CN103920289A - Transformation play based interactive toy and interactive method thereof - Google Patents
Transformation play based interactive toy and interactive method thereof Download PDFInfo
- Publication number
- CN103920289A CN103920289A CN201410139901.9A CN201410139901A CN103920289A CN 103920289 A CN103920289 A CN 103920289A CN 201410139901 A CN201410139901 A CN 201410139901A CN 103920289 A CN103920289 A CN 103920289A
- Authority
- CN
- China
- Prior art keywords
- toy body
- interactive
- numeral
- sides
- toy
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Toys (AREA)
Abstract
The invention provides a transformation play based interactive toy and an interactive method thereof. The toy comprises a plurality of toy bodies with two forms, a first form of each toy body is designed into a dice form, and a second form of each toy body is designed into a cartoon animal form for battle play. Therefore, kids can play the toy bodies as dices when the toy bodies are in the first form and can play in fighting when the toy bodies are in the second form; each form of the toy bodies is fully utilized to allow the toy bodies to gain favor of the kids and to be more interesting. A number is arranged in the front of a body of each cartoon animal form, so that the two parties can perform a battle game according to the numbers on the toy bodies, victory or defeat is judged via number comparison, play fan of the kids is satisfied, the kids can be trained virtually to enhance capabilities of oral arithmetic and mental arithmetic of mathematics, and the purpose of edutainment is achieved. The inactive method includes single battle and group battle which can be selected according to actual conditions and different in complexity, so that the toy is suitable for kids at different ages to play.
Description
Technical field
The present invention relates to a kind of form deformation toy, specifically a kind of interactive toy of playing based on distortion and interactive approach thereof.
Background technology
Form deformation toy toy changeable as a kind of structure, that edify intelligence is subject to liking of numerous children.There is on the market at present form deformation toy miscellaneous, wherein maximum is the manually operated form deformation toy that passes through as shape-changeable vehicle, distortion aircraft, distortion weapon etc., the structure of these form deformation toys generally arranges rotation connection structure to realize the displacement deformation between each part at the link position of each part of form deformation toy, but the form deformation toy of these structures not only volume is larger, be inconvenient to carry, and become gradually to lack the product of new meaning, interest and entertainment effect deficiency.In addition, current form deformation toy is to be substantially all out of shape that to play be main, meets by the form that changes toy the enjoyment of playing, and is easy to make child to lose interest, and cannot carries out both sides' interactive playing.
Summary of the invention
For the existing problem of above-mentioned prior art, the object of this invention is to provide a kind of peculiar, interesting strong, interactive interactive toy of playing based on distortion of playing that is out of shape, the present invention also provides a kind of and utilizes this interactive toy of playing based on distortion to carry out both sides to fight the recreational strong interactive approach of playing.
For achieving the above object, the technical solution adopted in the present invention is: a kind of interactive toy of playing based on distortion, be characterized in including several and have the toy body of two kinds of forms, the first form of described toy body is square form, the numeral that is respectively equipped with these six numerals of 1-6 and each on six faces of toy body of square form is not identical, the face that is wherein provided with numeral " 1 " is provided with unlock button, makes toy body launch to be deformed into the second form from the first form by pressing described unlock button;
The second form of described toy body is cartoon animals form, the toy body of cartoon animals form is provided with one for representing the numeral of " strength is counted " in body position forward, the second form of each toy body is different, and its digital numerical value that represents " strength is counted " is not identical yet;
Described toy body includes multiple expansion parts and an engagement device, and described expansion part and the elastic rotation that is connected to launching between part are connected, and launches after part folds to connect and fix by engagement device, and described unlock button is for removing described engagement device to launching the clamping of part.
In order further to improve playability and the interest of this interactive toy, the present invention also includes and one to one secondary card identical with the quantity of above-mentioned toy body, the front of described secondary card is provided with the attack technical ability region of the image-region corresponding with described toy body the second form, expression " attack technical ability effect ", the defence technical ability region of expression " defence technical ability effect " and the attacking and defending technical ability region of expression " attacking and defending technical ability effect ", and described each region is become by dimpling or nick lines frame or whole region nick forms.
Wherein, the front of above-mentioned secondary card is also provided with the mark of expression " attribute ", this mark can be an encircled, is provided with word or the pattern of expression " attribute " in described encircled, and described encircled is become by dimpling or nick lines frame or whole region nick forms; Also can be a color coating, this color coating be positioned at the front of secondary card.
An interactive approach for the interactive toy of playing based on distortion, is characterized in comprising monomer battle interactive approach, and described monomer battle interactive approach comprises the following steps:
(A) interactive both sides are each prepares 1 toy body and 1 secondary card corresponding with toy body, and toy body is remained on to the state of above-mentioned the first form, i.e. square form, and secondary card face down is placed on one side;
(B) interactive both sides start to throw the toy body of square form, check the numeral towards above after toy body is static, the numeral of " 1 " if both sides all do not throw out, and Throwing toy body again, if there is either party the throw out numeral of " 1 ", enters step (C);
(C) player of " 1 " numeral of throwing out selects whether to start battle, if not, return to step (B), if, enter the battle stage, the unlock button that both sides all press on toy body makes toy body be deformed into the second form, i.e. cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(D) open secondary card and demonstrate the positive content of secondary card, and obtain " technical ability addition is counted " accordingly according to " technical ability effect " in the attack technical ability region of interactive both sides' the corresponding selection of attacking and defending role, defence technical ability region or attacking and defending technical ability region;
(E), with reference to " attribute " mark on secondary card, judge the restraint relation of interactive both sides " attribute ", " attribute addition is counted " of corresponding acquisition;
(F) calculate both sides and attack total value, described attack total value=" strength is counted "+" technical ability addition is counted "+" attribute addition is counted ", then attacks total value contrast;
(G) have height if attack total value, attacking the side that total value is high is winner, and attacking the low side of total value is losing side, game over; If it is identical that interactive both sides attack total value, is draw, restart, return to step (B).
