CN104732575A - Method for producing cloud animation - Google Patents
Method for producing cloud animation Download PDFInfo
- Publication number
- CN104732575A CN104732575A CN201510074915.1A CN201510074915A CN104732575A CN 104732575 A CN104732575 A CN 104732575A CN 201510074915 A CN201510074915 A CN 201510074915A CN 104732575 A CN104732575 A CN 104732575A
- Authority
- CN
- China
- Prior art keywords
- personage
- monster
- animal
- animalization
- plant
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a method for producing a cloud animation, and animation models are mainly produced in a scene of Maya. The method includes the following steps that 1 base models with backgrounds of environment, scenery, buildings, weather and the like are produced; 2 base models with figures, animals, monsters or animalized plants and clothes are produced; 3 the figures, animals, monsters or animalized plants are bound; 4 the animals, monsters or animalized plants are named; 5 the figures, animals, monsters or animalized plants are made to conduct a series of motions according to motion information stored in a data bank. According to the method, a comprehensive module producing system serves the scene of Maya as an implementing platform, animation production personnel are helped to accomplish an animation production process with various kinds and multiple motions breezily.
Description
Technical field
The invention belongs to 3D animation field, particularly relate to a kind of cloud cartoon manufacture method.
Background technology
Animation making is the new industry of our country, and country has formulated a series of industry policy to help the development of animation industry for this reason, really also creates large quantities of animation producer and animation manufacturing company thus; But we recognize with also will be clear that, the animation of our country makes with developed country as Japan, the U.S. compare, and also there is very large deficiency, concrete manifestation is as follows technically: personage's modeling overall deadline is long, difficulty is large, and students need a lot of time could learn professional technique; And in traditional Maya making, personage's modeling is all from a simple solid, by adding some points to this solid, adds face, ledger line forms a person model.Personage's expression is after separately expression is made one by one, and merged the expression of the personage that stacked up by BlendShape, therefore often making an expression needs to expend 2-3 working day.Consuming time oversize; Personage's binding is then that the controller by adding personage's bone and key position has come, and, in animation process, need to spend a lot of time to go trickle observation human body motion change could control the balance of movement of human body in motion process; And, in manufacturing process, also reflect that figure action is single, make the deficiencies such as kind is not abundant.
Summary of the invention
The present invention is exactly for the problems referred to above, proposes a kind of cloud cartoon manufacture method, and this method for making take Maya as the comprehensive modeling system of implementing platform, and animation personnel can be helped to complete various in style, that action is various animation process more like a cork.
For reaching above-mentioned technical purpose, present invention employs a kind of cloud cartoon manufacture method, in Maya scene, mainly carry out the making of cartoon model, described method comprises the steps:
(1) basic model of the background such as build environment, landscape, building, weather.
(2) basic model of plant of personage, animal, monster or animalization is generated;
(3) basic model of clothes of plant of personage, animal, monster or animalization is generated;
(4) plant of personage, animal, monster or animalization is bound;
(5) title of plant of personage, animal, monster or animalization is determined;
(6) according to the action message stored in data bank, make personage, animal, monster or animalization plant perform a series of actions;
In described step (2), according to the feature of the plant of personage, animal, monster or animalization regulate personage, animal, monster or animalization plant height and select respective face feature.
Described step (3) comprises the steps:
(1) set personage, animal, monster bone and import in Maya scene;
(2) carry out the binding of personage, animal, monster model, and transient equilibrium is walked to the bone of personage, animal, monster model;
In described step (3), the binding of personage, animal, monster model, comprises 1K, FK and the driving of model, described FK; Refer to the forward dynamics in binding, drive the motion in next joint by each joint movable, 1K refers to the IK Solvers in binding, and the motion by Minor articulus makes joint and then motion above.
In described step (4), Chinese and English denomination of dive according to input is found, is designed the action message corresponding with denomination of dive in described data bank, after finding or designing, action message is given the plant model of personage, animal, monster or animalization, and the action of the plant model of personage, animal, monster or animalization is adjusted.
In the present invention, described data bank comprises single action information and continuous action information, and described single action information comprises: one hand, both hands, crouching are climbed, frighten, lie sleep, prostrate, lie on one's side, stupefied; Described continuous action information comprises: front and back flight, forwards, backwards left and right are jumped, climb, seethed, walk and running to from left to right backward forward.
Compared with prior art, cloud cartoon manufacture method provided by the invention, have employed Chinese and English two kinds of input methods making animation, as long as the attribute of judgement personage, animal, monster, animalization plant is given input action to inputting " jump " or " JUMP " engine in the action hurdle of networking form by user, and complete high-quality cartoon making instantaneously, shorten the Production Time that conventional three-dimensional animation is a large amount of, more improve production technique, and can the mass propgation creative cartoon talent.
Embodiment
Embodiment is adopted to be described in more detail the present invention below.
A kind of cloud cartoon manufacture method, in Maya scene, mainly carry out the making of cartoon model, described method comprises the steps:
(1) basic model of the background such as build environment, landscape, building, weather.
(2) basic model of plant of personage, animal, monster or animalization is generated;
(3) basic model of clothes of plant of personage, animal, monster or animalization is generated;
(4) plant of personage, animal, monster or animalization is bound;
(5) title of plant of personage, animal, monster or animalization is determined;
(6) according to the action message stored in data bank, make personage, animal, monster or animalization plant perform a series of actions;
In above-mentioned steps (2), according to the feature of the plant of personage, animal, monster or animalization regulate personage, animal, monster or animalization plant height and select respective face feature.
Above-mentioned steps (3) comprises the steps:
(1) set personage, animal, monster bone and import in Maya scene;
(2) carry out the binding of personage, animal, monster model, and transient equilibrium is walked to the bone of personage, animal, monster model;
In step (3), the binding of personage, animal, monster model, comprises 1K, FK and the driving of model, described FK; Refer to the forward dynamics in binding, drive the motion in next joint by each joint movable, 1K refers to the IK Solvers in binding, and the motion by Minor articulus makes joint and then motion above.
In step (4), Chinese and English denomination of dive according to input is found, is designed the action message corresponding with denomination of dive in described data bank, after finding or designing, action message is given the plant model of personage, animal, monster or animalization, and the action of the plant model of personage, animal, monster or animalization is adjusted.
Data bank comprises single action information and continuous action information, and described single action information comprises: one hand, both hands, crouching are climbed, frighten, lie sleep, prostrate, lie on one's side, stupefied; Described continuous action information comprises: front and back flight, forwards, backwards left and right are jumped, climb, seethed, walk and running to from left to right backward forward.
Such setting, first can allow user see the manifestation mode of various action more intuitively; In corresponding display panel, be all generally be presented to wright with the form of picture and user sees; Secondly, in actual applications, " association " function can also be set, namely according to action that is existing and that do not have, create new action by the function of " association " in production process, this has overturned the situation that when animation in the past makes, figure action is single, dull, stiff.
It is to be understood that content of the present invention and embodiment are intended to the practical application proving technical scheme provided by the present invention, should not be construed as limiting the scope of the present invention; Inspired by the spirit and principles of the present invention, can do various amendment, equivalent replacement, or improve, these change or revise all in protection scope of the present invention those skilled in the art.
Claims (6)
1. a cloud cartoon manufacture method, mainly carries out the making of cartoon model, it is characterized in that in Maya scene, and described method comprises the steps:
(1) basic model of build environment, landscape, building, Climatic;
(2) basic model of plant of personage, animal, monster or animalization is generated;
(3) basic model of clothes of plant of personage, animal, monster or animalization is generated;
(4) plant of personage, animal, monster or animalization is bound;
(5) title of plant of personage, animal, monster or animalization is determined;
(6) according to the action message stored in data bank, make personage, animal, monster or animalization plant perform a series of actions.
2. a kind of cloud cartoon manufacture method as claimed in claim 1, it is characterized in that, in described step (2), according to the feature of the plant of personage, animal, monster or animalization regulate personage, animal, monster or animalization plant height and select respective face feature.
3. a kind of cloud cartoon manufacture method as claimed in claim 1, is characterized in that, described step (3) comprises the steps:
(1) set personage, animal, monster bone and import in Maya scene;
(2) carry out the binding of personage, animal, monster model, and transient equilibrium is walked to the bone of personage, animal, monster model.
4. a kind of cloud cartoon manufacture method as claimed in claim 3, is characterized in that, in described step (3), the binding of personage, animal, monster model, comprises 1K, FK and the driving of model, described FK; Refer to the forward dynamics in binding, drive the motion in next joint by each joint movable, 1K refers to the IK Solvers in binding, and the motion by Minor articulus makes joint and then motion above.
5. a kind of cloud cartoon manufacture method as claimed in claim 1, it is characterized in that, in described step (4), Chinese and English denomination of dive according to input is found, is designed the action message corresponding with denomination of dive in described data bank, after finding or designing, action message is given the plant model of personage, animal, monster or animalization, and the action of the plant model of personage, animal, monster or animalization is adjusted.
