CN106686368A - Device of virtual reality VR video playing and method for playing VR video - Google Patents
Device of virtual reality VR video playing and method for playing VR video Download PDFInfo
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- CN106686368A CN106686368A CN201611216326.3A CN201611216326A CN106686368A CN 106686368 A CN106686368 A CN 106686368A CN 201611216326 A CN201611216326 A CN 201611216326A CN 106686368 A CN106686368 A CN 106686368A
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- videos
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- angle information
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/332—Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
- H04N13/344—Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/366—Image reproducers using viewer tracking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
The embodiment of the invention provides a device of virtual reality VR video playing and a method for playing a VR video. User experience can be improved. The device comprises a client and a VR player. The client is used for acquiring time information and angle information when the user watches a virtual reality VR video, and storing the time information and the angle information in the client or a server, wherein the angle information indicates the playing angle where the VR player plays the VR video. The VR player is used for acquiring the time information and the angle information from the client or the server when the user watches the VR video again, and plays the VR video according to the time information and the angle information.
Description
Technical field
The invention relates to electronic device field, and setting more particularly, to Virtual Reality video playback
Method that is standby and playing VR videos.
Background technology
Virtual reality (full name:Virtual Reality, referred to as:VR video website) and application program (full name:
Application, referred to as:APP) rapidly developing, user can be immersed in excellent program with 360 degree when VR is watched
Rong Zhong, reaches effect on the spot in person.Compared with common 2D videos, VR videos allow user's multi-angle go viewing.If
User will create bookmark to exciting part therein, or carry out sharing the wonderful between good friend, if only passing through time shafts
The mode of bookmark can not meet experience requirements.
The content of the invention
The embodiment of the present application provides a kind of equipment of Virtual Reality video playback and the method for playing VR videos, Neng Gouti
High Consumer's Experience.
On the one hand, there is provided a kind of equipment of Virtual Reality video playback, including:Client, for obtaining user's sight
The temporal information and angle information of Virtual Reality video are seen, the temporal information and the angle information are stored in into the visitor
Family end or server;VR players, for when user watches the VR videos again, from the client or the server
The temporal information and the angle information are obtained, the VR videos are played according to the temporal information and the angle information.
Therefore, in the embodiment of the present application, the information of user's viewing VR videos that the client in the VR equipment is obtained is not
Only include temporal information, also including angle information, the temporal information and angle information can also be stored in the visitor by the client
Family end or server, so as to when user watches the VR videos again, the VR players in the VR equipment can be from the client
Or server obtains the temporal information and angle information, the VR videos are played according to the temporal information and angle information then, because
This, when user watches VR videos again, can be consistent with the time of last time viewing video and angle, improve Consumer's Experience.
Alternatively, in some possible implementations, the temporal information and the angle information are moved back for the user
Temporal information and angle information when going out to watch VR videos.
Alternatively, in some possible implementations, the temporal information and the angle information exist for the user
Watch the special time and special angle of the broadcasting VR videos determined during the VR videos.
That is, the temporal information and angle information of the acquisition of client 110 can exit viewing VR for the user
Temporal information and angle information during video, or can also for the user watch VR videos when, user's manually determined
Play the temporal information and angle information of the VR videos, when the temporal information and angle information can be any in the VR videos
Between and it is arbitrarily angled.
Alternatively, the user can preserve the temporal information and angle information of user's viewing VR videos of determination, so as to
View and admire again, or the temporal information of user's viewing VR videos and angle information can also be shared with social networking application by the user
In good friend, so as to good friend can watch the VR videos according to the temporal information of user viewing VR videos and angle information, i.e.,
The user can watch the VR video with angle with good friend, so as to improve Consumer's Experience.
Alternatively, in some possible implementations, if the VR videos last time is by first in the first equipment
VR player plays, the client be additionally operable to from server obtain VR videos described in the VR player plays when
Between information and angle information, it is determined that the starting of the VR players and a VR players play angle it is different when, general
The corresponding angle information of the first VR players is converted to the corresponding angle information of the VR players;
The VR players corresponding angle information broadcasting VR after the VR players are additionally operable to according to conversion is regarded
Frequently.
It may therefore be assured that user is using different VR device plays, and the VR videos can ensure that user plays the VR and regards
The angle of frequency is consistent with the broadcasting angle of last time.
