CN101271593A - Auxiliary production system of 3Dmax cartoon - Google Patents

Auxiliary production system of 3Dmax cartoon Download PDF

Info

Publication number
CN101271593A
CN101271593A CNA2008100547323A CN200810054732A CN101271593A CN 101271593 A CN101271593 A CN 101271593A CN A2008100547323 A CNA2008100547323 A CN A2008100547323A CN 200810054732 A CN200810054732 A CN 200810054732A CN 101271593 A CN101271593 A CN 101271593A
Authority
CN
China
Prior art keywords
expression
3dmax
module
user
animation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CNA2008100547323A
Other languages
Chinese (zh)
Inventor
武义峰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SHIJIAZHUANG QIAOXI DEEP CARTOON STUDIO
Original Assignee
SHIJIAZHUANG QIAOXI DEEP CARTOON STUDIO
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SHIJIAZHUANG QIAOXI DEEP CARTOON STUDIO filed Critical SHIJIAZHUANG QIAOXI DEEP CARTOON STUDIO
Priority to CNA2008100547323A priority Critical patent/CN101271593A/en
Publication of CN101271593A publication Critical patent/CN101271593A/en
Pending legal-status Critical Current

Links

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

The invention provides a 3Dmax aided animation system. A 3Dmax three-dimensional animation system self does not provide a management tool, which makes an animator not only create a picture but also manage a material. Aimed at the problem in the 3Dmax system, the invention provides the 3Dmax aided animation system, comprising an interface module which is connected with the 3Dmax system in order to realize a data transmission between the 3Dmax system and the aided unit, a display module which provides a user interface and receives an operational order of a user, and an expression binding management module which respectively tabulates a skeleton and a muscle of the different positions of an animated character, and produces the expression of the character according to the skeleton or the muscle selected by the user, and generates a continuous motion by invoking the expression of a task. The 3D max aided animation system provides a friendly interface and integrates functions necessary for the animation into the interface, which reduces the difficulty of the animation for the animator and improves the efficiency.

Description

A kind of 3Dmax animation is assisted manufacturing system
Technical field
The present invention relates to the auxiliary manufacturing system of a kind of 3Dmax animation.
Background technology
Cartoon (Cartoon is also referred to as cartoon) is the amusement film that suits the taste of both old and young.Early stage cartoon is the mode that adopts single-frame cinematography, has only the picture of trickle action difference to take on film continuously a series of between mutually, shows out with the speed of one second 24 lattice then, can obtain image event artistic effect freely.But this cartoon making mode takes time and effort, and cost of manufacture is very high.
Along with the development of computer technology and software engineering, all adopt computer three-dimensional animation software to make cartoon now.Wherein 3Dmax be the most frequently used to three-dimensional modeling, animation, play up solution.
3Dmax is a very high graphics software of randomness that function is very strong, and its target is to generate beautiful picture true to nature and generate continuous cartoon by picture.Element in these pictures is all made by hand out by the operator basically, rather than on-the-spot photo.3Dmax is in order to reach this effect, provides a large amount of and is very random three-dimensional appearance function, makes the operator almost omnipotent, and then utilizes its very strong function of playing up to generate picture, makes the picture generation cartoon that connects together then.
Just because of the power of 3Dmax, make its operation very complicated.Especially when making animation; owing to relate to objects such as a large amount of roles, stage property, building through regular meeting; it is very numerous and diverse to manage these objects; and existing 3Dmax does not provide management tool, causes in the existing animation process animation teacher should make animation and expends a large amount of energy again and manage these materials.Especially when making animated character's facial expression, the facial expression animation all relies on simple Morpher Numerical Control in the existing technology, this method wastes time and energy, and all reduces facial feature and facial expression in the existing cartoon making to reduce cost of manufacture as far as possible.
Summary of the invention
At defective of the prior art and deficiency, the present invention proposes the auxiliary manufacturing system of a kind of 3Dmax animation, can help user's flow process that simplifies the operation, friendly operation interface is provided, improve the availability of 3Dmax software, can allow the user from numerous and diverse management work, free.
In order to achieve the above object, the present invention proposes the auxiliary manufacturing system of a kind of 3Dmax animation, comprising:
Interface module, described interface module connect described 3Dmax system, to realize realizing data forwarding between 3Dmax system and the described servicing unit;
Display module, described display module provides user interface, and receives user's operational order;
Expression binding management module, described expression binding module be demonstrations of tabulating respectively of the bone of animated character's different parts and muscle, and generate personage's expression according to bone or the muscle that the user selects, and the continuous action of expression generation by calling task;
Described expression binding management module comprises:
Expression constraint binding unit, described expression constraint binding unit can generate the controller of animated character's difference expression automatically, and the zone of action of this controller is provided, and make this expression make corresponding variation according to the movement locus of above-mentioned controller in described zone of action;
Facial expression muscle control module, the auxiliary described bone constraint of described facial expression muscle control module binding unit is according to the motion generation muscular movement of bone
The facial deformation control module, described facial deformation control module generates continuous facial deformation animation according to the bone and the muscular movement of described bone constraint binding unit and described facial expression muscle control module.
Preferred as technique scheme, described device also comprises:
The expression animation data management module, the various expressions that described expression animation data management module goes out described expression binding management module making, action are stored in the database and call for all users.
Preferred as technique scheme, described device also comprises:
Role Management module, described Role Management module and described display module are connected and receive the order of described display module;
Described Role Management module comprises:
Role's indicative control unit, described role's indicative control unit is used for role's display part is filtered; The part of selecting according to user's input explicit user, and the unselected part of user hidden;
The bone selected cell, described bone selected cell is used for the input according to the user, selects the required skeletal system of all users;
The colony unit of renaming is used for all objects sectional type that the user selects is renamed.
Control module, described control module is called the order of described 3Dmax system by described interface module, and receives the On/Off of the interface element of described receiver module.
Above-mentioned interface element is the instruction control toolbar of receiver module or status bar etc.
Preferred as technique scheme, described device also comprises:
Act on behalf of the object management module, the described object management module of acting on behalf of shows the object in the picture, and according to user's input selected object is shown with tabular form.
Preferred as technique scheme, described device also comprises:
Stochastic distribution module, the object that described stochastic distribution module can be selected the user be randomly dispersed in user's mouse in the path of process.
The present invention proposes the auxiliary manufacturing system of a kind of 3Dmax animation.3Dmax three-dimensional animation system provides strong functions, and wherein some is a function commonly used when making cartoon, but 3Dmax three-dimensional animation system does not provide management tool, causes the animation teacher should make picture when making animation and manages material again.The present invention is directed to this problem of 3Dmax system, propose the auxiliary manufacturing system of a kind of 3Dmax animation, friendly interface is provided, the function that cartoon making is required is incorporated in the interface, makes the cartoon making personnel reduce the difficulty of making, raises the efficiency.
Embodiment
Below the present invention is made and further specifying.
The auxiliary manufacturing system of the 3Dmax animation that the preferred embodiment of the present invention has proposed comprises:
Interface module, described interface module connect described 3Dmax system, to realize realizing data forwarding between 3Dmax system and the described servicing unit;
Display module, described display module provides user interface, and receives user's operational order;
Expression binding management module, described expression binding module be demonstrations of tabulating respectively of the bone of animated character's different parts and muscle, and generate personage's expression according to bone or the muscle that the user selects, and the continuous action of expression generation by calling task;
Described expression binding management module comprises:
Expression constraint binding unit, described expression constraint binding unit can generate the controller of animated character's difference expression automatically, and the zone of action of this controller is provided, and make this expression make corresponding variation according to the movement locus of above-mentioned controller in described zone of action;
