CN105487230A - Virtual reality glasses - Google Patents

Virtual reality glasses Download PDF

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Publication number
CN105487230A
CN105487230A CN201510962928.2A CN201510962928A CN105487230A CN 105487230 A CN105487230 A CN 105487230A CN 201510962928 A CN201510962928 A CN 201510962928A CN 105487230 A CN105487230 A CN 105487230A
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CN
China
Prior art keywords
virtual reality
reality glasses
draw
leapmotion
groove
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201510962928.2A
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Chinese (zh)
Other versions
CN105487230B (en
Inventor
王吉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
JINAN ZHONGJING ELECTRONIC TECHNOLOGY Co Ltd
Original Assignee
JINAN ZHONGJING ELECTRONIC TECHNOLOGY Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority to CN201510962928.2A priority Critical patent/CN105487230B/en
Publication of CN105487230A publication Critical patent/CN105487230A/en
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Classifications

    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R1/00Details of transducers, loudspeakers or microphones
    • H04R1/08Mouthpieces; Microphones; Attachments therefor
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0138Head-up displays characterised by optical features comprising image capture systems, e.g. camera
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • Acoustics & Sound (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides virtual reality glasses. The virtual reality glasses comprise a virtual reality glasses body, function buttons, a direction rocking bar, a microphone, a pick-up head, a support provided with leap motion, and a clamping groove. The virtual reality glasses can realize volume control through volume increasing and decreasing buttons, can perform voice input and voice control through the microphone, can observe real environment in front through the installation of the pick-up head, and can realize identification of gestures by capturing the gestures of users through installation of the leap motion.

