CN107038050A - A kind of game configuration loading method based on virtual server - Google Patents

A kind of game configuration loading method based on virtual server Download PDF

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Publication number
CN107038050A
CN107038050A CN201710279063.9A CN201710279063A CN107038050A CN 107038050 A CN107038050 A CN 107038050A CN 201710279063 A CN201710279063 A CN 201710279063A CN 107038050 A CN107038050 A CN 107038050A
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loading
data
script
lua
server
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CN201710279063.9A
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CN107038050B (en
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张冰心
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Xuzhou SoftCloud Network Technology Co.,Ltd.
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Hefei Filling Mdt Infotech Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/61Installation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading

Abstract

The present invention discloses a kind of game configuration loading method based on virtual server, including start-up loading loads two process steps with script:Start-up loading step is as follows:Using virtual server establishing resource configuration loading management module, resource distribution loading management module is divided into:Allocation list management module and mapping module, order loading configuration list file and loading cartographic information file;Start allocation list loading flow, the grouped data manager corresponding to table species is respectively created;Mapping module is loaded, mapping module loading is divided into:Map grid information is loaded and the major class of map jump-point information two.Configuration file, Lua scripts of the invention by being generated during virtual server real-time loading game making, adjust the behavior of each functional module of virtual server, finally allow the behavior of module to reflect that game client shows result, realize convenience and security performance of the game configuration in loading procedure.

