CN105797377B - A kind of identification of game process and display methods and system - Google Patents

A kind of identification of game process and display methods and system Download PDF

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Publication number
CN105797377B
CN105797377B CN201610134651.9A CN201610134651A CN105797377B CN 105797377 B CN105797377 B CN 105797377B CN 201610134651 A CN201610134651 A CN 201610134651A CN 105797377 B CN105797377 B CN 105797377B
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China
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identified
library
dynamic link
game
dependence
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CN105797377A (en
Inventor
周志刚
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Shanghai Jimu Network Technology Co ltd
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Wuhan Douyu Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Abstract

The invention discloses a kind of identification of game process and display methods and system.The game process recognition methods, comprising: (1) judge whether process to be identified is system process, process as described in judgement is non-gaming process if the process to be identified is system process, otherwise enters step (2);(2) the dependence library of the process to be identified is obtained;(3) judge whether the dependence library includes image rendering dynamic link library;(4) it when in the dependence library of the process including image rendering dynamic link library, then identifies that the process to be identified is game process, otherwise identifies that the process to be identified is non-gaming process.The game process display methods preferentially shows game process after identifying game process.The game process identification and display system, for realizing the method.Game process identification and display methods and system can distinguish game process row major of going forward side by side and shows, facilitate user to browse and search, raising user experience.

Description

A kind of identification of game process and display methods and system
Technical field
The invention belongs to field of computer technology, more particularly, to a kind of identification of game process and display methods and are System.
Background technique
Currently, game live streaming software is all to obtain the aobvious of game into game process by one dynamic link library of injection Show content, display content is then sent by network, to be achieved that game is broadcast live.So obtaining game process is first Step, way general at present are all processes for the system that gets, and are shown by a list, however General System process Number has 50 or more, and it is the very disagreeableness behaviour of experience that user, which is selected from 50 or more processes to game process, Make.
Currently, being optimized there is no method to process list, before all game process are aligned to process list most Face, user, which is relatively easy to, can choose game process.
Summary of the invention
Aiming at the above defects or improvement requirements of the prior art, the present invention provides a kind of identification of game process and display sides Method, its object is to by the analysis of game process image rendering feature, identification game process row major of going forward side by side is shown, is thus solved The technical issues of certainly prior art conveniently rapidly cannot find game process.
To achieve the above object, according to one aspect of the present invention, a kind of game process recognition methods is provided, including with Lower step:
(1) judge whether process to be identified is system process, if the process to be identified is system process as described in judgement Process is non-gaming process, otherwise enters step (2);
(2) the dependence library of the process to be identified is obtained;
(3) judge whether the dependence library includes image rendering dynamic link library;
(4) when in the dependence library of the process including image rendering dynamic link library, then the process to be identified is identified For game process, otherwise identify that the process to be identified is non-gaming process.
Preferably, the game process recognition methods, step (1) is described to judge whether process to be identified is system process Specifically:
The process name that the process to be identified is searched in the system process name inventory collected in advance, if described to be identified The process name of process is present in the system process name inventory, then judges the process for system process, otherwise described in judgement Process is nonsystematic process.
Preferably, the game process recognition methods, step (2) the dependence library tool for obtaining the process to be identified Body are as follows:
The dynamic link library of the process load to be identified is enumerated by system application programming interface, it is described to be identified All dynamic link libraries of process load form the dependence library of the process to be identified.
Preferably, the game process recognition methods, step (3) is described to judge whether the dependence library includes image wash with watercolours Contaminate dynamic link library specifically:
Judge whether the dependence library includes that directx image rendering dynamic link library and/or opengl image rendering are dynamic State chained library.
Preferably, the game process recognition methods, step (3) is described judge the dependence library whether include Directx image rendering dynamic link library, that is, sentence it is described dependence library whether include the entitled d3d*.dll of file dynamic link library File, wherein * is asterisk wildcard, matches one or more numerical characters.
Preferably, the game process recognition methods, step (3) is described to judge whether the dependence library includes opengl Image rendering dynamic link library, that is, judge it is described dependence library whether include the entitled opengl32.dll of file dynamic link library text Part.
