CN105049609A - Method of optimizing game picture and system of optimizing game picture - Google Patents
Method of optimizing game picture and system of optimizing game picture Download PDFInfo
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Abstract
The present invention discloses a method of optimizing a game picture and a system of optimizing the game picture. The method comprises the steps of firstly, when a statistics frame rate is greater than a frame rate preset minimum determination value, and the statistics number is greater than a preset threshold value, selecting the maximum frame rate of the statistics frame to update a preset maximum frame rate; secondly, real-timely determining a current frame rate and the preset maximum frame rate, if the current frame rate is greater than the preset maximum frame rate, carrying out the drawing operation to sleep a period of time, thereby optimizing a drawing frame rate dynamically. Moreover, the drawing frame rate is adjusted by the sleep drawing operation, so that the drawing frame rate tends to be steady, and the problem that a GPU is different in drawing time when the drawing loads are different, so that the change range of the drawing frame rate is large, and the drawing fluency becomes poor is avoided.
Description
Technical field
The present invention relates to technical field of mobile terminals, particularly relate to a kind of method and system optimizing game picture.
Background technology
Along with the fast development of mobile communication technology, increasing user is using the mobile communication terminals such as smart mobile phone.These mobile communication terminals not only can carry out the communications such as common call, short message, and can also perform Games Software, viewing animation and film, video etc., the purposes of mobile communication terminal is expanded.
At present, for the application that a large amount of GPU of use such as game draw, smart mobile phone operationally can use GPU in a large number.And GPU is when drawing load is larger, the non-drawing time of GPU can be elongated, and when load is lighter, non-drawing time can shorten.As a large amount of use GPU, there will be drawing frame per second excursion large, the fluency of drawing is deteriorated, and causes the problem of game picture difference.
Namely in prior art because GPU its non-drawing time when drawing load is different is different, cause drawing frame per second excursion large, drawing fluency is deteriorated, the problem of game picture difference.
Therefore, prior art has yet to be improved and developed.
Summary of the invention
The technical problem to be solved in the present invention is, for the deficiencies in the prior art, a kind of method and system optimizing game picture are provided, pass through this method, it can solve of the prior art due to GPU its non-drawing time difference when drawing load is different, cause drawing frame per second excursion large, drawing fluency is deteriorated, the problem of game picture difference; Realize drawing frame rate stable, game picture is more smooth.
In order to solve the problems of the technologies described above, the technical solution adopted in the present invention is as follows:
Optimize a method for game picture, wherein, described method comprises:
A, terminal detect and identify whether to enter games, when entering games, send the request of drawing;
B, reception are drawn and are asked, and according to drawing request drawing, dynamic optimization drawing frame per second, exports game picture.
Drawing according to drawing request in described step B, dynamic optimization drawing frame per second comprises:
B1, to draw;
B2, record frame per second: compare the size that current frame rate f and frame per second preset minimum decision content d, if current frame rate f is greater than frame per second preset minimum decision content d, then records current frame rate, and add up frame per second number N=N+1; Wherein N represents statistics frame per second number, and initial value is 0;
B3, choose maximum frame per second: compared with pre-set threshold value C by statistics frame per second number N, when adding up frame per second number N and being less than or equal to pre-set threshold value C, perform step B5; When adding up frame per second number N and being greater than pre-set threshold value C, choose maximum frame per second fmax, perform step B4;
Maximum frame per second is preset in B4, renewal: adopt the maximum frame per second fmax in step B3 to upgrade and preset maximum frame per second fsystem;
B5, sleep of drawing: current frame rate f and default maximum frame per second fsystem are compared, if current frame rate f is greater than default maximum frame per second fsystem, then draw sleep a period of time t, performs B1.
In described step B2, frame per second f is drawing number of times in certain hour, and its expression formula is:
f=int(S/T);
Wherein, T is present figure and the last time interval of drawing, and S is the time period, and the unit of S and T is ms, int() represent rounding operation.
Described step B3 also comprises:
The size of B31, judgement statistics frame per second number N and pre-set threshold value C, if statistics frame per second number N is greater than pre-set threshold value C, then performs step B32, if statistics frame per second number N is less than or equal to pre-set threshold value C, then returns step B5;
B32, N number of frame per second of record is divided into M group, the statistics of every framing rate order be continuously, calculate every framing rate with, wherein, M is positive integer;
B33, by M framing rate and compare, choose frame per second and maximum group;
B34, the frame per second in frame per second and maximum group to be compared, choose maximum frame per second fmax.
