CN105013166A - Instant message exchange system and method for on-line sports team - Google Patents

Instant message exchange system and method for on-line sports team Download PDF

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Publication number
CN105013166A
CN105013166A CN201410182112.3A CN201410182112A CN105013166A CN 105013166 A CN105013166 A CN 105013166A CN 201410182112 A CN201410182112 A CN 201410182112A CN 105013166 A CN105013166 A CN 105013166A
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sports
team
competition
effective
user
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CN105013166B (en
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陈凌霄
蔡哲显
郭振彬
李佳融
陈元章
陈彦呈
李毓轩
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HONGYING TECHNOLOGY Co Ltd
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HONGYING TECHNOLOGY Co Ltd
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Abstract

The invention discloses an instant message exchange system and method for an on-line sports team. The system and the method are mainly characterized in that a cloud server provides a sports message exchange platform, which is connected with more than one electronic device through a network to exchange messages. A user increases more than one sports team on the sports message exchange platform through an electronic device, and defines sports items and rules of a sports team, so that more than two sports members perform more than one competition item with a cooperative mechanism; and a physiological value sent by the electronic device can be further received as a score calculation reference. The sports team of the user can achieve a goal at different time and different place in a manner of teamwork and team competition, so as to reduce the time wasted when the user is invited or waits for sports and improve the sports efficiency; and the competition results and records are automatically processed by the sports message exchange platform, so that inconvenience and errors caused by manual operation are greatly reduced.

Description

Instant information exchange system and method for online sports team
Technical Field
The invention relates to an instant message exchange system, in particular to an instant message exchange system and method which can cooperate with users in different urban areas to complete sports projects and compete with different sports teams through online sports teams launched through a network.
Background
People arouse health consciousness in recent years, so that sports is vigorous, the sports can eliminate pressure and relieve fatigue, interpersonal relationship can be further improved after mood conversion, people with sports habits in daily life have positive influence on self confidence and self affirmation, the sports can improve metabolism, prevent cardiovascular diseases, reduce the occurrence probability of heart diseases and stroke, and can reduce cholesterol, hypertension and the like, most civilization diseases of modern people are related to whether the sports are kept, therefore, the sports not only maintains physical and mental health, but also protects the human body, can exercise muscles through sports training, coats bones and joints, can share weight, protects important tissues of the human body, and strengthens the physique of the human body.
For modern people who have to contend for the hour, the minute and the second, the most convenient and most frequently used exercise modes are exercise modes such as walking, running, treadmill exercise, aerobic dance, boxing aerobic, bicycle riding, mountain climbing, swimming and the like, the management of the exercise amount is usually completed by calculating the exercise time, distance or step number, then the exercise process is recorded as the reference for planning the exercise in the future, the sport mode biased to individual has high efficiency and high degree of freedom, but is very easy to be idle and without power, if people want to bring together the companions to increase the motivation and fun of the sport, the efficiency and the degree of freedom are lost because of the need of specially arranging time, contacting with each other and the like, therefore, some people are troubled by the amateurs, and the current technology can try to solve the above problems in the following ways.
For example, taiwan patent application No. I423134 "method and system for improving the level of interaction between users in a social networking application" (hereinafter referred to as "antecedent"), mainly aims to allow a user to automatically interact with a friend or a virtual user of a friend when the user is not online, and the level of interaction not only displays the name of the user on the virtual user, but also obtains personal information of first to fourth virtual users or interaction information between different virtual users by a data exploration method, analyzes the personal information and the interaction information, and interacts with each other according to the analyzed personal information and interaction information, thereby improving the level of interaction between different users.
Also, as the miCoach PACER product (hereinafter, miCoach) marketed by Adidas, the sports watch product sold by Nike, along with the Nike + Running web platform (hereinafter, Nike +), the MySports sports social platform (hereinafter, mySports) in Takagaku, the free jogging social network site (hereinafter, WingStyle) marketed by WingStyle, and the Taiwan sports information platform (hereinafter, iSports), the main design objectives of the products are to assist sports and improve the sports efficiency of users, wherein miCoach and Nike + can make sports training plans for users individually, and disclose the results on a network platform through which users can see other users' records, and further, a platform is provided for users who need partner sports, which has social functions similar to those of social network sites, other sports enthusiasts in the same region are searched on the social platform, all users are organized through a mutual message leaving function and an information transmission function on the social platform and gathered in a designated sports occasion, and the ultimate aim is to hope that the sports fun and power can be improved in a mode of moving together.
