CN105148514A - Device and method for controlling game view angle - Google Patents

Device and method for controlling game view angle Download PDF

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Publication number
CN105148514A
CN105148514A CN201510560840.8A CN201510560840A CN105148514A CN 105148514 A CN105148514 A CN 105148514A CN 201510560840 A CN201510560840 A CN 201510560840A CN 105148514 A CN105148514 A CN 105148514A
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visual angle
game
signal
module
game visual
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骆凌
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Abstract

The invention provides a device and method for controlling a game view angle. The game device comprises an induction module, a calculation module, a mapping module and a signal sending module. The induction module is arranged in the game device, and used for generating a first locating signal when moving along with the game device. The calculation module is used for reading the first locating signal, processing the first locating signal according to a preset algorithm and outputting a processing result. The mapping module is provided with a mapping table item in advance and used for mapping the processing result into the mapping table item, and outputting mapping data in a mapping relationship with the processing result. The signal sending module is used for controlling the change of the game view angle according to the mapping data, and the game view angle is displayed on a display interface. According to the game device, the change of the game view angle can be precisely controlled according to the game device moving action of a player, the game device is moved to the target position, a game can be conducted smoothly, and man-machine interaction is achieved.

Description

A kind of game visual angle controller and method
Technical field
The present invention relates to handle game control field, particularly relate to a kind of game visual angle controller and method.
Background technology
Game paddle is a kind of parts of common electronics game machine, by handling its button etc., realizes the control to game virtual role.In traditional handle game scheme, controlled the movement of the visual angle of game role or the accurate heart of firearms by the rocking bar be installed on game paddle, compared to the method controlled by keyboard and mouse, game paddle is more flexible, controls more accurate.
When controlling the visual angle of game role or the accurate heart of firearms mobile by the rocking bar of handle, the movement of rocking bar accurately can realize 256 kinds of dimension variation in theory, but in practical operation, the accurate heart at visual angle or firearms that rocking bar accurately cannot be moved to game role by the dynamics that player manipulates rocking bar moves to target location, causes it can not complete Mission Objective smoothly.
Summary of the invention
The technical problem that the present invention mainly solves is to provide a kind of game visual angle controller and method, accurately can control the change at game visual angle, move to target location, game is carried out smoothly, realizes human-computer interaction.
For solving the problems of the technologies described above, the technical scheme that the present invention adopts is: provide a kind of game visual angle controller, this device comprises: induction module, being arranged in game visual angle controller, producing the first framing signal for following moving integrally of visual angle controller of game; Computing module, for reading the first framing signal, according to algorithm process first framing signal preset, and exports the result relevant to game visual angle; Signal transmitting module, for obtaining control signal according to result, and sends a control signal to a game host to control the change at game visual angle.
For solving the problems of the technologies described above, the technical scheme that the present invention adopts is: provide a kind of method controlling game visual angle, the step of the method comprises: moving integrally of induction game control appliance, and produces the first framing signal; Read and according to preset algorithm process first framing signal, output processing result; Obtain control signal according to result, and send a control signal to a game station, to control the change at game visual angle.
Be different from prior art, a kind of visual angle controller of playing of the present invention produces movable signal according to the mobile of game visual angle controller, preset algorithm is adopted to process to this signal, the result processed is mapped in default mapping item, export mapping (enum) data, and the change at game visual angle is controlled according to mapping (enum) data, can according to the action of player's moving game visual angle controller, the accurate change controlling game visual angle, move to target location, game is carried out smoothly, realizes human-computer interaction.
Accompanying drawing explanation
Fig. 1 is the structural representation of a kind of visual angle controller first embodiment of playing provided by the invention;
Fig. 2 is the structural representation of a kind of visual angle controller second embodiment of playing provided by the invention;
Fig. 3 is the schematic flow sheet of a kind of method of controlling viewing angle first embodiment of playing provided by the invention;
Fig. 4 is the schematic flow sheet of a kind of method of controlling viewing angle second embodiment of playing provided by the invention.
