CN106774820A - The methods, devices and systems that human body attitude is superimposed with virtual scene - Google Patents

The methods, devices and systems that human body attitude is superimposed with virtual scene Download PDF

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Publication number
CN106774820A
CN106774820A CN201610982677.9A CN201610982677A CN106774820A CN 106774820 A CN106774820 A CN 106774820A CN 201610982677 A CN201610982677 A CN 201610982677A CN 106774820 A CN106774820 A CN 106774820A
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human body
data
character string
key point
equipment
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崔东阳
王伟
刘玉
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Beijing Storm Mirror Technology Co Ltd
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Beijing Storm Mirror Technology Co Ltd
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Priority to CN201610982677.9A priority Critical patent/CN106774820A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality

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  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses the methods, devices and systems that a kind of human body attitude is superimposed with virtual scene, belong to field of virtual reality, methods described includes:Step 100:Obtain the human body attitude data that somatosensory device is collected;Step 200:It is human body key point data by the human body attitude data preparation;Step 300:The human body key point data are converted into a character string;Step 400:The character string is sent to VR equipment, so that the character string parsing is human body key point data by the VR equipment, and is synchronized on virtual portrait.The present invention enriches the interest of field of virtual reality application and game for carrying out somatic sensation television game, and the present invention is capable of identify that the human action of complexity, reduces network delay, and real-time is good.

