CN105920837A - 一种虚拟互动游戏装置 - Google Patents
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/30—Miscellaneous game characteristics with a three-dimensional image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Abstract
本发明提供了一种虚拟互动游戏装置,包括:具有三维立体影像显示屏的眼镜,和分别安装在游戏者双脚、双手及头部的五个加速度传感器,以及立体声耳机、麦克风、振动器、数据收发器和控制器,所述眼镜、加速度传感器、立体声耳机、麦克风、振动器、数据收发器分别与控制器连接。本发明提供的虚拟互动游戏装置,虚拟的效果更加真实,使用方便,能够进行多人互动游戏。
Description
技术领域
本发明涉及虚拟现实技术领域,特别涉及一种虚拟互动游戏装置。
背景技术
随着电子技术的不断进步,各种类型的游戏层出不穷,画面和音效都越来越逼真,游戏爱好者评判游戏质量优劣的一个重要指标就是游戏沉浸感,而恰恰虚拟现实技术就是这样一种可以创建和体验虚拟世界的计算机仿真系统,它利用计算机生成一种模拟环境,是一种多源信息融合的交互式的三维动态视景和实体行为的系统仿真,使用户沉浸到该环境中。现有的虚拟现实游戏装置的虚拟效果不佳,画面容易产生晕眩感,造成游戏体验差,沉浸感不强,并且互动性差,进行多人游戏效果不好。
发明内容
本发明的目的克服现有虚拟现实游戏装置互动性差、虚拟效果不佳的缺陷,提供了一种虚拟互动游戏装置。
本发明新型提供的技术方案是:
一种虚拟互动游戏装置,包括:具有三维立体影像显示屏的眼镜,和分别安装在游戏者双脚、双手及头部的五个加速度传感器,以及立体声耳机、麦克风、振动器、数据收发器和控制器,所述眼镜、加速度传感器、立体声耳机、麦克风、振动器、数据收发器分别与控制器连接。
优选的是,所述加速度传感器上设置有背夹。
优选的是,安装在及头部的加速度传感器内置于眼镜内。
优选的是,所述三维立体影像显示屏为OLED显示屏。
优选的是,所述立体声耳机设置在眼镜的镜架上。
优选的是,所述数据收发器为无线数据收发器。
本发明的有益效果是:本发明提供的虚拟互动游戏装置,虚拟的效果更加真实,使用方便,能够进行多人互动游戏。
附图说明
图1为本发明所述的虚拟互动游戏装置总体结构示意图。
图2为加速度传感器和背夹结构示意图。
具体实施方式
下面结合附图对本发明做进一步的详细说明,以令本领域技术人员参照说明书文字能够据以实施。
如图1所示,本发明提供了一种虚拟互动游戏装置,包括眼镜1、加速度传感器2、立体声耳机3、麦克风4、振动器5、数据收发器6和控制器7。其中眼镜1、加速度传感器2、立体声耳机3、麦克风4、振动器5、数据收发器6分别与控制器7连接。
其中,所述眼镜1为虚拟现实眼镜,所述眼镜1上设置有三维立体影像显示屏,所述三维立体图像显示屏是采用左右眼分别成像技术产生立体感的液晶屏,因此分别位于两只眼睛设有透镜来区分液晶的成像内容。做为一种优选的,所述三维立体影像显示屏为OLED显示屏。通过眼镜1游戏者可以看到立体影像,使游戏者感受到与IMAX巨幕屏相同的效果和感受。
所述加速度传感器2设置有五个,分别安装在游戏者双脚、双手及头部,用于检测这五个位置的三轴加速度,通过检测加速度可以感知游戏者当时的姿态,检测游戏者所做出的动作。其中,安装于头部的加速度传感器2内置于眼镜1内。
如图2所示,所述加速度传感器2的背部设置有背夹8,通过所述背夹8能够将加速度传感器2夹在鞋上、手套上、或帽子上,实现加速度传感器2的安装。
立体声耳机3能够为游戏者播放游戏中的各种声音,使游戏者感受到身临其境的感觉。做为一种优选的,所述立体声耳机3设置在眼镜1的镜架上,通过这种布置,减小了耳机线的设置,方便收纳以及防止游戏中耳机线对游戏者造成影响。
麦克风4用于收集游戏者在游戏中发出的语音信息。振动器5能够产生振动,以为游戏者提供触觉反馈。
控制器7为接收加速度传感器2采集的加速度信号,以及麦克风4采集的语音信号,并为眼镜1、立体声耳机3、振动器5提供工作信号。所述控制器7还与数据收发器6连接,能够将游戏者的信号传递给数据收发器6,并经过数据收发器触底给远程服务器。多个游戏者在进行互动游戏时,通过各自的过数据收发器将各自的数据传递给远程服务器,远程服务器在进行分析处理后,分别将游戏数据传递回各自的数据收发器中,再由控制器控制眼镜1、立体声耳机3、振动器5工作,实现了多位游戏者共同游戏的目的。作为一种优选的,所述数据收发器6为无线数据收发器。
尽管本发明的实施方案已公开如上,但其并不仅仅限于说明书和实施方式中所列运用。它完全可以被适用于各种适合本发明的领域。对于熟悉本领域的人员而言,可容易地实现另外的修改。因此在不背离权利要求及等同范围所限定的一般概念下,本发明并不限于特定的细节和这里示出与描述的图例。
Claims (6)
1.一种虚拟互动游戏装置,其特征在于,包括:具有三维立体影像显示屏的眼镜,和分别安装在游戏者双脚、双手及头部的五个加速度传感器,以及立体声耳机、麦克风、振动器、数据收发器和控制器,所述眼镜、加速度传感器、立体声耳机、麦克风、振动器、数据收发器分别与控制器连接。
2.根据权利要求1所述的虚拟互动游戏装置,其特征在于,所述加速度传感器上设置有背夹。
3.根据权利要求1所述的虚拟互动游戏装置,其特征在于,安装在及头部的加速度传感器内置于眼镜内。
4.根据权利要求2或3所述的虚拟互动游戏装置,其特征在于,所述三维立体影像显示屏为OLED显示屏。
5.根据权利要求2或3所述的虚拟互动游戏装置,其特征在于,所述立体声耳机设置在眼镜的镜架上。
6.根据权利要求1所述的虚拟互动游戏装置,其特征在于,所述数据收发器为无线数据收发器。
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CN109999507A (zh) * | 2019-03-26 | 2019-07-12 | 杭州硕数物联科技有限公司 | 一种ar智能数字瞄准器及其实现ar 3d游戏的方法 |
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