CN105049609B - A kind of method and system optimizing game picture - Google Patents
A kind of method and system optimizing game picture Download PDFInfo
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Abstract
The invention discloses a kind of method and system for optimizing game picture, it counts frame per second minimum decision content default greater than frame per second first, when counting number greater than preset threshold, the maximum frame per second for choosing statistics frame per second updates default maximum frame per second, and real-time judge current frame rate and default maximum frame per second secondly, if current frame rate is greater than default maximum frame per second, operation of drawing sleep a period of time;Realize dynamic optimization drawing frame per second.And drawing frame per second is adjusted by sleep drawing operation, so that drawing frame per second tends to be steady, avoids the problem of GPU its non-drawing time when load of drawing is different is different, and drawing frame per second variation range is big, and drawing fluency is deteriorated.
Description
Technical field
The present invention relates to technical field of mobile terminals more particularly to a kind of method and system for optimizing game picture.
Background technique
With the rapid development of mobile communication technology, more and more users are using the mobile communication such as smart phone whole
End.These mobile communication terminals can not only carry out the communication such as common call, short message, and Games Software can also be performed, see
See animation and film, video etc., the purposes of mobile communication terminal is expanded.
Currently, smart phone can be used largely at runtime for game etc. largely using GPU draw for
GPU.And GPU is in the case where drawing and loading biggish situation, the non-drawing time of GPU can be elongated, and in the case where light load, when drawing
Between can shorten.When largely using GPU, it may appear that drawing frame per second variation range is big, and the fluency of drawing is deteriorated, and game is caused to be drawn
The problem of face difference.
I.e. due to GPU, when load of drawing is different, its non-drawing time is different in the prior art, and drawing frame per second is caused to change model
Enclose big, drawing fluency variation, the problem of game picture difference.
Therefore, the existing technology needs to be improved and developed.
Summary of the invention
The technical problem to be solved in the present invention is that in view of the deficiencies of the prior art, a kind of optimization game picture is provided
Method and system, by this method, can solve it is in the prior art due to GPU when load of drawing is different its non-drawing time
Difference causes drawing frame per second variation range big, and drawing fluency is deteriorated, the problem of game picture difference;Realize drawing frame rate stable,
Game picture is more smooth.
In order to solve the above-mentioned technical problem, the technical solution adopted in the present invention is as follows:
A method of optimization game picture, wherein the described method includes:
A, terminal detection identifies whether to enter games, when entering games, sends request of drawing;
B, request of drawing is received, request is drawn according to drawing, and dynamic optimization drawing frame per second exports game picture.
Being drawn in the step B according to request of drawing, dynamic optimization drawing frame per second includes:
B1, it draws;
B2, record frame per second: compare the size of current frame rate f and the default minimum decision content d of frame per second, if current frame rate f is greater than
The default minimum decision content d of frame per second, then record current frame rate, and count frame per second number N=N+1;Wherein N indicates statistics frame per second number,
Initial value is 0;
B3, choose maximum frame per second: will statistics frame per second number N with preset threshold C compared with, when statistics frame per second number N less than etc.
When preset threshold C, step B5 is executed;When counting frame per second number N greater than preset threshold C, maximum frame per second fmax is chosen, is executed
Step B4;
B4, it updates default maximum frame per second: default maximum frame per second is updated using the maximum frame per second fmax in step B3
fsystem;
B5, sleep of drawing: current frame rate f is compared with default maximum frame per second fsystem, if current frame rate f is greater than
Default maximum frame per second fsystem, then draw a period of time t that sleeps, and executes B1.
Frame per second f is drawing number in certain time, expression formula in the step B2 are as follows:
F=int(S/T);
Wherein, T is present figure and the last time interval drawn, and S is the period, and the unit of S and T are ms, int()
Indicate rounding operation.
The step B3 further include:
The size of B31, judgement statistics frame per second number N and preset threshold C, if statistics frame per second number N is greater than preset threshold
C thens follow the steps B32, if statistics frame per second number N is less than or equal to preset threshold C, return step B5;
B32, N number of frame per second of record is divided into M group, the statistics sequence of every group of frame per second is continuously, to calculate every group of frame per second
With, wherein M is positive integer;
B33, the sum of M group frame per second is compared, chooses frame per second and maximum group;
B34, the frame per second in frame per second and maximum group is compared, chooses maximum frame per second fmax.
