CN106790391B - Game server scheduling method and device - Google Patents

Game server scheduling method and device Download PDF

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Publication number
CN106790391B
CN106790391B CN201611055563.6A CN201611055563A CN106790391B CN 106790391 B CN106790391 B CN 106790391B CN 201611055563 A CN201611055563 A CN 201611055563A CN 106790391 B CN106790391 B CN 106790391B
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game
line
game line
bearing
function area
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CN106790391A (en
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王洪彦
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/60Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources

Abstract

The embodiment of the invention discloses a game server scheduling method and device. The method comprises the following steps: determining the type of the game functional area; determining a game line corresponding to the game function area according to a game line bearing threshold value; and switching between the game lines corresponding to the game function areas according to a function area switching instruction, wherein the function area switching instruction comprises a scene identifier and a game line identifier. The embodiment of the invention solves the problem of dispersion of players in the same functional area and improves the interactivity of the game.

Description

Game server scheduling method and device
Technical Field
The embodiment of the invention relates to the network game technology, in particular to a game server scheduling method and device.
Background
With the continuous development of network games, more and more players seek higher game experience.
Currently, a network game has multiple groups of servers, each group of servers includes multiple game lines, the content of each game line is the same, and a player can randomly select a game line to enter the game and can switch between any game lines.
However, the above-mentioned game server line allocation method easily causes uneven distribution of players among different game lines, and the player distribution is relatively dispersed, which reduces the interactivity among different game lines.
Disclosure of Invention
The invention provides a game server scheduling method and device, which are used for improving the social contact of a game.
In a first aspect, an embodiment of the present invention provides a game server scheduling method, where the method includes:
determining the type of the game functional area;
determining a game line corresponding to the game function area according to a game line bearing threshold value;
and switching between the game lines corresponding to the game function areas according to a function area switching instruction, wherein the function area switching instruction comprises a scene identifier and a game line identifier.
Further, determining a game line corresponding to the game function area according to the game line carrying capacity includes:
acquiring historical bearing data of the game function area;
and determining the game line corresponding to the game function area according to the matching degree of the game line bearing threshold and the historical bearing data.
Further, according to a function area switching instruction, switching is performed in the game function area, including:
acquiring a scene identifier and a game line identifier of a target functional area according to the functional area switching instruction;
and switching player information to a game line corresponding to the target functional area according to the scene identification and the game line identification of the target functional area.
Further, after determining a game line corresponding to the game function area according to a game line carrying capacity, the method further includes:
detecting whether the game line reaches a first bearing threshold value;
when the game line is detected to reach a first bearing threshold value, detecting the current bearing quantity of a preset game line;
when the current bearing quantity of the preset game lines does not reach a second bearing threshold value, starting the functional area on the preset game lines;
and when the current bearing quantity of the preset game lines reaches a second bearing threshold value, starting the functional area on the alternative game lines.
In a second aspect, an embodiment of the present invention further provides a game server scheduling apparatus, where the apparatus includes:
the function area type determining module is used for determining the type of the game function area;
the game line determining module is used for determining a game line corresponding to the game function area according to a game line bearing threshold value;
and the function area switching module is used for switching between the game lines corresponding to the game function areas according to a function area switching instruction, and the function area switching instruction comprises a scene identifier and a game line identifier.
Further, the game line determining module includes:
a historical data acquisition unit, configured to acquire historical load-bearing data of the game function area;
and the game line determining unit is used for determining the game line corresponding to the game function area according to the matching degree of the game line bearing threshold and the historical bearing data.
Further, the functional area switching module includes:
the target information acquisition unit is used for acquiring a scene identifier and a game line identifier of a target functional area according to the functional area switching instruction;
and the functional area switching unit is used for switching the player information to the game line corresponding to the target functional area according to the scene identifier and the game line identifier of the target functional area.