In addition, a kind of interactive approach of interactive toy of playing based on distortion, is characterized in comprising many body battle interactive approaches, and described many body battle interactive approaches comprise the following steps:
(A) interactive both sides respectively prepare N toy body and N the secondary card corresponding with toy body, N >=3, and toy body is remained on to the state of above-mentioned the first form, i.e. square form, secondary card face down is placed on one side;
(B) interactive both sides respectively select M toy body and participate in bout battle, 1<M<N in one's own side's N toy body;
(C) interactive both sides start to throw the toy body of square form, the M that gone to war a separately toy body is thrown out simultaneously, after toy body is static, check towards numeral above, the numeral of " 1 " or M the identical numeral if both sides all do not throw out, Throwing toy body again, if there is either party the throw out numeral of " 1 ", enters step (D), if have either party M identical non-" 1 " numeral of throwing out, enter step (F);
(D) player of " 1 " numeral of throwing out selects whether to start battle, if not, return to step (C), if, enter the battle stage, the unlock button that the player of " 1 " numeral of throwing out presses on " 1 " digital toy body makes toy body be deformed into the second form, it is cartoon animals form, the other side player selects toy body that quantity is identical and also presses unlock button and make toy body be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(E) check the numeral that other toy bodies except the toy body of " 1 " numeral of throwing out are thrown out, if there is no identical numeral, cannot obtain addition, if there are two or more more than one group same numbers, obtain " additionally counting " addition, then enter step (G);
(F) the throw out player of identical non-" 1 " numeral of M selects whether to start battle, if not, return to step (C), if, the player of M identical non-" 1 " numeral of throwing out selects one of them toy body and presses unlock button to make it be deformed into cartoon animals form, the other side player selects a toy body and also presses unlock button and make toy body be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form, the player of M identical non-" 1 " numeral of simultaneously throwing out also can obtain " additionally counting " addition, then enter step (G),
(G) open secondary card and demonstrate the positive content of secondary card, and obtain " technical ability addition is counted " accordingly according to " technical ability effect " in the attack technical ability region of interactive both sides' the corresponding selection of attacking and defending role, defence technical ability region or attacking and defending technical ability region;
(H), with reference to " attribute " mark on secondary card, judge the restraint relation of interactive both sides " attribute ", " attribute addition is counted " of corresponding acquisition;
(I) calculate both sides and attack total value, described attack total value=" strength is counted "+" additionally counting "+" technical ability addition is counted "+" attribute addition is counted ", then attacks total value contrast;
(J) toy body of attacking the side that total value is high continues to stay, and the toy body striking out of attacking the side that total value is low, and never participate in the toy body of taking out respective numbers in the toy body of bout battle and supplement into, then enter second leg, return to step (C), if it is draw that interactive both sides attack total value identical, enter equally second leg, return to step (C);
(K) interactive both sides continue bout battle, until either party a N toy body is all suffered a defeat, are considered as the party and lose whole battle, game over.
Wherein, in many body battle interactive approaches, in above-mentioned steps (D), comprise the steps:
(a) in the time only having a side to throw out one " 1 " numeral, the party selects whether to start battle, if not, return to step (C), if so, the unlock button of pressing on this toy body makes toy body be deformed into cartoon animals form, and specifies one of them toy body of the other side, the unlock button that the other side presses appointed toy body makes toy body be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(b) when both sides respectively throw out one " 1 " when numeral, the toy body of both sides' release simultaneously demonstration " 1 " separately makes it be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(c) in the time only having a side to throw out individual (1<P≤M) " 1 " of P numeral, the party can select toy body formulation the other side of release P demonstration " 1 " successively to fight, and the other side is release P toy body too, fights one by one; Also can select the toy body of P demonstration " 1 " release simultaneously distortion, before the toy body body of cartoon animals form after distortion, represent that the numeral of " strength is counted " is added, then the other side selects a toy body release and fights;
(d) in the time that both sides throw out individual (1<P≤M) " 1 " of P numeral, both sides all can select release successively or release simultaneously to fight separately.
In many body battle interactive approaches of the present invention, in above-mentioned above-mentioned steps (E) and step (F), the algorithm of " additionally counting " is as follows: " single additional mark " value S sum that " additionally counting " obtains for each group of same numbers, described " single additional mark " value S=Q × (identical digital number-1) × identical digital numerical value, wherein Q is " extra radix " value that interactive both sides determine.
In monomer battle interactive approach of the present invention or many bodies battle interactive approach, above-mentioned acquisition " technical ability addition is counted " is selected to comprise:
(a) when a side throws out " 1 " numeral and the opposing party while not throwing out " 1 " numeral, the side of " 1 " of throwing out uses " attacking technical ability effect " on secondary card to obtain " technical ability addition is counted ", and the opposing party can only use " defence technical ability effect " on secondary card to obtain " technical ability addition is counted " to carry out addition;
(b), when both sides all throw out " 1 " when numeral, both sides all use " attacking and defending technical ability effect " on secondary card to obtain " technical ability addition is counted " to carry out addition.
And the selection of above-mentioned " attribute addition is counted " numerical value is as follows: above-mentioned " attribute " is divided into several, this several attribute is restrained mutually, interactive both sides determine that " restraint an is counted " value is for R, in the time that interactive both sides' attribute is restrained mutually, " attribute addition is counted " of restraint side is+R, by " attribute addition is counted " of the side of restraint is-R; When interactive both sides' attribute is when restraining, both sides " attribute addition is counted " is 0.
The present invention is due to the main body that adopts transformable toy body as interactive toy, and the first form Design of toy body is become to the form of dice, the cartoon animals form that the second form Design becomes battle to play, therefore child can be worked as dice and played in the time of the first form, when the second form, can fight and play, make full use of each form of this toy body, make this toy body more can obtain child's favor, interest is stronger, be provided with numeral in the health front portion of cartoon animals form in addition, therefore both sides can fight match according to toy body numeral with it separately, compare to decide the winner with numeral, therefore not only meet child's the enjoyment of playing, can also allow child virtually temper the ability that improves mathematics mental arithmetic mental arithmetic, reach the object of teaching through lively activities, also include in addition secondary card, secondary card also includes " technical ability effect " addition and two contents of " attribute " addition, and secondary card is corresponding with toy body, therefore in the time that battle is played, can add the numerical value of " technical ability addition is counted " and the numerical value of " attribute addition is counted ", and then carry out numeral contrast and judge victory or defeat, thus enhancing arithmetic difficulty, child's Knowledge Capability can be effectively improved, and the interest of playing can also be improved, the interactive approach of interactive toy of playing based on distortion of the present invention includes monomer battle interactive approach and many bodies battle interactive approach, therefore can select interactive approach according to actual conditions, meeting the length time all can play, and the complexity of playing can change, play therefore be applicable to the child in all ages and classes stage.
Below in conjunction with drawings and Examples, the invention will be further described.
Brief description of the drawings
Fig. 1 is the perspective view of the first form of toy body of the present invention.
Fig. 2 is the perspective view of the second form of toy body of the present invention.
Fig. 3 is the perspective view of the front area of the pattern of secondary card of the present invention.
Fig. 4 is the process blocks schematic diagram of monomer battle interactive approach of the present invention.
Fig. 5 is the process blocks schematic diagram of the many body battles of the present invention interactive approach.
Detailed description of the invention
As shown in Figure 1 to Figure 3, a kind of interactive toy of playing based on distortion and interactive approach thereof, include the toy body that several have two kinds of forms, the first form of this toy body is square form, the numeral that is respectively equipped with these six numerals of 1-6 and each on six faces of toy body of square form is not identical, as dice, the face that is wherein provided with numeral " 1 " is provided with unlock button, makes toy body launch to be deformed into the second form from the first form by pressing this unlock button; The second form of this toy body is cartoon animals form, the cartoon animals form of this embodiment is the imperial form of war, the toy body of this cartoon animals form is provided with one for representing the numeral of " strength is counted " in body position forward, " strength is counted " of the war dragon form of this embodiment is 80, as shown in Figure 2, the second form of each toy body is different, and its digital numerical value that represents " strength is counted " is not identical yet; This toy body includes multiple expansion parts and an engagement device, and the elastic rotation that is connected to launching between part and expansion part is connected, and launch after part folds to connect and fix by engagement device, and unlock button is for removing this engagement device to launching the clamping of part.This interactive toy also includes secondary card, the quantity of this secondary card is identical with the quantity of toy body and corresponding one by one, secondary card be just provided with area of the pattern, the front first half of this secondary card is provided with the aspect graph picture identical with toy body the second form outward appearance and the area of the pattern that forms, the positive Lower Half of secondary card is provided with attacks technical ability region, defence technical ability region and these three area of the pattern of attacking and defending technical ability region, attack technical ability region, in defence technical ability region and attacking and defending technical ability region, correspondence is provided with expression " attacking technical ability addition counts " respectively, " addition of defence technical ability is counted ", the numeral of " addition of attacking and defending technical ability is counted ", each region is become by dimpling or nick lines frame or whole region nick forms, the secondary card of this embodiment corresponds to the secondary card of the imperial form of war, the aspect graph picture of secondary card is the imperial form of war, and the numeral in three area of the pattern of secondary card front Lower Half is respectively " attacking technical ability addition counts ": 50, " addition of defence technical ability is counted ": 40, " addition of attacking and defending technical ability is counted ": 45.The aspect graph of this secondary card is provided with an encircled as the area of the pattern side at place, in this encircled, be provided with word or the pattern of expression " attribute ", encircled is become by dimpling or nick lines frame or whole region nick forms, and " attribute " of this embodiment is " fiery attribute " word.
As shown in Figure 4, a kind of interactive approach of interactive toy of playing based on distortion, this embodiment is monomer battle interactive approach, comprises the following steps:
(A) interactive both sides are each prepares 1 toy body and 1 secondary card corresponding with toy body, and toy body is remained on to the state of above-mentioned the first form, i.e. square form, and secondary card face down is placed on one side;
(B) interactive both sides start to throw the toy body of square form, check the numeral towards above after toy body is static, the numeral of " 1 " if both sides all do not throw out, and Throwing toy body again, if there is either party the throw out numeral of " 1 ", enters step (C);
(C) player of " 1 " numeral of throwing out selects whether to start battle, if not, return to step (B), if, enter the battle stage, the unlock button that both sides all press on toy body makes toy body be deformed into the second form, i.e. cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(D) open secondary card and demonstrate the positive content of secondary card, the side of " 1 " of wherein throwing out uses the numeral of " attack skill points " on secondary card to carry out addition as " technical ability addition is counted ", and a side of do not throw out " 1 " can only use the numeral of " addition of defence technical ability is counted " on secondary card to carry out addition as " technical ability addition is counted "; And if both sides are while all throwing out " 1 ", both sides all use the numeral of " addition of attacking and defending technical ability is counted " on secondary card to carry out addition as " technical ability addition is counted ";
(E) with reference to " attribute " in encircled on secondary card, judge the restraint relation of interactive both sides " attribute ", then " restraint is counted " the value R determining according to interactive both sides carries out addition, in the time that interactive both sides' attribute is restrained mutually, " attribute addition is counted " of restraint side is+R, by " attribute addition is counted " of the side of restraint is-R; When interactive both sides' attribute is when restraining, both sides " attribute addition is counted " is 0;
(F) calculate both sides and attack total value, attack total value=" strength is counted "+" technical ability addition is counted "+" attribute addition is counted ", then attack total value contrast;
(G) have height if attack total value, attacking the side that total value is high is winner, and attacking the low side of total value is losing side, game over; If it is identical that interactive both sides attack total value, is draw, restart, return to step (B).
