CN106658213A - Play progress intercommunicated communication processing method - Google Patents

Play progress intercommunicated communication processing method Download PDF

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Publication number
CN106658213A
CN106658213A CN201610911583.2A CN201610911583A CN106658213A CN 106658213 A CN106658213 A CN 106658213A CN 201610911583 A CN201610911583 A CN 201610911583A CN 106658213 A CN106658213 A CN 106658213A
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China
Prior art keywords
user
player
server
users
information
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Granted
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CN201610911583.2A
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Chinese (zh)
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CN106658213B (en
Inventor
谭兆歆
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Shanghai Huandian Information Technology Co Ltd
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Shanghai Huandian Information Technology Co Ltd
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Priority to CN201610911583.2A priority Critical patent/CN106658213B/en
Publication of CN106658213A publication Critical patent/CN106658213A/en
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • H04N21/25875Management of end-user data involving end-user authentication

Abstract

The invention provides a play progress intercommunicated communication processing method. The method comprises the following steps: a server receives user identification information, current video identification information and current playing time sent from respective players of multiple users; and when the server determines that other users watching the same video as the first user does include the second user that is a friend of the first user, the server sends progress information corresponding to a video watched by the second user to the player of the first user to drive the player of the first user to display an identifier corresponding to the second user in a progress position corresponding to the current playing time of the second user on a progress bar of the player of the first user, and through further selection of the identifier, the first user and the second user are allowed to communicate and interact in real time. Player terminals of the users and player terminals of friends of the users are intercommunicated, so the progress of watching videos by the friends can be presented to the users, and the users and the friends can be intercommunicated.

