CN107080946A - A kind of method and device of multiplayer resource allocation - Google Patents

A kind of method and device of multiplayer resource allocation Download PDF

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Publication number
CN107080946A
CN107080946A CN201710384639.8A CN201710384639A CN107080946A CN 107080946 A CN107080946 A CN 107080946A CN 201710384639 A CN201710384639 A CN 201710384639A CN 107080946 A CN107080946 A CN 107080946A
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China
Prior art keywords
multiplayer
user
competed
match
needed
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Granted
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CN201710384639.8A
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Chinese (zh)
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CN107080946B (en
Inventor
张翔
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Online Tuyoo Beijing Technology Co ltd
Zhidong Technology (Beijing) Co.,Ltd.
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Online Travel (beijing) Technology Co Ltd
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Priority to CN201710384639.8A priority Critical patent/CN107080946B/en
Publication of CN107080946A publication Critical patent/CN107080946A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player

Abstract

This application discloses a kind of distribution method of the match resource of multiplayer and device, this method includes:In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, the user profile to be competed includes the number of user to be competed;When the number wait the user that competes is not less than number needed for multiplayer, the user to be competed of number needed for selection multiplayer distributes the resource of multiplayer and starts multiplayer;Number needed for the multiplayer is that can start the minimum number of multiplayer, avoid and only just start multiplayer when the number of user to be competed meets match total number of persons in the prior art, and due between each user to be competed interdependency it is stronger, to wait other users to be competed all to apply for that game participates in just applying after request after into multiplayer playing area, cause the problem of user to be competed waits as long for.

Description

A kind of method and device of multiplayer resource allocation
Technical field
The application is related to network technique field, more particularly to a kind of method and device of multiplayer resource allocation.
Background technology
With developing rapidly for network technology, internet game gradually occupies larger ratio in the amusement and recreation life of people Weight, greatly enriches the amusement and recreation life of people.Internet game can include playing a game between single internet game and many people Internet game.
For the internet game played a game between the stronger many people of interactivity, to clothes after match user enters competition game area Business device sends game participation request, and number of users the to be competed satisfaction match of request is participated in when server receives playing for the area During total number of persons, server just starts game start program.Simultaneously as respectively interdependency is stronger between user to be competed, enter Enter to wait other users to be competed all to apply for that game participates in just applying after request behind competition game area, cause user to be competed The problem of waiting as long for.
Therefore, the stand-by period for how shortening user to be competed is the application technical issues that need to address.
Apply for content
The embodiment of the present application provides a kind of method of multiplayer resource allocation, for solving to treat that match is used in the prior art The problem of family waits as long for.
The embodiment of the present application provides a kind of device of multiplayer resource allocation, for solving to treat that match is used in the prior art The problem of family waits as long for.
The embodiment of the present application provides a kind of computer-readable recording medium, for solving to treat that the head of a household is used in match in the prior art The problem of time waits.
The embodiment of the present application uses following technical proposals:
First aspect, it is proposed that a kind of method of multiplayer resource allocation, methods described includes:
In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, it is described to wait to compare Match user profile includes the number of user to be competed;
When the number wait the user that competes is not less than number needed for multiplayer, number needed for selection multiplayer User to be competed, distributes the resource of multiplayer and starts multiplayer;Number needed for the multiplayer is more for that can start The minimum number of people's game.
Second aspect, it is proposed that a kind of device of many people's play resource allocations, described device includes:
Data obtaining module, competes in the match of multiplayer, obtaining treating in the match subregion of multiplayer User profile, the user profile to be competed includes the number of user to be competed;
Distribute module is selected, for when the number wait the user that competes is not less than number needed for multiplayer, selecting The user to be competed of number needed for multiplayer, distributes the resource of multiplayer and starts multiplayer;The multiplayer institute Number is needed to start the minimum number of multiplayer.
The third aspect, it is proposed that a kind of device of multiplayer resource allocation, described device includes:
Processor;And
It is arranged to store the memory of computer executable instructions, the executable instruction makes the place when executed Manage device and perform following operate:
In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, it is described to wait to compare Match user profile includes the number of user to be competed;
When the number wait the user that competes is not less than number needed for multiplayer, number needed for selection multiplayer User to be competed, distributes the resource of multiplayer and starts multiplayer;Number needed for the multiplayer is more for that can start The minimum number of people's game.
A kind of fourth aspect, it is proposed that computer-readable recording medium, the computer-readable recording medium storage one Or multiple programs, one or more of programs are when the electronic equipment for being included multiple application programs is performed so that the electricity Sub- equipment performs following operate:
In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, it is described to wait to compare Match user profile includes the number of user to be competed;
When the number wait the user that competes is not less than number needed for multiplayer, number needed for selection multiplayer User to be competed, distributes the resource of multiplayer and starts multiplayer;Number needed for the multiplayer is more for that can start The minimum number of people's game.
At least one above-mentioned technical scheme that the embodiment of the present application is used can reach following beneficial effect:
User profile to be competed in match subregion of the application by obtaining multiplayer, can be obtained in match subregion User number to be competed.When the number for the user that competes is not less than number needed for game, number treats needed for selection game Compete user, distributes game resource and starts game, and number needed for game is that can start the minimum number of game.More existing skill Art, the number without user to be competed meets match total number of persons and just starts multiplayer, can effectively reduce user to be competed Stand-by period.Simultaneously, it is to avoid respectively interdependency is stronger between user to be competed in the prior art, into multiplayer ratio To wait other users to be competed all to apply for that game participates in just applying after request behind playing area, cause when the user that competes occurs long Between the problem of wait.
