CN106730818B - Touch screen-based card rubbing method and poker game device - Google Patents
Touch screen-based card rubbing method and poker game device Download PDFInfo
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- CN106730818B CN106730818B CN201710127072.6A CN201710127072A CN106730818B CN 106730818 B CN106730818 B CN 106730818B CN 201710127072 A CN201710127072 A CN 201710127072A CN 106730818 B CN106730818 B CN 106730818B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/008—Card games adapted for being playable on a screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention relates to the field of human-computer interaction, in particular to a touch screen-based card rubbing method and a poker game device. The invention provides a card rubbing method based on a touch screen, which is characterized in that a pair of playing cards with opposite card faces (the card faces refer to the front sides of the playing cards) are displayed in the touch screen, the position of a second playing card with an upward back face is controlled by detecting the movement of a touch point, the second playing card is moved differently by selecting the optimal detection time according to the number of the touch points and the difference of the moving angle and the moving distance of the touch point, and therefore a player has a card rubbing experience which is very close to reality.
Description
The present application claims priority from the invention patent application No. 2016112454108 entitled "a touch screen based card shuffling method and a poker game device" filed on 29/12/2016 by the applicant.
Technical Field
The invention relates to the field of human-computer interaction, in particular to a touch screen-based card rubbing method and a poker game device.
Background
In a real poker game, in order to increase game fun, a player can carry out card shuffling operation, wherein the card shuffling specifically means that two poker faces are oppositely stacked together, the lower poker face (the front face of a poker) faces upwards, the upper poker face faces downwards, so that the upper poker face covers the lower poker face, the player slowly moves the upper poker face (the back face faces upwards), and the lower poker face (the front face faces upwards) is exposed partially or completely (if only one corner is leaked), so that the specific content of the lower poker face is estimated under the condition that the poker face (the front face of the poker) cannot be completely seen.
However, in the hand game, since the playing cards are virtual articles, the player cannot directly contact the playing cards, and thus cannot perform a card shuffling operation.
Disclosure of Invention
The invention aims to provide a card shuffling method based on a touch screen, aiming at the problem that in the existing poker hand game, poker is a virtual article, so that a player cannot directly contact with the virtual poker and cannot shuffle cards.
In order to achieve the above purpose, the invention provides the following technical scheme:
a rubbing method based on a touch screen comprises the following steps:
displaying a pair of playing cards with the card surfaces attached, wherein the playing cards comprise a first playing card with the card surface facing upwards and a second playing card with the card surface facing downwards;
determining a second playing card range, and detecting touch point information in the second playing card range;
and adjusting and controlling the position and the angle of the second playing card according to the touch point information.
Further, detection is carried out every 0.08-0.2 s to judge whether a touch point appears in the range of the second playing card;
and adjusting the position and angle of the second playing card according to the detection result.
Furthermore, in the step of adjusting and controlling the position and the angle of the second playing card according to the information of the touch points, the number of the touch points is firstly judged, for example, the number of the touch points is one,
and locking the relative position coordinate of the initial position of the touch point on the second playing card, keeping the angle of the second playing card unchanged, and simultaneously keeping the phase position coordinate on the second playing card to be coincident with the touch point, so that the second playing card moves along with the touch point.
Further, in the step of adjusting and controlling the position and the angle of the second playing card according to the information of the touch points, firstly, the number of the touch points is judged, for example, the number of the touch points is two, and the two touch points are respectively a first touch point and a second touch point;
detecting the current coordinates of the first touch point and the second touch point, and respectively forming a first moving vector from a coordinate on the first touch point to the current coordinate and a second moving vector from a coordinate on the second touch point to the current coordinate;
calculating the sizes of the first motion vector and the second motion vector; when the size of the vector is smaller than or equal to a first threshold value, the touch point corresponding to the vector is considered not to move and is a static touch point; when the size of the vector is larger than a first threshold value, the touch point corresponding to the vector is considered to move and is a moving touch point;
if the number of the moving touch points is one, calculating the moving angle of the moving touch points relative to the static touch points, and controlling the second playing card to rotate by the same angle by taking the static touch points as the circle center.
Further, when the number of the moving touch points is two, calculating an angle between the first moving vector and the second moving vector, if the angle is smaller than or equal to a second threshold value, selecting a larger one of the first moving vector and the second moving vector as a reference moving vector, calculating displacements of the reference moving vector in the X direction and the Y direction, and resetting the position of the second playing card according to the displacement.
Further, when the number of moving touch points is two, such as when the angle between the first and second motion vectors is greater than a second threshold, the second playing card does not move.
