CN105243683A - Character animation creating method and system - Google Patents

Character animation creating method and system Download PDF

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Publication number
CN105243683A
CN105243683A CN201510639515.0A CN201510639515A CN105243683A CN 105243683 A CN105243683 A CN 105243683A CN 201510639515 A CN201510639515 A CN 201510639515A CN 105243683 A CN105243683 A CN 105243683A
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China
Prior art keywords
picture
bone module
limbs
animation
creating
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Pending
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CN201510639515.0A
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Chinese (zh)
Inventor
易黎明
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Suzhou Xianfeng Network Technology Co Ltd
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Suzhou Xianfeng Network Technology Co Ltd
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Priority to CN201510639515.0A priority Critical patent/CN105243683A/en
Publication of CN105243683A publication Critical patent/CN105243683A/en
Pending legal-status Critical Current

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Abstract

The present invention discloses a character animation creating method and system. A character animation comprises a plurality of skeleton modules and limb 2D pictures corresponding to the plurality of skeleton modules. The method comprises the following steps of: S1, partitioning the character animation according to a human limb structure, creating corresponding skeleton modules, and setting one identification number for each skeleton module; S2, making limb 2D pictures of the skeleton modules, and establishing a mapping relationship between the limb 2D pictures and the identification numbers; and S3, binding the limb 2D pictures and the corresponding skeleton modules by the mapping relationship. According to the character animation creating method and system, single static diagrams are used for individually cutting out key skeletons, thereby saving 70%-80% of the occupied resource quantity; and a 2D picture dismemberment recombining technology used in the method can achieve a visual perception which is comparable to a 3D model animation.

Description

A kind of method and system creating role animation
Technical field
The present invention relates to computer graphics techniques field, more particularly, design the method and system of a kind of establishment compared with look.
Background technology
Computer animation refers to the treatment technology adopting graph and image, generates a series of scenery picture by means of programming or animation soft.Role animation is an important component part in Computer Animated Graph.The manufacture craft that current 2D game making of cartoon role generally uses is all carry out presenting in the mode of floating animation with static images or single picture, also uses sequence frame picture to form animation by partial game.The effect that existing manufacture craft substitutes into sense and fine arts expressive force aspect for game is all very weak, and user visually can not produce the impression of the most direct most authenticity; And if it is excessive to use sequence frame graphic form to form the animation installation kit that will cause playing in fabrication, and cost of manufacture is high.
Summary of the invention
For solving the problems of the technologies described above, the invention provides a kind of method and system creating role animation.
Create a method for role animation, described role animation comprises multiple bone module and the limbs 2D picture corresponding with described multiple bone module, it is characterized in that, comprises following step:
S1: role animation divided according to human body limb structure and creates corresponding bone module, and being each bone module installation identification number;
S2: the limbs 2D picture making bone module, and limbs 2D picture and identification number are set up mapping relations;
S3: limbs 2D picture is bound by mapping relations with corresponding bone module;
Further, also comprise in described step S1, define the interaction relation between corresponding bone module joint.
Further, in described step S2, limbs 2D picture is syncopated as separately from individual static map.
Further, also comprise in described step S3, bone module is edited according to human body limb structure.
Further, in described step S1 to S3, realized by CocosStudio Animation Editors.
Create a system for role animation, described role animation comprises multiple bone module and the limbs 2D picture corresponding with described multiple bone module, it is characterized in that, comprises:
Bone creating unit for being divided according to human body limb structure by role animation and creating corresponding bone module, and is each bone module installation identification number;
2D picture making unit, for making the limbs 2D picture of bone module, and sets up mapping relations by limbs 2D picture and identification number;
Binding unit, for binding limbs 2D picture by mapping relations with corresponding bone module;
Further, also comprise in described bone creating unit, define the interaction relation unit between corresponding bone module joint.
Further, in described 2D picture making unit, limbs 2D picture is syncopated as separately from individual static map.
Further, in described binding unit, bone module is edited according to human body limb structure.
Further, described system is realized by CocosStudio Animation Editors.
Compared with prior art beneficial effect of the present invention is:
(1) the present invention uses individual static map to be syncopated as separately crucial bone, takies stock number and can save 70%-80%;
(2) visual experience that recombinant technology can realize analogy 3D model animation dismembered by the 2D picture that the present invention uses.
Accompanying drawing explanation
Fig. 1 is role cartoon achieving method flow diagram of the present invention;
Fig. 2 is role cartoon achieving system structural representation of the present invention.
Embodiment
Below in conjunction with drawings and Examples, the specific embodiment of the present invention is described in further detail.Following examples for illustration of the present invention, but are not used for limiting the scope of the invention.
The present invention is by passing through human body limb structure fabrication bone module by role animation, and the 2D picture corresponding according to the bone module making made, then 2D picture is tied in bone module.
As shown in Figure 2, be role cartoon achieving system process flow diagram of the present invention.Role animation in the present invention refers to the image in three-dimensional scenic, and each role animation is made up of multiple bone module, and each bone Modular surface covers 2D picture and forms skin, and 2D picture can make corresponding action according to the bone module of correspondence.
In the present invention, system comprises bone creating unit, 2D picture making unit and binding unit, wherein bone creating unit, 2D picture making unit and binding unit are all arranged in developing instrument software, and developing instrument software of the present invention is CocosStudio Animation Editors.
Bone creating unit is used for being divided according to human body limb structure by role animation and creating corresponding bone module, is each bone module installation identification number, and defines the interaction relation unit between corresponding bone module joint.In the present invention, bone module is generally split it according to the activity characteristic of role, such as, according to head, trunk, four limbs etc.The corresponding bone module split is the different identification number of bone module creation.
2D picture making unit, for making the limbs 2D picture of bone module, and sets up mapping relations by limbs 2D picture and identification number.Limbs 2D picture is syncopated as separately from individual static map, guarantees that role animation figure after later stage each module composition is unified like this.
Binding unit, for binding limbs 2D picture by mapping relations with corresponding bone module.
As shown in Figure 2, be this present invention role cartoon achieving method flow diagram, a kind of method creating role animation, described role animation comprises multiple bone module and the limbs 2D picture corresponding with described multiple bone module, comprises following step:
S1: role animation divided according to human body limb structure and creates corresponding bone module, and being each bone module installation identification number;
S2: the limbs 2D picture making bone module, and limbs 2D picture and identification number are set up mapping relations;
S3: limbs 2D picture is bound by mapping relations with corresponding bone module;
Also comprise in step S1 of the present invention, define the interaction relation between corresponding bone module joint.
In step S2 of the present invention, limbs 2D picture is syncopated as separately from individual static map.
Also comprise in step S3 of the present invention, bone module is edited according to human body limb structure.
In step S1 to S3 of the present invention, all realized by CocosStudio Animation Editors.
Below be only the preferred embodiment of the present invention; it should be pointed out that for those skilled in the art, under the prerequisite not departing from the technology of the present invention principle; can also make some improvement and modification, these improve and modification also should be considered as protection scope of the present invention.

Claims (10)

1. create a method for role animation, described role animation comprises multiple bone module and the limbs 2D picture corresponding with described multiple bone module, it is characterized in that, comprises following step:
S1: role animation divided according to human body limb structure and creates corresponding bone module, and being each bone module installation identification number;
S2: the limbs 2D picture making bone module, and limbs 2D picture and identification number are set up mapping relations;
S3: limbs 2D picture is bound by mapping relations with corresponding bone module.
2. a kind of method creating role animation according to claim 1, is characterized in that: also comprise in described step S1, defines the interaction relation between corresponding bone module joint.
3. a kind of method creating role animation according to claim 1, is characterized in that: in described step S2, and limbs 2D picture is syncopated as separately from individual static map.
4. a kind of method creating role animation according to claim 1 and 2, is characterized in that: also comprise in described step S3, bone module is edited according to human body limb structure.
5. a kind of method creating role animation as requested described in 3, is characterized in that: in described step S1 to S3, realized by CocosStudio Animation Editors.
6. create a system for role animation, described role animation comprises multiple bone module and the limbs 2D picture corresponding with described multiple bone module, it is characterized in that, comprises:
Bone creating unit for being divided according to human body limb structure by role animation and creating corresponding bone module, and is each bone module installation identification number;
2D picture making unit, for making the limbs 2D picture of bone module, and sets up mapping relations by limbs 2D picture and identification number;
Binding unit, for binding limbs 2D picture by mapping relations with corresponding bone module.
7. a kind of system creating role animation according to claim 5, is characterized in that: also comprise in described bone creating unit, defines the interaction relation unit between corresponding bone module joint.
8. a kind of system creating role animation according to claim 5, is characterized in that: in described 2D picture making unit, limbs 2D picture is syncopated as separately from individual static map.
9. a kind of system creating role animation according to claim 5 or 6, is characterized in that: bone module edited according to human body limb structure in described binding unit.
10. a kind of system creating role animation as requested described in 7, is characterized in that: described system is realized by CocosStudio Animation Editors.
CN201510639515.0A 2015-09-30 2015-09-30 Character animation creating method and system Pending CN105243683A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201510639515.0A CN105243683A (en) 2015-09-30 2015-09-30 Character animation creating method and system

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Application Number Priority Date Filing Date Title
CN201510639515.0A CN105243683A (en) 2015-09-30 2015-09-30 Character animation creating method and system

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105447902A (en) * 2016-01-15 2016-03-30 网易(杭州)网络有限公司 An animation processing method and apparatus
CN106075909A (en) * 2016-07-15 2016-11-09 珠海金山网络游戏科技有限公司 A kind of system and method that changes the outfit of playing
CN109872381A (en) * 2019-01-27 2019-06-11 镇江奇游网络科技有限公司 A kind of method and system creating game role animation

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CN103927779A (en) * 2013-12-30 2014-07-16 华侨大学 Method for generating two-dimensional animation on basis of configuration

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105447902A (en) * 2016-01-15 2016-03-30 网易(杭州)网络有限公司 An animation processing method and apparatus
CN105447902B (en) * 2016-01-15 2018-06-22 网易(杭州)网络有限公司 Animation processing method and device
CN106075909A (en) * 2016-07-15 2016-11-09 珠海金山网络游戏科技有限公司 A kind of system and method that changes the outfit of playing
CN106075909B (en) * 2016-07-15 2020-12-08 珠海金山网络游戏科技有限公司 Game reloading system and method
CN109872381A (en) * 2019-01-27 2019-06-11 镇江奇游网络科技有限公司 A kind of method and system creating game role animation

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