Brief description of the drawings
Accompanying drawing described herein is used for providing further understanding of the present application, constitutes the part of the application, this Shen Schematic description and description please is used to explain the application, does not constitute the improper restriction to the application.In the accompanying drawings:
A kind of one indicative flowchart of the method for multiplayer resource allocation that Fig. 1 provides for the embodiment of the present application;
A kind of method for multiplayer resource allocation that Fig. 2 provides for the embodiment of the present application under practical application scene one Indicative flowchart;
A kind of another indicative flowchart of the method for multiplayer resource allocation that Fig. 3 provides for the embodiment of the present application;
A kind of method for multiplayer resource allocation that Fig. 4 provides for the embodiment of the present application under practical application scene again One indicative flowchart;
A kind of method for multiplayer resource allocation that Fig. 5 provides for the embodiment of the present application is another under practical application scene One indicative flowchart;
A kind of structural representation of the device for multiplayer resource allocation that Fig. 6 provides for the embodiment of the present application;
The structural representation of the device for another multiplayer resource allocation that Fig. 7 provides for the embodiment of the present application.
Embodiment
To make the purpose, technical scheme and advantage of the application clearer, below in conjunction with the application specific embodiment and Technical scheme is clearly and completely described corresponding accompanying drawing.Obviously, described embodiment is only the application one Section Example, rather than whole embodiments.Based on the embodiment in the application, those of ordinary skill in the art are not doing Go out the every other embodiment obtained under the premise of creative work, belong to the scope of the application protection.
In order to solve to be carried in the problem of period of reservation of number to be competed of multiplayer in the prior art is long, the embodiment of the present application For a kind of method of multiplayer resource allocation.The execution master of the method for the multiplayer resource allocation that the embodiment of the present application is provided Body can be the module of control multiplayer resource allocation in server or electronic equipment.
For the ease of description, exemplified by hereafter executive agent in this way is server, the embodiment to this method is entered Row is introduced.It is appreciated that it is a kind of exemplary explanation that the executive agent of this method, which is server, it is not construed as to this The restriction of method.
The embodiment of the present application provides a kind of method of multiplayer resource allocation, indicative flowchart such as Fig. 1 of this method It is shown, comprise the following steps:
Step 101, in the match of multiplayer, obtain multiplayer match subregion in user profile to be competed.
The match subregion can be the playing area or the playing area or the playing area of 10000 people of 1000 people of 100 people.The application Embodiment is not specifically limited to match subregion, need to be set according to the actual requirements during specific implementation.
Exemplified by the playing area that subregion is 100 people to compete, user to be competed starts the game application journey installed in client After sequence (Application, APP), user to be competed clicks on the playing area of 100 people shown on game APP, and server is received The user profile to be competed for carrying the match partition identification that corresponding client of user to be competed is sent to this, server root The user number to be competed for determining to enter in the match subregion according to the user profile to be competed.
The user profile to be competed can include the number, the mark of user to be competed, user to be competed of user to be competed Current match wheel number and the stand-by period of user to be competed etc..
Step 102, when wait compete user number be not less than number needed for multiplayer when, selection multiplayer needed for people Several users to be competed, distributes the resource of multiplayer and starts multiplayer, and number needed for the multiplayer is to start The minimum number of multiplayer.
Number needed for the multiplayer can refer to many in the match subregion for that can start the minimum number of multiplayer Number needed for people's table for game.If for example, the multiplayer table in the match subregion can include three people's tables, table for four and six people Table, then number needed for the multiplayer is 3.
User profile to be competed with reference to described in above-mentioned steps 101 can include the number of user to be competed, wait to compete Number and the stand-by period of user to be competed etc. are taken turns in the match of the mark of user, user to be competed currently, in this step, are treated for this User profile of competing includes different information, and the specific implementation of the user to be competed of number needed for selection multiplayer is not Together, it is described in detail below:
First, if this is when user profile of competing can be included wait number and the wait wait the user that competes for the user that competes Between, then the user to be competed of number needed for selecting multiplayer, implementing to be:
When the number for the user that competes is not less than number needed for multiplayer, many people of prioritizing selection stand-by period length swim The user to be competed of number needed for play, distributes the resource of multiplayer and starts multiplayer.
In this step, the stand-by period of the user to be competed, refer to that the user to be competed enters the time of match subregion, And/or time of the user to be competed since a wheel multiplayer terminates to next round multiplayer.
The application is by the length of the stand-by period according to user to be competed order, from the user to be competed of stand-by period length Number needed for starting selection multiplayer is allocated the resource of multiplayer and starts multiplayer, is effectively reduced and waits to compare Match the stand-by period of user, it is ensured that the match experience of every user.
Second, if user profile to be competed can include the number of user to be competed and the earlier rounds of user to be competed, The user to be competed of number needed for then selecting multiplayer, implementing to be:
According to the sequence of the earlier rounds of user to be competed, the user to be competed of number needed for selection multiplayer.
In this step, the earlier rounds of the user to be competed, refer to that progress is more after match user enters match subregion The number of times of people's game.
The application is by the sequences of the earlier rounds according to user to be competed, from the high user to be competed of match coherence Number needed for starting selection multiplayer is allocated the resource of multiplayer and starts multiplayer, is effectively reduced and waits to compare Match the stand-by period of user, it is ensured that the match experience of every user.