It can be seen from the above prior art that the former proposal utilizes the interactive means among users in the social network to enhance the interactive level among different users, which can quickly connect users who are not aware of each other to shorten the time for searching for the same sports enthusiast, but is still insufficient to allow the sports to be effectively performed, especially to communicate with each other only on the network, and has no any restraint and influence on the exercise, and moreover, the above mentioned miscoach and Nike + have the effect of promoting the exercise, and by making the exercise training plan, the purpose of viewing and reminding the user of the exercise at any time is achieved, but the long-term self-training is quite easy to be dumb due to the lack of consciousness, so that the exercise training plan is as it is, or mysport, WingStyle, issport, etc. are utilized to search for other sports enthusiasts in the same area on the social platform, and more effectively gather other sports enthusiasts to complete the group sports, although the pleasure and the power of the sports can be improved, for modern people who have to compete for minutes and seconds, the modern people who have to specially move in a group gathering mode at a specified time and place still have great trouble and no efficiency and freedom. Therefore, it is desirable to provide users with a high efficiency and freedom to exercise with a high degree of freedom, and to improve their physical fitness by improving their exercise frequency.
Disclosure of Invention
The invention mainly aims to provide an instant message exchange system and method for an online sports team, which are used for users to freely launch the online sports team and can achieve a training plan in a cooperation mode at different times and different places so as to reduce waiting time and improve the efficiency of sports.
The technical scheme of the invention is to provide an instant message exchange method of an online sports team, which is implemented on a sports message exchange platform and comprises the following steps:
receiving more than one newly added sports team of a user, providing self-definition for sports projects and rules of the sports team, and adding more than one sports member in the sports team;
providing a competition mode, and enabling more than two sports members to carry out more than one competition project with a cooperation mechanism; and,
provide user management to view the real-time status of the established sports team and its sports and/or competition projects.
The method is mainly characterized in that a new sports team is freely added to the sports information exchange platform for a user, and the user edits and sets sports items and rules related to the sports team on the sports information exchange platform, such as: the conditions for completing the sports, the scoring mode for completing the sports, and the like. The initiator (captain) of the sports team can enable other users to join the sports team to become sports members (team members) through inviting, receiving and the like, the sports information exchange platform provides a competition mode, so that the sports team and other sports teams can carry out competition projects with a cooperation mechanism, the team members of the sports team must cooperate with each other and remind each other in sequence, continuing or other sequences to fulfill the aim of completing the competition projects in stages or at one time, and the sports information exchange platform can further provide the users to manage and inspect the sports team and the instant state of the sports team at any time during the period that the sports team carries out various competitions and competitions, so that the efficiency of the sports team is improved.
The invention also provides an instant message exchange system of the online sports team, which comprises a cloud server, wherein the cloud server comprises:
a newly-added team interface for a user to add more than one sports team, self-determine sports items and rules of the sports team and add more than one sports member in the sports team;
a team confrontation setting interface, which enables more than two sports members to enter a competition mode and carries out more than one competition project with a cooperation mechanism;
a team management interface for the user to manage and view the established sports team and its real-time status.
The cloud server provides the motion information exchange platform, provides a competition project with a cooperation mechanism for users in different time and different places, and enables the members of the motion team to cooperate and remind each other in a mode of team cooperation and confrontation with the members of the motion team, so as to achieve the purposes of achieving a goal and a training plan or finishing the competition project, reduce the time wasted by the users when waiting for motion, improve the motion efficiency, and can be connected with various electronic devices through a network; when a user adds a sports team on the added team interface, and uses the team confrontation setting interface to enable the sports team and other sports teams to enter a competition mode, perform various competition projects, and further receive physiological information sent by the electronic device to be used as a reference for score calculation; during the sports team to carry out various competitions and competitions, the user can view the established sports team and the real-time state thereof through the team management interface at any time.
By the system and the method for exchanging the instant information of the online sports team, whether competition among members in the same team or confrontation among different teams, competition results and records are automatically processed by the sports information exchange platform, so that inconvenience and errors caused by manual operation processing are greatly reduced.
Drawings
FIG. 1 is a diagram of an appearance of an instant message exchange system according to a preferred embodiment of the present invention.
FIG. 2 is a block diagram of an electronic device according to a preferred embodiment of the invention.
FIG. 3 is a diagram of a motion information exchange platform page according to a preferred embodiment of the present invention.
FIG. 4 is a diagram of a new team page according to a preferred embodiment of the present invention.
FIG. 5 is a diagram illustrating an invitation page of a newly added team according to a preferred embodiment of the invention.
FIG. 6 is a diagram illustrating an invitation from a newly added team according to a preferred embodiment of the present invention.
FIG. 7 is a diagram illustrating a delete notification letter of a newly added team according to a preferred embodiment of the present invention.
FIG. 8 is a diagram of a page of another motion information exchange platform according to a preferred embodiment of the invention.
FIG. 9 is a diagram illustrating a detailed information page of a team in preparation in accordance with a preferred embodiment of the present invention.
FIG. 10 is a diagram illustrating a detailed information page of an on-going team in accordance with a preferred embodiment of the present invention.
