CN105797377A - Game process recognition and display method and system - Google Patents

Game process recognition and display method and system Download PDF

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Publication number
CN105797377A
CN105797377A CN201610134651.9A CN201610134651A CN105797377A CN 105797377 A CN105797377 A CN 105797377A CN 201610134651 A CN201610134651 A CN 201610134651A CN 105797377 A CN105797377 A CN 105797377A
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China
Prior art keywords
process
described
identified
dynamic link
system
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CN201610134651.9A
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Chinese (zh)
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CN105797377B (en
Inventor
周志刚
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武汉斗鱼网络科技有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Abstract

The invention discloses a game process recognition and display method and system. The game process recognition method comprises the steps that 1, whether a process to be recognized is a system process or not is judged, it is judged that the process is a non-game process when the process to be recognized is the system process, or otherwise the step 2 is carried out; 2, a dependence library of the process to be recognized is acquired; 3, whether the dependence library contains an image rendering dynamic link library or not is judged; 4, when the dependence library of the process contains the image rendering dynamic link library, it is recognized that the process to be recognized is a game process, or otherwise the process to be recognized is a non-game process. According to the game process display method, after being recognized, the game process is displayed preferentially. The game process recognition and display system is used for realizing the method. Through the game process recognition and display method and system, the game process can be distinguished and displayed preferentially, convenience is brought to browse and check by a user, and user experience is improved.

Description

A kind of game process identification and display packing and system

Technical field

The invention belongs to field of computer technology, more particularly, to a kind of game process identification and display packing and system.

Background technology

At present, live software of playing is all the display content by obtaining game in one dynamic link library of injection to game process, then passes through network and sends display content, thus being achieved that game is live.So obtaining game process is the first step, way general at present is all processes getting system, being displayed by a list, but General System process number has more than 50, it is a very disagreeableness operation of experience that user selects game process from the process of more than 50.

At present, process list is not optimized by method, and all of game process is aligned to process list foremost, and user is relatively easy to just can choose game process.

Summary of the invention

Disadvantages described above or Improvement requirement for prior art, the invention provides a kind of game process identification and display packing, its object is to the analysis by game process image rendering feature, identifying that game process row major of going forward side by side show, thus solution prior art can not facilitate the technical problem finding game process rapidly.

For achieving the above object, according to one aspect of the present invention, it is provided that a kind of game process recognition methods, comprise the following steps:

(1) judge whether process to be identified is system process, be non-gaming process if described process to be identified is process as described in system process then judges, otherwise enter step (2);

(2) the dependence storehouse of described process to be identified is obtained;

(3) judge whether described dependence storehouse comprises image rendering dynamic link library;

(4) when the dependence storehouse of described process comprises image rendering dynamic link library, then identify that described process to be identified is game process, otherwise identify that described process to be identified is non-gaming process.

Preferably, described game process recognition methods, its step (1) is described judge process to be identified be whether system process particularly as follows:

The system process name inventory collected in advance is searched the process name of described process to be identified, if the process name of described process to be identified is present in described system process name inventory, then judge that described process is system process, otherwise judge that described process is nonsystematic process.

Preferably, described game process recognition methods, the dependence storehouse of the described process to be identified of its step (2) described acquisition particularly as follows:

Enumerating, by system application DLL, the dynamic link library that described process to be identified loads, all dynamic link libraries that described process to be identified loads form the dependence storehouse of described process to be identified.

Preferably, described game process recognition methods, its step (3) is described judge described dependence storehouse whether comprise image rendering dynamic link library particularly as follows:

Judge whether described dependence storehouse comprises directx image rendering dynamic link library and/or opengl image rendering dynamic link library.

Preferably, described game process recognition methods, its step (3) is described judges whether described dependence storehouse comprises directx image rendering dynamic link library, namely the dynamic link library file whether described dependence storehouse comprises file d3d*.dll by name is sentenced, wherein * is asterisk wildcard, mates one or more numerical character.

Preferably, described game process recognition methods, its step (3) is described judges whether described dependence storehouse comprises opengl image rendering dynamic link library, namely judges whether described dependence storehouse comprises the dynamic link library file of file opengl32.dll by name.