6. a kind of cloud cartoon manufacture method as claimed in claim 5, it is characterized in that, described data bank comprises single action information and continuous action information, and described single action information comprises: one hand, both hands, crouching are climbed, frighten, lie sleep, prostrate, lie on one's side, stupefied; Described continuous action information comprises: front and back flight, forwards, backwards left and right are jumped, climb, seethed, walk and running to from left to right backward forward.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510074915.1A CN104732575A (en) | 2015-02-07 | 2015-02-07 | Method for producing cloud animation |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510074915.1A CN104732575A (en) | 2015-02-07 | 2015-02-07 | Method for producing cloud animation |
Publications (1)
Publication Number | Publication Date |
---|---|
CN104732575A true CN104732575A (en) | 2015-06-24 |
Family
ID=53456443
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201510074915.1A Pending CN104732575A (en) | 2015-02-07 | 2015-02-07 | Method for producing cloud animation |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN104732575A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108022277A (en) * | 2017-12-02 | 2018-05-11 | 天津浩宝丰科技有限公司 | A kind of cartoon character design methods |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH09198522A (en) * | 1996-01-22 | 1997-07-31 | Mitsubishi Electric Corp | Animation production system |
CN101504774A (en) * | 2009-03-06 | 2009-08-12 | 暨南大学 | Animation design engine based on virtual reality |
CN203219388U (en) * | 2012-09-07 | 2013-09-25 | 张模 | Character model type camera |
CN103729871A (en) * | 2012-10-16 | 2014-04-16 | 林世仁 | Cloud animation production method |
CN103729870A (en) * | 2012-10-16 | 2014-04-16 | 林世仁 | Cloud anime comic production system |
-
2015
- 2015-02-07 CN CN201510074915.1A patent/CN104732575A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH09198522A (en) * | 1996-01-22 | 1997-07-31 | Mitsubishi Electric Corp | Animation production system |
CN101504774A (en) * | 2009-03-06 | 2009-08-12 | 暨南大学 | Animation design engine based on virtual reality |
CN203219388U (en) * | 2012-09-07 | 2013-09-25 | 张模 | Character model type camera |
CN103729871A (en) * | 2012-10-16 | 2014-04-16 | 林世仁 | Cloud animation production method |
CN103729870A (en) * | 2012-10-16 | 2014-04-16 | 林世仁 | Cloud anime comic production system |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108022277A (en) * | 2017-12-02 | 2018-05-11 | 天津浩宝丰科技有限公司 | A kind of cartoon character design methods |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN103699106B (en) | Based on the multiple no-manned plane cotasking planning simulation system of VR-Forces emulation platform | |
CN103729871A (en) | Cloud animation production method | |
CN105867932B (en) | Game cloud design method based on metadata reflex chain | |
CN103258338A (en) | Method and system for driving simulated virtual environments with real data | |
CN101271593A (en) | Auxiliary production system of 3Dmax cartoon | |
CN102768703A (en) | Water-turbine generator set virtual assembly modeling method and system based on tree graph model | |
CN107798726B (en) | Method and device for manufacturing three-dimensional cartoon | |
CN109408786A (en) | Intelligent novel assists authoring system | |
Guo | Application of Virtual Reality Technology in Swimming Teaching. | |
CN111324334A (en) | Design method for developing virtual reality experience system based on narrative oil painting works | |
CN103729870A (en) | Cloud anime comic production system | |
CN109801350B (en) | Character motion simulation method based on example animation | |
CN104732575A (en) | Method for producing cloud animation | |
CN110675509A (en) | Editable comprehensive simulation method and system based on three-dimensional modeling | |
CN102495751A (en) | Method and device for realizing simulation scene | |
CN113313796B (en) | Scene generation method, device, computer equipment and storage medium | |
CN111369861A (en) | Virtual reality technology-based simulated fighter plane driving system and method | |
CN111744196B (en) | Task target guiding method and device in game task | |
Boes | Playing architecture: The usability of a game engine as a real-time design tool | |
CN106621190A (en) | Method, device and system for performing simulation running on map data based on running machine | |
CN105513121A (en) | Digital three-dimensional ink-wash landscape paint drawing method | |
Hyde et al. | Design Studio Vol. 2: Intelligent Control: Disruptive Technologies | |
Liu et al. | Application research of virtual reality technology in landscape design | |
Yingfang et al. | Character Design of Somatic Game from Perspective of Intangible Heritage Digital Protection | |
Peng et al. | Research on Creation of Virtual Simulation Experiment Teaching Platform Based on Chinese Classical Garden Documents and Historical Images: Take Qi Biaojia's Writing of Yushan garden in the Late Ming Dynasty as an example |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
EXSB | Decision made by sipo to initiate substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20150624 |
|
WD01 | Invention patent application deemed withdrawn after publication |