CN106340065B - Virtual reality large-range omnidirectional walking technical scheme - Google Patents

Virtual reality large-range omnidirectional walking technical scheme Download PDF

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Publication number
CN106340065B
CN106340065B CN201610992184.3A CN201610992184A CN106340065B CN 106340065 B CN106340065 B CN 106340065B CN 201610992184 A CN201610992184 A CN 201610992184A CN 106340065 B CN106340065 B CN 106340065B
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virtual reality
orientation
walking
equipment
experience
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CN106340065A (en
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欧亮
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

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Abstract

The invention discloses a virtual reality large-range omnidirectional walking technical scheme, which can enable an experiencer to walk on the actual site comfortably and conveniently through one device, and maps the traveling distance and the traveling direction into a virtual scene so as to realize large-range omnidirectional walking experience in the virtual scene. The equipment is provided with a walking plate, and the walking plate adopts rolling friction and can rotate under the drive of manpower or non-manpower; there is a device that can fix virtual reality response equipment on the equipment, response equipment's orientation and experience person's front orientation remain the syntropy all the time, both orientations pass through the real-time seizure of space positioning equipment, in passing back to the virtual reality host computer, through the design algorithm, realize that experience person orientation and virtual scene in the orientation of main angle remain the unanimity all the time, when experience person moves about, as long as give a signal of marcing of virtual reality host computer, just can be with experience person's the action of walking to in the virtual scene, experience different positions and visual angle impression.

Description

Virtual reality large-range omnidirectional walking technical scheme
Technical Field
The invention relates to a technical scheme for experiencing wide-range omnidirectional ambulation in a virtual reality scene.
Background
The virtual reality technology brings the experience person with a virtual scene through a 3D display technology, so that the scene seen by the experience person is like a real environment, the virtual reality gradually enters the life of common people, and the future demand can be explosively increased. At present, virtual reality equipment is becoming mature, and a virtual reality host can capture the position and the direction of virtual reality sensing equipment (such as a handle and the like, the same below) through space positioning equipment (such as a base station or an antenna and the like, the same below), map the position and the direction to a virtual scene, and interact with the content in the virtual scene.
The virtual reality is characterized in that immersion feeling and carrying-in feeling are provided, wherein the immersion feeling of a scene at a first human visual angle is the strongest and the most vivid, in the existing virtual reality technology, an experiencer controls a main corner in a virtual scene to move forwards by 1 meter by means of an input device (such as a handle), the forward movement of a visual field of the main corner of the scene by 1 meter is realized through a software algorithm, but the experiencer does not move actually, the scene changes or shakes severely, and the experiencer can be dized just like a person who walks a mountain bike, a visual organ sees the movement, a perception organ perceives the body not to move, and the two conflict, namely motion sickness. The best method for solving motion sickness is that an experiencer walks forward by 1 meter, the visual field of the main corner of the virtual scene also moves forward by 1 meter, and the same is true for other directions. Then the problem comes that you have so much real space to 1:1 "feel" the virtual scene. At present, the motion of an experiencer within a few square meters (the real activity space is limited) is mapped to a virtual scene through a space positioning device to solve motion sickness in a virtual reality scene in an instant moving mode, but the experienceable activity range of the virtual scene is fixed within the few square meters, even the virtual scene can be 'appreciated' through shaking the head in place for 360 degrees, and the immersion of the virtual reality is seriously influenced. How to map people to virtual reality in a mode closest to real walking (including walking and running, the same way below) to realize wide-range omnidirectional walking in a virtual scene and fully embody each position and visual angle in the scene is a huge problem.
Disclosure of Invention
Technical problem to be solved
In order to solve the problem that the experiencer does not comfortably and conveniently walk on the actual original place in the current market, but the walking (or running) travel distance and the walking direction are mapped into a virtual scene so as to realize a scheme of wide-range omnidirectional walking in the virtual scene, the invention sequentially solves 3 technical problems:
1. comfortable and convenient walking in situ
2. Planar omnidirectional in-situ walking
3. Mapping in real-time the face orientation of an experiencer into a virtual scene
The technical scheme that the virtual scene is not occupied in a large actual space, so that an experiencer can really feel that the virtual scene is occupied and the experiencer wants to walk to and then walks to, and experiences different positions and visual angles is provided.
Technical scheme
The technical scheme adopted by the invention for solving the technical problems is as follows: a virtual reality experience technical scheme.
Firstly, the treadmill walks in situ, and the treadmill on the market can realize the in-situ walking at present, but the research of authors shows that the realization mode of the two rollers and the middle running board of the treadmill is two-end rolling friction, a large area in the middle is sliding friction, the friction force is large, the mechanical treadmill is difficult to travel, and the electric treadmill solves the difficulty in traveling, but the running is at the cost of high energy consumption, high repair rate and high abrasion (sliding friction). The author designs a walking plate which is totally in rolling friction, the walking plate is composed of a plurality of circular shafts, frames and caterpillar bands, a plurality of professional bearings or rollers with very small friction force are respectively arranged on the circular shafts, two ends of each shaft are respectively inserted into holes of the frames, and all the shafts between the frames are wrapped by the caterpillar bands. Experience person directly steps on the track, and the track moves backward through the rolling friction with bearing or roller when advancing, and speed is the same with experience person's the speed of advancing, and frictional force is little, and it is comfortable to advance, need not take off shoes or wear what purpose-made shoes or equipment, just so can be very comfortable, very convenient on the spot walk.
The design idea of the author comes from the idea that people can walk towards any direction, but a person can only walk towards one direction at a certain moment, and the change of the direction is the next moment. The lower part of the frame of the walking plate is connected with a plate, the upper part of the plate does not touch a crawler, the central shaft which can rotate is connected at the central position of the bottom of the plate, the rotation is realized through a bearing principle, a specific realization mode can be a deep groove ball bearing or a thrust ball bearing and the like, which are mature technologies. The driving mode of the rotation can be manual or non-manual, and the scheme is not limited. The manpower is to push a fixed driving point which does not rotate along with the walking plate by a certain part of the body so as to achieve the rotation effect; the non-manual operation is just to press keys or induce and drive a rotating motor. However, it should be pointed out that after the virtual reality head display (the display part of the virtual reality host) is worn by the experiencer, the real environment is invisible, for the sake of insurance, walking needs a handrail, the handrail is not enough regardless of manual driving or non-manual driving, and an author designs a boosting support ring which is fixedly connected with a base and surrounds the upper half body (non-contact) of the experiencer, so that the double functions of a driving point of 360 degrees and the handrail are achieved, so that the proposal recommends energy conservation, environmental protection and low repair rate, and the manpower driving rotation mode of entertainment and fitness is also considered. The boosting support ring height suggestion is located a little below the elbow of a person in a natural state, so that the boosting support ring can be used for boosting and supporting the part below the elbow and above the palm of the person to experience, and hands holding the virtual reality induction equipment are liberated.
Connect a circular hardboard at walking board frame, the face flushes with the face of walking, the optional position of face (in virtual reality host computer space positioning equipment scanning range), place a device that can fix virtual reality response device, fixed orientation of putting response device is the same with experience person's front orientation, experience person like this, walking board, the panel, response device is as a whole, no matter what angle is arrived in experience person's rotation, response device's orientation remains the syntropy with experience person's front orientation throughout. The orientation of the experiencer and the orientation of the sensing equipment can be transmitted back to the virtual reality host machine through the capture of the space positioning equipment at any time, the orientation of the experiencer and the orientation of a main corner in a virtual scene are always consistent through a virtual reality content design algorithm, when the experiencer walks, only a signal of advancing is needed to be given to the virtual reality host machine, the key triggering or the body sensing triggering is a mature technology, and the scheme is not limited. As long as the traveling speed in the virtual scene is set, the walking motion of the experiencer can be mapped into the virtual scene in a ratio of 1 to 1, and different positions and visual angle feelings can be experienced without halation.
Advantageous effects
The method has the advantages that an experiencer can comfortably and conveniently move in situ without occupying a large actual space, experiences fresh feeling and visual angle impact force brought by any different positions and visual angles in a virtual scene in the maximum range, avoids motion sickness through high-reduction-degree reality and virtual mapping, is low-carbon and environment-friendly in the whole process, and gives consideration to entertainment and fitness.
Drawings
The invention is further illustrated by the following examples in conjunction with the drawings.
FIG. 1 is a top view of the present invention;
FIG. 2 is a side view of the present invention;
FIG. 3 is a cross-sectional view of form 1 without the track taken along line E-E of the tread plate of FIG. 2;
FIG. 4 is a cross-sectional view of form 2 without the track taken along line E-E of the tread plate of FIG. 2;
in the figure, 1, a boosting supporting ring, 2, a panel, 3, a walking plate, 4, a supporting plate, 5, a rotating middle shaft, 6, a base, 7, a roller, 8, a round steel bar, 9, a frame, 10, a bearing and 11 are arranged
Detailed Description
[ example 1 ]
The following description is only an embodiment of the present invention, and not intended to limit the scope of the present invention, and any modifications made by the equivalent structures or equivalent principles, or directly or indirectly applied to other related technical fields, which are made by the present specification and the accompanying drawings, are within the scope of the present invention.
The device for realizing large-range omnidirectional walking experience in the virtual scene mainly comprises a boosting support ring 1, a panel 2, a walking plate 3, a support plate 4, a rotating middle shaft 5 and a base 6. A rectangle is left in the middle of the circular shape panel 1 for edge on the frame of welding step board 3, the lower edge welding backup pad 4 of two frames, 10 holes that the position corresponds are respectively beaten to two frames, penetrate the hole that two frames correspond the position simultaneously to a round steel bar 8, it is fixed with the nut at both ends, every billet beats two jump ring grooves at every fixed distance, put into a bearing 10 between two jump ring grooves, the bearing both ends are fixed with jump ring embedding jump ring groove, or every billet embolias a roller 7. Then, a caterpillar is used for wrapping all round steel bars between the frames.
The upper part of the supporting plate 4 can not touch the crawler belt, the bottom of the supporting plate is welded with a rotary middle shaft 5, the rotary middle shaft 5 is a sleeve with an upper step and a lower step on the inner wall, two deep groove ball bearings are respectively arranged at the upper end and the lower end of the sleeve and are simultaneously sleeved on a cylinder, and the part below the bearing below the cylinder is slightly thicker than the part in the bearing and the step, so that the weight support and the rotation are realized. The rotating middle shaft 5 is welded and fixed with a base 6. A vertical rod (not in contact with the panel 2) is welded at each of two ends of the edge of the base 6, and two ends of the edge of the boosting support ring 1 are welded at each of the two vertical rods and are used for boosting rotation of an experiencer and handrail support in an invisible real environment. The boosting support ring 1 is highly suggested to be positioned at a point below the elbow of a person in a natural state, so that the portion below the elbow and above the palm of the person can be used for boosting and supporting, and hands holding the virtual reality induction device are liberated.
Circular panel 2 of 3 frame welding of walking board, 2 faces of panel flush with 3 faces of walking board, the device 11 of virtual reality induction apparatus can be fixed to the fixed one in optional position of 2 faces up of panel, the orientation of putting induction apparatus on the device 11 is the same with experience person's positive orientation, experience person like this, walking board 3, panel 2, induction apparatus are as a whole, no matter what angle is arrived in experience person's rotation, induction apparatus's orientation remains the syntropy with experience person's positive orientation all the time. The orientation of the orientation sensing equipment of the experiencer can be transferred back to the virtual reality host machine through the capture of the space positioning equipment all the time, the orientation of the experiencer and the orientation of the main corner in the virtual scene are always consistent through a virtual reality content design algorithm, when the experiencer walks, only a signal of advancing is needed to be given to the virtual reality host machine, the key triggering or the body sensing triggering is a mature technology, and the scheme is not limited. As long as the traveling speed in the virtual scene is set, the moving motion of the experiencer can be mapped to the virtual scene in a ratio of 1 to 1, and the experience can be made at different positions and viewing angles.

Claims (1)

1. A virtual reality experience technical method is characterized in that: the equipment is used for realizing large-range omnidirectional walking experience in a virtual scene and comprises a walking plate, wherein the walking plate is composed of a rolling friction transmission device, a frame and a crawler, the rolling friction transmission device is used for respectively sleeving a plurality of bearings or a roller on a plurality of circular shafts, two ends of each circular shaft are respectively exposed and inserted into one part of the frame, the walking plate can be driven to rotate around a vertical center shaft in a manual or non-manual mode, the equipment can follow a device capable of fixing the orientation of virtual reality induction equipment, the virtual reality induction equipment can be induced to the spatial position and the orientation of the virtual reality induction equipment by a virtual reality host, the orientation of the fixed virtual reality induction equipment is the same as the front orientation of an experiencer, and the virtual reality induction equipment comprises a handle.
CN201610992184.3A 2016-11-04 2016-11-11 Virtual reality large-range omnidirectional walking technical scheme Active CN106340065B (en)

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CN2016109620259 2016-11-04
CN201610962025 2016-11-04

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CN106340065B true CN106340065B (en) 2022-11-22

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20210346752A1 (en) * 2020-05-06 2021-11-11 Kendall Holmes Treadmill providing multiple axis displacement of the moving surface

Citations (1)

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US7780573B1 (en) * 2006-01-31 2010-08-24 Carmein David E E Omni-directional treadmill with applications

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US5562572A (en) * 1995-03-10 1996-10-08 Carmein; David E. E. Omni-directional treadmill
AU733717B2 (en) * 1996-08-27 2001-05-24 David E.E. Carmein Omni-directional treadmill
CN201529349U (en) * 2009-07-25 2010-07-21 卫家宣 Simple treadmill
KR20120117104A (en) * 2011-04-14 2012-10-24 김세진 Virtual reality running machine
CN202263336U (en) * 2011-08-26 2012-06-06 山东凤凰健身器材有限公司 Mechanical treadmill
CN203029973U (en) * 2012-12-21 2013-07-03 杨芃 Simulation game manipulating platform
CN104740829A (en) * 2015-03-06 2015-07-01 宋力涛 Running machine
CN205539719U (en) * 2016-02-26 2016-08-31 淳安千镒旅游商贸有限公司 Virtual reality wears display multi -angle view and experiences device on foot
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