FIG. 11 is a diagram illustrating a competition achievement page of an ongoing team in accordance with a preferred embodiment of the present invention.
FIG. 12 is a diagram illustrating an end state page according to a preferred embodiment of the invention.
FIG. 13 is a detailed information page of the end state of the preferred embodiment of the present invention.
FIG. 14 is a diagram illustrating a race achievement page of an end state in accordance with a preferred embodiment of the present invention.
FIG. 15 is a diagram illustrating an end state reboot page according to a preferred embodiment of the invention.
FIG. 16 is a diagram of a next motion information exchange platform page according to a preferred embodiment of the invention.
FIG. 17 is a diagram of a countermeasure mode page in accordance with a preferred embodiment of the present invention.
FIG. 18 is a diagram illustrating an invitation page of the countermeasure mode in accordance with a preferred embodiment of the present invention.
FIG. 19 is a diagram illustrating an invitation in an anti-adversarial mode according to a preferred embodiment of the present invention.
FIG. 20 is a diagram of a contest performance page in contest mode according to a preferred embodiment of the present invention.
FIG. 21 is a diagram of a further exemplary embodiment of a motion information exchange platform page.
FIG. 22 is a diagram of another motion information exchange platform page according to a preferred embodiment of the invention.
FIG. 23 is a diagram of another competition results page for an ongoing team in accordance with a preferred embodiment of the present invention.
FIG. 24 is a flowchart of a method for exchanging instant messages according to a preferred embodiment of the present invention.
FIG. 25 is a flowchart illustrating user authentication according to a preferred embodiment of the present invention.
FIG. 26 is a flow chart of customized team project and rules in accordance with a preferred embodiment of the present invention.
FIG. 27 is a flowchart of editing detailed information page information according to a preferred embodiment of the present invention.
FIG. 28 is a flow chart of the establishment of the countermeasure mode and collaboration mechanism in accordance with a preferred embodiment of the present invention.
Description of the main elements
10 cloud server 20 electronic device
21 processor 22 network module
23 storage unit 24 display
25 input module 26 sensor
30 Add team interface 301 Invitation Page
302 Invitation 303 delete Notification
31 field 32 prize setting field during contest
33 scoring mode option 41 go-in tab
411 dissolve function option 412 detailed information function option
413 Competition achievements function option 42 end tab
421 dissolve function option 422 detailed information function option
423 Competition achievements function option 424 restart function option
50 team confrontation setting interface 501 launch confrontation function option
5011 invitation page 5012 invitation letter
502 detailed information function option 503 race achievement function option
60 status field
Detailed Description
Referring to fig. 1, a cloud server 10 provides a motion information exchange platform, which has a newly added team interface, a team confrontation setting interface, and a team management interface, and performs direct or indirect information exchange with more than one electronic device 20 through a network, so that users in different areas initiate or join a motion team on the motion information exchange platform through the electronic device 20; in this embodiment, the motion information exchange platform can be used for connecting a plurality of electronic devices 20 at the same time, and the electronic devices 20 can be a digital television, a tablet computer, a smart phone, a notebook computer, a desktop computer, a wearable device, and other electronic products; furthermore, the user can carry a wearing device during exercise, sense physiological status information of the user through the wearing device, and immediately transmit the physiological status information of the user to the cloud server 10 through the network, in addition, the wearing device can also store the physiological status information of the user, and upload the physiological status information of the user to the cloud server 10 through other electronic devices 20 (such as a digital television, a tablet computer, a smart phone, a notebook computer and a desktop computer) after the user finishes exercise, and further store the physiological status information of the user in the other electronic devices 20 so as to provide the user with recording of all the physiological status information; the above electronic products are only examples, but not limiting the available electronic products, and will be clarified in the first place.
The exercise information exchange platform mainly provides a user with more than one exercise team on the added team interface, and defining the sports items and rules of the sports team on the newly added team interface, so that the user becomes the initiator of the sports team, and the user can use the team confrontation setting interface to enable more than two sports members in the sports team or more than one sports member in the sports team and more than one sports member in more than one other sports team to enter a competition mode, and perform more than one competition project with a collaboration mechanism and calculate the effective athletic performance of the athletic team, and in addition, during the sports team to carry out various competitions and competitions, the user can manage and inspect the established sports team and the real-time state of the sports project and/or the competition project through the team management interface at any time. The cooperation mechanism described in this embodiment means that the sports team and the sports members thereof must cooperate and remind each other to achieve a goal and a training plan through the interaction manner of cooperation of all the sports members in the team, team confrontation, cooperation among the teams, and the like.
It should be noted that the sports team of the present invention can be composed of a single person or a plurality of persons, therefore, more than two users can be respectively the sponsor of a sports team, more than two users can also be respectively joined in the same sports team to become members of the sports, the sports teams can respectively enter into a competition mode to perform more than one competition project with a cooperation mechanism, and the effective sports scores of the sponsor of each sports team are respectively calculated; moreover, all the members of the sports teams can enter a competition mode to carry out competition projects with cooperation mechanisms; in addition, a user who is already an initiator or a member of a sports team may still add another sports team and may invite the initiator or member of another sports team to join another sports team, and thus, the sports team of the present invention does not limit the number of teams and calculates effective sports scores according to the number of people, for example: and when only one person exists in the sports team, calculating the effective sports scores according to the single person, and if a plurality of persons exist in the sports team, counting the effective sports scores of the plurality of persons.
To illustrate the architecture of the electronic device 20 of the present embodiment, please refer to fig. 2, wherein the electronic device 20 includes a processor 21, a network module 22, a storage unit 23, a display 24 and an input module 25, the processor 21 is respectively connected to the network module 22, the storage unit 23, the display 24 and the input module 25; the network module 22 supports a network protocol, so that the electronic device 20 is connected to the cloud server 10 through a network, and receives information transmitted by the cloud server 10, or indirectly exchanges data with the cloud server 10 through the network through other electronic devices 20, the storage unit 23 is configured to store all information received by the network module 22, and the processor 21 is configured to display information of the exercise information exchange platform, such as the newly added team interface, the team confrontation setting interface, and the team management interface, through the display 24, so that a user performs corresponding operations on the input module 25 to newly add an exercise team and perform corresponding competition projects; in this embodiment, the electronic device 20 further includes a sensor 26 electrically connected to the processor 21, wherein the sensor 26 is configured to detect a physiological reading of the user and directly or indirectly transmit the physiological reading to the cloud server 10 as described above, and the physiological reading is directly used as a result of the competition project; in this embodiment, the effective exercise performance can be further calculated during the competition mode, and the physiological reading value can refer to information such as a heartbeat, a heart rate, a pulse, a blood pressure, a blood glucose, a temperature, a muscle potential (EMG), a skin conductance (GSR), a Heart Rate Variation (HRV), or a blood flow rate by using the effective exercise performance as the basis of the competition performance.
To further illustrate the specific application of the preferred embodiment, please refer to fig. 3, in this embodiment, although an example of a motion information exchange platform presented in a web page form is taken, the motion information exchange platform is not limited to the web page form, the motion information exchange platform can be used for more than one user to log in, and after the user logs in the page of the motion information exchange platform, a new team adding interface 30, a team management interface and a team confrontation setting interface 50 can be selected and switched through a plurality of tabs on the page; wherein,
the team management interface includes an in-progress tab 41 and an end tab 42, the in-progress tab 41 representing a list of teams that are competing or about to compete, and the "in-progress" is displayed in a status field 60 as long as the user is a team member or invitee and is participating and is competing or about to compete, or the end tab 42 if the sports team that the user is participating has finished competing.
Referring to fig. 4, the newly added team interface 30 provides that the user can actively become an initiator (captain) to form a team, to get a team, and certainly has a team captain control authority, and has an authority to invite sports members (team members) or other initiators to join, the captain needs to establish a team name (e.g., LKK alliance) in the newly added team interface 30, and can set a competition start date and a competition end date of the sports team in a competition period field 31, the sports information exchange platform will send out competition results after the competition end, the newly added team interface 30 also provides a reward setting field 32, so that the captain can input a reward manner or select a can option provided by the sports information exchange platform (e.g., winning competitors accept interesting can characters such as cheering, losing needs, and the like); furthermore, a scoring mode option 33 is provided on the newly added team interface 30, a scoring mode is set through the scoring mode option 33, in order to increase the interest and the stimulation of the competition, the scoring mode which can be set by the team leader comprises an effective exercise score and a caloric consumption score, the effective exercise score is sorted by effective exercise time, the caloric consumption score is sorted according to burning calories, the effective exercise time is related to the age and the physiological reading value of the team member, and the burning calories are related to the age, the physiological reading value and the weight of the team member.
An invitation option and a deletion option are provided below the new team interface 30, please refer to fig. 5, when the captain clicks the invitation option, an invitation page 301 of a new team is provided, the captain may send an invitation by using an email input from a team member, or search for names or mobile phone numbers of other users, and after sending the invitation, as shown in fig. 6, the athletic information exchange platform sends an invitation message of the new team to the specified user, for example, sends an invitation letter 302 of the new team to an email mailbox of the specified user, or when the invitee logs in the athletic information exchange platform with the user identity, the invitee also sees the invitation message; in addition, the captain may also remove any team member by using the function of the delete option, please refer to fig. 7, when the designated team member gets deleted, the team member may receive the information notification of a delete notification letter 303; if the invitee does not reply later, the captain can send out the invitation through the invitation option.
