CN105812465A - Load balancing method, device and system of game servers - Google Patents

Load balancing method, device and system of game servers Download PDF

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Publication number
CN105812465A
CN105812465A CN201610140303.2A CN201610140303A CN105812465A CN 105812465 A CN105812465 A CN 105812465A CN 201610140303 A CN201610140303 A CN 201610140303A CN 105812465 A CN105812465 A CN 105812465A
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CN
China
Prior art keywords
game server
server
list
load
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610140303.2A
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Chinese (zh)
Inventor
蔡加庚
董挺
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Xiamen Yidou Network Technology Co Ltd
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Xiamen Yidou Network Technology Co Ltd
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Application filed by Xiamen Yidou Network Technology Co Ltd filed Critical Xiamen Yidou Network Technology Co Ltd
Priority to CN201610140303.2A priority Critical patent/CN105812465A/en
Publication of CN105812465A publication Critical patent/CN105812465A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1001Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
    • H04L67/1004Server selection for load balancing
    • H04L67/1008Server selection for load balancing based on parameters of servers, e.g. available memory or workload
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Abstract

The invention discloses a load balancing method of game servers. The method comprises the steps of: maintaining a game server list, wherein the list includes information of a plurality of operation game severs providing game service at present and the information of at least one standby game server; monitoring the load levels of the plurality of operation game servers in the list in real time; when the load level of any operation game server reaches a first load upper limit, setting one standby game server in the list to the operation game server; responding to a login request from a client end, and selecting one operation server in the operation game servers in the list according to a first rule; and sending the information of the selected operation server to the client end so as to enable the establishment of long connection between the selected operation server and the client end. The invention further provides a corresponding game server load balancing device and system.

Description

The load-balancing method of a kind of game server, Apparatus and system
Technical field
The present invention relates to webserver communication technical field, and more particularly, to the load-balancing method of a kind of game server, Apparatus and system.
Background technology
Along with developing rapidly of the Internet and wireless communication technology, extensive multiplayer online gaming becomes to become more and more popular.Although also there being the internet game realized in P2P mode, but for game security and managerial consideration, the multiplayer online gaming of most of commercialized runnings still takes server-client architecture.In the multiplayer online gaming of server-client architecture, it (can be independent application that player runs client on its local computing device (such as PC, mobile terminal), can also be web browser), it is connected on the game server managed by gaming operators, receive the order from game server and data, by input operation on the computing device to game server order and data, thus controlling player role movement in gaming, fighting and carry out various game operation.The management work overwhelming majority of the state of gaming world is performed by game server.
Owing to the scale of current game on line is very huge, for instance, game user up to a million, huge map, therefore all process of the generally speaking impossible complete independently game of individual server.Generally, gaming world is divided into several small game world, and gaming operators is equipped with one group of game server, and different players can log in different game servers and carry out game operation in the gaming world of respective server admin.Gaming operators needs to keep the efficient of game server as far as possible on the one hand, all player's demands are met by the least possible number of servers, thus controlling cost, on the other hand, reasonable distribution load between game server is needed to avoid some game server overload, to affect game experiencing.
Therefore, find efficient load-balancing algorithm and become one of the major issue needing to solve in online game.
Summary of the invention
For this, the present invention provides the load-balancing method of a kind of game server, Apparatus and system, to try hard to solve or at least alleviate at least one problem existed above.
According to an aspect of the present invention, provide the load-balancing method of a kind of game server, including step: safeguard game server list, this list comprises the current multiple operation game server information providing game services and at least one standby game server information;The load level of multiple operation game server in monitoring list in real time;When the load level of arbitrary operation game server reaches the first upper loading limit, a standby game server in list is set to operation game server;In response to the logging request from client, select server in an operation according in the first rule operation game server in lists;The server info of server in selected operation is sent to client, in order to it is set up long connection with client.
Alternatively, according in the load-balancing method of the present invention, load level includes online user's quantity of operation game server.
Alternatively, according in the load-balancing method of the present invention, load level includes the resource occupation level of operation game server.