Facial expression muscle control module, described facial deformation control module generates continuous facial deformation animation according to the bone and the muscular movement of described bone constraint binding unit and described facial expression muscle control module.
The facial deformation control module, described facial deformation control module generates continuous facial deformation animation according to the bone and the muscular movement of described bone constraint binding unit and described facial expression muscle control module.
The 3Dmax animation that proposes in the preferred embodiment of the present invention is assisted manufacturing system, by interface routine and 3Dmax system communication, and by display module and user interactions, and animated character's expression is controlled by expression binding management module, can reduce workload greatly like this, only in setting regions, move various expressions and the facial action that just can make the animated character by mouse, and body action.This is more convenient and many efficiently than relying on simple Morpher Numerical Control undoubtedly.
Preferred as technique scheme, described device also comprises:
The expression animation data management module, the various expressions that described expression animation data management module goes out described expression binding management module making, action are stored in the database and call for all users.
Because nictation of personage, action such as frown, the zone of action of facial skeleton, muscle all is identical for various personages.Therefore after only need producing once, be stored in the expression animation data management module, only need the interface control personage's that the expression animation data management module provides expression to get final product when other personages express one's feelings making.Workload when adopting this mode will reduce use greatly.
Preferred as technique scheme, described device also comprises:
Role Management module, described Role Management module and described display module are connected and receive the order of described display module;
Described Role Management module comprises:
Role's indicative control unit, described role's indicative control unit is used for role's display part is filtered; The part of selecting according to user's input explicit user, and the unselected part of user hidden;
The bone selected cell, described bone selected cell is used for the input according to the user, selects the required skeletal system of all users;
The colony unit of renaming is used for all objects sectional type that the user selects is renamed.
Role's indicative control unit can be after the user chooses the role who needs editor, under several editing modes commonly used, show filtration, as: the click action edit pattern, will be with except that all bones and agent model demonstration of this role, incoherent in fact object Hide All; When clicking the expression edit pattern, will only keep expression controller and head model, all the other object Hide Alls.
When motion editing, need the frequent selected bone that switches, in this operating process, falsely drop the probability of selecting very, the bone selected cell can be finished operations such as the Dan Xuan, by-election, Quan Xuan of each bone, and can control the demonstration of Bone Objects efficiently and hide, in addition, in this module, select the little plus sige on instrument next door by clicking picking, can open one and point animation tool easily, only need choose the finger that needs editor, by the Several Parameters on right side, can edit the animation of whole finger fast.
In the manufacturing process of professional team, certain Naming conventions is all arranged usually, with the type that identifies this document, title, affiliated features such as file, as bone charactor luban finter, all objects are according to passing near level, corresponding name requirement is arranged, but when large quantities of objects with same prefix or suffix name need rename, can finish fast by the colony unit of renaming.Concrete grammar can for: display module has input block, and the user needs the key word revised by input block input, and amended name, by the colony unit of renaming the key word in the name of required modification is replaced then.
Control module, described control module is called the order of described 3Dmax system by described interface module, and receives the beginning of the instruction control toolbar or the status bar of described receiver module/close.
The various tool hurdle unified management that the user can be used always does not so need the user to seek in multilevel menu again, improves the availability of system.
Preferred as technique scheme, described device also comprises:
Act on behalf of the object management module, describedly act on behalf of three kinds of filter types that the object management module provides according to system and selected object is switched to the display mode of simplifying, thereby alleviate the processing burden of CPU, raise the efficiency according to user's input.
Three kinds of modes of filtering:
1, the unconditional filtration: all objects that possess the condition of simplifying are simplified processing;
2, preset key word: with in the object name in the scene the most normal appearance or quantity more, need most the object names key word of simplifying processing, as plant, rubble, bamboo etc. are preset in the tabulation.If select " rubble " this moment, the object that then comprises " rubble " two words in the scene in all names is all with selected and handle.
3, self defining keywords: hand filling needs the title key word of handled object, as inserts key word " grass ", and the object that then comprises " grass " in the scene in all names is all with selected and simplify processing.
The geometric triangulation face is built into because the three-dimensional body that 3Dmax handles all is based on, and the face number is many more, means that the processing burden of system is big more.The scene of common 1,000,000 triangular facets, system can also deal with reluctantly, surpasses 1,000,000 triangular facets, or during more triangular facets, and system will cause system response slow, even cause system crash owing to CPU reasons such as over-burden and EMS memory occupation is excessive.Be directed to the higher object of occurrence rate in the scene, as stone, little grass etc., if each object reduces to 50 triangular facets from 500 triangular facets, when in 10,000 strains little when grass, arranged in the scene, thisly simplify operation and will make the triangular facet in the scene reduce to 500,000 from 5,000,000, can reduce 4,500,000, nature can be used for handling other complex calculation operation for system saves out a large amount of available resources.
Preferred as technique scheme, described device also comprises:
Stochastic distribution module, the object that described stochastic distribution module can be selected the user be randomly dispersed in user's mouse in the path of process.
Usually can relate to the layout of putting of thousands of objects in the scene, an open-air scene of 100 square metres in proportion, the manual layout probably needs the workload of a skilled person more than 10 hours, and the manual degree at random that reaches suitable of being difficult to of arranging, layout is than mechanization.And by this instrument, green hand without any experience, can in three minutes, finish same work, and the random variation that produces by random function, make whole space each kind of plant to put nature reasonable, and automatically all objects 100% are alignd with ground, this point manually-operated almost can't realize.
Certainly, the foregoing description is just made the present invention and being illustrated, and understand to make things convenient for those skilled in that art, but protection scope of the present invention is not limited only to this.The improvement that those skilled in that art make according to the present invention is all within protection scope of the present invention.

