CN106909584B - Game information pushing method and device based on mobile terminal - Google Patents

Game information pushing method and device based on mobile terminal Download PDF

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Publication number
CN106909584B
CN106909584B CN201510982717.5A CN201510982717A CN106909584B CN 106909584 B CN106909584 B CN 106909584B CN 201510982717 A CN201510982717 A CN 201510982717A CN 106909584 B CN106909584 B CN 106909584B
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China
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user
game application
application program
game
mobile terminal
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CN106909584A (en
Inventor
李汉华
赵剑锋
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Beijing Qihoo Technology Co Ltd
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Beijing Qihoo Technology Co Ltd
Qizhi Software Beijing Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • G06F16/9535Search customisation based on user profiles and personalisation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons

Abstract

The embodiment of the application provides a game information pushing method based on a mobile terminal, which comprises the following steps: acquiring a game application program object installed in a mobile terminal of a user; extracting personalized behavior data of a user; screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in a mobile terminal of the user; acquiring a friend of an address list of a user; and pushing the first target game application program object to the address book friend. According to the method and the device, the games which are in accordance with the personalized behavior data of the user are screened from the games installed in the mobile terminal of the user, and the games are pushed to friends of the user, so that favorite games can be obtained among friends, and the time for the user to search the games is shortened.

Description

Game information pushing method and device based on mobile terminal
Technical Field
The present application relates to the field of data processing technologies, and in particular, to a game information pushing method based on a mobile terminal and a game information pushing device based on a mobile terminal.
Background
With the development of mobile terminal technology and game technology, mobile terminal games have gradually become an important post for the gaming industry. Currently, users want to find new games, generally through active search in a game platform or recommendation by other friends.
Because the user prefers to play the game with other friends when playing the game, the user is more inclined to acquire the games recommended by other friends than the way of actively searching in the game platform.
However, in the friend recommendation mode, based on the game communication between the user and the friend, if the communication between the user and the friend is less, the game played by other users cannot be known.
Disclosure of Invention
In view of the above problems, the embodiments of the present application are proposed to provide a mobile terminal-based game information pushing method and a corresponding mobile terminal-based game information pushing apparatus that overcome or at least partially solve the above problems.
In order to solve the above problem, an embodiment of the present application discloses a game information pushing method based on a mobile terminal, including:
acquiring a game application program object installed in a mobile terminal of a user;
extracting personalized behavior data of a user;
screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in a mobile terminal of the user;
acquiring a friend of an address list of a user;
and pushing the first target game application program object to the address book friend.
Preferably, the method further comprises the following steps:
obtaining a game application program object installed by the address book friend;
screening out a second target game application program object which is in accordance with the personalized behavior data of the user from the game application program objects installed by the friends in the address book;
pushing the second target game application object to a user.
Preferably, the method further comprises the following steps:
acquiring other users provided with the first target game application program object;
extracting other game application objects installed by the other users;
and pushing the other game application program objects to the current user.
Preferably, the personalized behavior data of the user comprises game types preferred by the user; the step of extracting the personalized behavior data of the user comprises the following steps:
counting the use frequency or use duration of the installed game application program object;
and determining the game type preferred by the user through the use frequency or the use time length.
Preferably, the personalized behavior data of the user comprises game types preferred by the user; the step of extracting the personalized behavior data of the user comprises the following steps:
classifying the installed game application program object according to a preset classification category;
counting the number of game application programs contained in the classification category;
and determining the game type preferred by the user according to the number of the game application programs contained in the classification category.
Preferably, the first target game application object that is screened from the game application objects installed in the mobile terminal of the user and meets the personalized behavior data of the user is:
and screening out a first target game application program object which is matched with the game type preferred by the user from the game application program objects installed in the mobile terminal of the user.
Preferably, the step of screening out the second target game application object which is in accordance with the personalized behavior data of the user from the game application objects installed by the address book friends comprises:
and screening out a second target game application program object which is matched with the game type preferred by the user from the game application program objects installed by the friends in the address book.
Preferably, an auxiliary plug-in for matching with a specific game application program is installed in the mobile terminal; the method also comprises
Pushing an entry of an auxiliary plug-in adapted to the specific game application when a user triggers a launcher of the specific game application.