The invitee may receive the invitation from the email, log in the motion information exchange platform to reply the invitation, and if the invitee does not have the user qualification, the invitee must first enter a user authentication process to complete the registration process.
In the present embodiment, the on-going tab 41 of the team management interface is clicked, as shown in fig. 8, and the page has a dismissal function option 411, a detailed information function option 412, and a competition result function option 413; the detailed information function option 412 provides a detailed information page, content of a sports team is edited, if "in preparation" is displayed in the status field 60 before the competition starts, the team name, the competition start date, the competition end date, the awarding mode, the scoring mode, etc. can be modified, as shown in fig. 9, for example, after a team member is invited to join or removed, the content is completed through a determination option, but once the competition starts, no modification is allowed to be performed on the content, as shown in fig. 10, only a cancel option is provided, and the content can leave the page and cannot be modified any more.
After the sports team is established, the team leader (team leader) and the invitee (team member) can click the competition result function option 413 on the page of the on-going tab 41 or the end tab 42 of the team management interface, the names of the sports teams (such as an LKK alliance, a super spatio-temporal opponent, a cliff alliance and the like) added by the team leader can be seen in a status field 60, a competition result page is generated after the appointed sports team (such as the LKK alliance) is clicked, as shown in fig. 11, the competition results of all team members under the sports team are displayed, and the competition results can be ranked according to effective sports time or burning calories; further, the content of the competition result page includes a member name, a previous exercise time, a previous exercise location, a previous exercise type, a previous effective exercise time, a previous maximum heart rate, a current exercise frequency, a cumulative effective exercise time, and a cumulative calorie burned, and the ranking of the names is a scoring mode (effective exercise scoring or caloric consumption scoring) selected by the team leader before the competition, and as shown in fig. 11, if the ranking is the effective exercise time, the ranking of the names is indicated by a "horizontal mark" added to the field, and in the competition result page, the team added by the user's login account and in the competition must be listed at the same time to facilitate the query.
In this embodiment, in addition to the ongoing competition, when the user wants to inquire about the completed competition, the user may click on the end tab 42 of the team management interface, as shown in fig. 12, which has a dismissal function option 421, a detailed information function option 422, and a competition result function option 423 on the page; as shown in fig. 13 and 14, the detailed information function option 422 provides a detailed information page of an end state, the competition result function option 423 provides a competition result page of an end state, and the page of the end tab 42 further has a restart function option 424, when the leader clicks the restart function option 424, the team provides team leader reset competition time, scoring mode, rewarding mode, inviting members, etc. through a restart page, as shown in fig. 15, when the leader clicks a determination option on the page, all inviting information is sent to other team members, and the team also moves from the page of the end tab 42 to the page of the in-progress tab 41, if the leader clicks the dismissal function option 421 and executes a determination option, the team is no longer displayed in the state 60, but the sports team's data still exists in the cloud server 10 for querying.
To illustrate how the team leader described in this embodiment can use the team confrontation setting interface 50 to enable one sports team and more than one other sports team to enter a confrontation mode, perform more than one competition project and calculate the effective athletic performance of the sports team, and in this way encourage the user to increase the exercise frequency, please refer to fig. 16, in which the team confrontation setting interface 50 has an active confrontation function option 501, a detailed information function option 502, and a competition performance function option 503 on its page; when the leader clicks the starting countermeasure function option 501, that is, the leader invites the leader of any sports team to compete together through a countermeasure mode page, as shown in fig. 17, the calculation of the competition score is in a scoring mode set by the scoring mode option 33, when the scoring mode is an effective sports score, the effective sports time is accumulated by the sports scores of all the team members in the sports team, then the effective sports time of all the team members is summed up, and each sports team in the competition project is sorted; if the scoring mode is to count the heat consumption, the sports scores of the team members in the sports team are used for accumulating a heat consumption value, then the heat consumption value time of all the team members is summed up, and each sports team in the competition project is sequenced, so that the team members actively and positively find time for the honor of the team members to exercise, and the team score is better.
In this embodiment, the effective exercise performance is calculated by wearing a wearing device with a network function during the exercise process by the team member, the wearing device transmits the detected physiological reading value (such as heart rate information) to the cloud server 10 for calculation, if the physiological reading value during the exercise process is greater than an effective exercise heart rate, the time greater than the effective exercise heart rate is accumulated to be an effective exercise performance, the effective exercise heart rate is a product value obtained by multiplying the maximum heart rate of the team member by an effective percentage, and the maximum heart rate is subtracted from the age of the team member by 220 to obtain a subtracted value; in this example, the effective percentage ranges from 55% to 100%.
