CN210639652U - Human-machine interactive type school museum display equipment based on virtual reality - Google Patents

Human-machine interactive type school museum display equipment based on virtual reality Download PDF

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Publication number
CN210639652U
CN210639652U CN201922322752.0U CN201922322752U CN210639652U CN 210639652 U CN210639652 U CN 210639652U CN 201922322752 U CN201922322752 U CN 201922322752U CN 210639652 U CN210639652 U CN 210639652U
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CN
China
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school
machine interactive
host
virtual reality
human
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Expired - Fee Related
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CN201922322752.0U
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Chinese (zh)
Inventor
张昉
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Liaoning Provincial College of Communications
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Liaoning Provincial College of Communications
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Priority to CN201922322752.0U priority Critical patent/CN210639652U/en
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Abstract

A man-machine interactive type exhibition device for a school Stadium based on virtual reality relates to an exhibition device, wherein a plurality of support legs are arranged on the outer edge surface of the upper surface of a base, a C-shaped plate is fixedly connected with the upper ends of the support legs, a display screen is arranged on the inner surface of the C-shaped plate, a placing cavity is arranged in the middle of the upper surface of the base, balls are arranged in the placing cavity, and two encoder rollers with ninety-degree included angles are arranged on the inner walls of the placing cavities on the front side and the right side of the balls; the utility model discloses a virtual personage in walking direction and the distance control school gymnasium three-dimensional scene of visitor oneself carries out synchronous removal, and then the visual angle that changes the three-dimensional scene of school gymnasium in the display screen through the walking of virtual personage supplies visitor to visit, has realized a man-machine interactive mode of visiting, has promoted visitor's substitution greatly and has felt.

Description

Human-machine interactive type school museum display equipment based on virtual reality
Technical Field
The utility model relates to a display device especially relates to a man-machine interactive school's historical relic display device based on virtual reality.
Background
As is known, a school museum is firstly the chronological history of a school, and is a venue for displaying the development history of the school, displaying the school handling process and the face of the school in different times; secondly, a stage for centralized representation of school tradition and campus culture, namely a place for accurately and fully displaying the excellent tradition and campus culture of the school in a certain platform and form; thirdly, a school museum can display the full view of school's Venetian; the fourth is a honor room of the school, which is a honor exhibition room of the education and teaching achievements of the school; the fifth is student's moral education base, through the display and the show of school's gymnasium promptly, become student's moral education and literary education's base, in order to make the better understanding school's condition of student, promote the well-known degree of school greatly, each college now all has built the school's gymnasium specially and supplies the student to visit, nevertheless set up the school's gymnasium and need spend great cost, to some second line colleges, often can't spend great fund to set up the school's gymnasium.
In order to avoid the problem of large capital consumption in building a school museum, people put forward a virtual reality technology to perform three-dimensional modeling of the school museum for students to virtually visit, wherein the virtual reality is a virtual world of a three-dimensional space generated by computer simulation and provides simulation of senses of vision, hearing, touch and the like for a user, so that the user can feel like being personally on the scene, things in three-dimensional space can be observed in time without limitation, however, most of the current virtual reality shows are matched with VR glasses, the requirements on the apparatus are high, the daily maintenance cost is high, the popularization and the use are not facilitated, in addition, when people wear VR glasses to visit, the direction and the advancing distance of visitors are often controlled by handles, the visitors stand in situ, the carrying sense is not strong, and the enthusiasm of the visitors cannot be improved, so that the prior art urgently needs a campus visiting device capable of realizing man-machine interaction.
Disclosure of Invention
In order to overcome not enough among the background art, the utility model discloses a human-computer interaction formula school historical relic display device based on virtual reality, the utility model discloses a walk about direction and the virtual personage of distance control school historical relic three-dimensional scene of visitor oneself and carry out synchronous removal, and then the visual angle that changes the three-dimensional scene of school historical relic in the display screen through the walking of virtual personage supplies visitor to visit, has realized a human-computer interaction formula mode of visiting, has promoted visitor's substitution greatly and has felt, has improved people's interest in visiting.
The technical scheme of the realization utility model is as follows:
a man-machine interactive type exhibition device for a school museum based on virtual reality comprises a base, a display screen and a host, wherein a plurality of supporting legs are arranged on the outer edge surface of the upper surface of the base, a C-shaped plate fixedly connected with the upper ends of the supporting legs is arranged on the inner surface of the C-shaped plate, a placing cavity is arranged in the middle of the upper surface of the base, rolling balls are arranged in the placing cavity, two encoder rolling shafts with included angles of ninety degrees are arranged on the inner walls of the placing cavity on the front side and the right side of the rolling balls, a placing groove is arranged on one side of the upper surface of the base, the host is arranged in the placing groove, and the two encoder rolling shafts and the display screen are in data connection with the host,
the man-machine interactive school museum display equipment based on virtual reality is characterized in that a virtual scene generation module and a virtual character driving module are arranged in a host, wherein the virtual scene generation module is used for generating a school museum three-dimensional model and a virtual character model which have the same structure and equal proportion with the school museum, the virtual character driving module is used for acquiring the rolling direction and the rolling distance of balls after human feet trample and push the balls, the acquired information is converted into electric signals to be transmitted to the host, and the virtual character model in the host receives the electric signals to synchronously move in the school museum three-dimensional model according to script codes.
The man-machine interactive school gym display equipment based on virtual reality is characterized in that a pedal matched with the placing cavity is arranged at the upper part of the placing cavity, and an opening matched with the arc surface at the upper end of a ball is arranged in the middle of the pedal.
The man-machine interactive school gym display equipment based on virtual reality is characterized in that a plurality of support rods are arranged on the surface of a base outside the placing cavity, and C-shaped support rods are arranged at the upper ends of the plurality of support rods.
The man-machine interactive school museum display equipment based on virtual reality is characterized in that the display screen is in data connection with a host machine through a plurality of display screen wires and is in circuit connection with an external power supply.
Human-computer interaction type school Stadium display equipment based on virtual reality is equipped with wire that link up each other between placing chamber and the standing groove and wears mouthful B, two encoder rollers of placing the intracavity pass through wire through mouthful B through the data line and carry out data connection with the host computer in the standing groove.
Human-computer interaction type school historical relic display device based on virtual reality the standing groove upper surface is equipped with the apron the standing groove outside is equipped with the wire that runs through to the base lateral wall and wears a mouthful A, the power cord of host computer passes through wire and wears a mouthful A external power supply.
The man-machine interactive school museum display equipment based on the virtual reality is characterized in that the display screen is a cambered surface display screen with a C-shaped structure.
The beneficial effects of the utility model are that, the man-machine interactive school museum display equipment based on virtual reality can realize the display of surrounding visitors to the three-dimensional scene of the school museum by arranging the display screen with the C-shaped cambered surface, so that the visitors can more closely approach to the real visit of the three-dimensional scene of the school museum;
through setting up ball and encoder roller bearing, the visitor steps on the ball through oneself walking and rolls and utilizes the encoder to transmit the direction and the distance of walking for the host computer makes its control virtual character carry out synchronous walking, has realized the interactive control mode of man-machine synchronization, improves visitor's substitution greatly and feels.
Through setting up the three-dimensional scene of school's historical relic for the visitor watches the three-dimensional scene in the display screen and can all-roundly know the show content of each exhibition district in the school's historical relic, thereby realizes visiting the school's historical relic.
The utility model discloses a virtual personage in walking direction and the three-dimensional scene of distance control school of visitor oneself carries out synchronous removal, and then the visual angle that changes the three-dimensional scene of school in the display screen through the walking of virtual personage supplies the visitor to visit, has realized a man-machine interactive mode of visiting, has promoted visitor's substitution greatly and has felt, has improved people's interest in visiting, the utility model discloses need not too much high-cost peripheral hardware such as brake valve lever, VR glasses and equip, not only, avoidd the loaded down with trivial details operation that various peripheral hardware were equipped need to be worn in traditional virtual reality technique, be applicable to various crowds and operate the visit, greatly reduced the cost in addition, very big made things convenient for daily maintenance, the utility model discloses have high practical value, easily promote.
Drawings
The following further describes the present invention with reference to the drawings and examples.
Fig. 1 is a schematic structural diagram of the present invention.
Fig. 2 is a schematic view of the internal structure of the base of the present invention.
Fig. 3 is a schematic diagram of the man-machine interactive school-hall display system based on unity3D of the present invention.
Fig. 4 is a schematic diagram of a 3D virtual scene in a school museum according to the present invention.
In the figure, the display screen is 1, the C-shaped plate is 2, the notch is 3, the C-shaped holding rod is 4, the supporting leg is 5, the supporting rod is 6, the display screen wire is 7, the pedal is 8, the ball is 9, the opening is 10, the base is 11, the cover plate is 12, the placing groove is 13, the host computer is 14, the power line is 15, the wire penetrating port is 16, the wire penetrating port A is 17, the data line is 18, the wire penetrating port B is 19, the encoder roller is 20, and the placing cavity is 20.
Detailed Description
The invention will now be described in further detail with reference to the accompanying drawings. These drawings are simplified schematic drawings, which illustrate the basic structure of the invention only in a schematic manner, and therefore show only the components relevant to the invention.
With reference to the human-machine interactive gym display device based on virtual reality shown in the accompanying drawings 1-2, a plurality of legs 5 are arranged on the outer peripheral surface of the upper surface of a base 11, a C-shaped plate 2 is fixedly connected to the upper ends of the legs 5, a display screen 1 is arranged on the inner surface of the C-shaped plate 2, a placing cavity 20 is arranged in the middle of the upper surface of the base 11, balls 9 are arranged in the placing cavity 20, two encoder rollers 19 with an included angle of ninety degrees are arranged on the inner walls of the placing cavity 20 on the front side and the right side of the balls 9, a pedal 8 matched with the placing cavity 20 is arranged on the upper portion of the placing cavity 20, an opening 10 matched with the arc surface of the upper end of the ball 9 is arranged in the middle of the pedal 8, further, in order to ensure that the body of a visitor keeps stable when the ball 9 is stepped, a plurality of support rods 6 are arranged on the surface of the base 11 outside the, the upper ends of the support rods 6 are provided with C-shaped holding rods 4, one side of the upper surface of the base 11 is provided with a placing groove 13, a host 14 is arranged in the placing groove 13, the display screen 1 is respectively in data connection with the host 14 through a plurality of display screen leads 7 and is in circuit connection with an external power supply, a lead through opening B18 which is communicated with each other is arranged between the placing cavity 20 and the placing groove 13, two encoder rollers 19 in the placing cavity 20 are in data connection with the host 14 in the placing groove 13 through lead through openings B18 through data lines 17, the upper surface of the placing groove 13 is provided with a cover plate 12, the outer side of the placing groove 13 is provided with a lead through opening A16 which is communicated to the outer side wall of the base 11, a power line 15 of the host 14 is externally connected with the power supply through a lead through opening A16, a virtual scene generation module and a virtual character driving module are arranged in the host 14, wherein the virtual scene generating module is used for generating a school-Stadium three-dimensional model and a virtual character model which have the same structure and equal proportion with the school-Stadium, the virtual character driving module is used for collecting the rolling direction and the rolling distance of the ball 9 after the ball 9 is pushed by the foot of the human body, converting the collected information into an electric signal and transmitting the electric signal to the host 14, the virtual character model in the host 14 receives the electric signal and synchronously moves in the school-Stadium three-dimensional model according to script codes,
with reference to fig. 3 and 4 of the specification, the principle of controlling the virtual character to move by rolling the ball 9 is based on the mouse in the Unity3D game to control the character to move, and the ball 9 stepped by the foot and the encoder rollers 19 on both sides of the ball 9 of the utility model are equivalent to the traditional ball mouse; the visual angle in the display screen 1 is the visual angle of a virtual character, in order to realize that the rolling of the rolling balls 9 controls the virtual character in the three-dimensional scene of the school museum to move synchronously, script codes are bound on the virtual character, the rolling direction and the rolling distance of the rolling balls 9 are converted into electric signals through an encoder and transmitted to the host 14, and the virtual character receives the electric signals and is mechanically applied to the script codes to move synchronously.
When the man-machine interactive school-hall display equipment based on the virtual reality is implemented, when the visitors visit the school-hall, the feet of the visitors tread on the upper parts of the balls 9 exposed from the openings 10 on the treading plates 8, the hands of the visitors walk on the balls 9 after supporting the C-shaped support rods 4, the visitors watch the three-dimensional school-hall scene in the display screen 1, if the visitors walk forwards to watch the interior of the three-dimensional school-hall scene, the feet tread the balls 9 to walk forwards to drive the balls 9 to roll forwards, the balls 9 roll forwards and then the encoder rollers 19 on the front side of the lower parts rotate along with the balls and convert the rotating distance into electric signals to be transmitted to the host 14, the host 14 receives the electric signals to control the virtual persons to walk forwards in the three-dimensional school-hall synchronously, thereby zooming in the visual angle, realizing the visiting of the interior of the three-dimensional school-hall scene, and simultaneously controlling the virtual persons to walk in the three-dimensional school-hall scene at all angles, therefore, the three-dimensional models of all exhibition areas in the three-dimensional scene of the school museum are visited by utilizing the visual angle zoom of the virtual character; the utility model discloses a virtual personage in walking direction and the three-dimensional scene of distance control school of visitor oneself carries out synchronous removal, and then the visual angle that changes the three-dimensional scene of school in the display screen through the walking of virtual personage supplies the visitor to visit, has realized a man-machine interactive mode of visiting, has promoted visitor's substitution greatly and has felt, has improved people's interest in visiting, the utility model discloses need not too much high-cost peripheral hardware such as brake valve lever, VR glasses and equip, not only, avoidd the loaded down with trivial details operation that various peripheral hardware were equipped need to be worn in traditional virtual reality technique, be applicable to various crowds and operate the visit, greatly reduced the cost in addition, very big made things convenient for daily maintenance, the utility model discloses have high practical value, easily promote.
In light of the foregoing description of the preferred embodiments according to the present invention, those skilled in the art can make various changes and modifications without departing from the scope of the present invention. The technical scope of the present invention is not limited to the content of the specification, and must be determined according to the scope of the claims.

Claims (8)

1. A man-machine interactive school museum display device based on virtual reality comprises a base (11), a display screen (1) and a host (14), and is characterized in that: be equipped with several landing leg (5) on base (11) upper surface outer fringe surface be equipped with several landing leg (5) upper end fixed connection's "C" template (2) be equipped with display screen (1) on "C" template (2) internal surface base (11) upper surface middle part is equipped with places chamber (20) place and be equipped with ball (9) in chamber (20) place and be equipped with two encoder roller shafts (19) that are ninety degrees contained angles on chamber (20) inner wall is placed to the front side of ball (9) and right side base (11) upper surface one side is equipped with standing groove (13) be equipped with host computer (14) in standing groove (13), two encoder roller shafts (19) and display screen (1) all carry out data connection with host computer (14).
2. The human-machine interactive gym display apparatus based on virtual reality of claim 1, wherein: the system comprises a host (14), wherein a virtual scene generation module and a virtual character driving module are arranged in the host (14), the virtual scene generation module is used for generating a three-dimensional model of the school gym and a virtual character model which have the same structure and equal proportion with the school gym, the virtual character driving module is used for collecting the rolling direction and the rolling distance of the ball (9) after the human foot tramples and pushes the ball (9), the collected information is converted into an electric signal and is transmitted to the host (14), and the virtual character model in the host (14) receives the electric signal and moves synchronously in the three-dimensional model of the school gym according to script codes.
3. The human-machine interactive gym display apparatus based on virtual reality of claim 1, wherein: a pedal (8) matched with the placing cavity (20) is arranged at the upper part of the placing cavity (20), and an opening (10) matched with the arc surface at the upper end of the ball (9) is arranged in the middle of the pedal (8).
4. The human-machine interactive gym display apparatus based on virtual reality of claim 1, wherein: a plurality of supporting rods (6) are arranged on the surface of the base (11) outside the placing cavity (20), and C-shaped holding rods (4) are arranged at the upper ends of the supporting rods (6).
5. The human-machine interactive gym display apparatus based on virtual reality of claim 1, wherein: the display screen (1) is in data connection with the host (14) through a plurality of display screen wires (7) respectively and is in circuit connection with an external power supply.
6. The human-machine interactive gym display apparatus based on virtual reality as claimed in claim 5, wherein: a lead penetrating hole B (18) which is communicated with each other is formed between the placing cavity (20) and the placing groove (13), and two encoder rollers (19) in the placing cavity (20) penetrate through the lead penetrating hole B (18) through data lines (17) to be in data connection with a host (14) in the placing groove (13).
7. The human-machine interactive gym display apparatus based on virtual reality of claim 6, wherein: the upper surface of the placing groove (13) is provided with a cover plate (12), the outer side of the placing groove (13) is provided with a lead through A (16) penetrating through the outer side wall of the base (11), and a power line (15) of the host (14) is externally connected with a power supply through the lead through A (16).
8. The human-machine interactive gym display apparatus based on virtual reality of claim 1, wherein: the display screen (1) is a cambered surface display screen with a C-shaped structure.
CN201922322752.0U 2019-12-23 2019-12-23 Human-machine interactive type school museum display equipment based on virtual reality Expired - Fee Related CN210639652U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201922322752.0U CN210639652U (en) 2019-12-23 2019-12-23 Human-machine interactive type school museum display equipment based on virtual reality

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201922322752.0U CN210639652U (en) 2019-12-23 2019-12-23 Human-machine interactive type school museum display equipment based on virtual reality

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Publication Number Publication Date
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110930505A (en) * 2019-12-23 2020-03-27 辽宁省交通高等专科学校 Human-computer interactive school museum display equipment based on virtual reality and system thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110930505A (en) * 2019-12-23 2020-03-27 辽宁省交通高等专科学校 Human-computer interactive school museum display equipment based on virtual reality and system thereof

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CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20200529

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CF01 Termination of patent right due to non-payment of annual fee