Meanwhile, the embodiment of the application also discloses a game information pushing device based on the mobile terminal, which comprises:
the first game acquisition module is used for acquiring a game application program object installed in a mobile terminal of a user;
the behavior extraction module is used for extracting personalized behavior data of the user;
the first target game screening module is used for screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in the mobile terminal of the user;
the friend acquisition module is used for acquiring the address list friends of the user;
and the first pushing module is used for pushing the first target game application program object to the address book friend.
Preferably, the method further comprises the following steps:
the second game acquisition module is used for acquiring a game application program object installed by the address book friend;
the second target game screening module is used for screening out second target game application program objects which are installed in the friends of the address list and accord with the personalized behavior data of the user;
and the second pushing module is used for pushing the second target game application program object to the user.
Preferably, the method further comprises the following steps:
the other user acquisition module is used for acquiring other users provided with the first target game application program object;
the game extraction module is used for extracting other game application program objects installed by other users;
and the third pushing module is used for pushing the other game application program objects to the current user.
Preferably, the personalized behavior data of the user comprises game types preferred by the user; the behavior extraction module further comprises:
the first statistic submodule is used for counting the use frequency or the use duration of the installed game application program object;
and the first determining submodule is used for determining the game type preferred by the user through the use frequency or the use time length.
Preferably, the personalized behavior data of the user comprises game types preferred by the user; the behavior extraction module further comprises:
the classification submodule is used for classifying the installed game application program objects according to preset classification categories;
the second counting submodule is used for counting the number of game application programs contained in the classification category;
and the second determining submodule is used for determining the game type preferred by the user according to the number of the game application programs contained in the classification category.
Preferably, the first target game screening module further comprises:
the first adaptation submodule is used for screening out a first target game application program object which is adapted to the game type preferred by the user from game application program objects installed in the mobile terminal of the user.
Preferably, the second target game screening module further comprises:
and the second adaptation submodule is used for screening out a second target game application program object which is adapted to the game type preferred by the user from the game application program objects installed by the friends in the address list.
Preferably, an auxiliary plug-in for matching with a specific game application program is installed in the mobile terminal; the device also comprises
And the plug-in pushing module is used for pushing the entry of the auxiliary plug-in adaptive to the specific game application program when the user triggers the starter of the specific game application program.
The embodiment of the application has the following advantages:
according to the method and the device, the games which are in accordance with the personalized behavior data of the user are screened from the games installed in the mobile terminal of the user, and the games are pushed to friends of the user, so that favorite games can be obtained among friends, and the time for the user to search the games is shortened.
Drawings
Fig. 1 is a flowchart of steps of an embodiment 1 of a game information pushing method based on a mobile terminal according to the present application;
FIG. 2 is a flowchart of steps of embodiment 2 of a method for pushing game information based on a mobile terminal according to the present application;
FIG. 3 is a flowchart illustrating steps of embodiment 3 of a method for pushing game information based on a mobile terminal according to the present application;
fig. 4 is a block diagram of a mobile terminal based game information pushing device in embodiment 1 of the present application;
fig. 5 is a block diagram of a mobile terminal based game information pushing device in embodiment 2 of the present application;
fig. 6 is a block diagram of a game information pushing apparatus 3 based on a mobile terminal according to an embodiment of the present application.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, the present application is described in further detail with reference to the accompanying drawings and the detailed description.
One of the core ideas of the embodiment of the application is that the embodiment of the application screens games which are in accordance with the personalized behavior data of the user from the games installed in the mobile terminal of the user, and pushes the games to friends of the user.
Referring to fig. 1, a flowchart illustrating steps of embodiment 1 of a game information pushing method based on a mobile terminal according to the present application is shown, which may specifically include the following steps:
step 101, obtaining a game application program object installed in a mobile terminal of a user;
the game application object installed in the mobile terminal may be downloaded from different application platforms, and the text attribute of the category progression of the game application is set regardless of which application platform the game application object is downloaded.
Step 102, extracting personalized behavior data of a user;
the personalized behavior data of the user may be category analysis data of the game application installed in the mobile terminal, or may be data collected on usage habits of the game application of the user.
103, screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in the mobile terminal of the user;
one or more target game application objects which conform to the user's personalized behavior data are selected from the user's mobile terminal.
