CN106530874A - Parallel reality gamification-based learning management system - Google Patents
Parallel reality gamification-based learning management system Download PDFInfo
- Publication number
- CN106530874A CN106530874A CN201710029581.5A CN201710029581A CN106530874A CN 106530874 A CN106530874 A CN 106530874A CN 201710029581 A CN201710029581 A CN 201710029581A CN 106530874 A CN106530874 A CN 106530874A
- Authority
- CN
- China
- Prior art keywords
- game
- module
- course
- student
- engine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/08—Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
- G09B5/14—Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations with provision for individual teacher-student communication
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
The invention discloses a parallel reality gamification-based learning management system, which comprises a teacher side platform and a student side platform. The teacher side platform includes a course gamification engine, an interactive design script, a feedback management module, a cloud database and a course management module. The student side platform includes a visual presentation module, a user control module, and a multi-terminal management module. The system reduces the design difficulty of gamification courses. Through providing the gamification engine and the interactive design script as an interface, a common teacher can design gamification courses in accordance with the appeals of the teacher itself.
Description
Technical field
The present invention relates to course system technical field, especially parallel real border game-based learning management system.
Background technology
The classroom of formula of nowadays giving lessons merely cannot attract the attention of students, even dribble away student for
The interest of course content, now changing classroom form becomes a kind of exigence with teaching method.And students are for void
Intend liking for game, how the framework in real world and virtual world goes out a bridge block to allow increasing people to start thinking,
Contact with setting up in study in game, and aid in overturning the landing realization of Classroom Patterns, blended instruction pattern with this.
With the development of game industry, educational games (serious to play) are increasingly becoming the carrier of academic environment, numerous scholars
Carry out the practice and research of serious game, and game itself has been studied as academic environment, be proposed numerous serious trips
Play software.But such software is, to play, study to be hidden in gaming.There is problems with:On the one hand, for
Practise and be difficult to reach optimal balance point with the ratio played, excessively play or be excessively strictly all unfavorable for the popularization and application of software;Separately
On the one hand, as the finished product for completing typically has been developed in serious game, the personal settings space for leaving teacher for is less, and usual
The exploitation of such software needs to expend more time, money and human cost, therefore cannot change and update so that its use
It is relatively costly." game-based learning management system " is different with " game learning management system ", and gameization is that the element that will be played is answered
Use in entity activity, based on entity learning activity, learning experience strengthened by the introducing of game element and game mechanism,
As《Gameization revolution》In metaphor, gameization is to mount flower on cake;Deterding et al. can be with to defining for gameization
Us are helped more intuitively to understand the uniqueness of game-based learning environment.Its generally not one complete game of structure, and only
Only it is the product with game effective element, so that product is more attractive, and brings more active and positive user group.
And the introducing of the conceptual framework of parallel reality game (ARG) so that gameization more has layout, and the academic environment combined with deficiency and excess
Present situation has perfectly agrees with.
The content of the invention
For above-mentioned problem, it is an object of the invention to provide parallel real border game-based learning management system.
The technical scheme is that:Parallel real border game-based learning management system, including teacher side platform and student side
Platform, the teacher side platform are connected with student side platform;
The teacher side platform includes course gameization engine, interaction design script, feedback management module, cloud database
With course management module, the outfan of the course gameization engine is connected with the input of teacher's game role, the teacher
The outfan of game role is defeated with interaction design script, cloud database, feedback management module and course management module respectively
Enter end connection, the outfan of the cloud database is connected with the input of interaction design script;
The student side platform includes that visualization is presented module, user's control module, multiple terminals management module, the user
The outfan of control module connects the input of the input of student game role and course gameization engine, the student respectively
The outfan of game role is presented module with interaction design script, cloud database, feedback management module and visualization respectively
Input connects, and the outfan that the visualization is presented module is connected with the input of feedback management module, the multiple terminals pipe
The outfan of reason module is connected with the input of student game role, the outfan and student game of the course gameization engine
The input connection of role.
Further, the course gameization engine include map type engine, card formula engine, form in formula engine one
Plant or several.
Further, the interaction design script include orienteering template, randomly select template, mutually discuss and select model workers plate, role
One or several in test template.
Further, the feedback management module includes that synchronous protocol, information gathering, triggering behavior, visualization are presented four
Part.
Further, the cloud database include material database, the cloud space that freely can upload of teachers and students that platform provides and
Dynamic data is retained.
Further, the course management module includes operation of teacher port (calling to engine, script), transfers student
Information, modification three class function of student information, teacher on the basis of this module carry out assigning to student and divide, evaluate or arrange feedback
Mode.