A kind of game process identification system is provided according to another aspect of the present invention, including:

System process judge module: be used for judging whether process to be identified is system process, if described process to be identified is system process, is then committed to game process judge module by result;Otherwise entrance is relied on storehouse acquisition module;

Described dependence storehouse acquisition module, for obtaining the dependence storehouse of described process to be identified, and is committed to image rendering dynamic link library judge module by described dependence storehouse;

Described image rendering dynamic link library judge module, is used for judging described process to be identified relies in storehouse whether include image rendering dynamic link library, and will determine that result is committed to game process judge module;

Described game process judge module, is used for judging whether described process to be identified is game process, when described process to be identified is the process being judged as system process that system process judge module is submitted to, then identifies that described process to be identified is non-gaming process;When described process to be identified is that its dependence storehouse that is judged as that described image rendering dynamic link library judge module is submitted to does not comprise the process to be identified of image rendering dynamic link library, then identify that described process to be identified is non-gaming process;When described identification process to be identified be described image rendering dynamic link library judge module submit to be judged as it and rely on storehouse process to be identified of comprising image rendering dynamic link library, then identify that described process to be identified is game process.

According to another aspect of the present invention, it is provided that a kind of preferential display packing of game process, comprise the following steps:

S1, obtain system process list;

S2, in step S1 obtain process list in each process, whether process described in the method identification described in claim 1 to 6 any one is game process;

S3, the game process that step S2 is identified display priority improve;

S4, according to the display priority of process according to order show process list from high to low.

Preferably, the preferential display packing of described game process, its step S4, the process identical for the display priority of process shows according to the lexicographic order of process name.

According to another aspect of the present invention, it is provided that a kind of preferential display system of game process, it is characterised in that including:

Process list acquisition module, for obtaining the process list of system;

Game process identification module, for whether each process in the process list that method identification process list acquisition module described in claim 1 to 6 any one obtains is game process;

Process display priority reordering module, the display priority of the game process for being identified by game process identification module improves, the display priority after being adjusted;

Process display module, for the display priority after the adjustment that obtains according to process display priority reordering module according to order show process list from high to low.

In general, by the contemplated above technical scheme of the present invention compared with prior art, game process is caught to need to carry out the feature of image rendering, storehouse is relied on by obtaining process, judge process relies in storehouse whether include image rendering dynamic link library file to identify game process, and further preferentially show game process, thus facilitating user to browse game process, improve Consumer's Experience.

Accompanying drawing explanation

Fig. 1 is the game process recognition methods flow chart that the embodiment of the present invention 1 provides;

Fig. 2 is the game process identification system structure schematic diagram that the embodiment of the present invention 2 provides;

Fig. 3 is the game process display packing flow chart that the embodiment of the present invention 3 provides;

Fig. 4 is the game process display system architectures schematic diagram that the embodiment of the present invention 4 provides.

Detailed description of the invention

In order to make the purpose of the present invention, technical scheme and advantage clearly understand, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that specific embodiment described herein is only in order to explain the present invention, is not intended to limit the present invention.As long as just can be mutually combined additionally, technical characteristic involved in each embodiment of invention described below does not constitute conflict each other.

The recognition methods of game process provided by the invention, comprises the following steps:

(1) judge whether process to be identified is system process, be non-gaming process if described process to be identified is process as described in system process then judges, otherwise enter step (2);

Described system process is that system runs conventional non-gaming process, such as the process that operating system creates.

Described judge whether process to be identified is system process, particularly as follows:

The system process name inventory collected in advance is searched the process name of described process to be identified, if the process name of described process to be identified is present in described system process name inventory, then judge that described process is system process, otherwise judge that described process is nonsystematic process.

(2) the dependence storehouse of described process to be identified is obtained;

Concretely comprising the following steps: by system application DLL, such as WindowsAPI, enumerate the dynamic link library that described process to be identified loads, all dynamic link libraries that described process to be identified loads form the dependence storehouse of described process to be identified.

(3) judge whether described dependence storehouse comprises image rendering dynamic link library;

Preferably, it is judged that whether described dependence storehouse comprises directx image rendering dynamic link library and/or opengl image rendering dynamic link library.

Specifically, judge whether described dependence storehouse comprises directx image rendering dynamic link library, namely the dynamic link library file whether described dependence storehouse comprises file d3d*.dll by name is sentenced, wherein * is asterisk wildcard, mate one or more numerical character, such as d3d8.dll or d3d9.dll or d3d10.dll or d3d11.dll, wherein d3d numeral below is exactly version number corresponding for directx.