Further, when the position of a second playing card is controlled according to the movement data of the touch point, the movement data of the touch point is multiplied by a first correction parameter to obtain first correction data, and the position of the second playing card is controlled according to the first correction data;
the first correction parameter is a floating point number which is larger than 0 and smaller than 1, the closer the first correction parameter is to 1, the higher the sensitivity of the second playing card moving along with the touch point is, but in actual operation, the higher the sensitivity can not bring more real card rubbing experience to a user, so that the moving sensitivity of the second playing card is properly reduced through the first correction parameter; preferably, the second correction parameter value may be any one of 0.6, 0.65, 0.7, 0.75, 0.8, and 0.85.
Further, the first correction data is further multiplied by a second correction parameter to obtain second correction data, and the position of a second poker card is controlled according to the second correction data;
the second correction parameter is the current screen height/UI current height.
The invention also provides a poker game device for realizing the card shuffling method, which comprises,
the display module is used for displaying a pair of playing cards with attached card surfaces, wherein the playing cards comprise a first playing card with an upward card surface and a second playing card with a downward card surface;
the signal detection module is used for detecting the position information of a touch point in a second playing card range;
the control module fixes the position of the first playing card, obtains touch point movement data according to the touch point position information, and adjusts the specific position of the second playing card according to the movement data.
Further, the display module and the signal detection module are realized by a touch screen.
Compared with the prior art, the invention has the beneficial effects that: the invention provides a card rubbing method based on a touch screen, which is characterized in that a pair of playing cards with opposite card faces (the card faces refer to the front sides of the playing cards) are displayed in the touch screen, the position of a second playing card with an upward back face is controlled by detecting the movement of a touch point, the second playing card which is virtually displayed is moved differently by selecting the optimal detection time according to the number of the touch points and the difference of the moving angle and the moving distance of the touch point, and therefore a player has a card rubbing experience which is very close to reality.
Description of the drawings:
FIG. 1 is a flow chart of a card shuffling method provided by the present invention.
Detailed Description
The invention is described in further detail below with reference to the figures and the embodiments. It should be understood that the scope of the above-described subject matter is not limited to the following examples, and any techniques implemented based on the disclosure of the present invention are within the scope of the present invention.
Example 1: as shown in fig. 1, this embodiment provides a method for shuffling cards based on a touch screen, which includes the following steps:
s100: displaying a pair of playing cards with the card surfaces attached, wherein the playing cards comprise a first playing card with the card surface facing upwards and a second playing card with the card surface facing downwards;
s200: determining a second playing card range, and detecting touch point information in the second playing card range; the touch point information includes, but is not limited to, coordinates of a touch point on the touch, and a movement track of the touch point, for example, in this embodiment, a vector formed by coordinates of touch points continuously detected on two sides is used to represent the track of the touch point; that is, if the touch point is detected not to be within the range of the second playing card, the touch information is ignored. Specifically, detection is carried out once every 0.08 s-0.2 s to judge whether a touch point appears in the range of the second playing card, because if the detection interval is too small, on one hand, the system pressure is too large, and on the other hand, the playing card is too sensitive to touch movement, so that the situation that a user feels no movement clearly and the playing card moves is caused, so that the real experience of the user is reduced, and if the detection interval is too long, the reaction of the second playing card is slow, so that the situation that the touch point of the user moves is clear, but the second playing card does not move is caused, so that the real experience of the user is also reduced; in this embodiment, the touch point information is detected every 0.09 s.
S300: and adjusting and controlling the position and the angle of the second playing card according to the touch point information, wherein in the step S200, the touch point information is detected every 0.09S, so that the position and the angle of the second playing card are adjusted and controlled every 0.09S according to the touch point information.
Specifically, the method comprises the following steps of,
s310: judging the number of touch points, and if the number of touch points is one, entering S311; if the number of the touch points is two, i.e. the first touch point and the second touch point, the process proceeds to S320:
s311, locking the relative position coordinate of the initial position of the touch point on the second playing card, keeping the angle of the second playing card unchanged, and simultaneously keeping the phase position coordinate on the second playing card to coincide with the touch point, so that the second playing card moves along with the touch point.
S320: detecting current coordinates of the first touch point and the second touch point, and respectively forming a first moving vector from a coordinate (the coordinate of the first touch point measured before 0.09 s) on the first touch point to the current coordinate and a second moving vector from a coordinate (the coordinate of the second touch point measured before 0.09 s) on the second touch point to the current coordinate;
calculating the sizes of the first motion vector and the second motion vector (the size of the vector is also called the modulus of the vector); when the size of the vector is smaller than or equal to a first threshold value, the touch point corresponding to the vector is considered not to move and is a static touch point; when the size of the vector is larger than a first threshold value, the touch point corresponding to the vector is considered to move and is a moving touch point; if the number of the moving touch points is one, the process goes to S321; if the number of the moving touch points is two, the process proceeds to S322:
s321: and calculating the moving angle of the moving touch point relative to the static touch point, and controlling the second playing card to rotate by the same angle by taking the static touch point as the circle center.