It is according to the invention that another aspect provides a kind of game process identifying systems, comprising:
System process judgment module: for judging whether process to be identified is system process, if the process to be identified For system process, then result is committed to game process judgment module;Otherwise it will enter and rely on library acquisition module;
The dependence library obtains module, submits for obtaining the dependence library of the process to be identified, and by the dependence library To image rendering dynamic link library judgment module;
Described image renders dynamic link library judgment module, for judge the process to be identified rely in library whether include There is image rendering dynamic link library, and judging result is committed to game process judgment module;
The game process judgment module, for judging whether the process to be identified is game process, when described wait know Other process is the process for being judged as system process that system process judgment module is submitted, then identifies that the process to be identified is non- Game process;When the process to be identified is judged as its dependence for what described image rendering dynamic link library judgment module was submitted Library does not include the process to be identified of image rendering dynamic link library, then identifies that the process to be identified is non-gaming process;Work as institute Stating its dependence library that is judged as that identification process to be identified is described image rendering dynamic link library judgment module submission includes figure As the process to be identified of rendering dynamic link library, then identify that the process to be identified is game process.
Other side according to the invention provides a kind of preferential display methods of game process, comprising the following steps:
S1, the process list for obtaining system;
S2, for each of the process list that is obtained in step S1 process, according to claim 1 to 6 any one The method identifies whether the process is game process;
S3, the display priority of the step S2 game process identified is improved;
S4, according to the display priority of process according to sequence show process list from high to low.
Preferably, the preferential display methods of the game process, step S4, it is identical for the display priority of process into Journey is shown according to the lexicographic order of process name.
Other side according to the invention provides a kind of preferential display system of game process, which is characterized in that packet It includes:
Process list obtains module, for obtaining the process list of system;
Game process identification module, for being obtained according to claim 1 to 6 any one the method identification process list Whether each of the process list that module obtains process is game process;
Process display priority reordering module, the display of the game process for identifying game process identification module are excellent First grade improves, the display priority after being adjusted;
Process display module, display priority adjusted for being obtained according to process display priority reordering module by According to sequence show process list from high to low.
In general, through the invention it is contemplated above technical scheme is compared with the prior art, catch game process need The feature for carrying out image rendering relies on library by obtaining process, and whether judge that process relies in library includes that image rendering is dynamic State links library file to identify game process, and further preferential display game process, thus facilitate user browse game into Journey improves user experience.
Detailed description of the invention
Fig. 1 is the game process recognition methods flow chart that the embodiment of the present invention 1 provides;
Fig. 2 is the game process identifying system structural schematic diagram that the embodiment of the present invention 2 provides;
Fig. 3 is the game process display methods flow chart that the embodiment of the present invention 3 provides;
Fig. 4 is the game process display system architectures schematic diagram that the embodiment of the present invention 4 provides.
Specific embodiment
In order to make the objectives, technical solutions, and advantages of the present invention clearer, with reference to the accompanying drawings and embodiments, right The present invention is further elaborated.It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, and It is not used in the restriction present invention.As long as in addition, technical characteristic involved in the various embodiments of the present invention described below Not constituting a conflict with each other can be combined with each other.
The recognition methods of game process provided by the invention, comprising the following steps:
(1) judge whether process to be identified is system process, if the process to be identified is system process as described in judgement Process is non-gaming process, otherwise enters step (2);
The system process is that system runs common non-gaming process, the process created such as operating system.
It is described to judge whether process to be identified is system process, specifically:
The process name that the process to be identified is searched in the system process name inventory collected in advance, if described to be identified The process name of process is present in the system process name inventory, then judges the process for system process, otherwise described in judgement Process is nonsystematic process.
(2) the dependence library of the process to be identified is obtained;
Specific steps are as follows: the process to be identified is enumerated such as Windows API by system application programming interface All dynamic link libraries of the dynamic link library of load, the process load to be identified form the dependence of the process to be identified Library.
(3) judge whether the dependence library includes image rendering dynamic link library;
Preferably, judge whether the dependence library includes directx image rendering dynamic link library and/or opengl image Render dynamic link library.
Specifically, judging whether the dependence library includes directx image rendering dynamic link library, that is, sentence the dependence Library whether include the entitled d3d*.dll of file dynamic link library file, wherein * is asterisk wildcard, matches one or more numeric words Symbol, such as d3d8.dll or d3d9.dll or d3d10.dll or d3d11.dll, wherein the subsequent number of d3d is exactly directx pairs The version number answered.