Claims (6)

1, the auxiliary manufacturing system of a kind of 3Dmax animation is characterized in that, comprising:
Interface module, described interface module connect described 3Dmax system, to realize realizing data forwarding between 3Dmax system and the described servicing unit;
Display module, described display module provides user interface, and receives user's operational order;
Expression binding management module, described expression binding module be demonstrations of tabulating respectively of the bone of animated character's different parts and muscle, and generate personage's expression according to bone or the muscle that the user selects, and the continuous action of expression generation by calling task;
Described expression binding management module comprises:
Expression constraint binding unit, described expression constraint binding unit can generate the controller of animated character's difference expression automatically, and the zone of action of this controller is provided, and make this expression make corresponding variation according to the movement locus of above-mentioned controller in described zone of action;
Facial expression muscle control module, the auxiliary described bone constraint of described facial expression muscle control module binding unit is according to the motion generation muscular movement of bone
The facial deformation control module, described facial deformation control module generates continuous facial deformation animation according to the bone and the muscular movement of described bone constraint binding unit and described facial expression muscle control module.
2, the auxiliary manufacturing system of a kind of 3Dmax animation according to claim 1 is characterized in that described device also comprises:
The expression animation data management module, the various expressions that described expression animation data management module goes out described expression binding management module making, action are stored in the database and call for all users.
3, the auxiliary manufacturing system of a kind of 3Dmax animation according to claim 1 is characterized in that described device also comprises:
Role Management module, described Role Management module and described display module are connected and receive the order of described display module;
Described Role Management module comprises:
Role's indicative control unit, described role's indicative control unit is used for role's display part is filtered; The part of selecting according to user's input explicit user, and the unselected part of user hidden;
The bone selected cell, described bone selected cell is used for the input according to the user, selects the required skeletal system of all users;
The colony unit of renaming is used for all objects sectional type that the user selects is renamed.
4, the auxiliary manufacturing system of a kind of 3Dmax animation according to claim 1 is characterized in that described device also comprises:
Control module, described control module is called the order of described 3Dmax system by described interface module, and receives the On/Off of the interface element of described receiver module.
5, the auxiliary manufacturing system of a kind of 3Dmax animation according to claim 1 is characterized in that described device also comprises:
Act on behalf of the object management module, describedly act on behalf of three kinds of filter types that the object management module provides according to system and selected object is switched to the display mode of reducing the number of, thereby alleviate the processing burden of CPU, raise the efficiency according to user's input.
6, the auxiliary manufacturing system of a kind of 3Dmax animation according to claim 1 is characterized in that described device also comprises:
The stochastic distribution module, the object that described stochastic distribution module can be selected the user according to the probit value of user's appointment be randomly dispersed in user's mouse in the path of process.
CNA2008100547323A 2008-04-03 2008-04-03 Auxiliary production system of 3Dmax cartoon Pending CN101271593A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CNA2008100547323A CN101271593A (en) 2008-04-03 2008-04-03 Auxiliary production system of 3Dmax cartoon