3rd, if user profile to be competed can include the number of user to be competed, the stand-by period of user to be competed and The earlier rounds of user to be competed, then the user to be competed of number needed for selecting multiplayer, implementing to be:
According to the sequence and the stand-by period length order of user to be competed of the earlier rounds of user to be competed, selection The user to be competed of number needed for multiplayer.
The application is long by the sequence and the stand-by period of user to be competed for combining the earlier rounds of user to be competed Short order, the user to be competed of number is allocated many needed for preferably selecting match coherence height and the multiplayer of stand-by period length The resource of people's game simultaneously starts multiplayer, is effectively reduced the stand-by period of user to be competed, it is ensured that every user's Match experience.
4th, if user profile to be competed can include the number of user to be competed and the earlier rounds of user to be competed, Before the user to be competed of number needed for selection multiplayer, method also includes:
According to the earlier rounds of user to be competed, user to be competed is divided into first run set or next round set, the first run Collection is combined into the set for not carrying out match in match subregion, and next round collection is combined into the set of 1-N rounds, N represent user than The earlier rounds that play and be the positive integer more than 1 in match subregion.
The user to be competed of number needed for then selecting multiplayer, implementing to be:
When specifying the number wait the user that competes in set to be not less than number needed for multiplayer, multiplayer institute is selected The user to be competed in the specified set of number is needed, the resource of multiplayer is distributed and starts multiplayer.
User to be competed is divided into two set by the application by the earlier rounds according to user to be competed, then respectively each The user to be competed of number is allocated the resource of multiplayer and starts multiplayer needed for selecting multiplayer in individual set, It is effective to distinguish the user to be competed for not carrying out multiplayer and the user to be competed for carrying out multiplayer, so that it is guaranteed that The fairness of multiplayer, it is ensured that the match experience of every user.
It is preferred that, the user to be competed of number needed for selection multiplayer, implementing to be:
When specifying the number wait the user that competes in set to be not less than number needed for multiplayer, according to user to be competed Earlier rounds sequence selection multiplayer needed for number specified set in user compete, distribution multiplayer Resource and start multiplayer.
The application is high from match coherence in set is specified by the sequences of the earlier rounds according to user to be competed User to be competed start selection multiplayer needed for number be allocated the resource of multiplayer and start multiplayer, effectively Stand-by period for reducing user to be competed while improve matching efficiency, it is ensured that the fairness of multiplayer, and then It ensure that the match experience of every user.
It is preferred that, the user to be competed of number needed for selection multiplayer, implementing to be:
When specifying the number wait the user that competes in set to be not less than number needed for multiplayer, when prioritizing selection is waited Between number needed for long multiplayer user to be competed, the resource for distributing multiplayer simultaneously starts multiplayer.
The application is long from the stand-by period in set is specified by the length of the stand-by period according to user to be competed order User to be competed start selection multiplayer needed for number be allocated the resource of multiplayer and start multiplayer, effectively The stand-by period for reducing user to be competed while, it is ensured that the fairness of multiplayer, and then ensure that every user Match experience.
It is preferred that, the user to be competed of number needed for selection multiplayer, implementing to be:
When specifying the number wait the user that competes in set to be not less than number needed for multiplayer, according to user to be competed Earlier rounds sequence and user to be competed stand-by period length order, selection multiplayer needed for number wait compare User is matched, the resource of multiplayer is distributed and starts multiplayer.
The application is long by the sequence and the stand-by period of user to be competed for combining the earlier rounds of user to be competed Short order, number treats that match is used needed for the multiplayer of match coherence height and stand-by period length is preferably selected in specifying set Family is allocated the resource of multiplayer and starts multiplayer, and the stand-by period for being effectively reduced user to be competed improves While matching efficiency, it is ensured that the fairness of multiplayer, and then it ensure that the match experience of every user.
5th, if user profile to be competed can include the number of user to be competed and the earlier rounds of user to be competed, The user to be competed of number needed for then selecting multiplayer, implementing to be:
When specifying the number wait the user that competes in round to be not less than number needed for multiplayer, multiplayer institute is selected The user to be competed in the specified round of number is needed, the resource of multiplayer is distributed and starts multiplayer.
The application is by the earlier rounds according to user to be competed, the number needed for selection multiplayer in specifying round User to be competed is allocated the resource of multiplayer and starts multiplayer, effectively divides the user to be competed of same round Multiplayer is carried out together, the fairness of multiplayer has been thereby further ensured that, it is ensured that the match experience of every user.
It is preferred that, the user to be competed of number needed for selection multiplayer, implementing to be:
When specifying the number wait the user that competes in round to be not less than number needed for multiplayer, when prioritizing selection is waited Between user to be competed in the specified round of number needed for long multiplayer, the resource for distributing multiplayer simultaneously starts many people's trips Play.
The application is long from the stand-by period in round is specified by the length of the stand-by period according to user to be competed order User to be competed start selection multiplayer needed for number be allocated the resource of multiplayer and start multiplayer, effectively Stand-by period for reducing user to be competed while improve matching efficiency, further ensure that the justice of multiplayer Property, and then ensure that the match experience of every user.
It is preferred that, the user to be competed of number needed for selection multiplayer, implementing to be:
When specifying the number wait the user that competes in round to be not less than number needed for multiplayer, according to user to be competed Earlier rounds sequence, selection multiplayer needed for number user compete, distribution multiplayer resource simultaneously open Dynamic multiplayer.
