CN105664487A - Reality real-person network game system based on mobile Internet - Google Patents
Reality real-person network game system based on mobile Internet Download PDFInfo
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- CN105664487A CN105664487A CN201610175614.2A CN201610175614A CN105664487A CN 105664487 A CN105664487 A CN 105664487A CN 201610175614 A CN201610175614 A CN 201610175614A CN 105664487 A CN105664487 A CN 105664487A
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention is developed by a mobile Internet technology, a mobile intelligent equipment technology, an Internet of Things technology and a network game technology and provides a multi-person network game system which is developed by fusing all the technologies and can realize bafflebattle, cooperation, transaction, fight and competition in a real environment by for game players with the help of portable Internet intelligent equipment including a cell phone, a tablet personal computer and the like. Network game modes including virtual MMORPG (Massively Multiplayer Online Role Playing Game), RPG (Role Play Game), action, shooting, strategies, intelligence and the like can be carried out in the real world; meanwhile, the multi-person network game system can be used for enhancing, even replacing part of existing real-person games, physical exercises and outdoor trainings, and can also be used for helping real work and social activities to be effectively done.
Description
Technical field
Online game, mobile Internet, sports, active organization, thing networking.
Background technology
The present invention relies on mobile interchange network technology, intelligent movable equipment and technology, technology of Internet of things and online game technical development, and merges many people network game system that each technological development goes out a kind of player of allowing and fights in actual environment by the portable internet such as mobile phone, panel computer intelligence equipment, cooperate, conclude the business, fight for, compete for. The online game patterns such as virtual MMORPG, RPG, action, shooting, strategy, intelligence development can be carried out in real world, simultaneously also can be used for strengthening and even substitute the existing true man's game of part, sports, expansion training, it is also possible to further augment reality work, effectively the carrying out of doings.
Summary of the invention
Game software and hardware system is built by the client terminal that is installed on intelligent equipment that player holds and the service end on server. The sensor on the intelligence equipment such as mobile phone, panel computer is utilized to obtain the actual state of player, as position, direction, speed etc. are played. Game information is checked and operate game function by equipment touch-screen; The position of player, direction and speed information is obtained by gps, Big Dipper sensor and the sensor such as compass, jerkmeter; The modes such as nfc induction, Quick Response Code shooting are utilized to obtain the contact situation between player and between player and environmental good; Camera is utilized to obtain the graphic information of player's shooting; Microphone is utilized to obtain the sound information of player and environment. By program, above each sensor is managed, and utilize mobile Internet signal, information and instruction to be transmitted, utilize software system to carry out Treatment Analysis, allow and played in real world by Intelligent mobile equipment between player, and carry out the auxiliary of Real-life Activity. This system is by following module composition.
1, Role Information module:
This module for recording with show and the information such as the game mode relevant attribute value of design, article, task. Such as information such as the grade in RPG type game, empirical value, blood amount, muscle power, magic value, role attribute and stage property, equipment, injury source direction arrow instructions.
2, role's position module:
Obtained the geographical position information of player by positioned sensors such as the GPS in player device, the Big Dippeves, it is displayed on screen in conjunction with map or satellite mapping. Program and system process the positional information of each player, combining game design can allow player show on screen map oneself, teammate, opponent position, the position point that player can also be allowed to arrive game settings is finished the work or obtains article, it is possible to allow player in the special-effect of different zones internal trigger game design.
3, interactive module:
The sensors such as direction of passage sensor, jerkmeter carry out having the interaction modes such as " hit and beat ", " shooting ", " throwing " in direction, " detection ", " excuting a law ".As, MMORPG type game design in, player A is after player B, " fireball " technical ability is activated by the mode (press button, perform to touch screen gesture or hold mobile phone to do the modes such as throwing action) of game design, by screen, A sees that the magic value of oneself has certain decline, the screen of all players has occurred the flight path effect of " fireball " simultaneously, track, from A player position point, sends with the direction that A device orientation sensor identifies. If player B is in " fireball " range of influence of game program setting, the vital values of player B reduces, and shows hit information on the screen of A, B, and in conjunction with its direction sensor, the injury instruction arrow display of B, indicates injury from what direction is transmitted simultaneously. Utilize the positional information of player, directional information and mutual effect can carry out colourful game interactive.