Description

A kind of communication processing method of playing progress rate intercommunication
Technical field
The present invention relates to player field, more particularly to a kind of communication processing method of playing progress rate intercommunication.
Background technology
Barrage player typically refers to FLASH the or HTML5 players used by Online Video, this player with it is common Player is different, and in addition to most basic playing function, user can also send and watch the barrage with video playback.These Barrage is all conserved, the barrage before being loaded into when player is loaded, so each user it can be seen that The real-time barrage and history barrage of I and other users.For traditional player, barrage player enhances friendship Mutually property, enhances the exchange between user.However, current player still lacks help user understands other people viewing progresses, and then Realize the means of real-time Communication for Power.
The content of the invention
It is an object of the invention to provide a kind of communication processing method of playing progress rate intercommunication, by the broadcasting of user and good friend Device terminal mutual, is that user is presented the progress of good friend's viewing video and realizes its intercommunication.
In order to achieve the above object, the technical scheme is that and a kind of communication process side of playing progress rate intercommunication is provided Method, server receive each sent by the player of multiple users customer identification information, current video identification information, currently broadcast Put the time;
First user is called wherein any one user, and the server works as forward sight with other users are respective based on first user Good friend is set up between the user recorded by frequency identification information, first user and the respective customer identification information of other users and server Related information, whether set up good friend's comprising with first user in judging the other users for watch with first user same video Second user;
When being judged as comprising second user, the server is watched the progress msg of the video by correspondence second user, is sent out Give the player of first user, order about the player of first user by with the identification labelling corresponding to second user, be displayed in Progress position corresponding with second user current play time on the progress bar of the player of first user.
Preferably, the server receives the attribute information each sent by the player of multiple users;
The server judges to use with first based on first user and the attribute information and current video identification information of other users The 3rd the use whether attribute information comprising attribute information and first user matches is watched in the other users of same video at family Family;
When being judged as comprising three users, the server is according to first user and the respective user's identification letter of the 3rd user Breath, records to the related information that first user sets up good friend with the 3rd user;Also, correspondence the 3rd is used by the server The progress msg of the video is watched at family, is sent to the player of first user, and the player for ordering about first user will be with the 3rd Identification labelling corresponding to user, with the 3rd user's current play time pair on the progress bar of the player for being displayed in first user The progress position answered.
Preferably, the player of any one user, based on WebSocket agreements, set up player place browser with The real-time Communication for Power passage connection of the server.
Preferably, any one user watches the progress msg of the video, is the data list of the user, wherein including The customer identification information of the user, head image information, current play time;
With the identification labelling corresponding to any one user, it is head corresponding with the customer identification information of the user and head image information As thumbnail.
Preferably, by select first user player progress bar on, and first user beyond any one user Corresponding identification labelling, setting up allows what any one user beyond the first user and the first user interacted Communication connection.
Preferably, the attribute information includes positional information;
The server judges whether attribute information matches, and refers to based on positional information, judges any one outside first user The position of user and the position of the first user, if be in the same region of setting.
Preferably, the player is barrage player.
In sum, the present invention is for setting up between the user of good friend in advance, or for according to be located proximate to etc. attribute because Between the user of element matching good friend, the intercommunication of video-see progress can be realized in player terminal, and is its real-time, interactive Communication connection is provided, the Consumer's Experience of player especially barrage server is improved.
Description of the drawings
Fig. 1 is an example flow diagram of the communication processing method of playing progress rate intercommunication of the present invention.
Specific embodiment
By a specific example shown in Fig. 1, the communication processing method of playing progress rate intercommunication of the present invention is introduced Application scenarios:
S1 first users enter browser broadcast page, show player;Preferably barrage server.
After S2 player plays, browser is set up by WebSocket agreements and is connected with the real-time Communication for Power passage of server Connect.
After the connection of S3 communication ports, player sends current video identification information ID at oncev1, first user it is currently playing when Between T1, first user identification information IDu1Deng to server.
S4 servers judge the good friend for whether having the first user this moment(It is called second user)Watching same regarding Frequently, if then returning comprising second user identification information IDu2, second user head image information H2, second user it is currently playing when Between T2Etc. information data list to first user.
The player of S4 first users receives the data list of good friend, will correspondence second user identification information IDu2Head portrait Thumbnail(Second user head image information H2), it is displayed in above the progress bar of player, corresponds to second user current play time T2 Progress position, first user can be intuitive to see that the good friend of oneself is watching the progress situation of same video.
S5 first users can click on the head portrait thumbnail of second user, and sending personal letter carries out interaction with which.
Wherein, the WebSocket agreements described in S2, are a kind of new protocol Web Socket protocol of HTML5, and it is real Browser and server full-duplex communication are showed, can preferably save server resource and bandwidth and realize real-time communication.User After closing browser broadcast page, real-time Communication for Power passage can disconnect automatically, no longer send and receive information.
Every 5 seconds after communication port connection(Suitably can float according to server performance), the player of user all sends one The information such as secondary current video ID, current play time and ID are to server, it is possible to updated according to server returns information Good friend's progress msg above progress bar.If server judges that no good friend watches same video, it is possible to wait 5 seconds this moment Again receive user information is judged again afterwards.
The second user is also, by the process basically identical with S1 ~ S3, to send current video identification to server Information IDv2, second user current play time T2, second user identification information IDu2Deng.Server receive first user, second The information that user each sends, judges both video recognition information IDv1With IDv2It is whether consistent, based on customer identification information IDu1、IDu2Whether inquiry server records represents that both become the related information " ID of good friendu1-IDu2", both are judged with this Whether it is good friend.When server provides the data list of second user to first user, also first can be provided to second user and be used The data list at family;The player of second user can equally represent the progress msg that first user watches same video, and support Second user clicks the head portrait thumbnail of first user and interacts.
Illustrate by taking the scheme between server and two users as an example above and in diagram, it will be understood that the party Case can extend, and be that more users realize progress intercommunication real-time interactive.For example, it is above-mentioned as first user or the reality of second user Border quantity, can define or adjust according to applicable cases such as user's setting, server service abilities.Extend as some Example, can be above the player progress bar of user, while showing the progress msg of one or more good friends;User can select Select one of good friend individually to link up, it is also possible to select multiple good friends to initiate group chat.
Except entering to be outside one's consideration representing good friend with head portrait thumbnail in progress bar, the present invention is not intended to limit otherwise, Browser broadcast page or other pages show good friend's progress and other relevant informations.Interaction between user and its good friend, can be with Completed based on aforesaid server or other background servers;Set up connection, represent interactive interface etc., all for user mutual Can be realized by current ripe technology by user terminal, player, server etc., not repeated one by one.Except realizing using Beyond the interaction of family, the present invention may also be used for realizing other functions, such as match at server and player, to clicking progress bar The operation actually performed after upper good friend's head portrait thumbnail carries out new definition(As supported to check the bullet that friend information, good friend send Curtain etc.).
The related information ID of good friend is set up between user voluntarilyu1-IDu2, can be real-time in the progress intercommunication of upper example description Before interaction, just being serviced device is known and preserves(Preserve related information IDu1-IDu2Server, can pass through WebSocket agreements set up the channel attached server of real-time Communication for Power or other background services that can interact with browser Device).
Or, server is also based on user and is matched into good friend with the various attribute informations of user, for example, in Jing When being connected to server offer user profile from real-time Communication for Power passage, the positional information of user is sent(First user position in this example Confidence ceases P1, second user positional information P2), such as obtained by user terminal and upload automatically relevant location information.Server root According to the regional extent of setting, position mutually close user is become into good friend, the related information that these users set up good friend is recorded IDu1-IDu2, and then enable these users based on example above to realize progress intercommunication, real-time interactive.
To the customer attribute information for matching good friend, its information category is determined according to practical situation, can be prior(As registered Stage etc.)There is provided to server, it is also possible to provided to server when real-time Communication for Power passage connects again setting up;These attribute informations Can actively be provided by user or its terminal, it is also possible to read by server.By server based on customer attribute information matching knot Into good friend, can be interim(Fail after such as closing browser broadcast page), it is also possible to being serviced device is recorded user's In buddy list, decide whether to retain by user.
The server of the present invention for whether same video, whether be good friend, whether be located proximate to etc. it is every judge, do not limit Determine sequencing, in Fig. 1 only as an example.In varied situations, server for example can be under the buddy list of user to user And whether the video of good friend's viewing unanimously compares;Again for example for the same video of viewing user whether judging its position It is close, and original whether situation of well-established friend, etc. need not be checked.
Although present disclosure has been made to be discussed in detail by above preferred embodiment, but it should be appreciated that above-mentioned Description is not considered as limitation of the present invention.After those skilled in the art have read the above, for the present invention's Various modifications and substitutions all will be apparent.Therefore, protection scope of the present invention should be limited to the appended claims.

