CN106621331A - Game object execution target switching method and device - Google Patents

Game object execution target switching method and device Download PDF

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Publication number
CN106621331A
CN106621331A CN201610897905.2A CN201610897905A CN106621331A CN 106621331 A CN106621331 A CN 106621331A CN 201610897905 A CN201610897905 A CN 201610897905A CN 106621331 A CN106621331 A CN 106621331A
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CN
China
Prior art keywords
game object
game
performance objective
instruction
unit
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Granted
Application number
CN201610897905.2A
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Chinese (zh)
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CN106621331B (en
Inventor
熊炜
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Fuzhou Mawei District Zhuque Network Information Technology Co Ltd
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Fuzhou Mawei District Zhuque Network Information Technology Co Ltd
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Priority to CN201610897905.2A priority Critical patent/CN106621331B/en
Publication of CN106621331A publication Critical patent/CN106621331A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing

Abstract

The invention discloses a game object execution target switching method and device. The method comprises the following steps of receiving a first operation instruction, detecting whether a second game object exists or not currently within the first preset range taking a first game object as the center according to identification information of the game object, determining the second game object as a target object of the first game object if yes, and controlling the first game object to execute a first operation for the second game object. The second game object is determined according to identification information, the execution target of the first game object operated by a player can be rapidly switched into the second game object, then, the first operation instruction is executed for the second game object, attacks to the second game object can be rapidly and precisely completed, the problem that a target object cannot be rapidly determined due to limits of elements such as the size of a display screen of a mobile terminal is solved, and game experience of the player is improved.