Description

A kind of game configuration loading method based on virtual server
Technical field
The invention belongs to development of games technical field, it is related to a kind of game configuration loading method based on virtual server.
Background technology
The server of ripe online game should include a whole set of application server on the market.Such as cloud gateway server is born Blame the anti-DDOS attack of load balancing, redundancy of network connection;Gateway server is responsible for procotol bag in game logic service Device, database server, central server, authentication server, supplement with money relay forwarding is carried out in server;Game logic server It is responsible for the playing method logic and various AI algorithms of game;Database server is responsible for game data and collected with achieving;Center service Device is responsible for socially relevant logic of playing;Authentication server is responsible for the checking of role's account number cipher;Supplement server with money and be responsible for game and fill Value.Each application server is had one's own work to do, but needs to cooperate the function of completing game server.These application servers Configuration, startup, renewal, close the operation and maintenance tools for being required for providing specialty, it is necessary to which the operation maintenance personnel of specialty is safeguarded.To sum up, If will be directly using the server of online game as virtual server, from security with being exactly infeasible from the point of view of cost angle 's.Their inadequate lightweights, secondly not safe enough first.
Virtual server is also referred to as VPS (Virtual Private Service, virtual private business) main frame, referred to as Fictitious host computer.For true main frame, virtual server refers to using special software and hardware technology a complete clothes Business device main frame is divided into several main frames.Real hard drive space is actually divided into several pieces, different user is then rented, often One divided main frame all has independent a domain name and IP address, but share the CPU of true main frame, RAM, operating system, should With software etc..
Virtual server is asked as a kind of game server of lightweight, all of trustship game client, and in real time Provide response.In order to preferably load game configuration, a kind of scheme is now provided.
The content of the invention
It is an object of the invention to provide a kind of game configuration loading method based on virtual server.
The purpose of the present invention can be achieved through the following technical solutions:
A kind of game configuration loading method based on virtual server, including start-up loading load two flows with script and walked Suddenly:
Start-up loading step is as follows:A, using virtual server establishing resource configuration loading management module, resource distribution adds Management module is carried to be divided into:Allocation list management module and mapping module, order loading configuration list file and loading cartographic information file;
B, startup allocation list loading flow, are respectively created the grouped data manager corresponding to table species;
C, grouped data manager load corresponding tables of data;
D, grouped data manager directly read xml document;
Xml data are mapped into lua environment by E, grouped data manager;
F, loading mapping module, mapping module loading are divided into:Map grid information is loaded and map jump-point information two is big Class;
G, map resource loading grid information;Map table acquisition of information cartographic information pair of the mapping module in allocation list The logic information answered, finds the logic document locations of correspondence map, and reads this fileinfo by map-related data such as The data such as length and width, stop point are read in and generate corresponding data structure;If the map configuration is copy in allocation list Masterplate, then it is extra to replicate a map datum, generate the copy using this map as masterplate as later server;
H, map resource loading jump-point information;Mapping module is by reading redirecting for jump tables acquisition of information whole game Point data, and according to redirecting in point data, the title of source map and purpose map finds corresponding source and target map respectively, and On map jump-point is generated on corresponding grid;
I, startup information loading are completed.
The virtual server resource is divided into 2 classes:1 class is allocation list resource, refers to that institute is in need and loads into server .xml files, 2 classes are map resource file, refer to all cartographic information files of playing.
The grouped data manager is loaded after corresponding tables of data, the loading flow for restarting corresponding table, first can By configuration path, corresponding configuration file .xml specific file path is found, and search in correspondence position according to file path Whether have corresponding .db file, this file is the data file that server is generated according to xml document if putting, available for quick loading Xml data, correspondence .db files are present and by the checking correct db files of file data, and server will be loaded directly into this file It is quick to read the efficiency that data have accelerated data loading.
The grouped data manager directly reads xml document;When the corresponding db files of xml are not present or by verifying db When data are incorrect, Classification Management module will directly read xml document, and xml document data are parsed by xml document parsing module And the correctness of analyze data, and data storage is entered in corresponding data structure so that other systems are read, completed reading Afterwards, corresponding .db files are generated in correspondence position again, so as to next quick reading.
Xml data are mapped into lua environment by the grouped data management module;Due to allocation list data, in server system System script layer is also possible to use, so each allocation list Classification Management module is after data are read, all can be by corresponding number In environment according to registration lua, to be supplied to script to use.
The script loading flow is comprised the following steps that:
A, server create Lua script management modules first, control and manage whole server by Lua management modules Function related Lua;
B, virtual server initialization Lua running environment, create Lua environment first, then by setting, if Put the operation catalogue of Lua environment;
C, virtual server have been loaded after Lua running environment, and whole script texts are loaded by calling load.lua Part, must be require ' filenames in load.lua files ' by way of by whole script file used in server Load into Lua environment, otherwise, other script files will be unable to being serviced device and be loaded;
Whole scripts is loaded into Lua environment and run by load files by d, virtual server, here can be by drawing The grammer to script is held up, data etc. are analyzed, checked, if it find that mistake, it will quoted mistake and terminate the continuation of script Perform, and recorded by log system;
E, virtual server have been loaded after whole script files, will trigger the initialization event of script system, can be by OnLoad functions under server bottom triggering script global context, this function must be defined in Lua global contexts, if not In the presence of then server can point out mistake, and terminate script and continue to run with, and script layer realizes all scripts by OnLoad functions The initialization operation of layer;
F, virtual server anti-initial operation;Because the script in game can be achieved on dynamic heavy duty, work as script layer , it is necessary to carry out anti-initialization operation to Lua environment before when being reloaded.Anti- initialization operation, passes through server Bottom calls the OnUnload functions under script global context to realize, this function must be defined in Lua global contexts, if It is not present, then server can point out mistake, and terminates script and continue to run with, script layer should improves anti-initialization operation, otherwise, pin This layer in the heavily loaded situation that would be possible to data entanglement occur;