The captain who initiates the above-mentioned confrontation mode can specify the competition time, the reward mode, the scoring mode, and can find the sports team to be invited as in the case of grouping general sports teams, and click an invitation option provided below the confrontation mode page to generate a confrontation mode invitation page 5011, as shown in fig. 18 and 19, the captain can send out the invitation by inputting the email of the team member, or search for the name or mobile phone number of other users, etc., and after sending out the invitation, the sports information exchange platform sends out a confrontation mode invitation mail 5012 to the email box of the specified user.
The competition result query may click on the competition result function option 503 to generate a competition result page for reference, as shown in fig. 20, through which the competition results of all sports teams can be seen and all sports teams participating and in the competition mode (e.g., LKK-competition) are listed;
referring to fig. 21 and 22, if the sports team (LKK-fight) in the fight mode is simultaneously in the competition sports team (LKK), the status field 60 will display the sports team (LKK) in the competition, and will also add the sports team (LKK-fight) in the fight mode, if the sports team (LKK) itself is not in the competition, but in the fight mode, the sports team (LKK) itself is still in the end tab 42 page, but in the page of the competition tab 41 in progress, the sports team (LKK-fight) in the fight mode in progress will be in the page; as shown in fig. 23, although the sports team (LKK) is in the competition mode, the competition result function option 413 is selected from the page of the competition result tab 41, and the current result status of all the players is still searched from the competition result page of the competition result function option 413, the content of the competition result page includes the member name, the time of the previous exercise, the place of the previous exercise, the type of the previous exercise, the effective exercise time of the previous exercise, the maximum heart rate of the previous exercise, the exercise frequency of the current time, the accumulated effective exercise time, and the accumulated combustion, and the calorie performance calculation is based on the competition period of the competition mode.
In this embodiment, no matter whether the user carries the electronic device 20 indoors for movement or carries the electronic device 20 outdoors for movement, the user uploads information such as movement records and physiological readings to the cloud server 10 after the movement is finished, the user must log in with his account, and the information such as the movement records and physiological readings is recorded under the account of the user.
From the above detailed application and description of the preferred embodiment of the present invention, an instant message exchange method for an online sports team can be summarized, which is implemented on the cloud server 10 providing the sports information exchange platform, as shown in fig. 24, and the following steps are performed on the sports information exchange platform:
receiving more than one new sports team from a user, providing self-defined sports items and rules of the sports team, and becoming the team leader of the sports team (S11);
providing a competition mode for allowing two or more sports members to perform one or more competition projects with cooperation mechanisms (S12), wherein the sports members may belong to different sports teams or the same sports team; and,
a user management is provided to view the established sports team and its real-time status (S13).
The user can become the initiator (captain) of the sports team through the method, other users can join the sports team through inviting, receiving and the like to become team members, the sports information exchange platform provides a competition mode, so that the sports team and other sports teams can carry out a competition project with a cooperation mechanism, the team members of the sports team must cooperate and remind each other to fulfill the aim of completing the competition project, and the sports information exchange platform further provides the user with the ability of managing and inspecting the sports team and the instant state thereof at any time during the various competitions and competitions of the sports team, so as to improve the efficiency of the sports team.
The present invention further provides a user authentication process, so that a user must first log in the motion information exchange platform as a user, and when the user passes through the electronic device 20 with network function and connects with the cloud server 10, and logs in the motion information exchange platform through the electronic device 20, as shown in fig. 25, the user authentication process includes the following steps:
the user logs in the motion information exchange platform through the electronic device 20, and receives more than one authentication information input by the user from the cloud server 10 (S21);
judging whether the authentication information is a member information by the motion information exchange platform (S22);
if the authentication information is the member information, giving authority to an organization or join a sports team (S23);
if the authentication information is not the member information, a registration page is provided (S24), the registration page has a plurality of account related information fields for editing the member information.
After the user becomes a user with membership right through the user authentication process, the user can start to establish a sports team and become a sponsor (captain) of the sports team; the present invention provides a customized sports team project and rule flow, which is executed when the above method is executed to add more than one sports team (S11), as shown in fig. 26, the flow further includes the following sub-steps:
the motion information exchange platform provides a detailed information page and a captain control authority (S31);
according to the team leader control authority, the detailed information page is provided with information for editing a team name representing a sports team, a plurality of competition conditions and reward modes related to the sports team, and more than one team member information to be invited (S32).
When the above process is executed as the step of providing and editing team name information representing a sports team, a plurality of competition conditions and awarding means related to the sports team on the detailed information page (S32), as shown in fig. 26, the following steps are further included:
the motion information exchange platform provides a scoring mode that can be set by the captain and provides the related description information (S321).