Description

The methods, devices and systems that human body attitude is superimposed with virtual scene
Technical field
The present invention relates to field of virtual reality, method, device that a kind of human body attitude is superimposed with virtual scene are particularly related to And system.
Background technology
Virtual reality (VR, Virtual Reality) technology is a kind of computer that can be created with the experiencing virtual world Analogue system.It generates a kind of simulated environment using computer, is that a kind of interactive Three-Dimensional Dynamic of Multi-source Information Fusion is regarded The system emulation of scape and entity behavior makes user be immersed in the environment.
Somatic sensation television game (English:Motion Sensing Game), the electronic game of impression is gone with body.Break through in the past single The pure mode of operation with handle key-press input, somatic sensation television game is a kind of novel electron operated by limb action change Game.
Simple somatic sensation television game can only be carried out on virtual reality device (VR equipment) at present, it is impossible to the complicated human body of identification Action.
The content of the invention
The present invention provides the methods, devices and systems that a kind of human body attitude is superimposed with virtual scene, and the present invention is for carrying out Somatic sensation television game, enriches the interest of field of virtual reality application and game, and the present invention is capable of identify that the human action of complexity, Network delay is reduced, real-time is good.
In order to solve the above technical problems, present invention offer technical scheme is as follows:
On the one hand, the present invention provides a kind of method that human body attitude is superimposed with virtual scene, including:
Step 100:Obtain the human body attitude data that somatosensory device is collected;
Step 200:It is human body key point data by the human body attitude data preparation;
Step 300:The human body key point data are converted into a character string;
Step 400:The character string is sent to VR equipment, so that the character string parsing is described by the VR equipment Human body key point data, and be synchronized on virtual portrait.
Further, the human body key point data bulk be 25, including whole body basic point, vertebra central point, neck, Head, left shoulder, left elbow, left finesse, left hand, right shoulder, right elbow, right finesse, the right hand, left stern, left knee, left ankle, left foot, the right side Stern, right knee, right ankle, right crus of diaphragm, shoulder central point, left finesse, left hand refer to, right finesse, the right hand refer to.
Further, the character string includes position data, the position of human body key point of the human body under world coordinate system Data, the position data of human hands.
Further, in the step 400, the character string is sent to the VR equipment using Socket technologies.
On the other hand, the present invention provides a kind of service end, and the service end includes:
Human body attitude data acquisition module, for obtaining the human body attitude data that somatosensory device is collected;
Human body attitude data preparation module, for being human body key point data by the human body attitude data preparation;
Human body key point data conversion module, for the human body key point data to be converted into a character string;
Character string sending module, for the character string to be sent into VR equipment, so that the VR equipment is by the character String resolves to the human body key point data, and is synchronized on virtual portrait.
Further, the human body key point data bulk be 25, including whole body basic point, vertebra central point, neck, Head, left shoulder, left elbow, left finesse, left hand, right shoulder, right elbow, right finesse, the right hand, left stern, left knee, left ankle, left foot, the right side Stern, right knee, right ankle, right crus of diaphragm, shoulder central point, left finesse, left hand refer to, right finesse, the right hand refer to.
Further, the character string includes position data, the position of human body key point of the human body under world coordinate system Data, the position data of human hands.
Further, in the character string sending module, the character string is sent to the VR using Socket technologies Equipment.
Another further aspect, the present invention provides the system that a kind of human body attitude is superimposed with virtual scene, including somatosensory device, VR set Standby and above-mentioned service end, wherein:
The somatosensory device is connected with the service end, and the service end is connected with VR equipment by wireless network.
The invention has the advantages that:
The method that human body attitude of the invention is superimposed with virtual scene utilizes the mechanism of network service, by VR equipment and service A LAN is set up between device, somatosensory device is connected to service end and carries out input data collection, while service end will be adopted again The data for collecting are sent to VR equipment by LAN, and last VR equipment synchronizes to the data for collecting and represents and update, The action of virtual portrait is controlled, is overlapped with virtual scene, and interaction is carried out with the element in scene, enrich virtual reality neck The interest that domain is applied and played.
And the present invention is capable of identify that the human action of complexity, separately using the attitude of human body key point digital simulation human body Outward, human body key point data are converted to character string and are transmitted by the present invention, improve efficiency of transmission, reduce network delay, Real-time is good.
Brief description of the drawings
Fig. 1 is application scenarios schematic diagram of the invention;
Fig. 2 is the method schematic diagram that human body attitude of the invention is superimposed with virtual scene;