S322: calculating an angle between the first motion vector and the second motion vector, and if the angle is less than or equal to a second threshold, proceeding to S323, and if the angle between the first motion vector and the second motion vector is greater than the second threshold, proceeding to S324:
s323: selecting the larger one of the first movement vector and the second movement vector as a reference movement vector, calculating the displacement of the reference movement vector in the X direction and the Y direction, and resetting the position of the second playing card according to the displacement.
S324: the second playing card does not move.
S400: if no touch point information is detected for N consecutive times, the second playing card returns to the initial coordinate position, where N may be a natural number greater than 2, such as 3, 5, 10, etc.
It should be noted that, in this embodiment, when the position of the second playing card is controlled according to the movement data of the touch point, the movement data of the touch point is multiplied by the first correction parameter to obtain the first correction data, and the position of the second playing card is controlled according to the first correction data; the first correction parameter is a floating point number between 0 and 1, the closer the first correction parameter is to 1, the higher the sensitivity of the second playing card moving along with the touch point is, but in actual operation, the higher the sensitivity is, the more real card rubbing experience of a user cannot be brought, so that the moving sensitivity of the second playing card is properly reduced through the first correction parameter; preferably, the second correction parameter value may be any one of 0.6, 0.65, 0.7, 0.75, 0.8, and 0.85. Meanwhile, in the embodiment, the first correction data is further multiplied by a second correction parameter to obtain second correction data, and the position of a second playing card is controlled according to the second correction data; the second correction parameter is the current screen height/UI current height, the current screen height refers to that if the method is applied to the smart phone, if the smart phone is used in a vertical screen mode, the current screen height is the height of the smart phone, and when the smart phone is used in a horizontal screen mode, the current screen height actually refers to the width of the smart phone; similarly, the UI is an interface for displaying playing cards, and the current height of the UI refers to the actual height of the UI when the vertical screen is used or the actual height of the UI when the horizontal screen is used, because the height of the UI is automatically adjusted according to the height of the screen, for example, when the height of the screen is 2000, the height of the UI is set to 1136, and the second correction parameter is 2000/1136.
In addition, the card shuffling method provided by the embodiment can be ended by a separate ending instruction.
Example 2: the present embodiment provides a poker game apparatus, comprising,
the display module is used for displaying a pair of playing cards with attached card surfaces, wherein the playing cards comprise a first playing card with an upward card surface and a second playing card with a downward card surface;
the signal detection module is used for detecting the position information of a touch point in a second playing card range;
the control module fixes the position of the first playing card, obtains touch point movement data according to the touch point position information, and adjusts the specific position of the second playing card according to the movement data.
The display module and the signal detection module are realized by a touch screen.
Specifically, the poker game device operates according to the following steps:
s100: displaying a pair of playing cards with the card surfaces attached, wherein the playing cards comprise a first playing card with the card surface facing upwards and a second playing card with the card surface facing downwards;
s200: determining a second playing card range, and detecting touch point information in the second playing card range; that is, if the touch point is detected not to be within the range of the second playing card, the touch information is ignored. Specifically, detection is carried out once every 0.08 s-0.2 s to judge whether a touch point appears in the range of the second playing card, because if the detection interval is too small, on one hand, the system pressure is too large, and on the other hand, the playing card is too sensitive to touch movement, so that the situation that a user feels no movement clearly and the playing card moves is caused, so that the real experience of the user is reduced, and if the detection interval is too long, the reaction of the second playing card is slow, so that the situation that the touch point of the user moves is clear, but the second playing card does not move is caused, so that the real experience of the user is also reduced; in this embodiment, the touch point information is detected every 0.09 s.
S300: and adjusting and controlling the position and the angle of the second playing card according to the touch point information.
Specifically, the method comprises the following steps of,
s310: judging the number of touch points, and if the number of touch points is one, entering S311; if the number of the touch points is two, i.e. the first touch point and the second touch point, the process proceeds to S320:
s311, locking the relative position coordinate of the initial position of the touch point on the second playing card, keeping the angle of the second playing card unchanged, and simultaneously keeping the phase position coordinate on the second playing card to coincide with the touch point, so that the second playing card moves along with the touch point.