Alternatively, the client can also preserve the identification of the manufacturer that the user watches the VR equipment that the VR videos are used, from
And when playing the VR videos again on VR equipment of the user by different vendor, can be according to the VR players of different vendor
The difference of initial play angle, the angle information to playing the VR videos are modified, and thereby may be ensured that user viewing VR is regarded
The angle of frequency is consistent with last time.
Alternatively, in some possible implementations, the client specifically for:
According to the sampled value of gyroscope, the angle information that the user watches the VR videos is obtained.
Alternatively, in some possible implementations, the angle information includes level during user's viewing VR videos
The anglec of rotation and the vertical angle of pitch.
Second aspect, there is provided a kind of method of broadcasting Virtual Reality video, the method include:
Obtain the temporal information and angle information of user's viewing VR videos;
The temporal information for obtaining and the angle information are stored in into client or server;
When the user watches the VR videos again, the time letter is obtained from the client or the server
Breath and the angle information;
According to the temporal information and the angle information, the VR videos are played.
Therefore, in the embodiment of the present application, the information of user's viewing VR videos that the client in the VR equipment is obtained is not
Only include temporal information, also including angle information, the temporal information and angle information can also be stored in the visitor by the client
Family end or server, so as to when user watches the VR videos again, the VR players in the VR equipment can be from the client
Or server obtains the temporal information and angle information, the VR videos are played according to the temporal information and angle information then, because
This, when user watches VR videos again, can be consistent with the time of last time viewing video and angle, improve Consumer's Experience.
Alternatively, in some possible implementations, the temporal information and the angle information are moved back for the user
Temporal information and angle information when going out to watch VR videos.
Alternatively, in some possible implementations, the temporal information and the angle information exist for the user
Watch the special time and special angle of the broadcasting VR videos determined during the VR videos.
That is, the temporal information and angle information of the acquisition of client 110 can exit viewing VR for the user
Temporal information and angle information during video, or can also for the user watch VR videos when, user's manually determined
Play the temporal information and angle information of the VR videos, when the temporal information and angle information can be any in the VR videos
Between and it is arbitrarily angled.
Alternatively, the user can preserve the temporal information and angle information of user's viewing VR videos of determination, so as to
View and admire again, or the temporal information of user's viewing VR videos and angle information can also be shared with social networking application by the user
In good friend, so as to good friend can watch the VR videos according to the temporal information of user viewing VR videos and angle information, i.e.,
The user can watch the VR video with angle with good friend, so as to improve Consumer's Experience.
Alternatively, in some possible implementations, if the VR videos last time is by first in the first equipment
VR player plays, methods described also includes:
The temporal information and angle information of VR videos described in a VR player plays are obtained from server;
Determine that the VR players play angle with the starting of a VR players different;
The first VR players corresponding angle information is converted to into the corresponding angle information of the VR players;
The corresponding angle information of the VR players after according to conversion, is regarded by VR described in the VR player plays
Frequently.
It may therefore be assured that user is using different VR device plays, and the VR videos can ensure that user plays the VR and regards
The angle of frequency is consistent with the broadcasting angle of last time.
Alternatively, in some possible implementations, the temporal information and angle for obtaining user's viewing VR videos
Information, including:
According to the sampled value of gyroscope, the angle information that the user watches the VR videos is obtained.
Alternatively, in some possible implementations, the angle information includes level during user's viewing VR videos
The anglec of rotation and the vertical angle of pitch.
Alternatively, in order to distinguish the temporal information and the corresponding manufacturer of angle information of playing VR videos, this can also be preserved
User watches the identification of the manufacturer of the VR equipment that the VR videos are used, so as to be broadcast on VR equipment of the user by different vendor again
When putting the VR videos, can be according to the difference of the initial play angle of the VR players of different vendor, to playing the VR videos
Angle information is modified, and thereby may be ensured that the angle of user's viewing VR videos is consistent with last time.
The third aspect, there is provided a kind of electronic equipment, including memorizer and processor, the memorizer are used for store instruction,
The processor is used for the instruction for performing the memory storage, and the execution of the instruction to storing in the memorizer causes the process
Device performs second aspect, the method in any possible implementation of second aspect.