G, script information loading are completed.
Beneficial effects of the present invention:Configuration of the invention by being generated during virtual server real-time loading game making File, Lua scripts, adjust the behavior of each functional module of virtual server, finally allow the behavior of module to reflect game client End shows result, realizes convenience and security performance of the game configuration in loading procedure.
Brief description of the drawings
For the ease of it will be appreciated by those skilled in the art that the present invention is further illustrated below in conjunction with the accompanying drawings.
Fig. 1 is start-up loading schematic flow sheet in the embodiment of the present invention;
Fig. 2 is script loading schematic flow sheet in the embodiment of the present invention.
Embodiment
The present invention is described in further detail with reference to specific embodiment.
A kind of game configuration loading method based on virtual server, the loading method includes start-up loading and loaded with script Two process steps, specifically;
As shown in figure 1, start-up loading flow is comprised the following steps that:
A, utilize virtual server establishing resource configuration loading management module;Virtual server resource is divided into 2 classes:1 class is Allocation list resource, refer to the .xml files in need loaded into server, 2 classes be map resource file, refer to game All cartographic information files;Therefore, resource distribution loading management module is divided into:Allocation list management module and mapping module, clothes The order of business device loading resource is that first loading configuration list file reloads cartographic information file, therefore, allocation list management module To first it be created;
B, virtual server will start allocation list loading flow after the establishment of allocation list management module;The configuration of server Table resource has a many detailed classification, such as item tables again, role tables, npc tables etc., and each different table configures the different numbers of a class According to it is therefore desirable to have a special management module goes to manage a class data.Allocation list management module is starting allocation list loading After flow, the grouped data manager corresponding to table species can be respectively created in a certain order, and with these classification numbers Corresponding allocation list is loaded according to management;
C, grouped data manager load corresponding tables of data;Grouped data manager, restarts the loading stream of corresponding table After journey, configuration path is first passed through, corresponding configuration file .xml specific file path is found, and according to file path Search whether correspondence position there are corresponding .db files, this file is the data file that server is generated according to xml document, can For quickly loading xml data, correspondence .db files are present and by the checking correct db files of file data, and server will be straight Connect load this file quickly read data accelerated data loading efficiency;
D, Classification Management module directly read xml document;When the corresponding db files of xml are not present or by verifying db data When incorrect, Classification Management module will directly read xml document, parse xml document data by xml document parsing module and divide The correctness of data is analysed, and data storage is entered so that other systems are read in corresponding data structure, after completion is read, Again corresponding .db files are generated in correspondence position, so as to next quick reading;
Xml data are mapped into lua environment by E, Classification Management module;Due to allocation list data, in server system script Layer is also possible to use, so each allocation list Classification Management module is after data are read, all can be by corresponding data register In lua environment, to be supplied to script to use;
F, mapping module loading;After allocation list loading is completed, system can start map resource load-on module, map money Source loading is divided into:Map grid information is loaded and the major class of map jump-point information two;
G, map resource loading grid information;Map table acquisition of information cartographic information pair of the mapping module in allocation list The logic information answered, finds the logic document locations of correspondence map, and reads this fileinfo by map-related data such as The data such as length and width, stop point are read in and generate corresponding data structure;If the map configuration is copy in allocation list Masterplate, then it is extra to replicate a map datum, generate the copy using this map as masterplate as later server;
H, map resource loading jump-point information;Mapping module is by reading redirecting for jump tables acquisition of information whole game Point data, and according to redirecting in point data, the title of source map and purpose map finds corresponding source and target map respectively, and On map jump-point is generated on corresponding grid;
I, startup information loading are completed.
As shown in Fig. 2 script loading flow is comprised the following steps that:
A, server create Lua script management modules first, control and manage whole server by Lua management modules Function related Lua;
B, virtual server initialization Lua running environment, create Lua environment first, then by setting, if Put the operation catalogue of Lua environment;
C, virtual server have been loaded after Lua running environment, and whole script texts are loaded by calling load.lua Part, must be require ' filenames in load.lua files ' by way of by whole script file used in server Load into Lua environment, otherwise, other script files will be unable to being serviced device and be loaded;
Whole scripts is loaded into Lua environment and run by load files by d, virtual server, here can be by drawing The grammer to script is held up, data etc. are analyzed, checked, if it find that mistake, it will quoted mistake and terminate the continuation of script Perform, and recorded by log system;
E, virtual server have been loaded after whole script files, will trigger the initialization event of script system, can be by OnLoad functions under server bottom triggering script global context, this function must be defined in Lua global contexts, if not In the presence of then server can point out mistake, and terminate script and continue to run with, and script layer realizes all scripts by OnLoad functions The initialization operation of layer;
F, virtual server anti-initial operation;Because the script in game can be achieved on dynamic heavy duty, work as script layer , it is necessary to carry out anti-initialization operation to Lua environment before when being reloaded.Anti- initialization operation, passes through server Bottom calls the OnUnload functions under script global context to realize, this function must be defined in Lua global contexts, if It is not present, then server can point out mistake, and terminates script and continue to run with, script layer should improves anti-initialization operation, otherwise, pin This layer in the heavily loaded situation that would be possible to data entanglement occur;
G, script information loading are completed.
Above content is only citing made for the present invention and explanation, and affiliated those skilled in the art are to being retouched The specific embodiment stated is made various modifications or supplement or substituted using similar mode, without departing from invention or super More scope defined in the claims, all should belong to protection scope of the present invention.