Alternatively, according in the load-balancing method of the present invention, the statistical data that the first upper loading limit is the load level supported according to multiple operation game server is determined.
Alternatively, according in the load-balancing method of the present invention, the step that a standby game server in list is set to operation game server when the load level of arbitrary operation game server reaches upper loading limit comprises determining that current time, and only when current time is in scheduled time slot, just standby game server is set to operation game server.
Alternatively, according in the load-balancing method of the present invention, the first rule includes: select server in the operation that load level is minimum in operation game server in lists.
Alternatively, according in the load-balancing method of the present invention, the first rule also includes: do not select the service time to exceed server in the operation of pre-specified time.
Alternatively, according in the load-balancing method of the present invention, the first rule also includes: not selecting load level more than server in the operation of the second upper loading limit, the second upper loading limit is less than the first upper loading limit.
Alternatively, according in the load-balancing method of the present invention, scheduled time slot is 8:00 to 23:00 every day.
Alternatively, according in the load-balancing method of the present invention, pre-specified time is three days.
Alternatively, according to, in the load-balancing method of the present invention, also including: operate in response to manager, increase in lists or delete game server information.
Alternatively, according in the load-balancing method of the present invention, operation game server information and standby game server information include IP address and the port of server.
According to another aspect of the present invention, provide the load balancing apparatus of a kind of game server, described device includes: list storage unit, being suitable to safeguard game server list, this list comprises the current multiple operation game server information providing game services and at least one standby game server information;Load monitoring unit, is suitable to the load level of multiple operation game server in monitoring list in real time;Balance filter element, is suitable to when the load level of arbitrary operation game server reaches the first upper loading limit, and a standby game server in list is set to operation game server;Control unit, is adapted for the logging request from client, according to selecting server in an operation in the first rule operation game server in lists;And interface unit, be suitable to the server info of server in selected operation is sent to client, in order to it is set up long connection with client.
Alternatively, according in the load balancing apparatus of the present invention, load level includes online user's quantity of operation game server.
Alternatively, according in the load balancing apparatus of the present invention, load level includes the resource occupation level of operation game server.
Alternatively, according in the load balancing apparatus of the present invention, the first upper loading limit determined by the statistical data of load level that balance filter element is further adapted for supporting according to multiple operation game server.
Alternatively, according in the load balancing apparatus of the present invention, balance filter element includes: judgment sub-unit, is suitable to judge whether current time is in scheduled time slot;Balance filter element is suitable to only when current time is in scheduled time slot, and standby game server is just set to operation game server.
Alternatively, according in the load balancing apparatus of the present invention, the first rule includes: select server in the operation that load level is minimum in operation game server in lists.
Alternatively, according in the load balancing apparatus of the present invention, the first rule also includes: do not select the service time to exceed server in the operation of pre-specified time.
Alternatively, according in the load balancing apparatus of the present invention, the first rule also includes: not selecting load level more than server in the operation of the second upper loading limit, the second upper loading limit is less than the first upper loading limit.
Alternatively, according in the load balancing apparatus of the present invention, scheduled time slot is 8:00 to 23:00 every day.
Alternatively, according in the load balancing apparatus of the present invention, pre-specified time is three days.
Alternatively, according in the load balancing apparatus of the present invention, list storage unit is further adapted for operating in response to manager, increases in lists or deletes game server information.
Alternatively, according in the load balancing apparatus of the present invention, operation game server information and standby game server information include IP address and the port of server.
According to another aspect of the present invention, it is provided that the SiteServer LBS of a kind of game server, including: client, be suitable to receive user's logging request and set up long connection with game server;Game server, is suitable to set up long connection with client, manages game operation;And as above load balancing apparatus.
Can be seen that from technique scheme, in embodiments of the present invention, when receiving the logging request of subscription client, can first judge each load level runing game server in going game server list, server in the minimum operation of load is selected for user further according to predetermined first rule, and the logging request of user is sent to server in selected operation so that it is setting up long connection with client, user just can carry out game operation on this game server.
Meanwhile, load balancing module can dynamically update game server list, when the load level of a certain game server reaches the first upper loading limit, will additionally open a new game server, is set to server in operation by standby server.It addition, the factors such as game server online user's quantity, resource occupation level, operation duration also can be considered, dynamically adjust operation game server.Ensure that game server can provide the user very fast response speed.
Further, when the game server service time exceed definite time-lag in advance time, just it is not re-used as in the operation selected to be selected server and imports new user, so can ensure that the user in same game server plays being on close level of game, improve the experience of user operation game well.
To sum up, embodiment of the present invention ensure that network game system is stable, this for requiring to have ageing, motility, the network game server framework of extensibility is well suited for.
Accompanying drawing explanation
In order to realize above-mentioned and relevant purpose; herein in conjunction with as explained below and accompanying drawing, some illustrative aspect is described; these aspects indicate the various modes that can put into practice principles disclosed herein, and all aspects and equivalence aspect thereof are intended to fall under in the scope of theme required for protection.Reading detailed description below in conjunction with the drawings, above-mentioned and other purpose, feature and the advantage of the disclosure will be apparent from.Throughout the disclosure, identical accompanying drawing labelling generally refers to identical parts or element.
Fig. 1 illustrates the schematic diagram of the SiteServer LBS 100 of game server according to an embodiment of the invention;
Fig. 2 illustrates the flow chart of the load-balancing method 200 of game server according to an embodiment of the invention;And
Fig. 3 illustrates the schematic diagram of the load balancing apparatus 300 of game server according to an embodiment of the invention.
Detailed description of the invention
It is more fully described the exemplary embodiment of the disclosure below with reference to accompanying drawings.Although accompanying drawing showing the exemplary embodiment of the disclosure, it being understood, however, that may be realized in various forms the disclosure and should do not limited by embodiments set forth here.On the contrary, it is provided that these embodiments are able to be best understood from the disclosure, and complete for the scope of the present disclosure can be conveyed to those skilled in the art.
Fig. 1 is the schematic diagram of the SiteServer LBS 100 illustrating game server according to an embodiment of the invention.Except other assemblies, this system 100 includes the load balancing module 300 of multiple game server 110, multiple client 120, network 130 and game server.Wherein, multiple game servers 110 are divided into again the game server in multiple operation and at least one standby game server composition.In other embodiments, can there is assembly less, additional or different within system 100.
Game server 110 is communicated by network 130 and multiple clients 120.Network 130 can include any combination of standard communication techniques well known in the art and agreement.For example, it is possible to by such as Ethernet, 802.11, CDMA, 3G, 4G or numeral subscriber's line (DSL) such chained technology communicated by network 130.Network 130 can support multiple networking protocol, including HTML (Hypertext Markup Language) (HTTP), transmission control protocol/Internet Protocol (TCP/IP) or file transfer protocol (FTP), and any data transmitted by network 130 can utilize such as Transport Layer Security (TLS), security socket layer (SSL) and internet protocol secure (IPsec) such technology to be encrypted.
Game server 110 can provide the service relevant to application of playing, the such as collection and analysis to the management of player role and user data.Although game server 110 is depicted as single entity, but the function of game server 110 can be dispersed in multiple computing equipment, computing cluster or data center, and the assembly of server 110 may reside within multiple geographical position.
According to the embodiment of the present invention, load balancing module 300 is as independent server management module, it is possible to obtained information the record of all game servers in game server group (including operation game server and standby game server) by API.Meanwhile, operation game server and standby game server in game server 110 are not fixing, but the load state real-time update according to going game server.
Fig. 2 illustrates the flow chart of the load-balancing method 200 of game server 110 according to an embodiment of the invention.The method 200 starts from step S210, safeguards game server list, and this list comprises the current multiple operation game server information providing game services and at least one standby game server information.First obtain the information of all game servers in server group (including operation game server and standby game server) and be saved in server list, the IP address of such as each game server 110 and port.According to one embodiment of the present invention, it is possible to mark operation game server and standby game server in lists accordingly.
Subsequently in step S220, monitor the load level of multiple operation game server in above-mentioned list in real time, and record in lists.Such as, load level includes operation online user's quantity of game server, resource occupation level.Additionally, the operation duration of operation game server also can be monitored in real time.
