CN106028046B - Lagrange multiplier modification method for multi-view depth video coding - Google Patents
Lagrange multiplier modification method for multi-view depth video coding Download PDFInfo
- Publication number
- CN106028046B CN106028046B CN201610517428.2A CN201610517428A CN106028046B CN 106028046 B CN106028046 B CN 106028046B CN 201610517428 A CN201610517428 A CN 201610517428A CN 106028046 B CN106028046 B CN 106028046B
- Authority
- CN
- China
- Prior art keywords
- depth
- lagrange multiplier
- video
- texture
- coding
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/50—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
- H04N19/597—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding specially adapted for multi-view video sequence encoding
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/124—Quantisation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/177—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being a group of pictures [GOP]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/70—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by syntax aspects related to video coding, e.g. related to compression standards
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Compression Or Coding Systems Of Tv Signals (AREA)
Abstract
The invention discloses a kind of Lagrange multiplier modification methods for multi-view depth graph code, it mainly solves not accounting for influence of the same viewpoint texture quality to depth map Lagrange multiplier in the prior art, and the problem for causing the binary encoding performance of 3D video not high.Its implementation is:Before multi-view depth video coding, according to the quantization parameter Q of deep video to be encodeddAnd quantization parameter Q used by being encoded with viewpoint texture videot, construct modifying factor;Lagrange multiplier used by existing depth coding is modified with the modifying factor;Revised Lagrange multiplier is used for during the rate-distortion optimization of depth map encoding.The present invention improves the binary encoding performance of 3D video, can be used for encoding the 3D video of any texture and depth quantization parameter QP combination.
Description
Technical field
The invention belongs to technical field of video coding, in particular to a kind of selection method of Lagrange multiplier can be used for
During the rate-distortion optimization of multi-view point video depth sequential coding.
Background technique
True depth perception brought by 3D video and visual enjoyment on the spot in person make people to the need of three-dimensional applications
It asks and steeply rises, 3D application, the synthesis of multi-view point video technology, virtual view etc. become academic and commercial research and development at present
One of hot spot.This two big video standard mechanism of international movement motion picture expert group version MPEG and Video Coding Experts Group VCEG is unified into
Vertical 3D Video coding joint group JCT-3V, it is intended to allow the joint group development based under efficient video coding standard HEVC
Generation 3D video encoding standard 3D-HEVC.
3D-HEVC standard is using multiple views plus depth MVD format as its data format.MVD data format generally comprises more
The texture video of a viewpoint and corresponding deep video encode the bit stream that these data obtain and are sent to decoding end.It utilizes
The reconstruction texture video of different points of view and deep video are synthesized institute by the View Synthesis DIBR technology based on depth map, decoding end
Need the texture video of virtual view.Theoretically, each viewpoint coding can simultaneously using HEVC coding framework into
Row coding, but the distinctive some features of depth map itself are directed to, new encoding tool is developed to improve the whole of 3D video
Body coding efficiency.
The coding framework of 3D-HEVC is as shown in Fig. 1, encodes first to the texture of basic viewpoint, then again to it
Depth map is encoded, and after basic one frame image of viewpoint coding, then successively encodes the texture and depth of each non-basic viewpoint, such as
This circulation is until encoded all video sequences.Due to there is very big crossing redundancy information between multi-view point video, encoding
When non-basic viewpoint compression efficiency can be improved using information between viewpoint.It is basic to regard at present in the universal test environment of 3D-HEVC
The texture of point and the quantization parameter QP of depth are the combinations of one group of fixation, as shown in table 1.The texture of non-basic viewpoint and depth
QP is on the basis of basic viewpoint corresponds to QP value plus Δ QP, Δ QP are defaulted as 3, which can be arranged in coding profile.
During depth map encoding, forced coding mode and parameter are selected by the method for rate-distortion optimization, that is, is selected
The smallest coding mode of rate distortion costs J=D+ λ R is selected as final coding mode, wherein D indicates current coding mode
Lower bring distortion, R indicate number of coded bits required under current coding mode, and λ is Lagrange multiplier.
Since deep video is not used to direct viewing, but it is used to synthesize virtual view for terminal user's viewing.