Claims (6)

1. a kind of game configuration loading method based on virtual server, it is characterised in that loaded including start-up loading and script Two process steps:
Start-up loading step is as follows:A, utilize virtual server establishing resource configuration loading management module, resource distribution loading pipe Reason module is divided into:Allocation list management module and mapping module, order loading configuration list file and loading cartographic information file;
B, startup allocation list loading flow, are respectively created the grouped data manager corresponding to table species;
C, grouped data manager load corresponding tables of data;
D, grouped data manager directly read xml document;
Xml data are mapped into lua environment by E, grouped data manager;
F, loading mapping module, mapping module loading are divided into:Map grid information is loaded and the major class of map jump-point information two;
G, map resource loading grid information;Map table acquisition of information cartographic information of the mapping module in allocation list is corresponding Logic information, finds the logic document locations of correspondence map, and read this fileinfo by map-related data it is such as long, The data such as width, stop point are read in and generate corresponding data structure;If the map configuration is the mould of copy in allocation list Version, then it is extra to replicate a map datum, generate the copy using this map as masterplate as later server;
H, map resource loading jump-point information;Mapping module by read jump tables acquisition of information all game redirect points According to, and according to redirecting in point data, the title of source map and purpose map finds corresponding source and target map respectively, and on ground On figure jump-point is generated on corresponding grid;
I, startup information loading are completed.
2. a kind of game configuration loading method based on virtual server according to claim 1, it is characterised in that described Virtual server resource is divided into 2 classes:1 class be allocation list resource, refer to the .xml files in need loaded into server, 2 Class is map resource file, refers to all cartographic information files of playing.
3. a kind of game configuration loading method based on virtual server according to claim 1, it is characterised in that described Grouped data manager is loaded after corresponding tables of data, the loading flow for restarting corresponding table, first passes through configuration path, Corresponding configuration file .xml specific file path is found, and whether is had accordingly in correspondence position according to file path lookup .db files, this file is the data file that is generated according to xml document of server, available for quick loading xml data, correspondence .db file is present and by the checking correct db files of file data, and server will be loaded directly into this file and quickly read data The efficiency of data loading is accelerated.
4. a kind of game configuration loading method based on virtual server according to claim 1, it is characterised in that described Grouped data manager directly reads xml document;When the corresponding db files of xml are not present or by verifying that db data are incorrect When, Classification Management module will directly read xml document, and xml document data and analyze data are parsed by xml document parsing module Correctness, and by data storage enter in corresponding data structure so as to other systems read, read complete after, exist again Correspondence position generates corresponding .db files, so as to next quick reading.
5. a kind of game configuration loading method based on virtual server according to claim 1, it is characterised in that described Xml data are mapped into lua environment by grouped data management module;Due to allocation list data, also have in server system script layer It may use, so each allocation list Classification Management module is after data are read, all can be by corresponding data register lua ring In border, to be supplied to script to use.
6. a kind of game configuration loading method based on virtual server according to claim 1, it is characterised in that described Script loading flow is comprised the following steps that:
A, server create Lua script management modules first, control and manage whole server Lua phases by Lua management modules The function of pass;
B, virtual server initialization Lua running environment, create Lua environment, then by setting, set first The operation catalogue of Lua environment;
C, virtual server have been loaded after Lua running environment, and whole script files are loaded by calling load.lua, Must be require ' filenames in load.lua files ' by way of by whole script file used in server load into Lua environment, otherwise, other script files will be unable to being serviced device and loaded;
Whole scripts is loaded into Lua environment and run by load files by d, virtual server, can pass through engine pair here The grammer of script, data etc. are analyzed, and are checked, if it find that mistake, it will quoted mistake and terminated continuing executing with for script, And recorded by log system;
E, virtual server have been loaded after whole script files, will trigger the initialization event of script system, can be by servicing OnLoad functions under device bottom triggering script global context, this function must be defined in Lua global contexts, if do not deposited Then server can point out mistake, and terminate script and continue to run with, and script layer realizes all script layers by OnLoad functions Initialization operation;
F, virtual server anti-initial operation;Because the script in game can be achieved on dynamic heavy duty, when script layer is weighed , it is necessary to carry out anti-initialization operation to Lua environment before when new loading.Anti- initialization operation, passes through server bottom The OnUnload functions under script global context are called to realize, this function must be defined in Lua global contexts, if do not deposited Then server can point out mistake, and terminate script and continue to run with, and script layer should improve anti-initialization operation, otherwise, script layer The situation that would be possible to data entanglement occur in heavy duty;
G, script information loading are completed.
CN201710279063.9A 2017-04-25 2017-04-25 Game configuration loading method based on virtual server Active CN107038050B (en)