The application is high from match coherence in round is specified by the sequences of the earlier rounds according to user to be competed User to be competed start selection multiplayer needed for number be allocated the resource of multiplayer and start multiplayer, effectively Stand-by period for reducing user to be competed while improve matching efficiency, further ensure that the justice of multiplayer Property, and then ensure that the match experience of every user.
It is preferred that, the user to be competed of number needed for selection multiplayer, implementing to be:
When specifying the number wait the user that competes in round to be not less than number needed for multiplayer, according to user to be competed Earlier rounds sequence and user to be competed stand-by period length order, selection multiplayer needed for number wait compare User is matched, the resource of multiplayer is distributed and starts multiplayer.
The application is long by the sequence and the stand-by period of user to be competed for combining the earlier rounds of user to be competed Short order, number treats that match is used needed for the multiplayer of match coherence height and stand-by period length is preferably selected in specifying round Family is allocated the resource of multiplayer and starts multiplayer, and the stand-by period for being effectively reduced user to be competed improves While matching efficiency, the fairness of multiplayer is further ensure that, and then ensure that the match experience of every user.
Below, will in conjunction with specific embodiments, the method to the embodiment of the present application is further described.
Fig. 2 shows a kind of method for multiplayer resource allocation that the embodiment of the present application is provided under practical application scene An indicative flowchart.
Specifically, as shown in Fig. 2 in S210, in the match of multiplayer, in the match subregion for obtaining multiplayer User profile to be competed.The user profile to be competed can include the number of user to be competed, the mark of user to be competed, treat Number and the stand-by period of user to be competed etc. are taken turns in the match of user currently of competing.
In S220, according to user profile to be competed (the match wheel number of user i.e. to be competed currently), user to be competed is drawn Assign in first run set or next round set, first run collection is combined into the set for not carrying out match in match subregion, next round collection is combined into The set of 1-N rounds, N represents user's earlier rounds for playing and be the positive integer more than 1 in match subregion.
In S230, when the number wait the user that competes in first run set is not less than number needed for multiplayer, select many User to be competed in the specified set of number needed for people's game, distributes the resource of multiplayer and starts multiplayer.
The user to be competed of number needed for multiplayer in S230 ', random selection first run set, distribution multiplayer Resource simultaneously starts multiplayer.Meanwhile, remaining user to be competed is stayed in first run set.
In S240, when the number wait the user that competes in next round set is not less than number needed for multiplayer, select many User to be competed in the specified set of number needed for people's game, distributes the resource of multiplayer and starts multiplayer.
In S240 ', number specifies needed for selecting multiplayer according to the sequence of the earlier rounds of user to be competed User to be competed in set, distributes the resource of multiplayer and starts multiplayer.Meanwhile, remaining user to be competed is stayed In next round set.
Further, in order to further reduce stand-by period of user to be competed, as shown in figure 3, above-mentioned application embodiment In, user compete of number needed for selection multiplayer, distribution multiplayer resource and after starting multiplayer may be used also With including:
The score of step 303, acquisition user after M takes turns end of match, M is the positive integer more than or equal to 1.
In this step, score of the user after M takes turns end of match, can refer to according to game rule, user The cumulative integral obtained after each round end of match.
Step 304, the mapping relations according to the M of training in advance wheels match score and ranking, predict the ranking of user.
The M wheels match score and the mapping relations of ranking of the training in advance, refer to be obtained according to the original big data of system The ranking and the corresponding relation of score gone out, i.e. score line.Wherein, original big data is root after being taken part in game according to historic user Obtained according to the score of acquisition, ranking and promotion number.
Supplement is needed exist for, the ranking of the user of prediction carries out 10% floating on the basis of its current ranking so that To simulate the influence that the result achievement of other players during real racetrack is brought, so that closer to the result of real racetrack.
The ranking of step 305, the promotion number according to M wheel match settings and user determines whether user is promoted to.
In this step, system presets the promotion number of every wheel match, is set by the ranking and system according to user Fixed promotion number, chooses the ranked users of the number from high in the end, if the ranking of the user is fallen into the number of selection, should User is promoted;If the ranking of the user falls outside selected number, the user eliminates.
Need exist for supplement, system can pre-set the multiplayer match always take turns number, often wheel promotion number, Number that often mapping relations and multiplayer of wheel match score and ranking start etc..In order to realize different operation purposes, no With the demand of match scale, the above that system is pre-set can be adjusted., can be in many people during adjustment Prompt message is shown before competition game, to notify user.
The application is carried out by the way that user is participated in into the score obtained after each round end of match with the big data that system is stored Compare, to obtain the conclusion whether user is promoted to.More in the prior art, waited without user after other users end of match, The conclusion whether being promoted to could be obtained according to the achievement of other users, the promotion judgement time is significantly shortened, effectively subtracts The stand-by period of user is lacked, and then has improved matching efficiency, it is ensured that the match experience of every user.
Below, will in conjunction with specific embodiments, the method to the embodiment of the present application is further described.
Fig. 4 shows a kind of method for multiplayer resource allocation that the embodiment of the present application is provided under practical application scene An indicative flowchart.
Specifically, as shown in figure 4, in S410, after M wheel ends of match.If M wheels are this multiplayer ratio Total wheel number of match.Last wheel i.e., this time for match, then perform ranking calculated for rank of the S490 according to opponent in epicycle;If M wheels are not last wheels of total wheel number of this multiplayer match, i.e. non-racing, then perform S420.
