CN105194870A - Interactive system used for achieving entertainment and neck healthcare through interactive earphones and intelligent equipment - Google Patents

Interactive system used for achieving entertainment and neck healthcare through interactive earphones and intelligent equipment Download PDF

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Publication number
CN105194870A
CN105194870A CN201410230600.7A CN201410230600A CN105194870A CN 105194870 A CN105194870 A CN 105194870A CN 201410230600 A CN201410230600 A CN 201410230600A CN 105194870 A CN105194870 A CN 105194870A
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China
Prior art keywords
interactive
smart machine
neck
unit
interactive earphone
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Pending
Application number
CN201410230600.7A
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Chinese (zh)
Inventor
郭华根
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SUZHOU LIANAI ELECTRONIC TECHNOLOGY Co Ltd
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SUZHOU LIANAI ELECTRONIC TECHNOLOGY Co Ltd
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Priority to CN201410230600.7A priority Critical patent/CN105194870A/en
Publication of CN105194870A publication Critical patent/CN105194870A/en
Pending legal-status Critical Current

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Abstract

The invention relates to an interactive system used for achieving entertainment and neck healthcare through interactive earphones and intelligent equipment, and provides a method for achieving healthcare and entertainment. According to the method, the intelligent equipment like an intelligent mobile phone or a tablet personal computer is used for analyzing and processing user neck motion data and instruction motion data detected by the interactive earphones, a running software program is used for converting processing results of the data into playable audio and video information, the playable audio and video information is fed back to a user through a sound production unit of the interactive earphones and a display unit of the intelligent equipment, and finally the user collects the audio and video information sent by the interactive earphones and the intelligent equipment to adjust neck motion and instruction motion, so that healthcare and entertainment are achieved. With the faster and faster social rhythm and the heavier and heavier workload, the neck of an office worker who works at a computer for a long time is in a tense state for a long time and is likely to ache, and cervical spondylosis will be caused if the worker with the neck ache hardly takes exercise. According to the system and the method, neck discomfort can be relieved through kinesitherapy in a game playing mode.