Further, the visualization is presented module includes personal information dynamically recording, two modules of course view, is to learn
Cause trouble the basis that personal homepage and course homepage be presented.
Further, the user's control module is used for receive user operational order and collects process data, so as to trigger
Respective feedback module.
Compared with prior art, the invention has the beneficial effects as follows:
(1) present invention reduces the design difficulty of gameization course, is used as by offer game engine and interaction scripts and is connect
Mouthful, make common teachers can be designed that the game course for meeting itself demand.
(2) the invention provides personal settings approach.The system makes teacher obtain the interface of autonomous Design, for entirety
The game engine of Course Exercise, the interactive script for enriching single-unit course, the supporting material of substantial amounts of course, will help teacher's group
Diversified course presentation mode is closed out, strengthens classroom captivation and experience.
(3) feedback function lift system captivation of the invention.User's triggering feedback module can realize process visualization
Immediately present, can also promote classroom interactions, can preferably lift students experience.
(4) present invention changes the problem that original educational games can only be sticked on line, is gathered by implementation information and is fed back
Function, forms under line and educates the synchronous educational pattern for carrying out on line.
Description of the drawings
Fig. 1 is the structural representation of the present invention.
Fig. 2 is the schematic diagram in the real border of the present invention and empty border.
Fig. 3 is the composition schematic diagram of the course tool system of the present invention.
Fig. 4 is the overview flow chart of the present invention.
Specific embodiment
The present invention is further illustrated with reference to the accompanying drawings and examples.
As illustrated, parallel real border game-based learning management system, including teacher side platform and student side platform, teacher side
Platform is connected with student side platform, and course teacher can be built parallel to classroom reality border and void in system background with simple and effective
Border, then by experiencing classroom reality border and student side void border completes course simultaneously, there is mutually triggering, mutually in real border and empty border to student
The relation of promotion, the system, as augmented reality, are a kind of enhancing courses;
Teacher side platform includes course gameization engine, interaction design script, feedback management module, cloud database and class
Thread management module, the outfan of course gameization engine are connected with the input of teacher's game role, teacher's game role it is defeated
Go out end to be connected with the input of interaction design script, cloud database, feedback management module and course management module respectively, high in the clouds
The outfan of data base is connected with the input of interaction design script;
Student side platform includes that visualization is presented module, user's control module, multiple terminals management module, user's control module
Outfan connect respectively student game role input and course gameization engine input, student game role's is defeated
Go out end to be connected with the input of interaction design script, cloud database, feedback management module and visualization presentation module respectively, can
It is connected with the input of feedback management module depending on changing the outfan that module is presented, outfan and the student of multiple terminals management module swim
The input connection of play role, the outfan of course gameization engine are connected with the input of student game role.
Course gameization engine includes many templates that can be used to carry out " course general frame " personalized designs, with ground
Schema engine, card formula engine, formula engine is formed for core.
Interaction design script, it is comprising can be used for the interaction template that " single-unit course " is designed, such as orienteering template, random
Extraction template, plate of mutually discussing and select model workers, role's test template etc., this class template more enriches, the abundant application to this class template, Ke Yishi
Now it is somebody's turn to do " parallel real border game-based learning management system " to be connected with the effective of course under line.
Feedback management module, is presented four parts comprising synchronous protocol, information gathering, triggering behavior, visualization.The module reality
The implementation record of user behavior is showed, and can present in multiple terminals visualization.Meanwhile, teacher's specific behavior set in advance is anti-
Feedback, it will help students ' behavior is formed.
Cloud database includes that material database, the cloud space that freely can upload of teachers and students and dynamic data that platform is provided are retained.
Course management module includes operation of teacher port (calling to engine, script), transfers student information, modification student
Three class function of information, teacher on the basis of this module carry out assigning to student and divide, evaluate or arrange feedback system.
Classroom interaction curriculum tool system is applied under line to teacher's interface:Teacher is allowed to provide course content, and to void
Border situation is built, and when building empty border scene, should carry out empty border with course-chapters and sections-knowledge point as framework according to syllabus
Script formulation, while in order that empty border can should also with interactivity, teacher after student client forms visualization interface
To the user behavior that student side can be detected carry out feedback it is presetting, while can to prediction outside user behavior carry out in real time
Feedback.
On student-directed, teacher can carry out batch processing by tool system to student's cluster, can be learned with backstage modification
Raw information, it is possible to obtain the data such as the axpi students ' behaviors of course tool system offer, study schedule.
Visualization is presented module includes personal information dynamically recording, two modules of course view, is student side personal homepage
The basis presented with course homepage.
User's control module is used for receive user operational order and collects process data, so as to trigger respective feedback module.
Into classroom situation, need student to click on or scan the collection of the behaviors such as Quick Response Code, trigger reaction module.
During the function of multiple terminals management module can help realize teaching process, mutually commenting between student.
Student can obtain the visual content of the content of courses in student client, and student information includes that role sets
Learning behavior is defined, and the visualization of curricular advancement syllabus and role's article (gold coin/medal/stage property etc.) feedback can
Depending on change., after client carries out empty border experience, in the course for needing team collaboration, system is allowed can be with entrance with real for student
The classmate in border carries out linkage and forms a team, information sharing between group member;Then one is completed by visualizing curricular advancement and scene prompting
Behavior that serial teacher requires simultaneously is given by teacher or system and feeds back and record in storehouse, exists and interact triggering between empty border and real border
Point, it is possible to achieve mutual transmission of the student between empty border and true class.
With the above-mentioned desirable embodiment according to the present invention as enlightenment, by above-mentioned description, relevant staff is complete
Various change and modification can be carried out in the range of without departing from this invention technological thought entirely.The technology of this invention
Property scope is not limited to the content in description, it is necessary to determine its technical scope according to right.
Claims (8)
1. parallel real border game-based learning management system, it is characterised in that including teacher side platform and student side platform, the religion
Shi Duanping platforms are connected with student side platform;
The teacher side platform includes course gameization engine, interaction design script, feedback management module, cloud database and class
Thread management module, the outfan of the course gameization engine are connected with the input of teacher's game role, teacher's game
The outfan of role input respectively with interaction design script, cloud database, feedback management module and course management module
Connection, the outfan of the cloud database are connected with the input of interaction design script;
The student side platform includes that visualization is presented module, user's control module, multiple terminals management module, the user's control
The outfan of module connects the input of the input of student game role and course gameization engine, the student game respectively
The outfan of role is presented the input of module respectively with interaction design script, cloud database, feedback management module and visualization
End connection, the outfan that the visualization is presented module are connected with the input of feedback management module, and the multiple terminals manages mould
The outfan of block is connected with the input of student game role, outfan and the student game role of the course gameization engine
Input connection.
2. parallel real border game-based learning management system according to claim 1, it is characterised in that the course gameization
Engine include map type engine, card formula engine, form in formula engine one or several.
3. parallel real border game-based learning management system according to claim 1, it is characterised in that the interaction design foot
This include orienteering template, randomly select in template, plate of mutually discussing and select model workers, role's test template one or several.
4. parallel real border game-based learning management system according to claim 1, it is characterised in that the feedback management mould
Block includes that synchronous protocol, information gathering, triggering behavior, visualization are presented four parts.
5. parallel real border game-based learning management system according to claim 1, it is characterised in that the cloud database
The cloud space and dynamic data that material database, teachers and students including platform offer freely can be uploaded is retained.
6. parallel real border game-based learning management system according to claim 1, it is characterised in that the course management mould
Block includes operation of teacher port (calling to engine, script), transfers student information, modification three class function of student information, teacher
Student is carried out assigning on the basis of this module and divide, evaluate or feedback system is set.
7. parallel real border game-based learning management system according to claim 1, it is characterised in that the visualization is presented
Module includes personal information dynamically recording, two modules of course view, is the base that student side personal homepage and course homepage are presented
Plinth.
