CN105854290A - Software implementation method for three-dimensional go - Google Patents

Software implementation method for three-dimensional go Download PDF

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Publication number
CN105854290A
CN105854290A CN201610194084.6A CN201610194084A CN105854290A CN 105854290 A CN105854290 A CN 105854290A CN 201610194084 A CN201610194084 A CN 201610194084A CN 105854290 A CN105854290 A CN 105854290A
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China
Prior art keywords
chess
dimensional
chessboard
implementation method
chess piece
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Pending
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CN201610194084.6A
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Chinese (zh)
Inventor
张隆军
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hunan Kuaiwan Network Technology Co Ltd
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Hunan Kuaiwan Network Technology Co Ltd
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Priority to CN201610194084.6A priority Critical patent/CN105854290A/en
Publication of CN105854290A publication Critical patent/CN105854290A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/30Miscellaneous game characteristics with a three-dimensional image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Abstract

The invention discloses a software implementation method for a three-dimensional go. The method comprises the following steps that a, a three-dimensional space with the size of N*N*N is built as a go board, and crossed points of longitudinal shafts and transverse shafts are used as go piece placement points, wherein N is a natural number; b, three-dimensional balls of different colors are adopted as go pieces of two parties; c, the go piece placement points are touched or clicked to place go pieces on the go board, and whether a capturing logic is executed or not is checked each time go piece placement is carried out. The step a further comprises substeps of setting poles and star positions of the go board and displaying connection lines between the go piece placement points and the poles and connection lines between the go piece placement points and the star positions; the go piece placement points are filled with materials with certain transparency; when a mouse is suspended on one certain go piece placement point, the color of the go piece placement point is changed, the mouse is moved out, and the original go piece placement point style is recovered. According to the software implementation method for the three-dimensional go, operation is easy, mastering is easy, and players can conveniently observe the go board layout comprehensively in multiple view angles.

Description

The software implementation method of three-dimensional weichi chess
Technical field
The present invention relates to the software implementation method of a kind of go, particularly relate to the software realization side of a kind of three-dimensional weichi chess Method.
Background technology
Current existing skill in playing chess is only limitted to plane weiqi, but along with the development of science and technology, increasing 3-D technology gushes Enter the life of people, in terms of amusement, have VR, had 3D household etc. in the living conditions, in order to adapt to life, Traditional skill in playing chess can also change towards three-dimensional, both sides can fight, thus tradition go is distilled.
Summary of the invention
The technical problem to be solved is to provide the software implementation method of a kind of three-dimensional weichi chess, operation letter Single, it is easy to left-hand seat, facilitate the observation carrying out chessboard pattern of player's omnibearing multi-visual-angle.
The present invention solves that above-mentioned technical problem employed technical scheme comprise that and provides the soft of a kind of three-dimensional weichi chess Part implementation method, comprise the steps: a) structure N*N*N size three-dimensional space as chessboard, with in length and breadth The cross point of vertical pivot is as beginning a little, and N is natural number;B) use the three-dimensional ball of different colours as two square chess; C) touch or click on to begin and click on play chess dish and begin operation, after beginning each time, checking whether that execution is captured logic.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, described step a) also includes arranging chessboard Limit and championship, and show and begin a little and between limit, and the line a little and between championship of beginning.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, described step a) is by the 8 of chessboard summits It is set to limit, and the point of 2 positions of chessboard distance outermost limit is set to championship.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, described in point selection of beginning there is certain transparency Material be filled with, when mouse be suspended in certain begin a little upper time, a change Show Color of beginning, mouse removes, Then recover an original pattern of beginning;The value of N is 5,7,9,11 or 13.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, described step b) uses two kinds of colors of black and white Three-dimensional ball as two square chess, in described step c), upper one is landed chess piece and uses chess piece periphery to add outside redness Luminous form highlights.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, described step c) setpoint distance visual angle is nearest Beginning on 3 faces is some the point that can play chess, and can be obtained by rotation or chessboard scaling under being available on opposite Beginning a little of chess;If beginning a little existing chess piece, then this operation that begins is false.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, checks whether that execution is eaten in described step c) The process of sub-logic is as follows: obtain positional information and the colouring information of this chess piece, by all chess pieces that are mutually related It is merged into a chess piece heap, if the chess piece of none this chess piece color the most hexahedro, then sets up another a chess piece Heap, otherwise carries out the merging of chess piece heap, then verifies whether this chess piece heap is judged by the chess piece encirclement of other colors Whether this chess piece heap should be eaten, if the most besieged, then calculates the piece information after capturing.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, described step c) also includes with representing chess piece All chess pieces that are mutually related are coupled together by the lines of color, when after the request receiving user and checking lines, pass through Travel through all of chess piece heap, obtain the positional information that be there is a need to show lines, and use LineRender assembly to enter Rendering of line bar, on render engine renders picture to screen.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, also includes: is slided by right mouse button and controls Chessboard processed rotates up and down, utilizes keyboard digital, letter or direction key to move down on all around to control chessboard Dynamic, middle button of mouse is set to control chessboard scaling, and to utilize keyboard function key be 45 degree of visual angle shapes to recover chessboard State.
The software implementation method of above-mentioned three-dimensional weichi chess, wherein, also includes: use general UI interactive tool Realize segmentation and the recovery of chessboard, and use transparent dough sheet that chessboard is filled with after segmentation.
The present invention contrasts prior art following beneficial effect: the software of the three-dimensional weichi chess that the present invention provides is real Existing method, simple to operate, it is easy to left-hand seat, it is possible to facilitate that player is comprehensive, the sight carrying out chessboard pattern of various visual angles Examine.
Accompanying drawing explanation
Fig. 1 is that the software of three-dimensional weichi chess of the present invention realizes schematic flow sheet;
Fig. 2 is the space layout schematic diagram of three-dimensional weichi chess of the present invention;
Fig. 3 is that the chessboard limit of three-dimensional weichi chess of the present invention arranges distribution schematic diagram;
Fig. 4 is that the chessboard championship of three-dimensional weichi chess of the present invention arranges distribution schematic diagram.
Detailed description of the invention
The invention will be further described with embodiment below in conjunction with the accompanying drawings.
Fig. 1 is that the software of three-dimensional weichi chess of the present invention realizes schematic flow sheet.
Refer to Fig. 1, the software implementation method of the three-dimensional weichi chess that the present invention provides, comprise the steps:
Step S1: the three-dimensional space of structure N*N*N size as chessboard, using the cross point of vertical pivot in length and breadth as Beginning a little, N is natural number;
Step S2: use the three-dimensional ball of different colours as two square chess;
Step S3: touch or click on to begin and click on play chess dish and begin operation, checks whether after beginning each time to perform Capture logic.
The present invention is simple to operate, it is easy to left-hand seat, increases to hexahedro on the basis of original 2D go four sides, by face and Body, has greatly enriched the degree of played of go, the logical reasoning ability of chess player under big test go.The present invention provides Space weiqi display systems not only support the scaling segmentation in rotary moving of chessboard, facilitate player to carry out comprehensive regard more The observation carrying out chessboard pattern at angle;Also support the hiding of chess piece, only see and carry out even between one party chess piece, chess piece Lines etc. operate, and facilitate chess player quickly find free chess piece and best begin oneself a little;The most all right Check the three-view drawing of some chess piece, facilitate the chess piece letter that chess player quickly finds on three faces being associated with this chess piece Breath.The present invention can be suitable for and various platforms, including PC, Android, iOS, WP etc..
The three-dimensional weichi chess that the present invention provides, major function is as follows:
1. Space weiqi, is to play chess, as shown in Figure 2 on the point that vertical pivot in length and breadth is constituted;Vertical axis acquiescence is in length and breadth Part is hidden, only display begin a little with limit line with championship line.
2. a material using transparency to be about 30% of beginning is filled.
3. player's mouse be suspended in certain when beginning a little upper, a change material color of beginning is other conspicuous color, Mus Mark removal, then recover an original pattern of beginning.
4. a change material transparency of beginning for n the unit that distance player is nearest is opaque.
5. chessboard is the cube of N*N*N size, and N is natural number, and N can select the length of side 5,7,9,11,13 The chessboard of five kinds of sizes, default size is 11*11*11.
6. chessboard 8 limits (i.e. summit) use eight-diagram-shaped appetizer name, respectively the universe, xun, one of the Eight Diagrams, bank, blunt, female, Shake, from, convert, central point is " Tai Ji ", and implied meaning counteracts each other, and complements each other, as shown in Figure 3.
7. the point of 2 positions of chessboard distance outermost limit is championship, according to corresponding limit name, as shown in Figure 4.
8. chess piece is with three-dimensional ball performance, is divided into black and white two square chess.
9. go up one to land chess piece and use chess piece periphery to add red outer luminous form to highlight.
10. chessboard can scaling upset in rotary moving.
11. chessboards can be split, and splits the transparent dough sheet of complete employing and fills.
12. three-view drawings that can check individual chessman.
13. chess pieces that can only show single color.
14. can only show chess piece, hide all of beginning a little and chessboard line.
15. can show the line between chess piece, with the line and curve connection of chess piece same color.
The three-dimensional weichi chess that the present invention provides, main playing method and realization control as follows:
One, user can scaling chessboard in rotary moving and recovery:
1. user can be slided by right mouse button and control chessboard and rotate up and down, and keyboard WSADQE controls Chessboard all around moves up and down, and middle button of mouse controls chessboard scaling, and keyboard F1 recovers chessboard and is 45 degree and regards Horn shape state;
2. system monitors right mouse button slide, calculates the direction and sliding distance slided, and controls chessboard and rotates Direction and chessboard rotate speed;
System monitors key presses, calculates chessboard moving direction and displacement;
System monitors the rolling of middle button of mouse, calculates the speed that video camera furthers or zooms out and pull;
System monitors key presses, it may be judged whether needs to recover visual angle state, and obtains initial chessboard visual angle Information;
3. system is according to calculating, uses render engine renders picture to screen.
Two, user can split recovery chessboard:
1. user can use general UI interactive tool button to realize segmentation and the recovery of chessboard.User can With by " segmentation of X face " on interface, " segmentation of Y face ", " segmentation of Z face ", " recovery " four buttons realize chess Part segmentation, complete parttion and the recovery of dish.Illustrate: user clicks on " segmentation of X face " button;
2. system control button clicks on event, makes chessboard be in the divisible state of X-axis;
3. user's mouse moves to any one side of chessboard, and left button is chosen;
If now click " segmentation of X face " button, then chessboard enters complete parttion state, and now chessboard will No longer respond the click event of mouse, skip step 4;
If now click " segmentation of Y face " button, then chessboard enters the divisible state of Y-axis, need to repeat step Rapid 3;
If now click " segmentation of Z face " button, then chessboard enters the divisible state of Z axis, needs heavy burden to walk Rapid 3;
If now click " recovers " button, chessboard information when system obtains undivided, skip step 4;
4. system monitors the click of mouse, calculates the X-axis tangent plane that mouse is chosen, and fills with the transparent dough sheet of Quad, Call tangent plane separation interface;
5. use render engine renders picture to screen.
Three, user can hide display chess piece:
1. user can use general UI interactive tool button to realize the display of chess piece with hiding.User can With by " only the seeing white side " on interface, " only seeing black piece ", " only showing chess piece ", three buttons were to realize chess piece Display is with hiding.Illustrate: user clicks on " only seeing white side " button;
2. system control button clicks on event, and system-computed hides the piece information after black piece;
If now click " only sees black piece ", then the piece information after system-computed hides white side;
If now click " only shows chess piece ", then system-computed hides the piece information after blank is begun a little;
3. use render engine renders picture to screen.
Four, user can check the line between chess piece:
1. system can will be merged into a chess piece heap between related chess piece, and with representing the lines of chess piece color Couple together.User can use general UI interactive tool button to the line checking between chess piece.User can To be realized the display of the line between chess piece by " checking lines " button on interface with hiding.User clicks on Button of " checking lines ";
2. system control button clicks on event, and system, by traveling through all of chess piece heap, obtains and be there is a need to show line The positional information of bar;If not clicking on for the first time, system-computed all recoveries data;
3. use LineRender assembly to carry out rendering of lines, on render engine renders picture to screen.
Five, user can show hiding three-view drawing:
1. three-view drawing is an X-axis tangent plane selected, Y-axis tangent plane and the set of Z axis tangent plane.User can be with mouse Click chess piece by right key to realize the display of three-view drawing, it is also possible to exit three-view drawing by keyboard ESC button.Citing Illustrate: user clicks chess piece by mouse right button;
2. system monitors mouse right click event, calculates the positional information of the chess piece of click, obtains not at three-view drawing On the positional information begun a little, use the transparent dough sheet of Quad fill three-view drawing;If user presses esc key, system Monitor keyboard key events, system-computed all recoveries data;
3. use render engine renders picture to screen.
Six, user can be operated by rotation scaling etc. and obtain the point that can play chess:
1., in order to lower player's maloperation, all of in chessboard begin a little and not all is all the point that can play chess, Beginning on default 3 faces that only distance visual angle is nearest is a little only the point that can play chess, and additionally user is permissible By rotation obtain opposite play chess begin a little, it is possible to scaled by chessboard and reach non-three-view drawing and non- The effect played chess in chessboard in the case of chessboard cutting.Illustrate: player performs rotation process;
2. after system-computed rotates, institute is towards the information of XYZ axle of player, the dot information of beginning that calculating can be played chess;
3. use render engine renders picture to screen.
Seven, user begin operation as follows:
1. user a little can begin beginning of can playing chess.User can use left mouse button click to begin a little to fall Child-operation.User clicks on and begins a little;
2. system-computed is begun positional information a little, and calling interface carries out the verification of data, whether verifies this position Existing chess piece: if having, then this operation that begins is false;Directly return, if not, carry out Data Integration, and add Adding chess piece to preset as this child node a little of beginning, calling interface is made whether the verification captured, if can capture, then Capture;
3. use render engine renders picture to screen.
Eight, system control realization of capturing is as follows:
1. system begin complete and next player of generation player on player that captures does not starts between lower son.Player falls After son, system obtains positional information and the colouring information of this chess piece, carries out the merging of chess piece heap, if left front and back The chess piece of none this chess piece color hexahedro under upper right, then set up another a chess piece heap, otherwise carry out the merging of chess piece heap, Then according to verifying by the chess piece encirclement of other colors, whether this chess piece heap is judged whether this chess piece heap should be eaten, If the most besieged, then calculate piece information after capturing;
2. use render engine renders picture to screen.
Although the present invention discloses as above with preferred embodiment, so it is not limited to the present invention, any this area Technical staff, without departing from the spirit and scope of the present invention, when a little amendment and perfect can be made, therefore this Bright protection domain is when with being as the criterion that claims are defined.