4, article module:
The article information of article module record player, different game mode can have different designs, it may also be useful to person also can regularly set and create article information. Player obtains article by arriving corresponding position " picking up ", touched or take the mode of Quick Response Code from other players by NFC. From equipment hurdle, article can also be carried out the operation such as " abandoning ", " destruction ", " transmission ", " selling ". Article can be used for carrying out corresponding mutual function, such as " uses ", " throwings ", " shooting ", " deployment " etc., also by game design by collection, fight for finish the work and reach condition triumphantly.
5, technical ability module:
Technical ability module similar articles module, have recorded the technical ability information of player, and different game mode can have different designs. By contention, obtain from that study of other players or by modes such as role experience rule unblocks. Technical ability design is determined according to game mode design, impacts in gaming and effect by " alternately " module.
6, task module:
Can be edited, issue the band of position of battle by task, the content such as time, player require, triumph award organize game and Real-life Activity. Can be used to clear and definite game rule, triumph condition in game and activity process, detailed subtask and work complete requirement.
7, module is exchanged:
Realized the voice between player and image transfer by sound, image sensor, help player at telecommunicate.
8, watch module:
Module of watching allows non-participating player and superseded player understand the progress of game, it is possible to carried out the state of recording game player by video, photo, sound. Can be used for the game recording, relaying, review the past.
9, peripheral expansion module:
Intelligence equipment is helped player by other equipment such as wireless or wired mode connection related display device, sound device, sensor positioning apparatus, body sense capture devices and is played better.
Game mode is illustrated:
The operational circumstances of native system is hereafter demonstrated with the game settings of " hungry game ". The rule of " hungry game ": player's dispersion appears within the scope of region of war, player leaves region of war and is just judged to death at once, within the scope of region of war, specific place there will be article (weapon, supplies), weapon can be utilized between player or bare-handed wrestle, hit the player killed to be eliminated, the victor that last survivor plays for this.
1, the editor of Mission Objective and issue:
Player A issues rule and the pattern of above " hungry game " by client terminal, and delimiting big lawn, certain park is region of war, and the game time is that set at 9 o'clock in morning Saturday formally starts for 9: 05, and the number upper limit is 20 people.
2, the registration of Mission Objective and adding:
Player A, player B, player C find this task by task system, have participated in this time game by task system. On 9 o'clock of the Saturday reaching on the time big lawn in target park. 9 o'clock player A, B, C the map denotation map coordinate point of respective birth point, game starts countdown and starts, and players arrives respective birth point.
3, the beginning of game:
After countdown resets, game interface display game formally starts. The life telltale of player occurs, each one possesses 100 life. Having occurred the coordinate point of each stage property on map, basis interaction is activated. Basis is interactive is " empty-handedly wrestling ": at once the target within the scope of front 5m, 9 o'clock to 3 o'clock direction being caused 20 injuries, cooling time is 0.5 second.
4, the carrying out of game:
The birth point of player A is positioned at southern side, region of war, and " lance " stage property coordinate point has occurred in map southwest corner, and he runs to " lance ". Player B is born in west side, region of war, and the stage property coordinate point of " armor " has occurred in its closer location, southern side, and he determines to go pickup " armor " to fight for " lance " with A afterwards, therefore runs at once " armor ". Player C is born in north side, region of war, and " bow and arrow " coordinate point has occurred in region of war northeast corner, and he determines to go pickup " bow and arrow " to start to run to " bow and arrow ".
After several seconds, player B arrives " armor " coordinate point, its touch-screen display " pickup " interactive button, B adds a pair " armor " in its article hurdle after pressing button, in the map of all players, " armor " coordinate point disappears, player B opens article hurdle equipment " armor ", and the equipment effect of " armor " is hurt minimizing 50% by player. Player's B icon in the map of all players changes and points out it to wear the armor. Now player A, C does not also on the way arrive article coordinate point. Player B runs to attempt to hit to player A kill player A at once.
