CN106110657A - A kind of driver based on geographical position and speed interaction and games system - Google Patents

A kind of driver based on geographical position and speed interaction and games system Download PDF

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Publication number
CN106110657A
CN106110657A CN201610562647.2A CN201610562647A CN106110657A CN 106110657 A CN106110657 A CN 106110657A CN 201610562647 A CN201610562647 A CN 201610562647A CN 106110657 A CN106110657 A CN 106110657A
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CN
China
Prior art keywords
interaction
game
driver
user
speed
Prior art date
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Pending
Application number
CN201610562647.2A
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Chinese (zh)
Inventor
杨跃龙
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Individual
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Individual
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Publication date
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Priority to CN201610562647.2A priority Critical patent/CN106110657A/en
Publication of CN106110657A publication Critical patent/CN106110657A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

Abstract

The present invention incorporates the technology such as satellite fix sensing, Intelligent mobile equipment sensor, electronic game, network communication, provides a kind of interaction that can carry out without complex operations and games system for driver.Can optimize, on the premise of ensureing driving safety, the experience driven, be a kind of driver based on geographical position and speed interaction and games system.

Description

A kind of driver based on geographical position and speed interaction and games system
Technical field
Mobile Internet, mobile communication, electronic game, drive assist system.
Background technology
The present invention incorporates the technology such as satellite fix sensing, Intelligent mobile equipment sensor, electronic game, network communication, A kind of interaction that can carry out without complex operations and games system is provided for driver.Can be before ensureing driving safety Put, optimize the experience driven, be a kind of driver based on geographical position and speed interaction and games system.
Summary of the invention
The present invention is by state recognition module, customer relationship module, condition analysis module, information transfer module, game content Module and interactive mode control module constitute a kind of driver based on geographical position and speed interaction and games system.This Interaction systems can allow driver realize complicated exchange and interaction at dead ship condition by intelligent terminal, at transport condition by control The straightforward procedures such as speed processed and voice realize interaction, point out and play.The function of modules described below.
1, state recognition module:
This module is by the geographical position in the Intelligent mobile equipment (mobile phone, flat board, vehicle intelligent system etc.) used by driver A series of sensor such as sensor, acceleration transducer, obtains position and the speed at user place.Interaction is carried out with these parameters Control with game.Such as when speed is not 0, showing that driver is in driving condition, the button of system, display content are by hidden Hide and use voice and voice mode transmission information thus ensure that driver is absorbed in driving.
2, customer relationship module:
This module comprises data base and the active user Analysis of spatial relations system of the friend relation of record user.Friend relation number Have recorded the friend relation between user according to storehouse, the presence good friend user Yu non-good friend user shows, leaves a message, interactive etc. The rights management that functional realiey is different.Real time spatial relationship analyzes geographical position relation and the speed side that system is then shown in by user Corresponding interaction is provided in time to relation, such as can identify be in same link go in the same direction and at a distance of two of 200m or More users, be in same link in the same direction and row at a distance of two or more users of 20m.Phase can be activated by these real-time relationship Close the data interactive function between user.
3, condition analysis module:
Whether the relative status that condition analysis module is used for judging between state or the user of user meets corresponding conditions is touched Send out the corresponding effect of default.Whether the geographical position such as user is in region set in advance or place, and user is Whether system numerical value meets the interval etc. triggered set by information.
4, information transfer module:
Information transfer module includes the transmission of voice messaging, Word message, image or emoticon, the chained address of online song Transmission etc. information.By information transfer module, user can mutually carry out the sides such as intercommunication, message, emoticon, requesting song online The interaction of formula.
5, game content module:
The information that game content module is collected by integrated state identification module, customer relationship module, condition analysis module, logical The setting crossing game rule judges carrying out and the result of game.As, by position and speed, the route geography of driver Information can carry out the compete for speed judgement competed and result.By interface and audio, game state and result are fed back to driving Person, it is achieved the safety game of driver.
6, interactive mode control module:
The interaction design of system is designed as " driving mode " and " car-parking model "." driving mode " should attentively be driven in view of driver Sail and guarantee driving safety, be not provided with interface display and the interactive button of complexity, use sensor interactive and voice audio is pointed out. " car-parking model " can suitably carry out complex operation in view of driver, will use relatively large information capacity and interactive button Interface strategies.The Position, Velocity and Time information that mated condition identification module obtains is judged now driver institute by this module The state at place.
Colourful interaction content can be realized by the integration of above-mentioned 6 big modules, illustrated below.
1, meeting finger-guessing game game:
By state recognition and customer relationship module, filter out 2 users being in a road together and going in the same direction.Pass through Voice message driver " meeting finger-guessing game " game of game content module starts, and starts to report both sides' distance.Trip Play rule be the units of speed be that 0-3 is considered as " stone " 4-6 and is considered as " shears " 7-9 and is considered as " cloth ", when both sides are closest (meeting moment), carrying out game result judgement, victory or defeat passes through audio or voice message to driver.This module need not drive Member complex operations, it is possible to guarantee driving safety, comfortable on the premise of carry out network competition game.
2, meeting " is clapped the hands " game:
Similar to above case, the game rule of this example is the train meets between record user and reports while meeting The audio " clapped the hands ", the ranking list formed by number of times of clapping the hands embodies game with ranking.
3, starting speed match:
The validated user (waiting the user of same red light) that this example filters out in 50m by module, speed is 0, uses Family can send match challenge by button, feeds back again by the mode pressing button screen if other users accept challenges.Double Side activates starting speed match.The game of match for measure from fore-and-aft direction acceleration be not from the beginning of 0 (vehicle start) to speed For the time of 35km/h, time short person is victor, reports game result by audio or voice mode.
4, go in group speech communication:
This example, by the user filtering out in 50m, velocity attitude is identical, activates mutual voice-enabled chat function automatically. This function can allow and realize the function that dialogue is linked up between the vehicle gone together, it is not necessary to the most loaded down with trivial details operation, it is ensured that drive Sail safe and comfortable.
5, the interaction of exchange song:
This example is similar to " meeting is clapped the hands " principle, it will the song that the both sides of car are playing adds the playlist of the other side, Thus realize the mutual program request of song, it is achieved the interaction between driver.
6, the game of passenger:
This example is used for passenger users, similar to " meeting finger-guessing game " mechanism.System identification goes out the two car passengers gone in the same direction, passenger Proceeding by the challenge of dependent game, the passenger troop that the achievement of game is best when meeting wins.
7, the prompting of virtual road sign and intercommunication:
This example is supplied to the function of one label information road sign of user to eject information.As user's first is stopped at automobile Oneself parking stall arranges the virtual road sign in private parking stall, and have input one section of prompt text information, then drives to have sailed out of parking stall. After Pian Ke, user's second is driven, and has been parked on the parking stall of user's first, meets and " be stopped at use after now condition analysis module calculating The virtual road sign of family first " condition, then trigger the voice broadcast of information of user's first input: " hello, is my private here People parking stall, proceeds to Public Parking the most to the left." information, if after 15 seconds system judge user's second be still in use On the parking stall of family first, then automatic poking general family first and the speech communication function of user's second.This function except labelling parking stall it Outward, the labelling of all kinds of geographic area it is also widely used in.
8, stop and the changing interface example that travels:
By state recognition module, we distinguish the state of driver by drive speed, if speed is 0 to reach more than 10 seconds Can be judged to " dead ship condition ", terminal provides more abundant button and graphical interfaces to come mutual with driver.When speed not Be 0 or be 0 less than 10 seconds, then judge driver as " transport condition ", terminal is hidden all interactive buttons and function, is only carried Mode for large icons, big numeral reality and voice, the information of audio report is interactive with driver.
In sum, native system is by identifying that place and vehicle running state carry out user and user, user and system Interaction, by corresponding communication function and game design, provide a kind of safety simple to operate for numerous drivers and enrich again Practical exchange and interdynamic and games system.

Claims (2)

1. the network system triggering, controlling interaction and game with real position, direction and the speed of driver.
2. a real speed based on driver judges driving condition thus controls interaction and the game of terminal interaction mode System.
CN201610562647.2A 2016-07-18 2016-07-18 A kind of driver based on geographical position and speed interaction and games system Pending CN106110657A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610562647.2A CN106110657A (en) 2016-07-18 2016-07-18 A kind of driver based on geographical position and speed interaction and games system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610562647.2A CN106110657A (en) 2016-07-18 2016-07-18 A kind of driver based on geographical position and speed interaction and games system

Publications (1)

Publication Number Publication Date
CN106110657A true CN106110657A (en) 2016-11-16

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610562647.2A Pending CN106110657A (en) 2016-07-18 2016-07-18 A kind of driver based on geographical position and speed interaction and games system

Country Status (1)

Country Link
CN (1) CN106110657A (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1614536A (en) * 2004-12-08 2005-05-11 李刚 Dynamic scene stimulating action computer game or sports method
CN101896237A (en) * 2007-12-07 2010-11-24 索尼爱立信移动通讯有限公司 Dynamic gaming environment
CN103028243A (en) * 2011-09-30 2013-04-10 通用汽车环球科技运作有限责任公司 Front- and rear- seat augmented reality vehicle game system to entertain & educate passengers
CN103446756A (en) * 2013-06-04 2013-12-18 浙江吉利汽车研究院有限公司杭州分公司 Vehicular entertainment platform and control method thereof

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1614536A (en) * 2004-12-08 2005-05-11 李刚 Dynamic scene stimulating action computer game or sports method
CN101896237A (en) * 2007-12-07 2010-11-24 索尼爱立信移动通讯有限公司 Dynamic gaming environment
CN103028243A (en) * 2011-09-30 2013-04-10 通用汽车环球科技运作有限责任公司 Front- and rear- seat augmented reality vehicle game system to entertain & educate passengers
CN103446756A (en) * 2013-06-04 2013-12-18 浙江吉利汽车研究院有限公司杭州分公司 Vehicular entertainment platform and control method thereof

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Application publication date: 20161116

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