Step 104, acquiring a friend of an address list of a user;
acquiring one or more friends selected by a user in an address book of a mobile terminal;
step 105, pushing the first target game application object to the address book friend.
And screening out a target application program which accords with the user personalized data from all application programs installed by the user, and sending the target application program to one or more contact list friends of the user.
According to the method and the device, the games which are in accordance with the personalized behavior data of the user are screened from the games installed in the mobile terminal of the user, and the games are pushed to friends of the user, so that favorite games can be obtained among friends, and the time for the user to search the games is shortened.
Referring to fig. 2, a flowchart illustrating steps of embodiment 2 of a game information pushing method based on a mobile terminal according to the present application is shown, and specifically, the method may include the following steps:
step 201, obtaining a game application program object installed in a mobile terminal of a user;
step 202, extracting personalized behavior data of a user;
in a preferred example of the embodiment of the present application, the personalized behavior data of the user includes a game type preferred by the user;
the step 202 may specifically include the following sub-steps:
a substep S11 of counting the frequency or duration of use of the installed game application object;
and a substep S12 of determining a game type preferred by the user through the use frequency or the use time period.
With the rapid development of mobile terminal game technology, more and more mobile terminal game applications are available, and at present, the main categories of the mobile terminal game applications include: action, leisure, shooting, chess and card, sports, etc.
When the usage frequency or the usage time of a certain application program used by the user is counted to be the maximum, the user can be considered to prefer the category of the application program. For example, the game application that determines the user's favorite board category is the longest in use for a certain board game.
In another preferred example of the embodiment of the present application, the personalized behavior data of the user includes a game type preferred by the user;
the step 202 may specifically include the following sub-steps:
a substep S21 of classifying the installed game application objects according to a preset classification category;
the classification categories may include: action, leisure, shooting, chess and card, sports, etc.
Substep S22, counting the number of game applications included in the classification category;
and a substep S23 of determining a game type preferred by the user by the number of game applications included in the classification category.
For example, counting the most applications of the action class installed in the mobile terminal of the user, the game applications of the action class preferred by the user are determined.
Step 203, screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in the mobile terminal of the user;
as a preferred example of the embodiment of the present application, the step 203 may specifically include the following sub-steps:
and a substep S31 of selecting a first target game application object adapted to the game type preferred by the user from the game application objects installed in the user' S mobile terminal.
For example, when it is determined that the game type preferred by the user is an action game, games of action classes are screened from all game applications.
Step 204, acquiring a friend of an address list of a user;
step 205, pushing the first target game application program object to the address book friend;
as a preferred example of the embodiment of the present application, the method further includes:
step 206, obtaining a game application program object installed by the address book friend;
and acquiring game application programs installed on the mobile terminals of one or more friends in the address book of the mobile terminal.
Step 207, screening out a second target game application program object which is in accordance with the personalized behavior data of the user from the game application program objects installed by the friends in the address book;
as a preferred example of the embodiment of the present application, the step 207 may include the following sub-steps:
and a substep S41, selecting a second target game application object matched with the game type preferred by the user from the game application objects installed by the address book friends.
And screening target game application programs which accord with the favorite categories of the current users from the game application programs installed in the mobile terminals of the friends in the address book of the current users.
Step 208, pushing the second target game application object to the user.
Push the target gaming application from the buddy to the current user,
referring to fig. 3, a flowchart illustrating steps of embodiment 3 of a game information pushing method based on a mobile terminal according to the present application is shown, which may specifically include the following steps:
step 301, obtaining a game application program object installed in a mobile terminal of a user;
step 302, extracting personalized behavior data of a user;
in a preferred example of the embodiment of the present application, the personalized behavior data of the user includes a game type preferred by the user;
the step 302 may specifically include the following sub-steps:
a substep S51 of counting the frequency or duration of use of the installed game application object;
and a substep S52 of determining a game type preferred by the user through the use frequency or the use time period.
In another preferred example of the embodiment of the present application, the personalized behavior data of the user includes a game type preferred by the user;
the step 302 may specifically include the following sub-steps:
a substep S61 of classifying the installed game application objects according to a preset classification category;
substep S62, counting the number of game applications included in the classification category;
and a substep S63 of determining a game type preferred by the user by the number of game applications included in the classification category.