In S420, score of the user after M takes turns end of match is obtained, M is the positive integer more than or equal to 1, and according to pre- The M wheels match score and the mapping relations of ranking first trained, predict the ranking of user.The ranking of the user of the prediction is worked as at it 10% is carried out on the basis of preceding ranking to float.
In S430, the ranking that compete the promotion number set and user are taken turns according to M determines whether user is promoted to.
In S440, when the ranking of the user is more than the promotion ranking of default, that is to say, that the ranking of the user falls Outside selected number, the user eliminates.
In S450, when the ranking of the user is not more than the promotion ranking of default, that is to say, that the ranking of the user falls In the number for entering selection, the user is promoted.
In S460, record user's ranking and score are detailed, so that S470 system operations personnel are according to user's ranking, operation mesh The mapping relations of match score and ranking are often taken turns in mark etc., amendment.
In S480, displaying is promoted or superseded result.
Below, will in conjunction with specific embodiments, the method to the embodiment of the present application is further described.
Fig. 5 shows a kind of method for multiplayer resource allocation that the embodiment of the present application is provided under practical application scene An indicative flowchart.
Specifically, as shown in figure 5, in S510, match starts, obtaining treating in the match subregion of multiplayer, match is used Family information, the number, the mark of user to be competed, user to be competed that the user profile to be competed can include user to be competed is worked as Preceding match wheel number and the stand-by period of user to be competed etc..
In S520, according to user profile to be competed (the match wheel number of user i.e. to be competed currently), user to be competed is drawn Assign in first run set or next round set, first run collection is combined into the set for not carrying out match in match subregion, next round collection is combined into The set of 1-N rounds, N represents user's earlier rounds for playing and be the positive integer more than 1 in match subregion.
In S530, when specifying the number wait the user that competes in set to be not less than number needed for multiplayer, select many User to be competed in the specified set of number needed for people's game, distributes the resource of multiplayer and starts multiplayer.
In S540, score of the user after M takes turns end of match is obtained, M is the positive integer more than or equal to 1.
In S550, the mapping relations of match score and ranking are taken turns according to the M of training in advance, the ranking of user is predicted.Together When, the ranking to the user of prediction is shown.
In S560, the ranking that compete the promotion number set and user are taken turns according to M determines whether user is promoted to.
In S570, however, it is determined that the user is promoted, result is promoted in displaying.Meanwhile, perform step S530;If it is determined that the user washes in a pan Eliminate, result is eliminated in displaying.Meanwhile, end of match.
The embodiment of the present application provides a kind of method that multiplayer prediction is promoted to, and this method comprises the following steps:
The score of step S1, acquisition user after M takes turns end of match, M is the positive integer more than or equal to 1.
In this step, score of the user after M takes turns end of match, can refer to according to game rule, user The cumulative integral obtained after each round end of match.
Step S2, the mapping relations according to the M of training in advance wheels match score and ranking, predict the ranking of user.
The M wheels match score and the mapping relations of ranking of the training in advance, refer to be obtained according to the original big data of system The ranking and the corresponding relation of score gone out, i.e. score line.Wherein, original big data is root after being taken part in game according to historic user Obtained according to the score of acquisition, ranking and promotion number.
Supplement is needed exist for, the ranking of the user of prediction carries out 10% floating on the basis of its current ranking so that To simulate the influence that the result achievement of other players during real racetrack is brought, so that closer to the result of real racetrack.
Step S3, the promotion number according to M wheel match settings and user ranking determine whether user is promoted to.
In this step, system presets the promotion number of every wheel match, is set by the ranking and system according to user Fixed promotion number, chooses the ranked users of the number from high in the end, if the ranking of the user is fallen into the number of selection, should User is promoted;If the ranking of the user falls outside selected number, the user eliminates.
Need exist for supplement, system can pre-set the multiplayer match always take turns number, often wheel promotion number, Number that often mapping relations and multiplayer of wheel match score and ranking start etc..In order to realize different operation purposes, no With the demand of match scale, the above that system is pre-set can be adjusted., can be in many people during adjustment Prompt message is shown before competition game, to notify user.
The application is carried out by the way that user is participated in into the score obtained after each round end of match with the big data that system is stored Compare, to obtain the conclusion whether user is promoted to.More in the prior art, waited without user after other users end of match, The conclusion whether being promoted to could be obtained according to the achievement of other users, the promotion judgement time is significantly shortened, effectively subtracts The stand-by period of user is lacked, and then has improved matching efficiency, it is ensured that the match experience of every user.
More than, the method that the multiplayer resource allocation of the embodiment of the present application is described in detail with reference to Fig. 1 and Fig. 3, below, With reference to Fig. 6, the device of the multiplayer resource allocation of the embodiment of the present application is described in detail.
Fig. 6 shows a kind of structural representation of the device for multiplayer resource allocation that the embodiment of the present application is provided, such as Shown in Fig. 6, the device of the multiplayer resource allocation is based on a kind of multiplayer resource point provided with the embodiment of the application one The same inventive concept of the method matched somebody with somebody, the device includes:
Data obtaining module 601, compares in the match of multiplayer, obtaining treating in the match subregion of multiplayer User profile is matched, the user profile to be competed includes the number of user to be competed;
Distribute module 602 is selected, for when the number wait the user that competes is not less than number needed for multiplayer, selecting The user to be competed of number needed for selecting multiplayer, distributes the resource of multiplayer and starts multiplayer;The multiplayer Required number is that can start the minimum number of multiplayer.
