of editable scene of game, and the device includes following module:Signal dispatcher module, article mobile module, display module, article condition control module and article condition module;The present invention can adjust the state of article according to player when choosing virtual objects, it is to avoid not disturbed when editing scene of game by irrelevant article, so that article all in apparent displaying map, helps player preferably to experience game.
Description
Technical field
The present invention relates to field of network game, specifically a kind of method and apparatus of editable scene of game.
Background technology
With the appearance of Internet technology, internet gaming is also more and more, and the number of current internet gaming is even more to reach
Thousands of are arrived, game classification is also a lot, and the game in existing MSN space is also more and more, and scene of game is also got over
Come more, in order to provide the user with the service of personalization, gaming operators have provided the user the function of scene of game arrangement, mesh
The edit methods of preceding scene of game are specifically as follows:Receive the article (such as furniture, floor, decoration) and the thing of user's selection
Position of the product in scene of game, the article is carried in after the correspondence position of the scene of game and shown.
Existing scene of game remains unchanged with the irrelevant article of the article of the selection when editor and is shown in sports ground
Jing Zhong, due to the interference of irrelevant article so that user can not be clearly seen that the effect for the scene of game for being loaded with selection article
Fruit is schemed, and the display effect of scene of game is poor, and influences game experiencing.
The content of the invention
To ensure not disturbed by irrelevant article when editing scene of game, it is an object of the invention to provide editable
The method and apparatus of scene of game.
The purpose of the present invention can be achieved through the following technical solutions:
A kind of method of editable scene of game, including:
Step S11:Player picks article,
Wherein, after player picks article, article is in entity state, is easy to player to be carried out according to the shape of selected article
Position is selected, and improves game experiencing;
Step S12:The article being selected is in removable state,
Wherein, in removable state after article is selected, player's dragging article carries out position selection, when article is in certain
During the top of one position, the position is highlighted, to point out the location of article;When selected article is in removable state, its
Status display is entity state, and other placed articles are then in translucent on map, by entity state and
The contrast of translucent, is easy to player views scene to select the position of placement article;
Step S13:Article is placed on the position that player chooses,
Wherein, after placement, placed article is changed into entity state to article from translucent on map.
Step S14:Player is adjusted to the article of placement,
Wherein, player can be reselected to the article after placement if unsatisfied place to article, and it is selected
Method is as shown in S11-S13.
Article in translucent placed on map in the step S12, its state can be adjusted, its
Regulative mode is:
A, the position according to selected article, that is, highlight position, the article near it may be configured as entity state, be easy to player
Whether the position that the selected article of impression will be placed is suitable, and whether oneself is satisfied with;
B, the species according to article, for example, player's selection is fresh flower, then fresh flower all on map is in entity shape
State, and other articles are in translucent, are easy to player according to the distribution of one species article, and selected article will be placed
Position carry out reasonable selection;
C, before selection article is placed, the state for the article that player can be placed on self-defining map has been defined
Bi Hou, reselection article is placed, and such a method is flexible and changeable, and experience sense is good.
A kind of device of editable scene of game, including signal dispatcher module, article mobile module, display module, article
Status control module and article condition module.
Described information transceiver module, after player picks article, the Item Information that signal dispatcher module selects player is sent out
Deliver to article mobile module;After player determines article placement location, signal dispatcher module is received from article mobile module hair
The information gone out, and send information to logic module.
The article mobile module is received after the information that signal dispatcher module is sent, and article mobile module can be according to player
Instruction move the operation of article, article can only be moved on map, and the map area below article can be highlighted so that
Remind player's article now location;When player determines the position that article is placed, article mobile module is to information transmit-receive
Module sends positional information, and signal dispatcher module is by the feedback of the information received to display module.
When the display module receives signal dispatcher module and sends position command, corresponding article can be existed according to instruction
Shown on the map location of player's selection.
In the article condition control module, after player is placed items within map, mould is controlled using article condition
The state of block regulation article is to be observed, if the position of article is unsatisfied with and can reapposed.
The article condition module includes three subelements, transparent cell, translucent unit and solid element, transparent cell
Can be pellucidity by article control, article control can be translucent by translucent unit, and solid element can be extensive by article
Again to entity state.
The instruction that the article condition module is sent according to article mobile module, is entity shape by article on the move control
State, meanwhile, it is translucent, transparent or entity state by placed article control, is embodied in which kind of form according to thing
The setting of product status control module determines that placed article default conditions are translucent;Article condition control module
Article condition can be configured, and instruction will be set to be sent to article condition module, article condition module is according to the finger of setting
Order determines the state of article, and Item Information is sent display module by article condition module, and display module is by the real-time status of article
It is shown on map.
Brief description of the drawings
The present invention is further illustrated below in conjunction with the accompanying drawings.
