CN104737208B - 曲面细分单元中的顶点次序 - Google Patents

曲面细分单元中的顶点次序 Download PDF

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CN104737208B
CN104737208B CN201380055201.5A CN201380055201A CN104737208B CN 104737208 B CN104737208 B CN 104737208B CN 201380055201 A CN201380055201 A CN 201380055201A CN 104737208 B CN104737208 B CN 104737208B
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CN104737208A (zh
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尤萨梅·杰伊兰
维尼特·戈尔
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Qualcomm Inc
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Qualcomm Inc
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation

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  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)
CN201380055201.5A 2012-10-24 2013-09-24 曲面细分单元中的顶点次序 Expired - Fee Related CN104737208B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US13/659,675 2012-10-24
US13/659,675 US9305397B2 (en) 2012-10-24 2012-10-24 Vertex order in a tessellation unit
PCT/US2013/061448 WO2014065978A2 (en) 2012-10-24 2013-09-24 Vertex order in a tessellation unit

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CN104737208A CN104737208A (zh) 2015-06-24
CN104737208B true CN104737208B (zh) 2017-09-22

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CN201380055201.5A Expired - Fee Related CN104737208B (zh) 2012-10-24 2013-09-24 曲面细分单元中的顶点次序

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US (1) US9305397B2 (enExample)
EP (1) EP2912635A2 (enExample)
JP (1) JP6017698B2 (enExample)
CN (1) CN104737208B (enExample)
WO (1) WO2014065978A2 (enExample)

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US9111360B2 (en) * 2013-03-14 2015-08-18 Nvidia Corporation Technique for improving the performance of a tessellation pipeline
US9659399B2 (en) * 2013-08-23 2017-05-23 Nvidia Corporation System, method, and computer program product for passing attribute structures between shader stages in a graphics pipeline
KR101555426B1 (ko) * 2014-02-07 2015-09-25 고려대학교 산학협력단 지형 렌더링 방법 및 장치
US9842428B2 (en) * 2014-06-27 2017-12-12 Samsung Electronics Co., Ltd. Dynamically optimized deferred rendering pipeline
US20160093102A1 (en) * 2014-09-25 2016-03-31 Peter L. Doyle Efficient tessellation cache
GB2533443B (en) * 2015-06-05 2018-06-06 Imagination Tech Ltd Tessellation method using recursive sub-division of triangles
GB2533444B (en) * 2015-06-05 2017-08-16 Imagination Tech Ltd Tessellation method
US10726619B2 (en) * 2015-10-29 2020-07-28 Sony Interactive Entertainment Inc. Foveated geometry tessellation
US20170140570A1 (en) * 2015-11-13 2017-05-18 Intel Corporation Facilitating efficeint centralized rendering of viewpoint-agnostic graphics workloads at computing devices
US10242496B2 (en) * 2017-04-24 2019-03-26 Intel Corporation Adaptive sub-patches system, apparatus and method
US10580209B2 (en) * 2018-03-06 2020-03-03 Qualcomm Incorporated Removal of degenerated sub-primitives in tessellation
GB2572617B (en) * 2018-04-05 2021-06-16 Imagination Tech Ltd Blending hardware
GB2579113B (en) * 2019-05-31 2021-04-21 Imagination Tech Ltd Rendering optimisation
US11010862B1 (en) * 2019-11-14 2021-05-18 Advanced Micro Devices, Inc. Reduced bandwidth tessellation factors

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US4930092A (en) * 1987-01-20 1990-05-29 Auto-Trol Technology Corporation Polygon display apparatus and method
CN101894358A (zh) * 2009-04-29 2010-11-24 英特尔公司 图像形成技术
US20110128285A1 (en) * 2009-12-02 2011-06-02 Microsoft Corporation Parallel triangle tessellation
GB2488907A (en) * 2011-03-09 2012-09-12 Imagination Tech Ltd Compressing a list of primitives from a tessellated patch of surface data

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US6597356B1 (en) 2000-08-31 2003-07-22 Nvidia Corporation Integrated tessellator in a graphics processing unit
US6664960B2 (en) * 2001-05-10 2003-12-16 Ati Technologies Inc. Apparatus for processing non-planar video graphics primitives and associated method of operation
JP2003233823A (ja) * 2002-02-06 2003-08-22 Shinnichi Electronics Kk スロットマシーン又はパチスロ機の画像表示装置、スロットマシーン又はパチスロ機の画像表示装置に於ける画像表示方法及び画像表示プログラム
GB2388507B (en) * 2002-05-10 2005-11-09 Imagination Tech Ltd An interface and method of interfacing between a parametric modelling unit and a polygon based rendering system.
US6940505B1 (en) 2002-05-20 2005-09-06 Matrox Electronic Systems Ltd. Dynamic tessellation of a base mesh
US7209137B2 (en) 2002-09-12 2007-04-24 International Business Machines Corporation Efficient triangular shaped meshes
US8169437B1 (en) 2008-07-09 2012-05-01 Nvidia Corporation Distributed tessellation topology generator
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Patent Citations (4)

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US4930092A (en) * 1987-01-20 1990-05-29 Auto-Trol Technology Corporation Polygon display apparatus and method
CN101894358A (zh) * 2009-04-29 2010-11-24 英特尔公司 图像形成技术
US20110128285A1 (en) * 2009-12-02 2011-06-02 Microsoft Corporation Parallel triangle tessellation
GB2488907A (en) * 2011-03-09 2012-09-12 Imagination Tech Ltd Compressing a list of primitives from a tessellated patch of surface data

Also Published As

Publication number Publication date
WO2014065978A3 (en) 2014-09-04
EP2912635A2 (en) 2015-09-02
CN104737208A (zh) 2015-06-24
JP6017698B2 (ja) 2016-11-02
US20140111513A1 (en) 2014-04-24
US9305397B2 (en) 2016-04-05
WO2014065978A2 (en) 2014-05-01
JP2015536500A (ja) 2015-12-21

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