The user profile to be competed includes the stand-by period of user to be competed;
Selection distribute module 602 includes:
Preferably select allocation unit, for when it is described wait compete user number be not less than number needed for multiplayer when, The user to be competed of number needed for the multiplayer of prioritizing selection stand-by period length, distributes multiplayer resource and starts many people's trips Play.
The user profile to be competed also includes the earlier rounds of user to be competed;
Described device also includes:
Division module, for the earlier rounds according to the user to be competed, the first run is divided into by the user to be competed In set or next round set, the first run collection is combined into the set for not carrying out match, and the next round collection is combined into the collection of 1-N rounds Close, N represents the earlier rounds that user plays and is the positive integer more than 1.
The selection distribute module 602 also includes:
First choice allocation unit, for the sequence of the earlier rounds according to the user to be competed, selects many people The user to be competed of number needed for game.
The selection distribute module 602 also includes:
Selection allocation unit is specified, for being not less than when the number for specifying the user to be competed in set needed for multiplayer During number, the user to be competed in the specified set of number needed for selection multiplayer distributes the resource of multiplayer simultaneously Start multiplayer.
The user profile to be competed also includes the earlier rounds of user to be competed;
The selection distribute module 602 also includes:
Second selection allocation unit, for being not less than when the number for specifying the user to be competed in round needed for multiplayer During number, the user to be competed in the specified round of number needed for selection multiplayer distributes the resource of multiplayer simultaneously Start multiplayer.
Described device also includes:
Score acquisition module 603, for obtaining score of the user after M takes turns end of match, M is more than or equal to 1 just Integer;
Prediction module 604, the mapping relations for taking turns match score and ranking according to the M of training in advance, prediction is described The ranking of user;
Determining module 605, the ranking for taking turns compete the promotion number set and user according to the M determines that user is It is no to be promoted.
User profile to be competed in match subregion of the application by obtaining multiplayer, can be obtained in match subregion User number to be competed.When the number for the user that competes is not less than number needed for game, number treats needed for selection game Compete user, distributes game resource and starts game, and number needed for game is that can start the minimum number of game.More existing skill Art, the number without user to be competed meets match total number of persons and just starts multiplayer, can effectively reduce user to be competed Stand-by period.Simultaneously, it is to avoid respectively interdependency is stronger between user to be competed in the prior art, into multiplayer ratio To wait other users to be competed all to apply for that game participates in just applying after request behind playing area, cause when the user that competes occurs long Between the problem of wait.
Fig. 7 is the structural representation of the device of one embodiment multiplayer resource allocation of the application.It refer to Fig. 7, In hardware view, the device of the multiplayer resource allocation includes processor, alternatively also include internal bus, network interface, Memory.Wherein, memory may include internal memory, for example high-speed random access memory (Random-Access Memory, RAM), it is also possible to also including nonvolatile memory (non-volatile memory), for example, at least 1 magnetic disk storage etc.. Certainly, the device of the multiplayer resource allocation is also possible that the hardware required for other business.
Processor, network interface and memory can be connected with each other by internal bus, and the internal bus can be ISA (Industry Standard Architecture, industry standard architecture) bus, PCI (Peripheral Component Interconnect, Peripheral Component Interconnect standard) bus or EISA (Extended Industry Standard Architecture, EISA) bus etc..The bus can be divided into address bus, data/address bus, control always Line etc..For ease of representing, only represented in Fig. 7 with a four-headed arrow, it is not intended that only one bus or a type of Bus.
Memory, for depositing program.Specifically, program can include program code, and described program code includes calculating Machine operational order.Memory can include internal memory and nonvolatile memory, and provide instruction and data to processor.
Processor reads corresponding computer program into internal memory and then run from nonvolatile memory, in logical layer The batch processing device of application big data is formed on face.Processor, performs the program deposited of memory, and specifically for perform with Lower operation:
In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, it is described to wait to compare Match user profile includes the number of user to be competed;
When the number wait the user that competes is not less than number needed for multiplayer, number needed for selection multiplayer User to be competed, distributes the resource of multiplayer and starts multiplayer;Number needed for the multiplayer is more for that can start The minimum number of people's game.
The method that game resource assigned unit disclosed in the above-mentioned embodiment illustrated in fig. 1 such as the application is performed can apply to In processor, or realized by processor.Processor is probably a kind of IC chip, the disposal ability with signal. In implementation process, each step of the above method can pass through the integrated logic circuit of the hardware in processor or software form Instruction is completed.Above-mentioned processor can be general processor, including central processing unit (Central Processing Unit, CPU), network processing unit (Network Processor, NP) etc.;It can also be digital signal processor (Digital Signal Processor, DSP), it is application specific integrated circuit (Application Specific Integrated Circuit, ASIC), existing Field programmable gate array (Field-Programmable Gate Array, FPGA) or other PLDs, point Vertical door or transistor logic, discrete hardware components.It can realize or perform and be in the embodiment of the present application disclosed each Method, step and logic diagram.General processor can be microprocessor or the processor can also be any conventional place Manage device etc..The step of method with reference to disclosed in the embodiment of the present application, can be embodied directly in hardware decoding processor and perform Into, or with the hardware in decoding processor and software module combination perform completion.Software module can be located at random access memory, This area such as flash memory, read-only storage, programmable read only memory or electrically erasable programmable memory, register maturation In storage medium.The storage medium is located at memory, and processor reads the information in memory, and above-mentioned side is completed with reference to its hardware The step of method.