Description

Virtual reality glasses
Technical field
The present invention relates to virtual reality technology, wearable technology field.
Background technology
Virtual reality technology a kind ofly can create with the computer simulation system in the experiencing virtual world that it utilizes a kind of simulated environment of Practical computer teaching to be that a kind of interactively Three-Dimensional Dynamic what comes into a driver's of Multi-source Information Fusion and the system emulation of entity behavior make user be immersed in this environment.Virtual reality technology mainly comprises simulated environment, perception, natural technical ability and sensing and establishes the aspects such as each.Simulated environment is by Practical computer teaching, in real time dynamic 3 D stereo photorealism.Perception refers to the perception that desirable virtual reality should have all people and has.Except the visually-perceptible that computer graphics techniques generates, also have the perception such as the sense of hearing, sense of touch, power feel, motion, even also comprise sense of smell and the sense of taste etc., also referred to as many perception.Nature technical ability refers to the head rotation of people, and eyes, gesture or other human body behavior acts, processed the data adapted with the action of participant, and make real-time response to the input of user, and feed back to the face of user respectively by computing machine.Sensing equipment refers to three-dimension interaction equipment.
Along with the fast development of virtual reality technology and wearable technology, wearable product particularly virtual reality glasses has started brand-new consumer electronics market.Facebook has bought the representative products Oculus in virtual reality glasses with sky-high price, Google is proposed and utilizes smart mobile phone to transmit the low-priced edition virtual reality glasses Cardboard of virtual reality experience, the virtual reality glasses GearVR of Samsung is also perfect constantly, and Sony is proposed HMZ-T series virtual reality glasses.Estimate in several years of future, virtual reality glasses will become one of product of being most widely used in Wearable device market.
In prior art, the major programme of employing comprises following several:
(1) OculusRift is a virtual reality glasses designed for electronic game.Its image source selects Samsung Note3 resolution to be 5.7 cun of display screens of 1920*1080, be configured with the sensors such as acceleration transducer, gyroscope, magnetometer, built-in delay measurements instrument, also comes the position of tracker by the infrared LED be arranged on glasses shell.In addition, a body sense input handle OculusTouch is equipped with, with mutual better with OculusRift.
(2) Carboard is the cheap virtual reality glasses scheme that Google releases, and its main material is the cardboard case of regeneration, is positioned over by smart mobile phone in cardboard case and can obtains a virtual reality glasses.Open the respective application on smart mobile phone, then put into the draw-in groove on cardboard glasses, the immersion that user just can enjoy VR equipment is experienced;
The defect that such scheme mainly exists have following some:
(1) Cardboard just carries out amplification process to the display of mobile phone, and itself is without any sensor, and the realization of its interactive mode relies on the smart mobile phone be positioned in Cardboard completely.
(2) mutual mainly by the athletic posture of Sensor Analog Relay System user in virtual scene between OculusRift and user, interactive mode is single.
(3) Cardboard and OculusRift itself can't carry out catching gesture.
Summary of the invention
The object of the invention is still to concentrate on display field for current virtual reality glasses, but the interaction technique of virtual reality glasses is needed constantly to promote and perfect.In view of the above-mentioned defect that current technology exists, the present invention aims to provide a kind of virtual reality glasses and virtual reality glasses user can be made to have good interactive experience, particularly will solve catching virtual reality user gesture.
For this reason, the invention provides a kind of virtual reality glasses, better interactive experience can be provided for user, and the gesture of virtual reality user can be caught.It is characterized in that: described virtual reality glasses structure includes virtual reality glasses body, volume plus/minus button, power key, direction rocking bar, microphone, camera, the support of loading leapmotion and draw-in groove.
Preferably, described volume plus/minus button can be used for controlling the size of virtual reality glasses volume.
Preferably, described power button can open and close virtual reality glasses.
Preferably, can realize opening/closing screen by short by power button, length presses power button can opening/closing power supply.
Preferably, the direction of camera can be controlled by direction rocking bar.
Preferably, described microphone can realize the mutual of voice, and user can carry out phonetic entry and Voice command by this microphone.
Preferably, described camera is connected with virtual reality glasses by circuit, and the image that camera captures can be presented among screen after process, and such user just can observe the true environment in front by this camera.
Preferably, described support is fixed on the junction of protecgulum and lower cover, is used for supporting the draw-in groove loading leapmotion.
Preferably, described leapmotion draw-in groove is fixed on support, and draw-in groove can be that axle rotates with support.
Preferably, described leapmotion can apply for different virtual reality glasses, and the anglec of rotation by adjusting draw-in groove catches the gesture of user.
The beneficial effect of technique scheme of the present invention comprises:
The protecgulum right part of virtual reality glasses is mounted with volume plus/minus key, and user can carry out the control of volume easily; Power button is positioned at virtual reality glasses body upper cover right part, and user can by the power supply of this button ON/OFF virtual reality glasses; Microphone is positioned at virtual reality glasses body lower cover, and user can carry out phonetic entry and Voice command by this microphone; Camera is positioned at virtual reality glasses protecgulum, and user can observe the true environment in front by this camera; Leapmotion support and draw-in groove are used for leapmotion to be arranged among virtual reality glasses, are used for catching the gesture of user.
Accompanying drawing explanation
Fig. 1 is the structural representation of a kind of virtual reality glasses in the present invention;
Wherein, 1.1-1.2 is volume plus/minus button, and 1.3 is power key; 2 is direction rocking bar; 3 is microphone; 4 is camera; 5 is support; 6 is leapmotion draw-in groove.
Embodiment
For making the technical problem to be solved in the present invention, technical scheme and advantage clearly, be described in detail below in conjunction with the accompanying drawings and the specific embodiments.Those skilled in the art should know, following specific embodiment or embodiment, to be the present invention be explains the set-up mode of the series of optimum that concrete summary of the invention is enumerated further, and all can be combined with each other or interrelated use between those set-up modes, cannot carry out associating with other embodiment or embodiment and arrange unless clearly proposed wherein some or a certain specific embodiment or embodiment in the present invention or jointly use.Meanwhile, following specific embodiment or embodiment only as optimized set-up mode, and not as limiting the understanding of protection scope of the present invention.
A kind of virtual reality glasses in this patent includes virtual reality glasses body, function button, direction rocking bar, microphone, camera, the support of loading leapmotion and draw-in groove.The gesture of user can be caught.
As shown in Figure 1, this virtual reality glasses structure comprises as follows: 1.1-1.2 is volume plus/minus button, and 1.3 is power key; 2 is direction rocking bar; 3 is microphone; 4 is camera; 5 is support; 6 is leapmotion draw-in groove.
Described volume plus/minus button 1.1 and 1.2 lays respectively at virtual reality glasses body upper cover the right and left.The volume of this virtual reality glasses can be controlled by volume plus/minus button.
Described power button 1.3 is positioned at virtual reality glasses body upper cover the right and left.The opening and closing of virtual reality glasses can be controlled by this power button, shortly can open screen by this button, long by this button powered-down, or, shortly can close screen by this button, long by this button opening power.
Described direction rocking bar 2 is positioned at the middle part of virtual reality glasses body upper cover.
Described microphone 3 is positioned at the middle part of virtual reality glasses body lower cover.Phonetic entry and Voice command can be carried out by microphone users.
Described camera 4 is positioned at the middle part of virtual reality glasses body lower cover.The true environment in front can be observed by this camera user.
Described support 5 is fixed on protecgulum and lower cover junction.The draw-in groove 6 that leapmotion is housed is supported by this support.
Described leapmotion draw-in groove is fixed on support, and draw-in groove 6 can with support 5 for axle rotates.
For the application of different virtual reality glasses, the anglec of rotation by adjustment leapmotion draw-in groove catches the gesture of user.
The above is the preferred embodiment of the present invention; it should be pointed out that for those skilled in the art, under the prerequisite not departing from principle of the present invention; can also make some improvements and modifications, these improvements and modifications also should be considered as protection scope of the present invention.