The step B3 further include: be compared maximum frame per second fmax with default minimum frame per second fmin, if largest frames
Rate fmax is less than default minimum frame per second fmin, then assigns default minimum frame per second to maximum frame per second, i.e. fmax=fmin is described default
Minimum frame per second fmin is greater than the default minimum decision content d of frame per second.
In the step B4 further include: maximum frame per second fmax is compared with default maximum frame per second fsystem, if
Fmax=fsystem, then fsystem=fmax+fadd;If fmax is not equal to fsystem, fsystem=fmax, wherein fadd
It is positive integer for preset value.
In the step B5, a period of time t=1/fsystem-1/f.
A kind of system optimizing game picture, wherein the system comprises:
One recognition unit identifies whether to enter games for terminal detection, when entering games, sends to draw and ask
It asks;
One processing unit, for receiving request of drawing, according to drawing, request is drawn, dynamic optimization drawing frame per second, output trip
Play picture.
The system of the optimization game picture, the processing unit include:
One graphics module, for drawing;
One statistical module for comparing the size of current frame rate and the default minimum decision content of frame per second, and records current frame rate
With statistics frame per second number;
One chooses module, for that will count frame per second number compared with preset threshold, when statistics frame per second number is greater than default valve
Value chooses maximum frame per second;
One update module, for updating default maximum frame per second;
One sleeping modules for judging the size of current frame rate and default maximum frame per second, and carry out drawing sleep.
The system of the optimization game picture, the processing unit, further include:
One computing module calculates the sum of every group of frame per second, if will for the frame per second of statistical module counts to be divided into several groups
The sum of dry group frame per second is compared, and chooses frame per second and maximum group, and the frame per second of frame per second and maximum group is compared, and is chosen maximum
Frame per second;
One adjustment module works as largest frames for judging that computing module chooses the size of maximum frame per second and default minimum frame per second
When rate is less than default minimum frame per second, default minimum frame per second is assigned to maximum frame per second.
The utility model has the advantages that compared with prior art, the method and system of optimization game picture provided by the present invention.It is first
It counts frame per second and is greater than the default minimum decision content of frame per second, when statistics number is greater than preset threshold, choose the largest frames of statistics frame per second
Rate updates default maximum frame per second, and the size of real-time judge current frame rate and default maximum frame per second, presets if current frame rate is greater than
Maximum frame per second, then operation of drawing sleep a period of time;Realize dynamic optimization drawing frame per second.And by sleep drawing operation come
Drawing frame per second is adjusted, so that drawing frame per second tends to be steady, GPU its non-drawing time difference when load of drawing is different is avoided, draws
Figure frame per second variation range is big, and drawing fluency is deteriorated, the problem of game picture difference.
Detailed description of the invention
Fig. 1 is the flow chart of the method preferred embodiment of present invention optimization game picture.
Fig. 2 is the flow chart of drawing frame per second optimization in the method for present invention optimization game picture.
Fig. 3 is the system function functional block diagram of present invention optimization game picture.
Specific embodiment
The present invention provides the method and system of optimization game picture, to make the purpose of the present invention, technical solution and effect more
Add clear, clear, the present invention is described in more detail below.It should be appreciated that specific embodiment described herein only to
It explains the present invention, is not intended to limit the present invention.
With reference to the accompanying drawing, by the description of the embodiment, further explanation of the contents of the invention are made.
Referring to Figure 1, Fig. 1 is the flow chart of the method preferred embodiment of present invention optimization game picture.As shown, institute
State method the following steps are included:
A, terminal detection identifies whether to enter games, when entering games, sends request of drawing;
B, request of drawing is received, request is drawn according to drawing, and dynamic optimization drawing frame per second exports game picture.
Specifically, in this embodiment, terminal detection identifies whether that entering games can detecte in current operation system
The input and output event of generation judges whether to enter games according to the input and output event.
It can also export the suspended window for prompting the performance parameter of user's current operating environment, described outstanding by detecting
Whether floating window, which is triggered to execute to optimize, judges whether the user interface enters games.
It can also be judged by the title of the process started in acquisition current operation system, the title for passing through the process
Whether user enters games.Specifically can be with, by judge the process title whether in the list that pre-establishes
Process title it is identical.
