CN103768788A - Learning type strategy game chess - Google Patents
Learning type strategy game chess Download PDFInfo
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- CN103768788A CN103768788A CN201210412883.8A CN201210412883A CN103768788A CN 103768788 A CN103768788 A CN 103768788A CN 201210412883 A CN201210412883 A CN 201210412883A CN 103768788 A CN103768788 A CN 103768788A
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Abstract
The invention provides learning type strategy game chess. A brand-new design concept is adopted for the game chess, compulsory education teaching material knowledge including part of life knowledge, and wonderful interactive game and moral development are directly combined with game chess, and therefore the learning type strategy game chess has quite good strategic thinking, logic, learnability, edutainment and enjoyment and overcomes the defect that existing chess only lays emphasis on enjoyment but not learnability. By means of the specific enthrallment prevention virtuous cycle design and by utilizing the characteristic that people are active and fond of play in the adolescent period, when a player enjoys wonderful game entertainment, a player can directly learn and review the compulsory education teaching material knowledge including part of life knowledge and moral development can be achieved.
Description
Technical field
The present invention relates to a kind of learning-oriented strategy game chess, this learning-oriented strategy game chess directly combines compulsory education teaching material knowledge (comprising part life knowledge) and excellent interactive game and morals cultivation with chess, allow people unconsciously directly learn in Entertainment and looked back compulsory education teaching material knowledge (comprising part life knowledge) and carried out moral cultivation.
Background technology
Present chess, except traditional Chinese chess, go, other be multifarious, come in every shape; There is the war theme chess of intending war attacking and defending for Simple Modules, have the intelligence development class chess that has added part intelligence development content, also have the space attacking and defending class chess take space as background; But their common features are that function ratio is more single, and content is more dull, and form is fairly simple; Having interest but lack study, is that U.S.-China is slightly not enough, has been not suitable with market requirement in this respect.
Summary of the invention
The object of the invention is for one Entertainment on one side study being on one side provided and looking back compulsory education teaching material knowledge (comprising part life knowledge) and carry out the chess that morals are cultivated, it is learning-oriented strategy game chess, it not only has the interest of chess, more allow game and traditional skill in playing chess cultivate to be combined cleverly with study and morals and form one, allow people in Entertainment, directly learn and to look back compulsory education teaching material knowledge (comprising part life knowledge) and to carry out morals and cultivate.
Content of the present invention is a kind of learning-oriented strategy game chess, and it directly combines compulsory education teaching material knowledge (comprising part life knowledge) and excellent interactive game and morals cultivation with chess; Entertainment is on one side learnt and is looked back compulsory education teaching material knowledge (comprising part life knowledge) on one side and carries out morals and cultivate, utilize multiple different stage property to simulate virtual scene of game, it comprises: the part of keeping forging ahead of playing, recording section and the part of playing chess.
A kind of stage property of learning-oriented strategy game chess of the present invention, [the keeping forging ahead] of a papery colored printing, it has 1000 digital numbers of 1000 options, respectively by the question and answer item being formed with compulsory education teaching material knowledge (comprising part life knowledge), read aloud, mental arithmetic, riddle item, sight (performance), interactive game item and morals are cultivated a composition; There are corresponding article each options below, comprising: the progressive number of each forward step, the card type obtaining (golden ticket, collect make, magic weapon), the wisdom obtaining is counted and golden key.
A kind of stage property of learning-oriented strategy game chess of the present invention, [most distinguished diary] of a papery colored printing, it is by space, and form and options composition, for recording each chess game overall process from start to end.
A kind of stage property of learning-oriented strategy game chess of the present invention, 58 centimetres of the length of a piece of paper matter double-faced color printing, the chess figure dish of 54 centimetres of width, one side is called [long road], form by amount to 72 virtual scene modes and a virtual Zang Bao district from starting point to area entry, wherein, be moral exponential increase item with the virtual scene of red peach heart mark; Another side is called [levying figure], its clear manor of having divided player both sides, graphical distribution in both sides manor is basically identical, comprise: virtual mountain range, river, ferry, plank road, cities and towns, academy, the home for the aged, munitions factory, silo, national treasury, scientific and technological institute, stud-farm, Bu Fang, saltern, day jail, 10 virtual city coordinates, connect the virtual road in cities and towns and are replaced by irregular red lines.
A kind of stage property of learning-oriented strategy game chess of the present invention, is made up of the papery card of 4 kinds of different double-faced color printings, totally 162; Be the card for sorting, name is called [code], totally 40; Be the card for simulating taxation and conscription, name is called [collection makes], totally 40; Be the card for the attacking and defending of auxiliary game army, name is called [magic weapon], totally 40; Be the card for simulation ideal money, name is called [golden ticket], totally 42.
A kind of stage property of learning-oriented strategy game chess of the present invention, the metal chess piece processed of a kind of stimulated replacement player identity and simulation army, one side is printed on " intelligence ", " honor ", " soldier ", " finally ", one side is printed on numeral 10,000,20,000,50000,100,000, totally 60, both sides respectively hold 30.
The specific embodiment
Learning-oriented strategy game chess of the present invention has a set of brand-new playing method and rule, and this playing method and rule comprise:
1, both sides player confirms identity " intelligence " or " honor ", puts it into the start position on figure dish [long road], takes out stage property [most distinguished diary] simultaneously and make a record the preparation of chess game overall process.
2, player one side is at 3 different digital numbers of numeral composition of the inner arbitrary extracting of stage property [code], be used for the inner options sequence number of corresponding stage property [keeping forging ahead], 1,2,3 its composing method is:, → 123,132,213,231,312,321,1,1,2, → 112,121,211,1,1,1, → 111.
3, player the opposing party, according to the different digital number of 3 numeral compositions, carrys out the inner options sequence number of corresponding stage property [keeping forging ahead], for example: when the numeral being extracted into is respectively 1, 2, , can form 123 at 3 o'clock, 132, 213, 231, 312, 321 6 groups of digital numbers, find out the 123rd successively stage property [keeping forging ahead] is inner, 132, 213, 231, 312 and 321, and according to the content in options, require the other side's implementation and operation, comprising: answer the question, read aloud, guessing riddles, sight (performance), carries out interactive game and carries out morals and cultivate, and supervise its complete operation, if it is smooth complete operation as requested, just can obtain the corresponding article in options below, comprising: the step number of player both sides' virtual identity " intelligence " and " honor " forward step on figure dish [long road], gold ticket, collection order, magic weapon, golden key, wisdom is counted, if the other side does not have complete operation as requested, except not increasing wisdom, other corresponding article can obtain, player both sides rotate in this way and carry out, until both sides all the starting point from figure dish [long road] advance arrive area entry,
In article corresponding to options, the step number of forward step completes on figure dish [long road], in the process of advancing, having a kind of virtual scene with red peach heart mark is moral exponential increase item, and it is inner that the moral index of growth is recorded in stage property [most distinguished diary] in the mode of picture " just " word; Gold ticket, collection make, wash arbitrary extracting under loose prerequisite in corresponding card and obtains method Baoying County; Golden key is virtual objects, after obtaining in numeral of the inner arbitrary extracting of stage property [code], be used for precious deposits sequence number in Zang Bao district, correspondence [long road] below can obtain this precious deposits, it is inner that the mode that the wisdom of growth counts to draw " just " word is recorded in stage property [most distinguished diary].
4, both sides enter behind manor, should utilize the resource obtaining in hand to start to build manor Bing Jiang army and carry out strategic plan, in both sides manor, respectively there are 10 cities need to spend golden ticket and activate construction, other are built without cost, after city activates, can use collection order to simulate taxation and conscription, while deraigning, the numeral that word should be faced up faces down, to guarantee confidentiality and the unpredictability of troop levels.
5, both sides are to wartime, and army is in the upper action of figure dish [levying figure], and the original action edge of army is for once making a move, but can increase and increase the distance of taking action along with one's own side's wisdom, specific as follows:
In the time that wisdom is counted at 0-10000 point, army's maximum row power is for once making a move,
Wisdom is counted in the time of 10000-20000 point, and army's maximum row power is for once walking two steps,
Wisdom is counted in the time of 20000-30000 point, and army's maximum row power is for once walking three steps,
Wisdom is counted in the time of 30000-40000 point, and army's maximum row power is for once walking four steps,
Wisdom is counted while being at 50000, and army's maximum row power is for once walking five steps;
Upper at figure dish [levying figure], general little cities and towns replace with a black dot, and the road connecting between each cities and towns replaces with irregular red lines, and a point is to having the distance of another the adjacent point being connected to can be regarded as a step with it; In army when march,, when action edge is maximum five step, represent that it can walk at most five connected points,, also can once only make a move as required, two steps, three steps or four steps meanwhile; One's own side's city can pass through when march in one's own side army, crosses the river and can only pass through through ferry, and once can only make a move;
Army's chess piece can be combined stack, for example: the main forces that want to set up 300,000 go to send forces to suppress opponent, the chess piece of 3 100,000 can be superimposed, when march, army's chess piece can arbitrarily combine as required, the main forces of 300,000, can once walk 200,000 and stay 100,000 in original place, also can once walk 100,000 and stay 200,000 in original place, by that analogy, changeable.
6,, when both sides army is belligerent, chess piece must contact, side's victory that army's quantity is many, and the side that quantity is few loses, and the loss of the losing side is the difference of both army's quantity; For example: the belligerent army of Party A quantity is 100,000, and Party B is 70,000, and Party B loses, army's quantity of loss is Party A 100,000 deducts Party B's 70,000 and equals 30,000, and Party B deducts 30,000 from 70,000 armies;
In the time that both sides army quantity equates, win by recording the side that moral index is high, in the time that moral index equates, win by recording the wisdom high side that counts, count while all equating when moral exponential sum wisdom, side's victory of first launching a offensive, the belligerent army of the losing side will be annihilated;
When both sides army attacks city and crosses a river by force, attacker army quantity must be greater than or equal to five times of defender army quantity, could win, and the belligerent army of the losing side will be annihilated; In the time that attacker army quantity is less than five times of defender army quantity, can not win victory, army's quantity that army's quantity of loss is defender, for example: attacker is Party A, army's quantity of Party A is 40,000, defender is Party B, army's quantity of Party B is 10,000, does not reach the requirement that is more than or equal to five times, and Party A loses, army's quantity that army's quantity of loss is Party B, Party A deducts 10,000 from 40,000 armies.
When both sides army is belligerent, can use that stage property method Bora is auxiliary to be attacked and defence, magic weapon implements to act on the other side army by one's own side army, and the primary action distance of magic weapon is a step, but can increase and increasing action distance is specific as follows along with one's own side's wisdom:
In the time that wisdom is counted at 0-10000 point, magic weapon maximum operating range is a step,
Wisdom is counted in the time of 10000-20000 point, and magic weapon maximum operating range is two steps,
Wisdom is counted in the time of 20000-30000 point, and magic weapon maximum operating range is three steps,
Wisdom is counted in the time of 30000-40000 point, and magic weapon maximum operating range is four steps,
Wisdom is counted in the time of 50000, and magic weapon maximum operating range is five steps;
In the time that magic weapon operating distance is maximum five step, represent that it can act on five steps that are connected with one's own side army of distance and with it the other side army in interior any point.
7, captured when a side has 6 or above city, or represented that " intelligence " of its identity or " honor " are defeated, represented that it has lost chess game.
Claims (10)
1. a learning-oriented strategy game chess, it is characterized in that, it directly combines compulsory education teaching material knowledge (comprising part life knowledge) and excellent interactive game and morals cultivation with chess, Entertainment is on one side learnt and is looked back compulsory education teaching material knowledge (comprising part life knowledge) on one side and carries out morals and cultivate, utilize multiple different stage property to simulate virtual scene of game, it comprises: the part of keeping forging ahead of playing, recording section and the part of playing chess.
2. a kind of stage property according to claim 1, it is characterized in that, the book of a papery colored printing, be called [keeping forging ahead], in it, have 1000 options, before each options, there is corresponding digital number, be 1 to 1000 totally 1000 digital numbers, options content respectively by the question and answer item being formed for basis with compulsory education teaching material knowledge (comprising part life knowledge), read aloud, mental arithmetic, riddle item, sight (performance), interactive game item and morals are cultivated item; There are corresponding article each options below, and it comprises:
The progressive number of each forward step, it comprises: a step, two steps, three steps, four steps, five steps;
The card type obtaining, it comprises: golden ticket, collection order, magic weapon;
The wisdom obtaining is counted and golden key.
3. a kind of stage property according to claim 1, is characterized in that, the minute book of a papery colored printing is called [most distinguished diary], and for recording the overall process of each chess game, it is by space, and form and options form.
4. a kind of stage property according to claim 1, is characterized in that, 58 centimetres of the length of a piece of paper matter double-faced color printing, the chess figure dish of 54 centimetres of width, and it comprises:
One side is called the chess figure dish in [long road], it is characterized in that, it by from starting point to area entry altogether 72 virtual scene modes and a virtual Zang Bao district form, wherein, be moral exponential increase item with the virtual scene of red peach heart mark;
One side is called the chess figure dish of [levying figure], it is characterized in that, its clear player both sides manor of having divided, graphical distribution in both sides manor is basically identical, it comprises: virtual mountain range, river, ferry, plank road, cities and towns, academy, the home for the aged, munitions factory, silo, national treasury, scientific and technological institute, stud-farm, Bu Fang, saltern, day jail, 10 virtual city coordinates, connect the virtual road in cities and towns and are replaced by irregular red lines.
5. a kind of stage property according to claim 1, is characterized in that, a kind of papery card of printing for the double-faced color sorting, and totally 40, be called code, it comprises:
One side is printed on " code ";
One side is printed on numeral 0, numeral 1, numeral 2, numeral 3, numeral 4, numeral 5, numeral 6, numeral 7, numeral 8, numeral 9.
6. a kind of stage property according to claim 1, is characterized in that, a kind of papery card of printing for simulating the double-faced color of taxation and conscription, and totally 40, be called collection order, it comprises:
One side is printed on " levying ";
One side is printed on city sequence number, taxation quantity, conscription quantity.
7. a kind of stage property according to claim 1, is characterized in that, the papery card of the double-faced color printing of a kind of auxiliary game army attacking and defending, and totally 40, be called magic weapon, it comprises:
One side is printed on " treasured ";
One side is printed on virtual scene of game and code fo practice.
8. a kind of stage property according to claim 1, is characterized in that, a kind of papery card of double-faced color printing of simulation ideal money, and totally 42, be called golden ticket, it comprises:
One side is printed on " gold ";
One side is printed on golden quantity 20,000,50,000,100,000,200,000.
9. design and the playing method of brand-new learning-oriented strategy game chess, this playing method comprises:
1., player confirms virtual identity " intelligence " or " honor ", puts it into the start position on figure dish [long road], takes out stage property [most distinguished diary] simultaneously and make a record the preparation of chess game overall process;
2., player one side is at 3 different digital numbers of numeral composition of the inner arbitrary extracting of stage property [code], 1,2,3 be used for the inner options sequence number of corresponding stage property [keeping forging ahead], its composing method is:, → 123,132,213,231,312,321,1,1,2, → 112,121,211,1,1,1, → 111;
3., player the opposing party is according to the different sequence number of 3 numeral compositions, carry out the inner options sequence number of corresponding stage property [keeping forging ahead], and according to the content in options, require the other side's implementation and operation, comprise: answer the question, read aloud, guessing riddles, sight (performance), carry out interactive game and carry out morals and cultivate, and supervise its complete operation, if it is smooth complete operation as requested, just can obtain the corresponding article in options below, it comprises: the step number of player's virtual identity " intelligence " and " honor " forward step on figure dish [long road], gold ticket, collection order, magic weapon, golden key, wisdom is counted, if the other side does not have complete operation as requested, except not increasing wisdom, other corresponding article can obtain, game both sides rotate in this way and carry out, until all arrival of the starting point from figure dish [long road] area entries of both sides,
4. the wisdom, increasing count and moral index to draw the mode of " just " word, to be recorded in stage property [most distinguished diary] inner;
5., both sides enter area entry and come in upper oneself the manor of figure dish [levying figure], utilize the resource obtaining in hand to start to build manor He Jiang army and carry out strategic plan;
6., both sides utilize the army of oneself or come paramilitaries paramilitary forces with magic weapon and carry out attack and defense, captured, or represent that " intelligence " of its identity or " honor " are defeated when a side has 6 or above city, represent that it has lost chess game.
10. a kind of design according to claim 9, be called anti-addiction benign cycle design, it is characterized in that, take compulsory education teaching material knowledge (comprising part life knowledge) as basis, with puing question to and answering the question, read aloud guessing riddles, sight (performance), carries out interactive game and carries out the mode that morals cultivate increasing wisdom and counting;
While playing chess, the height that wisdom is counted directly combines with the action edge of army and the operating distance of magic weapon, and wisdom is counted higher, and army's action edge and magic weapon operating distance are larger, the probability of winning victory is larger, and the final purpose of playing chess chess is exactly in order to obtain triumph, form thus so a kind of benign cycle: wisdom is counted higher, and the probability of winning victory is larger, chess game is more excellent, player's study and the knowledge grasping are just more, have therefore reached more addiction, the more objects of knowledge of learning and grasping.
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CN201210412883.8A CN103768788A (en) | 2012-10-24 | 2012-10-24 | Learning type strategy game chess |
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CN201210412883.8A CN103768788A (en) | 2012-10-24 | 2012-10-24 | Learning type strategy game chess |
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Application publication date: 20140507 |