To illustrate the scoring mode provided by the present invention, when the method is executed to the step of setting a scoring mode (S321), the method further comprises the following further steps:
receiving a physiological reading provided by the electronic device 20 (S33), the physiological reading being a heartbeat, a heart rate, a pulse, a blood pressure, a blood glucose, a temperature, a muscle potential, a skin conductance, a heart rate variation, or a blood flow;
the motion information exchange platform provides an effective motion scoring method:
the effective sport scoring method is characterized in that an effective sport score is converted according to the age and physiological reading value of a team member, an effective sport time is accumulated according to the sport scores of the team members in the sport team, the effective sport times of all the team members are summed, and each sport team in the competition project is ranked.
The motion information exchange platform provides a heat consumption scoring method:
the method for scoring the consumed calorie is to convert the age, the physiological reading and the weight of a team member into an effective athletic score, accumulate a consumed calorie value according to the athletic scores of the team members in the athletic team, sum the consumed calorie value time of all the team members, and sort each athletic team in the competition project (S34).
The present invention further provides a detailed information page information editing process, and after the method executes the step of providing and editing team name information representing a sports team, a plurality of competition conditions and reward modes related to the sports team on the detailed information page (S32), as shown in fig. 27, the method further comprises the following steps:
providing an invitation team member mode, an editing team member information mode and a viewing state mode on the detailed information page (S41), and providing state information related to the team member;
when the invite team member mode is engaged:
accepting an invitation member instruction, providing editing of an invitation member page including member information of an invited member, accepting a transmission request, and transmitting an invitation message to the invited member (S421).
When the editing team member information mode is performed:
a delete team member instruction is accepted and a team member delete notification message is sent to a deleted team member (S422).
When the inspection state mode is performed:
receiving a checking request of a representative team in progress, and providing team related information and competition scores of the competition project; if a request for viewing the completed team is received, team related information, competition results, and a restart function of the completed competition project are provided (S423), and when an execution command for executing the restart function is received, the process returns to the step of establishing more than one sports team (S11).
To further illustrate a process of establishing a competition mode and cooperation mechanism provided by the present invention, please refer to fig. 28, wherein when the method is executed to the step of providing a competition mode (S12) according to the sport team being established, the process of establishing the competition mode and cooperation mechanism includes the following steps:
the motion information exchange platform receives a viewing request representing a countermeasure mode (S51);
providing a plurality of sports information related to a competition project established between respective sports teams (S52);
when one or more competition event steps with a cooperation mechanism are performed on the motion information exchange platform (S13):
a sport relay mode is provided on the sport information exchange platform, a preset sport section is connected in an unlimited time and place manner, and each sport team completes the sport relay mode (S53).
When the preset motion segment is a same motion segment:
the players cooperate to complete a designated amount of exercise with the same competition item (S541), and calculate a completion time of each sports team, respectively.
When the preset motion segment is a different motion segment:
the players continue to cooperate to complete a designated amount of motion in different competition projects (S542), and calculate a completion time for each sports team, respectively.
Judging whether the completion time of each sports team is the same (S55), if the completion time is different, winning according to the first completion with the shortest completion time (S551);
if the completion time is the same, calculating an effective athletic achievement of each athletic team, and judging whether the effective athletic achievement of each athletic team is the same (S56), if the effective athletic achievement is different, winning the result according to the best effective athletic achievement (S561);
if the effective athletic performances are the same, calculating the growth rate of an effective athletic performance of each athletic team, and winning the win according to the best growth rate of the effective athletic performance (S57).
In the above steps, the effective sport result is calculated by accumulating the time longer than the effective sport heart rate as the effective sport result if the heart rate of a team member in the sport process is longer than the effective sport heart rate, and the increase rate of the effective sport result is calculated by comparing the new effective sport result with the previous effective sport result by each sports team; in addition, the competition items with the cooperation mechanism in the above embodiments include a running item, a walking item, a treadmill item, an indoor aerobic item, a ball item, or a swimming item.
In summary, in another preferred embodiment of the instant message exchange system for online sports teams of the present invention, the sports message exchange platform provided by the cloud server 10 is connected to one or more electronic devices 20 through a network, and performs message exchange, so that a user can add one or more sports teams on the sports message exchange platform through one electronic device 20, and a sponsor of the sports team can self-determine sports competition rules and rewards of the sports team, so that two or more sports members compete in the same sports team, and at the same time, the sports team can perform one or more team competition projects with cooperation mechanism with one or more other sports teams, and further receive physiological readings sent by the electronic device 20 as reference for calculating various competition results, the sports teams belonging to the user can compete with each other in different places at different time and in the same team and the team members of the same team cooperate with each other to achieve the aim of sports in a mode of competing among different teams, thereby reducing the time wasted when the user invites or waits for sports and improving the efficiency of sports.
Although the present invention has been described with reference to a preferred embodiment, it should be understood that various changes, substitutions and alterations can be made herein without departing from the spirit and scope of the invention as defined by the appended claims.