Described step B3 also comprises: maximum frame per second fmax and default minimum frame per second fmin are compared, if maximum frame per second fmax is less than default minimum frame per second fmin, then give maximum frame per second by default minimum frame per second, i.e. fmax=fmin, described default minimum frame per second fmin is greater than frame per second and presets minimum decision content d.
Also comprise in described step B4: maximum frame per second fmax and default maximum frame per second fsystem are compared, if fmax=fsystem, then fsystem=fmax+fadd; If fmax is not equal to fsystem, fsystem=fmax, wherein fadd is preset value, and it is positive integer.
In described step B5, described a period of time t=1/fsystem-1/f.
Optimize a system for game picture, wherein, described system comprises:
One recognition unit, detects for terminal and identifies whether to enter games, when entering games, sends the request of drawing;
One processing unit, for receiving the request of drawing, draw according to drawing request, dynamic optimization drawing frame per second, exports game picture.
Described optimization game picture system, described processing unit comprises:
One graphics module, for drawing;
One statistical module, presets the size of minimum decision content for comparing current frame rate and frame per second, and records current frame rate and statistics frame per second number;
One chooses module, for statistics frame per second number being compared with pre-set threshold value, when statistics frame per second number is greater than pre-set threshold value, chooses maximum frame per second;
One update module, for upgrading default maximum frame per second;
One sleeping modules, for judging current frame rate and the size presetting maximum frame per second, and carries out drawing sleep.
The system of described optimization game picture, described processing unit, it also comprises:
One computing module, for the frame per second of statistical module counts is divided into some groups, calculate every framing rate and, by some framing rates and compare, choose frame per second and maximum group, the frame per second of frame per second and maximum group compared, chooses maximum frame per second;
One adjusting module, for judging that computing module chooses maximum frame per second and the size presetting minimum frame per second, when maximum frame per second is less than default minimum frame per second, gives maximum frame per second by default minimum frame per second.
Beneficial effect: compared with prior art, the method and system of optimization game picture provided by the present invention.First it add up frame per second and be greater than frame per second and preset minimum decision content, when adding up number and being greater than pre-set threshold value, the maximum frame per second choosing statistics frame per second upgrades presets maximum frame per second, and real-time judge current frame rate and the size presetting maximum frame per second, if current frame rate is greater than default maximum frame per second, then drawing computing is slept a period of time; Achieve dynamic optimization drawing frame per second.And adjust drawing frame per second by sleep drawing computing, make drawing frame per second tend to be steady, avoid GPU its non-drawing time when drawing load is different different, drawing frame per second excursion is large, and drawing fluency is deteriorated, the problem of game picture difference.
Accompanying drawing explanation
Fig. 1 is the flow chart that the present invention optimizes the method preferred embodiment of game picture.
Fig. 2 is the flow chart that the present invention optimizes in the method for game picture frame per second optimization of drawing.
Fig. 3 is the systemic-function theory diagram that the present invention optimizes game picture.
Embodiment
The invention provides the method and system optimizing game picture, for making object of the present invention, technical scheme and effect clearly, clearly, the present invention is described in more detail below.Should be appreciated that specific embodiment described herein only in order to explain the present invention, be not intended to limit the present invention.
Below in conjunction with accompanying drawing, by the description to embodiment, summary of the invention is described further.
Refer to Fig. 1, Fig. 1 is the flow chart that the present invention optimizes the method preferred embodiment of game picture.As shown in the figure, said method comprising the steps of:
A, terminal detect and identify whether to enter games, when entering games, send the request of drawing;
B, reception are drawn and are asked, and according to drawing request drawing, dynamic optimization drawing frame per second, exports game picture.
Particularly, in this enforcement, terminal detection identifies whether to enter games and can detect the input and output event occurred in current operation system, judges whether to enter games according to described input and output event.
It also can export the suspended window of the performance parameter for pointing out user's current operating environment, by detect described suspended window whether be triggered perform optimize judge whether described user interface enters games.
By the title of described process, it by obtaining the title of the process started in current operation system, can also judge whether user enters games.Whether concrete is passable, identical with the process title in the list of setting up in advance by judging the title of described process.
Concrete, in the present embodiment, drawing according to drawing request in described step B, dynamic optimization drawing frame per second comprises:
B1, to draw;
B2, record frame per second: compare the size that current frame rate f and frame per second preset minimum decision content d, if current frame rate f is greater than frame per second preset minimum decision content d, then records current frame rate, and add up frame per second number N=N+1;
Wherein, N represents statistics frame per second number, and initial value is 0, frame per second f is drawing number of times in certain hour.
Particularly, in the present embodiment, frame per second f represents the drawing number of times within 1000ms, namely
f=int(1000/T);
Wherein, T is present figure and the last time interval of drawing, and unit is ms, int() represent rounding operation; In other embodiments, frame per second f can represent the drawing number of times in other times section, does not limit here, only illustrates, as 100ms, 500ms, 1500ms, 2000ms etc.
Particularly, described frame per second presets minimum decision content d for presetting, and it can be 20fps.
B3, choose maximum frame per second: compared with pre-set threshold value C by statistics frame per second number N, when adding up frame per second number N and being less than or equal to pre-set threshold value C, perform step B5; When adding up frame per second number N and being greater than pre-set threshold value C, choose maximum frame per second fmax, the recorded information of emptying step B2, and perform step B4.
Concrete, in the present embodiment, choose maximum frame per second and can be, but not limited to adopt following process, first judge the size of statistics frame per second number N and pre-set threshold value C, if statistics frame per second number N is less than or equal to pre-set threshold value C, then return drawing computing; If statistics frame per second number N is greater than pre-set threshold value C; N number of frame per second is divided into M group, and the statistics of every framing rate order be continuously, calculate every framing rate with; By M framing rate and compare, choose frame per second and maximum group; Frame per second in frame per second and maximum group is compared, choose frame per second maximum be designated as maximum frame per second fmax.The rate of maximum frame per second and the statistics frame per second chosen can be made so less, improve the stability of maximum frame per second, avoid selected maximum frame per second to be the problem of frame-skipping frame per second.
Further, in the present embodiment, threshold values C is for presetting, and it can be 300.
Further, in the present embodiment, M is positive integer, and it can be 5.
Further, described rate can be, but not limited to adopt maximum frame per second and the absolute value of difference and the ratio of maximum frame per second of adding up frame per second.
Particularly, it can also adopt following process to choose maximum frame per second described in: first the size of frame per second number N and pre-set threshold value C is added up in judgement, if statistics frame per second number N is less than or equal to pre-set threshold value C, then returns drawing computing; If statistics frame per second number N is greater than pre-set threshold value C; N number of frame per second is divided into M group, and the statistics order of every framing rate is continuously, calculates the mean value of every framing rate; The mean value of M framing rate is compared, selects the maximum frame per second of mean value to be maximum frame per second fmax; It can ensure the stability of maximum frame per second, the fluency of drawn by maximum frame per second adjustment sleep, guarantee drawing, thus ensures the smoothness of game picture.
Further, preset maximum frame per second because maximum frame per second is used for upgrading, and in systems in which, default maximum frame per second is greater than and equals default minimum frame per second.Thus maximum frame per second fmax and default minimum frame per second fmin are compared, if maximum frame per second fmax is less than default minimum frame per second fmin, then give maximum frame per second, i.e. fmax=fmin by default minimum frame per second.Can ensure that default maximum frame per second is greater than the minimum frame per second of systemic presupposition like this.Wherein, describedly preset minimum frame per second fmin and be greater than frame per second and preset minimum decision content d, be less than the frame per second that frame per second presets minimum decision content d all do not add up due to all, namely described statistics frame per second is all greater than d; Only have when fmin is greater than d, judge the magnitude relationship just meaning of fmax and fmin, that is, only have fmin to be greater than d, just can there is the situation that fmax is less than fmin.
Maximum frame per second is preset in B4, renewal: adopt the maximum frame per second fmax in step S3 to upgrade and preset maximum frame per second fsystem.
Particularly, in the present embodiment, the renewal process presetting maximum frame per second can be, but not limited to adopt following process: maximum frame per second fmax and default maximum frame per second fsystem are compared, if fmax=fsystem, then and fsystem=fmax+fadd; If fmax is not equal to fsystem, fsystem=fmax.Like this after drawing load lightens, the maximum frame per second of drawing can be increased, improve the process of drawing.
Further, described fadd is preset value, and it is positive integer, and it can be 5.
B5, sleep of drawing: current frame rate f and default maximum frame per second fsystem are compared, if current frame rate f is greater than default maximum frame per second fsystem, then draw sleep a period of time t.
Particularly, in the present embodiment, described a period of time t can adopt t=1/fsystem-1/f.
This optimization method, dynamic adjustment drawing frame per second, it is according to the frame per second information of record, determine the maximum frame per second fmax in this time period, and maximum frame per second fmax is carried out adjust rear imparting and preset maximum frame per second fsystem, adopt this fsystem to judge to draw the need of sleep, namely fsystem is adopted to be the standard of frame per second, when there is the frame per second larger than fsystem, sleep is drawn, and reduces frame per second; It has adjusted default maximum frame per second dynamically, and by sleep of drawing, achieves the steady of drawing frame per second change, make game picture flow process.
In order to understand this drawing frame per second optimizing process further, the invention provides the specific embodiment that a drawing frame per second is optimized.
Refer to Fig. 2, Fig. 2 is the flow chart that the present invention optimizes in the method for game picture frame per second optimization of drawing.As shown in the figure, the optimization of described drawing frame per second comprises the steps:
S100, to draw;
S200, calculating current frame rate f, it is expressed as follows:
f=int(1000/T);
Wherein, T is present figure and the last time interval of drawing, and unit is ms, int() represent rounding operation, 1000 represent 1000ms;
S300, judge the size of current frame rate f and the minimum decision content d of frame per second, if f>d, then perform step S400, if f≤d, then perform step S100;
S400, record current frame rate f, and add up frame per second number N, i.e. N=N+1, wherein the initial value of N is 0;
The size of S500, judgement statistics frame per second number N and pre-set threshold value C, if N>C, then performs step S600, if N≤C, then performs step S900;
S600, N number of frame per second of statistics is divided into M group, the statistics of every framing rate order be continuously, calculate every framing rate with; By M framing rate and compare, choose frame per second and maximum group; Frame per second in frame per second and maximum group is compared, choose frame per second maximum for maximum frame per second fmax, and empty record and the statistics number of frame per second; Wherein, M is positive integer;
S700, judge maximum frame per second fmax and preset the size of minimum frame per second fmin, if fmax<fmin, then fmax=fmin, if fmax >=fmin, then fmax=fmax;
S800, judge whether maximum frame per second fmax equals fsystem, if fmax=fsystem, then fsystem=fmax+fadd; If fmax ≠ fsystem, then fsystem=fmax;
S900, judge current frame rate f and preset the size of maximum frame per second fsystem, if f≤fsystem, then performing step S1; If f>fsystem, then draw the sleep t=1/fsystem-1/f time.
Refer to Fig. 3, Fig. 3 is the systemic-function theory diagram that the present invention optimizes game picture.As shown in the figure, described system comprises:
One recognition unit 100, detects for terminal and identifies whether to enter games, when entering games, sends the request of drawing;
One processing unit 200, for receiving the request of drawing, draw according to drawing request, dynamic optimization drawing frame per second, exports game picture.
Described optimization game picture system, described processing unit 200 comprises:
One graphics module, for drawing;
One statistical module, presets the size of minimum decision content for comparing current frame rate and frame per second, and records frame per second and statistics frame per second number;
One chooses module, for statistics frame per second number being compared with pre-set threshold value, when statistics frame per second number is greater than pre-set threshold value, chooses maximum frame per second;
One update module, for upgrading default maximum frame per second;
One sleeping modules, for judging current frame rate and the size presetting maximum frame per second, and carries out drawing sleep.
The system of described optimization game picture, described processing unit 200, it also comprises:
One computing module, for the frame per second of statistical module counts is divided into some groups, calculate every framing rate and, by some framing rates and compare, choose frame per second and maximum group, the frame per second of frame per second and maximum group compared, chooses maximum frame per second;
One adjusting module, for judging that computing module chooses maximum frame per second and the size presetting minimum frame per second, when maximum frame per second is less than default minimum frame per second, gives maximum frame per second by default minimum frame per second.
Should be understood that, application of the present invention is not limited to above-mentioned citing, for those of ordinary skills, can be improved according to the above description or convert, and all these improve and convert the protection range that all should belong to claims of the present invention.
Claims (10)
1. optimize a method for game picture, it is characterized in that, it comprises:
A, terminal detect and identify whether to enter games, when entering games, send the request of drawing;
B, reception are drawn and are asked, and according to drawing request drawing, dynamic optimization drawing frame per second, exports game picture.
2. the method for optimization game picture according to claim 1, is characterized in that, drawing according to drawing request in described step B, and dynamic optimization drawing frame per second comprises:
B1, to draw;
B2, record frame per second: compare the size that current frame rate f and frame per second preset minimum decision content d, if current frame rate f is greater than frame per second preset minimum decision content d, then records current frame rate, and add up frame per second number N=N+1; Wherein N represents statistics frame per second number, and initial value is 0;
B3, choose maximum frame per second: compared with pre-set threshold value C by statistics frame per second number N, when adding up frame per second number N and being less than or equal to pre-set threshold value C, perform step B5; When adding up frame per second number N and being greater than pre-set threshold value C, choose maximum frame per second fmax, perform step B4;
Maximum frame per second is preset in B4, renewal: adopt the maximum frame per second fmax in step B3 to upgrade and preset maximum frame per second fsystem;
B5, sleep of drawing: current frame rate f and default maximum frame per second fsystem are compared, if current frame rate f is greater than default maximum frame per second fsystem, then draw sleep a period of time t, performs B1.
3. the method for optimization game picture according to claim 2, is characterized in that, in described step B2, frame per second f is drawing number of times in certain hour, and its expression formula is:
f=int(S/T);
Wherein, T is present figure and the last time interval of drawing, and S is the time period, and the unit of S and T is ms, int() represent rounding operation.
4. the method for optimization game picture according to claim 2, is characterized in that, described step B3 also comprises:
The size of B31, judgement statistics frame per second number N and pre-set threshold value C, if statistics frame per second number N is greater than pre-set threshold value C, then performs step B32, if statistics frame per second number N is less than or equal to pre-set threshold value C, then returns step B5;
B32, N number of frame per second of record is divided into M group, the statistics of every framing rate order be continuously, calculate every framing rate with, wherein, M is positive integer;
B33, by M framing rate and compare, choose frame per second and maximum group;
B34, the frame per second in frame per second and maximum group to be compared, choose maximum frame per second fmax.
5. the method for the optimization game picture according to claim 2 or 4, it is characterized in that, described step B3 also comprises: maximum frame per second fmax and default minimum frame per second fmin are compared, if maximum frame per second fmax is less than default minimum frame per second fmin, then give maximum frame per second by default minimum frame per second, i.e. fmax=fmin, described default minimum frame per second fmin is greater than frame per second and presets minimum decision content d.
6. the method for optimization game picture according to claim 2, is characterized in that, described step B4 also comprises: maximum frame per second fmax and default maximum frame per second fsystem are compared, if fmax=fsystem, then and fsystem=fmax+fadd; If fmax is not equal to fsystem, fsystem=fmax, wherein fadd is preset value, and it is positive integer.
7. the method for optimization game picture according to claim 2, is characterized in that, in described step S5, and a period of time t=1/fsystem-1/f.
8. optimize a system for game picture, wherein, described system comprises:
One recognition unit, detects for terminal and identifies whether to enter games, when entering games, sends the request of drawing;
One processing unit, for receiving the request of drawing, draw according to drawing request, dynamic optimization drawing frame per second, exports game picture.
9. the system of optimization game picture according to claim 8, is characterized in that, described processing unit comprises:
One graphics module, for drawing;
One statistical module, presets the size of minimum decision content for comparing current frame rate and frame per second, and records current frame rate and statistics frame per second number;
One chooses module, for statistics frame per second number being compared with pre-set threshold value, when statistics frame per second number is greater than pre-set threshold value, chooses maximum frame per second;
One update module, for upgrading default maximum frame per second;
One sleeping modules, for judging current frame rate and the size presetting maximum frame per second, and carries out drawing sleep.
10. the system of optimization game picture according to claim 9, is characterized in that, described processing unit, and it also comprises:
One computing module, for the frame per second of statistical module counts is divided into some groups, calculate every framing rate and, by some framing rates and compare, choose frame per second and maximum group, the frame per second of frame per second and maximum group compared, chooses maximum frame per second;
One adjusting module, for judging that computing module chooses maximum frame per second and the size presetting minimum frame per second, when maximum frame per second is less than default minimum frame per second, gives maximum frame per second by default minimum frame per second.
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US11430358B2 (en) | 2019-03-27 | 2022-08-30 | Huawei Technologies Co., Ltd. | Frequency adjustment method and apparatus applied to terminal, and electronic device |
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CN114510274A (en) * | 2020-11-16 | 2022-05-17 | 深圳市万普拉斯科技有限公司 | Method for adjusting frame rate of image of electronic device, electronic device and storage medium |
WO2022100646A1 (en) * | 2020-11-16 | 2022-05-19 | 深圳市万普拉斯科技有限公司 | Picture frame rate adjustment method for electronic device, electronic device, and storage medium |
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