Fig. 3 is the schematic diagram of service end of the invention;
Fig. 4 is the system schematic that human body attitude of the invention is superimposed with virtual scene.
Specific embodiment
To make the technical problem to be solved in the present invention, technical scheme and advantage clearer, below in conjunction with accompanying drawing and tool Body embodiment is described in detail.
The present invention is applied to the scene that somatic sensation television game is carried out in VR equipment, wherein, somatosensory device is connected with service end, clothes Business end is connected with VR equipment by network, as shown in Figure 1.Heretofore described service end both can be server, it is also possible to It is PC, somatosensory device is the equipment for referring to gather human body attitude data, such as body-sensing video camera, and network connection is preferably nothing Line network connection, VR equipment refers to Android or IOS the end equipments (class such as the VR one head comprising mobile phone, built-in process chip is aobvious Like equipment etc., the present invention and with the statement of VR equipment).
On the one hand, the present invention provides a kind of method that human body attitude is superimposed with virtual scene, and the method for the present invention is applied Service end, as shown in Fig. 2 including:
Step 100:Obtain the human body attitude data that somatosensory device is collected.
In this step, somatosensory device, preferably 3D body-sensings video camera, it can realize immediately dynamic seizure, image identification, The functions such as microphone input, speech recognition, community interactive.Somatosensory device gathers human body attitude data, and sends it to service End.
Step 200:It is human body key point data by human body attitude data preparation.
The data volume of the human body attitude data of somatosensory device collection is huger numerous and diverse, be unfavorable for transmitting and use, it is necessary to Detected, screening and filtering, it is human body key point data then to arrange, and human body key point data can simulation human body appearance very well State.
Step 300:Human body key point data are converted into a character string.
Human body key point data data form be unfavorable for network transmission, in order to improve efficiency of transmission, can by its according to Certain rule is organized into a character string.
Step 400:Character string is sent to VR equipment, so that character string parsing is human body key point data by VR equipment, And be synchronized on virtual portrait.
After VR equipment receives character string, human body key point data is resolved to again, be synchronized to virtual in virtual scene On personage, virtual portrait is set to make corresponding action (action of i.e. extraneous human body).In virtual scene, virtual portrait can be with Element in scene carries out interaction, reaches the purpose that human body attitude and virtual scene are overlapped.
The method that human body attitude of the invention is superimposed with virtual scene utilizes the mechanism of network service, by VR equipment and service A LAN is set up between device, somatosensory device is connected to service end and carries out input data collection, while service end will be adopted again The data for collecting are sent to VR equipment by LAN, and last VR equipment synchronizes to the data for collecting and represents and update, The action of virtual portrait is controlled, is overlapped with virtual scene, and interaction is carried out with the element in scene, enrich virtual reality neck The interest that domain is applied and played.
And the present invention is capable of identify that the human action of complexity, separately using the attitude of human body key point digital simulation human body Outward, human body key point data are converted to character string and are transmitted by the present invention, improve efficiency of transmission, reduce network delay, Real-time is good.
In order to preferably characterize human body attitude, human body key point data bulk is in 25, including whole body basic point, vertebra Heart point, neck, head, left shoulder, left elbow, left finesse, left hand, right shoulder, right elbow, right finesse, the right hand, left stern, left knee, a left side Ankle, left foot, right stern, right knee, right ankle, right crus of diaphragm, shoulder central point, left finesse, left hand refer to, right finesse, the right hand refer to.Above-mentioned 25 Key point is mainly human joint pointses or skeletal structure, and 25 key points (artis, skeletal structure) can simulate human body Most limb actions and form.
Foregoing character string can have various data forms, it is preferred that character string includes present frame human body in world coordinates Position data, 25 position datas of key point of present frame human body, the position data of present frame human hands under system.Wherein will It is convenient in order to do gesture identification that the data of hand individually send.World coordinate system, i.e., with personage position as the origin of coordinates, Relative position of other objects relative to the point.
Data form is as follows:
km,1.000,0.000,0.000,0.000,0.000,1.000,0.000,1.000,0.000,0.000,1.000, 0.000,0.000,0.000,0.000,1.000|
kb,26300644264040000,6,25,0,0,0,0,0,0|
kh,26300644264040000,6,0,0,0,0,0,0
Wherein km rows represent position data of the present frame human body under world coordinate system;Kb rows represent present frame human body 25 The position data of key point;Kh rows represent the position data of present frame human hands.
In order to further improve the real-time of data transfer, in step 400, character string is sent to using Socket technologies VR equipment.
Socket, as the Interprocess Communication Mechanism of BSD UNIX, commonly referred to as socket, for describing IP address and end Mouthful, it is a handle for communication chain, can be used to realize the communication between different virtual machine or different computers.