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CN107803030A (en) * 2017-11-30 2018-03-16 腾讯科技(成都)有限公司 The method for refreshing and device at resource strong point on virtual map
CN109248440A (en) * 2018-07-20 2019-01-22 苏州玩友时代科技股份有限公司 A kind of method and system for realizing the real-time dynamically load configuration of game
CN109542450A (en) * 2018-11-08 2019-03-29 国网河南省电力公司电力科学研究院 Transformer station process layer intelligent assembly implementation method and device
CN111752697A (en) * 2020-07-29 2020-10-09 腾讯科技(深圳)有限公司 Application program running method, device, equipment and readable storage medium

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CN104899040A (en) * 2015-06-12 2015-09-09 安徽游艺道网络科技有限公司 Game background program generation system and method
CN104991763A (en) * 2015-06-04 2015-10-21 珠海金山网络游戏科技有限公司 Universal game interface behavior control system

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CN104383684A (en) * 2014-11-21 2015-03-04 珠海金山网络游戏科技有限公司 Universal game state control system and method
CN104991763A (en) * 2015-06-04 2015-10-21 珠海金山网络游戏科技有限公司 Universal game interface behavior control system
CN104899040A (en) * 2015-06-12 2015-09-09 安徽游艺道网络科技有限公司 Game background program generation system and method

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107803030A (en) * 2017-11-30 2018-03-16 腾讯科技(成都)有限公司 The method for refreshing and device at resource strong point on virtual map
CN107803030B (en) * 2017-11-30 2020-12-25 腾讯科技(成都)有限公司 Refreshing method and device for resource site on virtual map
CN109248440A (en) * 2018-07-20 2019-01-22 苏州玩友时代科技股份有限公司 A kind of method and system for realizing the real-time dynamically load configuration of game
CN109542450A (en) * 2018-11-08 2019-03-29 国网河南省电力公司电力科学研究院 Transformer station process layer intelligent assembly implementation method and device
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