The method that the device of the multiplayer resource allocation can also carry out multiplayer resource allocation in Fig. 1, and realize many People's game resource assigned unit is in the function of embodiment illustrated in fig. 1, and the embodiment of the present application will not be repeated here.
The embodiment of the present application also proposed a kind of computer-readable recording medium, the computer-readable recording medium storage one Individual or multiple programs, one or more programs include instruction, and the instruction is held when the electronic equipment for being included multiple application programs During row, the method that the electronic equipment can be made to perform multiplayer resource allocation in embodiment illustrated in fig. 1, and specifically for holding OK:
In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, it is described to wait to compare Match user profile includes the number of user to be competed;
When the number wait the user that competes is not less than number needed for multiplayer, number needed for selection multiplayer User to be competed, distributes the resource of multiplayer and starts multiplayer;Number needed for the multiplayer is more for that can start The minimum number of people's game.
It should be understood by those skilled in the art that, embodiments herein can be provided as device, system or computer program Product.Therefore, the application can be using the reality in terms of complete hardware embodiment, complete software embodiment or combination software and hardware Apply the form of example.Moreover, the application can be used in one or more computers for wherein including computer usable program code The computer program production that usable storage medium is implemented on (including but is not limited to magnetic disk storage, CD-ROM, optical memory etc.) The form of product.
The application is with reference to the flow according to the device of the embodiment of the present application, equipment (system) and computer program product Figure and/or block diagram are described.It should be understood that can be by every first-class in computer program instructions implementation process figure and/or block diagram Journey and/or the flow in square frame and flow chart and/or block diagram and/or the combination of square frame.These computer programs can be provided The processor of all-purpose computer, special-purpose computer, Embedded Processor or other programmable data processing devices is instructed to produce A raw machine so that produced by the instruction of computer or the computing device of other programmable data processing devices for real The device for the function of being specified in present one flow of flow chart or one square frame of multiple flows and/or block diagram or multiple square frames.
These computer program instructions, which may be alternatively stored in, can guide computer or other programmable data processing devices with spy Determine in the computer-readable memory that mode works so that the instruction being stored in the computer-readable memory, which is produced, to be included referring to Make the manufacture of device, the command device realize in one flow of flow chart or multiple flows and/or one square frame of block diagram or The function of being specified in multiple square frames.
These computer program instructions can be also loaded into computer or other programmable data processing devices so that in meter Series of operation steps is performed on calculation machine or other programmable devices to produce computer implemented processing, thus in computer or The instruction performed on other programmable devices is provided for realizing in one flow of flow chart or multiple flows and/or block diagram one The step of function of being specified in individual square frame or multiple square frames.
In a typical configuration, computing device includes one or more processors (CPU), input/output interface, net Network interface and internal memory.
Internal memory potentially includes the volatile memory in computer-readable medium, random access memory (RAM) and/or The forms such as Nonvolatile memory, such as read-only storage (ROM) or flash memory (flash RAM).Internal memory is computer-readable medium Example.
Computer-readable medium includes permanent and non-permanent, removable and non-removable media can be by any device Or technology come realize information store.Information can be computer-readable instruction, data structure, the module of program or other data. The example of the storage medium of computer includes, but are not limited to phase transition internal memory (PRAM), static RAM (SRAM), moved State random access memory (DRAM), other kinds of random access memory (RAM), read-only storage (ROM), electric erasable Programmable read only memory (EEPROM), fast flash memory bank or other memory techniques, read-only optical disc read-only storage (CD-ROM), Digital versatile disc (DVD) or other optical storages, magnetic cassette tape, the storage of tape magnetic rigid disk or other magnetic storage apparatus Or any other non-transmission medium, the information that can be accessed by a computing device available for storage.Define, calculate according to herein Machine computer-readable recording medium does not include temporary computer readable media (transitory media), such as data-signal and carrier wave of modulation.
It should also be noted that, term " comprising ", "comprising" or its any other variant are intended to nonexcludability Comprising so that process, device, commodity or equipment including a series of key elements are not only including those key elements, but also wrap Include other key elements being not expressly set out, or also include for this process, device, commodity or equipment intrinsic want Element.In the absence of more restrictions, the key element limited by sentence "including a ...", it is not excluded that wanted including described Also there is other identical element in process, device, commodity or the equipment of element.
Embodiments herein is the foregoing is only, the application is not limited to.For those skilled in the art For, the application can have various modifications and variations.It is all any modifications made within spirit herein and principle, equivalent Replace, improve etc., it should be included within the scope of claims hereof.

Claims (16)

1. the distribution method of the match resource of a kind of multiplayer, it is characterised in that methods described includes:
In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, it is described to treat that match is used Family information includes the number of user to be competed;
When it is described wait compete user number be not less than number needed for multiplayer when, selection multiplayer needed for number wait compare User is matched, the resource of multiplayer is distributed and starts multiplayer;Number needed for the multiplayer is swum for that can start many people The minimum number of play.
2. according to the method described in claim 1, it is characterised in that the user profile to be competed also includes user's to be competed Stand-by period;
The user to be competed of number, specifically includes needed for selecting multiplayer:
When the number wait the user that competes is not less than number needed for multiplayer, many people trip of prioritizing selection stand-by period length The user to be competed of number needed for play, distributes the resource of multiplayer and starts multiplayer.
