CN106075910A - The three-dimension navigation system of mobile terminal network game - Google Patents

The three-dimension navigation system of mobile terminal network game Download PDF

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Publication number
CN106075910A
CN106075910A CN201610392226.XA CN201610392226A CN106075910A CN 106075910 A CN106075910 A CN 106075910A CN 201610392226 A CN201610392226 A CN 201610392226A CN 106075910 A CN106075910 A CN 106075910A
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CN
China
Prior art keywords
game
module
navigation
mobile terminal
games
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610392226.XA
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Chinese (zh)
Inventor
刘丹
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SHENZHEN BAOFENG NETWORK CO Ltd
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SHENZHEN BAOFENG NETWORK CO Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
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Priority to CN201610392226.XA priority Critical patent/CN106075910A/en
Publication of CN106075910A publication Critical patent/CN106075910A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

Abstract

The present invention relates to the three-dimension navigation system of a kind of mobile terminal network game, described system includes game server and mobile terminal, mobile terminal includes games module, user logs in game by games module, games module is set up network with game server and is connected, mobile terminal also includes three-dimensional navigation functional module, three-dimensional navigation functional module is for when the game role of user uses three-dimensional navigation function automatically to walk, navigation requests is sent to game server, game server generates feasible path data according to navigation requests, and feasible path data are sent to games module, games module is walked by feasible path automatically according to feasible path Data Control game role.Technical scheme achieves the automatic accurate pathfinding of distance of full three-dimensional environment in mobile terminal network is played, and can distinguish different game environments such as going downstairs, makes game can realize the function of the task that is automatically performed, strengthens the game experiencing of user.