Subsequently in step S230, when the load level of arbitrary operation game server reaches the first upper loading limit, a standby game server in list is set to operation game server.Wherein the first upper loading limit is that the statistical data of the load level supported according to multiple operation game server is determined.
It was recognized by the inventor that some periods of every day, especially newly-increased in 23:00~8:00 time period game user is fewer, if during this time also constantly updating list, increasing new operation game server, on the one hand, the update cycle extends, and real-time update can waste system resource;On the other hand, it is possible to sporadically can be assigned to Adding User in this time period on different operation game server, virtually widened new user to start to walk gap.Therefore, arranging scheduled time slot, e.g., every day, 8:00 to 23:00, only when current time is in scheduled time slot, just can be set to operation game server by standby game server.So, while keeping good Consumer's Experience, system resource is also saved.
Meanwhile, a kind of implementation according to the present invention, it is also possible to by the mode of human intervention, amendment game server list adjustment operation game server and standby game server.Operation in response to manager, can also increase in lists or delete game server information, such as, in certain game server, online user's quantity is very few, light load, manager wishes to import in this game server by the user newly increased, now, manager can artificially revise server list, increases it to runing game server.Similarly, manager can also delete the standby game server of certain in game server list.
Subsequently in step S240, in response to the logging request from client 120, select server in an operation according in the first rule operation game server in lists.Implementation according to the present invention, when there being new user to register, client 120 can send comprise MAC Address, account information logging request to game server 110.This user to be imported on an operation game server in server zone by game server 110, for load balancing, according to the operation game server 110 that the first rules selection to import.
Wherein, the basic principle of the first rule is exactly: select server in the operation that load level is minimum in operation game server in lists, i.e. new user imported on the game server of most lightly loaded.
Additionally, the first rule also includes: do not select the service time to exceed server in the pre-operation definiting time-lag (such as 3 days).Old user's progress gap of this user allowing for being newly added game and other day is excessive, so and be unfavorable for the competition between user, affects the experience of game player.
Further, the first rule can also include: not selecting load level more than server in the operation of the second upper loading limit, wherein the second upper loading limit is less than the first upper loading limit.This mainly considers that competitive pressure is excessive, therefore considers the load level of game server, arranges the second upper loading limit when the number of users runed on game server is too many.
Subsequently in step s 250, the server info of server in selected operation is sent to client, in order to it is set up long connection with client 120.According to a kind of implementation, according to game server list, the IP address of this game server and port information are sent to client 120, make client 120 set up with game server 110 and be connected, start communication.
Such as, according to a kind of implementation, this server 110 returns role to client 120 and creates message, and user creates game role on the client, enters game.
Current gaming operators yet by manual type control game server open clothes, close take, such as, after the number of users of First game server login reaches the upper limit, open second, the 3rd game server successively, allow new user log in new server.
This mode there are disadvantages that.Firstly, it is necessary to there is the operation personnel of 7*24 to open at any time according to user number, close game server, expend a large amount of manpower.Secondly, can there is certain delay in this manual type, such as when the number of a station server is rapidly achieved the upper limit, operation personnel is difficult to find this situation in time and open new game server, for a user, do not log in game server to bring depression and may result in it game is lost interest.Finally, the new server that player logs in again is not necessarily optimal, in fact it could happen that newly opened two-server, and major part players log newly opens the situation on server to First, thus causes the idle of another station server.
And by above the description of method 200 being can be seen that, this programme has considered in game server group the factors such as the experience of online user's quantity on each game server, resource occupation level, operation duration and game user, while ensureing that game server can provide the user quickly response, save system resource, by dynamically adjusting the load of each game server, improve the load balance ability of game server.
Fig. 3 illustrates the schematic diagram of the load balancing apparatus 300 of game server according to an embodiment of the invention.
Device 300 includes: list storage unit 310, load monitoring unit 320, balance filter element 330, control unit 340 and interface unit 350.
List storage unit 310 is suitable to safeguard game server list, and this list comprises the current multiple operation game server information providing game services and at least one standby game server information.Alternatively, operation game server information and standby game server information include IP address and the port of server.