A kind of fourth aspect, there is provided computer-readable recording medium, for storing computer program, the computer program
Including for perform two in terms of or any possible implementation of second aspect in any one method instruction.
Based on above-mentioned technical proposal, the equipment of the Virtual Reality video playback of the embodiment of the present application, client can be obtained
The temporal information and angle information of family viewing VR videos are taken, the temporal information and angle information are stored in into the client then
Or in server, when watching the VR videos again in order to the user, the VR players are obtained from the client or server should
Temporal information and angle information, play the VR videos according to the temporal information and angle information, so as to improve Consumer's Experience.
Description of the drawings
Fig. 1 is the schematic block diagram of the equipment of the Virtual Reality video playback of the embodiment of the present application.
Fig. 2A is the schematic diagram that exemplary VR videos expand into 2D videos.
Fig. 2 B are the schematic diagrams that angle is played in the starting of VR videos.
Fig. 2 C are the schematic diagrams of the broadcasting pictures of VR video Rotate Lefts.
Fig. 3 is the indicative flowchart of the method for the broadcasting VR videos of the embodiment of the present application.
Fig. 4 is the schematic block diagram of the electronic equipment of the embodiment of the present application.
Specific embodiment
Below in conjunction with accompanying drawing, the technical scheme in the embodiment of the present application is described.
Fig. 1 shows the schematic block diagram of the equipment of the Virtual Reality video playback of the embodiment of the present application, such as Fig. 1 institutes
Show, the equipment 100 includes:
Client 110 and VR players 120;
The client 110, for obtaining the temporal information and angle information of user's viewing Virtual Reality video, during by this
Between information and the angle information be stored in the client or server, the angle information indicates that a VR players 120 are played
The broadcasting angle of the VR videos;
The VR players 120, for when the user watches the VR videos again, obtaining from the client or the server
The temporal information and the angle information, play the VR videos according to the temporal information and the angle information.
Hereinafter, for convenience of description, the referred to as equipment of Virtual Reality video playback, VR equipment.
Therefore, in the embodiment of the present application, the information of user's viewing VR videos that the client in the VR equipment is obtained is not
Only include temporal information, also including angle information, the temporal information and angle information can also be stored in the visitor by the client
Family end or server, so as to when user watches the VR videos again, the VR players in the VR equipment can be from the client
Or server obtains the temporal information and angle information, the VR videos are played according to the temporal information and angle information then, because
This, when user watches VR videos again, can be consistent with the time of last time viewing video and angle, improve Consumer's Experience.
Alternatively, the VR players can pass through integrated VR SDKs (full name:Software
Development Kit, referred to as:SDK) realize obtaining the function of the angle information that the user watches VR videos.
Alternatively, in certain embodiments, the temporal information and the angle information can exit viewing VR for the user and regard
Temporal information and angle information during frequency.
Alternatively, in certain embodiments, the temporal information and the angle information can also watch the VR for the user
What is determined during video plays the special time and special angle of the VR videos.
That is, the temporal information and angle information of the acquisition of client 110 can exit viewing VR for the user
Temporal information and angle information during video, or can also for the user watch VR videos when, user's manually determined
Play the temporal information and angle information of the VR videos, when the temporal information and angle information can be any in the VR videos
Between and it is arbitrarily angled, the embodiment of the present application is not construed as limiting to this.Specifically, when user watches video, if the user has found
Certain video segment is more excellent, and the user can gather the information of the video segment manually, and for example, the user can control distant
Certain button on control handle or the VR equipment gathers the information of the video segment, regards so as to the client 110 can obtain this
The temporal information and angle information of frequency fragment.Alternatively, the user can be preserved the temporal information and angle of the video segment
Information, to view and admire again, or the temporal information of the video segment and angle information can also be shared with social activity by the user
Good friend using in, so as to good friend can watch the video segment according to the temporal information of the video segment and angle information, i.e.,
The user can watch the VR video with angle with good friend, so as to improve Consumer's Experience.
Alternatively, after the client 110 obtains the temporal information and angle information of user's viewing VR videos, the user can
So that the temporal information and angle information are shared with good friend immediately, or the temporal information and angle information can also be stored in
In the client 110 or server, the server can be service server, or be referred to as business platform.So as to this
When user logs in the VR equipment 100 again, the VR players 120 in the VR equipment 100 can be according to being stored in the client
110 temporal information and angle information play the VR videos.Or, if the user logs in another VR equipment and (is designated as a VR
Equipment) when watching the VR videos, the VR players in a VR equipment can obtain the user from server to be watched the VR and regards
The temporal information and angle information of frequency, then the VR players in a VR equipment can be according to the temporal information and angle letter
Breath plays the VR videos.
