CN106075910A - The three-dimension navigation system of mobile terminal network game - Google Patents
The three-dimension navigation system of mobile terminal network game Download PDFInfo
- Publication number
- CN106075910A CN106075910A CN201610392226.XA CN201610392226A CN106075910A CN 106075910 A CN106075910 A CN 106075910A CN 201610392226 A CN201610392226 A CN 201610392226A CN 106075910 A CN106075910 A CN 106075910A
- Authority
- CN
- China
- Prior art keywords
- game
- module
- navigation
- mobile terminal
- games
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Abstract
The present invention relates to the three-dimension navigation system of a kind of mobile terminal network game, described system includes game server and mobile terminal, mobile terminal includes games module, user logs in game by games module, games module is set up network with game server and is connected, mobile terminal also includes three-dimensional navigation functional module, three-dimensional navigation functional module is for when the game role of user uses three-dimensional navigation function automatically to walk, navigation requests is sent to game server, game server generates feasible path data according to navigation requests, and feasible path data are sent to games module, games module is walked by feasible path automatically according to feasible path Data Control game role.Technical scheme achieves the automatic accurate pathfinding of distance of full three-dimensional environment in mobile terminal network is played, and can distinguish different game environments such as going downstairs, makes game can realize the function of the task that is automatically performed, strengthens the game experiencing of user.
Description
Technical field
The invention belongs to mobile communication terminal game application, the three-dimensional of a kind of mobile terminal network game is led
Boat system.
Background technology
At present, along with the universal of various big screen intelligent mobile communication terminals and the development of radio network technique, drive
The development of mobile terminal network game.Several game of mobile terminal development platforms of current main-stream are: Android and IOS.Above-mentioned
Various platforms contain the api function of audio frequency broadcasting, video cartoon etc application on a whole set of exploitation mobile phone.Swim at various networks
In play, many people online RPG game (MMORPG), because playing method is enriched, so having stronger use stickiness, has attracted increasingly
Many players, have vast potential for future development the most.
Development due to mobile terminal hardware so that the three dimensional stress of moving game is possibly realized.Plus the demand of user, existing
The many people online RPG game having is adopted as full 3-D graphic environment more, and visual angle is freely rotatable simultaneously.Now, the game of user
When role moves in gaming, need judge complete three-dimensional coordinate and look for mobile route.Additionally, online game would generally be
User provides and is automatically performed the function of task, and this function needs the game role in gaming can the automatic pathfinding of distance.As
What makes game role carry out pathfinding accurately at full 3-D graphic environment, and can distinguish concrete game environments such as going downstairs, becomes
Mobile terminal MMOG is badly in need of solving the technical problem that.
It is therefore desirable to provide a kind of technology to solve the problems referred to above.
Summary of the invention
The technical problem to be solved is to provide the game application process of a kind of mobile communication terminal, particularly
A kind of three-dimension navigation system of mobile terminal network game.
It is an object of the invention to be achieved through the following technical solutions:
A kind of mobile terminal network game three-dimension navigation system, described system include game server and with described trip
The mobile terminal of play server communication, described mobile terminal includes games module, and user is by described games module
Logging in game, set up network and be connected between described games module and described game server, described mobile terminal also includes
Three-dimensional navigation functional module, described three-dimensional navigation functional module is for using three-dimensional navigation function to carry out at the game role of user
When automatically walking, sending navigation requests to described game server, described game server generates according to described navigation requests can
Row path data, and described feasible path data are sent to described games module, described games module is according to institute
State game role described in feasible path Data Control automatically to walk by feasible path.
In the inventive solutions, described games module is set up after network is connected with described game server,
Username and password information user filled in sends to described game server, and described game server receives described information
After, contrast with the user profile of storage, if information is consistent, then judge that user logins successfully, otherwise login failure.
In the inventive solutions, after described user logins successfully, described game server is by described user profile
Other game angles in the scene of game that uniquely mark, positional information and described positional information are corresponding of corresponding game role
Color and monster coordinate data, connect transmission by described network and receive to described games module, described games module
After described data, show the scene of game residing for described game role and its in described scene of game on the mobile terminal
His game role and monster.
In the inventive solutions, described game role triggering three-dimensional when using the function of the task that is automatically performed is led
Boat functional module work.
In the inventive solutions, described game server includes model generation module, search module, line mould
Block, flex point acquisition module and path-generating module, described model generation module is used for generating navigation model, described search module
For searching described game role present position and navigation grid corresponding to destination locations, described company in described navigation model
Wire module, for connecting on walking surface into a line by described game role present position and destination locations, finds out described company
All navigation grids of line process, described flex point acquisition module is for finding out the shortest path through described navigation grid, it is thus achieved that
Flex point information on described path, described path-generating module is used for storing described flex point information, generates described feasible path number
According to.