Fig. 1 is the flow chart of editor's scene of game method in the present invention;
Fig. 2 is editor's scene of game structure drawing of device in the present invention.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete
Site preparation is described, it is clear that described embodiment is only a part of embodiment of the invention, rather than whole embodiments.It is based on
Embodiment in the present invention, it is all other that those of ordinary skill in the art are obtained under the premise of creative work is not made
Embodiment, belongs to the scope of protection of the invention.
A kind of method of editable scene of game, its step is:
Step S11:Player picks article;
Wherein, after player picks article, article is in entity state, is easy to player to be carried out according to the shape of selected article
Position is selected, and improves game experiencing.
Step S12:The article being selected is in removable state;
Wherein, in removable state after article is selected, player's dragging article carries out position selection, when article is in certain
During the top of one position, the position is highlighted, to point out the location of article;When selected article is in removable state, its
Status display is entity state, and other placed articles are then in translucent on map, by entity state and
The contrast of translucent, is easy to player views scene to select the position of placement article;
Further, the article in translucent placed on map, its state can be adjusted, and it is adjusted
Mode is:
A, the position according to selected article, that is, highlight position, the article near it may be configured as entity state, be easy to player
Whether the position that the selected article of impression will be placed is suitable, and whether oneself is satisfied with;
B, the species according to article, for example, player's selection is fresh flower, then fresh flower all on map is in entity shape
State, and other articles are in translucent, are easy to player according to the distribution of one species article, and selected article will be placed
Position carry out reasonable selection;
C, before selection article is placed, the state for the article that player can be placed on self-defining map has been defined
Bi Hou, reselection article is placed, and such a method is flexible and changeable, and experience sense is good.
Step S13:Article is placed on the position that player chooses;
Wherein, after placement, placed article is changed into entity state to article from translucent on map.
Step S14:Player is adjusted to the article of placement;
Wherein, player can be reselected to the article after placement if unsatisfied place to article, and it is selected
Method will not be repeated here as shown in S11-S13.
The state of article can be adjusted flexibly when editing scene of game in the inventive method, help player to see clearly in game
Article is placed after scene of game again, so as to reach the state of player's satisfaction.
The embodiment of the present invention also provides a kind of device of editable scene of game, as shown in Fig. 2 including:
Signal dispatcher module 21, after player picks article, the Item Information that signal dispatcher module 21 selects player is sent out
Deliver to article mobile module 22;After player determines article placement location, signal dispatcher module 21 is received moves mould from article
The information that block 22 is sent, and send information to logic module 23.
Article mobile module 22, after article mobile module 22 receives the information that signal dispatcher module 21 is sent, article
Mobile module 22 can move the operation of article according to the instruction of player, and article can only be moved on map, below article
Map area can be highlighted, so as to remind player's article now location;When player determines the position that article is placed, thing
Product mobile module 22 sends positional information to signal dispatcher module 21, and signal dispatcher module 21 is by the feedback of the information received to aobvious
Show module 23.
Display module 23, can will according to instruction when display module 23 receives signal dispatcher module 21 and sends position command
Corresponding article is shown on the map location that player selects.
Article condition control module 24, after player is placed items within map, using article condition control module 24
The state of article is adjusted to be observed, if the position of article is unsatisfied with and can reapposed.
Article condition module 25, article condition module 25 includes three subelements, transparent cell 251, translucent unit 252
With solid element 253, article control can be pellucidity by transparent cell 251, and article control can be half by translucent unit 252
Pellucidity, solid element 253 can recover article to entity state;
Wherein, the instruction that article condition module 25 is sent according to article mobile module 22, be by article on the move control
Entity state, meanwhile, it is translucent, transparent or entity state by placed article control, which kind of form is embodied in
Determined according to the setting of article condition control module 24, placed article default conditions are translucent;Article condition
Control module 24 can be configured to article condition, and instruction will be set to be sent to article condition module 25, article condition module
25 determine the state of article according to the instruction of setting, and Item Information is sent display module 23 by article condition module 25, shows mould
Block 23 is by the real-time condition display of article on map.
Above content is only to structure example of the present invention and explanation, affiliated those skilled in the art couple
Described specific embodiment is made various modifications or supplement or substituted using similar mode, without departing from invention
Structure surmounts scope defined in the claims, all should belong to protection scope of the present invention.
Claims (9)
1. a kind of method of editable scene of game, it is characterised in that including:
Step S11:Player picks article,
Wherein, after player picks article, article is in entity state, is easy to player to carry out position according to the shape of selected article
Selection, improves game experiencing;
Step S12:The article being selected is in removable state,
Wherein, in removable state after article is selected, player's dragging article carries out position selection, when article is in a certain position
During the top put, the position is highlighted, to point out the location of article;When selected article is in removable state, its state
Entity state is shown as, and other placed articles are then in translucent on map, by entity state and semi-transparent
The contrast of bright state, is easy to player views scene to select the position of placement article;
Step S13:Article is placed on the position that player chooses,
Wherein, after placement, placed article is changed into entity state to article from translucent on map.