Description

A kind of game object performance objective switching method and apparatus
Technical field
The present invention relates to field, more particularly to a kind of game object performance objective switching method and apparatus.
Background technology
The development of game industry is very rapid on mobile terminal, for battle game, is generally swum by player's manipulation one The game object that play object is automatically generated with the game object or terminal of other player's manipulations is fought.In gaming, generally The game object controlled by player is needed to other game object (building in such as playing) offensive attacks.At present, at end The method that fast accurate target of attack object is carried out on the touch-screen of end is mainly selected and is clicked on to attack being combined as key by sliding It is main.The Chinese invention patent of such as Publication No. CN104063152A discloses a kind of method and device of selecting object, described Method is:Sliding trace is detected in the current interface for showing object;Determine that the sliding trace is sliding in the current interface The object crossed;The object that the sliding trace is slipped in the current interface is defined as into selected object.In this way Although can quickly select player want attack object, when multiple object positions relatively when, due to end End touch-screen is often less, player exercises inconvenience, it is impossible to which the Mission Objective attacked is wanted in quickly and accurately pair determination, to player with Bad game experiencing is carried out.
The content of the invention
For this reason, it may be necessary to a kind of technical scheme of game object performance objective switching is provided, to solve player using shifting When dynamic terminal plays game, due to being limited by touch-screen size and the game object quantity of display, lead to not quick essence Really determine destination object and perform operational order, the problems such as bring bad game experiencing to player.
For achieving the above object, a kind of game object performance objective changing method is inventor provided, it is characterised in that institute The method of stating is comprised the following steps:
The first operational order is received, according to the identification information of game object, detection is currently centered on the first game object The first preset range in whether there is the second game object, if then the second game object is defined as into the first game object Destination object, and the first game object is controlled to the operation of the second game object execution first.
Further, the identification information of the game object includes the type attribute of game object, and second game is right As for type attribute for preset kind attribute game object.
Further, first preset range is currently to be less than predeterminable range with the coordinate distance of the first game object Range areas.
Further, to attack instruction, described " the first game object of control is right to the second game for first operational order Operate as performing first " include:Control the first game object to attack the second game object.
Further, it is described to attack first button triggering of the instruction by user's clicking operation interface.
Inventor additionally provides a kind of game object performance objective switching device, described device include instruction reception unit, Detector unit, destination object determining unit and instruction execution unit;
The instruction reception unit is used to receive the first operational order, and the detector unit is used for the mark according to game object Knowledge information, detects and whether there is in the first preset range currently centered on the first game object the second game object, if Then destination object determining unit is used to that the second game object to be defined as the destination object of the first game object, instruction execution unit The first operation is performed to the second game object for controlling the first game object.
Further, the identification information of the game object includes the type attribute of game object, and second game is right As for type attribute for preset kind attribute game object.
Further, first preset range is currently to be less than predeterminable range with the coordinate distance of the first game object Range areas.
Further, to attack instruction, described " instruction execution unit is used for control first and plays first operational order Object performs first and operates to the second game object " include:Instruction execution unit is used for the first game object of control and swims to second Play object is attacked.
Further, it is described to attack first button triggering of the instruction by user's clicking operation interface.
Game object performance objective switching method and apparatus described in above-mentioned technical proposal, methods described includes following step Suddenly:The first operational order is received, according to the identification information of game object, first currently centered on the first game object is detected Whether there is the second game object in preset range, if the second game object to be then defined as the target pair of the first game object As, and the first game object is controlled to the operation of the second game object execution first.Second game object is determined by identification information, The performance objective for alloing the first game object of player exercises is switched fast as the second game object, and then is played to second Object performs the first operational order, is quickly precisely accomplished the attack to the second game object, solves due to by mobile terminal The factors such as display screen size limit the problem that cannot quickly confirm destination object, are conducive to increasing the game experiencing of player.
Description of the drawings
The flow chart of the game object performance objective changing method that Fig. 1 is related to for one embodiment of the invention;
The schematic diagram of the game object performance objective switching device that Fig. 2 is related to for one embodiment of the invention;
Description of reference numerals:
101st, instruction reception unit;
102nd, detector unit;
103rd, destination object determining unit;
104th, instruction execution unit.
Specific embodiment
To describe the technology contents of technical scheme, structural feature in detail, purpose and effect being realized, below in conjunction with concrete reality Apply example and coordinate accompanying drawing to be explained in detail.
Fig. 1 is referred to, is the flow chart of the game object performance objective changing method that one embodiment of the invention is related to.It is described Method can apply on the mobile terminal with touch-screen, and the mobile terminal includes mobile phone, flat board etc., and methods described can use The problems such as solving quickly and accurately determine destination object in current terminal game, causing player gaming experience difference.It is described Method is comprised the following steps:
Initially enter step S101 and receive the first operational order.In the present embodiment, first operational order is to attack Instruction is hit, " the first game object of control performs first and operates to the second game object " includes:Control the first game object Second game object is attacked.Preferably, a customization button can be shown in the terminal of player exercises, the attack refers to Order is triggered by the customization button at user's clicking operation interface.It is " pushing away tower " button for example to customize button, is pressed when player clicks on this Attack instruction will be triggered after button.
Then enter and whether there is in step S102 detection the first preset range currently centered on the first game object Second game object.In the present embodiment, the identification information of the game object includes the type attribute of game object, described Second game object is the game object that type attribute is preset kind attribute.The type attribute of such as game object includes " building Build thing ", the type such as " personage ", so that the identification information of the second game object is " building " as an example, then when receiving the first operation After instruction, the game object that type attribute is " building " will be whether there is in the first preset range on detection current screen. In the present embodiment, first preset range is currently to be less than the model of predeterminable range with the coordinate distance of the first game object Enclose region.Specifically, step S102 includes:First detect active user control the first game object coordinate position, then according to The secondary coordinate distance for calculating other game objects and the first game object on going game screen, filters out and the first game object Coordinate distance less than the game object of predeterminable range, then judge whether the attribute type of the game object for filtering out is the second trip The corresponding attribute type of play object, so as to detect the second game object.
When there is the second game object in the first preset range detected centered on the first game object, then enter Enter step S103 and the second game object is defined as into the destination object of the first game object, and control the first game object to second Game object performs first and operates.In certain embodiments, exist in preset range multiple second game objects when detecting When, then can be selected and the first game object by comparing the coordinate distance of the first game object and all second game objects Nearest the second game object of coordinate distance as destination object.In further embodiments, when detecting in preset range When there is multiple second game objects, also according to according to the priority of each the second game object the of highest priority is determined Two game objects are destination object.
Heroic role in the game for being controlled as player with the first game object below, the second game object for game in from As a example by the building of band, the method for the present invention is illustrated.When " pushing away tower " button on user's clicking operation interface, then Trigger the attack to building to instruct.When the attack instruction to building is received, then will detect that with the English of player exercises Centered on male role, distance less than predeterminable range and attribute type for " building " game object, it is and the game object is true Think destination object, then control heroic role and the game object for detecting is attacked.So as to solve due to touching The game object quantity of screen display is excessive, cause player exercises inconvenience, cannot quickly confirm the destination object attacked, to player The problems such as bringing bad game experiencing.
Fig. 2 is referred to, is the schematic diagram of the game object performance objective switching device that one embodiment of the invention is related to.It is described Device includes instruction reception unit 101, detector unit 102, destination object determining unit 103 and instruction execution unit 104;
The instruction reception unit 101 is used to receive the first operational order, and the detector unit 102 is used for right according to playing The identification information of elephant, detects right with the presence or absence of the second game in the first preset range currently centered on the first game object As if then destination object determining unit 103 is used to that the second game object to be defined as the destination object of the first game object, referring to Make performance element 104 for control the first game object to the second game object perform first operation.
When using game object performance objective switching device, first instruction reception unit 101 receives the first operational order. In the present embodiment, to attack instruction, described " it is right that instruction execution unit is used for the game of control first to first operational order Operate as performing first to the second game object " include:Instruction execution unit controls the first game object to the second game object Attacked.Preferably, a customization button can be shown in the terminal of player exercises, the attack instruction is clicked on by user The customization button triggering of operation interface.It is " pushing away tower " button for example to customize button, will trigger after player clicks on and attack Hit instruction.
Then detector unit 102 is detected in the first preset range currently centered on the first game object with the presence or absence of the Two game objects.In the present embodiment, the type attribute of the identification information of the game object including game object, described the Two game objects are the game object that type attribute is preset kind attribute.The type attribute of such as game object includes " building The type such as thing ", " personage ", so that the identification information of the second game object is " building " as an example, then refers to when receiving the first operation After order, the game object that type attribute is " building " will be whether there is in the first preset range on detection current screen. In present embodiment, first preset range is currently to be less than the scope of predeterminable range with the coordinate distance of the first game object Region.Specifically, the mode of the game object that detector unit is detected includes:First detect that the first game of active user's control is right The coordinate position of elephant, then calculates successively the coordinate distance of other game objects and the first game object on going game screen, Filter out the game object less than predeterminable range with the coordinate distance of the first game object, then the game object for judging to filter out Whether attribute type is the corresponding attribute type of the second game object, so as to detect the second game object.