Detailed description of the invention
Below in conjunction with detailed description of the invention, more detailed description is further done to technical scheme of the present invention.Obviously, described embodiment is only a part of embodiment of the present invention, instead of whole embodiments.Based on the embodiment in the present invention, the every other embodiment that those of ordinary skill in the art obtain under the prerequisite of not making creative work, all should belong to the scope of protection of the invention.
In the process of game player's game, game paddle, compared to traditional mouse-keyboard, has higher flexibility ratio and accuracy.The change of 256 dimensions can be realized, to tackle the different situations in game process by the rocking bar manipulating game paddle.But during practical operation, the scope of activities of rocking bar is limited, 256 kinds of different changes are realized in limited scope of activities, accurate dynamics is needed to control, this uses accurate dynamics to manipulate rocking bar while needing player to observe game progress in game process, generally player cannot accomplish, often causes game error because failing visual angle or the accurate heart of firearms to move to assigned address.Therefore be necessary to provide a kind of can make player in game process hand brain and game visual angle controller, to increase the interest of game.
Consult Fig. 1, Fig. 1 is the structural representation of a kind of visual angle controller first embodiment of playing provided by the invention.Game visual angle controller 100 comprises induction module 110, computing module 120 and signal transmitting module 130.In the present embodiment, player carries out in the process of playing at use game visual angle controller 100, realizes the accurate heart of the visual angle of game role or firearms to move to target location by moving game visual angle controller 100.
Induction module 110 is arranged in game visual angle controller 100, in game process, and mobile generation first framing signal of game visual angle controller 100.Be player in the process of moving game visual angle controller 100, induction module 110 according to game visual angle controller 100 position change, gather its change the information such as angle, distance, acceleration.The information integration collected is generated the first framing signal by induction module 110, and the change in location information integration of the game visual angle controller 100 arrived by Real-time Collection is to the first framing signal, and is real-time transmitted to computing module 120.
Computing module 120 receives the first framing signal, resolves the position change information such as angle, distance, acceleration obtained wherein, then utilizes the change in location information that default algorithm process obtains.After module 120 has processed as calculated, result is transferred to signal transmitting module 130.
After result being transferred to signal transmitting module 130, the result that now signal transmitting module 130 receives manipulates according to player the hand motion instruction that change in location occurs moving game visual angle controller 100, the angle of this action command is gathered through induction module 110, distance, the action change informations such as acceleration, the data that obtain of the process of module 120 as calculated, these data directly reflect the change of player's hand motion, after being finally transferred to signal transmitting module 130, signal transmitting module 130 makes the game visual angle of display on display interface 101 or the accurate heart of firearms move, arrive the target location that player requires, make game smooth.
Be different from prior art, a kind of visual angle controller of playing of the present invention produces movable signal according to the mobile of game visual angle controller, preset algorithm is adopted to process to this signal, the result processed is mapped in default mapping item, export mapping (enum) data, and the change at game visual angle is controlled according to mapping (enum) data, can according to the action of player's moving game visual angle controller, the accurate change controlling game visual angle, move to target location, game is carried out smoothly, realizes human-computer interaction.
Consult Fig. 2, Fig. 2 is the structural representation of a kind of visual angle controller second embodiment of playing provided by the invention.This game visual angle controller 200 comprises induction module 210, computing module 220, correction module 230, mapping block 240 and signal transmitting module 250.
Player, in game process, often needs to change the visual angle in game, or in the game of firearms type, the accurate heart of firearms needs from a goal displacement to another target.The present invention directly moves the game visual angle controller 200 in hand by player, and on game display interface 201, game visual angle or the accurate heart of firearms follow moving and changing of player's hand, arrive target location.The induction module 210 of game visual angle controller 200 comprises acceleration induction unit 211, angular speed sensing unit 212 and integral unit 213.Acceleration induction unit 211, for when player's moving game visual angle controller 200, gathers the acceleration information produced when game visual angle controller 200 moves, an acceleration transducer can be used to realize the collection of acceleration information; Angular speed induction module 212, for gathering the angular velocity information produced when game visual angle controller 200 moves, can use an angular-rate sensor to realize the collection of angular velocity information.In the present embodiment, one or six axle gyroscopes are adopted to carry out the collection of acceleration information and angular velocity information.Six axle gyroscopes are combinations of 3-axis acceleration sensor and three-axis gyroscope, 3-axis acceleration sensor gathers the acceleration of player's moving game visual angle controller 200, gyroscope acquisition angles and angular speed, the information of comprehensive acceleration, angle and angular speed, the three-shaft displacement of game visual angle controller 200 movement can be calculated, calculated the movement locus of game visual angle controller 200 by computing module 220.The angular speed collected, angle and acceleration information are integrated into the first framing signal and are transferred to computing module 220 by integral unit 213.