Alternatively, the angle information can be including the feathering angle and vertical angle of pitch during user's viewing VR videos.
It should be understood that each VR player has initial play angle, including the base level anglec of rotation and starting vertically pitching
Angle, the feathering angle be for the base level anglec of rotation of the VR players, the vertical angle of pitch be relative to
The starting of the VR players is vertically for the angle of pitch.
VR videos, when 2D mode playbacks are pressed, are that the video content of spherical (or annular) is pressed as world map two dimension
Planar development, for example, Fig. 2A is schematic diagram when VR videos expand into 2D mode playbacks.Wherein, the water of the A points for marking in Fig. 2A
Flat anglec of rotation α is 0 degree, and vertical pitching angle beta is 0 degree.The horizontal rotation angle α of B points is -90 degree, and vertical pitching angle beta is 0 degree,
The horizontal rotation angle α of C points is 90 degree, and vertical pitching angle beta is 0 degree, and the horizontal rotation angle α of D points is 180 or -180 degree, is erected
Straight pitching angle beta is 0 degree.If during VR player plays VR videos, initial play angle (α, β) is for (0,0), now user sees
Picture be picture shown in Fig. 2 B, when the gyroscope in the VR equipment or other equipment perceive the viewing angle of user to left-handed
When turning 90 degrees, broadcasting pictures are switched to the VR players in the VR equipment picture shown in Fig. 2 C.
Alternatively, the client can be preserved using the temporal information of viewing VR videos and angle information as three-dimensional bookmark
In the client or server, for example, the three-dimensional bookmark can be following form:[film n-th second, horizontal rotation angle α are erected
Straight pitching angle beta], if the user while dropping by the wayside viewing video during the shown picture of viewing Fig. 2 C, now, client 110 can
The angle information for obtaining viewing VR videos is (α=- 90, β=0), and the temporal information of viewing VR videos, such as film the 58th
Second, then it is saved in above- mentioned information as three-dimensional bookmark in the client or server.When user plays the VR videos again,
The position that VR players can be exited when quickly positioning video watched the VR videos to last time, i.e., at the 58th second of video playback,
The angle information of viewing video is (α=- 90, β=0).Or the three-dimensional bookmark can also be saved in server by the user, from
And can realize same user different VR equipment rooms three-dimensional bookmark it is shared.Alternatively, the server can also be carried
For the interface of bookmark management, the addition of bookmark, deletion and inquiry operation etc. can be supported.
Alternatively, the client can be supplied to the function of user's manual creation three-dimensional bookmark, i.e., obtain viewing VR manually
The temporal information and angle information of video, for example, user can pass through certain button or remote-control handle on VR equipment, obtain burnt
The three-dimensional bookmark of point position, alternatively, the three-dimensional bookmark can be stored in the client or server by the user, so as to
View and admire again, or three-dimensional bookmark can also be sent to good friend by social networking application by the user, so that good friend can same angle
It is shared to watch the VR videos, so as to lift Consumer's Experience.
Alternatively, if the VR video last time is by the VR player plays in a VR equipment, and the user
Want now to play the VR videos again by VR equipment 100, the client 110 is additionally operable to obtain VR broadcastings from server
Device plays the temporal information and angle information of the VR videos, it is determined that the starting of the VR players and a VR players is played
When angle is different, a VR players corresponding angle information is converted to into 120 corresponding angle information of VR players;
The VR players 120 are additionally operable to play the VR videos according to the corresponding angle information of VR players after conversion.
Specifically, initial play angle of the VR players in the VR equipment of each producer when video is played may not
Together, if the angle information for preserving is by a VR player plays, the user wants that continuing viewing by VR players 120 is somebody's turn to do
VR videos, if a VR players are different with the initial play angle of VR players 120, the client 110 can also be by
Angle information for the VR players 120 is converted to for the angle information of a VR players, then the VR players
120 can play the VR videos according to the corresponding angle information of the VR players of this after conversion.