8. parallel real border game-based learning management system according to claim 1, it is characterised in that the user's control mould
Block is used for receive user operational order and collects process data, so as to trigger respective feedback module.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710029581.5A CN106530874A (en) | 2017-01-16 | 2017-01-16 | Parallel reality gamification-based learning management system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710029581.5A CN106530874A (en) | 2017-01-16 | 2017-01-16 | Parallel reality gamification-based learning management system |
Publications (1)
Publication Number | Publication Date |
---|---|
CN106530874A true CN106530874A (en) | 2017-03-22 |
Family
ID=58337060
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201710029581.5A Pending CN106530874A (en) | 2017-01-16 | 2017-01-16 | Parallel reality gamification-based learning management system |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN106530874A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112785888A (en) * | 2021-01-11 | 2021-05-11 | 重庆三峡医药高等专科学校 | System for medical student learns basic knowledge based on recreation |
CN112837573A (en) * | 2021-01-11 | 2021-05-25 | 广东省交通运输高级技工学校 | Game teaching platform and method |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101149874A (en) * | 2006-09-20 | 2008-03-26 | 刘守纹 | Game type study system and method |
US20100003659A1 (en) * | 2007-02-07 | 2010-01-07 | Philip Glenny Edmonds | Computer-implemented learning method and apparatus |
CN101719326A (en) * | 2009-12-31 | 2010-06-02 | 博采林电子科技(深圳)有限公司 | Game type learning system and method |
CN103295433A (en) * | 2012-02-27 | 2013-09-11 | 镇江润欣科技信息有限公司 | Method for tutoring primary and secondary school students by means of combination of Web games and textbooks |
CN104616547A (en) * | 2015-03-03 | 2015-05-13 | 成都宝诗科技有限公司 | Method and system for implementing learning platform based on interactive game |
CN104658353A (en) * | 2013-11-15 | 2015-05-27 | 镇江润欣科技信息有限公司 | Network game-based learning system and method |
CN105096675A (en) * | 2015-09-15 | 2015-11-25 | 魏良磊 | Active learning system and learning method based on game tasks |
CN106205245A (en) * | 2016-07-15 | 2016-12-07 | 深圳市豆娱科技有限公司 | Immersion on-line teaching system, method and apparatus |
-
2017
- 2017-01-16 CN CN201710029581.5A patent/CN106530874A/en active Pending
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101149874A (en) * | 2006-09-20 | 2008-03-26 | 刘守纹 | Game type study system and method |
US20100003659A1 (en) * | 2007-02-07 | 2010-01-07 | Philip Glenny Edmonds | Computer-implemented learning method and apparatus |
CN101719326A (en) * | 2009-12-31 | 2010-06-02 | 博采林电子科技(深圳)有限公司 | Game type learning system and method |
CN103295433A (en) * | 2012-02-27 | 2013-09-11 | 镇江润欣科技信息有限公司 | Method for tutoring primary and secondary school students by means of combination of Web games and textbooks |
CN104658353A (en) * | 2013-11-15 | 2015-05-27 | 镇江润欣科技信息有限公司 | Network game-based learning system and method |
CN104616547A (en) * | 2015-03-03 | 2015-05-13 | 成都宝诗科技有限公司 | Method and system for implementing learning platform based on interactive game |
CN105096675A (en) * | 2015-09-15 | 2015-11-25 | 魏良磊 | Active learning system and learning method based on game tasks |
CN106205245A (en) * | 2016-07-15 | 2016-12-07 | 深圳市豆娱科技有限公司 | Immersion on-line teaching system, method and apparatus |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112785888A (en) * | 2021-01-11 | 2021-05-11 | 重庆三峡医药高等专科学校 | System for medical student learns basic knowledge based on recreation |
CN112837573A (en) * | 2021-01-11 | 2021-05-25 | 广东省交通运输高级技工学校 | Game teaching platform and method |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN207037604U (en) | Interactive instructional system | |
Castro-Alonso et al. | Animations showing Lego manipulative tasks: Three potential moderators of effectiveness | |
Searle et al. | Culturally responsive making with American Indian girls: Bridging the identity gap in crafting and computing with electronic textiles | |
Gardeli et al. | ARQuest: A tangible augmented reality approach to developing computational thinking skills | |
CN108831214A (en) | A kind of online teaching method of multiterminal real-time synchronization interaction | |
CN102145228A (en) | Method and device for constructing interactive video game by using video records | |
CN106843797A (en) | Editing method and device for image file | |
CN109255993A (en) | Teaching platform based on multiterminal intercommunication | |
WO2023231989A1 (en) | Teaching interaction method and apparatus for online classroom, device, and medium | |
CN109697904A (en) | Robot wisdom classroom assisted teaching system and method | |
CN107452240A (en) | Exchange method and system based on interactive courseware | |
CN103475946A (en) | Method for watching television while learning and television | |
CN106530874A (en) | Parallel reality gamification-based learning management system | |
CN109905429A (en) | Cloud platform apparatus and system for team safety training | |
López-Fernández et al. | Are virtual reality serious video games more effective than web video games? | |
CN111462285A (en) | Immersive garden planning design course teaching system based on three-dimensional animation virtual scene | |
Zapirain et al. | Psycho-stimulation for elderly people using puzzle game | |
CN106157714A (en) | Letter pronunciation teaching method and system | |
Lameras et al. | Training science teachers to design inquiry-based lesson plans through a serious game | |
Wang et al. | Digital learning theater with automatic instant assessment of body language and oral language learning | |
Gao | XR-TECAN Teaching Model for Chinese Traditional Art Education. | |
Chen | Legal Practice Mode Based on Computer Technology | |
CN106652612A (en) | Classroom teaching rapid response system and method | |
CN114882751B (en) | Voting method and device for selection questions and electronic equipment | |
CN219836098U (en) | Electronic entertainment education building blocks |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination |