CN105487230B - Virtual reality glasses - Google Patents

Virtual reality glasses Download PDF

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Publication number
CN105487230B
CN105487230B CN201510962928.2A CN201510962928A CN105487230B CN 105487230 B CN105487230 B CN 105487230B CN 201510962928 A CN201510962928 A CN 201510962928A CN 105487230 B CN105487230 B CN 105487230B
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CN
China
Prior art keywords
virtual reality
reality glasses
card slot
leap motion
bracket
Prior art date
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Active
Application number
CN201510962928.2A
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Chinese (zh)
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CN105487230A (en
Inventor
王吉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
JINAN ZHONGJING ELECTRONIC TECHNOLOGY Co Ltd
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JINAN ZHONGJING ELECTRONIC TECHNOLOGY Co Ltd
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Priority to CN201510962928.2A priority Critical patent/CN105487230B/en
Publication of CN105487230A publication Critical patent/CN105487230A/en
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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R1/00Details of transducers, loudspeakers or microphones
    • H04R1/08Mouthpieces; Microphones; Attachments therefor
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0138Head-up displays characterised by optical features comprising image capture systems, e.g. camera
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • Acoustics & Sound (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a kind of virtual reality glasses, which includes virtual reality glasses body, function button, direction rocking bar, microphone, camera, bracket and card slot equipped with leap motion.Virtual reality glasses of the invention can be added by volume, subtract key realization volume control;Voice input and voice control can be carried out by microphone;The true environment in front can be observed by the camera of installation;The gesture that user can be captured by the installation of leap motion, realizes the identification of gesture.

Description

Virtual reality glasses
Technical field
The present invention relates to virtual reality technologies, wearable technology field.
Background technique
Virtual reality technology is a kind of can to create that it utilizes computer with the computer simulation system in the experiencing virtual world Generate the system emulation that a kind of simulated environment is a kind of interactive Three-Dimensional Dynamic what comes into a driver's and entity behavior of Multi-source Information Fusion It is immersed to user in the environment.Virtual reality technology mainly includes that simulated environment, perception, natural technical ability and sensing set the side such as each Face.Simulated environment be generated by computer, dynamic 3 D stereo photorealism in real time.Perception refers to ideal virtual reality There should be perception possessed by all people.In addition to computer graphics techniques visual perception generated, there are also the sense of hearing, tactile, The perception such as power feel, movement, or even further include smell and sense of taste etc., also referred to as more perception.Natural technical ability refers to the head rotation of people, Eyes, gesture or other human body behavior acts, are handled the data adaptable with the movement of participant by computer, and to Real-time response is made in the input at family, and feedback arrives the face of user respectively.Sensing equipment refers to three-dimension interaction equipment.
With the fast development of virtual reality technology and wearable technology, wearable product especially virtual reality glasses Completely new consumer electronics market is started.Facebook has bought the representative products Oculus in virtual reality glasses with sky-high price, Google is proposed using smart phone the low-priced edition virtual reality glasses Cardboard for transmitting virtual reality experience, Samsung Virtual reality glasses Gear VR is also perfect constantly, and Sony is proposed HMZ-T series virtual reality glasses.It is expected that in future Several years in, virtual reality glasses will become one of the product that is most widely used in wearable device market.
In the prior art, the major programme of use includes following several:
(1) Oculus Rift is a virtual reality glasses designed for electronic game.Its image source selects Samsung Note 3 resolution ratio are 5.7 cun of display screens of 1920*1080, are configured with the sensors such as acceleration transducer, gyroscope, magnetometer, built-in Delay measurements instrument, moreover it is possible to by the infrared LED that is arranged on glasses shell come the position of tracker.In addition, being equipped with a Body-sensing inputs handle Oculus Touch, with preferably interactive with Oculus Rift.
(2) Carboard is the cheap virtual reality glasses scheme that Google releases, its main material is regenerated cardboard Smart phone is placed in cardboard case and a virtual reality glasses can be obtained by box.The respective application on smart phone is opened, The card slot on cardboard glasses is placed into, user can enjoy the immersion experience of VR equipment;
The defect that above scheme is primarily present has the following:
(1) Cardboard only amplifies processing to the display of mobile phone, and itself is without any sensor, The realization of interactive mode is completely dependent on the smart phone being placed in Cardboard.
(2) interaction between Oculus Rift and user mainly passes through Sensor Analog Relay System user in virtual scene Athletic posture, interactive mode are single.
(3) Cardboard and OculusRift itself can't carry out capturing gesture.
Summary of the invention
The purpose of the present invention is still concentrating on display field for current virtual reality glasses, however for virtually existing The interaction technique of real glasses needs constantly to be promoted and perfect.In view of drawbacks described above existing for current technology, the present invention is directed to There is provided a kind of virtual reality glasses enables to virtual reality glasses user to have good interactive experience, especially to solve to void The capture of quasi- real user gesture.
For this purpose, the present invention provides a kind of virtual reality glasses better interactive experience can be provided for user, and can To capture the gesture of virtual reality user.It is characterized by: the virtual reality glasses structure include virtual reality glasses body, Volume plus/minus key, power key, direction rocking bar, microphone, camera, the bracket and card slot for loading leap motion.
Preferably, the volume plus/minus key can be used to control the size of virtual reality glasses volume.
Preferably, the power button can open and close virtual reality glasses.
Preferably, it may be implemented to open/close screen by short-press power button, long-pressing power button can beat ON/OFF Close power supply.
Preferably, it can control the direction of camera by direction rocking bar.
Preferably, the interaction of voice may be implemented in the microphone, and it is defeated that user can carry out voice by this microphone Enter and voice control.
Preferably, the camera is connected by circuit with virtual reality glasses, and the image that camera captures passes through It can be presented among screen after processing, such user can observe the true environment in front by this camera.
Preferably, the bracket is fixed on the junction of front cover and lower cover, for supporting the card for loading leap motion Slot.
Preferably, the leap motion card slot is fixed on bracket, and card slot can be revolved by axis of bracket Turn.
Preferably, the leap motion can be directed to different virtual reality glasses applications, can be by adjusting card slot Rotation angle capture the gesture of user.
The beneficial effect of above-mentioned technical proposal of the invention includes:
The front cover right part of virtual reality glasses is mounted with volume plus/minus key, and user can easily carry out the control of volume; Power button is located at virtual reality glasses body upper cover right part, and user can pass through the power supply of this key ON/OFF virtual reality glasses; Microphone is located at virtual reality glasses body lower cover, and user can carry out voice input and voice control by this microphone;Camera shooting Head is located at virtual reality glasses front cover, and user can observe the true environment in front by this camera;Leap motion branch Frame and card slot are for leap motion to be arranged among virtual reality glasses, for capturing the gesture of user.
Detailed description of the invention
Fig. 1 is the structural schematic diagram of one of present invention virtual reality glasses;
Wherein, 1.1-1.2 is volume plus/minus key, and 1.3 be power key;2 be direction rocking bar;3 be microphone;4 be camera shooting Head;5 be bracket;6 be leap motion card slot.
Specific embodiment
To keep the technical problem to be solved in the present invention, technical solution and advantage clearer, below in conjunction with attached drawing and tool Body embodiment is described in detail.Those skilled in the art should know following specific embodiments or specific embodiment are these The set-up mode for the series of optimum enumerated Wei specific summary of the invention is explained further is invented, and between those set-up modes Can be combined with each other or it is interrelated use, unless the present invention clearly propose some of them or a certain specific reality Setting can not be associated or be used in conjunction with other embodiments or embodiment by applying example or embodiment.Meanwhile it is following Specific embodiment or embodiment are only as the set-up mode optimized, and not as the reason limited the scope of protection of the present invention Solution.
One of this patent virtual reality glasses include virtual reality glasses body, function button, direction rocking bar, Mike Wind, camera, the bracket and card slot for loading leap motion.The gesture of user can be captured.
As shown in Figure 1, it is volume plus/minus key that the virtual reality glasses structure, which includes the following: 1.1-1.2,1.3 be power supply Key;2 be direction rocking bar;3 be microphone;4 be camera;5 be bracket;6 be leap motion card slot.
The volume plus/minus key 1.1 and 1.2 is located at virtual reality glasses body upper cover the right and left.Pass through sound Amount plus/minus key can control the volume of the virtual reality glasses.
The power button 1.3 is located at virtual reality glasses body upper cover the right and left.It can be controlled by the power button The opening and closing of virtual reality glasses processed, the openable screen of the short-press key, the long-pressing key closes power supply, alternatively, short-press The key can close screen, and the long-pressing key opens power supply.
The direction rocking bar 2 is located at the middle part of virtual reality glasses body upper cover.
The microphone 3 is located at the middle part of virtual reality glasses body lower cover.Voice can be carried out by microphone users Input and voice control.
The camera 4 is located at the middle part of virtual reality glasses body lower cover.It is observed that by this camera user The true environment in front.
The bracket 5 is fixed on front cover and lower cover junction.The card equipped with leap motion is supported by the bracket Slot 6.
The leap motion card slot is fixed on bracket, and card slot 6 can be that axis is rotated with bracket 5.
For different virtual reality glasses applications, can be captured by adjusting the rotation angle of leap motion card slot The gesture of user.
The above is a preferred embodiment of the present invention, it is noted that for those skilled in the art For, without departing from the principles of the present invention, several improvements and modifications can also be made, these improvements and modifications It should be regarded as protection scope of the present invention.

Claims (1)

1. a kind of virtual reality glasses, which includes corresponding structure, it is characterised in that:
The structure includes: virtual reality glasses body, volume plus/minus key, power button, direction rocking bar, microphone, camera shooting Head, bracket and card slot equipped with leap motion;
The bracket is fixed on front cover and lower cover junction, can be used to support the card slot for being mounted with leap motion;leap Motion card slot is fixed on bracket and card slot can be rotated by axis of bracket, for loading leap motion;For not With virtual reality glasses application, gesture can be captured by adjusting the rotation angle of leap motion card slot, carry out gesture Identification;
The camera is located at the middle and upper part of virtual reality glasses body front cover, is observed that front by camera user True environment;
The volume plus/minus key and power button are located at virtual reality glasses body upper cover the right and left, and volume plus/minus key is used In the plus-minus of control volume, power button is for realizing opening or closing the virtual reality glasses;
The direction rocking bar is located at the middle part of the virtual reality glasses body upper cover;
The microphone is located at the middle part of the virtual reality glasses body lower cover, by microphone can carry out the input of voice with The control of voice.
CN201510962928.2A 2015-12-18 2015-12-18 Virtual reality glasses Active CN105487230B (en)

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Application Number Priority Date Filing Date Title
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CN105487230B true CN105487230B (en) 2019-01-22

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107854288A (en) * 2017-11-01 2018-03-30 暨南大学 Ocular disorders monitoring and rehabilitation training glasses based on digital intelligent virtual three-dimensional stereopsis technology
GB2571572A (en) 2018-03-02 2019-09-04 Nokia Technologies Oy Audio processing
CN111190567A (en) * 2019-12-29 2020-05-22 歌尔股份有限公司 Volume control method, device and equipment and intelligent glasses

Citations (3)

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Publication number Priority date Publication date Assignee Title
US20140043214A1 (en) * 2012-08-07 2014-02-13 Industry-University Cooperation Foundation Hanyang University Wearable display device having a sliding structure
EP2702886A1 (en) * 2012-08-31 2014-03-05 Auxilium Opera Di Fabio Peruzzi & C. snc. Device suitable for mounting and orienting a video camera on head mounted binoculars
CN105045398A (en) * 2015-09-07 2015-11-11 哈尔滨市一舍科技有限公司 Virtual reality interaction device based on gesture recognition

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US10262462B2 (en) * 2014-04-18 2019-04-16 Magic Leap, Inc. Systems and methods for augmented and virtual reality
CN204832685U (en) * 2015-06-05 2015-12-02 罗明杨 Virtual reality glasses
CN105068658A (en) * 2015-08-19 2015-11-18 天津先驱领域科技有限公司 Man-machine interaction device capable of performing virtual environment control
CN205507230U (en) * 2015-12-18 2016-08-24 济南中景电子科技有限公司 Virtual reality glass

Patent Citations (3)

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Publication number Priority date Publication date Assignee Title
US20140043214A1 (en) * 2012-08-07 2014-02-13 Industry-University Cooperation Foundation Hanyang University Wearable display device having a sliding structure
EP2702886A1 (en) * 2012-08-31 2014-03-05 Auxilium Opera Di Fabio Peruzzi & C. snc. Device suitable for mounting and orienting a video camera on head mounted binoculars
CN105045398A (en) * 2015-09-07 2015-11-11 哈尔滨市一舍科技有限公司 Virtual reality interaction device based on gesture recognition

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