Preset algorithm in computing module 220, in the present embodiment, the algorithm of setting is the Quaternion Algorithm that posture renewal calculates, by the setting in program with write, algorithm is write in computing module 220.Computing module 220 resolves the first framing signal, and acceleration wherein, angle and angular velocity information are tried to achieve Eulerian angles by Quaternion Algorithm, and Eulerian angles are used to the independent angle parameter of 3 group determining game visual angle controller 200 change in location.After calculating completes, the data processed are transferred to correction module 230.
Correction module 230 comprises stabilization unit 231 and filter unit 232, and wherein stabilization unit 231 is when six axle gyroscope Information Monitorings, and whether monitor its acceleration collected, angular speed and angle information is produce because game visual angle controller 200 shakes.Stabilization unit 231 sets a threshold value respectively for acceleration, angular speed and angle, if any one is less than the corresponding threshold value of setting in the acceleration that six axle gyroscopes collect, angular speed and angle three, then think to shake because of game visual angle controller 200 to produce, give up the information of acceleration, angular speed and the angle got; If the acceleration that six axle gyroscopes collect, angular speed and angle three are all more than or equal to corresponding threshold value, then think that game visual angle controller 200 moves generation, be integrated into the first framing signal, be transferred to computing module 220.Filter unit 232 receives the result after computing module 220 process, the filtering signal not meeting pre-provisioning request wherein.The signal data that movement locus is drifted about often is comprised in result as calculated after module 200 process, affect the follow-up location to play visual angle or the accurate heart movement of firearms, filter unit 232, by the target signal filter not meeting pre-provisioning request of the type, is transferred to mapping block 240 by eliminating the result not meeting the signal of pre-provisioning request.
Preset a mapping item in mapping block 240, this list item comprises two groups of data, associates one by one with a kind of corresponding relation.First group of packet contains the situation of all results after the calculating of computing module 220, and second group of data is mapping (enum) datas of the correspondence after mapping relations map.Mapping block 240 accept filter unit 232 transmit result, then from mapping item, inquire about first group of data, when inquiring the data identical with result, the mapping (enum) data in the second data corresponding with it being replaced result, is transferred to signal transmitting module 250.
Signal transmitting module 250 receives the mapping (enum) data that mapping block 240 transmits, and obtain control signal according to mapping (enum) data, to change the game visual angle in playing or the accurate heart of firearms, realize changing game visual angle or the accurate heart of firearms by hand motion instruction, enhance man-machine interaction.
Further, game visual angle controller 200 of the present invention also comprises rocking bar module 260, player is by controlling rocking bar module 260, the second framing signal can be produced, second framing signal can control the change in location of game visual angle or the accurate heart of firearms equally, it is directly sent to the change in location that signal transmitting module 250 can realize controlling game visual angle or the accurate heart of firearms.Game visual angle controller 200 also comprises a handover module 270, game visual angle controller 200 can be made to carry out work with 3 kinds of different mode of operations by switching this handover module 270.When visual angle controller 200 of playing is in the first mode of operation, processes the second framing signal produced by manipulation rocking bar module 260 and obtain control signal to control the change of game visual angle or firearms execution; Game visual angle controller 200 is when being in the second mode of operation, moves the angular speed of generation, angle and acceleration synthesize the first framing signal and obtain control signal after treatment to control the change at game visual angle or the accurate heart of firearms by gathering game visual angle controller 200 position; When game visual angle controller 200 is in the 3rd mode of operation, the signal transmitting module 250 of game visual angle controller 200 receives the second framing signal and the mapping (enum) data of the first framing signal after the process of computing module 220, correction module 230 and mapping block 240 simultaneously, now according to the priority orders preset in signal transmitting module 250, select wherein a kind of to obtain control signal.In the present embodiment, handover module 270 is double-pole double-throw switch, comprises the first switch element 271 and second switch unit 272, and wherein the first switch 271 connects rocking bar module 260, and second switch unit 272 connects replacement unit 242.When the first switch element 271 disconnect, second switch unit 272 close time game visual angle controller 200 be in the first mode of operation; Visual angle controller 200 of playing when second switch unit 272 disconnects, the first switch element 271 closes is in the second mode of operation; When second switch unit 272 and the first switch element 271 are all closed, game visual angle controller 200 is in the 3rd mode of operation.When the priority orders preset be the priority of the second framing signal higher than mapping (enum) data, then obtain control signal to control play visual angle or the accurate heart change in location of firearms by process second framing signal in the third mode of operation; Otherwise, then control signal is obtained to control game visual angle or the accurate heart change in location of firearms by process mapping (enum) data in the third mode of operation.
Be different from prior art, a kind of visual angle controller of playing of the present invention produces movable signal according to the mobile of game visual angle controller, the Quaternion Algorithm preset is adopted to process to this signal, be mapped in default mapping item after the result processed is eliminated impurity data, export mapping (enum) data, and the change at game visual angle is controlled according to mapping (enum) data, can according to the action of player's moving game visual angle controller, the accurate change controlling game visual angle, accurately move to target location, game is carried out smoothly, realizes human-computer interaction.
Consult Fig. 3, Fig. 3 is a kind of schematic flow sheet controlling method first embodiment at game visual angle provided by the invention.The step of the method comprises:
S301: moving integrally of induction game control appliance, and produce the first framing signal.
When using game paddle to play, hand-held handle moves.According to the change of game paddle position, game paddle gathers the information such as angle, distance, acceleration of the change in location of its movement, and the information integration just collected generates the first framing signal.Enter step S302.
S302: read and according to preset algorithm process first framing signal, output processing result.
Resolve the position change information such as angle, distance, acceleration that the first framing signal obtains wherein, then utilize the change in location information that default algorithm process obtains.Obtain result after utilizing preset algorithm process to complete, enter step S303.
S303: the change controlling game visual angle according to mapping (enum) data, and show at a display interface.
Result controls game visual angle in game or the accurate heart of firearms carries out the data of position movement, the change of game visual angle or the accurate heart position of firearms is controlled according to this result, make it to move to the position that player specifies, game is carried out smoothly, improves human-computer interaction.
Be different from prior art, a kind of method controlling game visual angle of the present invention produces movable signal according to the mobile of game paddle, adopt preset algorithm to process to this signal, the result processed is mapped in default mapping item, export mapping (enum) data, and the change at game visual angle is controlled according to mapping (enum) data, according to the action of player's moving game handle, accurately can control the change at game visual angle, move to target location, game is carried out smoothly, realizes human-computer interaction.
Consult Fig. 4, Fig. 4 is a kind of schematic flow sheet controlling method second embodiment at game visual angle provided by the invention.The step of the method comprises:
S401: moving integrally of induction game control appliance, and produce the first framing signal, delete the first framing signal produced because of game station shake.
Player, in game process, often needs to change the visual angle in game, or in the game of firearms type, the accurate heart of firearms needs from a goal displacement to another target.The present invention directly moves the game paddle in hand by player, and on game display interface, game visual angle or the accurate heart of firearms follow moving and changing of player's hand, arrive target location.The angular speed, angle and the acceleration information that produce when game paddle moves is gathered by one or six axle gyroscopes.Six axle gyroscopes are combinations of 3-axis acceleration sensor and three-axis gyroscope, 3-axis acceleration sensor gathers the acceleration of player's moving game handle, gyroscope acquisition angles and angular speed, the information of comprehensive acceleration, angle and angular speed, the three-shaft displacement of game paddle movement can be calculated, calculate the movement locus of game paddle.Need after having gathered whether the angular speed, angle and the acceleration information that judge to collect are because game paddle moves generation.Set a threshold value respectively for acceleration, angular speed and angle, if acceleration, angular speed and angle that six axle gyroscopes collect are less than corresponding threshold value, then think because of game paddle shake produce, give up get acceleration, angular speed information; If acceleration, angular speed and angle that six axle gyroscopes collect are more than or equal in corresponding threshold value, then think that game paddle moves generation, be integrated into the first framing signal, enter step S402.