List storage unit 310 is further adapted for runing game server and standby game server according to current loading condition labelling in lists.
According to one embodiment of present invention, list storage unit 310 is further adapted for operating in response to manager, increases in lists or deletes game server information.
Load monitoring unit 320 is suitable to the load level of multiple operation game server in monitoring list in real time.Alternatively, load level includes operation online user's quantity of game server, resource occupation level.
Balance filter element 330 is suitable to when the load level of arbitrary operation game server reaches the first upper loading limit, and a standby game server in list is set to operation game server.Balance filter element 330 is further adapted for sending in real time more new information and to list storage unit 310, it updates list information.
According to the embodiment of the present invention, the first upper loading limit determined by the statistical data of load level that balance filter element 330 is suitable to support according to multiple operation game server.
Alternatively, balance filter element 330 comprises judgment sub-unit, is suitable to judge whether current time is in scheduled time slot (such as, 8:00 to 23:00 every day).Balance filter element 330 is suitable to only when current time is in scheduled time slot, and standby game server is just set to operation game server.
Control unit 340 is adapted for the logging request from client, according to selecting server in an operation in the first rule operation game server in lists.
First rule refers to: select server in the operation that load level is minimum in operation game server in lists.
Alternatively, the first rule can also include: does not select the service time to exceed server in the pre-operation definiting time-lag (e.g., 3 days).Or, the first rule also includes: not selecting load level more than server in the operation of the second upper loading limit, wherein the second upper loading limit is less than the first upper loading limit.
Interface unit 350 is suitable to the server info of server in selected operation is sent to client, in order to it is set up long connection with described client.
Load balancing apparatus 300 according to the present invention, online user's quantity in game server 110, resource occupation level and game server 110 can be considered and run the factors such as duration, dynamically adjust operation game server, and the game server selecting most lightly loaded imports new user, ensure that game server can provide the user very fast response speed, guarantee, in online game process, to provide the user the good experience of fast and flexible.
It is to be understood that, one or more in order to what simplify that the disclosure helping understands in each inventive aspect, herein above in the description of the exemplary embodiment of the present invention, each feature of the present invention is grouped together in single embodiment, figure or descriptions thereof sometimes.But, the method for the disclosure should be construed to and reflect an intention that namely the present invention for required protection requires than the feature more features being expressly recited in each claim.More precisely, as the following claims reflect, inventive aspect is in that all features less than single embodiment disclosed above.Therefore, it then follows claims of detailed description of the invention are thus expressly incorporated in this detailed description of the invention, wherein each claim itself as the independent embodiment of the present invention.
The module of the equipment that those skilled in the art are to be understood that in example disclosed herein or unit or assembly can be arranged in equipment as depicted in this embodiment, or alternatively can be positioned in one or more equipment different from the equipment in this example.Module in aforementioned exemplary can be combined as a module or be segmented into multiple submodule in addition.
Those skilled in the art are appreciated that, it is possible to carry out the module in the equipment in embodiment adaptively changing and they being arranged in one or more equipment different from this embodiment.Module in embodiment or unit or assembly can be combined into a module or unit or assembly, and multiple submodule or subelement or sub-component can be put them in addition.Except at least some in such feature and/or process or unit excludes each other, it is possible to adopt any combination that all processes or the unit of all features disclosed in this specification (including adjoint claim, summary and accompanying drawing) and so disclosed any method or equipment are combined.Unless expressly stated otherwise, each feature disclosed in this specification (including adjoint claim, summary and accompanying drawing) can be replaced by the alternative features providing purpose identical, equivalent or similar.
A6, method as according to any one of A1-5, wherein the first rule includes: select server in the operation that load level is minimum in operation game server in lists.A7, method as described in A6, wherein, the first rule also includes: do not select the service time to exceed server in the operation of pre-specified time.A8, method as described in A7, wherein, the first rule also includes: not selecting load level more than server in the operation of the second upper loading limit, the second upper loading limit is less than the first upper loading limit.A9, method as according to any one of A5-8, wherein, scheduled time slot is 8:00 to 23:00 every day.A10, method as described in A7, wherein pre-specified time is three days.A11, method as any one of A1-10, method also includes: operate in response to manager, increases in lists or deletes game server information.A12, method as according to any one of A1-11, wherein, operation game server information and standby game server information include IP address and the port of server.
B17, device as according to any one of B13-16, wherein balance filter element includes: judgment sub-unit, is suitable to judge whether current time is in scheduled time slot;Balance filter element is suitable to only when current time is in scheduled time slot, and standby game server is just set to operation game server.B18, device as according to any one of B13-17, wherein the first rule includes: select server in the operation that load level is minimum in operation game server in lists.B19, device as described in B18, wherein the first rule also includes: do not select the service time to exceed server in the operation of pre-specified time.B20, device as described in B19, wherein the first rule also includes: not selecting load level more than server in the operation of the second upper loading limit, described second upper loading limit is less than the first upper loading limit.B21, device as according to any one of B17-20, wherein scheduled time slot is 8:00 to 23:00 every day.B22, device as described in B19, wherein pre-specified time is three days.B23, device as according to any one of B13-22, wherein, list storage unit is further adapted for operating in response to manager, increases in lists or deletes game server information.B24, device as described in B13-23, wherein operation game server information and standby game server information include IP address and the port of server.
In addition, those skilled in the art it will be appreciated that, although embodiments more described herein include some feature included in other embodiments rather than further feature, but the combination of the feature of different embodiment means to be within the scope of the present invention and form different embodiments.Such as, in the following claims, the one of any of embodiment required for protection can mode use in any combination.
Additionally, some in described embodiment be described as at this can by the processor of computer system or the method implemented by other device performing described function or the combination of method element.Therefore, the processor with the necessary instruction for implementing described method or method element is formed for implementing the method or the device of method element.Additionally, the element described herein of device embodiment is the example of following device: this device is for implementing the function performed by the element of the purpose in order to implement this invention.
As used in this, unless specifically stated so, use ordinal number " first ", " second ", " the 3rd " etc. to describe plain objects and be merely representative of the different instances relating to similar object, and be not intended to imply the object being so described must have the time upper, spatially, sequence aspect or in any other manner to definite sequence.
Although the embodiment according to limited quantity describes the present invention, but benefits from above description, those skilled in the art understand, in the scope of the present invention thus described, it can be envisaged that other embodiments.Additionally, it should be noted that the language used in this specification is primarily to purpose that is readable and that instruct and selects, rather than select to explain or limit the theme of the present invention.Therefore, when not necessarily departing from the scope of the appended claims and spirit, many modifications and changes will be apparent from for those skilled in the art.For the scope of the present invention, disclosing that the present invention is done is illustrative and not restrictive, and it is intended that the scope of the present invention be defined by the claims appended hereto.

Claims (10)

1. a load-balancing method for game server, including step:
Safeguarding game server list, this list comprises the current multiple operation game server information providing game services and at least one standby game server information;
The load level of multiple operation game server in monitoring list in real time;
When the load level of arbitrary operation game server reaches the first upper loading limit, a standby game server in list is set to operation game server;
In response to the logging request from client, select server in an operation according in first rule operation game server in described list;And
The server info of server in selected operation is sent to client, in order to it is set up long connection with described client.
2. the method for claim 1, wherein
Described load level includes online user's quantity of operation game server.
3. method as claimed in claim 1 or 2, wherein,
Described load level includes the resource occupation level of operation game server.
4. the method as according to any one of claim 1-3, wherein,
The statistical data that described first upper loading limit is the load level supported according to the plurality of operation game server is determined.
5. the method as according to any one of claim 1-4, the wherein said step that a standby game server in list is set to operation game server when the load level of arbitrary operation game server reaches upper loading limit includes:
Determine current time, and only when current time is in scheduled time slot, just standby game server is set to operation game server.
6. a load balancing apparatus for game server, described device includes:
List storage unit, is suitable to safeguard game server list, and this list comprises the current multiple operation game server information providing game services and at least one standby game server information;
Load monitoring unit, is suitable to the load level of multiple operation game server in monitoring list in real time;
Balance filter element, is suitable to when the load level of arbitrary operation game server reaches the first upper loading limit, and a standby game server in list is set to operation game server;
Control unit, is adapted for the logging request from client, according to selecting server in an operation in first rule operation game server in described list;And
Interface unit, is suitable to the server info of server in selected operation is sent to client, in order to it is set up long connection with described client.
7. device as claimed in claim 6, wherein said load level includes online user's quantity of operation game server.
8. device as claimed in claims 6 or 7, wherein said load level includes the resource occupation level of operation game server.
9. the device as according to any one of claim 6-8, wherein,
The first upper loading limit determined by the statistical data of load level that described balance filter element is further adapted for supporting according to the plurality of operation game server.
10. a SiteServer LBS for game server, described system includes:
Client, is suitable to receive user's logging request and sets up long connection with game server;And
Game server, is suitable to set up long connection with client, manages game operation;And
Load balancing apparatus as according to any one of claim 6-9.
CN201610140303.2A 2016-03-11 2016-03-11 Load balancing method, device and system of game servers Pending CN105812465A (en)

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Cited By (8)

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CN106850789A (en) * 2017-01-22 2017-06-13 杭州碧游信息技术有限公司 Game player's dynamic allocation system and method based on server load detection
CN107241418A (en) * 2017-06-13 2017-10-10 腾讯科技(深圳)有限公司 A kind of load-balancing method, device, equipment and computer-readable recording medium
WO2018137521A1 (en) * 2017-01-25 2018-08-02 腾讯科技(深圳)有限公司 Method for realizing live voice broadcast in virtual scene interaction client, device and storage medium
CN108540546A (en) * 2018-03-28 2018-09-14 深圳市网心科技有限公司 Network node enters network control method, electronic equipment, network system and storage medium
CN109062729A (en) * 2018-07-10 2018-12-21 中国建设银行股份有限公司 A kind of span centre heart job scheduling method, device, server and system
CN109345425A (en) * 2018-09-26 2019-02-15 浙江万朋教育科技股份有限公司 A method of based on server load condition be classroom distribution server
CN110855708A (en) * 2019-11-26 2020-02-28 上海莉莉丝科技股份有限公司 Game server architecture
CN112994949A (en) * 2021-04-02 2021-06-18 软通动力信息技术(集团)股份有限公司 Private network connection method, device, equipment and storage medium

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CN106850789A (en) * 2017-01-22 2017-06-13 杭州碧游信息技术有限公司 Game player's dynamic allocation system and method based on server load detection
WO2018137521A1 (en) * 2017-01-25 2018-08-02 腾讯科技(深圳)有限公司 Method for realizing live voice broadcast in virtual scene interaction client, device and storage medium
CN107241418A (en) * 2017-06-13 2017-10-10 腾讯科技(深圳)有限公司 A kind of load-balancing method, device, equipment and computer-readable recording medium
CN108540546A (en) * 2018-03-28 2018-09-14 深圳市网心科技有限公司 Network node enters network control method, electronic equipment, network system and storage medium
CN108540546B (en) * 2018-03-28 2021-10-08 深圳市网心科技有限公司 Network node access control method, electronic device, network system, and storage medium
CN109062729A (en) * 2018-07-10 2018-12-21 中国建设银行股份有限公司 A kind of span centre heart job scheduling method, device, server and system
CN109345425A (en) * 2018-09-26 2019-02-15 浙江万朋教育科技股份有限公司 A method of based on server load condition be classroom distribution server
CN109345425B (en) * 2018-09-26 2022-03-01 浙江万朋教育科技股份有限公司 Method for distributing servers for classroom based on server load condition
CN110855708A (en) * 2019-11-26 2020-02-28 上海莉莉丝科技股份有限公司 Game server architecture
CN110855708B (en) * 2019-11-26 2021-06-11 上海莉莉丝科技股份有限公司 Game server architecture
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CN112994949A (en) * 2021-04-02 2021-06-18 软通动力信息技术(集团)股份有限公司 Private network connection method, device, equipment and storage medium

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Application publication date: 20160727