Claims (7)

1. a kind of communication processing method of playing progress rate intercommunication, it is characterised in that
Server receives customer identification information, the current video identification information, currently each sent by the player of multiple users Reproduction time;
First user is called wherein any one user, and the server works as forward sight with other users are respective based on first user Good friend is set up between the user recorded by frequency identification information, first user and the respective customer identification information of other users and server Related information, whether set up good friend's comprising with first user in judging the other users for watch with first user same video Second user;
When being judged as comprising second user, the server is watched the progress msg of the video by correspondence second user, is sent out Give the player of first user, order about the player of first user by with the identification labelling corresponding to second user, be displayed in Progress position corresponding with second user current play time on the progress bar of the player of first user.
2. the communication processing method of playing progress rate intercommunication as claimed in claim 1, it is characterised in that
The server receives the attribute information each sent by the player of multiple users;
The server judges to use with first based on first user and the attribute information and current video identification information of other users The 3rd the use whether attribute information comprising attribute information and first user matches is watched in the other users of same video at family Family;
When being judged as comprising three users, the server is according to first user and the respective user's identification letter of the 3rd user Breath, records to the related information that first user sets up good friend with the 3rd user;Also, correspondence the 3rd is used by the server The progress msg of the video is watched at family, is sent to the player of first user, and the player for ordering about first user will be with the 3rd Identification labelling corresponding to user, with the 3rd user's current play time pair on the progress bar of the player for being displayed in first user The progress position answered.
3. the communication processing method of playing progress rate intercommunication as claimed in claim 1 or 2, it is characterised in that
The player of any one user, based on WebSocket agreements, sets up player place browser with the server Real-time Communication for Power passage connects.
4. the communication processing method of playing progress rate intercommunication as claimed in claim 1 or 2, it is characterised in that
Any one user watches the progress msg of the video, is the data list of the user, wherein the use comprising the user Family identification information, head image information, current play time;
With the identification labelling corresponding to any one user, it is head corresponding with the customer identification information of the user and head image information As thumbnail.
5. as described in claim 1 or 2 or 4 playing progress rate intercommunication communication processing method, it is characterised in that
On progress bar by the player for selecting first user, and first user beyond identification corresponding to any one user Labelling, sets up the communication connection for allowing any one user beyond the first user and the first user to interact.
6. the communication processing method of playing progress rate intercommunication as claimed in claim 2, it is characterised in that
The attribute information includes positional information;
The server judges whether attribute information matches, and refers to based on positional information, judges any one outside first user The position of user and the position of the first user, if be in the same region of setting.
7. the communication processing method of playing progress rate intercommunication as claimed in claim 1 or 2, it is characterised in that
The player is barrage player.
CN201610911583.2A 2016-10-19 2016-10-19 Communication processing method for play progress intercommunication Active CN106658213B (en)

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Application Number Priority Date Filing Date Title
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Cited By (5)

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CN109542213A (en) * 2017-09-21 2019-03-29 托比股份公司 The system and method interacted using information is watched attentively with calculating equipment
CN109698973A (en) * 2018-12-29 2019-04-30 武汉斗鱼网络科技有限公司 A kind of progress update method, device, electronic equipment and medium
CN112579932A (en) * 2020-12-08 2021-03-30 广州博冠信息科技有限公司 Page display method and device, electronic equipment and computer readable medium
CN114845152A (en) * 2021-02-01 2022-08-02 腾讯科技(深圳)有限公司 Display method and device of playing control, electronic equipment and storage medium
CN115174968A (en) * 2022-06-13 2022-10-11 咪咕文化科技有限公司 Video user interaction method, device and system

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CN103108251A (en) * 2013-02-28 2013-05-15 青岛海信电器股份有限公司 System and method for television user interaction
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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109542213A (en) * 2017-09-21 2019-03-29 托比股份公司 The system and method interacted using information is watched attentively with calculating equipment
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CN109698973A (en) * 2018-12-29 2019-04-30 武汉斗鱼网络科技有限公司 A kind of progress update method, device, electronic equipment and medium
CN112579932A (en) * 2020-12-08 2021-03-30 广州博冠信息科技有限公司 Page display method and device, electronic equipment and computer readable medium
CN114845152A (en) * 2021-02-01 2022-08-02 腾讯科技(深圳)有限公司 Display method and device of playing control, electronic equipment and storage medium
CN114845152B (en) * 2021-02-01 2023-06-30 腾讯科技(深圳)有限公司 Display method and device of play control, electronic equipment and storage medium
CN115174968A (en) * 2022-06-13 2022-10-11 咪咕文化科技有限公司 Video user interaction method, device and system

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