Specifically, being drawn in the step B according to request of drawing, dynamic optimization drawing frame per second includes: in the present embodiment
B1, it draws;
B2, record frame per second: compare the size of current frame rate f and the default minimum decision content d of frame per second, if current frame rate f is greater than
The default minimum decision content d of frame per second, then record current frame rate, and count frame per second number N=N+1;
Wherein, N indicates statistics frame per second number, initial value 0, and frame per second f is drawing number in certain time.
Specifically, in the present embodiment, frame per second f indicates the drawing number within 1000ms, i.e.,
F=int(1000/T);
Wherein, T is present figure and the last time interval drawn, unit ms, int() indicate rounding operation;?
In other embodiments, frame per second f can indicate the drawing number in other times section, here with no restrictions, only for example, such as
100ms, 500ms, 1500ms, 2000ms etc..
Specifically, it is to preset that the frame per second, which presets minimum decision content d, can be 20fps.
B3, choose maximum frame per second: will statistics frame per second number N with preset threshold C compared with, when statistics frame per second number N less than etc.
When preset threshold C, step B5 is executed;When counting frame per second number N greater than preset threshold C, maximum frame per second fmax is chosen, is emptied
The record information of step B2, and execute step B4.
Specifically, choosing maximum frame per second can be, but not limited to first determine whether statistics frame using following process in the present embodiment
The size of rate number N and preset threshold C return to drawing operation if statistics frame per second number N is less than or equal to preset threshold C;Such as
Fruit counts frame per second number N and is greater than preset threshold C;N number of frame per second is divided into M group, the statistics sequence of every group of frame per second is continuous, calculating
The sum of every group of frame per second;The sum of M group frame per second is compared, frame per second and maximum group are chosen;By the frame per second in frame per second and maximum group
It is compared, chooses that frame per second is maximum is denoted as maximum frame per second fmax.It can make the maximum frame per second chosen and statistics frame per second in this way
Rate it is smaller, improve the stability of maximum frame per second, avoid the problem that selected maximum frame per second is frame-skipping frame per second.
Further, in the present embodiment, threshold values C is to preset, and can be 300.
Further, in the present embodiment, M is positive integer, can be 5.
Further, the rate can be, but not limited to the absolute value of the difference and largest frames using maximum frame per second and statistics frame per second
The ratio of rate.
Specifically, the maximum frame per second of the selection its can also use following process: first determine whether statistics frame per second number N in advance
If the size of threshold values C, if statistics frame per second number N is less than or equal to preset threshold C, drawing operation is returned to;If counting frame per second
Number N is greater than preset threshold C;N number of frame per second is divided into M group, the statistics sequence of every group of frame per second is continuously, to calculate every group of frame per second
Average value;The average value of M group frame per second is compared, selects average value maximum frame per second for maximum frame per second fmax;It can guarantee most
The stability of big frame per second adjusts sleep of drawing by maximum frame per second, guarantees the fluency drawn, to guarantee the stream of game picture
Freely.
Further, since maximum frame per second is used to update default maximum frame per second, and in systems, default maximum frame per second is greater than
Equal to default minimum frame per second.To which maximum frame per second fmax to be compared with default minimum frame per second fmin, if maximum frame per second
Fmax is less than default minimum frame per second fmin, then assigns default minimum frame per second to maximum frame per second, i.e. fmax=fmin.It can protect in this way
The default maximum frame per second of card is greater than systemic presupposition minimum frame per second.Wherein, the default minimum frame per second fmin is greater than the default minimum of frame per second
Decision content d, since the frame per second of all minimum decision content ds default less than frame per second does not all count, i.e., the described statistics frame per second is both greater than
d;Only in the case that fmin is greater than d, the size relation ability meaning of fmax and fmin is judged, that is to say, that only fmin is big
In d, can just there be the case where fmax is less than fmin.
B4, it updates default maximum frame per second: default maximum frame per second is updated using the maximum frame per second fmax in step B3
fsystem。
Specifically, in the present embodiment, the renewal process for presetting maximum frame per second can be, but not limited to using following process: will
Maximum frame per second fmax is compared with default maximum frame per second fsystem, if fmax=fsystem, fsystem=fmax+
fadd;If fmax is not equal to fsystem, fsystem=fmax.In this way after load of drawing lightens, drawing can be increased most
Big frame per second improves the process of drawing.
Further, the fadd is preset value, is positive integer, can be 5.
B5, sleep of drawing: current frame rate f is compared with default maximum frame per second fsystem, if current frame rate f is greater than
Default maximum frame per second fsystem, then draw a period of time t that sleeps.
Specifically, in the present embodiment, a period of time t can use t=1/fsystem-1/f.
This optimization method, the dynamic drawing frame per second that adjusts determine in this period most according to the frame per second information of record
Big frame per second fmax, and default maximum frame per second fsystem is assigned after maximum frame per second fmax is adjusted, using this fsystem
Judge to draw and whether need to sleep, that is, uses fsystem for the standard of frame per second, when there is the frame per second bigger than fsystem, sleep
It draws, reduces frame per second;It dynamically has adjusted default maximum frame per second, and by sleep of drawing, realizes the variation of drawing frame per second
Steadily, so that game picture process.
For a further understanding of the drawing frame per second optimization process, the present invention provides the specific implementation of drawing frame per second optimization
Example.
Fig. 2 is referred to, Fig. 2 is the flow chart of drawing frame per second optimization in the method for present invention optimization game picture.As schemed
Show, the drawing frame per second optimization includes the following steps:
S100, it draws;
S200, current frame rate f is calculated, is expressed as follows:
F=int(1000/T);
Wherein, T is present figure and the last time interval drawn, unit ms, int() indicate rounding operation,
1000 indicate 1000ms;
S300, judge that current frame rate f and the size of frame per second minimum decision content d then follow the steps S400 if f > d, if
F≤d thens follow the steps S100;
S400, record current frame rate f, and frame per second number N, i.e. N=N+1 are counted, wherein the initial value of N is 0;
The size that S500, judgement count frame per second number N and preset threshold C thens follow the steps S600 if N > C, if N
≤ C, thens follow the steps S900;
S600, N number of frame per second of statistics is divided into M group, the statistics sequence of every group of frame per second is continuously, to calculate every group of frame per second
With;The sum of M group frame per second is compared, frame per second and maximum group are chosen;Frame per second in frame per second and maximum group is compared, is selected
Taking frame per second maximum is maximum frame per second fmax, and empties the record and statistics number of frame per second;Wherein, M is positive integer;
The size of S700, judgement maximum frame per second fmax and default minimum frame per second fmin, if fmax < fmin, fmax=
Fmin, if fmax >=fmin, fmax=fmax;
S800, judge whether maximum frame per second fmax is equal to fsystem, if fmax=fsystem, fsystem=fmax+
fadd;If fmax ≠ fsystem, fsystem=fmax;
S900, judge that current frame rate f and the size of default maximum frame per second fsystem execute step if f≤fsystem
Rapid S1;If f > fsystem, draw t=1/fsystem-1/f time of sleeping.
Fig. 3 is referred to, Fig. 3 is the system function functional block diagram of present invention optimization game picture.As shown, the system
Include:
One recognition unit 100 identifies whether to enter games for terminal detection, when into games, transmission is drawn
Figure request;
One processing unit 200, for receiving request of drawing, according to drawing, request is drawn, dynamic optimization drawing frame per second, output
Game picture.
The system of the optimization game picture, the processing unit 200 include:
One graphics module, for drawing;
One statistical module for comparing the size of current frame rate and the default minimum decision content of frame per second, and records frame per second and system
Count frame per second number;
One chooses module, for that will count frame per second number compared with preset threshold, when statistics frame per second number is greater than default valve
Value chooses maximum frame per second;
One update module, for updating default maximum frame per second;
One sleeping modules for judging the size of current frame rate and default maximum frame per second, and carry out drawing sleep.
The system of the optimization game picture, the processing unit 200, further include:
One computing module calculates the sum of every group of frame per second, if will for the frame per second of statistical module counts to be divided into several groups
The sum of dry group frame per second is compared, and chooses frame per second and maximum group, and the frame per second of frame per second and maximum group is compared, and is chosen maximum
Frame per second;
One adjustment module works as largest frames for judging that computing module chooses the size of maximum frame per second and default minimum frame per second
When rate is less than default minimum frame per second, default minimum frame per second is assigned to maximum frame per second.
It should be understood that the application of the present invention is not limited to the above for those of ordinary skills can
With improvement or transformation based on the above description, all these modifications and variations all should belong to the guarantor of appended claims of the present invention
Protect range.
Claims (8)
1. a kind of method for optimizing game picture, characterized in that it comprises:
A, terminal detection identifies whether to enter games, when entering games, sends request of drawing;
B, request of drawing is received, request is drawn according to drawing, and dynamic optimization drawing frame per second exports game picture;
Being drawn in the step B according to request of drawing, dynamic optimization drawing frame per second includes:
B1, it draws;
B2, record frame per second: compare the size of current frame rate f and the default minimum decision content d of frame per second, if current frame rate f is greater than frame per second
Default minimum decision content d, then record current frame rate, and cumulative statistics frame per second number N=N+1;Wherein N indicates statistics frame per second number,
Initial value is 0;
B3, maximum frame per second is chosen: by statistics frame per second number N compared with preset threshold C, when statistics frame per second number N is less than or equal to pre-
If when threshold values C, executing step B5;When counting frame per second number N greater than preset threshold C, maximum frame per second fmax is chosen, step is executed
B4;
B4, it updates default maximum frame per second: default maximum frame per second fsystem is updated using the maximum frame per second fmax in step B3;
B5, sleep of drawing: current frame rate f is compared with default maximum frame per second fsystem, is preset if current frame rate f is greater than
Maximum frame per second fsystem, then draw a period of time t that sleeps, and executes B1.
2. the method for optimization game picture according to claim 1, which is characterized in that frame per second f is one in the step B2
It fixes time interior drawing number, expression formula are as follows:
F=int(S/T);
Wherein, T is present figure and the last time interval drawn, and S is the period, and the unit of S and T are ms, int() it indicates
Rounding operation.
3. the method for optimization game picture according to claim 1, which is characterized in that the step B3 further include:
The size of B31, judgement statistics frame per second number N and preset threshold C, if statistics frame per second number N is greater than preset threshold C,
Step B32 is executed, if statistics frame per second number N is less than or equal to preset threshold C, return step B5;
B32, N number of frame per second of record being divided into M group, the statistics sequence of every group of frame per second is continuously, to calculate the sum of every group of frame per second,
In, M is positive integer;
B33, the sum of M group frame per second is compared, chooses frame per second and maximum group;
B34, the frame per second in frame per second and maximum group is compared, chooses maximum frame per second fmax.
4. the method for optimization game picture according to claim 1 or 3, which is characterized in that the step B3 further include: will
Maximum frame per second fmax is compared with default minimum frame per second fmin, if maximum frame per second fmax is less than default minimum frame per second fmin,
Then assign default minimum frame per second to maximum frame per second, i.e. fmax=fmin, the default minimum frame per second fmin are greater than the default minimum of frame per second
Decision content d.
5. the method for optimization game picture according to claim 1, which is characterized in that the step B4 further include: will most
Big frame per second fmax is compared with default maximum frame per second fsystem, if fmax=fsystem, fsystem=fmax+fadd;
If fmax is not equal to fsystem, fsystem=fmax, it is positive integer that wherein fadd, which is preset value,.
6. the method for optimization game picture according to claim 1, which is characterized in that in the step B5, a period of time t
=1/fsystem-1/f。
7. a kind of system for optimizing game picture, wherein the system comprises:
One recognition unit identifies whether to enter games for terminal detection, when entering games, sends drawing request;
One processing unit, for receiving request of drawing, according to drawing, request is drawn, and dynamic optimization drawing frame per second, output game is drawn
Face;
The processing unit includes:
One graphics module, for drawing;
One statistical module, for comparing the size of current frame rate and the default minimum decision content of frame per second, if current frame rate is greater than frame per second
Default minimum decision content, then record current frame rate and cumulative statistics frame per second number;
One chooses module, for that will count frame per second number compared with preset threshold, when statistics frame per second number is greater than preset threshold, choosing
Take maximum frame per second;
One update module, for updating default maximum frame per second;Wherein, default maximum frame per second is updated using the maximum frame per second;
One sleeping modules for judging the size of current frame rate and default maximum frame per second, and carry out drawing sleep, wherein specifically
For current frame rate is compared with default maximum frame per second, if current frame rate is greater than default maximum frame per second, draw and sleeps
It sleeps.
8. the system of optimization game picture according to claim 7, which is characterized in that the processing unit, further include:
One computing module calculates the sum of every group of frame per second, by several groups for the frame per second of statistical module counts to be divided into several groups
The sum of frame per second is compared, and chooses frame per second and maximum group, and the frame per second of frame per second and maximum group is compared, largest frames are chosen
Rate;
One adjustment module, for judging that computing module chooses the size of maximum frame per second and default minimum frame per second, when maximum frame per second is small
When default minimum frame per second, default minimum frame per second is assigned to maximum frame per second.
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