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CNA2008100547323A CN101271593A (en) 2008-04-03 2008-04-03 Auxiliary production system of 3Dmax cartoon

Publications (1)

Publication Number Publication Date
CN101271593A true CN101271593A (en) 2008-09-24

Family

ID=40005544

Family Applications (1)

Application Number Title Priority Date Filing Date
CNA2008100547323A Pending CN101271593A (en) 2008-04-03 2008-04-03 Auxiliary production system of 3Dmax cartoon

Country Status (1)

Country Link
CN (1) CN101271593A (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103233575A (en) * 2013-05-06 2013-08-07 无锡速捷脚手架工程有限公司 Extensible upright rod
CN104599309A (en) * 2015-01-09 2015-05-06 北京科艺有容科技有限责任公司 Expression generation method for three-dimensional cartoon character based on element expression
CN104700443A (en) * 2015-03-26 2015-06-10 金陵科技学院 Three-dimensional animation production system and method for optimizing fuzzy input state
CN104715500A (en) * 2015-03-26 2015-06-17 金陵科技学院 3D animation production development system based on three-dimensional animation design
CN107180445A (en) * 2016-03-10 2017-09-19 腾讯科技(深圳)有限公司 The expression control method and device of a kind of animation model
CN107180446A (en) * 2016-03-10 2017-09-19 腾讯科技(深圳)有限公司 The expression animation generation method and device of character face's model
WO2018024089A1 (en) * 2016-08-01 2018-02-08 北京小小牛创意科技有限公司 Animation creation method and device
CN108961369A (en) * 2018-07-11 2018-12-07 厦门幻世网络科技有限公司 The method and apparatus for generating 3D animation
CN111402372A (en) * 2020-03-24 2020-07-10 网易(杭州)网络有限公司 Method and device for simulating actions of virtual characters in game and electronic equipment
CN112330805A (en) * 2020-11-25 2021-02-05 北京百度网讯科技有限公司 Face 3D model generation method, device and equipment and readable storage medium

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103233575A (en) * 2013-05-06 2013-08-07 无锡速捷脚手架工程有限公司 Extensible upright rod
CN104599309A (en) * 2015-01-09 2015-05-06 北京科艺有容科技有限责任公司 Expression generation method for three-dimensional cartoon character based on element expression
CN104700443A (en) * 2015-03-26 2015-06-10 金陵科技学院 Three-dimensional animation production system and method for optimizing fuzzy input state
CN104715500A (en) * 2015-03-26 2015-06-17 金陵科技学院 3D animation production development system based on three-dimensional animation design
CN107180445B (en) * 2016-03-10 2019-12-10 腾讯科技(深圳)有限公司 Expression control method and device of animation model
CN107180445A (en) * 2016-03-10 2017-09-19 腾讯科技(深圳)有限公司 The expression control method and device of a kind of animation model
CN107180446A (en) * 2016-03-10 2017-09-19 腾讯科技(深圳)有限公司 The expression animation generation method and device of character face's model
WO2018024089A1 (en) * 2016-08-01 2018-02-08 北京小小牛创意科技有限公司 Animation creation method and device
CN108961369A (en) * 2018-07-11 2018-12-07 厦门幻世网络科技有限公司 The method and apparatus for generating 3D animation
CN108961369B (en) * 2018-07-11 2023-03-17 厦门黑镜科技有限公司 Method and device for generating 3D animation
CN111402372A (en) * 2020-03-24 2020-07-10 网易(杭州)网络有限公司 Method and device for simulating actions of virtual characters in game and electronic equipment
CN111402372B (en) * 2020-03-24 2023-04-18 网易(杭州)网络有限公司 Method and device for simulating actions of virtual characters in game and electronic equipment
CN112330805A (en) * 2020-11-25 2021-02-05 北京百度网讯科技有限公司 Face 3D model generation method, device and equipment and readable storage medium
CN112330805B (en) * 2020-11-25 2023-08-08 北京百度网讯科技有限公司 Face 3D model generation method, device, equipment and readable storage medium