Claims (10)

1. the software implementation method of a three-dimensional weichi chess, it is characterised in that comprise the steps:
A) three-dimensional space of structure N*N*N size is as chessboard, using the cross point of vertical pivot in length and breadth as beginning Point, N is natural number;
B) use the three-dimensional ball of different colours as two square chess;
C) touch or click on to begin and click on play chess dish and begin operation, after beginning each time, checking whether that execution is captured Logic.
2. the software implementation method of three-dimensional weichi chess as claimed in claim 1, it is characterised in that described step Rapid limit and championship a) also including arranging chessboard, and show and begin a little and between limit, and begin a little and championship Between line.
3. the software implementation method of three-dimensional weichi chess as claimed in claim 2, it is characterised in that described step A) the 8 of chessboard summits are set to limit, and the point of 2 positions of chessboard distance outermost limit is set to championship.
4. the software implementation method of three-dimensional weichi chess as claimed in claim 1, it is characterised in that described in fall Sub-point selection has the material of certain transparency and is filled with, when mouse be suspended in certain begin a little upper time, begin a little Change Show Color, mouse removes, then recovers an original pattern of beginning;The value of N is 5,7,9,11 or 13.
5. the software implementation method of three-dimensional weichi chess as claimed in claim 4, it is characterised in that described step Rapid b) using the three-dimensional ball of two kinds of colors of black and white as two square chess, in described step c), upper one is landed chess piece Use chess piece periphery to add red outer luminous form to highlight.
6. the software implementation method of three-dimensional weichi chess as claimed in claim 1, it is characterised in that described step C) beginning on 3 faces that setpoint distance visual angle is nearest is some the point that can play chess, and can be by rotating or chessboard Scaling obtain opposite be available for playing chess begin a little;If beginning a little existing chess piece, then this operation that begins does not becomes Vertical.
7. the software implementation method of three-dimensional weichi chess as claimed in claim 6, it is characterised in that described step Check whether that the process performing to capture logic is as follows in c): obtain positional information and the colouring information of this chess piece, All chess pieces that are mutually related are merged into a chess piece heap, if none this chess piece color the most hexahedro Chess piece, then set up another a chess piece heap, otherwise carries out the merging of chess piece heap, whether then verifies this chess piece heap by other The chess piece of color surrounds and judges whether this chess piece heap should be eaten, if the most besieged, then calculates the chess piece after capturing Information.
8. the software implementation method of three-dimensional weichi chess as claimed in claim 7, it is characterised in that described step Suddenly c) also include that all chess pieces that are mutually related are coupled together by the lines with representing chess piece color, look into when receiving user After seeing the request of lines, by traveling through all of chess piece heap, obtain the positional information that be there is a need to show lines, and LineRender assembly is used to carry out rendering of lines, on render engine renders picture to screen.
9. the software implementation method of three-dimensional weichi chess as claimed in claim 1, it is characterised in that described soft Part implementation method also includes: being slided by right mouse button is controlled chessboard and rotate up and down, utilize keyboard digital, Letter or direction key control chessboard and all around move up and down, and arrange middle button of mouse and scale to control chessboard, with And to utilize keyboard function key be 45 degree of visual angle states to recover chessboard.
10. the software implementation method of three-dimensional weichi chess as claimed in claim 1, it is characterised in that described soft Part implementation method also includes: use general UI interactive tool to realize segmentation and the recovery of chessboard and complete in segmentation Chessboard is filled with by the transparent dough sheet of rear employing.
CN201610194084.6A 2016-03-31 2016-03-31 Software implementation method for three-dimensional go Pending CN105854290A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106377895A (en) * 2016-09-20 2017-02-08 戴彦竑 Stereoscopic go chess and go chess
CN106823361A (en) * 2017-02-07 2017-06-13 湖南快玩网络科技有限公司 The coordinate corresponding method and device of a kind of Solid chess-board
CN109529348A (en) * 2018-11-27 2019-03-29 山东工商学院 A method of three-dimensional five-piece chess chessboard model is constructed using unity engine

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Publication number Priority date Publication date Assignee Title
CN1691040A (en) * 2004-04-30 2005-11-02 韩震宇 Method for demonstrating 3D framework chess by a computer
CN102542165A (en) * 2011-12-23 2012-07-04 三星半导体(中国)研究开发有限公司 Operating device and operating method for three-dimensional virtual chessboard
CN102886138A (en) * 2011-07-22 2013-01-23 北京华旗随身数码股份有限公司 Electronic chessboard
CN103383731A (en) * 2013-07-08 2013-11-06 深圳先进技术研究院 Projection interactive method and system based on fingertip positioning and computing device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1691040A (en) * 2004-04-30 2005-11-02 韩震宇 Method for demonstrating 3D framework chess by a computer
CN102886138A (en) * 2011-07-22 2013-01-23 北京华旗随身数码股份有限公司 Electronic chessboard
CN102542165A (en) * 2011-12-23 2012-07-04 三星半导体(中国)研究开发有限公司 Operating device and operating method for three-dimensional virtual chessboard
CN103383731A (en) * 2013-07-08 2013-11-06 深圳先进技术研究院 Projection interactive method and system based on fingertip positioning and computing device

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106377895A (en) * 2016-09-20 2017-02-08 戴彦竑 Stereoscopic go chess and go chess
CN106823361A (en) * 2017-02-07 2017-06-13 湖南快玩网络科技有限公司 The coordinate corresponding method and device of a kind of Solid chess-board
CN109529348A (en) * 2018-11-27 2019-03-29 山东工商学院 A method of three-dimensional five-piece chess chessboard model is constructed using unity engine
CN109529348B (en) * 2018-11-27 2022-10-21 山东工商学院 Method for constructing three-dimensional gobang chessboard model by using unity engine

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