Claims (8)

1. a virtual reality glasses, these glasses comprise corresponding structure, it is characterized in that:
Described structure comprises: virtual reality glasses body, function button, direction rocking bar, microphone, camera, the support that leapmotion is housed and draw-in groove.
2. virtual reality glasses according to claim 1, is characterized in that:
Described volume plus/minus key and power button are positioned at virtual reality glasses body upper cover the right and left, and volume plus/minus key is for controlling the plus-minus of volume, and power button is opened for realizing or closes this virtual reality glasses.
3. virtual reality glasses according to claim 1, is characterized in that:
Described direction rocking bar is positioned at the middle part of this virtual reality glasses body upper cover.
4. virtual reality glasses according to claim 1, is characterized in that:
Described microphone is positioned at the middle part of this virtual reality glasses body lower cover, can carry out the input of voice and the control of voice by microphone.
5. virtual reality glasses according to claim 1, is characterized in that:
Described camera is positioned at the middle and upper part of virtual reality glasses body protecgulum, can be observed the true environment in front by camera user.
6. virtual reality glasses according to claim 1, is characterized in that:
Described support is fixed on protecgulum and lower cover junction, can be used for supporting the draw-in groove being mounted with leapmotion.
7. virtual reality glasses according to claim 1, is characterized in that:
Leapmotion draw-in groove is fixed on support and draw-in groove can be that axle rotates with support, is used for loading leapmotion.
8. virtual reality glasses according to claim 7, is characterized in that:
For the application of different virtual reality glasses, the anglec of rotation by adjustment leapmotion draw-in groove catches gesture, carries out gesture identification.
CN201510962928.2A 2015-12-18 2015-12-18 Virtual reality glasses Active CN105487230B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201510962928.2A CN105487230B (en) 2015-12-18 2015-12-18 Virtual reality glasses

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510962928.2A CN105487230B (en) 2015-12-18 2015-12-18 Virtual reality glasses

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CN105487230B CN105487230B (en) 2019-01-22

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107854288A (en) * 2017-11-01 2018-03-30 暨南大学 Ocular disorders monitoring and rehabilitation training glasses based on digital intelligent virtual three-dimensional stereopsis technology
CN111190567A (en) * 2019-12-29 2020-05-22 歌尔股份有限公司 Volume control method, device and equipment and intelligent glasses
CN112055974A (en) * 2018-03-02 2020-12-08 诺基亚技术有限公司 Audio processing

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140043214A1 (en) * 2012-08-07 2014-02-13 Industry-University Cooperation Foundation Hanyang University Wearable display device having a sliding structure
EP2702886A1 (en) * 2012-08-31 2014-03-05 Auxilium Opera Di Fabio Peruzzi & C. snc. Device suitable for mounting and orienting a video camera on head mounted binoculars
US20150301592A1 (en) * 2014-04-18 2015-10-22 Magic Leap, Inc. Utilizing totems for augmented or virtual reality systems
CN105045398A (en) * 2015-09-07 2015-11-11 哈尔滨市一舍科技有限公司 Virtual reality interaction device based on gesture recognition
CN105068658A (en) * 2015-08-19 2015-11-18 天津先驱领域科技有限公司 Man-machine interaction device capable of performing virtual environment control
CN204832685U (en) * 2015-06-05 2015-12-02 罗明杨 Virtual reality glasses
CN205507230U (en) * 2015-12-18 2016-08-24 济南中景电子科技有限公司 Virtual reality glass

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140043214A1 (en) * 2012-08-07 2014-02-13 Industry-University Cooperation Foundation Hanyang University Wearable display device having a sliding structure
EP2702886A1 (en) * 2012-08-31 2014-03-05 Auxilium Opera Di Fabio Peruzzi & C. snc. Device suitable for mounting and orienting a video camera on head mounted binoculars
US20150301592A1 (en) * 2014-04-18 2015-10-22 Magic Leap, Inc. Utilizing totems for augmented or virtual reality systems
CN204832685U (en) * 2015-06-05 2015-12-02 罗明杨 Virtual reality glasses
CN105068658A (en) * 2015-08-19 2015-11-18 天津先驱领域科技有限公司 Man-machine interaction device capable of performing virtual environment control
CN105045398A (en) * 2015-09-07 2015-11-11 哈尔滨市一舍科技有限公司 Virtual reality interaction device based on gesture recognition
CN205507230U (en) * 2015-12-18 2016-08-24 济南中景电子科技有限公司 Virtual reality glass

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107854288A (en) * 2017-11-01 2018-03-30 暨南大学 Ocular disorders monitoring and rehabilitation training glasses based on digital intelligent virtual three-dimensional stereopsis technology
CN112055974A (en) * 2018-03-02 2020-12-08 诺基亚技术有限公司 Audio processing
US11516615B2 (en) 2018-03-02 2022-11-29 Nokia Technologies Oy Audio processing
CN111190567A (en) * 2019-12-29 2020-05-22 歌尔股份有限公司 Volume control method, device and equipment and intelligent glasses

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