The purpose of final coding depth figure is the virtual view for obtaining certain mass.And influence the factor of virtual view quality not only only
There is depth map, the floor operation in texture video quality, synthesis process there are also a lot of other factors, such as synthesis is all
Distortion can be introduced, is only inappropriate as the distortion measurement during rate-distortion optimization by the distortion of depth map itself.So
The synthesis viewpoint distortion that present encoding depth block is introduced also is measured as the distortion during rate-distortion optimization.
During the depth coding of 3D-HEVC, View Synthesis distortion variations SVDC is introduced into rate-distortion optimization and is carried out
The coding mode of selected depth figure.Due to being distorted the change of mechanism, Lagrange used in depth map during rate-distortion optimization
Multiplier should also be corrected accordingly.At present in 3D-HEVC reference software, by the Lagrange during depth map rate-distortion optimization
Multiplier is modified with a zoom factor relevant to depth map quantization parameter QP.
Lagrange multiplier can be expressed as the value of a bit for coding.It is generally believed that by texture
It is independent from each other between the View Synthesis distortion that coding and depth coding introduce respectively, however texture video quality directly affects
Viewing quality is synthesized, when texture coding quality is lower, even if increasing the bit number for being used for depth coding, to synthesis viewing quality
Bring is promoted also very little, and Lagrange multiplier when should at this time increase depth coding avoids unnecessary bit
Expense.Theoretically, basic viewpoint can be combined with any QP and be encoded.Change when using texture QP, and depth QP is not
When change is encoded, the Lagrange multiplier of depth map is only related with depth QP in current encoder standard, and there is no consider texture
Influence of the quality to it.Based on the above analysis, it is accurate that the relationship of one-sided consideration Lagrange multiplier and depth map QP do not have
Property and universality, the binary encoding performance of 3D video can be reduced when texture QP changes and encodes.
The quantization parameter of table 1 basic viewpoint texture and depth
QPT0 | 51 | 50 | 49 | 48 | 47 | 46 | 45 | 44 | 43 | 42 | 41 | 40 | 39 | 38 | 37 | 36 | 35 | 34 | 33 | 32 | 31 | 30 | 29 | 28 | 27 | 26 | 25 |
QPD0 | 51 | 50 | 50 | 50 | 50 | 49 | 48 | 47 | 47 | 46 | 45 | 45 | 44 | 44 | 43 | 43 | 42 | 42 | 41 | 41 | 40 | 39 | 38 | 37 | 36 | 35 | 34 |
Summary of the invention
The present invention in order to overcome the deficiencies of the prior art, in the case where considering texture video quality, provides a kind of for more
The Lagrange multiplier modification method of viewpoint deep video coding, to promote the binary encoding performance of 3D video.
Thinking of the invention is:Under the coding framework of current 3D-HEVC, change when using texture QP, and depth QP is not
When change is encoded, the Lagrange multiplier of depth map is only related with depth QP.Mean under different texture QP coding situations,
The process of same depth QP coding does not consider influence of the texture quality to Lagrange multiplier.Theoretically, more views
Point texture video and deep video can be encoded using any QP combination.When texture video quality is preferable, i.e. texture QP compared with
Hour, depth plot quality pairing is very big at the quality contribution of view, and at this moment depth map encoding bit can suitably increase, and being equivalent to makes
Lagrange multiplier becomes smaller, i.e., exchanges biggish synthesis viewpoint increased quality for a small amount of depth bit.And work as texture video
Quality is not good enough, i.e., when texture QP is larger, since the quality of synthesis view is mainly determined by the texture video being distorted, even if depth
Coded-bit can not bring greatly the sharply promotion of synthesis viewing quality again, therefore should increase Lagrange multiplier avoid need not
The overhead bit wanted.
To achieve the above object, technical scheme is as follows:
(1) before the depth map for encoding basic viewpoint, the Lagrange multiplier that it is used is modified:
(1a) encodes used texture quantization parameter Q according to viewpoint texture videotAnd the quantization of depth to be encoded
Parameter Qd, constructing modifying factor is:
k(Qt,Qd)=2aQt+bQd+c <1>
Wherein, a, b, c are the constant factor that three numerical value is different in modifying factor, a=0.3421, b=-0.2402, c
=-4.543;
(1b) is modified the Lagrange multiplier used in depth view encoding rate distortion optimization with modifying factor, obtains
Revised Lagrange multiplier is:
λ′depth=k (Qt,Qd)·λdepth <2>
Wherein, λdepthFor Lagrange multiplier used by depth map encoding in 3D-HEVC, calculation is:
λdepth=β W2((Qd-12)/3.0)
Wherein, W is weighted factor, which is determined the location of in image group GOP by coding configuration and coded image;
β is scale parameter, and whether value is used as reference picture dependent on present image, and when as non-reference picture, value is
1.0, when as reference picture, value is 1.0-Clip3 (0.0,0.5,0.05NB), wherein NBIndicate B in image group GOP
The number of frame reference picture.