Step 303, screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in the mobile terminal of the user;
as a preferred example of the embodiment of the present application, the step 203 may specifically include the following sub-steps:
and a substep S71 of selecting a first target game application object adapted to the game type preferred by the user from the game application objects installed in the user' S mobile terminal.
Step 304, acquiring a friend of an address list of a user;
step 305, pushing the first target game application program object to the address book friend;
step 306, obtaining a game application program object installed by the address book friend;
step 307, screening out a second target game application program object which is in accordance with the personalized behavior data of the user from the game application program objects installed by the friends in the address book;
as a preferred example of the embodiment of the present application, the step 307 may include the following sub-steps:
and a substep S81, selecting a second target game application object matched with the game type preferred by the user from the game application objects installed by the address book friends.
Step 308, pushing the second target game application object to the user.
Push the target gaming application from the buddy to the current user,
as a preferred example of the embodiment of the present application, the method further includes:
step 309, acquiring other users installed with the first target game application program object;
besides the game application installed by the friends in the user address list, the game application installed by other users can be obtained based on the game.
Other users who have the first target game application object installed may be considered users who have the same preferences as the current user.
Specifically, other users who have the same game application installed to meet the current user preference can be acquired through the game platform.
Step 310, extracting other game application program objects installed by other users;
one or more game applications in the mobile terminals of the other users are extracted.
Step 311, pushing the other game application program objects to the current user.
And pushing one or more game application programs in the mobile terminals of the other users to the current user.
As a preferred example of the present application, an auxiliary plug-in for matching with a specific game application is installed in the mobile terminal; the method may further comprise the steps of:
pushing an entry of an auxiliary plug-in adapted to the specific game application when a user triggers a launcher of the specific game application.
The launcher is specifically an entry opened by an application in the mobile terminal, for example, an icon on an interface of the mobile terminal. When the user clicks on the icon of the game application, the auxiliary plug-in that the application matches pops up.
After the user clicks the plug-in, the game application program and the auxiliary plug-in can be directly started, or the auxiliary plug-in is started first, and then the user starts the game application program in the plug-in.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the embodiments are not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the embodiments. Further, those skilled in the art will also appreciate that the embodiments described in the specification are presently preferred and that no particular act is required of the embodiments of the application.
Referring to fig. 4, a block diagram of a game information pushing apparatus embodiment 1 based on a mobile terminal according to the present application is shown, which may specifically include the following modules:
a first game acquisition module 41, configured to acquire a game application object installed in a mobile terminal of a user;
a behavior extraction module 42, configured to extract personalized behavior data of the user;
a first target game screening module 43, configured to screen a first target game application object that meets the personalized behavior data of the user from game application objects installed in the mobile terminal of the user;
a friend obtaining module 44, configured to obtain a friend in an address list of a user;
a first pushing module 45, configured to push the first target game application object to the address book friend.
Referring to fig. 5, a block diagram of a game information pushing apparatus embodiment 2 based on a mobile terminal according to the present application is shown, which may specifically include the following modules:
a first game obtaining module 51, configured to obtain a game application object installed in a mobile terminal of a user;
a behavior extraction module 52, configured to extract personalized behavior data of the user;
in a preferred example of the embodiment of the present application, the personalized behavior data of the user includes a game type preferred by the user;
the behavior extraction module 52 may specifically include the following sub-modules:
the first statistic submodule is used for counting the use frequency or the use duration of the installed game application program object;
and the first determining submodule is used for determining the game type preferred by the user through the use frequency or the use time length.
In another preferred example of the embodiment of the present application, the personalized behavior data of the user includes a game type preferred by the user;
the behavior extraction module 52 may specifically include the following sub-modules:
the classification submodule is used for classifying the installed game application program objects according to preset classification categories;
the second counting submodule is used for counting the number of game application programs contained in the classification category;
and the second determining submodule is used for determining the game type preferred by the user according to the number of the game application programs contained in the classification category.
A first target game screening module 53, configured to screen a first target game application object that meets the personalized behavior data of the user from game application objects installed in the mobile terminal of the user;
as a preferred example of the embodiment of the present application, the first target game screening module 43 may specifically include the following sub-modules:
the first adaptation submodule is used for screening out a first target game application program object which is adapted to the game type preferred by the user from game application program objects installed in the mobile terminal of the user.