Description

A kind of interactive earphone and smart machine of using is for the interaction systems of amusement and neck health care
Technical field
The present invention relates generally to the daily amusement and daily health caring field that Intelligent hardware participates in, and particularly relates to the smart machine that uses interactive earphone to coordinate to comprise smart mobile phone or the panel computer interaction systems for amusement and neck health care.
Background technology
According to phoenix net health survey display, respondent every day of 53.7% in the face of machine time be 4-8 hour, the respondent of 35.6%, in the face of machine time was more than 8 hours, only has the respondent of 10.7% in the face of machine time was lower than 4 hours; And in " you present cervical vertebra present situation how " problem, in order, the respondent of 96.6% represents that its cervical vertebra occurs pain once in a while or often to the cervical vertebra only having the respondent of 3.4% to represent oneself.Only have the respondent of 9% to represent often to do relative motion and prevent, the respondent of 63.8% represents " pay close attention to very much, but be difficult to adhere to ", and the respondent of 27.1% then always " did not prevent " cervical vertebra problem.
Along with the quickening of social rhythm, increasing the weight of of live load, clerk is for a long time facing to computer work, every health status is worth to be worried, especially neck is in a nervous state for a long time, be easy to the performance causing pain, if infrequently take exercise for cervical pain, treat in time, the time has been grown and can form cervical spondylopathy.
The setting-up exercises for clerk's cervical part exercising provided on the net now all only provide dull, mechanical neck movement posture, the music rhythm do not coordinated with it or scene interaction game content, be difficult to have transferred they on time, the enthusiasm of frequent exercise neck.
The universal of iPhone, iPad of nearest smart machine such as APPLE means that smart machine can find in a lot of family.Each such smart machine is exactly a multimedia resources database under the support of network environment, can provide abundant game, Audio and Video participates in during the daily health care of people takes exercise.
In this context, the Interactive Experience technology in conjunction with health care and multimedia resource is desirable.The present invention uses kinesiatrics to alleviate the pain of neck by the form of playing games.
Summary of the invention
The present invention relates to the interaction systems using interactive earphone and smart machine for amusement and neck health care.Provide a kind of use and comprise the smart machine of smart mobile phone or panel computer by analyzing, processing by the next user's neck movement data of interactive earphone detecting and instruction action data, and the result of these data is converted into by the software program run audio frequency, the video information that can play and feeds back to user by the phonation unit of interactive earphone and the display unit of smart machine, end user adjusts by the audio frequency that gathers interactive earphone and smart machine and send, video information the method that oneself neck movement and instruction action reach health care and amusement object.
Accompanying drawing explanation
After the detailed description and the accompanying drawings below checking, Characteristics and advantages of the present invention will become those ordinarily skilled in the art and be easier to understand, in the accompanying drawings:
Fig. 1 illustrates according to the interactive earphone of the use of an embodiment of the invention and the smart machine schematic diagram for the interaction systems of amusement and neck health care;
Fig. 2 illustrates the game mode operating principle figure according to an embodiment of the invention;
Fig. 3 illustrates the communication pattern operating principle figure according to an embodiment of the invention.
Detailed description of the invention
The object of the invention there are provided a kind of smart machine using interactive earphone to coordinate to comprise smart mobile phone or panel computer for the interaction systems of amusement and neck health care and method.Description below comprises the specifying information of realization for the present invention.Person of skill in the art will appreciate that, can according to being different from the mode of special discussion in the application to realize the present invention.In addition, details more of the present invention do not come into question, not make the present invention smudgy.Within the ken of the detail one skilled in the relevant art do not described in this application.Accompanying drawing and the subsidiary detailed description thereof of the application only pay close attention to illustrative embodiments of the present invention.In order to keep succinct, other embodiments of the present invention of principle of the present invention are used not to be specifically described in this application and not illustrated especially by present Figure.
Fig. 1 illustrates according to the interactive earphone of the use of an embodiment of the invention and the smart machine schematic diagram for the interaction systems of amusement and neck health care.Described interaction systems comprises interactive earphone 100, smart machine 200 and natural person 300, described interactive earphone 100 comprises phonation unit 110, four-part form audio head 120, mode selector switch 130, toning board unit 140, remote control panel unit 150, housing unit 160 and lead unit 170, described smart machine 200 comprises smart mobile phone and panel computer, can running game program 210 on described smart machine, signal procedure 220 and audio frequency and video program 230, described games 210, signal procedure 220 and audio frequency and video program 230 can produce audio feedback signal 240 and video feed signal 250, described smart machine 200 also comprises can the display unit 260 of display video feedback signal 250, described natural person 300 has sensory perceptual system 310, voice messaging 320 can be sent, do instruction action 330, cervical motion 340.
The operation that the housing unit 160 that interactive earphone 100 comprises in the embodiment shown in Fig. 1 and lead unit 170 can make interactive earphone 100 safer.The operation mode of interactive earphone 100 can be divided into game mode and communication pattern by the mode selector switch 130 of interactive earphone 100.The smart machine 200 comprising smart mobile phone or panel computer can running game program 210, signal procedure 220 and audio frequency and video program 230.The program that the smart machine 200 that natural person 300 user is come by sensory perceptual system 310 perception runs, adjusts the operation mode of interactive earphone 100 by the mode selector switch 130 controlling interactive earphone 100.
Under game mode, interactive earphone 100 can detect by remote control panel unit 150 instruction action 330 and neck movement 340 that natural person 300 sends, and the instruction action 330 detected and neck movement 340 is changed into data signal and inputed to by four-part form audio head 120 in the games 210 run in smart machine 200.Games 210 can be analyzed the data signal received, process produces audio feedback signal 240 and video feed signal 250, the audio feedback signal 240 wherein produced finally is played back by the phonation unit 110 of interactive earphone 100 by the transmission of four-part form audio head 120, and the video feed signal 250 of generation is played back by the display unit 260 of smart machine 200.The phonation unit 110 that natural person 300 is collected by sensory perceptual system 310 and the feedback information that display unit 260 is play make instruction action 330 and the neck movement 340 of next round, and so circulation is gone down until games 210 terminate.