Description

The three-dimension navigation system of mobile terminal network game
Technical field
The invention belongs to mobile communication terminal game application, the three-dimensional of a kind of mobile terminal network game is led Boat system.
Background technology
At present, along with the universal of various big screen intelligent mobile communication terminals and the development of radio network technique, drive The development of mobile terminal network game.Several game of mobile terminal development platforms of current main-stream are: Android and IOS.Above-mentioned Various platforms contain the api function of audio frequency broadcasting, video cartoon etc application on a whole set of exploitation mobile phone.Swim at various networks In play, many people online RPG game (MMORPG), because playing method is enriched, so having stronger use stickiness, has attracted increasingly Many players, have vast potential for future development the most.
Development due to mobile terminal hardware so that the three dimensional stress of moving game is possibly realized.Plus the demand of user, existing The many people online RPG game having is adopted as full 3-D graphic environment more, and visual angle is freely rotatable simultaneously.Now, the game of user When role moves in gaming, need judge complete three-dimensional coordinate and look for mobile route.Additionally, online game would generally be User provides and is automatically performed the function of task, and this function needs the game role in gaming can the automatic pathfinding of distance.As What makes game role carry out pathfinding accurately at full 3-D graphic environment, and can distinguish concrete game environments such as going downstairs, becomes Mobile terminal MMOG is badly in need of solving the technical problem that.
It is therefore desirable to provide a kind of technology to solve the problems referred to above.
Summary of the invention
The technical problem to be solved is to provide the game application process of a kind of mobile communication terminal, particularly A kind of three-dimension navigation system of mobile terminal network game.
It is an object of the invention to be achieved through the following technical solutions:
A kind of mobile terminal network game three-dimension navigation system, described system include game server and with described trip The mobile terminal of play server communication, described mobile terminal includes games module, and user is by described games module Logging in game, set up network and be connected between described games module and described game server, described mobile terminal also includes Three-dimensional navigation functional module, described three-dimensional navigation functional module is for using three-dimensional navigation function to carry out at the game role of user When automatically walking, sending navigation requests to described game server, described game server generates according to described navigation requests can Row path data, and described feasible path data are sent to described games module, described games module is according to institute State game role described in feasible path Data Control automatically to walk by feasible path.
In the inventive solutions, described games module is set up after network is connected with described game server, Username and password information user filled in sends to described game server, and described game server receives described information After, contrast with the user profile of storage, if information is consistent, then judge that user logins successfully, otherwise login failure.
In the inventive solutions, after described user logins successfully, described game server is by described user profile Other game angles in the scene of game that uniquely mark, positional information and described positional information are corresponding of corresponding game role Color and monster coordinate data, connect transmission by described network and receive to described games module, described games module After described data, show the scene of game residing for described game role and its in described scene of game on the mobile terminal His game role and monster.
In the inventive solutions, described game role triggering three-dimensional when using the function of the task that is automatically performed is led Boat functional module work.
In the inventive solutions, described game server includes model generation module, search module, line mould Block, flex point acquisition module and path-generating module, described model generation module is used for generating navigation model, described search module For searching described game role present position and navigation grid corresponding to destination locations, described company in described navigation model Wire module, for connecting on walking surface into a line by described game role present position and destination locations, finds out described company All navigation grids of line process, described flex point acquisition module is for finding out the shortest path through described navigation grid, it is thus achieved that Flex point information on described path, described path-generating module is used for storing described flex point information, generates described feasible path number According to.
In the inventive solutions, described model generation module generates the detailed process of described navigation model and is, institute State games module and scene of game can be got several coordinate points by walking surface, respectively by set and the institute of described coordinate points State scene of game binding, generate scene identity file, and described scene identity file is stored to described model generation module, institute State model generation module described coordinate points collection is combined into some polygons navigation grid, described navigation model be described each The set of the navigation grid of scape.
In the inventive solutions, described games module is additionally operable to when user exits game, by described trip The positional information of play role connects transmission extremely described game server by described network, and initiates to step on to described game server Going out request, described game server receives and stores described positional information.
The distance that technical scheme achieves full three-dimensional environment in mobile terminal network is played is automatic accurate Pathfinding, and different game environments such as going downstairs can be distinguished, make game can realize the function of the task that is automatically performed, strengthen user Game experiencing.
Accompanying drawing explanation
Fig. 1 is the module map of mobile terminal network of the present invention game three-dimension navigation system.
Fig. 2 is the flow chart that game server of the present invention calculates three-dimensional navigation feasible path.
Detailed description of the invention
In order to make the purpose of the present invention, technical scheme and advantage clearer, below in conjunction with drawings and Examples, right The present invention is further elaborated.Should be appreciated that specific embodiment described herein only in order to explain the present invention, and It is not used in the restriction present invention.
Refer to Fig. 1, for the module map of mobile terminal network of the present invention game three-dimension navigation system.
This mobile terminal network game three-dimension navigation system mainly includes game server and can be with this game services The mobile terminal of device communication.
This mobile terminal includes games module and three-dimensional navigation functional module.
Set up network between games module and game server to be connected, after connection establishment success, games module User name, the user profile such as password that user can be filled in are sent to game server.Game server receives above-mentioned information After, contrast with the user profile of storage, if information is consistent, then judge that user logins successfully, otherwise login failure.
After logining successfully, game server can be unique mark of game role corresponding for the user profile stored Know the data such as other game roles in the scene of game that (ID), present position information, this positional information are corresponding and monster coordinate, Connected by network and transmit to games module, after games module receives above-mentioned data, i.e. can show on mobile terminals Show the scene of game residing for user's game role and other game roles in this scene of game and monster.
Three-dimensional navigation functional module is used for when the game role of user uses three-dimensional navigation function automatically to walk, to Game server sends navigation requests.Games module initiates navigation requests to game server, residing for game role Positional information and destination locations information send to game server.Game server after receiving above-mentioned information can be by one Column processing generates feasible path data, and these feasible path data are sent to games module.Games module according to The game role of described feasible path Data Control user is walked automatically by feasible path.
As a rule, game role, when using the function of the task that is automatically performed, can trigger three-dimensional navigation functional module work Make.
When game is exited in user operation, games module can be the game role location information of user by building The network connection stood is transferred to game server, and initiates to publish request to game server.Game server receives and deposits Store up above-mentioned information, in order to user can accurately judge when logging in game next time to need the scene of game of display and other game angles Color and monster.
Refer to Fig. 2, for the module map of game server of the present invention.
This game server includes that model generation module, search module, link module, flex point acquisition module and path are raw Become module.
Wherein, model generation module is used for generating navigation model.
Detailed process is, scene of game can be got several coordinate points, then by walking surface by games module respectively The set of above-mentioned coordinate points is bound with this scene of game, generates scene identity file, and this document is stored model generation Module.Model generation module is combined into some polygons navigation grid with these points, and the coordinate of scene of game is consistent, each The set of the navigation grid of scene i.e. forms this three-dimensional navigation model.Game server is on the data basis of this three-dimensional navigation model On through computing provide navigation Service.
Search module is for searching game role location and navigation corresponding to destination locations in navigation model Grid.
Link module, for connecting on walking surface into a line by game role location and destination locations, is looked for Go out all navigation grids of this line process.
Can the point of walking path i.e. be included in these navigation grids.
Flex point acquisition module is for finding out the shortest path through above-mentioned grid, it is thus achieved that the flex point information on path.
This shortest path is made up of a series of straight lines and flex point.
Path-generating module is used for storing above-mentioned flex point information, generates feasible path data.
By above-mentioned flex point information send to games module, games module the most reproducible go out can walking path, and According to can automatically walk by walking path control game role.
The distance that technical scheme achieves full three-dimensional environment in mobile terminal network is played is automatic accurate Pathfinding, and different game environments such as going downstairs can be distinguished, make game can realize the function of the task that is automatically performed, strengthen user Game experiencing.
The foregoing is only presently preferred embodiments of the present invention, not in order to limit the present invention, all essences in the present invention Any amendment, equivalent and the improvement etc. made within god and principle, should be included within the scope of the present invention.