3. according to the method described in claim 1, it is characterised in that the user profile to be competed also includes user's to be competed Earlier rounds;
Before the user to be competed of number needed for selection multiplayer, methods described also includes:
According to the earlier rounds of the user to be competed, the user to be competed is divided into first run set or next round set, The first run collection is combined into the set for not carrying out match, and the next round collection is combined into the set of 1-N rounds, and N represents that user is carried out Earlier rounds of match and be positive integer more than 1.
4. method according to claim 3, it is characterised in that the user to be competed of number, tool needed for selection multiplayer Body includes:
According to the sequence of the earlier rounds of the user to be competed, the user to be competed of number needed for selection multiplayer.
5. the method according to claim 3 or 4, it is characterised in that the user to be competed of number needed for selection multiplayer, Specifically include:
When specifying the number wait the user that competes in set to be not less than number needed for multiplayer, people needed for selection multiplayer User to be competed in several specified set, distributes the resource of multiplayer and starts multiplayer.
6. according to the method described in claim 1, it is characterised in that the user profile to be competed also includes user's to be competed Earlier rounds;
The user to be competed of number, specifically includes needed for selecting multiplayer:
When specifying the number wait the user that competes in round to be not less than number needed for multiplayer, people needed for selection multiplayer User to be competed in several specified rounds, distributes the resource of multiplayer and starts multiplayer.
7. according to the method described in claim 1, it is characterised in that number treats that match is used needed for the selection multiplayer Family, after distributing multiplayer resource and starting multiplayer, in addition to:
Score of the user after M takes turns end of match is obtained, M is the positive integer more than or equal to 1;
The mapping relations of match score and ranking are taken turns according to the M of training in advance, the ranking of the user is predicted;
The promotion number of match setting is taken turns according to the M and the ranking of user determines whether user is promoted to.
8. a kind of device of multiplayer resource allocation, it is characterised in that described device includes:
Data obtaining module, the user to be competed in match subregion in the match of multiplayer, obtaining multiplayer Information, the user profile to be competed includes the number of user to be competed;
Distribute module is selected, for when the number wait the user that competes is not less than number needed for multiplayer, selecting many people The user to be competed of number needed for game, distributes the resource of multiplayer and starts multiplayer;People needed for the multiplayer Number is that can start the minimum number of multiplayer.
9. device according to claim 8, it is characterised in that the user profile to be competed comprising user to be competed etc. Treat the time;
Selection distribute module includes:
Preferably select allocation unit, for when it is described wait compete user number be not less than number needed for multiplayer when, preferentially The user to be competed of number needed for selecting the multiplayer of stand-by period length, distributes multiplayer resource and starts multiplayer.
10. device according to claim 8, it is characterised in that the user profile to be competed also includes user to be competed Earlier rounds;
Described device also includes:
Division module, for the earlier rounds according to the user to be competed, first run set is divided into by the user to be competed Or in next round set, the first run collection is combined into the set for not carrying out match, the next round collection is combined into the set of 1-N rounds, N Represent the earlier rounds that play of user and be the positive integer more than 1.
11. device according to claim 10, it is characterised in that the selection distribute module includes:
First choice allocation unit, for the sequence of the earlier rounds according to the user to be competed, selects multiplayer The user to be competed of required number.
12. the device according to claim 10 or 11, it is characterised in that the selection distribute module also includes:
Selection allocation unit is specified, for being not less than number needed for multiplayer when the number for specifying the user to be competed in set When, the user to be competed in the specified set of number needed for selection multiplayer distributes resource and the startup of multiplayer Multiplayer.
13. device according to claim 8, it is characterised in that the user profile to be competed also includes user to be competed Earlier rounds;
The selection distribute module also includes:
Second selection allocation unit, for being not less than number needed for multiplayer when the number for specifying the user to be competed in round When, selection multiplayer needed for number the specified round in user compete, distribution multiplayer resource and startup Multiplayer.
14. device according to claim 8, it is characterised in that described device also includes:
Score acquisition module, for obtaining score of the user after M takes turns end of match, M is the positive integer more than or equal to 1;
Prediction module, the mapping relations for taking turns match score and ranking according to the M of training in advance, predicts the row of the user Name;
Determining module, the ranking for taking turns compete the promotion number set and user according to the M determines whether user is promoted to.
15. a kind of device of multiplayer resource allocation, described device includes:
Processor;And
It is arranged to store the memory of computer executable instructions, the executable instruction makes the processor when executed Perform following operate:
In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, it is described to treat that match is used Family information includes the number of user to be competed;
When it is described wait compete user number be not less than number needed for multiplayer when, selection multiplayer needed for number wait compare User is matched, the resource of multiplayer is distributed and starts multiplayer;Number needed for the multiplayer is swum for that can start many people The minimum number of play.
16. a kind of computer-readable recording medium, the one or more programs of computer-readable recording medium storage, described one Individual or multiple programs are when the electronic equipment for being included multiple application programs is performed so that the electronic equipment performs following grasp Make:
In the match of multiplayer, the user profile to be competed in the match subregion of multiplayer is obtained, it is described to treat that match is used Family information includes the number of user to be competed;
When it is described wait compete user number be not less than number needed for multiplayer when, selection multiplayer needed for number wait compare User is matched, the resource of multiplayer is distributed and starts multiplayer;Number needed for the multiplayer is swum for that can start many people The minimum number of play.
CN201710384639.8A 2017-05-26 2017-05-26 Method and device for allocating multiplayer game resources Active CN107080946B (en)

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