Judge whether described dependence storehouse comprises opengl image rendering dynamic link library, namely judge whether described dependence storehouse comprises the dynamic link library file of file opengl32.dll by name.

(4) when the dependence storehouse of described process comprises image rendering dynamic link library, then identify that described process to be identified is game process, otherwise identify that described process to be identified is non-gaming process.

Game process identification system provided by the invention, including:

System process judge module: be used for judging whether process to be identified is system process, if described process to be identified is system process, is then committed to game process judge module by result;Otherwise entrance is relied on storehouse acquisition module;

Described system process is that system runs conventional non-gaming process, such as the process that operating system creates.

Described process judge module includes system process name and collects submodule, system process name for collecting in advance forms system process name inventory, if the process name of described process to be identified is present in described system process name inventory, then judge that described process is system process, otherwise judge that described process is nonsystematic process.

Described dependence storehouse acquisition module, for obtaining the dependence storehouse of described process to be identified, and is committed to image rendering dynamic link library judge module by described dependence storehouse;

Described image rendering dynamic link library judge module, is used for judging described process to be identified relies in storehouse whether include image rendering dynamic link library, and will determine that result is committed to game process judge module;

Described image rendering dynamic link library, it is preferred to directx image rendering dynamic link library and/or opengl image rendering dynamic link library.

Directx image dynamically renders the dynamic link library file of its file of chained library file d3d*.dll by name, wherein * is asterisk wildcard, mate one or more numerical character, such as d3d8.dll or d3d9.dll or d3d10.dll or d3d11.dll, wherein d3d numeral below is exactly version number corresponding for directx.

Opengl its file of image rendering dynamic link library is called opengl32.dll.

Described game process judge module, is used for judging whether described process to be identified is game process, when described process to be identified is the process being judged as system process that system process judge module is submitted to, then identifies that described process to be identified is non-gaming process;When described process to be identified is that its dependence storehouse that is judged as that described image rendering dynamic link library judge module is submitted to does not comprise the process to be identified of image rendering dynamic link library, then identify that described process to be identified is non-gaming process;When described identification process to be identified be described image rendering dynamic link library judge module submit to be judged as it and rely on storehouse process to be identified of comprising image rendering dynamic link library, then identify that described process to be identified is game process.

The preferential display packing of game process provided by the invention, comprises the following steps:

S1, obtain system process list;

S2, in step S1 obtain process list in each process, described in method identification provided by the invention, whether process is game process;

S3, the game process that step S2 is identified display priority improve;

Concrete as set 2 priority altogether, it is priority 1,0 from high to low;The display priority of the game process identified by step S2 is set to priority 1, and non-gaming process priority is set to priority 0.

S4, according to the display priority of process according to order show process list from high to low.

The process identical for the display priority of process shows according to the lexicographic order of process name.

The preferential display system of game process provided by the invention, including:

Process list acquisition module, for obtaining the process list of system;

Game process identification module, for whether each process in the process list according to the acquisition of claim game process provided by the invention recognition methods identification process list acquisition module is game process;

Process display priority reordering module, the display priority of the game process for being identified by game process identification module improves, the display priority after being adjusted;Specifically:

Can adopting 2 layers of priority, game process is priority 1, and non-gaming process is priority 0, and priority 1 is higher than priority 0.

Process display module, for the display priority after the adjustment that obtains according to process display priority reordering module according to order show process list from high to low.The process identical for the display priority of process shows according to the lexicographic order of process name.

It is below embodiment:

Embodiment 1

A kind of game process recognition methods, as it is shown in figure 1, comprise the following steps:

(1) process to be identified is searched in the system process name inventory collected in advance to the process name of described process to be identified, if the process name of described process to be identified is present in described system process name inventory, then judge that described process is system process, otherwise judge that described process is nonsystematic process.

Described system process is that system runs conventional non-gaming process, such as the process that operating system creates.

System process name inventory is as shown in the table:

As: system, explorer, winlogon, csrss, smss.

