CN105939245A - 邀请用户参与交互式对话的方法,系统和装置 - Google Patents
邀请用户参与交互式对话的方法,系统和装置 Download PDFInfo
- Publication number
- CN105939245A CN105939245A CN201610118552.1A CN201610118552A CN105939245A CN 105939245 A CN105939245 A CN 105939245A CN 201610118552 A CN201610118552 A CN 201610118552A CN 105939245 A CN105939245 A CN 105939245A
- Authority
- CN
- China
- Prior art keywords
- link
- invitee
- dialog interaction
- server
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title claims abstract description 24
- 230000002452 interceptive effect Effects 0.000 title claims abstract description 14
- 230000004044 response Effects 0.000 claims abstract description 10
- 230000003993 interaction Effects 0.000 claims description 92
- 239000012530 fluid Substances 0.000 claims 1
- 230000003213 activating effect Effects 0.000 abstract description 2
- 238000005516 engineering process Methods 0.000 description 4
- 230000008901 benefit Effects 0.000 description 3
- 230000008859 change Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 241000549343 Myadestes Species 0.000 description 1
- 230000004913 activation Effects 0.000 description 1
- 238000004891 communication Methods 0.000 description 1
- 235000014510 cooky Nutrition 0.000 description 1
- 230000008569 process Effects 0.000 description 1
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/046—Interoperability with other network applications or services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/01—Social networking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/07—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
- H04L51/10—Multimedia information
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/52—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/1066—Session management
- H04L65/1083—In-session procedures
- H04L65/1093—In-session procedures by adding participants; by removing participants
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Computing Systems (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Tourism & Hospitality (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims (19)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/635,714 | 2015-03-02 | ||
US14/635,714 US20160261647A1 (en) | 2015-03-02 | 2015-03-02 | Method, system and apparatus for inviting users to participate in an interactive session |
Publications (1)
Publication Number | Publication Date |
---|---|
CN105939245A true CN105939245A (zh) | 2016-09-14 |
Family
ID=56850130
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610118552.1A Pending CN105939245A (zh) | 2015-03-02 | 2016-03-02 | 邀请用户参与交互式对话的方法,系统和装置 |
Country Status (2)
Country | Link |
---|---|
US (1) | US20160261647A1 (zh) |
CN (1) | CN105939245A (zh) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10078872B2 (en) * | 2015-03-26 | 2018-09-18 | Chatnels Software Inc. | System and method for managing and processing channel lines in a communication network |
CN106075904B (zh) * | 2016-06-07 | 2019-01-04 | 腾讯科技(深圳)有限公司 | 跨平台游戏对战的方法及装置、终端、系统 |
US11657136B2 (en) * | 2017-12-21 | 2023-05-23 | Bitstrata Systems Inc. | Secure association of an installed application instance with a service |
WO2019143614A1 (en) | 2018-01-16 | 2019-07-25 | Google Llc | Systems, methods, and apparatuses for providing assistant deep links to effectuate third-party dialog session transfers |
US10913002B2 (en) * | 2018-06-21 | 2021-02-09 | Disney Enterprises, Inc. | Joining gameplay of a game through video content |
US11375380B1 (en) | 2021-03-24 | 2022-06-28 | Nearcast Inc. | Method and system of a public engagement computing platform |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101543034A (zh) * | 2006-12-01 | 2009-09-23 | 雅虎公司 | 用于使被邀请者自动参与会议的用户发起的邀请 |
CN101754101A (zh) * | 2008-12-11 | 2010-06-23 | 华为终端有限公司 | 一种更新会话对象的方法、会话建立方法及其装置 |
CN101771854A (zh) * | 2010-02-02 | 2010-07-07 | 中兴通讯股份有限公司 | 一种无线终端主动建立视频会议的方法及系统 |
US20140101571A1 (en) * | 2012-10-04 | 2014-04-10 | Lucid Dream Software, Inc. | Shared collaborative environment |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3607952B2 (ja) * | 2000-11-17 | 2005-01-05 | 株式会社スクウェア・エニックス | チャットルーム開設方法およびチャットルーム開設装置 |
US9654732B2 (en) * | 2014-08-11 | 2017-05-16 | Infocus Corporation | Systems and methods of distribution of live streaming video feeds to and from video callers during a video collaboration session |
-
2015
- 2015-03-02 US US14/635,714 patent/US20160261647A1/en not_active Abandoned
-
2016
- 2016-03-02 CN CN201610118552.1A patent/CN105939245A/zh active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101543034A (zh) * | 2006-12-01 | 2009-09-23 | 雅虎公司 | 用于使被邀请者自动参与会议的用户发起的邀请 |
CN101754101A (zh) * | 2008-12-11 | 2010-06-23 | 华为终端有限公司 | 一种更新会话对象的方法、会话建立方法及其装置 |
CN101771854A (zh) * | 2010-02-02 | 2010-07-07 | 中兴通讯股份有限公司 | 一种无线终端主动建立视频会议的方法及系统 |
US20140101571A1 (en) * | 2012-10-04 | 2014-04-10 | Lucid Dream Software, Inc. | Shared collaborative environment |
Also Published As
Publication number | Publication date |
---|---|
US20160261647A1 (en) | 2016-09-08 |
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CB02 | Change of applicant information |
Address after: Lu Senbaobeitangbao Applicant after: TMRW Foundation IP & Holding S.A.R.L. Address before: Lu Senbaobeitangbao Applicant before: Virtual pictures Europe Investment Ltd. Address after: Lu Senbaobeitangbao Applicant after: Virtual pictures Europe Investment Ltd. Address before: Lu Senbaobeitangbao Applicant before: Calay Venture S.A.R.L. |
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CB02 | Change of applicant information | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20160914 |
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RJ01 | Rejection of invention patent application after publication |