CN105487230B - Virtual reality glasses - Google Patents
Virtual reality glasses Download PDFInfo
- Publication number
- CN105487230B CN105487230B CN201510962928.2A CN201510962928A CN105487230B CN 105487230 B CN105487230 B CN 105487230B CN 201510962928 A CN201510962928 A CN 201510962928A CN 105487230 B CN105487230 B CN 105487230B
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- Prior art keywords
- virtual reality
- reality glasses
- card slot
- leap motion
- bracket
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 239000011521 glass Substances 0.000 title claims abstract description 53
- 238000009434 installation Methods 0.000 abstract 2
- 238000005516 engineering process Methods 0.000 description 7
- 230000002452 interceptive effect Effects 0.000 description 6
- 230000008447 perception Effects 0.000 description 5
- 230000003993 interaction Effects 0.000 description 4
- 238000000034 method Methods 0.000 description 3
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000012545 processing Methods 0.000 description 2
- 230000001133 acceleration Effects 0.000 description 1
- 230000000386 athletic effect Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 238000005094 computer simulation Methods 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000004927 fusion Effects 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000005259 measurement Methods 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 230000014860 sensory perception of taste Effects 0.000 description 1
- 230000016776 visual perception Effects 0.000 description 1
- 239000011800 void material Substances 0.000 description 1
Classifications
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/08—Mouthpieces; Microphones; Attachments therefor
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0138—Head-up displays characterised by optical features comprising image capture systems, e.g. camera
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B2027/0178—Eyeglass type
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention provides a kind of virtual reality glasses, which includes virtual reality glasses body, function button, direction rocking bar, microphone, camera, bracket and card slot equipped with leap motion.Virtual reality glasses of the invention can be added by volume, subtract key realization volume control;Voice input and voice control can be carried out by microphone;The true environment in front can be observed by the camera of installation;The gesture that user can be captured by the installation of leap motion, realizes the identification of gesture.
Description
Technical field
The present invention relates to virtual reality technologies, wearable technology field.
Background technique
Virtual reality technology is a kind of can to create that it utilizes computer with the computer simulation system in the experiencing virtual world
Generate the system emulation that a kind of simulated environment is a kind of interactive Three-Dimensional Dynamic what comes into a driver's and entity behavior of Multi-source Information Fusion
It is immersed to user in the environment.Virtual reality technology mainly includes that simulated environment, perception, natural technical ability and sensing set the side such as each
Face.Simulated environment be generated by computer, dynamic 3 D stereo photorealism in real time.Perception refers to ideal virtual reality
There should be perception possessed by all people.In addition to computer graphics techniques visual perception generated, there are also the sense of hearing, tactile,
The perception such as power feel, movement, or even further include smell and sense of taste etc., also referred to as more perception.Natural technical ability refers to the head rotation of people,
Eyes, gesture or other human body behavior acts, are handled the data adaptable with the movement of participant by computer, and to
Real-time response is made in the input at family, and feedback arrives the face of user respectively.Sensing equipment refers to three-dimension interaction equipment.
With the fast development of virtual reality technology and wearable technology, wearable product especially virtual reality glasses
Completely new consumer electronics market is started.Facebook has bought the representative products Oculus in virtual reality glasses with sky-high price,
Google is proposed using smart phone the low-priced edition virtual reality glasses Cardboard for transmitting virtual reality experience, Samsung
Virtual reality glasses Gear VR is also perfect constantly, and Sony is proposed HMZ-T series virtual reality glasses.It is expected that in future
Several years in, virtual reality glasses will become one of the product that is most widely used in wearable device market.
In the prior art, the major programme of use includes following several:
(1) Oculus Rift is a virtual reality glasses designed for electronic game.Its image source selects Samsung Note
3 resolution ratio are 5.7 cun of display screens of 1920*1080, are configured with the sensors such as acceleration transducer, gyroscope, magnetometer, built-in
Delay measurements instrument, moreover it is possible to by the infrared LED that is arranged on glasses shell come the position of tracker.In addition, being equipped with a
Body-sensing inputs handle Oculus Touch, with preferably interactive with Oculus Rift.
(2) Carboard is the cheap virtual reality glasses scheme that Google releases, its main material is regenerated cardboard
Smart phone is placed in cardboard case and a virtual reality glasses can be obtained by box.The respective application on smart phone is opened,
The card slot on cardboard glasses is placed into, user can enjoy the immersion experience of VR equipment;
The defect that above scheme is primarily present has the following:
(1) Cardboard only amplifies processing to the display of mobile phone, and itself is without any sensor,
The realization of interactive mode is completely dependent on the smart phone being placed in Cardboard.
(2) interaction between Oculus Rift and user mainly passes through Sensor Analog Relay System user in virtual scene
Athletic posture, interactive mode are single.
(3) Cardboard and OculusRift itself can't carry out capturing gesture.
Summary of the invention
The purpose of the present invention is still concentrating on display field for current virtual reality glasses, however for virtually existing
The interaction technique of real glasses needs constantly to be promoted and perfect.In view of drawbacks described above existing for current technology, the present invention is directed to
There is provided a kind of virtual reality glasses enables to virtual reality glasses user to have good interactive experience, especially to solve to void
The capture of quasi- real user gesture.
For this purpose, the present invention provides a kind of virtual reality glasses better interactive experience can be provided for user, and can
To capture the gesture of virtual reality user.It is characterized by: the virtual reality glasses structure include virtual reality glasses body,
Volume plus/minus key, power key, direction rocking bar, microphone, camera, the bracket and card slot for loading leap motion.
Preferably, the volume plus/minus key can be used to control the size of virtual reality glasses volume.
Preferably, the power button can open and close virtual reality glasses.
Preferably, it may be implemented to open/close screen by short-press power button, long-pressing power button can beat ON/OFF
Close power supply.
Preferably, it can control the direction of camera by direction rocking bar.
Preferably, the interaction of voice may be implemented in the microphone, and it is defeated that user can carry out voice by this microphone
Enter and voice control.
Preferably, the camera is connected by circuit with virtual reality glasses, and the image that camera captures passes through
It can be presented among screen after processing, such user can observe the true environment in front by this camera.
Preferably, the bracket is fixed on the junction of front cover and lower cover, for supporting the card for loading leap motion
Slot.
Preferably, the leap motion card slot is fixed on bracket, and card slot can be revolved by axis of bracket
Turn.
Preferably, the leap motion can be directed to different virtual reality glasses applications, can be by adjusting card slot
Rotation angle capture the gesture of user.
The beneficial effect of above-mentioned technical proposal of the invention includes:
The front cover right part of virtual reality glasses is mounted with volume plus/minus key, and user can easily carry out the control of volume;
Power button is located at virtual reality glasses body upper cover right part, and user can pass through the power supply of this key ON/OFF virtual reality glasses;
Microphone is located at virtual reality glasses body lower cover, and user can carry out voice input and voice control by this microphone;Camera shooting
Head is located at virtual reality glasses front cover, and user can observe the true environment in front by this camera;Leap motion branch
Frame and card slot are for leap motion to be arranged among virtual reality glasses, for capturing the gesture of user.
Detailed description of the invention
Fig. 1 is the structural schematic diagram of one of present invention virtual reality glasses;
Wherein, 1.1-1.2 is volume plus/minus key, and 1.3 be power key;2 be direction rocking bar;3 be microphone;4 be camera shooting
Head;5 be bracket;6 be leap motion card slot.
Specific embodiment
To keep the technical problem to be solved in the present invention, technical solution and advantage clearer, below in conjunction with attached drawing and tool
Body embodiment is described in detail.Those skilled in the art should know following specific embodiments or specific embodiment are these
The set-up mode for the series of optimum enumerated Wei specific summary of the invention is explained further is invented, and between those set-up modes
Can be combined with each other or it is interrelated use, unless the present invention clearly propose some of them or a certain specific reality
Setting can not be associated or be used in conjunction with other embodiments or embodiment by applying example or embodiment.Meanwhile it is following
Specific embodiment or embodiment are only as the set-up mode optimized, and not as the reason limited the scope of protection of the present invention
Solution.
One of this patent virtual reality glasses include virtual reality glasses body, function button, direction rocking bar, Mike
Wind, camera, the bracket and card slot for loading leap motion.The gesture of user can be captured.
As shown in Figure 1, it is volume plus/minus key that the virtual reality glasses structure, which includes the following: 1.1-1.2,1.3 be power supply
Key;2 be direction rocking bar;3 be microphone;4 be camera;5 be bracket;6 be leap motion card slot.
The volume plus/minus key 1.1 and 1.2 is located at virtual reality glasses body upper cover the right and left.Pass through sound
Amount plus/minus key can control the volume of the virtual reality glasses.
The power button 1.3 is located at virtual reality glasses body upper cover the right and left.It can be controlled by the power button
The opening and closing of virtual reality glasses processed, the openable screen of the short-press key, the long-pressing key closes power supply, alternatively, short-press
The key can close screen, and the long-pressing key opens power supply.
The direction rocking bar 2 is located at the middle part of virtual reality glasses body upper cover.
The microphone 3 is located at the middle part of virtual reality glasses body lower cover.Voice can be carried out by microphone users
Input and voice control.
The camera 4 is located at the middle part of virtual reality glasses body lower cover.It is observed that by this camera user
The true environment in front.
The bracket 5 is fixed on front cover and lower cover junction.The card equipped with leap motion is supported by the bracket
Slot 6.
The leap motion card slot is fixed on bracket, and card slot 6 can be that axis is rotated with bracket 5.
For different virtual reality glasses applications, can be captured by adjusting the rotation angle of leap motion card slot
The gesture of user.
The above is a preferred embodiment of the present invention, it is noted that for those skilled in the art
For, without departing from the principles of the present invention, several improvements and modifications can also be made, these improvements and modifications
It should be regarded as protection scope of the present invention.
Claims (1)
1. a kind of virtual reality glasses, which includes corresponding structure, it is characterised in that:
The structure includes: virtual reality glasses body, volume plus/minus key, power button, direction rocking bar, microphone, camera shooting
Head, bracket and card slot equipped with leap motion;
The bracket is fixed on front cover and lower cover junction, can be used to support the card slot for being mounted with leap motion;leap
Motion card slot is fixed on bracket and card slot can be rotated by axis of bracket, for loading leap motion;For not
With virtual reality glasses application, gesture can be captured by adjusting the rotation angle of leap motion card slot, carry out gesture
Identification;
The camera is located at the middle and upper part of virtual reality glasses body front cover, is observed that front by camera user
True environment;
The volume plus/minus key and power button are located at virtual reality glasses body upper cover the right and left, and volume plus/minus key is used
In the plus-minus of control volume, power button is for realizing opening or closing the virtual reality glasses;
The direction rocking bar is located at the middle part of the virtual reality glasses body upper cover;
The microphone is located at the middle part of the virtual reality glasses body lower cover, by microphone can carry out the input of voice with
The control of voice.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201510962928.2A CN105487230B (en) | 2015-12-18 | 2015-12-18 | Virtual reality glasses |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510962928.2A CN105487230B (en) | 2015-12-18 | 2015-12-18 | Virtual reality glasses |
Publications (2)
Publication Number | Publication Date |
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CN105487230A CN105487230A (en) | 2016-04-13 |
CN105487230B true CN105487230B (en) | 2019-01-22 |
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CN201510962928.2A Active CN105487230B (en) | 2015-12-18 | 2015-12-18 | Virtual reality glasses |
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Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN107854288A (en) * | 2017-11-01 | 2018-03-30 | 暨南大学 | Ocular disorders monitoring and rehabilitation training glasses based on digital intelligent virtual three-dimensional stereopsis technology |
GB2571572A (en) | 2018-03-02 | 2019-09-04 | Nokia Technologies Oy | Audio processing |
CN111190567A (en) * | 2019-12-29 | 2020-05-22 | 歌尔股份有限公司 | Volume control method, device and equipment and intelligent glasses |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140043214A1 (en) * | 2012-08-07 | 2014-02-13 | Industry-University Cooperation Foundation Hanyang University | Wearable display device having a sliding structure |
EP2702886A1 (en) * | 2012-08-31 | 2014-03-05 | Auxilium Opera Di Fabio Peruzzi & C. snc. | Device suitable for mounting and orienting a video camera on head mounted binoculars |
CN105045398A (en) * | 2015-09-07 | 2015-11-11 | 哈尔滨市一舍科技有限公司 | Virtual reality interaction device based on gesture recognition |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
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US10262462B2 (en) * | 2014-04-18 | 2019-04-16 | Magic Leap, Inc. | Systems and methods for augmented and virtual reality |
CN204832685U (en) * | 2015-06-05 | 2015-12-02 | 罗明杨 | Virtual reality glasses |
CN105068658A (en) * | 2015-08-19 | 2015-11-18 | 天津先驱领域科技有限公司 | Man-machine interaction device capable of performing virtual environment control |
CN205507230U (en) * | 2015-12-18 | 2016-08-24 | 济南中景电子科技有限公司 | Virtual reality glass |
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2015
- 2015-12-18 CN CN201510962928.2A patent/CN105487230B/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140043214A1 (en) * | 2012-08-07 | 2014-02-13 | Industry-University Cooperation Foundation Hanyang University | Wearable display device having a sliding structure |
EP2702886A1 (en) * | 2012-08-31 | 2014-03-05 | Auxilium Opera Di Fabio Peruzzi & C. snc. | Device suitable for mounting and orienting a video camera on head mounted binoculars |
CN105045398A (en) * | 2015-09-07 | 2015-11-11 | 哈尔滨市一舍科技有限公司 | Virtual reality interaction device based on gesture recognition |
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