Further, the apparatus further comprises:
a bearing threshold detection module, configured to detect whether a game line corresponding to the game function area reaches a first bearing threshold after determining the game line according to a game line bearing capacity;
the game line bearing detection module is used for detecting the current bearing quantity of the preset game lines when the game lines reach a first bearing threshold value;
a first functional area starting module, configured to start the functional area on the preset game line when the current bearing quantity of the preset game line does not reach a second bearing threshold;
and the second functional area starting module is used for starting the functional area on the alternative game line when the current bearing quantity of the preset game line reaches a second bearing threshold value.
According to the embodiment of the invention, players in the same functional area are concentrated in the same game line, so that the condition that the same game line comprises all functional areas and the players in the same functional area are dispersed on all game lines in the prior art is replaced, the problem that the players in the same functional area are dispersed is avoided, and the game interactivity is improved.
Drawings
FIG. 1 is a flow chart of a method for scheduling a game server according to an embodiment of the present invention;
FIG. 2 is a flowchart of a game server scheduling method according to a second embodiment of the present invention;
FIG. 3 is a flowchart of a scheduling method of a game server according to a third embodiment of the present invention;
FIG. 4 is a flowchart of a scheduling method of a game server according to a fourth embodiment of the present invention;
fig. 5 is a schematic structural diagram of a game server scheduling apparatus according to a fifth embodiment of the present invention;
fig. 6 is a schematic structural diagram of a game server scheduling apparatus according to a sixth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 1 is a flowchart of a game server scheduling method according to an embodiment of the present invention, where this embodiment is applicable to a situation where a server schedules data, and the method can be executed by a game server scheduling apparatus according to an embodiment of the present invention, and the apparatus can be implemented in a software and/or hardware manner. The method specifically comprises the following steps:
and S110, determining the type of the game function area.
The network game has a plurality of functions, and for example, the functions in the network game may be, for example, sports or player communication. In this embodiment, the type of the function area of the game is determined according to the characteristics of the online game and the characteristics of the player behavior, and the game function area type may include, for example, a world function area, a copy function area, an activity function area, a relationship function area, and the like. The world function area includes public world scenes and various NPCs (Non-player characters) in the world, the copy function area includes all copies of the game, the activity function area includes all preset game activities, for example, the game activities may include single-player competition or multi-player team competition, and the relationship function area includes a gate relation, a family relation, an alliance relation, corresponding scenes and the like established by the players.
And S120, determining the game line corresponding to the game function area according to the game line bearing threshold value.
The game line refers to a database that includes game content data in a game server and can process player information data. Each server may contain multiple game lines, each of which may carry multiple player information. Illustratively, the server includes 6 game lines, and the first game line may carry 4000 player information, the second game line may carry 3000 player information, and so on.
The game lines corresponding to the function areas are determined according to the number of players in different function areas, and exemplarily, the corresponding relationship between the function areas and the game lines may be that the world function area corresponds to a first game line, the copy function area corresponds to a second game line, the activity function area corresponds to a third game line, and the relationship function area corresponds to a fourth game line. In this embodiment, one functional area corresponds to one game line, and players in the same functional area are concentrated in the same game line, which replaces the situation that the same game line includes all functional areas and players in the same functional area are dispersed on all game lines in the prior art.
S130, switching between the game lines corresponding to the game function areas according to the function area switching instruction, wherein the function area switching instruction comprises a scene identifier and a game line identifier.
The scene identifier refers to a scene identifier of the functional area, the game line identifier refers to an identifier of a game line corresponding to the functional area, and for example, the scene identifier may be a scene ID (Identity, Identity identifier number), and the game line identifier may be a game line ID.
In this embodiment, the game player can switch between all the function areas at will, and the server generates a function area switching instruction according to the function area switching operation of the game player, and sends the player information of the game player to the game line corresponding to the target function area.
According to the technical scheme, players in the same functional area are concentrated in the same game line, the situation that the same game line comprises all the functional areas and the players in the same functional area are scattered on all the game lines in the prior art is replaced, the problem that the players in the same functional area are scattered is avoided, and the game interactivity is improved.