(2) the dependence storehouse of described process to be identified is obtained;

Enumerating, by WindowsAPI, the dynamic link library that described process to be identified loads, all dynamic link libraries that described process to be identified loads form the dependence storehouse of described process to be identified.

(3) judge whether described dependence storehouse comprises image rendering dynamic link library;

Judge whether described dependence storehouse comprises directx image rendering dynamic link library and/or opengl image rendering dynamic link library.

Specifically, judge whether described dependence storehouse comprises directx image rendering dynamic link library, namely the dynamic link library file whether described dependence storehouse comprises file d3d*.dll by name is sentenced, wherein * is asterisk wildcard, mate one or more numerical character, such as d3d8.dll or d3d9.dll or d3d10.dll or d3d11.dll, wherein d3d numeral below is exactly version number corresponding for directx.

Judge whether described dependence storehouse comprises opengl image rendering dynamic link library, namely judge whether described dependence storehouse comprises the dynamic link library file of file opengl32.dll by name.

(4) when the dependence storehouse of described process comprises image rendering dynamic link library, then identify that described process to be identified is game process, otherwise identify that described process to be identified is non-gaming process.

Embodiment 2

A kind of game process identification system, as in figure 2 it is shown, include:

System process judge module: be used for judging whether process to be identified is system process, if described process to be identified is system process, is then committed to game process judge module by result;Otherwise entrance is relied on storehouse acquisition module;

Described system process is that system runs conventional non-gaming process, such as the process that operating system creates.

Described process judge module includes system process name and collects submodule, system process name for collecting in advance forms system process name inventory, if the process name of described process to be identified is present in described system process name inventory, then judge that described process is system process, otherwise judge that described process is nonsystematic process.

Described dependence storehouse acquisition module, for adopting windowsAPI to obtain the dependence storehouse of described process to be identified, and is committed to image rendering dynamic link library judge module by described dependence storehouse;

Described image rendering dynamic link library judge module, is used for judging described process to be identified relies in storehouse whether include image rendering dynamic link library, and will determine that result is committed to game process judge module;

Described image rendering dynamic link library, for directx image rendering dynamic link library or opengl image rendering dynamic link library.Directx image dynamically renders its file of chained library file d3d8.dll or d3d9.dll or d3d10.dll or d3d11.dll by name.

Opengl its file of image rendering dynamic link library is called opengl32.dll.

Described game process judge module, is used for judging whether described process to be identified is game process, when described process to be identified is the process being judged as system process that system process judge module is submitted to, then identifies that described process to be identified is non-gaming process;When described process to be identified is that its dependence storehouse that is judged as that described image rendering dynamic link library judge module is submitted to does not comprise the process to be identified of image rendering dynamic link library, then identify that described process to be identified is non-gaming process;When described identification process to be identified be described image rendering dynamic link library judge module submit to be judged as it and rely on storehouse process to be identified of comprising image rendering dynamic link library, then identify that described process to be identified is game process.

Embodiment 3

A kind of preferential display packing of game process, as it is shown on figure 3, comprise the following steps:

S1, obtain system process list;

S2, in step S1 obtain process list in each process, according to embodiment 1 provide method identification described in process whether be game process;

S3, the game process that step S2 is identified display priority adjust as follows:

Set 2 priority altogether, be priority 1,0 from high to low;The display priority of the game process identified by step S2 is set to priority 1, and non-gaming process priority is set to priority 0.

S4, according to the display priority of process according to order show process list from high to low, the process identical for the display priority of process shows according to the lexicographic order of process name.

Embodiment 4

A kind of preferential display system of game process, as shown in Figure 4, including:

Process list acquisition module, for obtaining the process list of system;

Game process identification module, for whether each process in the process list that method identification process list acquisition module described in embodiment 1 obtains is game process;

Process display priority reordering module, the display priority of the game process for being identified by game process identification module improves, the display priority after being adjusted;Specifically:

Adopting 2 layers of priority, game process is priority 1, and non-gaming process is priority 0, and priority 1 is higher than priority 0.

Process display module, for the display priority after the adjustment that obtains according to process display priority reordering module according to order show process list from high to low.The process identical for the display priority of process shows according to the lexicographic order of process name.

Those skilled in the art will readily understand; the foregoing is only presently preferred embodiments of the present invention; not in order to limit the present invention, all any amendment, equivalent replacement and improvement etc. made within the spirit and principles in the present invention, should be included within protection scope of the present invention.