Alternatively, in order to distinguish the temporal information and the corresponding manufacturer of angle information of playing VR videos, the client may be used also
To preserve the identification of the manufacturer that the user watches the VR equipment that the VR videos are used, so as to VR equipment of the user by different vendor
On when playing the VR videos again, can be according to the difference of the initial play angle of the VR players of different vendor, should to playing
The angle information of VR videos is modified, and thereby may be ensured that the angle of user's viewing VR videos is consistent with last time.For example, manufacturer
The initial play angle of A for (0,0), the initial play angle of manufacturer B for (- 90,0), temporal information and angle that client is preserved
Degree information is the VR equipment for vendor A, the temporal information and angle information for [film the 58th second, horizontal rotation angle 0,
The vertical angle of pitch 45], then if the user wants to continue to play the VR videos by the VR equipment of manufacturer B, then broadcasting after conversion
The temporal information and angle information for putting the VR videos is [film the 58th second, horizontal rotation angle 90, the vertical angle of pitch 45], so as to
When ensure that user by another VR device plays VR videos, keep consistent with the broadcasting angle of last time.
It should be understood that in the embodiment of the present application, the client can be with VR video playback capabilities, the i.e. client
Can integrate with VR players, therefore, the partial function of client mentioned above can also be by VR players
To perform, or the partial function of VR players can also be performed by client, and for example, the client can also be from server
Temporal information and angle information that user plays VR videos are obtained, the client can also will be stored in the client or server
User play VR videos temporal information and angle information be sent to VR players, so that the VR players are broadcast according to the user
The temporal information and angle information for putting VR videos plays the VR videos.
Above in association with Fig. 1 and Fig. 2A~Fig. 2 C, the equipment of the VR video playbacks according to the embodiment of the present application is described in detail,
Hereinafter, the method for the broadcasting VR videos according to the embodiment of the present application being discussed in detail with reference to Fig. 3.
Fig. 3 shows the indicative flowchart of the method 300 of the broadcasting VR videos according to the embodiment of the present application, the method
300 equipment that can have VR video playbacks are performed, as shown in figure 3, the method 300 includes:
S310, obtains the temporal information and angle information of user's viewing VR videos, and the angle information indicates the VR videos
Play angle;
The temporal information for obtaining and the angle information are stored in client or server by S320;
S330, when the user watches the VR videos again, from the client or the server obtain the temporal information and
The angle information;
S340, according to the temporal information and the angle information, plays the VR videos.
Hereinafter, for convenience of description, the referred to as equipment of Virtual Reality video playback, VR equipment.
Therefore, the method for the broadcasting VR videos of the embodiment of the present application, VR equipment can obtain user's viewing VR video times
Information and angle information, it is possible to which the temporal information and angle information are stored in the client or server of the VR equipment,
So as to when user watches the VR videos again, the VR equipment can obtain the temporal information and angle from the client or server
Degree information, then plays the VR videos according to the temporal information and angle information, therefore, when user watches VR videos again, energy
It is enough consistent with the time of last time viewing video and angle, improve Consumer's Experience.
Alternatively, in certain embodiments, when the temporal information and the angle information exit viewing VR videos for the user
Temporal information and angle information.
Alternatively, in certain embodiments, the temporal information and the angle information are that the user is described in viewing
The special time and special angle of the broadcasting VR videos determined during VR videos.
That is, when the temporal information and angle information of VR equipment acquisition can exit viewing VR videos for user
Temporal information and angle information, or can also for the user watch VR videos when, the broadcasting that the user arbitrarily determines should
The temporal information and angle information of VR videos, the temporal information and angle information can be the VR videos in random time and appoint
Meaning angle, the embodiment of the present application are not construed as limiting to this.
Alternatively, in certain embodiments, if the VR videos last time is by the VR players in the first equipment
Play, methods described also includes:
The temporal information and angle information of VR videos described in a VR player plays are obtained from server;
Determine that the VR players play angle with the starting of a VR players different;
The first VR players corresponding angle information is converted to into the corresponding angle information of the VR players;
The corresponding angle information of the VR players after according to conversion, is regarded by VR described in the VR player plays
Frequently.