When there is the second game object in the first preset range detected centered on the first game object, target Determining unit 103 is used to that the second game object to be defined as the destination object of the first game object, and instruction execution unit 104 is used for Control the first game object and the first operation is performed to the second game object.In certain embodiments, when detecting in preset range When there is multiple second game objects, then can by compare the coordinate of the first game object and all second game objects away from From selection second game object nearest with the coordinate distance of the first game object is used as destination object.In other embodiments In, when detect there is multiple second game objects in preset range when, also according to according to the excellent of each the second game object First level determines that the second game object of highest priority is destination object.
Heroic role in the game for being controlled as player with the first game object below, the second game object for game in from As a example by the building of band, the method for the present invention is illustrated.When " pushing away tower " button on user's clicking operation interface, then Trigger the attack to building to instruct.When the attack instruction to building is received, then will detect that with the English of player exercises Centered on male role, distance less than predeterminable range and attribute type for " building " game object, it is and the game object is true Think destination object, then control heroic role and the game object for detecting is attacked.So as to solve due to touching The game object quantity of screen display is excessive, cause player exercises inconvenience, cannot quickly confirm the destination object attacked, to player The problems such as bringing bad game experiencing.
It should be noted that herein, such as first and second or the like relational terms are used merely to a reality Body or operation make a distinction with another entity or operation, and not necessarily require or imply these entities or deposit between operating In any this actual relation or order.And, term " including ", "comprising" or its any other variant are intended to Nonexcludability is included, so that a series of process, method, article or terminal device including key elements not only includes those Key element, but also including other key elements being not expressly set out, or also include for this process, method, article or end The intrinsic key element of end equipment.In the absence of more restrictions, limited by sentence " including ... " or " including ... " Key element, it is not excluded that also there is other key element in the process including the key element, method, article or terminal device.This Outward, herein, " it is more than ", " being less than ", " exceeding " etc. are interpreted as not including this number;" more than ", " below ", " within " etc. understand It is to include this number.
Those skilled in the art are it should be appreciated that the various embodiments described above can be provided as method, device or computer program product Product.These embodiments can be using complete hardware embodiment, complete software embodiment or with reference to the embodiment in terms of software and hardware Form.All or part of step in the method that the various embodiments described above are related to can be instructed by program correlation hardware come Complete, described program can be stored in the storage medium that computer equipment can read, for performing the various embodiments described above side All or part of step described in method.The computer equipment, including but not limited to:Personal computer, server, general-purpose computations Machine, special-purpose computer, the network equipment, embedded device, programmable device, intelligent mobile terminal, intelligent home device, Wearable Smart machine, vehicle intelligent equipment etc.;Described storage medium, including but not limited to:RAM, ROM, magnetic disc, tape, CD, sudden strain of a muscle Deposit, USB flash disk, portable hard drive, storage card, memory stick, webserver storage, network cloud storage etc..
The various embodiments described above are with reference to the method according to embodiment, equipment (system) and computer program Flow chart and/or block diagram are describing.It should be understood that can by computer program instructions flowchart and/or block diagram in it is every The combination of one flow process and/or square frame and flow chart and/or the flow process in block diagram and/or square frame.These computers can be provided Programmed instruction is to the processor of computer equipment producing a machine so that by the finger of the computing device of computer equipment Order is produced for realizing what is specified in one flow process of flow chart or one square frame of multiple flow processs and/or block diagram or multiple square frames The device of function.
These computer program instructions may be alternatively stored in the computer that computer equipment can be guided to work in a specific way and set In standby readable memory so that the instruction being stored in the computer equipment readable memory produces the manufacture for including command device Product, the command device is realized in one flow process of flow chart or one square frame of multiple flow processs and/or block diagram or multiple square frame middle fingers Fixed function.
These computer program instructions also can be loaded on computer equipment so that performed on a computing device a series of Operating procedure to produce computer implemented process, so as to the instruction for performing on a computing device provide for realize in flow process The step of function of specifying in one flow process of figure or one square frame of multiple flow processs and/or block diagram or multiple square frames.
Although being described to the various embodiments described above, those skilled in the art once know basic wound The property made concept, then can make other change and modification to these embodiments, so embodiments of the invention are the foregoing is only, Not thereby the scope of patent protection of the present invention, the equivalent structure that every utilization description of the invention and accompanying drawing content are made are limited Or equivalent flow conversion, or other related technical fields are directly or indirectly used in, the patent of the present invention is included in the same manner Within protection domain.

Claims (10)

1. a kind of game object performance objective changing method, it is characterised in that the method comprising the steps of:
Receive the first operational order, according to the identification information of game object, detection currently centered on the first game object the Whether there is the second game object in one preset range, if the second game object to be then defined as the target of the first game object Object, and the first game object is controlled to the operation of the second game object execution first.
2. game object performance objective changing method according to claim 1, it is characterised in that the mark of the game object Knowledge information includes the type attribute of game object, and second game object is that type attribute is right for the game of preset kind attribute As.
3. game object performance objective changing method according to claim 1 and 2, it is characterised in that described first presets Scope is currently to be less than the range areas of predeterminable range with the coordinate distance of the first game object.
4. game object performance objective changing method according to claim 1, it is characterised in that first operational order To attack instruction, " the first game object of control performs first and operates to the second game object " includes:Control first is played Object is attacked the second game object.
5. game object performance objective changing method according to claim 4, it is characterised in that the attack instruction passes through The first button triggering at user's clicking operation interface.
6. a kind of game object performance objective switching device, it is characterised in that described device includes that instruction reception unit, detection are single Unit, destination object determining unit and instruction execution unit;
The instruction reception unit is used to receive the first operational order, and the detector unit is used to be believed according to the mark of game object Breath, detects and whether there is in the first preset range currently centered on the first game object the second game object, if then mesh Mark object determining unit is used to that the second game object to be defined as the destination object of the first game object, and instruction execution unit is used for Control the first game object and the first operation is performed to the second game object.
7. game object performance objective switching device according to claim 6, it is characterised in that the mark of the game object Knowledge information includes the type attribute of game object, and second game object is that type attribute is right for the game of preset kind attribute As.
8. the game object performance objective switching device according to claim 6 or 7, it is characterised in that described first presets Scope is currently to be less than the range areas of predeterminable range with the coordinate distance of the first game object.
9. game object performance objective switching device according to claim 6, it is characterised in that first operational order To attack instruction, " instruction execution unit is used for the first game object of control and operates to the second game object execution first " bag Include:Instruction execution unit is used for the first game object of control and the second game object is attacked.
10. game object performance objective switching device according to claim 9, it is characterised in that the attack instruction is logical Cross the first button triggering at user's clicking operation interface.
CN201610897905.2A 2016-10-14 2016-10-14 A kind of game object performance objective switching method and apparatus Active CN106621331B (en)

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CN107398071A (en) * 2017-07-19 2017-11-28 网易(杭州)网络有限公司 Mission Objective system of selection and device
CN107967096A (en) * 2017-11-24 2018-04-27 网易(杭州)网络有限公司 Destination object determines method, apparatus, electronic equipment and storage medium
CN109173247A (en) * 2018-08-27 2019-01-11 广州要玩娱乐网络技术股份有限公司 Automated game task processing method and storage medium, computer equipment
CN109865282A (en) * 2019-03-05 2019-06-11 网易(杭州)网络有限公司 Information processing method, device, medium and electronic equipment in mobile terminal
CN112791406A (en) * 2021-01-25 2021-05-14 网易(杭州)网络有限公司 Target locking method and device and terminal equipment

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CN105378785A (en) * 2013-06-11 2016-03-02 娱美德Io有限公司 Method and apparatus for automatically targeting target objects in a computer game
CN105597325A (en) * 2015-10-30 2016-05-25 广州银汉科技有限公司 Method and system for assisting in aiming

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CN105378785A (en) * 2013-06-11 2016-03-02 娱美德Io有限公司 Method and apparatus for automatically targeting target objects in a computer game
CN104841131A (en) * 2014-02-18 2015-08-19 腾讯科技(深圳)有限公司 Audio frequency control method and apparatus
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Publication number Priority date Publication date Assignee Title
CN107398071A (en) * 2017-07-19 2017-11-28 网易(杭州)网络有限公司 Mission Objective system of selection and device
CN107967096A (en) * 2017-11-24 2018-04-27 网易(杭州)网络有限公司 Destination object determines method, apparatus, electronic equipment and storage medium
CN109173247A (en) * 2018-08-27 2019-01-11 广州要玩娱乐网络技术股份有限公司 Automated game task processing method and storage medium, computer equipment
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CN112791406A (en) * 2021-01-25 2021-05-14 网易(杭州)网络有限公司 Target locking method and device and terminal equipment
CN112791406B (en) * 2021-01-25 2024-01-23 网易(杭州)网络有限公司 Target locking method, device and terminal equipment

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Address after: Unit 402A, building 1, culture and Technology Industrial Park, Feike Town, No. 35, Jinlin Road, Jianxin Town, Cangshan District, Fuzhou City, Fujian Province 350000

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Address before: Fourth Mawei District, Fujian, Mawei District, the library of the second floor (FTA test area), 350000, Fuzhou

Patentee before: FUZHOU MAWEI DISTRICT ZHUQUE NETWORK INFORMATION TECHNOLOGY Co.,Ltd.

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