CN106530874A - Parallel reality gamification-based learning management system - Google Patents

Parallel reality gamification-based learning management system Download PDF

Info

Publication number
CN106530874A
CN106530874A CN201710029581.5A CN201710029581A CN106530874A CN 106530874 A CN106530874 A CN 106530874A CN 201710029581 A CN201710029581 A CN 201710029581A CN 106530874 A CN106530874 A CN 106530874A
Authority
CN
China
Prior art keywords
game
module
course
student
engine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201710029581.5A
Other languages
Chinese (zh)
Inventor
王双琳
孟喆
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN201710029581.5A priority Critical patent/CN106530874A/en
Publication of CN106530874A publication Critical patent/CN106530874A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • G09B5/14Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations with provision for individual teacher-student communication

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The invention discloses a parallel reality gamification-based learning management system, which comprises a teacher side platform and a student side platform. The teacher side platform includes a course gamification engine, an interactive design script, a feedback management module, a cloud database and a course management module. The student side platform includes a visual presentation module, a user control module, and a multi-terminal management module. The system reduces the design difficulty of gamification courses. Through providing the gamification engine and the interactive design script as an interface, a common teacher can design gamification courses in accordance with the appeals of the teacher itself.

Description

Parallel real border game-based learning management system
Technical field
The present invention relates to course system technical field, especially parallel real border game-based learning management system.
Background technology
The classroom of formula of nowadays giving lessons merely cannot attract the attention of students, even dribble away student for The interest of course content, now changing classroom form becomes a kind of exigence with teaching method.And students are for void Intend liking for game, how the framework in real world and virtual world goes out a bridge block to allow increasing people to start thinking, Contact with setting up in study in game, and aid in overturning the landing realization of Classroom Patterns, blended instruction pattern with this.
With the development of game industry, educational games (serious to play) are increasingly becoming the carrier of academic environment, numerous scholars Carry out the practice and research of serious game, and game itself has been studied as academic environment, be proposed numerous serious trips Play software.But such software is, to play, study to be hidden in gaming.There is problems with:On the one hand, for Practise and be difficult to reach optimal balance point with the ratio played, excessively play or be excessively strictly all unfavorable for the popularization and application of software;Separately On the one hand, as the finished product for completing typically has been developed in serious game, the personal settings space for leaving teacher for is less, and usual The exploitation of such software needs to expend more time, money and human cost, therefore cannot change and update so that its use It is relatively costly." game-based learning management system " is different with " game learning management system ", and gameization is that the element that will be played is answered Use in entity activity, based on entity learning activity, learning experience strengthened by the introducing of game element and game mechanism, As《Gameization revolution》In metaphor, gameization is to mount flower on cake;Deterding et al. can be with to defining for gameization Us are helped more intuitively to understand the uniqueness of game-based learning environment.Its generally not one complete game of structure, and only Only it is the product with game effective element, so that product is more attractive, and brings more active and positive user group. And the introducing of the conceptual framework of parallel reality game (ARG) so that gameization more has layout, and the academic environment combined with deficiency and excess Present situation has perfectly agrees with.
The content of the invention
For above-mentioned problem, it is an object of the invention to provide parallel real border game-based learning management system.
The technical scheme is that:Parallel real border game-based learning management system, including teacher side platform and student side Platform, the teacher side platform are connected with student side platform;
The teacher side platform includes course gameization engine, interaction design script, feedback management module, cloud database With course management module, the outfan of the course gameization engine is connected with the input of teacher's game role, the teacher The outfan of game role is defeated with interaction design script, cloud database, feedback management module and course management module respectively Enter end connection, the outfan of the cloud database is connected with the input of interaction design script;
The student side platform includes that visualization is presented module, user's control module, multiple terminals management module, the user The outfan of control module connects the input of the input of student game role and course gameization engine, the student respectively The outfan of game role is presented module with interaction design script, cloud database, feedback management module and visualization respectively Input connects, and the outfan that the visualization is presented module is connected with the input of feedback management module, the multiple terminals pipe The outfan of reason module is connected with the input of student game role, the outfan and student game of the course gameization engine The input connection of role.
Further, the course gameization engine include map type engine, card formula engine, form in formula engine one Plant or several.
Further, the interaction design script include orienteering template, randomly select template, mutually discuss and select model workers plate, role One or several in test template.
Further, the feedback management module includes that synchronous protocol, information gathering, triggering behavior, visualization are presented four Part.
Further, the cloud database include material database, the cloud space that freely can upload of teachers and students that platform provides and Dynamic data is retained.
Further, the course management module includes operation of teacher port (calling to engine, script), transfers student Information, modification three class function of student information, teacher on the basis of this module carry out assigning to student and divide, evaluate or arrange feedback Mode.
Further, the visualization is presented module includes personal information dynamically recording, two modules of course view, is to learn Cause trouble the basis that personal homepage and course homepage be presented.
Further, the user's control module is used for receive user operational order and collects process data, so as to trigger Respective feedback module.
Compared with prior art, the invention has the beneficial effects as follows:
(1) present invention reduces the design difficulty of gameization course, is used as by offer game engine and interaction scripts and is connect Mouthful, make common teachers can be designed that the game course for meeting itself demand.