Specifically, initial play angle of the VR players in the VR equipment in the VR equipment of each producer when video is played
Degree may be different, for example, if the angle information for preserving is that, by the VR player plays in the first equipment, the user thinks
By continuing to watch the VR videos in the second equipment, if the initial play of first equipment and the VR players in the second equipment
Angle is different, second equipment can with from server obtain the temporal information of VR videos described in a VR player plays and
Angle information, and the angle information for a VR players is converted to for the 2nd VR players in second equipment
Angle information, then the 2nd VR players can be played with the corresponding angle information of the 2nd VR players after according to conversion
The VR videos.
Alternatively, the angle information can be including the feathering angle and vertical angle of pitch during user's viewing VR videos.
It should be understood that each VR player has initial play angle, including the base level anglec of rotation and starting vertically pitching
Angle, the feathering angle be for the base level anglec of rotation of the VR players, the vertical angle of pitch be relative to
The starting of the VR players is vertically for the angle of pitch.
Alternatively, in certain embodiments, the temporal information and angle information for obtaining user's viewing VR videos, bag
Include:
Alternatively, in certain embodiments, the sampled value according to gyroscope, obtains the user and watches the VR videos
Angle information.
It should be understood that by other equipment, the VR equipment can also know that user watches the angle information of VR equipment, the application
Embodiment is not construed as limiting to this.
The embodiment of the present application also proposed a kind of electronic equipment, and the schematic block diagram of the electronic equipment can be as shown in Figure 4.Figure
4 is the schematic block diagram of the electronic equipment 400 according to another embodiment of the application.As shown in figure 4, the electronic equipment 400 includes:
Memorizer 410 and processor 420.Wherein, the memorizer 410, for storage program, the processor 420 is used to perform memorizer
Program in 410.
Alternatively, when the code is performed, the processor 420 can be operated with each in implementation method 300, for letter
It is clean, will not be described here.
It should be understood that in the embodiment of the present application, the processor 420 can be CPU (Central
Processing Unit, referred to as " CPU "), the processor 420 can also be other general processors, digital signal processor
(DSP), special IC (ASIC), ready-made programmable gate array (FPGA) or other PLDs, discrete gate
Or transistor logic, discrete hardware components etc..General processor can be that microprocessor or the processor can also
It is any conventional processor etc..
The memorizer 410 can include read only memory and random access memory, and to processor 420 provide instruction and
Data.The a part of of memorizer 410 can also include nonvolatile RAM.For example, memorizer 410 can also be deposited
The information of storage device type.
During realization, each step of said method can pass through the integrated logic circuit of the hardware in processor 420
Or the instruction of software form is completed.The step of method with reference to disclosed in the embodiment of the present application, can be embodied directly at hardware
Reason device is performed and is completed, or is completed with the hardware in processor and software module combination execution.Software module may be located at random
Memorizer, flash memory, read only memory, the ability such as programmable read only memory or electrically erasable programmable memory, depositor
In the ripe storage medium in domain.The storage medium is located at memorizer, and processor 420 reads the information in memorizer, hard with reference to which
The step of part completes said method.To avoid repeating, it is not detailed herein.Those of ordinary skill in the art will be appreciated that
Arrive, with reference to the embodiments described herein description each example unit and algorithm steps, can by electronic hardware or in terms of
Calculation machine software and electronic hardware are implemented in combination in.These functions actually with hardware or software mode performing, depending on skill
The application-specific and design constraint of art scheme.Professional and technical personnel can use distinct methods to each specific application
To realize described function, but this realization it is not considered that exceeding scope of the present application.
Those skilled in the art can be understood that, for convenience and simplicity of description, the system of foregoing description,
The specific work process of device and unit, may be referred to the corresponding process in preceding method embodiment, will not be described here.
In several embodiments provided herein, it should be understood that disclosed system, apparatus and method, can be with
Realize by another way.For example, device embodiment described above is only schematic, for example, the unit
Divide, only a kind of division of logic function can have other dividing mode, such as multiple units or component when actually realizing
Can with reference to or be desirably integrated into another system, or some features can be ignored, or not perform.It is another, it is shown or
The coupling each other for discussing or direct-coupling or communication connection can be the indirect couplings by some interfaces, device or unit
Close or communicate to connect, can be electrical, mechanical or other forms.