(1c) is by formula<1>And formula<2>, obtaining the revised Lagrange multiplier of depth map is:
λd′epth=β W2a′Qt+b′Qd+c′
Wherein, constant factor a ', b ', c ' different for three numerical value in Lagrange multiplier, a '=a,c′
=c-4.
(1d) is according to revised Lagrange multiplier λd′epth, obtain Lagrange multiplier used in estimation
λmotion:
(2) by revised Lagrange multiplier λ 'depthIt is integrated into the 3D extension 3D-HEVC ginseng of efficient video coding standard
It examines in software, obtains the 3D extension 3D-HEVC reference software B of revised efficient video coding standard;
(3) 3D video sequence is encoded with revised reference software B.
Compared with prior art, the present invention having the following advantages that:
First, the present invention is according to the quantization parameter Q of depth map to be encodeddQuantify ginseng with the texture of the encoded texture of same viewpoint
Number Qt, construct modifying factor and depth map carried out with revised Lagrange multiplier with being modified to Lagrange multiplier
Coding overcomes Lagrange multiplier and the corresponding viewpoint texture quality for not accounting for depth coding use in the prior art
Relationship, promotes the binary encoding performance of 3D video, and can be used for compiling the 3D video of any texture depth QP combination
Code.
Second, in the case where considering texture video mass change, with corrected reference software B to different 3D standards
Cycle tests is encoded, average to save under identical synthesis viewing quality compared with the result of original reference Software Coding
1.3% total bitrate.
Detailed description of the invention
Fig. 1 is the coding framework of existing 3D-HEVC.
Fig. 2 is implementation flow chart of the invention.
Specific embodiment
Below in conjunction with attached drawing and example, present invention is further described in detail.
Referring to Fig. 2, the Lagrange multiplier modification method of multi-view depth video coding of the present invention includes the following steps:
Step 1, the modifying factor and texture quantization parameter Q of depth map Lagrange multiplier are determinedt, depth quantization parameter Qd
Relationship.
(1a) sets modifying factor k as 2xForm, variable x are interval variation within the scope of [- 6, -1] with 0.5, are obtained
11 different modifying factors correct the 3D extension 3D-HEVC reference of efficient video coding standard with these modifying factors respectively
The Lagrange multiplier that depth coding uses in software, obtains 11 revised reference softwares;
The two viewpoint situation precodings 97 of (1b) with above-mentioned revised reference software to multiple 3D standard test sequences
Frame, wherein the texture depth QP combination [Q usedt,Qd] be respectively:[23,34],[25,34],[27,34];[28,39],[30,
39],[32,39];[33,42],[35,42],[37,42];[38,45],[40,45],[42,45];
(1c) synthesizes the multiple views texture that decoding end is rebuild and deep video between multiple views using View Synthesis algorithm
Virtual view view, carried out in the form of BDBR with the result that original 3D-HEVC reference software is encoded in the case where identical QP is combined
Compare, the optimal k for combining k corresponding to the best result of performance as the QP.
The View Synthesis algorithm is the use of 3D-HEVC standard based on depth image drafting DIBR algorithm;
The BDBR form, indicates under identical objective quality, the video obtained with revised Software Coding relative to
Situation of change of the priginal soft on code rate;
(1d) each texture depth QP combines corresponding optimal modifying factor k and carries out curve fitting, and obtains as follows
Relationship:
K=2aQt+bQd+c <1>
Wherein, QtFor texture quantization parameter, QdFor depth quantization parameter, a, b, c are that three numerical value are different in modifying factor
Constant factor, value are tested by precoding and are obtained, and different test configurations scenario outcomes have deviation, and the present embodiment takes a
=0.3421, b=-0.2402, c=-4.543.
Step 2, the Lagrange multiplier that Corrected Depth coding uses.
