CN105847995B - Method for jumping video position through barrage anchor point - Google Patents
Method for jumping video position through barrage anchor point Download PDFInfo
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- CN105847995B CN105847995B CN201610321769.2A CN201610321769A CN105847995B CN 105847995 B CN105847995 B CN 105847995B CN 201610321769 A CN201610321769 A CN 201610321769A CN 105847995 B CN105847995 B CN 105847995B
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- bullet screen
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
- H04N21/47217—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4318—Generation of visual interfaces for content selection or interaction; Content or additional data rendering by altering the content in the rendering process, e.g. blanking, blurring or masking an image region
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/462—Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
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- Engineering & Computer Science (AREA)
- Databases & Information Systems (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Human Computer Interaction (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Abstract
A method for jumping out to a designated place by jumping out of a hyperlink of video positions skipped by a bullet screen anchor point displays the start time of a bullet screen, the display time, characters, size, color and position information, wherein the information comprises a time position description. The bullet screen can receive a click event, the time position description of the bullet screen is obtained after clicking, the time position description is converted into a progress jump instruction for the player, and the progress jump instruction is sent to the player. The purpose of jumping to the video for the designated time is achieved, and the technical scheme has the advantages that: the user can conveniently and rapidly browse the video through the time prompts of other users.
Description
Technical Field
The invention belongs to the technical field of barrage, and particularly relates to a method for jumping to a video position through a barrage anchor point.
Background
The bullet screen refers to a phenomenon that a large amount of comments presented in a subtitle form are on the same picture as a video when the video is watched. A large number of comments which fly above the video are similar to dense shells, so that the name bullet screen is obtained. The barrage can be presented on the video in real time along with the playing of the video, so that the viewer can see other viewers and the barrage sent by the viewer when watching the video.
In the playing process of the network video, the server can acquire the bullet screen information from the terminal, and then the bullet screen information published by each user for the network video is added to the network video for display in different time periods, so that the user can conveniently read the comment information published by each user in the process of browsing the network video.
Meanwhile, the bullet screen is used as a video information interaction mode, not only can be used as an information exchange mode, but also can bear certain functions; in practice, the barrage can be used as a progress jump instruction for the player or converted into a link jump instruction for the player, so as to achieve the purpose of jumping to a specific link.
Disclosure of Invention
The technical scheme of the invention is as follows:
displaying the bullet screen starting time and displaying time, characters, size, color and position information; the method comprises the steps of obtaining a time position description, editing through a reply box, and sending an adding request to a server after the completion of editing. The bullet screen can receive a click event, the time position description of the bullet screen is obtained after clicking, the time position description is converted into a progress jump instruction for the player, and the progress jump instruction is sent to the player. The aim of jumping the video for the designated time is achieved.
Playing a target video, and displaying the bullet screen starting time display time, characters, size, color and position information in the playing process of the target video, wherein the bullet screen starting time display time, the characters, the size, the color and the position information comprise a time position description; and sending an adding request to the server after the completion of editing through the reply box.
The bullet screen can receive a click event, the time position description of the bullet screen is obtained after clicking, the time position description is converted into a progress jump instruction for the player, and the progress jump instruction is sent to the player. The aim of jumping the video for the designated time is achieved.
The bullet screen also comprises link description information, the link package is linked through a webpage, the link can be customized and can also receive a click event, and the link description information is converted into a link jump instruction of the player after clicking, so that the aim of jumping to a specific link is fulfilled.
The method comprises a bullet screen display mode, wherein the mobile equipment calculates bullet screen density through a device screen dpi;
the advantages of this solution are: the user can conveniently and rapidly browse the video through the time prompts of other users.
Drawings
FIG. 1 is a diagram illustrating jumping to video locations via barrage anchors according to an exemplary embodiment of the present invention
FIG. 2 is an exemplary illustration of jumping video locations via barrage anchors according to the present invention.
Detailed Description
The present invention will be described in further detail with reference to the attached drawings, and it should be understood that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. The following description of at least one exemplary embodiment is merely illustrative and is in no way intended to limit the invention, its application, or other uses. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The components, relative arrangements, functions, and numerical values set forth in these embodiments do not limit the scope of the present invention unless specifically stated otherwise.
Also, it is apparent that the dimensions of the various parts shown in the drawings are not drawn to scale in practice for ease of description.
Techniques, methods and apparatus that are known to those of ordinary skill in the relevant art have not been described in detail for the time being, but are intended to be part of the specification as appropriate.
In all examples shown and discussed herein, any particular value should be construed as exemplary only and not as a limitation. Thus, other examples of step-wise embodiments may have a different order of precedence.