The present invention is based on above-mentioned principle, using UNet technologies can realize the transmission of character string in Unity engines.
UNet is a network communication module in Unity3D, and bottom is based on Socket technologies, it is packaged, makes With Unet and high-level API, a network communication environment can be very easily set up.
Unity3D is that developed by Unity Technologies allows player easily to create such as 3 D video trip The multi-platform comprehensive development of games instrument of the type interaction contents such as play, building visualization, realtime three dimensional animation, is one complete The professional game engine that face is integrated.
The P2P data syn-chronizations that UNet is realized using udp protocol.Wherein, udp protocol full name is UDP, It is used for processing data bag as Transmission Control Protocol in network, is a kind of connectionless agreement.It has resource consumption small, treatment Fireballing advantage, even if losing one or two packet once in a while, will not also have much impact to receiving result.
The present invention uses the Unet communication technologys so that retardance of the invention is low, real-time is good.
It is of course also possible to using engines such as Unreal, CryEngine, its network communication module bottom is also based on Socket technologies.
On the other hand, the present invention provides a kind of service end (device that human body attitude is superimposed with virtual scene) 1, such as Fig. 3 institutes Show, service end includes:
Human body attitude data acquisition module 11, for obtaining the human body attitude data that somatosensory device is collected.
Human body attitude data preparation module 12, for being human body key point data by human body attitude data preparation.
Human body key point data conversion module 13, for human body key point data to be converted into a character string.
Character string sending module 14, for character string to be sent into VR equipment, so that VR equipment behaves character string parsing Body key point data, and be synchronized on virtual portrait.
The method that human body attitude of the invention is superimposed with virtual scene utilizes the mechanism of network service, by VR equipment and service A LAN is set up between device, somatosensory device is connected to service end and carries out input data collection, while service end will be adopted again The data for collecting are sent to VR equipment by LAN, and last VR equipment synchronizes to the data for collecting and represents and update, The action of virtual portrait is controlled, is overlapped with virtual scene, and interaction is carried out with the element in scene, enrich virtual reality neck The interest that domain is applied and played.
And the present invention is capable of identify that the human action of complexity, separately using the attitude of human body key point digital simulation human body Outward, human body key point data are converted to character string and are transmitted by the present invention, improve efficiency of transmission, reduce network delay, Real-time is good.
In order to preferably characterize human body attitude, human body key point data bulk is in 25, including whole body basic point, vertebra Heart point, neck, head, left shoulder, left elbow, left finesse, left hand, right shoulder, right elbow, right finesse, the right hand, left stern, left knee, a left side Ankle, left foot, right stern, right knee, right ankle, right crus of diaphragm, shoulder central point, left finesse, left hand refer to, right finesse, the right hand refer to.Above-mentioned 25 Key point is mainly human joint pointses or skeletal structure, and 25 key points (artis, skeletal structure) can simulate human body Most limb actions and form.
Foregoing character string can have various data forms, it is preferred that character string includes human body under world coordinate system Position data, the position data of human body key point, the position data of human hands.
In order to further improve the real-time of data transfer, in character string sending module, using Socket technologies by character String is sent to VR equipment.The present invention uses the Unet communication technologys so that retardance of the invention is low, real-time is good.
Another further aspect, the present invention provides the system that a kind of human body attitude is superimposed with virtual scene, as shown in figure 4, including body Sense equipment 2, VR equipment 3 and above-mentioned service end 1, wherein:
Somatosensory device 2 is connected with service end 1, and service end 1 is connected with VR equipment 3 by wireless network.
The method that human body attitude of the invention is superimposed with virtual scene utilizes the mechanism of network service, by VR equipment and service A LAN is set up between device, somatosensory device is connected to service end and carries out input data collection, while service end will be adopted again The data for collecting are sent to VR equipment by LAN, and last VR equipment synchronizes to the data for collecting and represents and update, The action of virtual portrait is controlled, is overlapped with virtual scene, and interaction is carried out with the element in scene, enrich virtual reality neck The interest that domain is applied and played.
And the present invention is capable of identify that the human action of complexity, separately using the attitude of human body key point digital simulation human body Outward, human body key point data are converted to character string and are transmitted by the present invention, improve efficiency of transmission, reduce network delay, Real-time is good.
The above is the preferred embodiment of the present invention, it is noted that for those skilled in the art For, on the premise of principle of the present invention is not departed from, some improvements and modifications can also be made, these improvements and modifications Should be regarded as protection scope of the present invention.

