CN106362402A - VR driving game making and experiencing system based on online visual programming - Google Patents
VR driving game making and experiencing system based on online visual programming Download PDFInfo
- Publication number
- CN106362402A CN106362402A CN201610890844.7A CN201610890844A CN106362402A CN 106362402 A CN106362402 A CN 106362402A CN 201610890844 A CN201610890844 A CN 201610890844A CN 106362402 A CN106362402 A CN 106362402A
- Authority
- CN
- China
- Prior art keywords
- scene
- driving
- driving game
- processing unit
- forefinger
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
Abstract
The invention discloses a VR driving game making and experiencing system based on online visual programming. The VR driving game making and experiencing system mainly comprises a visual driving scene editing unit in HTML language, as well as an operation feedback unit and a processing unit, wherein a user completes the making of a VR driving game scene through the visual driving scene editing unit; the user completes the data correction and experience of the driving game scene through the operation feedback unit; the visual driving scene editing unit comprises a graphic logic block library for storing logic graphic blocks for controlling the movement of dynamic elements in a virtual scene, and an operation display module having a graphic logic block editing combination region and a virtual space editing region, wherein a graphic block sequence for controlling changes of the movements and states of the dynamic elements in the virtual scene is formed by dragging and combining the graphic logic blocks according to a certain rule; a user moves the graphic logic blocks from an interface of the graphic logic block library to an interface region of the unit in a dragging way, so as to form the graphic block sequence.
Description
Technical field
The present invention relates to a kind of vr games system, especially convenient use person voluntarily visual edit make and participate in experience
Virtual driving class game game making and experiencing system.
Background technology
The original intention that vr technology is born, is that paramilitaries paramilitary forces' simulation trains combatant, with technology not in war environment
Break abundant and apply, the especially direction such as computer technology and sensor technology, the military technology of this script is led more
Domain starts to permeate, and especially simulation training field, the such as training of carrier class and game even more have richly endowed by nature, no comparable
The advantage intended.
The existing game driving class or training system technology are more ripe, and general training game system includes showing
Show unit, remove outside the vr helmet/glasses, also include traditional display screen and the input equipment with entity frame for movement,
The such as equipment such as steering wheel, gearshift and throttle, brake and clutch foot plate, more high-end equipment also carries innervation
Seat of racing car.
Above equipment although game operation true to nature can be brought to experience, but with high costs, and need to take quite
House area, even if economy can be born for the youngster rented a house in city, there is no this kind equipment of space arrangement yet, and
And the entity input function of this kind equipment is limited, that is, it is primarily directed to vehicle travel condition and is manipulated, complete the high speed of vehicle
Advance, tempo turn, are more suitable for racing game, require for complicated civilian training field for physical operation, function mistake
In single.
Content of the invention
The present invention is directed to the proposition of problem above, and a kind of vr driving game system based on online visual programming developed
Make and experiencing system, comprising:
Using the visualization Driving Scene edit cell of html language, user completes vr driving game field by this unit
The making of scape;And operation feedback unit and processing unit;User completes described driving class trip by this operation feedback unit
The data correction of play scene and experience;
Visualization Driving Scene edit cell includes:
Graphics logic block storehouse, is stored with this storehouse and controls the logic figure block of dynamic element motion in virtual scene, pass through
Drag logic figure block, formed by certain rule combination control described dynamic element to move in virtual scene, state change
Graph block sequence;
Operation display module, graphics logic block editing combination zone and Virtual Space editing area, user passes through to pull
Mode, graphics logic block is moved to the interface zone of this unit from the interface in described graphics logic storehouse, combination forms institute
The graph block sequence stated;
Virtual Space editing area;
In this region, including at least visual field location point, visual field distance, target action, event trigger point and spherical flake
Picture matching space;
By pulling the logical block sequence that described logic figure block is formed in designated area, complete described visual field position
Space of points position, the visual field distance and by described picture matching space add fisheye photo, complete Virtual Space field
The editor of scape;Complete the editor of the operational factor of target action and the editor of setting and event trigger point, ultimately form complete
Vr driving game scene;
Operation feedback unit includes:
Wear-type display module, the vr driving game scene that display described visualization Driving Scene edit cell generates;Should
Wear display module also to include recording gyroscope and the position sensor of wearer's head action;
Hand sensor assembly, including record wearer's hand motion;
During the described vr driving game scene of experience, described processing unit obtains according to hand sensor assembly
The action form of user/wearer's finger and thumb, after judgement, generates corresponding driver behavior instruction, changes vr and drive trip
In play scene, the state of target, completes the experience of going game.
As preferred embodiment, described hand sensor assembly includes being arranged on index finger tip and thumb tip
Fingertip location sensor, and the flexibility sensor of record forefinger degree of crook;
During work, when flexibility sensor judges forefinger bending, send bending signal to processing unit;Processing unit connects
After receiving bending signal, judge fingertip location sensor signal, judge whether forefinger and thumb fit, if laminating, judge current
Wearer is intended to steering wheel of holding with a firm grip;Now, processing unit monitors the relative position of wearer's both hands;Line when both hands finger tip
When there are Angulation changes, judge that currently used person is intended to turn to, the angle that analysis changes, change in current scene of game
The advancing angle of vehicle.
Further, described hand sensor assembly is additionally provided with vibrating motor.
As preferred embodiment, described vr driving game scene at least includes:
Dynamic image region, during this region display outside vehicle travels, the scenery external change of vehicle;Reaction is current
Vehicle interior instrument changes;Reaction Current vehicle steering wheel, light, speed change, rain brush, parking brake, service brake, throttle operation bar dynamically become
Change;
Static image areas, this region shows the operation button of vehicle interior.
Further, in the static image areas in described vr driving game scene each operation button have specific
Space coordinatess;
During use, when processing unit detects forefinger and is in particular spatial coordinates scope, control in virtual scene
In corresponding target generating state change.
As preferred embodiment, when hand is in specific space coordinatess scope, processing unit pass through judge forefinger,
The relative position of thumb and forefinger degree of crook judge current hand motion;
When forefinger is in gear space coordinatess scope, processing unit detects the overall acceleration of hand;
When forefinger is in operation button space coordinatess scope, processing unit detects the stop place of finger tip.
Brief description
For the technical scheme of clearer explanation embodiments of the invention or prior art, below will be to embodiment or existing
Have technology description in required use accompanying drawing do one simply introduce it should be apparent that, drawings in the following description are only
Some embodiments of the present invention, for those of ordinary skill in the art, on the premise of not paying creative work, also may be used
So that other accompanying drawings are obtained according to these accompanying drawings.
Fig. 1 is the system unit figure of the present invention
Specific embodiment
Purpose, technical scheme and advantage for making embodiments of the invention are clearer, with reference to the embodiment of the present invention
In accompanying drawing, the technical scheme in the embodiment of the present invention is carried out with clearly complete description:
As shown in Figure 1: a kind of vr driving game based on online visual programming makes and experiencing system, specifically includes that
Using the visualization Driving Scene edit cell of html language, user completes the system of vr driving game scene by this unit
Make;And operation feedback unit and processing unit;User completes described driving class scene of game by this operation feedback unit
Data correction and experience;Visualization Driving Scene edit cell includes: graphics logic block storehouse, and the control that is stored with this storehouse is virtual
The logic figure block of dynamic element motion in scene, by dragging logic figure block, is controlled described by certain rule combination formation
Dynamic element is moved in virtual scene, the graph block sequence of state change;Operation display module, graphics logic block editing combines
Region and Virtual Space editing area, user by pull by way of, by figure from the interface in described graphics logic storehouse
Logical block moves to the interface zone of this unit, and combination forms described graph block sequence;Virtual Space editing area;This region
Interior, including at least visual field location point, visual field distance, target action, event trigger point and spherical flake picture matching space;
By pulling the logical block sequence that described logic figure block is formed in designated area, complete described visual field location point space bit
Put, the visual field distance and by described picture matching space add fisheye photo, complete the editor of Virtual Space Scene;
Complete the editor of the operational factor of target action and the editor of setting and event trigger point, ultimately form complete vr and drive trip
Play scene.
Operation feedback unit includes: wear-type display module, and display described visualization Driving Scene edit cell generates
Vr driving game scene;This is worn display module and also includes recording gyroscope and the position sensor of wearer's head action;Handss
Portion's sensor assembly, including record wearer's hand motion;During the described vr driving game scene of experience, described place
Reason unit obtains the action form of user/wearer's finger and thumb according to hand sensor assembly, after judgement, generates corresponding
Driver behavior instruction, change vr driving game scene in target state, complete the experience of going game.
In order to increase exchanging of internal system Game Developer and player, form organic game community, as preferred
Embodiment, also includes communication unit, and the visualization Driving Scene that weave user and gaming performance are sent out by this unit
Deliver to remote service, have server to set up vr store, the purchase of open visualization Driving Scene in store is downloaded;Set up current
The ranking list of game.
In view of in actual driving procedure, hand motion mainly includes button, grips steering wheel, the action such as operation gearshift,
And these actions have more clear and definite subregion, can be used as the foundation judging currently used person's actual act.Pretend as excellent
The embodiment of choosing, described hand sensor assembly includes being arranged on the fingertip location sensing of index finger tip and thumb tip
Device, and the flexibility sensor of record forefinger degree of crook.
During work, when flexibility sensor judges forefinger bending, send bending signal to processing unit;Processing unit connects
After receiving bending signal, judge fingertip location sensor signal, judge whether forefinger and thumb fit, if laminating, judge current
Wearer is intended to steering wheel of holding with a firm grip, and especially during the major part driven, both hands are required for gripping steering wheel, now may be used
Judge the virtual condition of user hand with the laminating time by forefinger and thumb.
When judging that both hands are in gripping steering wheel, processing unit monitors the relative position of wearer's both hands or one hand
Movement locus;When the line of both hands finger tip occurs Angulation changes, or when one hand assumes arcuate movement track, judge current
User is intended to turn to, and the angle that analysis changes changes the advancing angle of vehicle in current scene of game.
In order to further increase user experience sense, as preferred embodiment, described hand sensor die
Block is additionally provided with vibrating motor.When in virtual scene, vehicle occurs particular case, such as road condition change, collision or follow-up judgement to make
During user's touching button, can give timely to feed back by vibrating motor.
As preferred embodiment, described vr driving game scene at least includes:
Dynamic image region, during this region display outside vehicle travels, the scenery external change of vehicle;Reaction is current
Vehicle interior instrument changes, landscape in the windshield of main analog vehicle, with hot nose, such as angles and positions
Change, shows different contents.Reaction Current vehicle steering wheel, light, speed change, rain brush, parking brake, service brake, throttle operation bar move
State changes.Such as when steering wheel rotation process, the angle change of display square plate especially central region.Static image areas,
This region shows the operation button of vehicle interior.
In order to realize the virtual controlling of in-vehicle device, as preferred embodiment, described vr driving game field
In static image areas in scape, each operation button has specific space coordinatess;During use, when processing unit detection
To forefinger be in particular spatial coordinates scope when, control the corresponding target generating state in virtual scene to change.
Distinguish hand motion in driving procedure in order to effective, as preferred embodiment, hand is in spy
During fixed space coordinatess scope, processing unit passes through to judge that forefinger, the relative position of thumb and forefinger degree of crook judge current
Hand motion.Such as when forefinger is in gear space coordinatess scope, processing unit detects the overall acceleration of hand, works as appearance
During acceleration, then judge user gearshift, in conjunction with the change of specific change in location, such as finger tip and thumb, you can complete tool
The change of body gear.
When forefinger is in operation button space coordinatess scope, and, when being substantially in straight configuration, described processing unit inspection
Survey the stop place of finger tip.
The above, the only present invention preferably specific embodiment, but protection scope of the present invention is not limited thereto,
Any those familiar with the art the invention discloses technical scope in, technology according to the present invention scheme and its
Inventive concept equivalent or change in addition, all should be included within the scope of the present invention.
Claims (6)
1. a kind of vr driving game based on online visual programming makes with experiencing system it is characterised in that including:
Using the visualization Driving Scene edit cell of html language, user completes vr driving game scene by this unit
Make;And operation feedback unit and processing unit;User completes described driving class sports ground by this operation feedback unit
The data correction of scape and experience;
Visualization Driving Scene edit cell includes:
Graphics logic block storehouse, is stored with this storehouse and controls the logic figure block of dynamic element motion in virtual scene, by dragging
Logic figure block, formed by certain rule combination control described dynamic element to move in virtual scene, the figure of state change
Block sequence;
Operation display module, graphics logic block editing combination zone and Virtual Space editing area, user passes through the side pulling
Graphics logic block is moved to the interface zone of this unit from the interface in described graphics logic storehouse by formula, and combination forms described
Graph block sequence;
Virtual Space editing area;
In this region, including at least visual field location point, visual field distance, target action, event trigger point and spherical flake picture
Matching space;
By pulling the logical block sequence that described logic figure block is formed in designated area, complete described visual field location point empty
Between position, the visual field distance and by described picture matching space add fisheye photo, complete Virtual Space Scene
Editor;Complete the editor of the operational factor of target action and the editor of setting and event trigger point, ultimately form complete vr
Driving game scene;
Operation feedback unit includes:
Wear-type display module, the vr driving game scene that display described visualization Driving Scene edit cell generates;This is worn
Display module also includes recording gyroscope and the position sensor of wearer's head action;
Hand sensor assembly, including record wearer's hand motion;
During the described vr driving game scene of experience, described processing unit obtains according to hand sensor assembly and uses
The action form of person/wearer's finger and thumb, after judgement, generates corresponding driver behavior instruction, changes vr driving game field
The state of target in scape, completes the experience of going game.
Also include communication unit, the visualization Driving Scene that weave user and gaming performance are sent to remote by this unit
Journey services, and has server to set up vr store, and the purchase of open visualization Driving Scene in store is downloaded;Set up going game
Ranking list.
2. the vr driving game based on online visual programming according to claim 1 makes and experiencing system, its feature
Also reside in:
Described hand sensor assembly includes being arranged on the fingertip location sensor of index finger tip and thumb tip, and record
The flexibility sensor of forefinger degree of crook;
During work, when flexibility sensor judges forefinger bending, send bending signal to processing unit;Processing unit receives curved
After bent signal, judge fingertip location sensor signal, judge whether forefinger and thumb fit, if laminating, judge currently to wear
Person is intended to steering wheel of holding with a firm grip;Now, processing unit monitors the relative position of wearer's both hands;When the line of both hands finger tip occurs
During Angulation changes, judge that currently used person is intended to turn to, the angle that analysis changes, current scene of game changes vehicle
Advancing angle.
3. the vr driving game based on online visual programming according to claim 2 makes and experiencing system, its feature
Also reside in described hand sensor assembly and be additionally provided with vibrating motor.
4. the vr driving game based on online visual programming according to claim 3 makes and experiencing system, its feature
Also reside in described vr driving game scene at least to include:
Dynamic image region, during this region display outside vehicle travels, the scenery external change of vehicle;Reaction Current vehicle
Internal instrument change;Reaction Current vehicle steering wheel, light, speed change, rain brush, parking brake, service brake, throttle operation bar dynamic change;
Static image areas, this region shows the operation button of vehicle interior.
5. the vr driving game based on online visual programming according to claim 4 makes and experiencing system, its feature
Also reside in each operation button in the static image areas in described vr driving game scene and there are specific space coordinatess;
During use, when processing unit detects forefinger and is in particular spatial coordinates scope, control in virtual scene
Corresponding target generating state changes.
6. the vr driving game in online visual programming according to claim 5 makes and experiencing system, and its feature is also
It is
When hand is in specific space coordinatess scope, processing unit passes through to judge that forefinger, the relative position of thumb and forefinger are curved
The current hand motion of bent deciding degree;
When forefinger is in gear space coordinatess scope, processing unit detects the overall acceleration of hand;
When forefinger is in operation button space coordinatess scope, processing unit detects the stop place of finger tip.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610890844.7A CN106362402A (en) | 2016-10-12 | 2016-10-12 | VR driving game making and experiencing system based on online visual programming |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610890844.7A CN106362402A (en) | 2016-10-12 | 2016-10-12 | VR driving game making and experiencing system based on online visual programming |
Publications (1)
Publication Number | Publication Date |
---|---|
CN106362402A true CN106362402A (en) | 2017-02-01 |
Family
ID=57895656
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610890844.7A Pending CN106362402A (en) | 2016-10-12 | 2016-10-12 | VR driving game making and experiencing system based on online visual programming |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN106362402A (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107479780A (en) * | 2017-07-13 | 2017-12-15 | 北京微视酷科技有限责任公司 | A kind of virtual scene processing, method for down loading and device, VR equipment |
CN108319369A (en) * | 2018-02-01 | 2018-07-24 | 网易(杭州)网络有限公司 | Drive exchange method, device, storage medium and processor |
CN109260702A (en) * | 2018-08-30 | 2019-01-25 | 腾讯科技(深圳)有限公司 | Virtual carrier control method, computer equipment and storage medium in virtual scene |
CN109726124A (en) * | 2018-12-20 | 2019-05-07 | 北京爱奇艺科技有限公司 | Test macro, test method, managing device, test device and calculating equipment |
CN110111636A (en) * | 2019-05-16 | 2019-08-09 | 珠海超凡视界科技有限公司 | A kind of method, system and device for realizing the interaction of light driving lever based on VR |
CN110152287A (en) * | 2018-03-09 | 2019-08-23 | 深圳市花生数字多媒体有限公司 | A kind of super time and super space is overlapped world VR exchange method and system |
CN110288875A (en) * | 2019-05-16 | 2019-09-27 | 珠海超凡视界科技有限公司 | A kind of steering wheel interactive system, method and device based on VR |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103049761A (en) * | 2013-01-21 | 2013-04-17 | 中国地质大学(武汉) | Sign language recognition method and system based on sign language gloves |
CN104049978A (en) * | 2014-06-27 | 2014-09-17 | 北京思特奇信息技术股份有限公司 | Method and system for achieving visualized edition and combination of codes |
CN105511860A (en) * | 2015-11-30 | 2016-04-20 | 大连文森特软件科技有限公司 | On-line graphical programming system |
CN105641925A (en) * | 2016-04-06 | 2016-06-08 | 深圳星火互娱数字科技有限公司 | Driving simulation system |
-
2016
- 2016-10-12 CN CN201610890844.7A patent/CN106362402A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103049761A (en) * | 2013-01-21 | 2013-04-17 | 中国地质大学(武汉) | Sign language recognition method and system based on sign language gloves |
CN104049978A (en) * | 2014-06-27 | 2014-09-17 | 北京思特奇信息技术股份有限公司 | Method and system for achieving visualized edition and combination of codes |
CN105511860A (en) * | 2015-11-30 | 2016-04-20 | 大连文森特软件科技有限公司 | On-line graphical programming system |
CN105641925A (en) * | 2016-04-06 | 2016-06-08 | 深圳星火互娱数字科技有限公司 | Driving simulation system |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107479780A (en) * | 2017-07-13 | 2017-12-15 | 北京微视酷科技有限责任公司 | A kind of virtual scene processing, method for down loading and device, VR equipment |
CN108319369A (en) * | 2018-02-01 | 2018-07-24 | 网易(杭州)网络有限公司 | Drive exchange method, device, storage medium and processor |
CN108319369B (en) * | 2018-02-01 | 2021-04-27 | 网易(杭州)网络有限公司 | Driving interaction method and device, storage medium and processor |
CN110152287A (en) * | 2018-03-09 | 2019-08-23 | 深圳市花生数字多媒体有限公司 | A kind of super time and super space is overlapped world VR exchange method and system |
CN109260702A (en) * | 2018-08-30 | 2019-01-25 | 腾讯科技(深圳)有限公司 | Virtual carrier control method, computer equipment and storage medium in virtual scene |
US11185773B2 (en) | 2018-08-30 | 2021-11-30 | Tencent Technology (Shenzhen) Company Limited | Virtual vehicle control method in virtual scene, computer device, and storage medium |
US11691079B2 (en) | 2018-08-30 | 2023-07-04 | Tencent Technology (Shenzhen) Company Limited | Virtual vehicle control method in virtual scene, computer device, and storage medium |
CN109726124A (en) * | 2018-12-20 | 2019-05-07 | 北京爱奇艺科技有限公司 | Test macro, test method, managing device, test device and calculating equipment |
CN110111636A (en) * | 2019-05-16 | 2019-08-09 | 珠海超凡视界科技有限公司 | A kind of method, system and device for realizing the interaction of light driving lever based on VR |
CN110288875A (en) * | 2019-05-16 | 2019-09-27 | 珠海超凡视界科技有限公司 | A kind of steering wheel interactive system, method and device based on VR |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN106362402A (en) | VR driving game making and experiencing system based on online visual programming | |
US10289194B2 (en) | Gameplay ride vehicle systems and methods | |
US9533223B2 (en) | Game object control using pointing inputs to rotate a displayed virtual object control device | |
JP6154057B2 (en) | Integration of robotic systems with one or more mobile computing devices | |
Kadous et al. | Effective user interface design for rescue robotics | |
US8734215B2 (en) | Power play game mechanics | |
CN114797097A (en) | Method, computer readable medium and system for gaming | |
CN106571082A (en) | VR driving exam projection production and experience system based on online visualized programming | |
CN106362403A (en) | Visual programming-based VR driving game producing and experiencing system | |
JP2016167219A (en) | Method and program for displaying user interface on head-mounted display | |
CN106377898A (en) | Visual programming-based VR flying game production and experiencing system | |
Weaver | The new driver's ED: Game developers teach Cruise's autonomous vehicles to understand gestures made by people on the street | |
CN106652644A (en) | VR (virtual reality) driving examination item making and experience system based on visual programming | |
WO2022227934A1 (en) | Virtual vehicle control method and apparatus, device, medium, and program product | |
TWI727421B (en) | Mixed reality system | |
CN110347163B (en) | Control method and device of unmanned equipment and unmanned control system | |
JP6974782B2 (en) | Game programs, computers, and game systems | |
JP7017702B2 (en) | Game programs, computers, and game systems | |
JP6901541B2 (en) | Game programs, computers, and game systems | |
EP1541208A1 (en) | System and method for utilizing vectors in a video game | |
JP2023133203A (en) | Car racing method of road vehicle, related device, and related road vehicle |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20170201 |
|
RJ01 | Rejection of invention patent application after publication |