If the function is realized using in the form of SFU software functional unit and as independent production marketing or when using, can be with
It is stored in a computer read/write memory medium.Based on such understanding, the technical scheme of the application is substantially in other words
The part contributed to prior art or the part of the technical scheme can be embodied in the form of software product, the meter
Calculation machine software product is stored in a storage medium, is used including some instructions so that a computer equipment (can be individual
People's computer, server, or network equipment etc.) perform all or part of step of the application each embodiment methods described.
And aforesaid storage medium includes:USB flash disk, portable hard drive, read only memory (ROM, Read-Only Memory), random access memory are deposited
Reservoir (RAM, Random Access Memory), magnetic disc or CD etc. are various can be with the medium of store program codes.
The above, the protection domain of the only specific embodiment of the application, but the application is not limited thereto, any
Those familiar with the art can readily occur in change or replacement in the technical scope that the application is disclosed, and should all contain
Cover within the protection domain of the application.Therefore, the protection domain of the application described should be defined by scope of the claims.
Claims (12)
1. a kind of equipment of Virtual Reality video playback, it is characterised in that include:
Client and VR players;
The client, for obtaining the temporal information and angle information of user's viewing Virtual Reality video, by the time
Information and the angle information are stored in the client or server, and the angle information indicates the VR player plays institute
State the broadcasting angle of VR videos;
The VR players, for when the user watches the VR videos again, from the client or the server
The temporal information and the angle information are obtained, the VR videos are played according to the temporal information and the angle information.
2. equipment according to claim 1, it is characterised in that the temporal information and the angle information are the user
Exit the temporal information and angle information when watching VR videos.
3. equipment according to claim 1, it is characterised in that the temporal information and the angle information are the user
The special time and special angle of the broadcasting VR videos determined when the VR videos are watched.
4. equipment according to any one of claim 1 to 3, it is characterised in that if the VR videos last time is by
A VR player plays in one equipment, the client is additionally operable to it is determined that the VR players and a VR broadcast
When putting the starting broadcasting angle difference of device, a VR players corresponding angle information is converted to into the VR players pair
The angle information answered;
The corresponding angle information of the VR players after the VR players are additionally operable to according to conversion plays the VR videos.
5. equipment according to any one of claim 1 to 4, it is characterised in that the client specifically for:
According to the sampled value of gyroscope, the angle information that the user watches the VR videos is obtained.
6. equipment according to any one of claim 1 to 5, it is characterised in that the angle information includes that user watches
Feathering angle and vertical angle of pitch during VR videos.
7. it is a kind of play Virtual Reality video method, it is characterised in that include:
The temporal information and angle information of user's viewing VR videos are obtained, the angle information indicates the broadcasting angle of the VR videos
Degree;
The temporal information for obtaining and the angle information are stored in into client or server;
When the user watches the VR videos again, from the client or the server obtain the temporal information and
The angle information;
According to the temporal information and the angle information, the VR videos are played.
8. method according to claim 7, it is characterised in that the temporal information and the angle information are the user
Exit the temporal information and angle information when watching VR videos.
9. method according to claim 7, it is characterised in that the temporal information and the angle information are the user
The special time and special angle of the broadcasting VR videos determined when the VR videos are watched.
10. the method according to any one of claim 7 to 9, it is characterised in that if the VR videos last time is by
A VR player plays in one equipment, methods described also includes:
The temporal information and angle information of VR videos described in a VR player plays are obtained from server;
Determine that the VR players play angle with the starting of a VR players different;
The first VR players corresponding angle information is converted to into the corresponding angle information of the VR players;
The corresponding angle information of the VR players after according to conversion, by VR videos described in the VR player plays.
11. methods according to any one of claim 7 to 10, it is characterised in that the acquisition user watches VR videos
Temporal information and angle information, including:
According to the sampled value of gyroscope, the angle information that the user watches the VR videos is obtained.
12. methods according to any one of claim 7 to 11, it is characterised in that the angle information includes that user sees
Feathering angle and vertical angle of pitch when seeing VR videos.
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CN201611216326.3A CN106686368A (en) | 2016-12-26 | 2016-12-26 | Device of virtual reality VR video playing and method for playing VR video |
PCT/CN2017/117548 WO2018121383A1 (en) | 2016-12-26 | 2017-12-20 | Apparatus and method of playing virtual reality video |
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