As shown in Figure 5, a kind of interactive approach of interactive toy of playing based on distortion, this embodiment is many body battle interactive approaches, comprises the following steps:
(A) interactive both sides respectively prepare N toy body and N the secondary card corresponding with toy body, N >=3, and toy body is remained on to the state of above-mentioned the first form, i.e. square form, secondary card face down is placed on one side;
(B) interactive both sides respectively select M toy body and participate in bout battle, 1<M<N in one's own side's N toy body;
(C) interactive both sides start to throw the toy body of square form, the M that gone to war a separately toy body is thrown out simultaneously, after toy body is static, check towards numeral above, the numeral of " 1 " or M the identical numeral if both sides all do not throw out, Throwing toy body again, if there is either party the throw out numeral of " 1 ", enters step (D), if have either party M identical non-" 1 " numeral of throwing out, enter step (F);
(D) player of " 1 " numeral of throwing out selects whether to start battle, if not, returns to step (C), if so, enters the battle stage, if while now only having a side to throw out one " 1 " numeral, the party specifies one of them toy body of the other side to fight; When if both sides respectively throw out, one " 1 " is digital, the toy body of both sides' release simultaneously demonstration " 1 " is separately fought; If while only having a side to throw out individual (1<P≤M) " 1 " of P numeral, the party can select toy body formulation the other side of release P demonstration " 1 " successively to fight, the other side too release P toy body fights one by one, the party also can select the toy body of P demonstration " 1 " release simultaneously distortion, and specifies one of them toy body of the other side to fight; When if both sides throw out, P (1<P≤M) " 1 " is digital, both sides all can select release successively or release simultaneously to fight separately.Both sides press unlock button makes toy body be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(E) check the numeral that other toy bodies except the toy body of " 1 " numeral of throwing out are thrown out, if there is no identical numeral, cannot obtain addition, if there are two or more more than one group same numbers, obtain " additionally counting " addition, the algorithm of " additionally counting " is as follows: " " single additional mark " value S sum that " additionally counting " obtains for each group of same numbers, described " single additional mark " value S=Q × (identical digital number-1) × identical digital numerical value, wherein Q is " extra radix " value that interactive both sides determine, then enter step (G),
(F) the throw out player of identical non-" 1 " numeral of M selects whether to start battle, if not, return to step (C), if, the player of M identical non-" 1 " numeral of throwing out selects one of them toy body and presses unlock button to make it be deformed into cartoon animals form, the other side player selects a toy body and also presses unlock button and make toy body be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form, the player of M identical non-" 1 " numeral of simultaneously throwing out also can obtain " additionally counting " addition, the algorithm that is somebody's turn to do " additional mark is counted " is the same: " additionally counting "=Q × (M-1) × identical digital numerical value, then enter step (G),
(G) open the secondary card corresponding with the toy body being out of shape and demonstrate the positive content of secondary card, the side of " 1 " of wherein throwing out uses the numeral of " attacking technical ability addition counts " on secondary card to carry out addition as " technical ability addition is counted ", and a side of do not throw out " 1 " can only use the numeral of " addition of defence technical ability is counted " on secondary card to carry out addition as " technical ability addition is counted "; And if both sides are while all throwing out " 1 ", both sides all use the numeral of " addition of attacking and defending technical ability is counted " on secondary card to carry out addition as " technical ability addition is counted ";
(H) with reference to " attribute " in encircled on secondary card, judge the restraint relation of interactive both sides " attribute ", then " restraint is counted " the value R determining according to interactive both sides carries out addition, in the time that interactive both sides' attribute is restrained mutually, " attribute addition is counted " of restraint side is+R, by " attribute addition is counted " of the side of restraint is-R; When interactive both sides' attribute is when restraining, both sides " attribute addition is counted " is 0;
(I) calculate both sides and attack total value, described attack total value=" strength is counted "+" additionally counting "+" technical ability addition is counted "+" attribute addition is counted ", then attacks total value contrast;
(J) toy body of attacking the side that total value is high continues to stay, and the toy body striking out of attacking the side that total value is low, and never participate in the toy body of taking out respective numbers in the toy body of bout battle and supplement into, then enter second leg, return to step (C), if it is draw that interactive both sides attack total value identical, enter equally second leg, return to step (C);
(K) interactive both sides continue bout battle, until either party a N toy body is all suffered a defeat, are considered as the party and lose whole battle, game over.
embodiment mono-:
This embodiment is the interactive approach of monomer battle, wherein:
" strength is counted " of Party A's toy body is 80, and " the attack skill points " of corresponding secondary card is 50, " defence skill points " is 40, " attacking and defending skill points " is 45, and attribute is " fire " attribute.
" strength is counted " of Party B's toy body is 90, and " the attack skill points " of corresponding secondary card is 55, " defence skill points " is 60, " attacking and defending skill points " is 50, and attribute is " water " attribute.
Both sides specify " restraint is counted " value R=10.
If Party A's " 1 " numeral of throwing out so, Party B's " 1 " numeral of not throwing out, Party A's release toy body is fought, attack total value=80+50+10=140 of Party A so, attack total value=90+60+(-10 of Party B)=140, comparing result is draw;
" 1 " numeral if Party A does not throw out, Party B's " 1 " numeral of throwing out, Party B's release toy body is fought, attack total value=80+40+10=130 of Party A so, attack total value=90+55+(-10 of Party B)=135, comparing result is that Party B wins;
" 1 " numeral if Party A and Party B all throw out, Party A or Party B's release toy body are fought simultaneously, attack total value=80+45+10=135 of Party A so, attack total value=90+50+(-10 of Party B)=140, comparing result is that Party A wins.
embodiment bis-:
This embodiment is the interactive approach of many body battles, wherein:
The toy body quantity N that both sides hold is 5;
To wartime, the toy body quantity M that both sides respectively go into battle is 3;
The Q value of additionally counting is defined as 10;
Restrain point value R and be defined as 20.