FIG. 1 is a diagram illustrating jumping to video locations via barrage anchors according to an exemplary embodiment of the present invention
In practice, when a video starts, the starting time of a bullet screen is displayed, and the time, the characters, the size, the color and the position information of the bullet screen are displayed;
the method comprises the steps that a time position description is contained, the bullet screen can receive a click event, the time position description of the bullet screen is obtained after clicking, the time position description is converted into a progress jump instruction for a player, and the progress jump instruction is sent to the player. The aim of jumping the video for the designated time is achieved.
Meanwhile, in the playing process of the target video, the bullet screen starting time display time, characters, size, color and position information are displayed, wherein the bullet screen starting time display time, the characters, the size, the color and the position information comprise a time position description; and sending an adding request to the server after the completion of editing through the reply box.
The bullet screen can receive a click event, the time position description of the bullet screen is obtained after clicking, the time position description is converted into a progress jump instruction for the player, and the progress jump instruction is sent to the player. The aim of jumping the video for the designated time is achieved.
The time position description comprises user supply and system automatic supply; when the user provides the time information, the time information can be input through the new time information input box.
FIG. 2 bit exemplary video location jumping by barrage anchor point of the present invention FIG. 2
The example diagram contains barrage information which can be jumped into links, and the technical scheme is as follows:
playing a target video, and displaying the bullet screen starting time display time, characters, size, color and position information in the playing process of the target video, wherein the bullet screen starting time display time, the characters, the size, the color and the position information comprise a time position description; and sending an adding request to the server after the completion of editing through the reply box.
The bullet screen also comprises link description information, the link package is linked through a webpage, the link can be customized and can also receive a click event, and the link description information is converted into a link jump instruction of the player after clicking, so that the aim of jumping to a specific link is fulfilled.
Claims (3)
1. A method for jumping video position by bullet screen anchor point is characterized in that: playing a target video, and displaying the starting time, the display time, the characters, the size, the color and the position information of a bullet screen in the playing process of the target video, wherein the bullet screen content of the bullet screen comprises a time position description, and the bullet screen is edited through a reply frame and sends an addition request to a server after the completion;
the bullet screen can receive a click event, the time position description in the bullet screen content is obtained after the click event is clicked, the time position description is converted into a progress jump instruction of a player, and the progress jump instruction is sent to the player, so that the purpose of jumping to the designated playing time of the target video through the time prompt in the time position description is achieved.
2. The method of claim 1, wherein the video location is skipped by bullet screen anchor points, comprising the steps of: the bullet screen also comprises link description information, the link comprises a webpage link and a custom link, the click event can be received, the link description information is converted into a link jump instruction of the player after clicking, and the purpose of jumping to a specific link is achieved.
3. The method of claim 1, wherein the video location is skipped by bullet screen anchor points, comprising the steps of: the method comprises a bullet screen display mode, and the mobile device calculates bullet screen density through a device screen dpi.
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Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
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CN106648824A (en) * | 2016-12-30 | 2017-05-10 | 武汉斗鱼网络科技有限公司 | Broadcast processing method and broadcast processing device |
CN108989867B (en) * | 2017-06-05 | 2022-02-15 | Jvc 建伍株式会社 | Chat terminal device, chat system, chat display method, and storage medium |
CN109996124B (en) * | 2019-03-19 | 2021-08-20 | 北京奇艺世纪科技有限公司 | Bullet screen processing method, system and storage medium |
CN110087117B (en) * | 2019-04-26 | 2021-10-29 | 维沃移动通信有限公司 | Video playing method and terminal |
CN112866790A (en) * | 2019-11-27 | 2021-05-28 | 上海幻电信息科技有限公司 | Video playing method and system |
CN110944224B (en) * | 2019-11-29 | 2021-11-30 | 维沃移动通信有限公司 | Video playing method and electronic equipment |
CN114615511A (en) * | 2020-12-09 | 2022-06-10 | 上海哔哩哔哩科技有限公司 | Bullet screen key content skipping method and bullet screen skipping method |
CN114630194B (en) * | 2020-12-09 | 2023-12-19 | 上海哔哩哔哩科技有限公司 | Bullet screen jump linking method, system, equipment and computer readable storage medium |
CN113038288A (en) * | 2021-01-28 | 2021-06-25 | 维沃移动通信有限公司 | Bullet screen control method and device |
CN114449354B (en) * | 2022-02-07 | 2023-12-08 | 上海幻电信息科技有限公司 | Video editing method and system |
CN114697721B (en) * | 2022-03-30 | 2023-07-25 | 阿里巴巴(中国)有限公司 | Bullet screen display method and electronic equipment |
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