Example two
Fig. 2 is a flowchart of a game server scheduling method according to a second embodiment of the present invention, where on the basis of the first embodiment, a game line corresponding to a game function area determined according to a game line bearing threshold is further optimized to obtain historical bearing data of the game function area; and determining the game line corresponding to the game function area according to the matching degree of the game line bearing threshold and the historical bearing data. Correspondingly, the method specifically comprises the following steps:
and S210, determining the type of the game function area.
S220, obtaining historical bearing data of the game function area.
Wherein, the historical bearing data refers to the information quantity of the game players borne in the network game operation process. For example, the historical loading data may be the amount of game player information loaded in each functional area acquired at preset time intervals. Illustratively, as shown in table 1, table 1 shows the amount of information of the game player corresponding to different functional areas.
TABLE 1
Type of functional area Number of daily loads Peak number of bearers
World functional area 3500 4500
Duplicate functional area 2500 3300
Active functional area 2400 2900
Relation function region 3000 4500
And S230, determining the game line corresponding to the game function area according to the matching degree of the game line bearing threshold and the historical bearing data.
Illustratively, as shown in table 2, table 2 is the loading threshold for the game line.
TABLE 2
Game line Bearer threshold Game line Bearer threshold
1 4000 4 4000
2 3000 5 3000
3 3000 6 3000
In combination with table 1 and table 2, the game lines corresponding to the game function areas are determined, and illustratively, the first game line is used as a world function area, the second game line is used as a copy function area, the third game line is used as an active function area, the fourth game line is used as a relationship function area, and the fifth game line and the sixth game line are used as function area alternative game lines. The game lines corresponding to the four functional areas are opened under the daily condition, and the alternative game lines are in the closed state, so that the condition that all six game lines are opened in the prior art is avoided, and the waste of resources is reduced.
S240, switching between the game lines corresponding to the game function areas according to the function area switching instruction, wherein the function area switching instruction comprises a scene identifier and a game line identifier.
According to the technical scheme of the embodiment, the corresponding relation between the game function area and the game line is determined by acquiring the historical bearing data of the function area and matching the historical bearing data with the bearing threshold value of the game line, so that the information of the game player in the function area can be borne by the corresponding game line, and the waste of resources is reduced.
EXAMPLE III
Fig. 3 is a flowchart of a game server scheduling method provided by a third embodiment of the present invention, and on the basis of the foregoing embodiment, switching is further performed between game lines corresponding to a game function area according to a function area switching instruction, where the function area switching instruction includes a scene identifier and a game line identifier, and is optimized as follows: acquiring a scene identifier and a game line identifier of a target functional area according to the functional area switching instruction; and switching the player information to the game line corresponding to the target functional area according to the scene identifier and the game line identifier of the target functional area. Correspondingly, the method specifically comprises the following steps:
and S310, determining the type of the game function area.
And S320, determining the game line corresponding to the game function area according to the game line bearing threshold value.
S330, acquiring a scene identifier and a game line identifier of the target functional area according to the functional area switching instruction.
Illustratively, the current position of the game player is a world function area, the target function area is a copy function area, and the game player can realize function area switching by clicking a function area switching button. The game server acquires the switching operation of the game player terminal and generates a function area switching instruction. The scene identifier and the game line identifier of the target functional area are obtained according to the functional area switching instruction, for example, the scene identifier of the target functional area may be a scene ID of the target copy, and the game line identifier may be a second game line ID.
S340, switching the player information to the game line corresponding to the target functional area according to the scene identification and the game line identification of the target functional area.
According to the technical scheme of the embodiment, the game player information is sent to the game line corresponding to the target functional area according to the scene identification and the game line identification in the functional area switching instruction, so that the switching of the game player information among different functional areas is realized.
Example four
Fig. 4 is a flowchart of a game server scheduling method provided by the fourth embodiment of the present invention, and on the basis of the foregoing embodiment, a preferred scheduling method of a game server when the number of the game line bearers reaches a threshold is further added, and accordingly, the method may specifically include:
and S410, determining the type of the game function area.