(2) the invention provides personal settings approach.The system makes teacher obtain the interface of autonomous Design, for entirety The game engine of Course Exercise, the interactive script for enriching single-unit course, the supporting material of substantial amounts of course, will help teacher's group Diversified course presentation mode is closed out, strengthens classroom captivation and experience.
(3) feedback function lift system captivation of the invention.User's triggering feedback module can realize process visualization Immediately present, can also promote classroom interactions, can preferably lift students experience.
(4) present invention changes the problem that original educational games can only be sticked on line, is gathered by implementation information and is fed back Function, forms under line and educates the synchronous educational pattern for carrying out on line.
Description of the drawings
Fig. 1 is the structural representation of the present invention.
Fig. 2 is the schematic diagram in the real border of the present invention and empty border.
Fig. 3 is the composition schematic diagram of the course tool system of the present invention.
Fig. 4 is the overview flow chart of the present invention.
Specific embodiment
The present invention is further illustrated with reference to the accompanying drawings and examples.
As illustrated, parallel real border game-based learning management system, including teacher side platform and student side platform, teacher side Platform is connected with student side platform, and course teacher can be built parallel to classroom reality border and void in system background with simple and effective Border, then by experiencing classroom reality border and student side void border completes course simultaneously, there is mutually triggering, mutually in real border and empty border to student The relation of promotion, the system, as augmented reality, are a kind of enhancing courses;
Teacher side platform includes course gameization engine, interaction design script, feedback management module, cloud database and class Thread management module, the outfan of course gameization engine are connected with the input of teacher's game role, teacher's game role it is defeated Go out end to be connected with the input of interaction design script, cloud database, feedback management module and course management module respectively, high in the clouds The outfan of data base is connected with the input of interaction design script;
Student side platform includes that visualization is presented module, user's control module, multiple terminals management module, user's control module Outfan connect respectively student game role input and course gameization engine input, student game role's is defeated Go out end to be connected with the input of interaction design script, cloud database, feedback management module and visualization presentation module respectively, can It is connected with the input of feedback management module depending on changing the outfan that module is presented, outfan and the student of multiple terminals management module swim The input connection of play role, the outfan of course gameization engine are connected with the input of student game role.
Course gameization engine includes many templates that can be used to carry out " course general frame " personalized designs, with ground Schema engine, card formula engine, formula engine is formed for core.
Interaction design script, it is comprising can be used for the interaction template that " single-unit course " is designed, such as orienteering template, random Extraction template, plate of mutually discussing and select model workers, role's test template etc., this class template more enriches, the abundant application to this class template, Ke Yishi Now it is somebody's turn to do " parallel real border game-based learning management system " to be connected with the effective of course under line.
Feedback management module, is presented four parts comprising synchronous protocol, information gathering, triggering behavior, visualization.The module reality The implementation record of user behavior is showed, and can present in multiple terminals visualization.Meanwhile, teacher's specific behavior set in advance is anti- Feedback, it will help students ' behavior is formed.
Cloud database includes that material database, the cloud space that freely can upload of teachers and students and dynamic data that platform is provided are retained.
Course management module includes operation of teacher port (calling to engine, script), transfers student information, modification student Three class function of information, teacher on the basis of this module carry out assigning to student and divide, evaluate or arrange feedback system.
Classroom interaction curriculum tool system is applied under line to teacher's interface:Teacher is allowed to provide course content, and to void Border situation is built, and when building empty border scene, should carry out empty border with course-chapters and sections-knowledge point as framework according to syllabus Script formulation, while in order that empty border can should also with interactivity, teacher after student client forms visualization interface To the user behavior that student side can be detected carry out feedback it is presetting, while can to prediction outside user behavior carry out in real time Feedback.
On student-directed, teacher can carry out batch processing by tool system to student's cluster, can be learned with backstage modification Raw information, it is possible to obtain the data such as the axpi students ' behaviors of course tool system offer, study schedule.
Visualization is presented module includes personal information dynamically recording, two modules of course view, is student side personal homepage The basis presented with course homepage.
User's control module is used for receive user operational order and collects process data, so as to trigger respective feedback module. Into classroom situation, need student to click on or scan the collection of the behaviors such as Quick Response Code, trigger reaction module.
During the function of multiple terminals management module can help realize teaching process, mutually commenting between student.
Student can obtain the visual content of the content of courses in student client, and student information includes that role sets Learning behavior is defined, and the visualization of curricular advancement syllabus and role's article (gold coin/medal/stage property etc.) feedback can Depending on change., after client carries out empty border experience, in the course for needing team collaboration, system is allowed can be with entrance with real for student The classmate in border carries out linkage and forms a team, information sharing between group member;Then one is completed by visualizing curricular advancement and scene prompting Behavior that serial teacher requires simultaneously is given by teacher or system and feeds back and record in storehouse, exists and interact triggering between empty border and real border Point, it is possible to achieve mutual transmission of the student between empty border and true class.
With the above-mentioned desirable embodiment according to the present invention as enlightenment, by above-mentioned description, relevant staff is complete Various change and modification can be carried out in the range of without departing from this invention technological thought entirely.The technology of this invention Property scope is not limited to the content in description, it is necessary to determine its technical scope according to right.

Claims (8)

1. parallel real border game-based learning management system, it is characterised in that including teacher side platform and student side platform, the religion Shi Duanping platforms are connected with student side platform;
The teacher side platform includes course gameization engine, interaction design script, feedback management module, cloud database and class Thread management module, the outfan of the course gameization engine are connected with the input of teacher's game role, teacher's game The outfan of role input respectively with interaction design script, cloud database, feedback management module and course management module Connection, the outfan of the cloud database are connected with the input of interaction design script;
The student side platform includes that visualization is presented module, user's control module, multiple terminals management module, the user's control The outfan of module connects the input of the input of student game role and course gameization engine, the student game respectively The outfan of role is presented the input of module respectively with interaction design script, cloud database, feedback management module and visualization End connection, the outfan that the visualization is presented module are connected with the input of feedback management module, and the multiple terminals manages mould The outfan of block is connected with the input of student game role, outfan and the student game role of the course gameization engine Input connection.
2. parallel real border game-based learning management system according to claim 1, it is characterised in that the course gameization Engine include map type engine, card formula engine, form in formula engine one or several.
3. parallel real border game-based learning management system according to claim 1, it is characterised in that the interaction design foot This include orienteering template, randomly select in template, plate of mutually discussing and select model workers, role's test template one or several.
4. parallel real border game-based learning management system according to claim 1, it is characterised in that the feedback management mould Block includes that synchronous protocol, information gathering, triggering behavior, visualization are presented four parts.
5. parallel real border game-based learning management system according to claim 1, it is characterised in that the cloud database The cloud space and dynamic data that material database, teachers and students including platform offer freely can be uploaded is retained.
6. parallel real border game-based learning management system according to claim 1, it is characterised in that the course management mould Block includes operation of teacher port (calling to engine, script), transfers student information, modification three class function of student information, teacher Student is carried out assigning on the basis of this module and divide, evaluate or feedback system is set.
7. parallel real border game-based learning management system according to claim 1, it is characterised in that the visualization is presented Module includes personal information dynamically recording, two modules of course view, is the base that student side personal homepage and course homepage are presented Plinth.
8. parallel real border game-based learning management system according to claim 1, it is characterised in that the user's control mould Block is used for receive user operational order and collects process data, so as to trigger respective feedback module.
CN201710029581.5A 2017-01-16 2017-01-16 Parallel reality gamification-based learning management system Pending CN106530874A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710029581.5A CN106530874A (en) 2017-01-16 2017-01-16 Parallel reality gamification-based learning management system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710029581.5A CN106530874A (en) 2017-01-16 2017-01-16 Parallel reality gamification-based learning management system

Publications (1)

Publication Number Publication Date
CN106530874A true CN106530874A (en) 2017-03-22

Family

ID=58337060

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201710029581.5A Pending CN106530874A (en) 2017-01-16 2017-01-16 Parallel reality gamification-based learning management system

Country Status (1)