Claims (10)

1. a game process recognition methods, it is characterised in that comprise the following steps:
(1) judge whether process to be identified is system process, be non-gaming process if described process to be identified is process as described in system process then judges, otherwise enter step (2);
(2) the dependence storehouse of described process to be identified is obtained;
(3) judge whether described dependence storehouse comprises image rendering dynamic link library;
(4) when the dependence storehouse of described process comprises image rendering dynamic link library, then identify that described process to be identified is game process, otherwise identify that described process to be identified is non-gaming process.
2. game process recognition methods as claimed in claim 1, it is characterised in that step (1) is described judge process to be identified be whether system process particularly as follows:
The system process name inventory collected in advance is searched the process name of described process to be identified, if the process name of described process to be identified is present in described system process name inventory, then judge that described process is system process, otherwise judge that described process is nonsystematic process.
3. game process recognition methods as claimed in claim 1, it is characterised in that the dependence storehouse of the described process to be identified of step (2) described acquisition particularly as follows:
Enumerating, by system application DLL, the dynamic link library that described process to be identified loads, all dynamic link libraries that described process to be identified loads form the dependence storehouse of described process to be identified.
4. game process recognition methods as claimed in claim 1, it is characterised in that step (3) is described judge described dependence storehouse whether comprise image rendering dynamic link library particularly as follows:
Judge whether described dependence storehouse comprises directx image rendering dynamic link library and/or opengl image rendering dynamic link library.
5. game process recognition methods as claimed in claim 4, it is characterized in that, step (3) is described judges whether described dependence storehouse comprises directx image rendering dynamic link library, namely the dynamic link library file whether described dependence storehouse comprises file d3d*.dll by name is sentenced, wherein * is asterisk wildcard, mates one or more numerical character.
6. game process recognition methods as claimed in claim 4, it is characterized in that, step (3) is described judges whether described dependence storehouse comprises opengl image rendering dynamic link library, namely judges whether described dependence storehouse comprises the dynamic link library file of file opengl32.dll by name.
7. a game process identification system, it is characterised in that including:
System process judge module: be used for judging whether process to be identified is system process, if described process to be identified is system process, is then committed to game process judge module by result;Otherwise entrance is relied on storehouse acquisition module;
Described dependence storehouse acquisition module, for obtaining the dependence storehouse of described process to be identified, and is committed to image rendering dynamic link library judge module by described dependence storehouse;
Described image rendering dynamic link library judge module, is used for judging described process to be identified relies in storehouse whether include image rendering dynamic link library, and will determine that result is committed to game process judge module;
Described game process judge module, is used for judging whether described process to be identified is game process, when described process to be identified is the process being judged as system process that system process judge module is submitted to, then identifies that described process to be identified is non-gaming process;When described process to be identified is that its dependence storehouse that is judged as that described image rendering dynamic link library judge module is submitted to does not comprise the process to be identified of image rendering dynamic link library, then identify that described process to be identified is non-gaming process;When described identification process to be identified be described image rendering dynamic link library judge module submit to be judged as it and rely on storehouse process to be identified of comprising image rendering dynamic link library, then identify that described process to be identified is game process.
8. the preferential display packing of game process, it is characterised in that comprise the following steps:
S1, obtain system process list;
S2, in step S1 obtain process list in each process, whether process described in the method identification described in claim 1 to 6 any one is game process;
S3, the game process that step S2 is identified display priority improve;
S4, according to the display priority of process according to order show process list from high to low.
9. the preferential display packing of game process as claimed in claim 8, it is characterised in that described step S4, the process identical for the display priority of process shows according to the lexicographic order of process name.
10. the preferential display system of game process, it is characterised in that including:
Process list acquisition module, for obtaining the process list of system;
Game process identification module, for whether each process in the process list that method identification process list acquisition module described in claim 1 to 6 any one obtains is game process;
Process display priority reordering module, the display priority of the game process for being identified by game process identification module improves, the display priority after being adjusted;
Process display module, for the display priority after the adjustment that obtains according to process display priority reordering module according to order show process list from high to low.
CN201610134651.9A 2016-03-10 2016-03-10 A kind of identification of game process and display methods and system CN105797377B (en)

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