Similar Documents

Publication Publication Date Title
CN101271593A (en) Auxiliary production system of 3Dmax cartoon
CA2680256C (en) Automatic generation of building instructions for building element models
CN100435173C (en) Apparatus for controlling a virtual environment
Ijiri et al. Seamless integration of initial sketching and subsequent detail editing in flower modeling
CN108268128A (en) A kind of safety in production emergency preplan 3DVR virtual reality drilling systems
CN103105929A (en) Interactive design and experience method of virtual agricultural park and system
WO2007130689B1 (en) Character animation framework
WO2006084845A3 (en) Processor-simulation method using a model comprising a set of objects
CN109564708B (en) Apparatus and method for analyzing object for 3D printing
CN109191590A (en) It is a kind of for making the processing system and processing method of virtual reality applications
CN106030461A (en) Platform for developing immersive reality-virtuality continuum-based environment and methods thereof
Ratti et al. Towards a cyber ecology
Kurmann Sculptor-A tool for intuitive architectural design
Mudge et al. 3d modeling for non-expert users with the castle construction kit v0. 5
CN108459715A (en) Architectural design system
CN102800116A (en) Method for rapidly creating large-scale virtual crowd
CN109344504A (en) A kind of Computer Equipment method and its system based on VR
CN108648564A (en) A kind of mi-crochemistry assisted teaching system based on VR technologies
Huhtamo Seven ways of misunderstanding interactive art
CN109326005A (en) A kind of editing system and edit methods of virtual reality applications software operation
Donatiello et al. Towards an immersive visualization of consumer-level simulations of vehicular traffic
KR20150085869A (en) App-book builder system using hierarchical structure and timeline
Hyde et al. Design Studio Vol. 2: Intelligent Control: Disruptive Technologies
Zheng et al. ARCrowd-a tangible interface for interactive crowd simulation
Coros Creating animated characters for the physical world

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
ASS Succession or assignment of patent right

Owner name: SHIJIAZHUANG SHENDU ANIMATION TECHNOLOGY CO., LTD.

Free format text: FORMER OWNER: SHENDUDONGHUAGONGZUO ROOM, QIAOXI DISTRICT, SHIJIAZHUANG CITY

Effective date: 20090612

C41 Transfer of patent application or patent right or utility model
TA01 Transfer of patent application right

Effective date of registration: 20090612

Address after: Hebei city of Shijiazhuang province Donggang road A Dashimen Business Center No. 108 building 4 room 419 post encoding: 050031

Applicant after: Shijiazhuang deep Animation Technology Co., Ltd.

Address before: A, 301, building 585, Walker Plaza, Hongqi South Road, Hebei, Shijiazhuang, China: 050091

Applicant before: Shijiazhuang Qiaoxi Deep Cartoon Studio

C02 Deemed withdrawal of patent application after publication (patent law 2001)
WD01 Invention patent application deemed withdrawn after publication

Open date: 20080924