Game starts, and both sides start to throw toy body, have the following several situation that comprises:
Situation 1: both sides all do not throw out " 1 " or 3 same numbers, both sides' toy body of again throwing out, " 1 " or 3 identical numerals until either party throws out.
Situation 2: Party A " 1 " (as: 1/4/6) of throwing out: Party A can select whether to start battle; As Party A selects to start battle, need to press the unlock button of toy body, make toy body automatically complete distortion, now, Party A's the direct offensive attack technical ability of secondary card, and Party B need to discharge appointed toy body simultaneously, and secondary card can only start to defend technical ability, judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 3: Party A throw out " 1 ", and and remaining 2 numeral of throwing out is identical: in this case, Party A can obtain " additionally counting "=10 × same numbers, as throw out 1/4/4, can obtain " additionally counting "=10 × (2-1) × 4=40, and for example 1/2/2=10 × (2-1) × 2=20,1/3/3=10 × (2-1) × 3=30; Party A's offensive attack technical ability, and Party B discharges appointed toy body and start to defend technical ability judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 4: Party A's 3 identical numerals of throwing out: Party A can discharge any one toy body, and can obtain numeral × 2 of " additionally counting "=10 × same numbers, as: 2/2/2=10 × (3-1) × 2=40, as throw out 6/6/6, " additionally count "=10 × (3-1) × 6=120; Party A's offensive attack technical ability, and Party B discharges appointed toy body and start to defend technical ability judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 5: Party A 2 or 3 " 1 " (as 1/1/4,1/1/1) of throwing out: Party A can select to discharge successively toy body and formulate Party B and fight, Party B also discharges P toy body and meets an enemy attack; Party A also can select P toy body to discharge simultaneously, and " strength is counted " phase Calais of toy body attacks Party B, and Party B meets an enemy attack to discharge 1 toy body only; Above two kinds of battle strategies, are selected arbitrarily by Party A; Party A's offensive attack technical ability, and Party B discharges appointed toy body and start to defend technical ability judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 6: Party A throws out under the condition of above situation 2-situation 5 these four kinds of situations, if Party B has also thrown out above situation 2-situation 5 this four while belonging to wherein a kind of situation of Party A's situation, above situation 2-situation 5 these the four kinds of situations of both sides' correspondence operate accordingly, but both sides all start attacking and defending technical ability.
Then enter the comparison stage, attack total value=strength of both sides is counted "+" additionally counting "+" skill points "+" attribute addition is counted "; by the big or small judgement of comparison attacks power victory or defeat; the side that attack is large is winner; and the vanquished need to be placed on toy body outside the venue; represent to suffer a defeat; do not participate in the toy bodies of fighting are selected supplementary toy body of suffering a defeat entering bout battle from remaining 2 simultaneously, until either party all toy bodies are all suffered a defeat, be considered as the party and lose whole battle.
embodiment tri-:
This embodiment is the interactive approach of many body battles, wherein:
The toy body quantity N that both sides hold is 8;
To wartime, the toy body quantity M that both sides respectively go into battle is 5;
The Q value of additionally counting is defined as 10;
Restrain point value R and be defined as 20.
Game starts, and both sides start to throw toy body, have the following several situation that comprises:
Situation 1: both sides all do not throw out " 1 " or 5 same numbers, both sides' toy body of again throwing out, " 1 " or 5 identical numerals until either party throws out.
Situation 2: Party A " 1 " (as: 1/2/3/4/6) of throwing out: Party A can select whether to start battle; As Party A selects to start battle, need to press the unlock button of toy body, make toy body automatically complete distortion, now, Party A's the direct offensive attack technical ability of secondary card, and Party B need to discharge appointed toy body simultaneously, and secondary card can only start to defend technical ability, judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 3: Party A throw out " 1 ", and and remaining 4 set of number of throwing out is identical: in this case, Party A can obtain " additionally counting "=10 × same numbers, as throw out 1/2/3/4/4, can obtain " additionally counting "=10 × (2-1) × 4=40, and for example 1/2/2/2/6=10 × (3-1) × 2=40,1/3/3/3/3=10 × (4-1) × 3=90; Party A's offensive attack technical ability, and Party B discharges appointed toy body and start to defend technical ability judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 4: Party A throw out " 1 ", and remaining 4 the two groups of numerals of throwing out are identical: in this case, Party A can obtain " additionally counting "=10 × respectively the organize digital sum of same numbers, as throw out 1/2/2/4/4, can obtain " additionally counting "=10 × (2-1) × 2+10 × (2-1) × 4=60, and for example 1/2/2/6/6=10 × (2-1) × 2+10 × (2-1) × 6=80,1/3/3/5/5=10 × (2-1) × 3+10 × (2-1) × 5=80; Party A's offensive attack technical ability, and Party B discharges appointed toy body and start to defend technical ability judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 5: Party A's 5 identical numerals of throwing out: Party A can discharge any one toy body, and can obtain numeral × 2 of " additionally counting "=10 × same numbers, as: 2/2/2/2/2=10 × (5-1) × 2=80, as throw out 6/6/6/6/6, " additionally count "=10 × (5-1) × 6=240; Party A's offensive attack technical ability, and Party B discharges appointed toy body and start to defend technical ability judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 6: the numeral not identical (as 1/1/4/5/6,1/1/1/2/6,1/1/1/1/1) that Party A throws out 2-5 " 1 " and all the other toy bodies: Party A can select to discharge successively toy body and formulate Party B and fight, Party B also discharges P toy body and meets an enemy attack; Party A also can select P toy body to discharge simultaneously, and " strength is counted " phase Calais of toy body attacks Party B, and Party B meets an enemy attack to discharge 1 toy body only; Above two kinds of battle strategies, are selected arbitrarily by Party A; Party A's offensive attack technical ability, and Party B discharges appointed toy body and start to defend technical ability judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 7: Party A throws out 2 or 3 " 1 " and all the other toy bodies are thrown out, and set of number is identical (as 1/1/4/4/6,1/1/1/2/2,1/1/6/6/6): Party A can select to discharge successively toy body and formulate Party B and fight, Party B also discharges P toy body and meets an enemy attack; Party A also can select P toy body to discharge simultaneously, and " strength is counted " phase Calais of toy body attacks Party B, and Party B meets an enemy attack to discharge 1 toy body only; Above two kinds of battle strategies, are selected arbitrarily by Party A; In addition Party A also can obtain " additionally counting "=10 × (identical digital number-1) × identical digital numerical value as described in situation 3; Party A's offensive attack technical ability, and Party B discharges appointed toy body and start to defend technical ability judges whether " attribute addition is counted " selected in restriction or checking relation in five elements for both sides' attribute simultaneously.
Situation 8: Party A throws out under the condition of above situation 2-situation 7 these six kinds of situations, if Party B has also thrown out above situation 2-situation 7 this six while belonging to wherein a kind of situation of Party A's situation, above situation 2-situation 7 these the six kinds of situations of both sides' correspondence operate accordingly, but both sides all start attacking and defending technical ability.
Then enter the comparison stage, attack total value=strength of both sides is counted "+" additionally counting "+" technical ability addition is counted "+" attribute addition is counted "; by the big or small judgement of comparison attacks power victory or defeat; the side that attack is large is winner; and the vanquished need to be placed on toy body outside the venue; represent to suffer a defeat; do not participate in the toy bodies of fighting are selected supplementary toy body of suffering a defeat entering bout battle from remaining 2 simultaneously, until either party all toy bodies are all suffered a defeat, be considered as the party and lose whole battle.
Except above three embodiment, both sides also can select the toy body of more numbers to fight to play, and the number of selecting is more, the combination of numbers that toy body is thrown out is also just more, but according to digital situation, can combine according to the situation 2-situation 7 in above embodiment tri-, the various situations that can likely be occurred after combination, fight and play, therefore not only meet child's the enjoyment of playing, can also allow child virtually temper the ability that improves mathematics mental arithmetic mental arithmetic, reach the object of teaching through lively activities, and select toy body number few, carry out arithmetic just relatively simple, and the toy body number of selecting is many, the difficulty of carrying out arithmetic is also just high, and therefore this interactive toy can be applicable to the child in all ages and classes stage and plays, and also can constantly improve child's mental arithmetic ability of mental arithmetic.
Although the present invention describes with reference to specific embodiment, this description not meaning that is construed as limiting the present invention.With reference to description of the invention, other of the disclosed embodiments change, and all can expect for those skilled in the art, and this variation should belong in affiliated claim limited range.
Claims (9)
1. an interactive toy of playing based on distortion, it is characterized in that including several and have the toy body of two kinds of forms, the first form of described toy body is square form, the numeral that is respectively equipped with these six numerals of 1-6 and each on six faces of toy body of square form is not identical, the face that is wherein provided with numeral " 1 " is provided with unlock button, makes toy body launch to be deformed into the second form from the first form by pressing described unlock button;
The second form of described toy body is cartoon animals form, the toy body of cartoon animals form is provided with one for representing the numeral of " strength is counted " in body position forward, the second form of each toy body is different, and its digital numerical value that represents " strength is counted " is not identical yet;
Described toy body includes multiple expansion parts and an engagement device, and described expansion part and the elastic rotation that is connected to launching between part are connected, and launches after part folds to connect and fix by engagement device, and described unlock button is for removing described engagement device to launching the clamping of part.
2. interactive toy of playing based on distortion according to claim 1, characterized by further comprising and one to one secondary card identical with the quantity of above-mentioned toy body, the front of described secondary card is provided with the attack technical ability region of the image-region corresponding with described toy body the second form, expression " attack technical ability effect ", the defence technical ability region of expression " defence technical ability effect " and the attacking and defending technical ability region of expression " attacking and defending technical ability effect ", and described each region is become by dimpling or nick lines frame or whole region nick forms.
3. interactive toy of playing based on distortion according to claim 2, is characterized in that the front of above-mentioned secondary card is also provided with the mark of expression " attribute ".
4. an interactive approach for the interactive toy of playing based on distortion, is characterized in that comprising monomer battle interactive approach, and described monomer battle interactive approach comprises the following steps:
(A) interactive both sides are each prepares 1 toy body and 1 secondary card corresponding with toy body, and toy body is remained on to the state of above-mentioned the first form, i.e. square form, and secondary card face down is placed on one side;
(B) interactive both sides start to throw the toy body of square form, check the numeral towards above after toy body is static, the numeral of " 1 " if both sides all do not throw out, and Throwing toy body again, if there is either party the throw out numeral of " 1 ", enters step (C);
(C) player of " 1 " numeral of throwing out selects whether to start battle, if not, return to step (B), if, enter the battle stage, the unlock button that both sides all press on toy body makes toy body be deformed into the second form, i.e. cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(D) open secondary card and demonstrate the positive content of secondary card, and obtain " technical ability addition is counted " accordingly according to " technical ability effect " in the attack technical ability region of interactive both sides' the corresponding selection of attacking and defending role, defence technical ability region or attacking and defending technical ability region;
(E), with reference to " attribute " mark on secondary card, judge the restraint relation of interactive both sides " attribute ", " attribute addition is counted " of corresponding acquisition;
(F) calculate both sides and attack total value, described attack total value=" strength is counted "+" technical ability addition is counted "+" attribute addition is counted ", then attacks total value contrast;
(G) have height if attack total value, attacking the side that total value is high is winner, and attacking the low side of total value is losing side, game over; If it is identical that interactive both sides attack total value, is draw, restart, return to step (B).
5. an interactive approach for the interactive toy of playing based on distortion, is characterized in that comprising many body battle interactive approaches, and described many body battle interactive approaches comprise the following steps:
(A) interactive both sides respectively prepare N toy body and N the secondary card corresponding with toy body, N >=3, and toy body is remained on to the state of above-mentioned the first form, i.e. square form, secondary card face down is placed on one side;
(B) interactive both sides respectively select M toy body and participate in bout battle, 1<M<N in one's own side's N toy body;
(C) interactive both sides start to throw the toy body of square form, the M that gone to war a separately toy body is thrown out simultaneously, after toy body is static, check towards numeral above, the numeral of " 1 " or M the identical numeral if both sides all do not throw out, Throwing toy body again, if there is either party the throw out numeral of " 1 ", enters step (D), if have either party M identical non-" 1 " numeral of throwing out, enter step (F);
(D) player of " 1 " numeral of throwing out selects whether to start battle, if not, return to step (C), if, enter the battle stage, the unlock button that the player of " 1 " numeral of throwing out presses on " 1 " digital toy body makes toy body be deformed into the second form, it is cartoon animals form, the other side player selects toy body that quantity is identical and also presses unlock button and make toy body be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(E) check the numeral that other toy bodies except the toy body of " 1 " numeral of throwing out are thrown out, if there is no identical numeral, cannot obtain addition, if there are two or more more than one group same numbers, obtain " additionally counting " addition, then enter step (G);
(F) the throw out player of identical non-" 1 " numeral of M selects whether to start battle, if not, return to step (C), if, the player of M identical non-" 1 " numeral of throwing out selects one of them toy body and presses unlock button to make it be deformed into cartoon animals form, the other side player selects a toy body and also presses unlock button and make toy body be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form, the player of M identical non-" 1 " numeral of simultaneously throwing out also can obtain " additionally counting " addition, then enter step (G),
(G) open secondary card and demonstrate the positive content of secondary card, and obtain " technical ability addition is counted " accordingly according to " technical ability effect " in the attack technical ability region of interactive both sides' the corresponding selection of attacking and defending role, defence technical ability region or attacking and defending technical ability region;
(H), with reference to " attribute " mark on secondary card, judge the restraint relation of interactive both sides " attribute ", " attribute addition is counted " of corresponding acquisition;
(I) calculate both sides and attack total value, described attack total value=" strength is counted "+" additionally counting "+" technical ability addition is counted "+" attribute addition is counted ", then attacks total value contrast;
(J) toy body of attacking the side that total value is high continues to stay, and the toy body striking out of attacking the side that total value is low, and never participate in the toy body of taking out respective numbers in the toy body of bout battle and supplement into, then enter second leg, return to step (C), if it is draw that interactive both sides attack total value identical, enter equally second leg, return to step (C);
(K) interactive both sides continue bout battle, until either party a N toy body is all suffered a defeat, are considered as the party and lose whole battle, game over.
6. the interactive approach of interactive toy of playing based on distortion according to claim 5, is characterized in that comprising the steps: in above-mentioned steps (D)
(a) in the time only having a side to throw out one " 1 " numeral, the party selects whether to start battle, if not, return to step (C), if so, the unlock button of pressing on this toy body makes toy body be deformed into cartoon animals form, and specifies one of them toy body of the other side, the unlock button that the other side presses appointed toy body makes toy body be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(b) when both sides respectively throw out one " 1 " when numeral, the toy body of both sides' release simultaneously demonstration " 1 " separately makes it be deformed into cartoon animals form, to demonstrate the numeral that represents " strength is counted " before the toy body body of both sides' cartoon animals form;
(c) in the time only having a side to throw out individual (1<P≤M) " 1 " of P numeral, the party can select toy body formulation the other side of release P demonstration " 1 " successively to fight, and the other side is release P toy body too, fights one by one; Also can select the toy body of P demonstration " 1 " release simultaneously distortion, before the toy body body of cartoon animals form after distortion, represent that the numeral of " strength is counted " is added, then the other side selects a toy body release and fights;
(d) in the time that both sides throw out individual (1<P≤M) " 1 " of P numeral, both sides all can select release successively or release simultaneously to fight separately.
7. the interactive approach of interactive toy of playing based on distortion according to claim 5, the algorithm that it is characterized in that " additionally counting " in above-mentioned steps (E) and step (F) is as follows: " single additional mark " value S sum that " additionally counting " obtains for each group of same numbers, described " single additional mark " value S=Q × (identical digital number-1) × identical digital numerical value, wherein Q is " extra radix " value that interactive both sides determine.
8. according to the interactive approach of the interactive toy of playing based on distortion described in claim 4 or 5, it is characterized in that above-mentioned acquisition " technical ability addition is counted " selection comprises:
(a) when a side throws out " 1 " numeral and the opposing party while not throwing out " 1 " numeral, the side of " 1 " of throwing out uses " attacking technical ability effect " on secondary card to obtain " technical ability addition is counted ", and the opposing party can only use " defence technical ability effect " on secondary card to obtain " technical ability addition is counted " to carry out addition;
(b), when both sides all throw out " 1 " when numeral, both sides all use " attacking and defending technical ability effect " on secondary card to obtain " technical ability addition is counted " to carry out addition.
9. according to the interactive approach of the interactive toy of playing based on distortion described in claim 4 or 5, it is characterized in that the selection of above-mentioned " attribute addition is counted " numerical value is as follows: above-mentioned " attribute " is divided into several, this several attribute is restrained mutually, interactive both sides determine that " restraint an is counted " value is for R, in the time that interactive both sides' attribute is restrained mutually, " attribute addition is counted " of restraint side is+R, by " attribute addition is counted " of the side of restraint is-R; When interactive both sides' attribute is when restraining, both sides " attribute addition is counted " is 0.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201410139901.9A CN103920289A (en) | 2014-04-09 | 2014-04-09 | Transformation play based interactive toy and interactive method thereof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201410139901.9A CN103920289A (en) | 2014-04-09 | 2014-04-09 | Transformation play based interactive toy and interactive method thereof |
Publications (1)
Publication Number | Publication Date |
---|---|
CN103920289A true CN103920289A (en) | 2014-07-16 |
Family
ID=51138823
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201410139901.9A Pending CN103920289A (en) | 2014-04-09 | 2014-04-09 | Transformation play based interactive toy and interactive method thereof |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN103920289A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107261509A (en) * | 2017-07-17 | 2017-10-20 | 广州叻猫动漫文化有限公司 | A kind of form deformation toy |
CN113164825A (en) * | 2019-08-26 | 2021-07-23 | 山东英才学院 | A equipment of benefiting intelligence for children's education |
Citations (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101530669A (en) * | 2008-03-10 | 2009-09-16 | 株式会社多美 | Transformable toy |
CN101537257A (en) * | 2008-03-17 | 2009-09-23 | 株式会社多美 | Transformable toy, and accommodating case for accommodating the transformable toy |
CA2734302A1 (en) * | 2008-08-15 | 2010-02-18 | Rehco, Llc | Vehicle with controlled motorized movements |
CN201969332U (en) * | 2009-12-11 | 2011-09-14 | 株式会社多美 | Transformable toy |
US20110306270A1 (en) * | 2010-06-09 | 2011-12-15 | Tomy Company, Ltd. | Toy device |
JP2011254988A (en) * | 2010-06-09 | 2011-12-22 | Tomy Co Ltd | Toy device |
CN102335508A (en) * | 2011-10-31 | 2012-02-01 | 广东奥飞动漫文化股份有限公司 | Combined toy with strong funny property |
CN202315285U (en) * | 2011-10-31 | 2012-07-11 | 广东奥飞动漫文化股份有限公司 | Funny transformation toy |
CN103127722A (en) * | 2013-02-08 | 2013-06-05 | 王跃辉 | Figure transformation combination toy |
JP2013116133A (en) * | 2011-11-01 | 2013-06-13 | Bandai Co Ltd | Toy vehicle |
CN203060812U (en) * | 2013-02-08 | 2013-07-17 | 王跃辉 | Digital transformation toy |
CN203264263U (en) * | 2013-02-08 | 2013-11-06 | 王跃辉 | Mathematical symbol deformation toy |
-
2014
- 2014-04-09 CN CN201410139901.9A patent/CN103920289A/en active Pending
Patent Citations (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101530669A (en) * | 2008-03-10 | 2009-09-16 | 株式会社多美 | Transformable toy |
CN101537257A (en) * | 2008-03-17 | 2009-09-23 | 株式会社多美 | Transformable toy, and accommodating case for accommodating the transformable toy |
CA2734302A1 (en) * | 2008-08-15 | 2010-02-18 | Rehco, Llc | Vehicle with controlled motorized movements |
CN201969332U (en) * | 2009-12-11 | 2011-09-14 | 株式会社多美 | Transformable toy |
US20110306270A1 (en) * | 2010-06-09 | 2011-12-15 | Tomy Company, Ltd. | Toy device |
JP2011254988A (en) * | 2010-06-09 | 2011-12-22 | Tomy Co Ltd | Toy device |
CN102335508A (en) * | 2011-10-31 | 2012-02-01 | 广东奥飞动漫文化股份有限公司 | Combined toy with strong funny property |
CN202315285U (en) * | 2011-10-31 | 2012-07-11 | 广东奥飞动漫文化股份有限公司 | Funny transformation toy |
JP2013116133A (en) * | 2011-11-01 | 2013-06-13 | Bandai Co Ltd | Toy vehicle |
CN103127722A (en) * | 2013-02-08 | 2013-06-05 | 王跃辉 | Figure transformation combination toy |
CN203060812U (en) * | 2013-02-08 | 2013-07-17 | 王跃辉 | Digital transformation toy |
CN203264263U (en) * | 2013-02-08 | 2013-11-06 | 王跃辉 | Mathematical symbol deformation toy |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107261509A (en) * | 2017-07-17 | 2017-10-20 | 广州叻猫动漫文化有限公司 | A kind of form deformation toy |
CN113164825A (en) * | 2019-08-26 | 2021-07-23 | 山东英才学院 | A equipment of benefiting intelligence for children's education |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Xiong et al. | Quantifying engagement of electronic sports game | |
CN103920289A (en) | Transformation play based interactive toy and interactive method thereof | |
US20090286451A1 (en) | Thimble Warrior Game | |
CN205109001U (en) | Play marble desktop recreation toy | |
US3863929A (en) | Game utilizing a plurality of tiles | |
US20040017042A1 (en) | Child's game employing tiles w/animal-pictographs | |
US1602639A (en) | Game | |
US20120322559A1 (en) | Math Master - A Math Card Game | |
US2347094A (en) | Game | |
US1357109A (en) | Game | |
Games | FOR PARTIES | |
US20080150236A1 (en) | Method of score calculation in sport games | |
Iida | Fairness, judges and thrill in games | |
US20090230623A1 (en) | Judo games | |
US12097441B1 (en) | Strategic bouncing game and method of playing same | |
US1147776A (en) | Game-board. | |
US20140232066A1 (en) | Melding Card Game and Method of Play | |
Євчук et al. | Англійська мова | |
RU2079326C1 (en) | Table game | |
JPH0434854Y2 (en) | ||
MANOLACHE et al. | TRENDS AND APPROACHES TO FOOTBALL TOMORROW. | |
Thomashow | Project GIPF: Design and Aesthetics | |
RU47759U1 (en) | CHESS GAME SET | |
JP3007790U (en) | Shogi equipment set | |
US20140203511A1 (en) | Thimble warrior game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20140716 |
|
RJ01 | Rejection of invention patent application after publication |