Country Link
CN (1) CN106530874A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112785888A (en) * 2021-01-11 2021-05-11 重庆三峡医药高等专科学校 System for medical student learns basic knowledge based on recreation
CN112837573A (en) * 2021-01-11 2021-05-25 广东省交通运输高级技工学校 Game teaching platform and method

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101149874A (en) * 2006-09-20 2008-03-26 刘守纹 Game type study system and method
US20100003659A1 (en) * 2007-02-07 2010-01-07 Philip Glenny Edmonds Computer-implemented learning method and apparatus
CN101719326A (en) * 2009-12-31 2010-06-02 博采林电子科技(深圳)有限公司 Game type learning system and method
CN103295433A (en) * 2012-02-27 2013-09-11 镇江润欣科技信息有限公司 Method for tutoring primary and secondary school students by means of combination of Web games and textbooks
CN104616547A (en) * 2015-03-03 2015-05-13 成都宝诗科技有限公司 Method and system for implementing learning platform based on interactive game
CN104658353A (en) * 2013-11-15 2015-05-27 镇江润欣科技信息有限公司 Network game-based learning system and method
CN105096675A (en) * 2015-09-15 2015-11-25 魏良磊 Active learning system and learning method based on game tasks
CN106205245A (en) * 2016-07-15 2016-12-07 深圳市豆娱科技有限公司 Immersion on-line teaching system, method and apparatus

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101149874A (en) * 2006-09-20 2008-03-26 刘守纹 Game type study system and method
US20100003659A1 (en) * 2007-02-07 2010-01-07 Philip Glenny Edmonds Computer-implemented learning method and apparatus
CN101719326A (en) * 2009-12-31 2010-06-02 博采林电子科技(深圳)有限公司 Game type learning system and method
CN103295433A (en) * 2012-02-27 2013-09-11 镇江润欣科技信息有限公司 Method for tutoring primary and secondary school students by means of combination of Web games and textbooks
CN104658353A (en) * 2013-11-15 2015-05-27 镇江润欣科技信息有限公司 Network game-based learning system and method
CN104616547A (en) * 2015-03-03 2015-05-13 成都宝诗科技有限公司 Method and system for implementing learning platform based on interactive game
CN105096675A (en) * 2015-09-15 2015-11-25 魏良磊 Active learning system and learning method based on game tasks
CN106205245A (en) * 2016-07-15 2016-12-07 深圳市豆娱科技有限公司 Immersion on-line teaching system, method and apparatus

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112785888A (en) * 2021-01-11 2021-05-11 重庆三峡医药高等专科学校 System for medical student learns basic knowledge based on recreation
CN112837573A (en) * 2021-01-11 2021-05-25 广东省交通运输高级技工学校 Game teaching platform and method

Similar Documents

Publication Publication Date Title
CN207037604U (en) Interactive instructional system
Castro-Alonso et al. Animations showing Lego manipulative tasks: Three potential moderators of effectiveness
Searle et al. Culturally responsive making with American Indian girls: Bridging the identity gap in crafting and computing with electronic textiles
Gardeli et al. ARQuest: A tangible augmented reality approach to developing computational thinking skills
CN108831214A (en) A kind of online teaching method of multiterminal real-time synchronization interaction
CN102145228A (en) Method and device for constructing interactive video game by using video records
CN106843797A (en) Editing method and device for image file
CN109255993A (en) Teaching platform based on multiterminal intercommunication
WO2023231989A1 (en) Teaching interaction method and apparatus for online classroom, device, and medium
CN109697904A (en) Robot wisdom classroom assisted teaching system and method
CN107452240A (en) Exchange method and system based on interactive courseware
CN103475946A (en) Method for watching television while learning and television
CN106530874A (en) Parallel reality gamification-based learning management system
CN109905429A (en) Cloud platform apparatus and system for team safety training
López-Fernández et al. Are virtual reality serious video games more effective than web video games?
CN111462285A (en) Immersive garden planning design course teaching system based on three-dimensional animation virtual scene
Zapirain et al. Psycho-stimulation for elderly people using puzzle game
CN106157714A (en) Letter pronunciation teaching method and system
Lameras et al. Training science teachers to design inquiry-based lesson plans through a serious game
Wang et al. Digital learning theater with automatic instant assessment of body language and oral language learning
Gao XR-TECAN Teaching Model for Chinese Traditional Art Education.
Chen Legal Practice Mode Based on Computer Technology
CN106652612A (en) Classroom teaching rapid response system and method
CN114882751B (en) Voting method and device for selection questions and electronic equipment
CN219836098U (en) Electronic entertainment education building blocks

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination