CN106604055B - Video smoothing based on complicated weak mobile network environment sends live streaming uplink method - Google Patents

Video smoothing based on complicated weak mobile network environment sends live streaming uplink method Download PDF

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Publication number
CN106604055B
CN106604055B CN201710011238.8A CN201710011238A CN106604055B CN 106604055 B CN106604055 B CN 106604055B CN 201710011238 A CN201710011238 A CN 201710011238A CN 106604055 B CN106604055 B CN 106604055B
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video
size
sendsizeonetime
contract
project
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CN201710011238.8A
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CN106604055A (en
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卫铁旦
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Guangzhou Sisanjiujiu Information Technology Co Ltd
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Guangzhou Sisanjiujiu Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • H04N21/26208Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists the scheduling operation being performed under constraints
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • H04N21/2625Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists for delaying content or additional data distribution, e.g. because of an extended sport event
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
    • H04N21/2662Controlling the complexity of the video stream, e.g. by scaling the resolution or bitrate of the video stream based on the client capabilities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/643Communication protocols

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

The invention discloses a kind of video smoothings based on complicated weak mobile network environment to send live streaming uplink method, is related to mobile solution.Pass through unpacking again to audio/video frames, use udp agreement, and rationally design audio-video packet size, develop retransmission algorithm and smooth transmission algorithm, it may be implemented under vulnerable network environment complicated and changeable, achieve the purpose that mobile live streaming audio-video uploads stable code rate, low latency and meets application scenarios higher reliability.

Description

Video smoothing based on complicated weak mobile network environment sends live streaming uplink method
Technical field
The present invention relates to mobile solution more particularly to a kind of video based on complicated weak mobile network environment are flat It is sliding to send live streaming uplink method.
Background technique
Live streaming has been one of entertainment selection very common in the current network life.The mobile live streaming of mainstream at present is substantially all It is to be sent directly to realize on the machine of the source cdn by the audiovisual compression data of mobile terminal by rtmp agreement.But Wo Menzhi The characteristics of road, the comparable complexity of the mobile network of user, mobile network is that signal strength is unstable, and with geographic location changes and becomes To change, packet loss variation is complicated, and often causes network jitter severe, because live streaming mainstream is uploaded using rtmp agreement, The drawbacks of rtmp agreement belongs to the scope of tcp agreement, eventually generates delay accumulation, ultimately cause the embodiment of " vulnerable network ".
Summary of the invention
The purpose of the present invention is to provide a kind of video smoothings based on complicated weak mobile network environment to send live streaming uplink Method, to solve foregoing problems existing in the prior art.
To achieve the goals above, The technical solution adopted by the invention is as follows:
A kind of video smoothing transmission live streaming uplink method based on complicated weak mobile network environment, includes the following steps:
S1 obtains video code flow variable bitrate;
S2 calculates the byte-sized sendSizePerSec of transmission per second according to the video code flow variable bitrate;
S3, the sendSizePerSec being calculated according to S2, calculating video bag, which is given out a contract for a project, is spaced timeGap and interval of giving out a contract for a project The interior size sendSizeOneTime that once gives out a contract for a project;
S4, setting, which is given out a contract for a project, to be spaced interior initialization and actually gives out a contract for a project size realSendSize=0;
Video cache transmit queue size videoWaitSenderQueue is arranged in S5, when thering is new packet to enter queue every time, Period traversal caching transmit queue, setting traversal loop is as secondary video bag size rawDataSize;
S6 judges the caching transmit queue video data total size allVideoDataSizeInQueue, when described slow When depositing transmission data volume of the transmit queue video data total size less than given threshold, it may be assumed that allVideoDataSizeInQueue ≤ (sendSizePerSec_ > > 2) when, S7 is executed, when the caching transmit queue video data total size is greater than the setting When the transmission data volume of threshold value, it may be assumed that allVideoDataSizeInQueue_ > (sendSizePerSec_ > > 2) when, execute S8- S11;
S7 judges realSendSize+rawDataSize >=sendSizeOneTime_, if it is, stop sending, Traversal is exited, otherwise, sends video data to video server;
S8 calculates the caching transmit queue according to allVideoDataSizeInQueue and sendSizeOneTime In, remaining packet size leftSize;
It is big to calculate the remaining packet for also needing to send in the caching transmit queue according to leftSize and timeGap by S9 Small moreSendSize;
S10 is calculated real according to sendSizeOneTime, moreSendSize, realSendSize and rawDataSize Border, which is sent out to estimate caused by a packet less, sends size and the practical difference gap1 for sending size, and, it is practical multiple to send a packet Caused by actually send size with estimate send size difference gap2;
S11 judges whether to meet gap1 > 0, and gap2 > 0, if so, judge whether to meet gap1≤gap2, if It is then to stop sending, exits traversal, otherwise, sends video data to video server.
Preferably, in S2, the byte-sized sendSizePerSec of transmission per second is calculated using following formula: SendSizePerSec_=bitrate*1024/8.
Preferably, in S3, given out a contract for a project using following formula calculating video bag and be spaced timeGap:
TimeGap=Epoll::msecEpoch_-lastCheckSendVideoMSec_;
In formula,
Epoll::msecEpoch_: this local clock obtained is indicated.
LastCheckSendVideoMSec_: the local clock that the inspection of last program cycle index obtains is indicated;
Given out a contract for a project using the calculating of following formula and be spaced the interior size sendSizeOneTime that once gives out a contract for a project:
SendSizeOneTime_=timeGap*sendSizePerSec_/1000.
Preferably, in S5, the video cache transmit queue size videoWaitSenderQueue is set smaller than In 1000, the traversal loop when time video bag size rawDataSize be set as 1300 bytes, in S6, the setting threshold Value is 250ms.
Preferably, in S8, the residue packet size leftSize is calculated according to following formula:
LeftSize=allVideoDataSizeInQueue_-sendSizeOneTime_.
Preferably, in S9, the remaining packet size moreSendSize for also needing to send is carried out according to following formula It calculates: moreSendSize=leftSize*timeGap/5000.
Preferably, in S10, the gap1 and gap2 are respectively adopted following formula and are calculated:
Gap1=(sendSizeOneTime_+moreSendSize)-realSendSize;
Gap2=(realSendSize+rawDataSize)-(sendSizeOneTime_+moreSendSize).
The beneficial effects of the present invention are: the video smoothing provided in an embodiment of the present invention based on complicated weak mobile network environment It sends live streaming uplink method and audio-video packet size using udp agreement, and is rationally designed by unpacking again to audio/video frames, Retransmission algorithm and smooth transmission algorithm are developed, may be implemented under vulnerable network environment complicated and changeable, mobile live streaming sound view is reached Frequency uploads stable code rate, low latency and the purpose for meeting application scenarios higher reliability.
Detailed description of the invention
Fig. 1 is method flow schematic diagram provided in an embodiment of the present invention.
Specific embodiment
In order to make the objectives, technical solutions, and advantages of the present invention clearer, below in conjunction with attached drawing, to the present invention into Row is further described.It should be appreciated that the specific embodiments described herein are only used to explain the present invention, it is not used to Limit the present invention.
As shown in Figure 1, the embodiment of the invention provides a kind of video smoothing transmissions based on complicated weak mobile network environment Uplink method is broadcast live, includes the following steps:
S1 obtains video code flow variable bitrate;
S2 calculates the byte-sized sendSizePerSec of transmission per second according to the video code flow variable bitrate;
S3, the sendSizePerSec being calculated according to S2, calculating video bag, which is given out a contract for a project, is spaced timeGap and interval of giving out a contract for a project The interior size sendSizeOneTime that once gives out a contract for a project;
S4, setting, which is given out a contract for a project, to be spaced interior initialization and actually gives out a contract for a project size realSendSize=0;
Video cache transmit queue size videoWaitSenderQueue is arranged in S5, when thering is new packet to enter queue every time, Period traversal caching transmit queue, setting traversal loop is as secondary video bag size rawDataSize;
S6 judges the caching transmit queue video data total size allVideoDataSizeInQueue, when described slow When depositing transmission data volume of the transmit queue video data total size less than given threshold, it may be assumed that allVideoDataSizeInQueue ≤ (sendSizePerSec_ > > 2) when, S7 is executed, when the caching transmit queue video data total size is greater than the setting When the transmission data volume of threshold value, it may be assumed that allVideoDataSizeInQueue_ > (sendSizePerSec_ > > 2) when, execute S8- S11;
S7 judges realSendSize+rawDataSize >=sendSizeOneTime_, if it is, stop sending, Traversal is exited, otherwise, sends video data to video server;
S8 calculates the caching transmit queue according to allVideoDataSizeInQueue and sendSizeOneTime In, remaining packet size leftSize;
It is big to calculate the remaining packet for also needing to send in the caching transmit queue according to leftSize and timeGap by S9 Small moreSendSize;
S10 is calculated real according to sendSizeOneTime, moreSendSize, realSendSize and rawDataSize Border, which is sent out to estimate caused by a packet less, sends size and the practical difference gap1 for sending size, and, it is practical multiple to send a packet Caused by actually send size with estimate send size difference gap2;
S11 judges whether to meet gap1 > 0, and gap2 > 0, if so, judge whether to meet gap1≤gap2, if It is then to stop sending, exits traversal, otherwise, sends video data to video server.
Wherein, in S2, the byte-sized sendSizePerSec of transmission per second is calculated using following formula: SendSizePerSec_=bitrate*1024/8.
In S3, is given out a contract for a project using following formula calculating video bag and is spaced timeGap:
TimeGap=Epoll::msecEpoch_-lastCheckSendVideoMSec_;
In formula,
Epoll::msecEpoch_: this local clock obtained is indicated.
LastCheckSendVideoMSec_: the local clock that the inspection of last program cycle index obtains is indicated;
Given out a contract for a project using the calculating of following formula and be spaced the interior size sendSizeOneTime that once gives out a contract for a project:
SendSizeOneTime_=timeGap*sendSizePerSec_/1000.
In S5, the video cache transmit queue size videoWaitSenderQueue is set smaller than equal to 1000, The traversal loop when time video bag size rawDataSize be set as 1300 bytes, in S6, the given threshold is 250ms。
In S8, the residue packet size leftSize is calculated according to following formula:
LeftSize=allVideoDataSizeInQueue_-sendSizeOneTime_.
In S9, the remaining packet size moreSendSize for also needing to send is calculated according to following formula: MoreSendSize=leftSize*timeGap/5000.
In S10, the gap1 and gap2 are respectively adopted following formula and are calculated:
Gap1=(sendSizeOneTime_+moreSendSize)-realSendSize;
Gap2=(realSendSize+rawDataSize)-(sendSizeOneTime_+moreSendSize).
By using above-mentioned technical proposal disclosed by the invention, obtained following beneficial effect: the embodiment of the present invention is mentioned The video smoothing based on complicated weak mobile network environment supplied sends live streaming uplink method, passes through tearing open again to audio/video frames Packet, using udp agreement, and rationally designs audio-video packet size, develops retransmission algorithm and smooth transmission algorithm, may be implemented multiple Under miscellaneous changeable vulnerable network environment, reach that mobile live streaming audio-video uploads stable code rate, low latency and to meet application scenarios higher The purpose of reliability.
All the embodiments in this specification are described in a progressive manner, the highlights of each of the examples are with The difference of other embodiments, the same or similar parts between the embodiments can be referred to each other.
Those skilled in the art should be understood that method and step provided by the above embodiment timing can according to the actual situation into Row is adaptively adjusted, and can also concurrently carry out according to the actual situation.
The all or part of the steps in method that above-described embodiment is related to can be instructed by program relevant hardware come It completes, the program can store in the storage medium that computer equipment can be read, for executing the various embodiments described above side All or part of the steps described in method.The computer equipment, such as: personal computer, server, the network equipment, intelligent sliding Dynamic terminal, smart home device, wearable intelligent equipment, vehicle intelligent equipment etc.;The storage medium, such as: RAM, ROM, magnetic disk, tape, CD, flash memory, USB flash disk, mobile hard disk, storage card, memory stick, webserver storage, network cloud storage Deng.
Finally, it is to be noted that, herein, relational terms such as first and second and the like be used merely to by One entity or operation are distinguished with another entity or operation, without necessarily requiring or implying these entities or operation Between there are any actual relationship or orders.Moreover, the terms "include", "comprise" or its any other variant meaning Covering non-exclusive inclusion, so that the process, method, commodity or the equipment that include a series of elements not only include that A little elements, but also including other elements that are not explicitly listed, or further include for this process, method, commodity or The intrinsic element of equipment.In the absence of more restrictions, the element limited by sentence "including a ...", is not arranged Except there is also other identical elements in process, method, commodity or the equipment for including the element.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered Depending on protection scope of the present invention.

Claims (5)

1. a kind of video smoothing based on complicated weak mobile network environment sends live streaming uplink method, which is characterized in that including such as Lower step:
S1 obtains video code flow variable bitrate;
S2 calculates the byte-sized sendSizePerSec of transmission per second according to the video code flow variable bitrate;
S3, the sendSizePerSec being calculated according to S2, calculating video bag, which gives out a contract for a project to be spaced timeGap and give out a contract for a project, is spaced interior one The secondary size sendSizeOneTime that gives out a contract for a project;
S4, setting, which is given out a contract for a project, to be spaced interior initialization and actually gives out a contract for a project size realSendSize=0;
Video cache transmit queue size videoWaitSenderQueue is arranged in S5, when thering is new packet to enter queue every time, the period Traversal caching transmit queue, setting traversal loop is as secondary video bag size rawDataSize;
S6 judges the caching transmit queue video data total size allVideoDataSizeInQueue, when the caching is sent out When queue video data total size being sent to be less than the transmission data volume of given threshold, S7 is executed, when the caching transmit queue video When data total size is greater than the transmission data volume of the given threshold, S8-S11 is executed;
S7 judges realSendSize+rawDataSize >=sendSizeOneTime, if it is, stopping sending, exits Otherwise traversal sends video data to video server;
S8 is calculated in the caching transmit queue according to allVideoDataSizeInQueue and sendSizeOneTime, is remained Remaining packet size leftSize;
S9 calculates the remaining packet size for also needing to send in the caching transmit queue according to leftSize and timeGap moreSendSize;The remaining packet size moreSendSize for also needing to send, is calculated according to following formula: MoreSendSize=leftSize*timeGap/5000;
S10 is calculated practical few according to sendSizeOneTime, moreSendSize, realSendSize and rawDataSize It sends out to estimate caused by a packet and sends size and the practical difference gap1 for sending size, and, it is practical multiple a packet to be sent to cause Practical transmission size with estimate send size difference gap2;
The gap1 and gap2 is respectively adopted following formula and is calculated:
Gap1=(sendSizeOneTime+moreSendSize)-realSendSize;
Gap2=(realSendSize+rawDataSize)-(sendSizeOneTime+moreSendSize);
S11 judges whether to meet gap1 > 0, and gap2 > 0, if so, judge whether to meet gap1≤gap2, if it is, Stop sending, exit traversal, otherwise, sends video data to video server.
2. the video smoothing according to claim 1 based on complicated weak mobile network environment sends live streaming uplink method, It is characterized in that, in S2, the byte-sized sendSizePerSec:sendSizePerSec of transmission per second is calculated using following formula =bitrate*1024/8.
3. the video smoothing according to claim 1 based on complicated weak mobile network environment sends live streaming uplink method, It is characterized in that, in S3, is given out a contract for a project using following formula calculating video bag and be spaced timeGap:
TimeGap=Epoll::msecEpoch-lastCheckSendVideoMSec;
In formula,
Epoll::msecEpoch: this local clock obtained is indicated;
LastCheckSendVideoMSec: the local clock that the inspection of last program cycle index obtains is indicated;
Given out a contract for a project using the calculating of following formula and be spaced the interior size sendSizeOneTime that once gives out a contract for a project:
SendSizeOneTime=timeGap*sendSizePerSec/1000.
4. the video smoothing according to claim 1 based on complicated weak mobile network environment sends live streaming uplink method, It being characterized in that, in S5, the video cache transmit queue size videoWaitSenderQueue is set smaller than equal to 1000, The traversal loop when time video bag size rawDataSize be set as 1300 bytes, in S6, the given threshold is 250ms。
5. the video smoothing according to claim 1 based on complicated weak mobile network environment sends live streaming uplink method, It is characterized in that, in S8, the residue packet size leftSize is calculated according to following formula:
LeftSize=allVideoDataSizeInQueue-sendSizeOneTime.
CN201710011238.8A 2017-01-06 2017-01-06 Video smoothing based on complicated weak mobile network environment sends live streaming uplink method Expired - Fee Related CN106604055B (en)

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CN108540448B (en) * 2018-03-05 2021-08-13 上海迪维欧电子设备有限公司 Streaming media data sending method
CN108259948B (en) * 2018-03-30 2020-12-15 武汉斗鱼网络科技有限公司 Method and device for playing live broadcast audio and video, computer and storage medium
CN111556345B (en) * 2020-03-19 2023-08-29 视联动力信息技术股份有限公司 Network quality detection method and device, electronic equipment and storage medium

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