A friend obtaining module 54, configured to obtain a friend in an address list of a user;
a first pushing module 55, configured to push the first target game application object to the address book friend.
As a preferred example of the embodiment of the present application, the apparatus may further include the following modules:
a second game obtaining module 56, configured to obtain a game application object installed by the address book friend;
a second target game screening module 57, configured to screen a second target game application object that meets the personalized behavior data of the user from the game application objects installed in the contacts and friends in the address book;
as a preferred example of the embodiment of the present application, the second target game screening module 47 may include the following sub-modules:
and the second adaptation submodule is used for screening out a second target game application program object which is adapted to the game type preferred by the user from the game application program objects installed by the friends in the address list.
A second push module 58 for pushing the second target game application object to the user.
Referring to fig. 6, a block diagram of a game information pushing apparatus embodiment 3 based on a mobile terminal according to the present application is shown, which may specifically include the following modules:
a first game obtaining module 61, configured to obtain a game application object installed in a mobile terminal of a user;
a behavior extraction module 62, configured to extract personalized behavior data of the user;
in a preferred example of the embodiment of the present application, the personalized behavior data of the user includes a game type preferred by the user;
the behavior extraction module 62 may specifically include the following sub-modules:
the first statistic submodule is used for counting the use frequency or the use duration of the installed game application program object;
and the first determining submodule is used for determining the game type preferred by the user through the use frequency or the use time length.
In another preferred example of the embodiment of the present application, the personalized behavior data of the user includes a game type preferred by the user;
the behavior extraction module 62 may specifically include the following sub-modules:
the classification submodule is used for classifying the installed game application program objects according to preset classification categories;
the second counting submodule is used for counting the number of game application programs contained in the classification category;
and the second determining submodule is used for determining the game type preferred by the user according to the number of the game application programs contained in the classification category.
A first target game screening module 63, configured to screen a first target game application object that meets the personalized behavior data of the user from game application objects installed in the mobile terminal of the user;
as a preferred example of the embodiment of the present application, the first target game screening module 43 may specifically include the following sub-modules:
the first adaptation submodule is used for screening out a first target game application program object which is adapted to the game type preferred by the user from game application program objects installed in the mobile terminal of the user.
A friend obtaining module 64, configured to obtain a friend in an address list of a user;
a first pushing module 65, configured to push the first target game application object to the address book friend.
As a preferred example of the embodiment of the present application, the apparatus may further include the following modules:
a second game obtaining module 66, configured to obtain a game application object installed by the address book friend;
a second target game screening module 67, configured to screen a second target game application object that meets the personalized behavior data of the user from the game application objects installed by the contacts and friends in the address book;
as a preferred example of the embodiment of the present application, the second target game screening module 47 may include the following sub-modules:
and the second adaptation submodule is used for screening out a second target game application program object which is adapted to the game type preferred by the user from the game application program objects installed by the friends in the address list.
A second push module 68 for pushing the second target game application object to the user.
As a preferred example of the embodiment of the present application, the apparatus may further include:
an other users acquiring module 69 for acquiring other users who install the first target game application object;
a game extraction module 70 for extracting other game application objects installed by the other users;
a third pushing module 71, configured to push the other game application object to the current user.
As a preferred example of the embodiment of the present application, an auxiliary plug-in for matching with a specific game application is installed in the mobile terminal; the device also comprises
And the plug-in pushing module is used for pushing the entry of the auxiliary plug-in adaptive to the specific game application program when the user triggers the starter of the specific game application program.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one of skill in the art, embodiments of the present application may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present application are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present application have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the true scope of the embodiments of the application.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The detailed description is given above to a game information pushing method based on a mobile terminal and a game information pushing device based on a mobile terminal, and a specific example is applied in the description to explain the principle and the implementation of the present application, and the description of the above embodiment is only used to help understanding the method and the core idea of the present application; meanwhile, for a person skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.
The embodiment of the application discloses A1, a game information pushing method based on a mobile terminal, which comprises the following steps:
acquiring a game application program object installed in a mobile terminal of a user;
extracting personalized behavior data of a user;
screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in a mobile terminal of the user;
acquiring a friend of an address list of a user;
and pushing the first target game application program object to the address book friend.
A2, the method of a1, further comprising:
obtaining a game application program object installed by the address book friend;
screening out a second target game application program object which is in accordance with the personalized behavior data of the user from the game application program objects installed by the friends in the address book;
pushing the second target game application object to a user.
A3, the method of a2, further comprising:
acquiring other users provided with the first target game application program object;
extracting other game application objects installed by the other users;
and pushing the other game application program objects to the current user.
A4, the method of A3, the user's personalized behavior data including a game type preferred by the user; the step of extracting the personalized behavior data of the user comprises the following steps:
counting the use frequency or use duration of the installed game application program object;
and determining the game type preferred by the user through the use frequency or the use time length.
A5, the method of A3, the user's personalized behavior data including a game type preferred by the user; the step of extracting the personalized behavior data of the user comprises the following steps:
classifying the installed game application program object according to a preset classification category;
counting the number of game application programs contained in the classification category;
and determining the game type preferred by the user according to the number of the game application programs contained in the classification category.
A6, the method as in A4 or A5, wherein the first target game application objects which are screened from the game application objects installed in the user's mobile terminal and meet the user's personalized behavior data are:
and screening out a first target game application program object which is matched with the game type preferred by the user from the game application program objects installed in the mobile terminal of the user.
A7, the method of A4 or A5, wherein the step of selecting a second target game application object that matches the user's personalized behavior data from the contact buddy-installed game application objects comprises:
and screening out a second target game application program object which is matched with the game type preferred by the user from the game application program objects installed by the friends in the address book.
A8, the method as in any A1-A7, the mobile terminal having installed therein an auxiliary plug-in for matching with a specific game application; the method also comprises
Pushing an entry of an auxiliary plug-in adapted to the specific game application when a user triggers a launcher of the specific game application.
Meanwhile, the embodiment of the application also discloses B9, a game information pushing device based on the mobile terminal, which comprises:
the first game acquisition module is used for acquiring a game application program object installed in a mobile terminal of a user;
the behavior extraction module is used for extracting personalized behavior data of the user;
the first target game screening module is used for screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in the mobile terminal of the user;
the friend acquisition module is used for acquiring the address list friends of the user;
and the first pushing module is used for pushing the first target game application program object to the address book friend.
B10, the apparatus of B9, further comprising:
the second game acquisition module is used for acquiring a game application program object installed by the address book friend;
the second target game screening module is used for screening out second target game application program objects which are installed in the friends of the address list and accord with the personalized behavior data of the user;
and the second pushing module is used for pushing the second target game application program object to the user.
B11, the apparatus of B10, further comprising:
the other user acquisition module is used for acquiring other users provided with the first target game application program object;
the game extraction module is used for extracting other game application program objects installed by other users;
and the third pushing module is used for pushing the other game application program objects to the current user.
B12, the device as described in B11, the personalized behavior data of the user includes the game type of the user's preference; the behavior extraction module further comprises:
the first statistic submodule is used for counting the use frequency or the use duration of the installed game application program object;
and the first determining submodule is used for determining the game type preferred by the user through the use frequency or the use time length.
B13, the device as described in B11, the personalized behavior data of the user includes the game type of the user's preference; the behavior extraction module further comprises:
the classification submodule is used for classifying the installed game application program objects according to preset classification categories;
the second counting submodule is used for counting the number of game application programs contained in the classification category;
and the second determining submodule is used for determining the game type preferred by the user according to the number of the game application programs contained in the classification category.
B14, the apparatus of B12 or B13, the first target game filter module further comprising:
the first adaptation submodule is used for screening out a first target game application program object which is adapted to the game type preferred by the user from game application program objects installed in the mobile terminal of the user.
B15, the apparatus of B12 or B13, the second target game filter module further comprising:
and the second adaptation submodule is used for screening out a second target game application program object which is adapted to the game type preferred by the user from the game application program objects installed by the friends in the address list.
B16, an apparatus as in any of B9-B15, the mobile terminal having installed therein an auxiliary plug-in for matching with a specific game application; the device also comprises
And the plug-in pushing module is used for pushing the entry of the auxiliary plug-in adaptive to the specific game application program when the user triggers the starter of the specific game application program.