Claims (7)

1. mobile terminal network game a three-dimension navigation system, described system include game server and with described game The mobile terminal of server communication, described mobile terminal includes games module, and user steps on by described games module Record game, sets up network between described games module and described game server and is connected, it is characterised in that described mobile whole End also includes three-dimensional navigation functional module, and described three-dimensional navigation functional module uses three-dimensional navigation for the game role user When function is walked automatically, sending navigation requests to described game server, described game server please according to described navigation Seek survival into feasible path data, and described feasible path data are sent to described games module, described games mould Tuber is walked by feasible path automatically according to game role described in described feasible path Data Control.
2. the three-dimension navigation system of mobile terminal network game as claimed in claim 1, it is characterised in that described games Module is set up after network is connected with described game server, and username and password information user filled in sends to described game Server, after described game server receives described information, contrasts with the user profile of storage, if information is consistent, Then judge that user logins successfully, otherwise login failure.
3. the three-dimension navigation system of mobile terminal network game as claimed in claim 2, it is characterised in that described user logs in After success, described game server is by unique mark of game role corresponding for described user profile, positional information and described Other game roles in the scene of game that positional information is corresponding and monster coordinate data, connect transmission to institute by described network State games module, after described games module receives described data, show described game angle on the mobile terminal Scene of game residing for color and other game roles in described scene of game and monster.
4. the three-dimension navigation system of mobile terminal network game as claimed in claim 1, it is characterised in that described game role The work of three-dimensional navigation functional module is triggered when using the function of the task that is automatically performed.
5. the three-dimension navigation system of mobile terminal network game as claimed in claim 1, it is characterised in that described game services Device includes model generation module, search module, link module, flex point acquisition module and path-generating module, and described model is raw Becoming module to be used for generating navigation model, described search module is for searching position residing for described game role in described navigation model Putting and navigation grid that destination locations is corresponding, described link module is for by described game role present position and purpose status Putting and can connect on walking surface into a line, find out all navigation grids of described line process, described flex point acquisition module is used for Finding out the shortest path through described navigation grid, it is thus achieved that the flex point information on described path, described path-generating module is used for Store described flex point information, generate described feasible path data.
6. the three-dimension navigation system of mobile terminal network game as claimed in claim 5, it is characterised in that described model generation Module generates the detailed process of described navigation model, described games module can get scene of game respectively by walking surface Several coordinate points, bind the set of described coordinate points with described scene of game, generate scene identity file, and by described field Scape mark file stores to described model generation module, and described coordinate points collection is combined into some polygon by described model generation module Shape navigation grid, described navigation model is the set of the navigation grid of each scene described.
7. the three-dimension navigation system of mobile terminal network game as claimed in claim 1, it is characterised in that described games Module is additionally operable to when user exits game, and the positional information of described game role is connected transmission to described by described network Game server, and initiate to publish request to described game server, described game server receives and stores described position letter Breath.
CN201610392226.XA 2016-06-02 2016-06-02 The three-dimension navigation system of mobile terminal network game Pending CN106075910A (en)

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CN107213637A (en) * 2017-06-08 2017-09-29 深圳市乃斯网络科技有限公司 The position display method and system of battle game
CN108211360A (en) * 2016-12-14 2018-06-29 盛趣信息技术(上海)有限公司 More people's online games across map road-seeking method
CN112121435A (en) * 2020-09-18 2020-12-25 腾讯科技(深圳)有限公司 Game way finding method, device, server and storage medium

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