S320: detecting current coordinates of the first touch point and the second touch point, and respectively forming a first moving vector from a coordinate (the coordinate of the first touch point measured before 0.09 s) on the first touch point to the current coordinate and a second moving vector from a coordinate (the coordinate of the second touch point measured before 0.09 s) on the second touch point to the current coordinate;
calculating the sizes of the first motion vector and the second motion vector (the size of the vector is also called the modulus of the vector); when the size of the vector is smaller than or equal to a first threshold value, the touch point corresponding to the vector is considered not to move and is a static touch point; when the size of the vector is larger than a first threshold value, the touch point corresponding to the vector is considered to move and is a moving touch point; if the number of the moving touch points is one, the process goes to S321; if the number of the moving touch points is two, the process proceeds to S322:
s321: and calculating the moving angle of the moving touch point relative to the static touch point, and controlling the second playing card to rotate by the same angle by taking the static touch point as the circle center.
S322: calculating an angle between the first motion vector and the second motion vector, and if the angle is less than or equal to a second threshold, proceeding to S323, and if the angle between the first motion vector and the second motion vector is greater than the second threshold, proceeding to S324:
s323: selecting the larger one of the first movement vector and the second movement vector as a reference movement vector, calculating the displacement of the reference movement vector in the X direction and the Y direction, and resetting the position of the second playing card according to the displacement.
S324: the second playing card does not move.
It should be noted that, in this embodiment, the first correction parameter is not used to correct the movement data of the touch point, but when the second playing card is controlled to move, the movement data of the touch point is multiplied by the second correction parameter to obtain corrected data, so that the second playing card controls the position of the second playing card according to the corrected data; likewise, the second correction parameter is the current screen height/UI current height.
Claims (8)
1. A rubbing method based on a touch screen is characterized by comprising the following steps:
displaying a pair of playing cards with the card surfaces attached, wherein the playing cards comprise a first playing card with the card surface facing upwards and a second playing card with the card surface facing downwards;
determining a second playing card range, and detecting touch point information in the second playing card range;
adjusting and controlling the position and the angle of the second playing card according to the touch point information;
detecting every 0.08-0.2 s to judge whether a touch point appears in the range of the second playing card;
adjusting the position and the angle of the second playing card according to the detection result; in the step of adjusting and controlling the position and the angle of the second playing card according to the touch point information, firstly, judging the number of touch points, namely a first touch point and a second touch point if the number of the touch points is two;
detecting the current coordinates of the first touch point and the second touch point, and respectively forming a first moving vector from a coordinate on the first touch point to the current coordinate and a second moving vector from a coordinate on the second touch point to the current coordinate;
calculating the sizes of the first motion vector and the second motion vector; when the size of the vector is smaller than or equal to a first threshold value, the touch point corresponding to the vector is considered not to move and is a static touch point; when the size of the vector is larger than a first threshold value, the touch point corresponding to the vector is considered to move and is a moving touch point;
if the number of the moving touch points is one, calculating the moving angle of the moving touch points relative to the static touch points, and controlling the second playing card to rotate by the same angle by taking the static touch points as the circle center.
2. The method of claim 1 wherein the step of adjusting the position and angle of the second playing card based on the touch point information first determines the number of touch points, e.g., one,
and locking the relative position coordinate of the initial position of the touch point on the second playing card, keeping the angle of the second playing card unchanged, and simultaneously keeping the relative position coordinate on the second playing card to be coincident with the touch point, so that the second playing card moves along with the touch point.
3. The method of claim 1 wherein when there are two moving touch points, calculating an angle between the first and second motion vectors, and if the angle is less than or equal to the second threshold, selecting the larger of the first and second motion vectors as a reference motion vector, calculating the displacement of the reference motion vector in the X-direction and the Y-direction, and resetting the position of the second playing card based on the displacement.
4. The method of claim 3 wherein the second playing card does not move when the moving touch point is two, such as when the angle between the first motion vector and the second motion vector is greater than a second threshold.
5. The method of any one of claims 1 to 4 wherein, when controlling the position of the second playing card based on the movement data of the touch point, the movement data of the touch point is multiplied by a first correction parameter to obtain first correction data, and the position of the second playing card is controlled based on the first correction data;
the first correction parameter is a floating point number between 0 and 1.
6. The method of claim 5 wherein the first correction data is further multiplied by a second correction parameter to obtain second correction data, the position of the second playing card being controlled based on the second correction data;
the second correction parameter is the current screen height/UI current height.
7. A poker game apparatus for implementing the method of any one of claims 1 to 6, comprising,
the display module is used for displaying a pair of playing cards with attached card surfaces, wherein the playing cards comprise a first playing card with an upward card surface and a second playing card with a downward card surface;
the signal detection module is used for detecting the position information of a touch point in a second playing card range;
the control module fixes the position of the first playing card, obtains touch point movement data according to the touch point position information, and adjusts the specific position and angle of the second playing card according to the movement data.
8. The poker game apparatus of claim 7, wherein the display module and the signal detection module are implemented by a touch screen.
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