Judge whether the dependence library includes opengl image rendering dynamic link library, that is, judges whether the dependence library wraps The dynamic link library file of the entitled opengl32.dll containing file.
(4) when in the dependence library of the process including image rendering dynamic link library, then the process to be identified is identified For game process, otherwise identify that the process to be identified is non-gaming process.
Game process identifying system provided by the invention, comprising:
System process judgment module: for judging whether process to be identified is system process, if the process to be identified For system process, then result is committed to game process judgment module;Otherwise it will enter and rely on library acquisition module;
The system process is that system runs common non-gaming process, the process created such as operating system.
The process judgment module includes that system process name collects submodule, and the system process name for collecting in advance is formed System process name inventory judges institute if the process name of the process to be identified is present in the system process name inventory Stating process is system process, otherwise judges the process for nonsystematic process.
The dependence library obtains module, submits for obtaining the dependence library of the process to be identified, and by the dependence library To image rendering dynamic link library judgment module;
Described image renders dynamic link library judgment module, for judge the process to be identified rely in library whether include There is image rendering dynamic link library, and judging result is committed to game process judgment module;
Described image renders dynamic link library, preferably directx image rendering dynamic link library and/or opengl image Render dynamic link library.
Directx image dynamic rendering links the dynamic link library file of the entitled d3d*.dll of its file of library file, wherein * For asterisk wildcard, one or more numerical characters are matched, such as d3d8.dll or d3d9.dll or d3d10.dll or d3d11.dll, The middle subsequent number of d3d is exactly the corresponding version number of directx.
The entitled opengl32.dll of Opengl image rendering its file of dynamic link library.
The game process judgment module, for judging whether the process to be identified is game process, when described wait know Other process is the process for being judged as system process that system process judgment module is submitted, then identifies that the process to be identified is non- Game process;When the process to be identified is judged as its dependence for what described image rendering dynamic link library judgment module was submitted Library does not include the process to be identified of image rendering dynamic link library, then identifies that the process to be identified is non-gaming process;Work as institute Stating its dependence library that is judged as that identification process to be identified is described image rendering dynamic link library judgment module submission includes figure As the process to be identified of rendering dynamic link library, then identify that the process to be identified is game process.
The preferential display methods of game process provided by the invention, comprising the following steps:
S1, the process list for obtaining system;
S2, for each of the process list that is obtained in step S1 process, identify according to the method provided by the invention Whether the process is game process;
S3, the display priority of the step S2 game process identified is improved;
It is specific such as to set 2 priority altogether, it is from high to low priority 1,0;By the aobvious of the step S2 game process identified Show that priority is set as priority 1, non-gaming process priority is set as priority 0.
S4, according to the display priority of process according to sequence show process list from high to low.
Process identical for the display priority of process is shown according to the lexicographic order of process name.
The preferential display system of game process provided by the invention, comprising:
Process list obtains module, for obtaining the process list of system;
Game process identification module, for identifying process according to claim game process recognition methods provided by the invention List obtains whether each of the process list that module obtains process is game process;
Process display priority reordering module, the display of the game process for identifying game process identification module are excellent First grade improves, the display priority after being adjusted;Specifically:
2 layers of priority can be used, game process is priority 1, and non-gaming process is priority 0, and priority 1 is higher than preferential Grade 0.
Process display module, display priority adjusted for being obtained according to process display priority reordering module by According to sequence show process list from high to low.Process identical for the display priority of process is suitable according to the letter of process name Sequence is shown.
The following are embodiments:
Embodiment 1
A kind of game process recognition methods, as shown in Figure 1, comprising the following steps:
(1) process of the process to be identified is searched in the system process name inventory collected in advance for process to be identified Name, if the process name of the process to be identified is present in the system process name inventory, judges the process for system Otherwise process judges the process for nonsystematic process.
The system process is that system runs common non-gaming process, the process created such as operating system.
System process name inventory is as shown in the table:
Such as: system, explorer, winlogon, csrss, smss.
(2) the dependence library of the process to be identified is obtained;
The dynamic link library of the process load to be identified, the process load to be identified are enumerated by Windows API All dynamic link libraries form the dependence library of the process to be identified.
