Background technology
Along with the improvement of wireless network environment, moving game especially mobile networking game is subject to user's welcome just day by day, and this has also driven the increase of customer group and moving game quantity thereupon, and this inevitably proposes more and more higher requirement to the technology of game.
Moving game mainly comprises single-play game and internet game, and internet game is also referred to as game on line.The exploitation that moving game is current and operation way are: moving game builds game services environment by game services business after being completed by different developer's stand-alone developments, then are supplied to mobile subscriber's use by gaming operators.The present situation of moving game system is, internet game is made up of two parts, i.e. " moving game terminal part " and " moving game service end part ", game terminal part is arranged on the mobile terminals such as mobile phone, game services end portion is installed on a game server, game terminal is communicated with game server by wireless network etc., thus realizes game online service.And when single-play game, game terminal does not communicate with game server, therefore, moving game system generally only has " moving game terminal part ".
Current games system allows different moving games define isolated island one by one.For player, be difficult to switch online in different game; For game developer, often develop a game, the common function in game all wants overlapping development once, causes a large amount of overlapping development; For game services business, the game services of building respectively is difficult to adjust according to customer volume in good time, a large amount of game excess loads and idle two extreme cases of game is occurred simultaneously, directly affects game services quality; For gaming operators, there is a large amount of repeating datas in the communication of game client and game services end, consume bandwidth, waste Internet resources.
Therefore, if a platform that can carry out resource-sharing for different game can be provided for current games system, to required cost and resource from network game development to the links run can be reduced, improve the game experiencing of player, desirable beyond doubt.But not yet realize technology related to this at present.
Summary of the invention
Consider the problems referred to above of existing in correlation technique and propose the present invention.For this reason, the object of this invention is to provide a kind of wireless network game system.
Wireless network game system according to the present invention is except comprising game customer side and moving game service end, also comprise the moving game platform for realizing online game public function, and mobile game client and moving game service end are connected to moving game platform respectively, the communication of the common data relevant with public function is carried out to moving game platform, and mobile game client and moving game service end are interconnected, carry out the communication of the not common data relevant to not common function.
Wherein, moving game platform follows game working group of open mobile interchange alliance and OMAGS standard criterion.Mobile game client and moving game service end are connected to moving game platform respectively by the standard interface that moving game platform provides.Above-mentioned standard interface is OMAGS interface.Further, mobile game client, moving game service end quote the common data in moving game platform by standard interface.
Above-mentioned public function comprises: the game function that moving game terminal use uses; The public module interface function can called by different moving game developer.Such as, public function can comprise the combination of following any one or its: user's logins, user log off, ideal money unify dealing, Virtual shop, user information interface, ideal money interface etc.
In addition, moving game platform is also for realizing the inter-network data interaction between the data communication of wireless network and heterogeneous networks.
By the present invention, for game player, make moving game be no longer isolated island one by one, player can switch in different game; For game developer, overlapping development can be reduced; For game services business, game can be disposed more easily, and effectively detect customer volume, adjust game services in good time, promote service quality, and the repeated communications in game can be reduced, more effectively utilize the Internet resources of Virtual network operator; In addition, due to mobile game client and the direct communication of moving game service end, contribute to the fast transport of game online data, be conducive to improving game on-line velocity.
Other features and advantages of the present invention will be set forth in the following description, and, partly become apparent from specification, or understand by implementing the present invention.Object of the present invention and other advantages realize by structure specifically noted in write specification, claims and accompanying drawing and obtain.
Embodiment
Below in conjunction with accompanying drawing, the preferred embodiments of the present invention are described, should be appreciated that preferred embodiment described herein is only for instruction and explanation of the present invention, is not intended to limit the present invention.
According to the embodiment of the present invention, provide a kind of wireless network game system.
As shown in Figure 1, compare with current games system, according to the wireless network game system of the embodiment of the present invention except comprising mobile game client 102 and moving game service end 104, also comprise the moving game platform 106 for realizing online game public function, and mobile game client 102 and moving game service end 104 are connected to moving game platform 106 respectively, communicate with moving game platform 106 respectively, in addition, moving game service end 104 is also connected with mobile game client 102, realizes intercommunication mutually therebetween.Can understand like this, the public part in moving game detaches out by the embodiment of the present invention, and for different game jointly, the public part (or being called public function) detached just is realized by moving game platform 106.
Wherein, mobile game client 102 is software sections that moving game installs on mobile terminals, the main function such as picture display, sound broadcasting, content-control realizing game.Moving game service end 104 is parts that moving game system provides game services, can be arranged on mobile game server, main realization to the game control function in game on line, as: to the function of interaction control etc. between the game control function of player, game data hold function, different player.
Open mobile interchange alliance game working group (OMAGS) standard criterion followed by moving game platform 106, the main public function realized in game, as: user's logins, user log off, ideal money unify dealing, Virtual shop, user information interface, ideal money interface and radio communication, game charging etc.This public function is presented as the game function that terminal use sees on the one hand, is presented as the public module interface function can called by different moving game developer on the other hand.In addition, mobile moving game platform 106 according to the feature of wireless game, can also realize the data communication of wireless network, and the function such as inter-network data interaction between the heterogeneous networks such as wireless network and cable network.
The standard interface (not shown) that mobile game client 102 and moving game service end 104 provide respectively by moving game platform is connected to moving game platform 106.Above-mentioned standard interface is OMAGS interface.Further, mobile game client/moving game service end quotes common data relevant to public function in moving game platform by standard interface.Like this, the side of moving game platform 106 connects mobile game client 102, and opposite side connects moving game service end 104.Mobile game client 102 communicates with moving game platform 106, the logging in of completing user, nullify, the function such as ideal money dealing; Moving game service end 104 is connected with moving game platform 106, completes the request-reply of moving game service end to registered user, online user's information etc.
For mobile game client 102 and moving game service end 104, the two directly connects, and realizes the communication of not common data relevant to not common function in game.
Below to develop the moving game of the networking of people more than to further describe the present invention.
The user function that many people internet game comprises has: user's correlation function, as user's login, user log off, user management etc., to play games online relevant function, as game picture display, scene conversion, game interaction, player exchange, integration seniority among brothers and sisters, player exchange etc., the function that virtual assets is relevant, as ideal money management, virtual equipment dealing etc.; The built-in function that many people internet game comprises has: game data access, the communication of moving game terminal and wireless network, the issue of moving game, the charging etc. of moving game.
Traditional game developer needs to realize above-mentioned all functions in single moving game, or self-defining develops an enclosed game integrated software, then buys the moving game that third party easily revises and carries out integrated.
And according in the moving game system of the embodiment of the present invention, in accordance with the standard criterion of OMAGS, moving game platform realizes the public function of moving game, and game developer realizes the feature functionality of moving game, and the standard interface provided by moving game platform realizes quoting common data.
For the moving game of above-mentioned exploitation people more than networking, internal system function partition structure as shown in Figure 2.
As shown in Figure 2, the function that moving game platform 206 realizes includes but not limited to: user's login, user log off, user management, Game communication, moving game charging, ideal money management, player exchange etc.; The function that mobile game client 202 realizes includes but not limited to: game picture display, scene conversion, game interaction, the application of dealing virtual equipment etc.; The function that moving game service end 204 realizes includes but not limited to: integration seniority among brothers and sisters, game data access, dealing virtual equipment etc.The function that moving game platform 206 realizes is except can being moved game and using, also can be moved game developer's expansion, namely the function realized in moving game platform is not repelled and is again realized in moving game inside, but the feature functionality in moving game can not realize in moving game platform.The game characteristic data such as the game on line in moving game are completed by the communication between mobile game client 202 and moving game service end 204, and public function is then realized by moving game platform 206.
The user that moving game platform 206 realizes logs in, nullifies such game public function, be embodied in the concrete function that terminal use uses on the one hand, user profile, the online situation of user etc. on the other hand owing to logging in also are used in the feature functionality of game, are therefore also embodied in the interface that gaming platform provides.Game developer realizes the internal interface provided by calling gaming platform of quoting of the information such as user's login in game development process.
Many people internet game of game developer's exploitation comprises the exploitation of game client and the exploitation of game services end, in the exploitation of client, user need not be realized again log in, nullify such function, when needing in game to use user profile, the interface interchange that only need be provided by moving game platform 206 obtains active user; In the exploitation of game services end, need not manage user data, when needing in game services to extract other online user's data, the interface that only needing to call moving game platform 206 provides can obtain again.The transmission of the in good time online data of the game relevant to public function in game, completed by the data encapsulation of moving game platform 206, conversion, transmission channel by mobile game client 202 and moving game service end 204, and the transmission of the in good time online data of the game relevant to not common function, completed by mobile game client 202 and game services end 204 direct communication.
When game is disposed, because moving game platform 206 provides the functions such as subscription authentication, therefore moving game service provider is without the need to the independent service end such as maintenance customer's authentication, user data again.
The public function that moving game platform 206 provides can provide service for different moving games, and like this, moving game platform can the dissimilar game of integrated difference game businessman exploitation; Terminal use is logged in once by moving game platform, just can switch online in different game, and without repeat logon; In addition, moving game platform 206 provides more public function, can more be convenient to user and play games, and reduces the exploitation amount of game more significantly.Therefore, moving game platform is directed to exploitation and the optimization of public function, can strengthen performance and the fail safe of game public function, promote the service quality of game.
To sum up, by means of the present invention, the software development amount to game public function can be reduced, improve game services quality and strengthen the game experiencing of player, in addition, system provided by the invention contributes to the fast transport of game online data, be conducive to improving game on-line velocity, there is significant economic benefit and social benefit.
The foregoing is only the preferred embodiments of the present invention, be not limited to the present invention, for a person skilled in the art, the present invention can have various modifications and variations.Within the spirit and principles in the present invention all, any amendment done, equivalent replacement, improvement etc., all should be included within protection scope of the present invention.