Claims (14)

1. A game information pushing method based on a mobile terminal comprises the following steps:
acquiring a game application program object installed in a mobile terminal of a user;
extracting personalized behavior data of a user;
screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in a mobile terminal of the user;
acquiring an address book friend of a user;
pushing the first target game application program object to the address book friend;
obtaining a game application program object installed by the address book friend;
screening out a second target game application program object which is in accordance with the personalized behavior data of the user from the game application program objects installed by the friends in the address book;
pushing the second target game application object to a user.
2. The method of claim 1, further comprising:
acquiring other users provided with the first target game application program object;
extracting other game application objects installed by the other users;
and pushing the other game application program objects to the current user.
3. The method of claim 2, wherein the personalized behavior data of the user includes a game type preferred by the user; the step of extracting the personalized behavior data of the user comprises the following steps:
counting the use frequency or use duration of the installed game application program object;
and determining the game type preferred by the user through the use frequency or the use time length.
4. The method of claim 2, wherein the personalized behavior data of the user includes a game type preferred by the user; the step of extracting the personalized behavior data of the user comprises the following steps:
classifying the installed game application program object according to a preset classification category;
counting the number of game application programs contained in the classification category;
and determining the game type preferred by the user according to the number of the game application programs contained in the classification category.
5. The method according to claim 3 or 4, wherein the first target game application object which is selected from the game application objects installed in the mobile terminal of the user and meets the personalized behavior data of the user is:
and screening out a first target game application program object which is matched with the game type preferred by the user from the game application program objects installed in the mobile terminal of the user.
6. The method of claim 3 or 4, wherein the step of selecting a second target game application object that matches the user's personalized behavior data from the contact-buddy-installed game application objects comprises:
and screening out a second target game application program object which is matched with the game type preferred by the user from the game application program objects installed by the friends in the address book.
7. The method according to claim 1, wherein an auxiliary plug-in for matching with a specific game application is installed in the mobile terminal; the method also comprises
Pushing an entry of an auxiliary plug-in adapted to the specific game application when a user triggers a launcher of the specific game application.
8. A game information pushing device based on a mobile terminal comprises:
the first game acquisition module is used for acquiring a game application program object installed in a mobile terminal of a user;
the behavior extraction module is used for extracting personalized behavior data of the user;
the first target game screening module is used for screening out a first target game application program object which is in accordance with the personalized behavior data of the user from game application program objects installed in the mobile terminal of the user;
the friend acquisition module is used for acquiring the address list friends of the user;
the first pushing module is used for pushing the first target game application program object to the address book friend;
the second game acquisition module is used for acquiring a game application program object installed by the address book friend;
the second target game screening module is used for screening out second target game application program objects which are installed in the friends of the address list and accord with the personalized behavior data of the user;
and the second pushing module is used for pushing the second target game application program object to the user.
9. The apparatus of claim 8, further comprising:
the other user acquisition module is used for acquiring other users provided with the first target game application program object;
the game extraction module is used for extracting other game application program objects installed by other users;
and the third pushing module is used for pushing the other game application program objects to the current user.
10. The apparatus of claim 9, wherein the personalized behavior data of the user includes a game type preferred by the user; the behavior extraction module further comprises:
the first statistic submodule is used for counting the use frequency or the use duration of the installed game application program object;
and the first determining submodule is used for determining the game type preferred by the user through the use frequency or the use time length.
11. The apparatus of claim 9, wherein the personalized behavior data of the user includes a game type preferred by the user; the behavior extraction module further comprises:
the classification submodule is used for classifying the installed game application program objects according to preset classification categories;
the second counting submodule is used for counting the number of game application programs contained in the classification category;
and the second determining submodule is used for determining the game type preferred by the user according to the number of the game application programs contained in the classification category.
12. The apparatus of claim 10 or 11, wherein the first target game filtering module further comprises:
the first adaptation submodule is used for screening out a first target game application program object which is adapted to the game type preferred by the user from game application program objects installed in the mobile terminal of the user.
13. The apparatus of claim 10 or 11, wherein the second goal game filter module further comprises:
and the second adaptation submodule is used for screening out a second target game application program object which is adapted to the game type preferred by the user from the game application program objects installed by the friends in the address list.
14. The apparatus according to claim 8, wherein an auxiliary plug-in for matching with a specific game application is installed in the mobile terminal; the device also comprises
And the plug-in pushing module is used for pushing the entry of the auxiliary plug-in adaptive to the specific game application program when the user triggers the starter of the specific game application program.
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