(3) judge whether the dependence library includes image rendering dynamic link library;
Judge whether the dependence library includes that directx image rendering dynamic link library and/or opengl image rendering are dynamic State chained library.
Specifically, judging whether the dependence library includes directx image rendering dynamic link library, that is, sentence the dependence Library whether include the entitled d3d*.dll of file dynamic link library file, wherein * is asterisk wildcard, matches one or more numeric words Symbol, such as d3d8.dll or d3d9.dll or d3d10.dll or d3d11.dll, wherein the subsequent number of d3d is exactly directx pairs The version number answered.
Judge whether the dependence library includes opengl image rendering dynamic link library, that is, judges whether the dependence library wraps The dynamic link library file of the entitled opengl32.dll containing file.
(4) when in the dependence library of the process including image rendering dynamic link library, then the process to be identified is identified For game process, otherwise identify that the process to be identified is non-gaming process.
Embodiment 2
A kind of game process identifying system, as shown in Figure 2, comprising:
System process judgment module: for judging whether process to be identified is system process, if the process to be identified For system process, then result is committed to game process judgment module;Otherwise it will enter and rely on library acquisition module;
The system process is that system runs common non-gaming process, the process created such as operating system.
The process judgment module includes that system process name collects submodule, and the system process name for collecting in advance is formed System process name inventory judges institute if the process name of the process to be identified is present in the system process name inventory Stating process is system process, otherwise judges the process for nonsystematic process.
The dependence library obtains module, for obtaining the dependence library of the process to be identified using windows API, and will The dependence library is committed to image rendering dynamic link library judgment module;
Described image renders dynamic link library judgment module, for judge the process to be identified rely in library whether include There is image rendering dynamic link library, and judging result is committed to game process judgment module;
Described image renders dynamic link library, is that directx image rendering dynamic link library or opengl image rendering are dynamic State chained library.The directx image dynamic rendering link entitled d3d8.dll or d3d9.dll or d3d10.dll of its file of library file Or d3d11.dll.
The entitled opengl32.dll of Opengl image rendering its file of dynamic link library.
The game process judgment module, for judging whether the process to be identified is game process, when described wait know Other process is the process for being judged as system process that system process judgment module is submitted, then identifies that the process to be identified is non- Game process;When the process to be identified is judged as its dependence for what described image rendering dynamic link library judgment module was submitted Library does not include the process to be identified of image rendering dynamic link library, then identifies that the process to be identified is non-gaming process;Work as institute Stating its dependence library that is judged as that identification process to be identified is described image rendering dynamic link library judgment module submission includes figure As the process to be identified of rendering dynamic link library, then identify that the process to be identified is game process.
Embodiment 3
A kind of preferential display methods of game process, as shown in Figure 3, comprising the following steps:
S1, the process list for obtaining system;
S2, for each of the process list that is obtained in step S1 process, identified according to the method that embodiment 1 provides Whether the process is game process;
S3, the display priority of the step S2 game process identified is adjusted as follows:
2 priority are set altogether, are from high to low priority 1,0;The display of the step S2 game process identified is preferential Grade is set as priority 1, and non-gaming process priority is set as priority 0.
S4, the display according to the display priority of process according to sequence show process list from high to low, for process The identical process of priority is shown according to the lexicographic order of process name.
Embodiment 4
A kind of preferential display system of game process, as shown in Figure 4, comprising:
Process list obtains module, for obtaining the process list of system;
Game process identification module, for according to 1 the method for embodiment identification process list obtain module obtain into Whether each of Cheng Liebiao process is game process;
Process display priority reordering module, the display of the game process for identifying game process identification module are excellent First grade improves, the display priority after being adjusted;Specifically:
Using 2 layers of priority, game process is priority 1, and non-gaming process is priority 0, and priority 1 is higher than priority 0。
Process display module, display priority adjusted for being obtained according to process display priority reordering module by According to sequence show process list from high to low.Process identical for the display priority of process is suitable according to the letter of process name Sequence is shown.
As it will be easily appreciated by one skilled in the art that the foregoing is merely illustrative of the preferred embodiments of the present invention, not to The limitation present invention, any modifications, equivalent substitutions and improvements made within the spirit and principles of the present invention should all include Within protection scope of the present invention.