Claims (21)

1. An instant message exchange method for an online sports team, which is implemented on a sports message exchange platform, is characterized by comprising the following steps:
receiving more than one newly added sports team of a user, providing self-definition for sports projects and rules of the sports team, and adding more than one sports member in the sports team;
providing a competition mode, and enabling more than two sports members to carry out more than one competition project with a cooperation mechanism; and,
provide user management to view the real-time status of the established sports team and its sports and/or competition projects.
2. The method of exchanging instant messages on an online sports team according to claim 1, wherein the sports members in the competition mode belong to the same sports team.
3. The method of exchanging instant messages on an online sports team according to claim 1, wherein the sports members in the competition mode belong to different sports teams.
4. The method of claim 1, wherein in the competition mode, one team and more than one other team enter more than one competition project with cooperation mechanism.
5. The method for the instant messaging exchange between online sports teams as claimed in claim 1, further comprising the steps of:
a scoring mode is set and related description information is provided.
6. The method for the instant messaging exchange between online sports teams as claimed in claim 1, further comprising the steps of:
receiving a physiological reading;
the physiological reading is used as the achievement of the competition project.
7. The method of claim 6, wherein the physiological reading is selected from the group consisting of a heartbeat, a heart rate, a pulse, a blood pressure, a blood glucose level, a temperature, a muscle potential, a skin conductance, a heart rate variation, and a blood flow rate.
8. The method for the instant messaging exchange between online sports teams as claimed in claim 1, further comprising the steps of:
providing an effective sport scoring method, which is converted into an effective sport score according to the age and physiological reading of a sport member;
accumulating an effective exercise time according to the exercise scores of the members in the exercise team;
the effective athletic time for all of the athletic members is summed and each of the athletic teams in the competition project is ranked.
9. The method as claimed in claim 8, wherein the effective athletic performance is calculated by accumulating the time longer than an effective exercise heart rate as the effective athletic performance if the physiological reading of an athletic member during exercise is longer than the effective exercise heart rate.
10. The method of claim 9, wherein the effective exercise heart rate is a product of a maximum heart rate of an exercising member multiplied by an effective percentage.
11. The method of claim 10, wherein the maximum heart rate is a subtraction value of 220 from the age of the exercising member; the effective percentage ranges from 55% to 100%.
12. The method for the instant messaging exchange between online sports teams as claimed in claim 1, further comprising the steps of:
providing a scoring method of consumed calories, which is to convert the age, physiological reading and weight of a sports member into an effective sports score;
accumulating a heat consumption value according to the sports scores of the sports members in the sports team;
the heat consumption time of all the sports members is summed up, and each sports team in the competition project is sorted.
13. The method for the instant messaging of an online sports team according to any of the claims 1 to 4, characterized in that the method further comprises the following steps:
provides a sport relay mode, continues a preset sport section in a mode of unlimited time and place, and is respectively completed by different sport teams.
14. The method as claimed in claim 13, wherein the sports passage comprises a different sports passage.
15. The method of claim 13, wherein when the completion time of each team is the same, an effective athletic performance of each team is calculated as a basis for competition performance.
16. The method of exchanging instant messages of online sports teams as claimed in claim 13, wherein when the effective sports scores of each sports team are the same, the growth rate of an effective sports score of each sports team is calculated as the basis of the competition score.
17. An instant message exchange system for an online sports team, comprising a cloud server, the cloud server comprising:
a newly-added team interface for a user to add more than one sports team, self-determine sports items and rules of the sports team and add more than one sports member in the sports team;
a team confrontation setting interface, which enables more than two sports members to enter a competition mode and carries out more than one competition project with a cooperation mechanism;
a team management interface for the user to manage and view the established sports team and its real-time status.
18. The system of claim 17, further comprising one or more electronic devices connected to the cloud server via a network, the electronic devices comprising:
a network module;
a memory cell;
a display;
an input module;
a processor, which is respectively connected with the network module, the storage unit, the display and the input module, and is also connected with the network module, the storage unit, the display and the input module:
and providing the newly-added team interface, the team confrontation setting interface and the team management interface to be displayed on the display, so that a user can operate the input module to newly add a sports team and perform a corresponding competition project with a cooperation mechanism.
19. The system of claim 18, wherein the electronic device comprises a sensor electrically connected to the processor for detecting a physiological reading of the user and transmitting the physiological reading to the cloud server, the physiological reading being used as a basis for competition results.
20. The system of claim 19, wherein the electronic device comprises a sensor electrically connected to the processor for detecting a physiological reading of the user and transmitting the physiological reading to the cloud server for calculating an effective athletic performance.
21. The system of any of claims 19 or 20, wherein the physiological reading is a heartbeat, a heart rate, a pulse, a blood pressure, a blood glucose, a temperature, a muscle potential, a skin conductance, a heart rate variation, or a blood flow.
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