(2a) modifying factor k obtained in step 1 multiplies the Lagrange used in depth view encoding rate distortion optimization
Son is modified, and is obtained revised Lagrange multiplier and is:
λ′depth=k λdepth <2>
Wherein, λdepthFor Lagrange multiplier used by depth map encoding in existing 3D-HEVC, calculation is:
λdepth=β W2((Qd-12)/3.0)
Wherein, W is weighted factor, which is determined the location of in image group GOP by coding configuration and coded image;
β is scale parameter, and whether value is used as reference picture dependent on present image, and when as non-reference picture, value is
1.0, when as reference picture, value is 1.0-Clip3 (0.0,0.5,0.05NB), wherein NBIndicate B in image group GOP
The number of frame reference picture;
(2b) is by formula<1>And formula<2>, the revised Lagrange multiplier of depth map is written as following form:
λ′depth=β W2a′Qt+b′Qd+c′
Wherein, constant factor a ', b ', c ' different for three numerical value in Lagrange multiplier, a '=a,c′
=c-4;
(2c) is according to revised Lagrange multiplier λ 'depth, obtain Lagrange multiplier used in estimation
λ′motion:
Step 3, by revised Lagrange multiplier λ 'depthIt is integrated into the 3D extension 3D- of efficient video coding standard
In HEVC reference software HTM13.0, the 3D extension 3D-HEVC reference software B of revised efficient video coding standard is obtained.
Step 4,3D video sequence is encoded with revised reference software B.
Effect of the invention is further illustrated by following test:
Test content 1:
3D standard test sequences are compiled in 3D-HEVC universal test environment CTC with revised reference software B
Code, wherein texture depth QP combines [Qt,Qd] it is [25,34], [30,39], [35,42], [40,45];With original reference software
HTM13.0 encodes 3D standard test sequences under identical texture depth QP combination.
The two coding result is subjected to performance comparison in the form of BDBR, is obtained under identical synthesis viewing quality
Encoding texture and depth total bitrate as a result, such as table 2.
The BDBR form, indicates in the case where synthesizing viewing quality, the result obtained with revised Software Coding relative to
Situation of change of the priginal soft on code rate, negative sign indicate code rate saving.
Test content 2:
[Q is combined in texture depth QP to 3D standard test sequences with revised reference software Bt,Qd]:[23,34],
[28,39], it is encoded under [33,42], [38,45];With original reference software HTM13.0 under identical texture depth QP combination
3D standard test sequences are encoded.
The two coding result is subjected to performance comparison in the form of BDBR, is obtained under identical synthesis viewing quality
The situation of change of total bitrate, such as table 2.
Test content 3:
[Q is combined in texture depth QP to 3D standard test sequences with revised reference software Bt,Qd]:[27,34],
[32,39], it is encoded under [37,42], [42,45];With original reference software HTM13.0 under identical texture depth QP combination
3D standard test sequences are encoded.
The two coding result is subjected to performance comparison in the form of BDBR, is obtained under identical synthesis viewing quality
The situation of change of total bitrate, such as table 2.
Test content 4:
[Q is combined in texture depth QP to 3D standard test sequences with revised reference software Bt,Qd]:[21,34],
[26,39], it is encoded under [31,42], [36,45];With original reference software HTM13.0 under identical texture depth QP combination
3D standard test sequences are encoded.
The two coding result is subjected to performance comparison in the form of BDBR, is obtained under identical synthesis viewing quality
The situation of change of total bitrate, such as table 2.
Test content 5:
[Q is combined in texture and depth QP to 3D standard test sequences with revised reference software Bt,Qd]:[29,34],
[34,39], it is encoded under [39,42], [44,45];With original reference software HTM13.0 under identical texture depth QP combination
3D standard test sequences are encoded.
The two coding result is subjected to performance comparison in the form of BDBR, is obtained under identical synthesis viewing quality
The situation of change of total bitrate, such as table 2.
2 performance comparison result of table
As can be seen from Table 2, to different 3D standard test sequences, under identical synthesis viewing quality, test content 1
Average total bitrate is basically unchanged, and the result of test content 2 can averagely save 0.6% total bitrate, and the result of test content 3 is average
0.7% total bitrate can be saved, the result of test content 4 can averagely save 2.6% total bitrate, and the result of test content 5 is flat
2.5% total bitrate can be saved.