Claims (7)

1. a kind of game process recognition methods, which comprises the following steps:
(1) judge whether process to be identified is system process, the process as described in judgement if the process to be identified is system process For non-gaming process, (2) are otherwise entered step;
It is described to judge whether process to be identified is system process specifically:
The process name of the process to be identified is searched in the system process name inventory collected in advance, if the process to be identified Process name be present in the system process name inventory, then judge that the process for system process, otherwise judges the process For nonsystematic process;
(2) the dependence library of the process to be identified is obtained;
The dependence library for obtaining the process to be identified specifically:
The dynamic link library of the process load to be identified, the process to be identified are enumerated by system application programming interface All dynamic link libraries of load form the dependence library of the process to be identified;
(3) judge whether the dependence library includes image rendering dynamic link library;
It is described to judge whether the dependence library includes image rendering dynamic link library specifically:
Judge whether the dependence library includes directx image rendering dynamic link library and/or opengl image rendering dynamic chain Connect library;
(4) when in the dependence library of the process including image rendering dynamic link library, then identify the process to be identified for trip Otherwise play process identifies that the process to be identified is non-gaming process.
2. game process recognition methods as described in claim 1, which is characterized in that step (3) the judgement dependence library Whether include directx image rendering dynamic link library, that is, sentences whether the dependence library includes the dynamic of the entitled d3d*.dll of file State links library file, and wherein * is asterisk wildcard, matches one or more numerical characters.
3. game process recognition methods as described in claim 1, which is characterized in that step (3) the judgement dependence library Whether include opengl image rendering dynamic link library, that is, judges whether the dependence library includes the entitled opengl32.dll of file Dynamic link library file.
4. a kind of game process identifying system characterized by comprising
System process judgment module: for judging whether process to be identified is system process, if the process to be identified is to be Result is then committed to game process judgment module by system process;Otherwise it will enter and rely on library acquisition module;
The system process judgment module includes that system process name collects submodule, and the system process name for collecting in advance is formed System process name inventory judges institute if the process name of the process to be identified is present in the system process name inventory Stating process is system process, otherwise judges the process for nonsystematic process;
The dependence library obtains module, is committed to figure for obtaining the dependence library of the process to be identified, and by the dependence library As rendering dynamic link library judgment module;The dependence library for obtaining the process to be identified specifically:
The dynamic link library of the process load to be identified, the process to be identified are enumerated by system application programming interface All dynamic link libraries of load form the dependence library of the process to be identified;
Whether described image renders dynamic link library judgment module, include figure for judging that the process to be identified relies in library As rendering dynamic link library, and judging result is committed to game process judgment module;Described image renders dynamic link library Directx image rendering dynamic link library and/or opengl image rendering dynamic link library;
The game process judgment module, for judging whether the process to be identified is game process, when it is described it is to be identified into Journey is the process for being judged as system process that system process judgment module is submitted, then identifies that the process to be identified is non-gaming Process;When the process to be identified is judged as its dependence library not for what described image rendering dynamic link library judgment module was submitted Process to be identified comprising image rendering dynamic link library then identifies that the process to be identified is non-gaming process;When the knowledge Process not to be identified is that its dependence library that is judged as that described image renders the submission of dynamic link library judgment module includes image wash with watercolours The process to be identified for contaminating dynamic link library then identifies that the process to be identified is game process.
5. a kind of preferential display methods of game process, which comprises the following steps:
S1, the process list for obtaining system;
S2, for each of the process list that is obtained in step S1 process, according to described in claims 1 to 3 any one Method identify whether the process is game process;
S3, the display priority of the step S2 game process identified is improved;
S4, according to the display priority of process according to sequence show process list from high to low.
6. the preferential display methods of game process as claimed in claim 5, which is characterized in that the step S4, for process The identical process of display priority is shown according to the lexicographic order of process name.
7. a kind of preferential display system of game process characterized by comprising
Process list obtains module, for obtaining the process list of system;
Game process identification module, for obtaining module according to claims 1 to 3 any one the method identification process list Whether each of process list of acquisition process is game process;
Process display priority reordering module, the display priority of the game process for identifying game process identification module It improves, the display priority after being adjusted;
Process display module, display priority adjusted for being obtained according to process display priority reordering module according to from High to Low sequence show process list.
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