After several seconds, player B has caught up with player A, on map, both sides position point is at a distance of 5m, player B is started " empty-handedly wrestling " by tactile screen: judge through system, attacks hit, and the onscreen cue vital values of player A reduces, drop to 80 points, and at display injury source, rear side arrow, player B display is attacked and is pointed out life-20 on the icon of hit player A, and both devices plays out " hit and beat audio " simultaneously. Player A is shown in still have with " lance " and relatively remote just turns round the situation of checking at once. After finding player B, have " armor " by screen shows its equipment, player A judges oneself to defeat B, propaganda directed to communicate to player B at once and require that composition alliance tackles player C jointly, player B checks that player C is just running to bow and arrow coordinate, so that estimates oneself cannot to lean on oneself fights the request that victory C has agreed to A with all might, but condition is oneself must obtain " lance ", and player A abandons " lance " after agreeing to and runs to " pistol " the coordinate point of map central authorities.
After several seconds, player A, B, C difference " picking up " are also equipped with " pistol ", " lance " and " bow and arrow ", have activated " shooting " that (the nearest target within the scope of 50m, 11 o'clock to 1 o'clock angle is caused 50 injuries, and flight velocity is infinitely great, and bullet holds 6 respectively. 0.5 second cooling time) the nearest target within the scope of 10m, 10 o'clock to 2 o'clock angle (causes 80 injuries by " stamp thorn " at once, 0.5 second cooling time) the nearest target within the scope of 50m, 11 o'clock to 1 o'clock angle (causes 50 injuries by " archery ", flight velocity 50m/s, bullet holds 10,1 second cooling time).
Arms attached A and C expands at once and fights, and the equipment of all players has spread out of the shot of different volume by distance, and screen also show the wounding signal of muzzle flame, the flight path that arrow is vowed and both sides. After 1 second, player C is shot dead by player A, all players receive and hit the information of killing, and it is dead that the position point of player c turns into grey prompting, and the bow and arrow of player C drops simultaneously, remove from its article hurdle, the map of all players " bow and arrow " icon has occurred again in the position of player's C death. Player C enters the pattern of watching, and continues the fight viewing and admiring between A and B.
Along with falling in battle of player C, player A and B alliance relation lost efficacy, and player A turns round aiming player B at once and opens fire, it is believed that enough hit the player B of the armor of being killed by means of remaining 4 ammunitions. Player B also recognizes this point, and rapidly punching is to player A, and in process, player A is hit 2 and robs residue life, now both sides distance 15m at 50, player A take lateral rings around path close to dodge, 2 rifles after player A have 1 rifle to miss the target, and have used up all ammunitions. Now player B remain 25 life, player A remain 30 life. Player B enters the scope of 10m, and player A attempts to run away, but now player B starts " stamp thorn " at once, hits and has killed player A. Dead the same with player C, player's A death enters the pattern of watching, and map has occurred hit the information of killing, and pistol icon occurs in the dead position of A.
5, the end of game:
Now player B becomes unique survivor. Reach the triumph condition of this time game. Game terminates, and player A, B, C kill according to hitting and obtain corresponding experience and game money award with net result, and save this process record played for looking back afterwards by copic viewing system.
Being more than a game design example of this games system, native system can realize various different game content and experience by different game settings and design.
The following is the extension case of this games system to practical work.
1, express delivery citing
The sender of express delivery inputs article description with " article module ", article photo creates new article to be sent in systems in which, it is pasted on article after printing out by the article id Quick Response Code of generation after system typing, by scanning Quick Response Code, object is joined the article hurdle of individual. Then by task module editor and the task of issuing express delivery article, comprise sender, pull part geography information (being set to the now geographical position of sender), the relevant information such as the terrestrial coordinates in addressee place, addressee information, deliver goods time limit.
Express delivery person is searched for by the task module of system, checks and accept task. The receipts icon of pulling of publisher appears among the map of express delivery person, and this express delivery task also joins among the task list of express delivery person. After express delivery person and sender meet, express delivery person collects article and Quick Response Code in scan articles, and the article hurdle from sender of these article joins the article hurdle of express delivery person after removing. Through the circulation of each link of express delivery, the article information of these article circulates in the article hurdle of different people, last addressee joins in the article hurdle of addressee after scanning article Quick Response Code, this time the condition that completes of task is reached, and express delivery person can get corresponding award by setting.
2, volunteer's activity citing
When the Double Ninth Festival, certain nursing house plan tissue volunteer's activity. Movable organizer by activity time, geographical position, personnel, action information is by task module editor and issues.Subtasks such as task content is cleaning, performance and finishing the work to obtain " accreditation " state.
Volunteer is searched for by task module, checks, this task of registering, and arrives specified geographic location on schedule. Volunteer's activity is carried out according to " hungry game " similar organizational form, the difference is that " virtual interactive " that replace major part with real service work, final active organization person checks the working condition of each volunteer and by " accreditation " interactive button, each volunteer is labeled as " accreditation " state. Volunteer can obtain game reward according to setting after reaching task condition.
It is more than that native system helps user better to carry out the example of Real-life Activity, the every aspect of practical work and life can be provided effective auxiliary by the design of task module, article module, interactive module.
Accompanying drawing explanation
Fig. 1 is the signal reference drawing of native system game map interface.
Claims (4)
1. each side information such as user geographical position information, directional information, movable information, virtual portrait status information, virtual objects information, mission bit stream are carried out comprehensive collection, comprehensive treating process, comprehensively send the internet game system realizing virtual game and authentic activity tissue under actual environment by one kind.
2. real true man's network game system that a kind can be touched by nfc, authentic item, real person and true environment, virtual objects and environment are carried out by Quick Response Code scanning, the mode such as geographical position information judgement alternately.
3. a kind of real true man's network game system based on mobile Internet realized by integrating each sensor, data handling system and information communication system on intelligent movable equipment.
4. one kind can by the deep design of game and activity description and editor being realized open reality true man's network game system of dissimilar virtual game and authentic activity.
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CN201610175614.2A CN105664487A (en) | 2016-03-26 | 2016-03-26 | Reality real-person network game system based on mobile Internet |
PCT/CN2017/076502 WO2017173911A1 (en) | 2016-03-26 | 2017-03-13 | Mobile internet-based real-user network gaming system |
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CN201610175614.2A CN105664487A (en) | 2016-03-26 | 2016-03-26 | Reality real-person network game system based on mobile Internet |
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Cited By (9)
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CN106371603A (en) * | 2016-09-18 | 2017-02-01 | 成都动鱼数码科技有限公司 | Position service and augmented reality technology-based role positioning capturing method |
CN106598438A (en) * | 2016-12-22 | 2017-04-26 | 腾讯科技(深圳)有限公司 | Scene switching method based on mobile terminal, and mobile terminal |
WO2017173911A1 (en) * | 2016-03-26 | 2017-10-12 | 杨跃龙 | Mobile internet-based real-user network gaming system |
CN107970599A (en) * | 2017-12-01 | 2018-05-01 | 李洪波 | A kind of playing method and system of scientific popularization online game |
CN108211353A (en) * | 2016-12-22 | 2018-06-29 | 盛趣信息技术(上海)有限公司 | It watches in game on line control method |
CN108434743A (en) * | 2018-03-09 | 2018-08-24 | 邹靖 | Encourage outgoing, the mobile phone games system of Anti-addiction and its method for gaming |
CN108465243A (en) * | 2018-03-09 | 2018-08-31 | 邹靖 | Encourage social method for gaming and its system |
CN108525289A (en) * | 2018-03-26 | 2018-09-14 | 广东欧珀移动通信有限公司 | Image processing method, device, storage medium and electronic equipment |
CN109509025A (en) * | 2018-11-01 | 2019-03-22 | 河南大网科技发展有限公司 | A kind of business model based on outdoor collaboration |
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CN106371603A (en) * | 2016-09-18 | 2017-02-01 | 成都动鱼数码科技有限公司 | Position service and augmented reality technology-based role positioning capturing method |
CN106598438A (en) * | 2016-12-22 | 2017-04-26 | 腾讯科技(深圳)有限公司 | Scene switching method based on mobile terminal, and mobile terminal |
CN108211353A (en) * | 2016-12-22 | 2018-06-29 | 盛趣信息技术(上海)有限公司 | It watches in game on line control method |
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CN108434743A (en) * | 2018-03-09 | 2018-08-24 | 邹靖 | Encourage outgoing, the mobile phone games system of Anti-addiction and its method for gaming |
CN108465243A (en) * | 2018-03-09 | 2018-08-31 | 邹靖 | Encourage social method for gaming and its system |
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CN109509025A (en) * | 2018-11-01 | 2019-03-22 | 河南大网科技发展有限公司 | A kind of business model based on outdoor collaboration |
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Application publication date: 20160615 |