S402: read and according to preset algorithm process first framing signal, output processing result.
Preset algorithm, in the present embodiment, the algorithm of setting is the Quaternion Algorithm that posture renewal calculates, by the setting in program with write.Resolve the first framing signal, acceleration wherein, angle and angular velocity information are tried to achieve Eulerian angles by Quaternion Algorithm, Eulerian angles are used to the independent angle parameter of 3 group determining game visual angle controller 200 change in location.Step S403 is entered after calculating completes.
S403: the signal not meeting pre-provisioning request in Transformatin result, search result have in the mapping item preset mapping relations mapping (enum) data, and export mapping (enum) data.
In the result that algorithm calculates, usually comprise the signal not meeting pre-provisioning request that movement locus is drifted about, affect the follow-up location to play visual angle or the accurate heart movement of firearms.Therefore need the signal this part not being met pre-provisioning request to eliminate, in present embodiment, eliminate by a wave filter signal that this does not meet pre-provisioning request.Be preset with a mapping item in present embodiment, this mapping item comprises two groups of data, and two groups of data are by a kind of mapping relations one_to_one corresponding.Wherein one group of data is the situations the first positioning signal data collected having been calculated to rear all results, and second group of data is mapping (enum) datas of the correspondence after mapping relations map.According to eliminating the result data not meeting the signal of pre-provisioning request, query mappings list item, finds out the data identical with result, then obtains the mapping (enum) data corresponding with these data, exports this mapping (enum) data, enter step S404.
S404: the change controlling game visual angle according to mapping (enum) data, and show at a display interface.
Mapping (enum) data controls game visual angle in game or the accurate heart of firearms carries out the data of position movement, the change of game visual angle or the accurate heart position of firearms is controlled according to this mapping (enum) data, make it to move to the position that player specifies, game is carried out smoothly, improves human-computer interaction.
Further, by rocking bar operation generation second framing signal on game paddle in this method, the second framing signal can control the change in location of game visual angle or the accurate heart of firearms.Double-pole double-throw switch is set simultaneously, closing to open game device can be made to carry out work with 3 kinds of different mode of operations by change-over switch.When game device is in the first mode of operation, processes the second framing signal produced by manipulation rocking bar and obtain control signal to control the change of game visual angle or firearms execution; When game device is in the second mode of operation, moves the angular speed of generation, angle and acceleration and synthesize the first framing signal by gathering gaming device location and obtain control signal after treatment to control the change at game visual angle or the accurate heart of firearms; When game device is in the 3rd mode of operation, receives the second framing signal and the first framing signal through calculating, correcting and map the mapping (enum) data after process simultaneously, now according to the priority orders preset, select wherein a kind of to obtain control signal.In the present embodiment, refreshing double-pole double throw switch comprises the first switch and second switch.When the first switch disconnection, second switch close, game device is in the first mode of operation; When second switch disconnects, the first switch closes, game device is in the second mode of operation; When second switch and the first switch are all closed, game device is in the 3rd mode of operation.When the priority orders preset be the priority of the second framing signal higher than mapping (enum) data, then obtain control signal to control play visual angle or the accurate heart change in location of firearms by process second framing signal in the third mode of operation; Otherwise, then control signal is obtained to control game visual angle or the accurate heart change in location of firearms by process mapping (enum) data in the third mode of operation.
Be different from prior art, a kind of method controlling game visual angle of the present invention produces movable signal according to the mobile of game paddle, the Quaternion Algorithm preset is adopted to process to this signal, be mapped in default mapping item after the result processed is eliminated impurity data, export mapping (enum) data, and the change at game visual angle is controlled according to mapping (enum) data, can according to the action of player's moving game handle, the accurate change controlling game visual angle, accurately move to target location, game is carried out smoothly, realizes human-computer interaction.