Claims (9)

1. a kind of method that human body attitude is superimposed with virtual scene, it is characterised in that including:
Step 100:Obtain the human body attitude data that somatosensory device is collected;
Step 200:It is human body key point data by the human body attitude data preparation;
Step 300:The human body key point data are converted into a character string;
Step 400:The character string is sent to VR equipment, so that the character string parsing is the human body by the VR equipment Crucial point data, and be synchronized on virtual portrait.
2. the method that human body attitude according to claim 1 is superimposed with virtual scene, it is characterised in that the human body is crucial Points data bulk be 25, including whole body basic point, vertebra central point, neck, head, left shoulder, left elbow, left finesse, left hand, Right shoulder, right elbow, right finesse, the right hand, left stern, left knee, left ankle, left foot, right stern, right knee, right ankle, right crus of diaphragm, shoulder center Point, left finesse, left hand refer to, right finesse, the right hand refer to.
3. the method that human body attitude according to claim 2 is superimposed with virtual scene, it is characterised in that the character string bag Include position data, the position data of human body key point, the position data of human hands of the human body under world coordinate system.
4. the method being superimposed with virtual scene according to any described human body attitudes of claim 1-3, it is characterised in that the step In rapid 400, the character string is sent to the VR equipment using Socket technologies.
5. a kind of service end, it is characterised in that the service end includes:
Human body attitude data acquisition module, for obtaining the human body attitude data that somatosensory device is collected;
Human body attitude data preparation module, for being human body key point data by the human body attitude data preparation;
Human body key point data conversion module, for the human body key point data to be converted into a character string;
Character string sending module, for the character string to be sent into VR equipment, so that the VR equipment is by the character string solution It is human body key point data to analyse, and is synchronized on virtual portrait.
6. service end according to claim 5, it is characterised in that the human body key point data bulk is 25, including Whole body basic point, vertebra central point, neck, head, left shoulder, left elbow, left finesse, left hand, right shoulder, right elbow, right finesse, the right side Hand, left stern, left knee, left ankle, left foot, right stern, right knee, right ankle, right crus of diaphragm, shoulder central point, left finesse, left hand refer to, the right hand Wrist, the right hand refer to.
7. service end according to claim 6, it is characterised in that the character string includes human body under world coordinate system Position data, the position data of human body key point, the position data of human hands.
8. according to any described service ends of claim 5-7, it is characterised in that in the character string sending module, use The character string is sent to the VR equipment by Socket technologies.
9. the system that a kind of human body attitude is superimposed with virtual scene, it is characterised in that will including somatosensory device, VR equipment and right Any described service ends of 5-8 are sought, wherein:
The somatosensory device is connected with the service end, and the service end is connected with VR equipment by wireless network.
CN201610982677.9A 2016-11-08 2016-11-08 The methods, devices and systems that human body attitude is superimposed with virtual scene Pending CN106774820A (en)

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CN108227931A (en) * 2018-01-23 2018-06-29 北京市商汤科技开发有限公司 For controlling the method for virtual portrait, equipment, system, program and storage medium
CN109032339A (en) * 2018-06-29 2018-12-18 贵州威爱教育科技有限公司 A kind of method and system that real-time intelligent body-sensing is synchronous
CN109407825A (en) * 2018-08-30 2019-03-01 百度在线网络技术(北京)有限公司 Interactive approach and device based on virtual objects
CN110515467A (en) * 2019-08-30 2019-11-29 贵州电网有限责任公司 A kind of multi-person synergy interactive system in virtual reality training field
CN112070868A (en) * 2020-09-08 2020-12-11 北京默契破冰科技有限公司 Animation playing method based on iOS system, electronic equipment and medium
US11281898B2 (en) 2019-06-28 2022-03-22 Fujitsu Limited Arm action identification method and apparatus and image processing device

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Publication number Priority date Publication date Assignee Title
CN107340869A (en) * 2017-07-07 2017-11-10 四川云图瑞科技有限公司 Virtual reality interactive system based on illusory 4 engine technique
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CN110515467A (en) * 2019-08-30 2019-11-29 贵州电网有限责任公司 A kind of multi-person synergy interactive system in virtual reality training field
CN112070868A (en) * 2020-09-08 2020-12-11 北京默契破冰科技有限公司 Animation playing method based on iOS system, electronic equipment and medium
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