And S420, determining a game line corresponding to the game function area according to the game line bearing threshold value.
S430, whether the game line reaches a first bearing threshold value is detected.
If the game line reaches the first loading threshold, step S440 is executed, and if the game line does not reach the first loading threshold, step S470 is executed, and whether the game line reaches the first loading threshold is circularly detected.
In this embodiment, as can be seen from tables 1 and 2, at the peak time of the loading of the functional area, the number of pieces of information of the game player in the functional area is greater than the loading threshold of the game line. And when the number of the game player information in the functional area reaches the bearing threshold value of the game line, sequentially detecting the game line according to preset time set by the server, and when the number of the game player information in the functional area reaches the bearing threshold value of the game line, the game line does not receive the game player information any more.
S440, detecting whether the current bearing quantity of the preset game lines reaches a second bearing threshold value.
If the current carrying number of the preset game line does not reach the second carrying threshold, step S450 is executed, and if the current carrying number of the preset game line reaches the second carrying threshold, step S460 is executed.
Illustratively, the duplicate function area and the activity function area have higher similarity of function area types and belong to sports function areas, the relationship function area and the world function area have higher similarity of function area types and belong to social function areas, the game lines corresponding to the duplicate function area and the activity function area are used as complementary game lines, and the game lines corresponding to the relationship function area and the world function area are used as complementary game lines. In this embodiment, if the number of the current game line reaches the second loading threshold, the complementary game line of the current game line is used as the preset game line. Illustratively, the preset game line of the copy function area corresponding to the game line is the game line corresponding to the active function area.
S450, opening a new functional area on the preset game line.
Illustratively, when the second game line corresponding to the duplicate function area reaches the first threshold value and the bearing quantity of the third game line corresponding to the active function area does not reach the second bearing threshold value, a new duplicate function area is started in the third game line, and the information of the game player switched to the duplicate function area is sent to the duplicate function area of the third game line.
And S460, opening a new functional area on the alternative game line.
For example, when the second game line corresponding to the duplicate function region reaches the first threshold value and the number of bearers of the third game line corresponding to the active function region reaches the second threshold value, a new duplicate function region is started in the alternative game line, which may be, for example, a fifth game line, and the information of the game player switched to the duplicate function region is sent to the duplicate function region of the fifth game line.
The alternative functional area is started only when all the working game lines reach the bearing threshold value, so that the waste of resources is reduced.
And S470, switching between the game lines corresponding to the game function areas according to the function area switching instruction, wherein the function area switching instruction comprises a scene identifier and a game line identifier.
According to the technical scheme of the embodiment, the game lines corresponding to the functional areas with the same type are set as the preset game lines, and when the game lines reach the bearing threshold value, a new functional area is opened on the preset game line or the optional game line, so that the scheduling flexibility of the game server is improved, and the waste of resources is reduced.
EXAMPLE five
Fig. 5 is a schematic structural diagram of a game server scheduling apparatus according to a fifth embodiment of the present invention, where the apparatus is adapted to execute a game server scheduling method according to the fifth embodiment of the present invention, and the apparatus may specifically include:
a function region type determining module 510, configured to determine a game function region type;
a game line determining module 520, configured to determine a game line corresponding to the game function area according to a game line bearing threshold;
the function area switching module 530 is configured to switch between game lines corresponding to the game function areas according to a function area switching instruction, where the function area switching instruction includes a scene identifier and a game line identifier.
According to the technical scheme, players in the same functional area are concentrated in the same game line, the situation that the same game line comprises all the functional areas and the players in the same functional area are scattered on all the game lines in the prior art is replaced, the problem that the players in the same functional area are scattered is avoided, and the game interactivity is improved.