The foregoing is only embodiments of the present invention; not thereby the scope of the claims of the present invention is limited; every utilize description of the present invention and accompanying drawing content to do equivalent structure or equivalent flow process conversion; or be directly or indirectly used in other relevant technical fields, be all in like manner included in scope of patent protection of the present invention.

Claims (10)

1. a game visual angle controller, is characterized in that, comprising:
Induction module, being arranged in described game visual angle controller, producing the first framing signal for following described moving integrally of game visual angle controller;
Computing module, for reading described first framing signal, the first framing signal according to the algorithm process preset, and export the result relevant to game visual angle;
Signal transmitting module, for obtaining control signal according to described result, and controls signal to a game host to control the change at described game visual angle described in sending.
2. game visual angle controller according to claim 1, is characterized in that, described induction module comprises acceleration induction unit, angular speed sensing unit and integral unit,
Wherein, described acceleration induction unit is for obtaining the acceleration produced when described game visual angle controller moves; Described angular speed sensing unit is for obtaining the angular speed produced when described game visual angle controller moves; Described integral unit for integrating described acceleration and described angular speed, and obtains described first framing signal.
3. game visual angle controller according to claim 1, also comprise correction module, described correction module comprises stabilization unit and filter unit, described stabilization unit is used for before described computing module calculates, monitor the generation of described first framing signal, and delete described first framing signal of part because described game visual angle controller shake produces; Described filter unit does not meet the signal of pre-provisioning request in described result for removing.
4. game visual angle controller according to claim 3, is characterized in that, described induction module is six axle gyroscopes.
5. game visual angle controller according to claim 1, also comprise the mapping block being preset with a mapping item, described mapping block is used for described result to be mapped in described mapping item, and export mapping (enum) data to described signal transmitting module, make described signal transmitting module obtain described control signal according to described mapping (enum) data.
6. game visual angle controller according to claim 5, is characterized in that, described game visual angle controller also comprises rocking bar module and a handover module,
Wherein, described rocking bar module is used for producing the second framing signal according to the operation of user to rocking bar, to control the change at described game visual angle; Described handover module is used for according to user command, switch described game visual angle controller and carry out work with the first mode of operation or the second mode of operation, described first mode of operation is defined through described rocking bar module and produces described second framing signal, and obtain described control signal to control the change at described game visual angle according to described second framing signal, described second mode of operation is defined through described induction module and produces the first framing signal, and through processing described first framing signal and controlling the change at described game visual angle.
7. game visual angle controller according to claim 6, it is characterized in that, described handover module is also in the 3rd mode of operation for switching described game visual angle controller, described 3rd mode of operation is defined as described induction module and described rocking bar module produces described first framing signal and described second framing signal respectively simultaneously, and described signal transmitting module is according to the priority orders preset, send corresponding control signal to control the change at described game visual angle.
8. control the method at game visual angle, it is characterized in that, comprising:
Moving integrally of induction game control appliance, and produce the first framing signal;
Read and according to preset algorithm process the first framing signal, output processing result;
Obtain control signal according to described result, and control signal to a game station, to control the change at described game visual angle described in sending.
9. the method controlling game visual angle according to claim 8, it is characterized in that, in the step of generation first framing signal, obtain acceleration and angular speed that game control device moves generation respectively, described acceleration and described angular speed are incorporated in described first framing signal, and delete described first framing signal of part produced because of described game station shake.
10. the method controlling game visual angle according to claim 8, it is characterized in that, reading and according to preset algorithm process the first framing signal, after the step of output processing result, remove the signal not meeting pre-provisioning request in described result, then described result is mapped in described mapping item, and exports mapping (enum) data, obtain the described control signal controlling the change at game visual angle according to described mapping (enum) data.
CN201510560840.8A 2015-09-06 2015-09-06 Device and method for controlling game view angle Pending CN105148514A (en)

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CN106383655A (en) * 2016-09-19 2017-02-08 北京小度互娱科技有限公司 Interaction control method for controlling visual angle conversion in panorama playing process, and device for realizing interaction control method
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