Step S14:Player is adjusted to the article of placement,
Wherein, player can reselect to the article after placement if unsatisfied place to article, its system of selection
As shown in S11-S13.
2. a kind of method of editable scene of game according to claim 1, it is characterised in that in the step S12
The placed article in translucent on figure, its state can be adjusted, and its regulative mode is:
A, the position according to selected article, that is, highlight position, the article near it may be configured as entity state, be easy to player to experience
Whether the position that selected article will be placed is suitable, and whether oneself is satisfied with;
B, the species according to article, for example, player's selection is fresh flower, then fresh flower all on map is in entity state,
And other articles are in translucent, it is easy to player according to the distribution of one species article, selected article is placed
Position carries out reasonable selection;
C, before selection article is placed, the state for the article that player can be placed on self-defining map, after definition is finished,
Reselection article is placed, and such a method is flexible and changeable, and experience sense is good.
3. a kind of device of editable scene of game, it is characterised in that including signal dispatcher module 21, article mobile module 22,
Display module 23, article condition control module 24 and article condition module 25.
4. a kind of device of editable scene of game according to claim 3, it is characterised in that described information transceiver module
21, after player picks article, signal dispatcher module 21 sends the Item Information that player selects to article mobile module 22;When
Player determines after article placement location that signal dispatcher module 21 receives the information sent from article mobile module 22, and will letter
Breath is sent to logic module 23.
5. a kind of device of editable scene of game according to claim 3, it is characterised in that the article mobile module
22 receive after the information that signal dispatcher module 21 is sent, and article mobile module 22 can move article according to the instruction of player
Operation, article can only be moved on map, and the map area below article can be highlighted, so as to remind player's article now institute
The position at place;When player determines the position that article is placed, article mobile module 22 sends position to signal dispatcher module 21 to be believed
Breath, signal dispatcher module 21 is by the feedback of the information received to display module 23.
6. the device of a kind of editable scene of game according to claim 3, it is characterised in that the display module 23 connects
When receiving signal dispatcher module 21 and sending position command, can according to instruction by corresponding article on the map location that player selects
Show.
7. a kind of device of editable scene of game according to claim 3, it is characterised in that the article condition control
In module 24, after player is placed items within map, using article condition control module 24 adjust article state so as to
Observed, if the position of article is unsatisfied with and can reapposed.
8. a kind of device of editable scene of game according to claim 3, it is characterised in that the article condition module
25 include three subelements, and transparent cell 251, translucent unit 252 and solid element 253, transparent cell 251 can be by article controls
Be made as pellucidity, article control can be translucent by translucent unit 252, solid element 253 article can be recovered to
Entity state.
9. a kind of device of editable scene of game according to claim 3, it is characterised in that the article condition module
25 instructions sent according to article mobile module 22, are entity state by article on the move control, meanwhile, will be placed
Article control is translucent, transparent or entity state, is embodied in which kind of form setting according to article condition control module 24
Decision is put, placed article default conditions are translucent;Article condition control module 24 can be carried out to article condition
Set, and instruction will be set to be sent to article condition module 25, article condition module 25 determines article according to the instruction of setting
Item Information is sent display module 23 by state, article condition module 25, and display module 23 exists the real-time condition display of article
On map.
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107970609A (en) * | 2017-12-20 | 2018-05-01 | 苏州蜗牛数字科技股份有限公司 | The method and apparatus that a kind of game object is put |
CN109771951A (en) * | 2019-02-13 | 2019-05-21 | 网易(杭州)网络有限公司 | Method, apparatus, storage medium and the electronic equipment that map generates |
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CN104183023A (en) * | 2014-07-25 | 2014-12-03 | 天津多微信息技术有限公司 | Multi-scene graph construction method in distributed virtual environment |
CN106075906A (en) * | 2016-06-03 | 2016-11-09 | 腾讯科技(深圳)有限公司 | The method for searching of a kind of simulated object, the building method of scene and the device of correspondence |
CN106528087A (en) * | 2016-10-12 | 2017-03-22 | 大连文森特软件科技有限公司 | VR game production and experience system based on modular edition |
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CN102541513A (en) * | 2010-12-08 | 2012-07-04 | 腾讯科技(深圳)有限公司 | Method and system for editing game scene |
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CN107970609A (en) * | 2017-12-20 | 2018-05-01 | 苏州蜗牛数字科技股份有限公司 | The method and apparatus that a kind of game object is put |
CN109771951A (en) * | 2019-02-13 | 2019-05-21 | 网易(杭州)网络有限公司 | Method, apparatus, storage medium and the electronic equipment that map generates |
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