The above content is the specific preferred embodiments of combination to be explained in detail the present invention, but the present invention is not limited to
Above embodiment.Person of an ordinary skill in the technical field within the scope of knowledge, this can also not departed from
It is made a variety of changes under the premise of invention thinking, all shall be regarded as belonging to protection scope of the present invention.
Claims (2)
1. a kind of Lagrange multiplier modification method for multi-view depth video coding, including:
(1) before the depth map of coding multi-view point video, the Lagrange multiplier that it is used is modified:
(1a) encodes used texture quantization parameter Q according to viewpoint texture videotAnd the quantization parameter of depth to be encoded
Qd, constructing modifying factor is:
K=2aQt+bQd+c <1>
Wherein, a, b, c are the constant factor that three numerical value is different in modifying factor, a=0.3421, b=-0.2402, c=-
4.543;
(1b) is modified the Lagrange multiplier used in depth view encoding rate distortion optimization with modifying factor, is corrected
Lagrange multiplier afterwards is:
λ′depth=k λdepth <2>
Wherein, λdepthFor Lagrange multiplier used by depth map encoding in existing 3D-HEVC, calculation is:
λdepth=β W2((Qd-12)/3.0)
Wherein, W is weighted factor, which is determined the location of in image group GOP by coding configuration and coded image;β is
Scale parameter, whether value is used as reference picture dependent on present image, when as non-reference picture, value 1.0, when
When as reference picture, value is 1.0-Clip3 (0.0,0.5,0.05NB), wherein NBIndicate B frame reference in image group GOP
The number of image;
(1c) is by formula<1>And formula<2>, the revised Lagrange multiplier of depth map is written as following form:
λ′depth=β W2a′Qt+b′Qd+c′
Wherein, constant factor a ', b ', c ' different for three numerical value in Lagrange multiplier, a '=a,C '=c-
4;
(1d) is according to revised Lagrange multiplier λ 'depth, obtain Lagrange multiplier λ ' used in estimationmotion:
(2) by revised Lagrange multiplier λ 'depthThe 3D extension 3D-HEVC of efficient video coding standard is integrated into reference to soft
In part, the 3D extension 3D-HEVC reference software B of revised efficient video coding standard is obtained;
(3) 3D video sequence is encoded with revised reference software B.
2. according to the method described in claim 1, wherein modifying factor is determined by following steps in step (1a):
(1a1) sets multiple and different modifying factors, is expanded with the 3D that these modifying factors correct efficient video coding standard respectively
The Lagrange multiplier that depth coding uses in 3D-HEVC reference software is opened up, revised reference software is obtained;
(1a2) carries out 3D standard test sequences with above-mentioned revised reference software pre- under different texture depth QP combinations
Coding;
The multiple views texture that decoding end is rebuild and deep video are synthesized the void between multiple views by (1a3) using View Synthesis algorithm
Quasi- viewpoint view, the result encoded with original 3D-HEVC reference software in the case where identical QP is combined is compared, and performance is best
As a result the optimal modifying factor that corresponding modifying factor k is combined as the QP;
(1a4) each texture depth QP combines corresponding optimal modifying factor k and carries out curve fitting, and obtains modifying factor
With texture quantization parameter Qt, depth quantization parameter QdRelationship:
K=2aQt+bQd+c。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610517428.2A CN106028046B (en) | 2016-07-04 | 2016-07-04 | Lagrange multiplier modification method for multi-view depth video coding |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610517428.2A CN106028046B (en) | 2016-07-04 | 2016-07-04 | Lagrange multiplier modification method for multi-view depth video coding |
Publications (2)
Publication Number | Publication Date |
---|---|
CN106028046A CN106028046A (en) | 2016-10-12 |
CN106028046B true CN106028046B (en) | 2018-11-20 |
Family
ID=57106475
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610517428.2A Active CN106028046B (en) | 2016-07-04 | 2016-07-04 | Lagrange multiplier modification method for multi-view depth video coding |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN106028046B (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108235025B (en) * | 2018-03-13 | 2021-10-26 | 电子科技大学 | Lagrange multiplier optimization method of self-adaptive inter-frame reference structure |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104159095A (en) * | 2014-02-19 | 2014-11-19 | 上海大学 | Code rate control method for multi-view texture video and depth map coding |
CN104469386A (en) * | 2014-12-15 | 2015-03-25 | 西安电子科技大学 | Stereoscopic video perception and coding method for just-noticeable error model based on DOF |
CN104717515A (en) * | 2015-03-24 | 2015-06-17 | 上海大学 | Texture video and depth map code rate distributing method based on 3D-HEVC |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2622859B1 (en) * | 2010-09-29 | 2016-08-31 | Dolby Laboratories Licensing Corporation | Region based asymmetric coding for 3d video compression |
-
2016
- 2016-07-04 CN CN201610517428.2A patent/CN106028046B/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104159095A (en) * | 2014-02-19 | 2014-11-19 | 上海大学 | Code rate control method for multi-view texture video and depth map coding |
CN104469386A (en) * | 2014-12-15 | 2015-03-25 | 西安电子科技大学 | Stereoscopic video perception and coding method for just-noticeable error model based on DOF |
CN104717515A (en) * | 2015-03-24 | 2015-06-17 | 上海大学 | Texture video and depth map code rate distributing method based on 3D-HEVC |
Non-Patent Citations (2)
Title |
---|
"Efficient lagrange multiplier selection algorithm for depth maps coding";Junyan Huo等;《Electronics letters》;20160929;第52卷(第20期);第1681-1683页 * |
"引入拉格朗日算子的纹理深度联合比特分配方法";杨旭等;《西安交通大学学报》;20121231;第46卷(第12期);第42-48页 * |
Also Published As
Publication number | Publication date |
---|---|
CN106028046A (en) | 2016-10-12 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN107147911B (en) | Quick interframe coding mode selection method and device based on local luminance compensation LIC | |
JP5688123B2 (en) | Video decoding method and apparatus | |
CN103329522B (en) | For the method using dictionary encoding video | |
Yuan et al. | Rate distortion optimized inter-view frame level bit allocation method for MV-HEVC | |
CN104769947B (en) | A kind of more hypothesis motion compensation encoding methods based on P frame | |
CN108028945A (en) | The apparatus and method of conversion are performed by using singleton coefficient update | |
CN104159095B (en) | A kind of multiple views texture video and the bit rate control method of depth map encoding | |
CN104301730A (en) | Two-way video coding and decoding system and method based on video mobile equipment | |
CN102413353A (en) | Method for allocating code rates of multi-view video and depth graph in stereo video encoding process | |
CN105872545B (en) | A kind of random access Video coding middle-levelization time domain Rate-distortion optimization method | |
CN110519591A (en) | A kind of prediction mode fast selecting method based on intraframe coding in multipurpose coding | |
CN102572428B (en) | Side information estimating method oriented to distributed coding and decoding of multimedia sensor network | |
CN106028046B (en) | Lagrange multiplier modification method for multi-view depth video coding | |
CN103096076B (en) | Method for video coding | |
CN107343202A (en) | Feedback-less distributed video decoding method and mobile terminal based on additional code check | |
CN103546747B (en) | A kind of depth map sequence fractal coding based on color video encoding pattern | |
CN107820084B (en) | Video perception coding method and device | |
CN103634608A (en) | High-performance video coding lossless mode residual error transform method | |
CN107155108B (en) | A kind of intra-frame prediction method based on brightness change | |
CN102263953B (en) | Quick fractal compression and decompression method for multicasting stereo video based on object | |
CN105306941B (en) | A kind of method for video coding | |
CN108600759A (en) | 3D-HEVC fast transcoding methods based on lack of balance quaternary tree | |
CN105122808A (en) | Method and apparatus of disparity vector derivation for three-dimensional and multi-view video coding | |
CN110049339A (en) | Prediction direction choosing method, device and storage medium in image coding | |
CN103248890A (en) | Source data acquisition and compression method for wireless projection |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
TR01 | Transfer of patent right | ||
TR01 | Transfer of patent right |
Effective date of registration: 20221215 Address after: 710077 Room 1205, Building B, Baodeyungu, No. 52, Jinye 1st Road, Zhangba Street, High tech Zone, Xi'an, Shaanxi Patentee after: Xi'an Dewey code Semiconductor Co.,Ltd. Address before: 710071 No. 2 Taibai South Road, Shaanxi, Xi'an Patentee before: XIDIAN University |