In a communication mode, interactive earphone 100 uses as common line control earphone.When run in smart machine 200 be signal procedure 220 time, interactive earphone 100 detects enabling toning board unit 140 voice messaging 320 that natural person 300 sends, and information is passed to the signal procedure 220 of smart machine 200 by four-part form audio head 120.Signal procedure 220 will produce audio feedback signal 240 and video feed signal 250, the audio feedback signal 240 wherein produced finally is played back by the phonation unit 110 of interactive earphone 100 by the transmission of four-part form audio head 120, and the video feed signal 250 of generation is played back by the display unit 260 of smart machine 200.The phonation unit 110 that natural person 300 is collected by sensory perceptual system 310 and the feedback information that display unit 260 is play send voice messaging 320 and further link up.The toning board unit 140 of interactive earphone 100 can also control the volume of signal procedure 220 and communication break-make.When in smart machine 200 run be audio frequency and video program 230 time, audio frequency and video program 230 by generation audio feedback signal 240 and video feed signal 250 play back respectively by the phonation unit of interactive earphone 100 and the display unit 260 of smart machine 200.The toning board unit 140 of interactive earphone 100 can also control the volume of signal procedure 220.
Fig. 2 illustrates the game mode operating principle figure according to an embodiment of the invention.Described game mode comprises interactive earphone 100, smart machine 200 and natural person 300, described interactive earphone 100 comprises phonation unit 110, four-part form audio head 120, remote control panel unit 150, described remote control panel unit 150 comprises power supply 151, motion sensor 152, distant control function button 153, distant control function button 154 and distant control function button 155, described smart machine 200 comprises smart mobile phone and panel computer, described smart machine 200 runs and has games 210, described games 210 can produce audio feedback signal 240 and video feed signal 250, described smart machine 200 also comprises can the display unit 260 of display video feedback signal 250, described natural person 300 has sensory perceptual system 310, instruction action 330 can be done, cervical motion 340.
In the game mode shown in Fig. 2, the games 210 that smart machine runs can produce audio feedback signal 240 and video feed signal 250, the audio feedback signal 240 wherein produced finally is played back by the phonation unit 110 of interactive earphone 100 by the transmission of four-part form audio head 120, and the video feed signal 250 of generation is played back by the display unit 260 of smart machine 200.Natural person 300 makes corresponding instruction action 330 and neck movement 340 after receiving the feedback information of phonation unit 110 and display unit 260 broadcasting by sensory perceptual system 310.Interactive earphone 100 can flutter the instruction action 330 of catching natural person 300 and sending by distant control function button 153, distant control function button 154 and distant control function button 155, flutterred the cervical motion 340 caught natural person 300 and send by motion sensor 152, then by flutter catch come action message change into digital information by four-part form audio head 120 pass in smart machine 200 run games 210.After games 210 receive the digital information that interactive earphone 100 transmits, then generate new audio feedback signal 240 and video feed signal 250 through process.Circulation like this is gone down until games 210 terminate.Power supply 151 is when whole system operates for remote control panel unit 150 provides electric energy, and guarantee system is normally run.
Fig. 3 illustrates the communication pattern operating principle figure according to an embodiment of the invention.Described communication pattern comprises interactive earphone 100, smart machine 200 and natural person 300, described interactive earphone 100 comprises phonation unit 110, four-part form audio head 120, toning board unit 140, described toning board unit 140 comprises microphone 141, tuning universal key 142, volume increases key 143 and volume reduces key 144, described smart machine 200 comprises smart mobile phone and panel computer, can operational communications program 220 and audio frequency and video program 230 on described smart machine 200, described communication program 220 or audio frequency and video program 230 can produce audio feedback signal 240 and video feed signal 250, described smart machine 200 also comprises can the display unit 260 of display video feedback signal 250, described natural person 300 has sensory perceptual system 310, voice messaging 320 can be sent.
In the communication pattern shown in Fig. 2, interactive earphone 100 uses as common line control earphone.When run in smart machine 200 be signal procedure 220 time, interactive earphone 100 will be detected natural person 300 and sends voice messaging 320 by microphone 141, and information is passed to the signal procedure 220 of smart machine 200 by four-part form audio head 120.Signal procedure 220 will produce audio feedback signal 240 and video feed signal 250, the audio feedback signal 240 wherein produced finally is played back by the phonation unit 110 of interactive earphone 100 by the transmission of four-part form audio head 120, and the video feed signal 250 of generation is played back by the display unit 260 of smart machine 200.The phonation unit 110 that natural person 300 is collected by sensory perceptual system 310 and the feedback information that display unit 260 is play send voice messaging 320 and further link up.The tuning universal key of interactive earphone 100 can control the communication break-make of signal procedure 220, and volume increases key 143 and volume reduction key 144 can control the volume of signal procedure 220.When in smart machine 200 run be audio frequency and video program 230 time, audio frequency and video program 230 by generation audio feedback signal 240 and video feed signal 250 play back respectively by the phonation unit of interactive earphone 100 and the display unit 260 of smart machine 200.The tuning universal key of interactive earphone 100 can control the broadcasting time-out of audio frequency and video program 230, and volume increases key 143 and volume reduction key 144 can control the volume of audio frequency and video program 230.
From describe more than of the present invention, obvious various technology may be used for realizing concept of the present invention and not departing from its scope.In addition, although describe the present invention with particular reference to some embodiment, those of ordinary skill in the art will appreciate that, can carry out in form and details changing and not departing from spirit of the present invention and category.Therefore, described embodiment is gone up in every respect and is all considered to illustrative and not restrictive.Should also be understood that and the invention is not restricted to particular implementation as herein described, but can have and manyly to rearrange, revise and replace and do not depart from scope of the present invention.

Claims (8)

1. one kind uses interactive earphone and smart machine for the interaction systems of amusement and neck health care, described interaction systems comprises interactive earphone, smart machine and natural person, described interactive earphone comprises phonation unit, four-part form audio head, mode selector switch, toning board unit, remote control panel unit, housing unit and lead unit, described smart machine comprises smart mobile phone and panel computer, can running game program on described smart machine, signal procedure and audio frequency and video program, described games, signal procedure and audio frequency and video program can produce audio feedback signal and video feed signal, described smart machine also comprises can the display unit of display video feedback signal, described natural person has sensory perceptual system, cervical motion can be done, instruction action, send voice messaging.
2. the system as claimed in claim 1, wherein said interactive earphone includes the remote control panel unit can detecting natural person's instruction action data.
3. the system as claimed in claim 1, wherein said remote control panel unit comprises the motion sensor that can detect natural person's cervical motion.
4. the system as claimed in claim 1, wherein said remote control panel unit comprises can detect the distant control function button being less than 5 that natural person sends instruction action.
5. the system as claimed in claim 1, wherein said remote control panel unit is included as remote control panel unit and operates smoothly and provide the power supply of electric energy.
6. the system as claimed in claim 1, wherein said interactive earphone includes for realizing the four-part form audio head communicated between smart machine with interactive earphone.
7. the system as claimed in claim 1, wherein said interactive earphone includes the mode selector switch for switching interactive earphone communication pattern and game mode.
8. the system as claimed in claim 1, wherein said smart machine runs the games having and can resolve the data that interactive earphone transmission comes.
CN201410230600.7A 2014-05-28 2014-05-28 Interactive system used for achieving entertainment and neck healthcare through interactive earphones and intelligent equipment Pending CN105194870A (en)

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CN201410230600.7A CN105194870A (en) 2014-05-28 2014-05-28 Interactive system used for achieving entertainment and neck healthcare through interactive earphones and intelligent equipment

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Application Number Priority Date Filing Date Title
CN201410230600.7A CN105194870A (en) 2014-05-28 2014-05-28 Interactive system used for achieving entertainment and neck healthcare through interactive earphones and intelligent equipment

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106037752A (en) * 2016-06-29 2016-10-26 广东威尔医院有限公司 Portable cervical vertebra rehabilitation auxiliary device and system
CN106175775A (en) * 2016-06-29 2016-12-07 广东威尔实业有限公司 A kind of torticollis detection equipment and detection method thereof

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201880165U (en) * 2010-09-10 2011-06-29 李隆 Cell phone-based physical and psychological adjustment device through physical factors of music and color shade
CN102178535A (en) * 2011-03-31 2011-09-14 西北工业大学 Fun cervical vertebra healthcare system and implementing method thereof
CN103200486A (en) * 2013-04-26 2013-07-10 黑龙江大学 Bluetooth headset with massager function
CN103513768A (en) * 2013-08-30 2014-01-15 展讯通信(上海)有限公司 Control method and device based on posture changes of mobile terminal and mobile terminal
CN203555466U (en) * 2013-09-23 2014-04-23 江苏中京智能科技有限公司 Multifunctional sleeping instrument for healthy sleep

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201880165U (en) * 2010-09-10 2011-06-29 李隆 Cell phone-based physical and psychological adjustment device through physical factors of music and color shade
CN102178535A (en) * 2011-03-31 2011-09-14 西北工业大学 Fun cervical vertebra healthcare system and implementing method thereof
CN103200486A (en) * 2013-04-26 2013-07-10 黑龙江大学 Bluetooth headset with massager function
CN103513768A (en) * 2013-08-30 2014-01-15 展讯通信(上海)有限公司 Control method and device based on posture changes of mobile terminal and mobile terminal
CN203555466U (en) * 2013-09-23 2014-04-23 江苏中京智能科技有限公司 Multifunctional sleeping instrument for healthy sleep

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106037752A (en) * 2016-06-29 2016-10-26 广东威尔医院有限公司 Portable cervical vertebra rehabilitation auxiliary device and system
CN106175775A (en) * 2016-06-29 2016-12-07 广东威尔实业有限公司 A kind of torticollis detection equipment and detection method thereof

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Application publication date: 20151230