EXAMPLE six
Fig. 6 is a schematic structural diagram of a game server scheduling device provided in a sixth embodiment of the present invention, and on the basis of the fifth embodiment, the device is further optimized, specifically:
the game line determining module 520 includes:
a history data acquisition unit 521, configured to acquire history bearer data of the game function area;
and a game line determining unit 522, configured to determine a game line corresponding to the game function area according to a matching degree between the game line bearing threshold and the history bearing data.
Preferably, the functional zone switching module 530 includes:
a target information obtaining unit 531, configured to obtain a scene identifier and a game line identifier of a target functional area according to the functional area switching instruction;
a function area switching unit 532, configured to switch the player information to the game line corresponding to the target function area according to the scene identifier and the game line identifier of the target function area.
Preferably, the apparatus further comprises:
a bearing threshold detection module 540, configured to detect whether a game line reaches a bearing threshold after determining a game line corresponding to the game function area according to the bearing capacity of the game line;
a game line bearing detection module 550, configured to detect a current bearing number of a preset game line when it is detected that the game line reaches a bearing threshold;
a first functional area starting module 560, configured to start a functional area on a preset game line when the current bearing quantity of the preset game line does not reach a bearing threshold;
the second functional area starting module 570 is configured to start the functional area on the alternative game line when the current number of bearers of the preset game line reaches the bearer threshold.
The game server scheduling device provided by the embodiment of the invention can execute the game server scheduling method provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (4)

1. A game server scheduling method, comprising:
determining the type of the game functional area;
determining a game line corresponding to the game function area according to a game line bearing threshold value;
detecting whether the game line reaches a first bearing threshold value;
when the game line is detected to reach a first bearing threshold value, detecting the current bearing quantity of a preset game line, wherein the preset game line is a complementary game line of the game line;
when the current bearing quantity of the preset game lines does not reach a second bearing threshold value, starting the functional area on the preset game lines;
when the current bearing quantity of the preset game lines reaches a second bearing threshold value, starting the functional area on the alternative game lines;
switching between game lines corresponding to the game function areas according to a function area switching instruction, wherein the function area switching instruction comprises a scene identifier and a game line identifier;
wherein, determining the game line corresponding to the game function area according to the game line bearing threshold value comprises:
acquiring historical bearing data of the game function area;
and determining the game line corresponding to the game function area according to the matching degree of the game line bearing threshold and the historical bearing data.
2. The method according to claim 1, wherein switching between the game function sections according to a function section switching instruction includes:
acquiring a scene identifier and a game line identifier of a target functional area according to the functional area switching instruction;
and switching the player information to the game line corresponding to the target function area according to the scene identification and the game line identification of the target function area.
3. A game server scheduling apparatus, comprising:
the function area type determining module is used for determining the type of the game function area;
the game line determining module is used for determining a game line corresponding to the game function area according to a game line bearing threshold value;
the function area switching module is used for switching between game lines corresponding to the game function areas according to a function area switching instruction, and the function area switching instruction comprises a scene identifier and a game line identifier;
a bearing threshold detection module, configured to detect whether a game line corresponding to the game function area reaches a first bearing threshold after determining the game line according to a game line bearing capacity;
a game line bearing detection module, configured to detect a current bearing number of a preset game line when it is detected that the game line reaches a first bearing threshold, where the preset game line is a complementary game line of the game line;
a first functional area starting module, configured to start the functional area on the preset game line when the current bearing quantity of the preset game line does not reach a second bearing threshold;
a second functional area starting module, configured to start the functional area on the alternative game line when the current number of bearers of the preset game line reaches a second bearer threshold;
wherein the game line determining module includes:
a historical data acquisition unit, configured to acquire historical load-bearing data of the game function area;
and the game line determining unit is used for determining the game line corresponding to the game function area according to the matching degree of the game line bearing threshold and the historical bearing data.
4. The apparatus of claim 3, wherein the functional zone switching module comprises:
the target information acquisition unit is used for acquiring a scene identifier and a game line identifier of a target functional area according to the functional area switching instruction;
and the function area switching unit is used for switching the player information to the game line corresponding to the target function area according to the scene identifier and the game line identifier of the target function area.
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