CN106412277A - Method and apparatus for loading virtual scene - Google Patents

Method and apparatus for loading virtual scene Download PDF

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Publication number
CN106412277A
CN106412277A CN201610852320.9A CN201610852320A CN106412277A CN 106412277 A CN106412277 A CN 106412277A CN 201610852320 A CN201610852320 A CN 201610852320A CN 106412277 A CN106412277 A CN 106412277A
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virtual scene
configuration data
leaf node
loaded
grid
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CN106412277B (en
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叶雷雨
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

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  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a method and apparatus for loading a virtual scene. The method comprises the following steps: detecting whether a to-be-loaded virtual scene needs to be loaded; when the to-be-loaded virtual scene is detected to need to be loaded, acquiring a configuration file of the to-be-loaded virtual scene, wherein the configuration file is used for recording configuration data of virtual scene resource blocks, and the to-be-loaded virtual scene is divided into multiple virtual scene resource blocks on a two-dimensional plane; and loading the configuration data of a target virtual scene resource block among the plurality of virtual scene resource blocks recorded in the configuration file. By adoption of the method and apparatus disclosed by the invention, the technical problem of blockage when a large-scale virtual scene is loaded in the prior art is solved.

Description

The loading method of virtual scene and device
Technical field
The present invention relates to virtual application field, in particular to a kind of loading method of virtual scene and device.
Background technology
When user uses the terminal loads virtual scenes such as mobile phone, the method that prior art uses is when virtual scene loads All static state objects in virtual scene are all loaded, this processing method, in virtual scene complexity very little, loads empty Intend being supported on of scene generation can bear in the terminals such as mobile phone, but when loading large-scale virtual scene, the load of generation Very big, can cause to load the problem of interim card.
For above-mentioned problem, effective solution is not yet proposed at present.
Content of the invention
Embodiments provide a kind of loading method of virtual scene and device, at least to solve to add in prior art The technical problem of interim card when carrying large-scale virtual scene.
A kind of one side according to embodiments of the present invention, there is provided loading method of virtual scene, including:Detect whether Need virtual scene to be loaded is loaded;Detect need described virtual scene to be loaded is loaded when, Obtain the configuration file of described virtual scene to be loaded, wherein, described configuration file is used for recording virtual scene Resource Block Configuration data, described virtual scene to be loaded is divided into multiple virtual scene Resource Block on two dimensional surface;Load described The configuration data of the destination virtual scenario resources block in the plurality of virtual scene Resource Block of record in configuration file.
Another aspect according to embodiments of the present invention, additionally provides a kind of charger of virtual scene, including:First inspection Survey unit, for detecting whether needing virtual scene to be loaded is loaded;Acquiring unit, in the described first detection Unit detects when needing described virtual scene to be loaded is loaded, and obtains the configuration of described virtual scene to be loaded File, wherein, described configuration file is used for recording the configuration data of virtual scene Resource Block, and described virtual scene to be loaded exists Multiple virtual scene Resource Block are divided on two dimensional surface;First loading unit, for loading record in described configuration file The plurality of virtual scene Resource Block in destination virtual scenario resources block configuration data.
In embodiments of the present invention, virtual scene to be loaded is divided into multiple virtual scene resources on two dimensional surface Block, destination virtual scenario resources block is one or more of virtual scene Resource Block, when needing to load virtual scene, only The configuration data of only loaded targets virtual scene Resource Block, rather than load all configuration datas of whole virtual scene, significantly Decrease the data volume of loading, therefore, be not in the problem of interim card, and then reach and load large-scale virtual scene glibly Technique effect, and then solve the technical problem of interim card when loading large-scale virtual scene in prior art.
Brief description
Accompanying drawing described herein is used for providing a further understanding of the present invention, constitutes the part of the application, this Bright schematic description and description is used for explaining the present invention, does not constitute inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of the hardware environment of the loading method of virtual scene according to embodiments of the present invention;
Fig. 2 is the flow chart of the loading method of a kind of optional virtual scene according to embodiments of the present invention;
Fig. 3 is according to embodiments of the present invention creating scene of game and export the schematic diagram of the data of scene of game;
Fig. 4 is virtual scene according to embodiments of the present invention is whole updating flow chart during scene of game;
Fig. 5 is the flow chart that virtual scene according to embodiments of the present invention is during scene of game, streaming loads;
Fig. 6-1 is the schematic diagram of player according to embodiments of the present invention present position in virtual scene;
Fig. 6-2 is according to embodiments of the present invention centered on player 9 grid present position in virtual scene Schematic diagram;
Fig. 6-3 is according to embodiments of the present invention centered on player 25 grid present position in virtual scene Schematic diagram;
Fig. 7 is the schematic diagram of grade classification according to embodiments of the present invention;
Fig. 8 is the schematic diagram of the cutting parameter of virtual scene details according to embodiments of the present invention;
Fig. 9 is the schematic diagram of the instrument of derivation data according to embodiments of the present invention;
Figure 10 is the schematic diagram of the charger of a kind of optional virtual scene according to embodiments of the present invention;
Figure 11 is a kind of structured flowchart of terminal according to embodiments of the present invention.
Specific embodiment
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention Accompanying drawing, is clearly and completely described to the technical scheme in the embodiment of the present invention it is clear that described embodiment is only The embodiment of a present invention part, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people The every other embodiment that member is obtained under the premise of not making creative work, all should belong to the model of present invention protection Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned accompanying drawing, " Two " it is etc. for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that such use Data can exchange in the appropriate case so that embodiments of the invention described herein can with except here diagram or Order beyond those of description is implemented.Additionally, term " comprising " and " having " and their any deformation are it is intended that cover Cover non-exclusive comprising, for example, contain series of steps or process, method, system, product or the equipment of unit are not necessarily limited to Those steps clearly listed or unit, but may include clearly not listing or for these processes, method, product Or the intrinsic other steps of equipment or unit.
According to embodiments of the present invention, there is provided a kind of embodiment of the loading method of virtual scene.
Alternatively, in the present embodiment, the loading method of above-mentioned virtual scene can apply to as shown in Figure 1 by servicing In the hardware environment that device 102 and terminal 104 are constituted.As shown in figure 1, server 102 passes through network carrying out even with terminal 104 Connect, above-mentioned network includes but is not limited to:Wide area network, Metropolitan Area Network (MAN) or LAN, terminal 104 is not limited to PC, mobile phone, flat board electricity Brain etc..The loading method of the virtual scene of the embodiment of the present invention can be executed it is also possible to by terminal 104 by server 102 Execution, can also be and jointly executed by server 102 and terminal 104.Wherein, terminal 104 executes the virtual of the embodiment of the present invention The loading method of scene can also be executed by client mounted thereto.
Fig. 2 is the flow chart of the loading method of a kind of optional virtual scene according to embodiments of the present invention, as Fig. 2 institute Show, the method may comprise steps of:
Step S202, detects whether to need virtual scene to be loaded is loaded.
Step S204, detect need virtual scene to be loaded is loaded when, obtain virtual field to be loaded The configuration file of scape, wherein, configuration file is used for recording the configuration data of virtual scene Resource Block, and virtual scene to be loaded exists Multiple virtual scene Resource Block are divided on two dimensional surface.
Step S206, the destination virtual scenario resources block in multiple virtual scene Resource Block of record in loading configuration file Configuration data.
Virtual scene can be scene of game etc..
In embodiments of the present invention, virtual scene to be loaded is divided into multiple virtual scene resources on two dimensional surface Block, destination virtual scenario resources block is one or more of virtual scene Resource Block, when needing to load virtual scene, only The configuration data of only loaded targets virtual scene Resource Block, rather than load all configuration datas of whole virtual scene, significantly Decrease the data volume of loading, therefore, be not in the problem of interim card, solve loading large-scale virtual scene in prior art When interim card technical problem, and then reach glibly load large-scale virtual scene technique effect.
Each virtual scene is made up of multiple grid.For example, virtual scene map is the square of a 300m × 300m, Each grid is the square of a 10m × 10m, and each virtual scene is made up of 900 grid.Prior art is virtual in loading During scene, need to load this 900 grid, data volume is very big.In embodiments of the present invention, virtual scene to be loaded is existed Multiple virtual scene Resource Block are divided on two dimensional surface, wherein, each virtual scene Resource Block includes several grid, are needing When loading virtual scene, select destination virtual scenario resources block, only loaded targets from multiple virtual scene Resource Block The configuration data of several grid that virtual scene Resource Block includes, this just effectively reduces the data volume needing to load, and improves Loading velocity, and reduce the requirement to terminal.
Multiple article carrying piece to be added are had in destination virtual scenario resources block.When determining mesh from multiple virtual scene Resource Block After mark virtual scene Resource Block, obtain the configuration of each article carrying piece to be added in destination virtual scenario resources block from configuration data Data;The configuration data of each article carrying piece to be added is deposited in load queue;According to multiple article carrying piece to be added in load queue In tandem, the configuration data of multiple article carrying piece to be added is loaded.
Because queue has first in first out, therefore, in queue be located at anterior locations configuration data ratio be located at after The configuration data of face position first loads.Before the configuration data of each article carrying piece to be added is deposited in load queue, permissible The configuration data of multiple article carrying piece to be added is ranked up, the sequencing according to ranking results is joined multiple article carrying piece to be added Put data and be deposited into load queue.For example it is assumed that there being 6 article carrying piece to be added in destination virtual scenario resources block, respectively to be added Article carrying piece W1, article carrying piece W to be added2..., article carrying piece W to be added6.The corresponding configuration data of this 6 article carrying piece to be added is respectively joined Put data I1, configuration data I2..., configuration data I6.According to the distance with game player from the near to the remote, to be loaded to this 6 Object is ranked up, and ranking results are:Article carrying piece W to be added2, article carrying piece W to be added6, article carrying piece W to be added3, article carrying piece W to be added1, treat Load object W4, article carrying piece W to be added5.Then successively by configuration data I2, configuration data I6, configuration data I3, configuration data I1, join Put data I4, configuration data I5It is deposited into load queue.When being loaded, according to configuration data I2, configuration data I6, configuration Data I3, configuration data I1, configuration data I4, configuration data I5Order loaded.
Again for example, virtual scene to be loaded is divided into 100 virtual scene Resource Block, the 20th virtual scene is provided Source block is as destination virtual scenario resources block.There are 5 trees and 2 buildings (multiple to be loaded in destination virtual scenario resources block Object).Obtain the configuration data of 5 trees and 2 buildings in destination virtual scenario resources block from configuration data, will get 5 trees and the configuration data of 2 buildings be deposited in load queue, according to 5 trees and 2 buildings in load queue Tandem, 5 are set and the configuration data of 2 buildings load.First the configuration data of 2 buildings can be deposited Enter to load queue, then the configuration data of 5 trees is deposited into load queue, because queue has first in first out, because This, the configuration data being located at anterior locations in queue first loads than the configuration data positioned at back location.That is, first load 2 to build Build the configuration data of thing, reload the configuration data of 5 trees.
Alternatively, before detecting whether to need virtual scene to be loaded is loaded, virtual scene can be created And export the data of virtual scene.So that virtual scene is as scene of game as a example, this process is illustrated.Fig. 3 is according to this Inventive embodiments create scene of game and export scene of game data schematic diagram.As shown in figure 3, this process include following Step:
Step S302, creates scene of game.
Step S304, divides the level of detail of scene of game.For example, show based on the object in scene of game being divided Layer, construction level and levels of detail.Basic display layer can be blue sky, white clouds, earth's surface etc..Construction level can be larger building Deng.Levels of detail can be flower, grass, insect, toy etc..The meaning having divided scene of game level of detail in advance is:Convenient trip Play selects to show which details according to current hardware performance in running it is ensured that the fluency of players game play.
Step S306, according to setting condition setting object.Game for different types adopts different setting conditions. This setting condition can be the scale of map, the dense degree put of object, the setting direction of object and angle etc..
Step S308, checks whether scene of game meets setting condition.If scene of game meets above-mentioned setting condition, hold Row step S312;If scene of game does not meet setting condition, execution step S310.
Step S310, sends miscue.If scene of game does not meet setting condition, send miscue.Sending After miscue, reset the object in scene of game according to setting condition.
Step S312, derives scene of game configuration.
Step S314, collects scene of game object and divides grid.That is, collect object and each object in scene of game The information of particular location in grid.
Step S316, determines that the output of scene of game configuration data completes.
So that virtual scene is as scene of game as a example, the whole updating flow process of the embodiment of the present invention is illustrated.Fig. 4 is root Virtual scene according to the embodiment of the present invention is whole updating flow chart during scene of game.As shown in figure 4, this flow process includes following step Suddenly:
Step S402, loads scene of game configuration data.
Game player, when playing game, in the different time, may be at different positions, for example, player is in moment T1 It is in position A, be in position B in moment T2.Position A and position B can be the diverse location in same scene of game, also may be used To be the position in different scene of game.After judging the scene of game residing for player, load the configuration of this scene of game Data.Assume in step S402, to judge that the scene of game residing for player is scene of game S1, then load scene of game S1's Configuration data.
Step S404, checks configuration legitimacy and parses (whether correctly to detect the configuration file of loading, in joining of loading Put file correct in the case of, parsing load configuration file in object and grid data).Sometimes, player can change Configuration file, this change can lead to information to malfunction.In order to prevent using wrong profile information in subsequent process, this step The rapid legitimacy checking configuration file, if the checked result show that configuration file is legal, parses to configuration file.If inspection The fruit that comes to an end shows that configuration file is illegal, carries out abnormal prompt.When configuration file is parsed, parse in configuration file Object and grid data.
Step S406, builds quaternary tree according to object and grid data.Scene of game S1 includes multiple grid, each lattice Son includes multiple objects, and according to each object, in grid, location builds quaternary tree.Each node pair of quaternary tree Answer a grid.
Step S408, updates quaternary tree according to player position.
Step S410, judges whether to switch scene of game.If it is judged that being yes, execution step S414;If it is determined that Result is no, execution step S412.
The position of player changes two kinds of situations, situation one:Player changes to from one of same scene of game position Another position;Situation two:Player changes to another scene of game from a scene of game.Wherein, situation two is step S410 In switching scene of game.If player changes to another position from one of same scene of game position, then player Do not switch scene of game, execution step S412;If player changes to another scene of game from a scene of game, then play Family have switched scene of game, execution step S414.
Step S412, player position updates.If player changes to another from one of same scene of game position Position, then player does not switch scene of game, now it is only necessary to be updated the position of player, and according to update after Player position update quaternary tree.
Step S414, clears data.If player changes to another from a scene of game (i.e. above-mentioned first scene of game) Individual scene of game (i.e. above-mentioned second scene of game), then player have switched scene of game, in this case, removes and has added The configuration data of the first scene of game carrying, exits the first scene of game, and loads the configuration data of the second scene of game.
Step S416, exits scene of game.If player changes to from a scene of game (i.e. above-mentioned first scene of game) Another scene of game (i.e. above-mentioned second scene of game), then player have switched scene of game, in this case, exits One scene of game.
So that virtual scene is as scene of game as a example, the streaming loading to the embodiment of the present invention illustrates.Fig. 5 is according to this The virtual scene of inventive embodiments is the flow chart that during scene of game, streaming loads.As shown in figure 5, this flow process includes following step Suddenly:
Step S502, player position updates, and travels through quaternary tree.After player position updates, according to player position after updating Update quaternary tree.
Step S504, being filtered out according to the node that upper frame quaternary tree loads needs the node data of unloading.
Step S506, filters out N number of leaf node.Filter out N number of leaf node method can have multiple, for example, side Method one:Filter out the corresponding leaf node of grid within preset range with the distance of player.Method two:According to corresponding The distance of grid and player order from the near to the remote is ranked up to leaf node, filters out in ranking results above certain proportion Leaf node.The obtaining value method of N has multiple, for example, it is possible to make N take 9,16,25 etc..It should be noted that N can also take it His value, is not limited to listed above several.
Step S508, is ranked up N number of leaf node.N number of leaf node is ranked up, can be by corresponding lattice The leaf node that son is located at the front of player's sight line comes forward position, corresponding grid is located at the rear of player's sight line Leaf node come rearward position.The principle followed of sorting is:Important grid, its corresponding leaf node row Sequence is more forward;Unessential grid, its corresponding leaf node sorts more rearward.In general, positioned at player's sight line In the range of grid important, especially be located at player's sight line dead ahead grid extremely important, positioned at player's visual line of sight Outside grid than less important.
Step S510, according to ranking results, all objects in corresponding for N number of leaf node grid is added in order loading team Row.Important grid, its corresponding leaf node sequence is more forward, and the object in these important grid is first added into Load queue, because queue has the property of first in first out, therefore, the object that these are first added into load queue is also first to be loaded , this guarantees important object and first load, load after unessential object it is ensured that the viewing experience of player.
Step S512, judges whether to be in loading interface.If it is judged that being yes, execution step S516;If it is determined that Result is no, execution step S514.
Loading interface is that player is switched to the interface of another scene of game from a scene of game.
Step S514, limits and currently can only load 1 object.When player does not carry out scene of game switching, i.e. player Position when changing in same scene of game, a frame can only load 1 object, it is to avoid interim card.
Step S516, limits and currently can load multiple objects simultaneously.When player be switched to from a scene of game another During individual scene of game, multiple objects can be loaded, i.e. a frame can load multiple objects, for example, a frame can load 10 things simultaneously Part.
Step S518, the quantity by limiting loads to the object in load queue.That is, do not played in player During scene switching, when that is, the position of player changes in same scene of game, load in 1 object load queue according to a frame Object;When player is switched to another scene of game from a scene of game, loads multiple objects according to a frame and load team Object in row.
Step S520, judges whether load queue is empty.If it is judged that being, execution step S522;If it is judged that no, Execution step S518.
Step S522, determines that loading completes.If load queue be empty it is determined that all data in load queue all It is loaded.
The embodiment of the present invention, on the premise of ensureing scene of game visual effect, carries out space division to scene of game, The cutting on two dimensional surface of whole scene of game is less Resource Block, and each block is entered using the strategy of streaming load or unload Row is processed, and the object being included in block is carried out with level of detail again and carries out load or unload according to the order of distance, excellent Change granularity and the depth of scene of game cutting, control the number of nodes of data structure.
Alternatively, after building quaternary tree, according to the location updating quaternary tree of player, wherein, each leaf of quaternary tree Child node corresponds to a grid;Filter out and meet the pre-conditioned corresponding leaf node of N number of grid with the distance between player, Obtain N number of leaf node;Load the configuration data of object in the grid corresponding to N number of leaf node.
Each virtual scene is made up of multiple grid.For example, virtual scene map is the square of a 150m × 150m, Each grid is the square of a 10m × 10m, and each virtual scene is made up of it is assumed that player is in virtual scene 225 grid Middle present position is grid 1, as in Figure 6-1.
The obtaining value method of N has multiple, for example, it is possible to make N take 9,16,25 etc..It should be noted that N can also take other Value, is not limited to listed above several.
When N takes 9,9 grid (including the grid residing for player) centered on player are as in fig. 6-2.Grid 1 is Grid residing for player.Grid 1 corresponds to a leaf node respectively to each grid in grid 9.Can have many in each grid Individual object.Search grid 1 to the corresponding leaf node of each grid in grid 9, obtain 9 leaf nodes;Wherein, grid 1 is right The leaf node answered is the 1st leaf node;The corresponding leaf node of grid 2 is the 2nd leaf node;……;The corresponding leaf of grid 9 Child node is the 9th leaf section.According to the order of the 1st leaf node to the 9th leaf node, load corresponding to 9 leaf nodes The configuration data of object in grid, i.e. load grid 1 to the configuration data of object in each grid in grid 9.Alternatively, the 2nd Grid corresponding to leaf node is located at the front of the sight line of player, i.e. the preferential lattice loading the front of sight line being located at player The configuration data of the object in son.
If the object before player's sight line can quickly load out, even if the object outside player's visual line of sight loads relatively slowly, Player also has good experience, so, the quick object loading in player's visual line of sight is very important, is particularly in object for appreciation Object in the grid in family sight line dead ahead should quickly load out.
When N takes 25,25 grid (including the grid residing for player) centered on player are as shown in Fig. 6-3.Grid 1 Grid residing for player.Grid 1 corresponds to a leaf node respectively to each grid in grid 25.Can have in each grid Multiple objects.Search grid 1 to the corresponding leaf node of each grid in grid 25, obtain 25 leaf nodes.Wherein, grid 1 corresponding leaf node is the 1st leaf node;The corresponding leaf node of grid 2 is the 2nd leaf node;……;Grid 25 is corresponding Leaf node be the 25th leaf section.According to the order of the 1st leaf node to the 25th leaf node, load 25 leaf node institutes The configuration data of object in corresponding grid, i.e. load grid 1 to the configuration data of object in each grid in grid 25.Can Selection of land, the grid corresponding to the 2nd leaf node is located at the front of the sight line of player, i.e. preferential loading is located at the sight line of player The configuration data of the object in the grid in front.
In the prior art, need to load the thing in whole grid (in the present example for 225 grid) in virtual scene The configuration data of part, and in the embodiment of the present invention it is only necessary to load the configuration of the object in the N individual grid such as (such as N=9,25) Data, accordingly, it would be desirable to the data volume loading is significantly less, it is to avoid interim card during loading virtual scene, also reduces to terminal Require.
This programme can be applied in the Large scale field scene of game of game, in the visual effect not affecting scene of game On the premise of, occupancy volume, CPU the and GPU expense of internal memory can be greatly reduced, improve game performance.
Using this technology to the editor of virtual scene it is only necessary to enter according to detail grade to object when making virtual scene Row divides, such as display layer, construction level and levels of detail based on dividing, according to just permissible under regularly placing to corresponding node, As shown in Figure 7.After the completion of virtual scene is put, need to configure the cutting parameter of virtual scene details, as shown in Figure 8.Make Derive virtual scene object and the configuration of corresponding grid after one-tenth, call the instrument as shown in Figure 9 to be in virtual scene editing machine Data required for can deriving.
Mobile phone is tested, is shown that, using the original way of Unity engine in prior art, virtual scene is loading Need after one-tenth 943M about internal memory, loading procedure need wait 36s;After the completion of being loaded using the method that the present invention implements to provide Need internal memory 244M, loading procedure needs to wait 8s, and this absolutely proves, makes virtual scene using the method that the present invention implements to provide Smooth can also run than on relatively low mobile phone in configuration, improve Consumer's Experience, reduce the requirement to terminal.
In embodiments of the present invention, using the virtual scene grid data deriving, virtual scene can also be managed. Can also an EXPort Object data, then dynamically generate virtual scene tree (as quaternary tree and Octree) using this data.
Method provided in an embodiment of the present invention be applicable not only to big virtual scene it is also possible to for conventional virtual scene and Little copy virtual scene, completes the loading of all objects immediately at loading interface, stops structure and the renewal of virtual scene tree, can So that the data volume of installation kit to be diminished, and avoid virtual scene object repeat pack.
It should be noted that for aforesaid each method embodiment, in order to be briefly described, therefore it is all expressed as a series of Combination of actions, but those skilled in the art should know, the present invention is not limited by described sequence of movement because According to the present invention, some steps can be carried out using other orders or simultaneously.Secondly, those skilled in the art also should know Know, embodiment described in this description belongs to preferred embodiment, involved action and the module not necessarily present invention Necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned enforcement The method of example can be realized by the mode of software plus necessary general hardware platform naturally it is also possible to pass through hardware, but a lot In the case of the former is more preferably embodiment.Based on such understanding, technical scheme is substantially in other words to existing What technology contributed partly can be embodied in the form of software product, and this computer software product is stored in a storage In medium (as ROM/RAM, magnetic disc, CD), including some instructions with so that a station terminal equipment (can be mobile phone, calculate Machine, server, or network equipment etc.) execution each embodiment of the present invention described in method.
According to embodiments of the present invention, additionally provide a kind of virtual scene of the loading method for implementing above-mentioned virtual scene Charger.Figure 10 is the schematic diagram of the charger of a kind of optional virtual scene according to embodiments of the present invention, such as schemes Shown in 10, this device can include the first detector unit 10, acquiring unit 20, the first loading unit 30.
First detector unit 10, for detecting whether need virtual scene to be loaded is loaded.
Acquiring unit 20, needs virtual scene to be loaded is loaded for detecting in the first detector unit 10 When, obtain the configuration file of virtual scene to be loaded, wherein, configuration file is used for recording the configuration number of virtual scene Resource Block According to virtual scene to be loaded is divided into multiple virtual scene Resource Block on two dimensional surface.
First loading unit 30, for the destination virtual in multiple virtual scene Resource Block of record in loading configuration file The configuration data of scenario resources block.
Alternatively, the first loading unit 30 includes obtaining subelement, deposits subelement, the first loading subelement.
Obtain subelement, for obtaining the configuration data of each article carrying piece to be added in destination virtual scenario resources block.Deposit Subelement, for being deposited into the configuration data of each article carrying piece to be added in load queue.First loading subelement, for loading The configuration data of article carrying piece to be added in load queue.
Alternatively, the first loading unit 30 includes updating subelement, screening subelement, the second loading subelement.Update son Unit, for the location updating quaternary tree according to player, wherein, each leaf node of quaternary tree corresponds to a grid.Screening Subelement, meets the pre-conditioned corresponding leaf node of N number of grid for filtering out with the distance between player, obtains N number of Leaf node.Second loading subelement, for loading the configuration data of object in the grid corresponding to N number of leaf node.
Alternatively, device also includes sequencing unit.Sequencing unit, for screening subelement obtain N number of leaf node it Afterwards, according to the relative position between corresponding grid and player, N number of leaf node is ranked up, obtains the 1st leaf node To N leaf node.First loading unit 30 includes the 3rd loading subelement.3rd loading subelement, for according to the 1st leaf Node, to the order of N leaf node, loads the configuration data of object in the grid corresponding to N number of leaf node.
Alternatively, the grid corresponding to the 1st leaf node is the grid residing for player, the lattice corresponding to the 2nd leaf node Son is located at the front of the sight line of player.
Alternatively, device also includes judging unit, updating block, clearing cell.Judging unit, for updating subelement After the location updating quaternary tree of player, judge whether the first virtual scene that player is located switches to the second virtual field Scape.Updating block, for if it is determined that the first virtual scene that unit judges go out player place is not switched to the second virtual field Scape, then update position in the first virtual scene for the player.Clearing cell, for if it is determined that unit judges go out player place First virtual scene is switched to the second virtual scene, then remove the configuration data of the first virtual scene having loaded.
Alternatively, device also includes the second loading unit, the second detector unit, resolution unit, construction unit.Second loading Unit, before detecting whether to need virtual scene to be loaded is loaded in the first detector unit 10, loaded targets The configuration data of virtual scene, destination virtual scene includes virtual scene to be loaded.Second detector unit, loads for detection Configuration data whether correct.Resolution unit, for, in the case of the configuration data loading is correct, parsing the configuration number loading According in object and grid data.Construction unit, for building quaternary tree according to the object parsing and grid data.
According to embodiments of the present invention, additionally provide a kind of server of the loading method for implementing above-mentioned virtual scene or Terminal.
Figure 11 is a kind of structured flowchart of terminal according to embodiments of the present invention, and as shown in figure 11, this terminal can include: One or more (in figure only illustrates one) processor 201, memory 203 and transmitting device 205 are (in above-described embodiment Dispensing device), as shown in figure 11, this terminal can also include input-output equipment 207.
Wherein, memory 203 can be used for storing software program and module, as the virtual scene in the embodiment of the present invention Loading method and the corresponding programmed instruction/module of device, processor 201 passes through to run the software journey being stored in memory 203 Sequence and module, thus executing various function application and data processing, that is, realize the loading method of above-mentioned virtual scene.Deposit Reservoir 203 may include high speed random access memory, can also include nonvolatile memory, such as one or more magnetic storage dress Put, flash memory or other non-volatile solid state memories.In some instances, memory 203 can further include with respect to place The remotely located memory of reason device 201, these remote memories can be by network connection to terminal.The example bag of above-mentioned network Include but be not limited to internet, intranet, LAN, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 205 is used for receiving via network or sends data, can be also used for processor with Data transfer between memory.Above-mentioned network instantiation may include cable network and wireless network.In an example, Transmitting device 205 includes a network adapter (Network Interface Controller, NIC), and it can pass through netting twine It is connected with router with other network equipments thus can be communicated with internet or LAN.In an example, transmission dress Putting 205 is radio frequency (Radio Frequency, RF) module, and it is used for wirelessly being communicated with internet.
Wherein, specifically, memory 203 is used for storing application program.
Processor 201 can call the application program of memory 203 storage by transmitting device 205, to execute following steps Suddenly:
Detect whether to need virtual scene to be loaded is loaded;Need to described to be loaded virtual detecting When scene is loaded, obtain the configuration file of described virtual scene to be loaded, wherein, described configuration file is used for recording void Intend the configuration data of scenario resources block, described virtual scene to be loaded is divided into multiple virtual scene moneys on two dimensional surface Source block;Load joining of the destination virtual scenario resources block in the plurality of virtual scene Resource Block of record in described configuration file Put data.
Processor 201 is additionally operable to execute following step:Obtain each loading to be added in described destination virtual scenario resources block The configuration data of part;The configuration data of each article carrying piece to be added described is deposited in load queue;Load described load queue Described in article carrying piece to be added configuration data.
Processor 201 is additionally operable to execute following step:According to the location updating quaternary tree of player, wherein, described quaternary tree Each leaf node correspond to a grid;Filter out and meet pre-conditioned N number of grid pair with the distance between described player The leaf node answered, obtains N number of leaf node;Load the configuration data of object in the grid corresponding to described N number of leaf node.
Processor 201 is additionally operable to execute following step:According to the relative position between corresponding grid and described player, Described N number of leaf node is ranked up, obtains the 1st leaf node to N leaf node;Load described N number of leaf node institute In corresponding grid, the configuration data of object includes:According to the order of described 1st leaf node to described N leaf node, plus Carry the configuration data of object in the grid corresponding to described N number of leaf node.
Processor 201 is additionally operable to execute following step:Judge whether the first virtual scene that described player is located switches to Second virtual scene;If it is judged that described first virtual scene that described player is located is not switched to described second virtual field Scape, then update position in described first virtual scene for the described player;If it is judged that described the first of described player place Virtual scene is switched to described second virtual scene, then remove the configuration data of described first virtual scene having loaded.
Processor 201 is additionally operable to execute following step:The configuration data of loaded targets virtual scene, described destination virtual field Scape includes described virtual scene to be loaded;Whether the described configuration data that detection loads is correct;In the described configuration number loading In the case of correct, parse the object in the described configuration data loading and grid data;According to the object parsing and lattice Subdata builds quaternary tree.
Alternatively, the specific example in the present embodiment may be referred to the example described in above-described embodiment, the present embodiment Will not be described here.
It will appreciated by the skilled person that the structure shown in Figure 11 is only illustrating, terminal can be smart mobile phone (as Android phone, iOS mobile phone etc.), panel computer, palm PC and mobile internet device (Mobile Internet Devices, MID), the terminal device such as PAD.Figure 11 does not cause it to limit to the structure of above-mentioned electronic installation.For example, terminal is also May include the assembly (as network interface, display device etc.) more or more less than shown in Figure 11, or have and Figure 11 institute Show different configurations.
One of ordinary skill in the art will appreciate that all or part of step in the various methods of above-described embodiment is can To be completed come the device-dependent hardware of command terminal by program, this program can be stored in a computer-readable recording medium In, storage medium can include:Flash disk, read-only storage (Read-Only Memory, ROM), random access device (Random Access Memory, RAM), disk or CD etc..
Embodiments of the invention additionally provide a kind of storage medium.Alternatively, in the present embodiment, above-mentioned storage medium can For executing the program code of the loading method of virtual scene.
Alternatively, in the present embodiment, above-mentioned storage medium may be located at multiple in the network shown in above-described embodiment On at least one of network equipment network equipment.
Alternatively, in the present embodiment, storage medium is arranged to store the program code for executing following steps:
S1, detects whether to need virtual scene to be loaded is loaded;
S2, detect need described virtual scene to be loaded is loaded when, obtain described to be loaded virtual The configuration file of scene, wherein, described configuration file is used for recording the configuration data of virtual scene Resource Block, described to be loaded Virtual scene is divided into multiple virtual scene Resource Block on two dimensional surface;
S3, loads the destination virtual scenario resources in the plurality of virtual scene Resource Block of record in described configuration file The configuration data of block.
Alternatively, storage medium is also configured to store the program code for executing following steps:Obtain described target The configuration data of each article carrying piece to be added in virtual scene Resource Block;The configuration data of each article carrying piece to be added described is deposited into In load queue;Load the configuration data of article carrying piece to be added described in described load queue.
Alternatively, storage medium is also configured to store the program code for executing following steps:Position according to player Put renewal quaternary tree, wherein, each leaf node of described quaternary tree corresponds to a grid;Filter out and described player between Distance meets the pre-conditioned corresponding leaf node of N number of grid, obtains N number of leaf node;Load described N number of leaf node institute The configuration data of object in corresponding grid.
Alternatively, storage medium is also configured to store the program code for executing following steps:According to corresponding Relative position between grid and described player, is ranked up to described N number of leaf node, obtains the 1st leaf node to N leaf Child node;The configuration data loading object in the grid corresponding to described N number of leaf node includes:According to described 1st leaf section Point, to the order of described N leaf node, loads the configuration data of object in the grid corresponding to described N number of leaf node.
Alternatively, storage medium is also configured to store the program code for executing following steps:Judge described player Whether the first virtual scene being located switches to the second virtual scene;If it is judged that described player be located described first virtual Scene is not switched to described second virtual scene, then update position in described first virtual scene for the described player;If Judge that described first virtual scene that described player is located is switched to described second virtual scene, then remove the institute having loaded State the configuration data of the first virtual scene.
Alternatively, storage medium is also configured to store the program code for executing following steps:Loaded targets are virtual The configuration data of scene, described destination virtual scene includes described virtual scene to be loaded;The described configuration number that detection loads According to whether correct;Load described configuration data correct in the case of, parsing load described configuration data in object and Grid data;Quaternary tree is built according to the object parsing and grid data.
Alternatively, the specific example in the present embodiment may be referred to the example described in above-described embodiment, the present embodiment Will not be described here.
Alternatively, in the present embodiment, above-mentioned storage medium can include but is not limited to:USB flash disk, read-only storage (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), portable hard drive, magnetic disc or CD etc. is various can be with the medium of store program codes.
The embodiments of the present invention are for illustration only, do not represent the quality of embodiment.
If the integrated unit in above-described embodiment is realized and as independent product using in the form of SFU software functional unit When selling or using, can be stored in the storage medium that above computer can read.Based on such understanding, the skill of the present invention The part that art scheme substantially contributes to prior art in other words or all or part of this technical scheme can be with soft The form of part product embodies, and this computer software product is stored in storage medium, including some instructions with so that one Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) execution each embodiment institute of the present invention State all or part of step of method.
In the above embodiment of the present invention, the description to each embodiment all emphasizes particularly on different fields, and does not have in certain embodiment The part describing in detail, may refer to the associated description of other embodiment.
It should be understood that disclosed client in several embodiments provided herein, other sides can be passed through Formula is realized.Wherein, device embodiment described above is only the schematically division of for example described unit, and only one Kind of division of logic function, actual can have other dividing mode when realizing, for example multiple units or assembly can in conjunction with or It is desirably integrated into another system, or some features can be ignored, or do not execute.Another, shown or discussed mutual it Between coupling or direct-coupling or communication connection can be by some interfaces, the INDIRECT COUPLING of unit or module or communication link Connect, can be electrical or other form.
The described unit illustrating as separating component can be or may not be physically separate, show as unit The part showing can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple On NE.The mesh to realize this embodiment scheme for some or all of unit therein can be selected according to the actual needs 's.
In addition, can be integrated in a processing unit in each functional unit in each embodiment of the present invention it is also possible to It is that unit is individually physically present it is also possible to two or more units are integrated in a unit.Above-mentioned integrated list Unit both can be to be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
The above is only the preferred embodiment of the present invention it is noted that ordinary skill people for the art For member, under the premise without departing from the principles of the invention, some improvements and modifications can also be made, these improvements and modifications also should It is considered as protection scope of the present invention.

Claims (14)

1. a kind of loading method of virtual scene is it is characterised in that include:
Detect whether to need virtual scene to be loaded is loaded;
Detect need described virtual scene to be loaded is loaded when, obtain the joining of described virtual scene to be loaded Put file, wherein, described configuration file is used for recording the configuration data of virtual scene Resource Block, described virtual scene to be loaded Multiple virtual scene Resource Block are divided on two dimensional surface;
Load joining of the destination virtual scenario resources block in the plurality of virtual scene Resource Block of record in described configuration file Put data.
2. method according to claim 1 is it is characterised in that record in the described configuration file of loading is the plurality of virtual The configuration data of the destination virtual scenario resources block in scenario resources block includes:
Obtain the configuration data of each article carrying piece to be added in described destination virtual scenario resources block;
The configuration data of each article carrying piece to be added described is deposited in load queue;
Load the configuration data of article carrying piece to be added described in described load queue.
3. method according to claim 1 is it is characterised in that record in the described configuration file of loading is the plurality of virtual The configuration data of the destination virtual scenario resources block in scenario resources block includes:
According to the location updating quaternary tree of player, wherein, each leaf node of described quaternary tree corresponds to a grid;
Filter out and meet the pre-conditioned corresponding leaf node of N number of grid with the distance between described player, obtain N number of leaf Node;
Load the configuration data of object in the grid corresponding to described N number of leaf node.
4. method according to claim 3 is it is characterised in that after obtaining N number of leaf node,
Methods described also includes:
According to the relative position between corresponding grid and described player, described N number of leaf node is ranked up, obtains 1 leaf node is to N leaf node;
The configuration data loading object in the grid corresponding to described N number of leaf node includes:
According to the order of described 1st leaf node to described N leaf node, load the lattice corresponding to described N number of leaf node The configuration data of object in son.
5. method according to claim 4 is it is characterised in that the grid corresponding to described 1st leaf node is described object for appreciation Grid residing for family, the grid corresponding to the 2nd leaf node is located at the front of the sight line of described player.
6. method according to claim 3 is it is characterised in that after the location updating quaternary tree according to player, described Method also includes:
Judge whether the first virtual scene that described player is located switches to the second virtual scene;
If it is judged that described first virtual scene that described player is located is not switched to described second virtual scene, then update Position in described first virtual scene for the described player;
If it is judged that described first virtual scene that described player is located is switched to described second virtual scene, then remove The configuration data of described first virtual scene loading.
7. method according to claim 1 is it is characterised in that detecting whether to need virtual scene to be loaded is carried out Before loading, methods described also includes:
The configuration data of loaded targets virtual scene, described destination virtual scene includes described virtual scene to be loaded;
Whether the described configuration data that detection loads is correct;
In the case of the described configuration data loading is correct, parse the object in the described configuration data loading and grid number According to;
Quaternary tree is built according to the object parsing and grid data.
8. a kind of charger of virtual scene is it is characterised in that include:
First detector unit, for detecting whether need virtual scene to be loaded is loaded;
Acquiring unit, loads to described virtual scene to be loaded for needs is detected in described first detector unit When, obtain the configuration file of described virtual scene to be loaded, wherein, described configuration file is used for recording virtual scene Resource Block Configuration data, described virtual scene to be loaded is divided into multiple virtual scene Resource Block on two dimensional surface;
First loading unit, empty for loading the target in the plurality of virtual scene Resource Block of record in described configuration file Intend the configuration data of scenario resources block.
9. device according to claim 8 is it is characterised in that described first loading unit includes:
Obtain subelement, for obtaining the configuration data of each article carrying piece to be added in described destination virtual scenario resources block;
Deposit subelement, for being deposited into the configuration data of each article carrying piece to be added described in load queue;
First loading subelement, for loading the configuration data of article carrying piece to be added described in described load queue.
10. device according to claim 8 is it is characterised in that described first loading unit includes:
Update subelement, for the location updating quaternary tree according to player, wherein, each leaf node of described quaternary tree corresponds to One grid;
Screening subelement, meets the pre-conditioned corresponding leaf of N number of grid for filtering out with the distance between described player Node, obtains N number of leaf node;
Second loading subelement, for loading the configuration data of object in the grid corresponding to described N number of leaf node.
11. devices according to claim 10 are it is characterised in that described device also includes:
Sequencing unit, after obtaining N number of leaf node in described screening subelement, according to corresponding grid and described object for appreciation Relative position between family, is ranked up to described N number of leaf node, obtains the 1st leaf node to N leaf node;
Described first loading unit includes:
3rd loading subelement, for the order according to described 1st leaf node to described N leaf node, loads described N number of The configuration data of object in grid corresponding to leaf node.
12. devices according to claim 11 are it is characterised in that the grid corresponding to described 1st leaf node is described Grid residing for player, the grid corresponding to the 2nd leaf node is located at the front of the sight line of described player.
13. devices according to claim 10 are it is characterised in that described device also includes:
Judging unit, after in described renewal subelement according to the location updating quaternary tree of player, judges described player institute The first virtual scene whether switch to the second virtual scene;
For described judging unit, updating block, if judge that described first virtual scene that described player is located does not switch To described second virtual scene, then update position in described first virtual scene for the described player;
For described judging unit, clearing cell, if judge that described first virtual scene that described player is located is switched to institute State the second virtual scene, then remove the configuration data of described first virtual scene having loaded.
14. devices according to claim 8 are it is characterised in that described device also includes:
Second loading unit, for detecting whether to need virtual scene to be loaded is loaded in described first detector unit Before, the configuration data of loaded targets virtual scene, described destination virtual scene includes described virtual scene to be loaded;
Second detector unit, whether the described configuration data loading for detection is correct;
Resolution unit, for, in the case of the described configuration data loading is correct, parsing in the described configuration data loading Object and grid data;
Construction unit, for building quaternary tree according to the object parsing and grid data.
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