In the inventive solutions, described model generation module generates the detailed process of described navigation model and is, institute
State games module and scene of game can be got several coordinate points by walking surface, respectively by set and the institute of described coordinate points
State scene of game binding, generate scene identity file, and described scene identity file is stored to described model generation module, institute
State model generation module described coordinate points collection is combined into some polygons navigation grid, described navigation model be described each
The set of the navigation grid of scape.
In the inventive solutions, described games module is additionally operable to when user exits game, by described trip
The positional information of play role connects transmission extremely described game server by described network, and initiates to step on to described game server
Going out request, described game server receives and stores described positional information.
The distance that technical scheme achieves full three-dimensional environment in mobile terminal network is played is automatic accurate
Pathfinding, and different game environments such as going downstairs can be distinguished, make game can realize the function of the task that is automatically performed, strengthen user
Game experiencing.
Accompanying drawing explanation
Fig. 1 is the module map of mobile terminal network of the present invention game three-dimension navigation system.
Fig. 2 is the flow chart that game server of the present invention calculates three-dimensional navigation feasible path.
Detailed description of the invention
In order to make the purpose of the present invention, technical scheme and advantage clearer, below in conjunction with drawings and Examples, right
The present invention is further elaborated.Should be appreciated that specific embodiment described herein only in order to explain the present invention, and
It is not used in the restriction present invention.
Refer to Fig. 1, for the module map of mobile terminal network of the present invention game three-dimension navigation system.
This mobile terminal network game three-dimension navigation system mainly includes game server and can be with this game services
The mobile terminal of device communication.
This mobile terminal includes games module and three-dimensional navigation functional module.
Set up network between games module and game server to be connected, after connection establishment success, games module
User name, the user profile such as password that user can be filled in are sent to game server.Game server receives above-mentioned information
After, contrast with the user profile of storage, if information is consistent, then judge that user logins successfully, otherwise login failure.
After logining successfully, game server can be unique mark of game role corresponding for the user profile stored
Know the data such as other game roles in the scene of game that (ID), present position information, this positional information are corresponding and monster coordinate,
Connected by network and transmit to games module, after games module receives above-mentioned data, i.e. can show on mobile terminals
Show the scene of game residing for user's game role and other game roles in this scene of game and monster.
Three-dimensional navigation functional module is used for when the game role of user uses three-dimensional navigation function automatically to walk, to
Game server sends navigation requests.Games module initiates navigation requests to game server, residing for game role
Positional information and destination locations information send to game server.Game server after receiving above-mentioned information can be by one
Column processing generates feasible path data, and these feasible path data are sent to games module.Games module according to
The game role of described feasible path Data Control user is walked automatically by feasible path.
As a rule, game role, when using the function of the task that is automatically performed, can trigger three-dimensional navigation functional module work
Make.
When game is exited in user operation, games module can be the game role location information of user by building
The network connection stood is transferred to game server, and initiates to publish request to game server.Game server receives and deposits
Store up above-mentioned information, in order to user can accurately judge when logging in game next time to need the scene of game of display and other game angles
Color and monster.
Refer to Fig. 2, for the module map of game server of the present invention.
This game server includes that model generation module, search module, link module, flex point acquisition module and path are raw
Become module.
Wherein, model generation module is used for generating navigation model.
Detailed process is, scene of game can be got several coordinate points, then by walking surface by games module respectively
The set of above-mentioned coordinate points is bound with this scene of game, generates scene identity file, and this document is stored model generation
Module.Model generation module is combined into some polygons navigation grid with these points, and the coordinate of scene of game is consistent, each
The set of the navigation grid of scene i.e. forms this three-dimensional navigation model.Game server is on the data basis of this three-dimensional navigation model
On through computing provide navigation Service.
Search module is for searching game role location and navigation corresponding to destination locations in navigation model
Grid.
Link module, for connecting on walking surface into a line by game role location and destination locations, is looked for
Go out all navigation grids of this line process.
Can the point of walking path i.e. be included in these navigation grids.
Flex point acquisition module is for finding out the shortest path through above-mentioned grid, it is thus achieved that the flex point information on path.
This shortest path is made up of a series of straight lines and flex point.
Path-generating module is used for storing above-mentioned flex point information, generates feasible path data.
By above-mentioned flex point information send to games module, games module the most reproducible go out can walking path, and
According to can automatically walk by walking path control game role.
The distance that technical scheme achieves full three-dimensional environment in mobile terminal network is played is automatic accurate
Pathfinding, and different game environments such as going downstairs can be distinguished, make game can realize the function of the task that is automatically performed, strengthen user
Game experiencing.
The foregoing is only presently preferred embodiments of the present invention, not in order to limit the present invention, all essences in the present invention
Any amendment, equivalent and the improvement etc. made within god and principle, should be included within the scope of the present invention.
Claims (7)
1. mobile terminal network game a three-dimension navigation system, described system include game server and with described game
The mobile terminal of server communication, described mobile terminal includes games module, and user steps on by described games module
Record game, sets up network between described games module and described game server and is connected, it is characterised in that described mobile whole
End also includes three-dimensional navigation functional module, and described three-dimensional navigation functional module uses three-dimensional navigation for the game role user
When function is walked automatically, sending navigation requests to described game server, described game server please according to described navigation
Seek survival into feasible path data, and described feasible path data are sent to described games module, described games mould
Tuber is walked by feasible path automatically according to game role described in described feasible path Data Control.
2. the three-dimension navigation system of mobile terminal network game as claimed in claim 1, it is characterised in that described games
Module is set up after network is connected with described game server, and username and password information user filled in sends to described game
Server, after described game server receives described information, contrasts with the user profile of storage, if information is consistent,
Then judge that user logins successfully, otherwise login failure.
3. the three-dimension navigation system of mobile terminal network game as claimed in claim 2, it is characterised in that described user logs in
After success, described game server is by unique mark of game role corresponding for described user profile, positional information and described
Other game roles in the scene of game that positional information is corresponding and monster coordinate data, connect transmission to institute by described network
State games module, after described games module receives described data, show described game angle on the mobile terminal
Scene of game residing for color and other game roles in described scene of game and monster.
4. the three-dimension navigation system of mobile terminal network game as claimed in claim 1, it is characterised in that described game role
The work of three-dimensional navigation functional module is triggered when using the function of the task that is automatically performed.
5. the three-dimension navigation system of mobile terminal network game as claimed in claim 1, it is characterised in that described game services
Device includes model generation module, search module, link module, flex point acquisition module and path-generating module, and described model is raw
Becoming module to be used for generating navigation model, described search module is for searching position residing for described game role in described navigation model
Putting and navigation grid that destination locations is corresponding, described link module is for by described game role present position and purpose status
Putting and can connect on walking surface into a line, find out all navigation grids of described line process, described flex point acquisition module is used for
Finding out the shortest path through described navigation grid, it is thus achieved that the flex point information on described path, described path-generating module is used for
Store described flex point information, generate described feasible path data.
6. the three-dimension navigation system of mobile terminal network game as claimed in claim 5, it is characterised in that described model generation
Module generates the detailed process of described navigation model, described games module can get scene of game respectively by walking surface
Several coordinate points, bind the set of described coordinate points with described scene of game, generate scene identity file, and by described field
Scape mark file stores to described model generation module, and described coordinate points collection is combined into some polygon by described model generation module
Shape navigation grid, described navigation model is the set of the navigation grid of each scene described.
7. the three-dimension navigation system of mobile terminal network game as claimed in claim 1, it is characterised in that described games
Module is additionally operable to when user exits game, and the positional information of described game role is connected transmission to described by described network
Game server, and initiate to publish request to described game server, described game server receives and stores described position letter
Breath.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610392226.XA CN106075910A (en) | 2016-06-02 | 2016-06-02 | The three-dimension navigation system of mobile terminal network game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610392226.XA CN106075910A (en) | 2016-06-02 | 2016-06-02 | The three-dimension navigation system of mobile terminal network game |
Publications (1)
Publication Number | Publication Date |
---|---|
CN106075910A true CN106075910A (en) | 2016-11-09 |
Family
ID=57448695
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610392226.XA Pending CN106075910A (en) | 2016-06-02 | 2016-06-02 | The three-dimension navigation system of mobile terminal network game |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN106075910A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107213637A (en) * | 2017-06-08 | 2017-09-29 | 深圳市乃斯网络科技有限公司 | The position display method and system of battle game |
CN108211360A (en) * | 2016-12-14 | 2018-06-29 | 盛趣信息技术(上海)有限公司 | More people's online games across map road-seeking method |
CN112121435A (en) * | 2020-09-18 | 2020-12-25 | 腾讯科技(深圳)有限公司 | Game way finding method, device, server and storage medium |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1852754A (en) * | 2003-09-20 | 2006-10-25 | 皇家飞利浦电子股份有限公司 | A network-based gaming system |
CN1932829A (en) * | 2006-10-19 | 2007-03-21 | 北京金山数字娱乐科技有限公司 | System and method for obtaining inter-two-point path in network game |
CN1975747A (en) * | 2006-10-12 | 2007-06-06 | 中山大学 | Automatic generating method and apparatus for RPG game scene path |
RU2413997C1 (en) * | 2009-10-14 | 2011-03-10 | Константин Александрович Заволока | Method of positioning players in game space of network computer game |
CN102306106A (en) * | 2011-08-30 | 2012-01-04 | 盛趣信息技术(上海)有限公司 | Method and system for automatically generating navigation chart in virtual space, and pathfinding method and system |
CN102331840A (en) * | 2010-08-31 | 2012-01-25 | 微软公司 | User selection and navigation based on looped motions |
US20150087409A1 (en) * | 2008-03-03 | 2015-03-26 | Wg Limited | Verification System for On-Line Gamers Performing Automatic Verification of Game Results |
-
2016
- 2016-06-02 CN CN201610392226.XA patent/CN106075910A/en active Pending
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1852754A (en) * | 2003-09-20 | 2006-10-25 | 皇家飞利浦电子股份有限公司 | A network-based gaming system |
CN1975747A (en) * | 2006-10-12 | 2007-06-06 | 中山大学 | Automatic generating method and apparatus for RPG game scene path |
CN1932829A (en) * | 2006-10-19 | 2007-03-21 | 北京金山数字娱乐科技有限公司 | System and method for obtaining inter-two-point path in network game |
US20150087409A1 (en) * | 2008-03-03 | 2015-03-26 | Wg Limited | Verification System for On-Line Gamers Performing Automatic Verification of Game Results |
RU2413997C1 (en) * | 2009-10-14 | 2011-03-10 | Константин Александрович Заволока | Method of positioning players in game space of network computer game |
CN102331840A (en) * | 2010-08-31 | 2012-01-25 | 微软公司 | User selection and navigation based on looped motions |
CN102306106A (en) * | 2011-08-30 | 2012-01-04 | 盛趣信息技术(上海)有限公司 | Method and system for automatically generating navigation chart in virtual space, and pathfinding method and system |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108211360A (en) * | 2016-12-14 | 2018-06-29 | 盛趣信息技术(上海)有限公司 | More people's online games across map road-seeking method |
CN108211360B (en) * | 2016-12-14 | 2021-08-10 | 盛趣信息技术(上海)有限公司 | Cross-map path finding method for multi-player online network game |
CN107213637A (en) * | 2017-06-08 | 2017-09-29 | 深圳市乃斯网络科技有限公司 | The position display method and system of battle game |
CN112121435A (en) * | 2020-09-18 | 2020-12-25 | 腾讯科技(深圳)有限公司 | Game way finding method, device, server and storage medium |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN106060052A (en) | Three-dimensional navigation method for network game of mobile terminal | |
US8702506B2 (en) | Geogame for mobile device | |
KR101517927B1 (en) | network game system without dynamic obstructions and processing method thereof | |
JP7033219B2 (en) | Low latency datagram responsive computer network protocol | |
US8128469B2 (en) | Media system and method | |
CN105606114B (en) | A kind of navigation method, interactive system server, terminal and system | |
JP5276108B2 (en) | Method for updating a multiplayer game session on a mobile device | |
KR20210121289A (en) | Augmented Reality Mobile Edge Computing | |
US20140250385A1 (en) | Interactive method, user terminal, server and system, computer storage medium | |
CN108126344A (en) | The sharing method of position, storage medium in game | |
CN1852754A (en) | A network-based gaming system | |
US9560131B2 (en) | Efficient synchronization of behavior trees using network significant nodes | |
CN106075910A (en) | The three-dimension navigation system of mobile terminal network game | |
CN111177291B (en) | Object moving method, device, equipment and medium | |
US11422674B2 (en) | Graphical representation showing information to a user | |
CN106020643A (en) | Method and system for dynamically displaying user interface of mobile terminal network game | |
CN104807461A (en) | Indoor navigation method and device | |
KR101045989B1 (en) | System for realizing online/offline pervasive game | |
CN103813265B (en) | A kind of information sharing method based on location-based service | |
CN109966736B (en) | Server elastic deployment method and device based on user geographic information and computer readable storage medium | |
CN106178509A (en) | The game role digital data recording system of mobile terminal network game | |
KR100619445B1 (en) | System for providing survival game service in location based mobile communication network | |
KR20080077415A (en) | System and method for online game service based on the position information of mobile communication terminal | |
CN106102006A (en) | A kind of information processing method, information interacting method, control method and electronic equipment | |
CN115845394A (en) | Model training method, game-to-game player matching method, medium, and device |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination |