CN106330960A - Method for limiting transaction through virtual fractional currency and server system - Google Patents
Method for limiting transaction through virtual fractional currency and server system Download PDFInfo
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- CN106330960A CN106330960A CN201610866166.0A CN201610866166A CN106330960A CN 106330960 A CN106330960 A CN 106330960A CN 201610866166 A CN201610866166 A CN 201610866166A CN 106330960 A CN106330960 A CN 106330960A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/04—Payment circuits
- G06Q20/06—Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
- G06Q20/065—Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme using e-cash
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/08—Payment architectures
- G06Q20/12—Payment architectures specially adapted for electronic shopping systems
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/38—Payment protocols; Details thereof
- G06Q20/40—Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
- G06Q20/405—Establishing or using transaction specific rules
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
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Abstract
The invention provides a business processing method for limiting transaction and a server system. The business processing method comprises the steps that whether transaction is established or not is judged by receiving a transaction request and according to the transaction sum and subject matter information in the transaction request and corresponding account virtual currency balances and virtual fractional currency balance information, and payment of virtual currency is further limited. The server system comprises a storage unit, a payment management unit and a transaction payment executing unit, and payment of the virtual currency is controlled through virtual fractional currency mainly according to judgment of the payment management unit on the transaction request and storage unit account information and further through the transaction payment executing unit. According to the business processing method and the server system, the transaction behavior of scarce resources in a game is further limited to suppress an online game cash collecting studio, balance of payments of the virtual currency in the game is controlled, and the stability of a virtual economic system in the game is kept.
Description
Technical field
The present invention relates to computer server technical field, particularly relate to a kind of method using virtual fractional currency to limit transaction
And server system.
Background technology
Along with the Internet and the universal and development of mobile Internet, online game is increasingly liked by numerous netizens
Liking, particularly mobile phone network game develops rapidly in recent years.But a large amount of cheatings being originally present in online game are non-
But do not disappear, start on the contrary to spread to mobile phone network game.Wherein, the balance of an outstanding online game is even runed the longevity
The maximum a kind of cheating of life impact be exactly " network game collect money from the audience operating room " of some specialties use the means such as plug-in to make out a bill number more,
Unlimited on-hook and the complexity of change game operation so that it is more easily collect the ideal money in game and by non-official
Side's channel is sold and provides the services such as Dai Lian, therefrom obtains a large amount of illegitimate benefits.This way not only broken up one excellent
The economic system of elegant online game, brings pressure to game operation, affects fair play simultaneously, cause player to run off, seriously
Shorten the game life-span.
The persistent ailment of " network game collect money from the audience operating room " this destruction game industry health benign development cannot be effected a radical cure the most always,
Being because when the virtual economy system of planned network game, game developer would generally use open and non-management and control void
Intend economic system, and further when game operation, by virtual in game numerical value project staff's macro adjustments and controls online game
The balance between revenue and expenditure of currency and stablizing of holding virtual economy system.But when " network game collect money from the audience operating room " reaches certain proportion,
Its ideal money collected in a large number is not used for being sold to other players, by this game of heavy damage for the purpose of personal consumption
Virtual economy system, can regulate and control with regard to non-gaming numerical value project staff;Such ideal money transaction simultaneously is not runed by game
Official supports, often for off-line transaction and monitors without effective third party, easily grows fraudulent act, steal-number etc. under line and breaks laws and commit crime
Behavior.
At present, for taking precautions against above-mentioned cheating, game developer typically takes following two way: one is to arrange player to throw
The function told, uses this function to complain when finding this type of cheating by normal player;Two is according to the content played, characteristic
Etc. arranging some links preventing user from practising fraud, as required in certain time, player carries out graphic verification etc..Although, said method
Can contain to a certain extent " network game collect money from the audience operating room ", but both also exists defect.Wherein, in said method one, only
Can find and complain such cheating by normal player, not only there is the monitoring to " network game collect money from the audience operating room " and excessively depend on
Rely complaint and the problem of the not enough sum of monitoring covering, the problem also deriving malicious complaint of normal player, need a large amount of manpower
Later stage processes and process is loaded down with trivial details;In said method two, arranging proving program (such as carrying out the graphic verification etc. of tediously long complexity) will
Destroying the fluency of game, have a strong impact on player freely plays experience.
In addition to the above methods, some game manufacturers also provide some and from technological means detection and shield plug-in technical side
Case.As CN101025775A provides a kind of method, system and device preventing external network game software, examined by implementation strategy
Surveying plug-in and anti-externally hung software stops it to run.CN105664489A provides a kind of and prevents plug-in method and system of playing, logical
Cross and limit the quantity that game client is opened on an equipment, avoid plug-in phenomenon of playing to a certain extent.But, generally
Being " as virtue rises one foot, vice rises ten ", a kind of anti-plug-in technology shortly has one or many money extra income targetedly in its release and breaks
Solve this and prevent plug-in technology, it is clear that " network game collect money from the audience operating room " can not be eradicated, particularly eradicate the row of " the brush game money " of its malice
For.
Although " network game collect money from the audience operating room " means are changeable, hard to guard against, but either " network game collect money from the audience operating room " line
Lower transaction with it buys the player of ideal money, the most all can be used for buying valency in game by the ideal money that aforesaid way obtains
It is worth higher scarce resource.Therefore, game developer can design a kind of virtual fractional currency, is used for limiting in game such rare money
Source trading activity.
Summary of the invention
For achieving the above object, in i.e. being played by restriction, " network game is collected money from the audience work in specific scarce resource trading activity containment
Room " and keep the stablizing of virtual economy system in game, according to game feature, inventor is during development of games, particularly
In the exploitation of rear end, it is proposed that a kind of virtual fractional currency limits the implementation of such scarce resource trading activity in game.
The present invention provides a kind of method using virtual fractional currency to limit transaction and server system, and being used for limiting in game should
Class scarce resource trading activity, to can contain " network game collect money from the audience operating room ", controls the balance between revenue and expenditure of ideal money in game
In playing with holding, virtual economy system stablizes.
The embodiment of the present invention provides a kind of method using virtual fractional currency to limit transaction, and the method includes:
S1 server receives the first transaction request that the first client sends, and wherein said first transaction request is used for servicing
The device Business Processing to paying ideal money behavior in transaction;Described first transaction request includes that turnover (i.e. needs to pay
Ideal money numerical value), subject matter information;
S2 is according to the turnover in described first transaction request, subject matter information and sends described first transaction request
Virtual currency balance, virtual fractional currency balance amount information that player account stores at server judge whether this transaction sets up;
Further, as the preferred version of step S2, specifically,
S21 judges whether described virtual currency balance meets the turnover demand paying described first transaction request, if so,
Then perform S22, if it is not, then judge that this transaction is false;
S22 judges whether described first transaction request is scarce resource transaction, the most then perform S23, if it is not, then judge
This transaction is set up;
Further, described scarce resource is default, specifically by game developer or operator according to resource in game
The situation such as price and degree of scarcity is preset;
S23 judges whether described virtual fractional currency remaining sum meets described first transaction request;If it is not, then judge that this transaction does not becomes
Vertical;The most then judge that this transaction is set up;
Further, described in step S23, judge whether virtual fractional currency remaining sum meets described first transaction request, specifically,
Be converted to allow the top limit of dummy payments according to Payment Proportion according to described judgement virtual fractional currency remaining sum after, then enter one
Step judges whether this limit meets the turnover demand of described first transaction request;Described Payment Proportion is default, be specially by
Game developer or operator preset according to trading situation;
S3, according to the judged result whether set up transaction in step S2, performs corresponding operating;Specifically,
If judging, this transaction is set up, then update the data that server stores according to transaction results accordingly, and notify described
First client pays successfully;This process includes deducting corresponding ideal money, (transaction such as this establishment relates to void to virtual fractional currency
Intend fractional currency) and increase subject matter;
If judging, this transaction is false, then notify that described first client pays unsuccessfully, and inform corresponding reason;
Further, the described virtual fractional currency in the method is to obtain the behavior type of ideal money according to player and obtain ratio
Example obtains;The described behavior also obtaining virtual fractional currency while obtaining ideal money is default;Specifically, opened by game
The behavior being considered as on-mechanical repetition is set to obtaining ideal money by originator or operator according to player's behavior analysis
Also obtain the behavior of virtual fractional currency simultaneously, such as, sell article, social activity is gifted, system granting, acquiescence acquisition, paying purchase etc.,
Get rid of the behaviors such as " beating strange " collection;Described acquisition ratio is preset according to above-mentioned content of the act by game developer or operator;No
Same above-mentioned behavior, obtains ratio different.
The embodiment of the present invention provides a kind of server system using virtual fractional currency to limit transaction, and this system includes:
Memory element, for storing player ID and the ideal money of associated, virtual fractional currency account data;
Payment management unit, for processing the transaction request that client sends, it is judged that whether this transaction sets up;Specifically,
Receiving the first transaction request that the first client sends, wherein said first transaction request is used for server to transaction
The Business Processing of middle payment ideal money behavior;Described first transaction request includes that turnover (i.e. needs the virtual goods paid
Coin numerical value), subject matter information;
Obtain the virtual currency balance, virtual auxiliary sending the player account of described first transaction request in described memory element
Coin balance amount information;According to the turnover in described first transaction request, subject matter information and described virtual currency balance, virtual
Fractional currency balance amount information judges whether this transaction sets up;
Further, above-mentioned judgement realize process, be preferably,
Judge whether described virtual currency balance meets the turnover demand paying described first transaction request;If it is not, then
Judge that this transaction is false;The most then carry out next step to judge;
Judge whether described first transaction request is scarce resource transaction;If it is not, then judge that this transaction is set up;The most then
Carry out next step to judge;
Judge whether described virtual fractional currency remaining sum meets described first transaction request;If it is not, then judge that this transaction is false;
The most then judge that this transaction is set up;
Further, described scarce resource is default, specifically by game developer or operator according to resource in game
The situation such as price and degree of scarcity is preset;
Further, described judge whether virtual fractional currency remaining sum meets described first transaction request, specifically, sentence according to described
After disconnected virtual fractional currency remaining sum is converted to the top limit of permission dummy payments according to Payment Proportion, further judge this limit
Whether volume meets the turnover demand of described first transaction request;Described Payment Proportion is default, is specially by game developer
Or operator presets according to trading situation;
Transaction payment performance element, the judged result whether set up according to transaction, perform corresponding operating;Specifically,
If judging, this transaction is set up, then update the data that server stores according to transaction results accordingly, and notify described
First client pays successfully;This process includes deducting corresponding ideal money, (transaction such as this establishment relates to void to virtual fractional currency
Intend fractional currency) and increase subject matter;
If judging, this transaction is false, then notify that described first client pays unsuccessfully, and inform corresponding reason;
Further, this system also includes that virtual fractional currency obtains administrative unit, for managing the acquisition of described virtual fractional currency;Institute
Stating virtual fractional currency is behavior type and the acquisition of acquisition ratio obtaining ideal money according to player;Described at acquisition ideal money
While also to obtain the behavior of virtual fractional currency be default;Specifically, divided according to player's behavior by game developer or operator
Analyse the behavior that the behavior being considered as on-mechanical repetition is set to also obtain while obtaining ideal money virtual fractional currency, example
As, sell article, social activity gift, system granting, acquiescence acquisitions, paying purchase etc., get rid of the behaviors such as " beating monster " collection;Described obtain
The ratio that takes is preset according to above-mentioned content of the act by game developer or operator;Different above-mentioned behaviors, obtains ratio different.
The present invention provides a kind of method using virtual fractional currency to limit transaction and server system, and this method for processing business leads to
Cross reception transaction request and according to the turnover in transaction request, subject matter information and the account virtual currency balance of correspondence,
Virtual fractional currency balance amount information judges whether transaction sets up, and limits the payment of ideal money further;This server system includes depositing
Storage unit, payment management unit, transaction payment performance element, Main Basis payment management unit is single to transaction request and storage
The judgement of unit's accounts information, further by transaction payment performance element, controls the payment of ideal money with virtual fractional currency;Pass through
Above-mentioned method for processing business, server system, limit the trading activity of scarce resource in game, further to containing
" network game collect money from the audience operating room ", controls the balance between revenue and expenditure of ideal money in game and keeps stablizing of virtual economy system in game.
Accompanying drawing explanation
The schematic flow sheet of a kind of method using virtual fractional currency to limit transaction that Fig. 1 provides for the embodiment of the present invention 1;
A kind of method using virtual fractional currency to limit transaction that Fig. 2 provides for the embodiment of the present invention 2 judges whether conclude the business
The schematic flow sheet set up;
The composition knot of a kind of server system using virtual fractional currency to limit transaction that Fig. 3 provides for the embodiment of the present invention 6
Structure schematic diagram.
Detailed description of the invention
Beneficial effect for making the purpose of the embodiment of the present invention, technical scheme and acquirement is clearer, below in conjunction with the accompanying drawings,
Technical scheme in the embodiment of the present invention is clearly and completely stated.It is understood that embodiment described herein is only
For instruction and explanation of the present invention, it is not intended to limit the present invention.Based on the embodiment in the present invention, those skilled in the art
The every other embodiment obtained under not making creative work premise, broadly falls into the scope of protection of the invention.
The schematic flow sheet of a kind of method using virtual fractional currency to limit transaction that Fig. 1 provides for the embodiment of the present invention 1, should
Method includes:
Step 101, server receives the first transaction request that the first client sends, and wherein said first transaction request is used
The Business Processing of ideal money behavior is paid in server is to transaction;Described first transaction request includes that turnover (i.e. needs
Ideal money numerical value to be paid), subject matter information;
Step 102, according to the turnover in described first transaction request, subject matter information and send described first transaction
Virtual currency balance, virtual fractional currency balance amount information that the player account of request stores at server judge whether this transaction sets up;
Step 103, according to the judged result whether set up transaction in step S2, performs corresponding operating;Specifically,
If judging, this transaction is set up, then update the data that server stores according to transaction results accordingly, and notify described
First client pays successfully;This process includes deducting corresponding ideal money, (transaction such as this establishment relates to void to virtual fractional currency
Intend fractional currency) and increase subject matter;
If judging, this transaction is false, then notify that described first client pays unsuccessfully, and inform corresponding reason.
The embodiment of the present invention 2 provides a kind of method using virtual fractional currency to limit transaction, on the basis of embodiment 1, its
The preferred implementation scheme of the judgement whether middle transaction sets up, as in figure 2 it is shown,
Step 201, it is judged that whether described virtual currency balance meets the turnover demand paying described first transaction request,
The most then perform next step, if it is not, then judge that this transaction is false;
Step 202, it is judged that whether described first transaction request is scarce resource transaction, the most then perform next step, if
No, then judge that this transaction is set up;
Step 203, it is judged that whether described virtual fractional currency remaining sum meets described first transaction request;The most then judge this friendship
Easily set up;If it is not, then judge this Fail Transaction.
The embodiment of the present invention 3 provides a kind of method using virtual fractional currency to limit transaction, on the basis of embodiment 2, institute
It is default for stating scarce resource, specifically by game developer or operator according to feelings such as the prices of resource in game and degree of scarcity
Condition is preset.
The embodiment of the present invention 4 provides a kind of method using virtual fractional currency to limit transaction, on the basis of embodiment 2, institute
State and judge whether virtual fractional currency remaining sum meets described first transaction request, specifically, according to described judgement virtual fractional currency remaining sum root
Be converted to allow the top limit of dummy payments according to Payment Proportion after, further judge whether this limit meets described the
The turnover demand of one transaction request;Described Payment Proportion is default, is specially by game developer or operator according to transaction
Situation is preset.
The embodiment of the present invention 5 provides a kind of method using virtual fractional currency to limit transaction, on the basis of embodiment 1, institute
Stating virtual fractional currency is behavior type and the acquisition of acquisition ratio obtaining ideal money according to player;Described at acquisition ideal money
While also to obtain the behavior of virtual fractional currency be default;Specifically, divided according to player's behavior by game developer or operator
Analyse the behavior that the behavior being considered as on-mechanical repetition is set to also obtain while obtaining ideal money virtual fractional currency, example
As, sell article, social activity gift, system granting, acquiescence acquisitions, paying purchase etc., get rid of the behaviors such as " beating monster " collection;Described obtain
The ratio that takes is preset according to above-mentioned content of the act by game developer or operator;Different above-mentioned behaviors, obtains ratio different.
The embodiment of the present invention 6 provides a kind of server system using virtual fractional currency to limit transaction, as it is shown on figure 3, this is
System includes:
Memory element 301, for storing player ID and the ideal money of associated, virtual fractional currency account data;
Payment management unit 302, for processing the transaction request that client sends, it is judged that whether this transaction sets up;Specifically
For,
Receiving the first transaction request that the first client sends, wherein said first transaction request is used for server to transaction
The Business Processing of middle payment ideal money behavior;Described first transaction request includes that turnover (i.e. needs the virtual goods paid
Coin numerical value), subject matter information;
Obtain the virtual currency balance, virtual auxiliary sending the player account of described first transaction request in described memory element
Coin balance amount information;According to the turnover in described first transaction request, subject matter information and described virtual currency balance, virtual
Fractional currency balance amount information judges whether this transaction sets up;
Transaction payment performance element 303, the judged result whether set up according to transaction, perform corresponding operating;Specifically,
If judging, this transaction is set up, then update the data that server stores according to transaction results accordingly, and notify described
First client pays successfully;This process includes deducting corresponding ideal money, (transaction such as this establishment relates to void to virtual fractional currency
Intend fractional currency) and increase subject matter;
If judging, this transaction is false, then notify that described first client pays unsuccessfully, and inform corresponding reason.
The embodiment of the present invention 7 provides a kind of server system using virtual fractional currency to limit transaction, on the basis of embodiment 6
On, the judgement in payment management unit realize process, be preferably,
Judge whether described virtual currency balance meets the turnover demand paying described first transaction request;If it is not, then
Judge that this transaction is false;The most then carry out next step to judge;
Judge whether described first transaction request is scarce resource transaction;If it is not, then judge that this transaction is set up;The most then
Carry out next step to judge;
Judge whether described virtual fractional currency remaining sum meets described first transaction request;If it is not, then judge that this transaction is false;
The most then judge that this transaction is set up.
The embodiment of the present invention 8 provides a kind of server system using virtual fractional currency to limit transaction, on the basis of embodiment 7
On, described scarce resource is default, specifically by game developer or operator according to the price of resource in game and rare journey
The situations such as degree are preset.
The embodiment of the present invention 9 provides a kind of server system using virtual fractional currency to limit transaction, on the basis of embodiment 7
On, judge described in payment management unit whether virtual fractional currency remaining sum meets described first transaction request, specifically, according to described
After judging the top limit that virtual fractional currency remaining sum is converted to allow dummy payments according to Payment Proportion, further judging should
Whether limit meets the turnover demand of described first transaction request;Described Payment Proportion is default, is specially by development of games
Person or operator preset according to trading situation.
The embodiment of the present invention 10 provides a kind of server system using virtual fractional currency to limit transaction, at the base of embodiment 5
On plinth, this system also includes that virtual fractional currency obtains administrative unit, for managing the acquisition of described virtual fractional currency;Described virtual fractional currency
It is behavior type and the acquisition of acquisition ratio obtaining ideal money according to player;Described also obtain obtaining while ideal money
The behavior obtaining virtual fractional currency is default;Specifically, will be considered according to player's behavior analysis by game developer or operator
It is that the behavior that on-mechanical repeats is set to obtaining the behavior also obtaining virtual fractional currency while ideal money, such as, offering
Product, social activity are gifted, system granting, acquiescence acquisitions, paying purchase etc., get rid of the behaviors such as " beating monster " collection;Described acquisition ratio by
Game developer or operator preset according to above-mentioned content of the act;Different above-mentioned behaviors, obtains ratio different.
The virtual fractional currency that uses provided in above-described embodiment limits method and the server system of transaction, it is possible to effectively control
The payment of ideal money processed, limits the trading activity of scarce resource in game, hit be becoming increasingly rampant " network game is collected money from the audience work
Room ", control the balance between revenue and expenditure of ideal money in game and keep stablizing of virtual economy system in game.
Last it is noted that above example is merely to illustrate technical scheme, it is not intended to limit;Although
Being described in detail the present invention with reference to previous embodiment, those skilled in the art is it is understood that it still can be right
Technical scheme described in foregoing embodiments is modified, or wherein portion of techniques feature is carried out equivalent;And this
A little amendments or replacement, do not make the essence of appropriate technical solution depart from spirit and the model of various embodiments of the present invention technical scheme
Enclose.
Claims (10)
1. the method for processing business limiting transaction, it is characterised in that the method includes:
S1 server receives the first transaction request that the first client sends, and wherein said first transaction request is used for server pair
Transaction pays the Business Processing of ideal money behavior;Described first transaction request includes turnover, subject matter information;
S2 is according to the turnover in described first transaction request, subject matter information and the player sending described first transaction request
Virtual currency balance, virtual fractional currency balance amount information that account stores at server judge whether this transaction sets up;
S3, according to the judged result whether set up transaction in S2, performs corresponding operating;If specifically, judge that this transaction is set up,
Then update the data that server stores according to transaction results accordingly, and notify that described first client pays successfully;If judging
This transaction is false, then notify that described first client pays unsuccessfully, and inform corresponding reason.
A kind of method for processing business limiting transaction the most according to claim 1, it is characterised in that
Step S2 realize process, be preferably,
S21 judges whether described virtual currency balance meets the turnover demand paying described first transaction request, the most then hold
Row S22, if it is not, then judge that this transaction is false;
S22 judges whether described first transaction request is scarce resource transaction, the most then perform S23, if it is not, then judge this friendship
Easily set up;
S23 judges whether described virtual fractional currency remaining sum meets described first transaction request;The most then judge that this transaction is set up;If
No, then judge that this transaction is false.
A kind of method for processing business limiting transaction the most according to claim 2, it is characterised in that
Described scarce resource is preset according to price and the degree of scarcity of resource in game.
A kind of method for processing business limiting transaction the most according to claim 2, it is characterised in that
Described judging whether virtual fractional currency remaining sum meets described first transaction request, it realizes process is to judge void according to described
After intending the top limit that fractional currency remaining sum is converted to allow dummy payments according to Payment Proportion, further judge that this limit is
The no turnover demand meeting described first transaction request;Described Payment Proportion is default.
A kind of method for processing business limiting transaction the most according to claim 1, it is characterised in that described virtual fractional currency is
Obtain the behavior type of ideal money according to player and acquisition ratio obtains;
The described behavior also obtaining virtual fractional currency while obtaining ideal money is default;Specifically, according to player's behavior
Analyze the behavior that the behavior being considered as on-mechanical repetition is set to also obtain while obtaining ideal money virtual fractional currency;
Described acquisition ratio is preset according to the described content of the act also obtaining virtual fractional currency while obtaining ideal money.
6. the server system limiting transaction, it is characterised in that this system includes:
Memory element, for storing player ID and the ideal money of associated, virtual fractional currency account data;
Payment management unit, for processing the transaction request that client sends, it is judged that whether this transaction sets up;Specifically,
Receiving the first transaction request that the first client sends, wherein said first transaction request is propped up in transaction for server
Pay the Business Processing of ideal money behavior;Described first transaction request includes that turnover (i.e. needs the ideal money number paid
Value), subject matter information;
Obtain and send the player account of described first transaction request more than the virtual currency balance of described memory element, the virtual fractional currency
Volume information;According to the turnover in described first transaction request, subject matter information and described virtual currency balance, virtual fractional currency
Balance amount information judges whether this transaction sets up;
Transaction payment performance element, the judged result whether set up according to transaction, perform corresponding operating;Specifically,
If judging, this transaction is set up, then update the data that server stores according to transaction results accordingly, and notify described first
Client pays successfully;
If judging, this transaction is false, then notify that described first client pays unsuccessfully, and inform corresponding reason.
A kind of server system limiting transaction the most according to claim 6, it is characterised in that
Described judge transaction whether set up realize process, be preferably,
Judge whether described virtual currency balance meets the turnover demand paying described first transaction request;If it is not, then judge
This transaction is false;The most then carry out next step to judge;
Judge whether described first transaction request is scarce resource transaction;If it is not, then judge that this transaction is set up;The most then carry out
Next step judges;
Judge whether described virtual fractional currency remaining sum meets described first transaction request;If it is not, then judge that this transaction is false;If
It is then to judge that this transaction is set up.
A kind of server system limiting transaction the most according to claim 7, it is characterised in that
Described scarce resource is preset according to price and the degree of scarcity of resource in game.
A kind of server system limiting transaction the most according to claim 7, it is characterised in that
Described judging whether virtual fractional currency remaining sum meets described first transaction request, it realizes process is to judge void according to described
After intending the top limit that fractional currency remaining sum is converted to allow dummy payments according to Payment Proportion, further judge that this limit is
The no turnover demand meeting described first transaction request;Described Payment Proportion is default.
A kind of server system limiting transaction the most according to claim 6, it is characterised in that
This system also includes that virtual fractional currency obtains administrative unit, for managing the acquisition of described virtual fractional currency;Described virtual fractional currency
It is behavior type and the acquisition of acquisition ratio obtaining ideal money according to player;
Also the behavior obtaining virtual fractional currency described in described virtual fractional currency while obtaining ideal money is default;Specifically,
It is set to while obtaining ideal money also obtain void by the behavior being considered as on-mechanical repetition according to player's behavior analysis
Intend the behavior of fractional currency;
Described acquisition ratio is preset according to the described content of the act also obtaining virtual fractional currency while obtaining ideal money.
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