CN103631565B - The loading method of scenario resources and charger - Google Patents

The loading method of scenario resources and charger Download PDF

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CN103631565B
CN103631565B CN201310573644.5A CN201310573644A CN103631565B CN 103631565 B CN103631565 B CN 103631565B CN 201310573644 A CN201310573644 A CN 201310573644A CN 103631565 B CN103631565 B CN 103631565B
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thread
resource
core buffer
parsing
reading
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CN103631565A (en
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王衎
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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Abstract

The invention discloses loading method and the device of a kind of scenario resources.Described method includes: renders thread, reads thread and resolve thread: renders thread and the resource data structure including resource name to be loaded is added task queue, activate described reading thread;Reading thread, according to the resource name to be loaded in task queue, according to the form of described resource data structure, reads in corresponding resource file in core buffer, activates described parsing thread;Resolve thread the resource file in described core buffer is resolved, generate and resolve data accordingly;Render core buffer described in thread pool, within the predetermined time, according to the parsing data in core buffer, create corresponding object;Wherein, after reading thread and parsing thread are activated, perform with rendering thread parallel.The present invention alleviates Caton phenomenon when inertia load mode loading scenario occurs voluminous object at short notice, improves the loading efficiency of inertia load mode Scene resource.

Description

The loading method of scenario resources and charger
Technical field
The present invention relates to computer technology and Multi-thread control technical field, particularly relate to a kind of scenario resources Loading method and charger.
Background technology
Along with the development of computer technology, computer has become as the daily work of people, lives, gives pleasure to A requisite necessary in happy leisure.Game based on computer development, the most large-scale 3D (Three Dimensions, three-dimensional digital) game is being increasingly subject to the welcome of users.
Before terminal display 3D scene of game, need first by moneys such as the model of scene and pinup pictures Source is loaded in internal memory and video memory.In the prior art, the method that once loading or inertia load generally is used Load scene of game.Once loading refers to game player enters a scene when, disposable load with All resources that this scene is corresponding.The shortcoming of this method is: entering scene needs to wait for a long time;And And the resource of whole scene cannot be accommodated for the large scene in big game, internal memory and video memory;It addition, Object (equipment dropped at random, the random role etc. occurred) for online game, in some scenes It is random appearance, it is impossible to decide whether to load the resource of this object at once when entering this scene.Lazy Property load refer to load the resource of this object when an object in scene is seen by player first.But, If occurring in that voluminous object at short notice, loading procedure will take a substantial amount of time.Therefore, use This method arises that the phenomenon of card (picture blocks).
Summary of the invention
In view of this, the invention provides loading method and the charger of a kind of scenario resources, short to reduce The picture Caton phenomenon that voluminous object causes is loaded in time.
In first aspect, embodiments provide the loading method of a kind of scenario resources, including: render Thread, reading thread and parsing thread:
The resource data structure including resource name to be loaded is added task queue by the described thread that renders, and activates institute State reading thread;
Described reading thread is according to the resource name to be loaded in task queue, according to described resource data structure Form, reads in corresponding resource file in core buffer, activates described parsing thread;
Resource file in described core buffer is resolved by described parsing thread, generates corresponding parsing Data;
Described render core buffer described in thread pool, within the predetermined time, according to described memory buffer Parsing data in district, create corresponding object;
Wherein, after described reading thread and described parsing thread are activated, hold with the described thread parallel that renders OK.
In the implementation that the second is possible, when described reading thread will with task queue resource to be loaded When the resource file of name correspondence all reads in core buffer, described reading thread enters resting state.
Further, when described parsing thread, the resource file in described core buffer is all parsed Time, described parsing thread enters resting state.
In second aspect, embodiments provide the charger of a kind of scenario resources, including rendering list Unit, reading unit and resolution unit:
Described rendering unit, for the resource data structure including resource name to be loaded is added task queue, Activate described reading unit;
Described reading unit, for according to the resource name to be loaded in task queue, according to described resource data The form of structure, reads in corresponding resource file in core buffer, activates described resolution unit;
Described resolution unit, for resolving the resource file in described core buffer, generates corresponding Parsing data;
Described rendering unit inquires about described core buffer, within the predetermined time, according to described memory buffer Parsing data in district, create corresponding object;
Wherein, after described reading unit and described resolution unit are activated, hold parallel with described rendering unit OK.
In the implementation that the first is possible, when described reading unit will with task queue resource to be loaded When the resource file of name correspondence all reads in core buffer, described reading unit enters resting state.
Further, when described resolution unit, the resource file in described core buffer is all parsed Time, described resolution unit enters resting state.
The loading method of the scenario resources that the embodiment of the present invention provides and charger, complete by rendering thread Will include resource name to be loaded resource data structure add task queue, increase by two threads be respectively completed right The reading of this resource file to be loaded and parsing, by rendering thread, reading thread and resolve the parallel of thread Process so that render thread and can also carry out other process work within the process time of a frame, alleviate Inertia load mode loading scenario occurs Caton phenomenon during voluminous object at short notice, improves inertia and adds The loading efficiency of load mode Scene resource.
Accompanying drawing explanation
Fig. 1 is the flow chart of the scenario resources loading method that first embodiment of the invention provides;
Fig. 2 is the schematic diagram of the loading scenario resource of the method that first embodiment of the invention provides.
Fig. 3 is the structure chart of the scenario resources charger that second embodiment of the invention provides.
Detailed description of the invention
In order to make the object, technical solutions and advantages of the present invention clearer, below in conjunction with the accompanying drawings to the present invention Specific embodiment is described in further detail.It is understood that specific embodiment described herein is only It is only used for explaining the present invention, rather than limitation of the invention.It also should be noted that, for the ease of retouching State, accompanying drawing illustrate only part related to the present invention rather than full content.
Thread (Thread) is a single sequential control flow process in program.Single program is run simultaneously Multiple threads complete different work, referred to as multithreading.Multiple thread shared data spaces, each thread has The execution stack of oneself and program counter are that it performs context.When multithreading is primarily to save CPU Between, improve cpu busy percentage.Use thread the task in the program of Occupation time length can be put into backstage Process, on some waiting of tasks realize, such as user's input, file read-write and network transceiving data etc., Use thread can discharge the resource of some preciousnesses, such as EMS memory occupation etc..
First embodiment
Fig. 1 is the flow chart of the loading method of the scenario resources that first embodiment of the invention provides, the present embodiment Method can be performed by the charger of scenario resources, this device can be by the way of hardware and/or software Realize.Typically, the method that the present embodiment can be performed by the processor in computer, this processor The computing engines (kernel) that one or more is complete can be included.The method of the present embodiment includes rendering line Journey, reading thread and parsing thread, wherein, reading thread and resolving thread is to render two sons under thread Thread, shares specific resource, such as, core buffer with rendering thread.
The method of the present embodiment specifically includes following steps:
Step 110, described in render thread by include resource name to be loaded resource data structure add task team Row, activate described reading thread;
In response to different application programs, CPU gives the process time that each course allocation is different, Mei Gejin The process time period that journey is allocated, it is referred to as the timeslice of this process.Wherein, when a program starts, just Having a process to be performed by operating system (OS), meanwhile a thread runs the most at once, and this thread leads to Often it is called the main thread of program.
In the present embodiment, the loading process of the scenario resources of serial is divided into parallel renders thread, reading Thread and parsing thread (multithreading).Wherein, when the loading process of scenario resources is performed, line is rendered Journey is performed immediately.Wherein, render thread and can activate reading thread, read thread and can activate parsing line Journey.
In the present embodiment, whole scenario resources can be pre-stored within external memory storage or disk memory One or more resource bag in, trigger being loaded into of scenario resources by the man-machine interactive operation of client Journey (such as: edge-triggered, event trigger or read and write triggering etc.), now, CPU divides for rendering thread Join timeslice.In this timeslice, render thread and the resource data structure including resource name to be loaded is added Task queue, typically, when main thread starts to perform, creates a corresponding task queue, will include The resource data structure of resource name to be loaded adds task queue, activates described reading thread, described read line After journey is activated, perform with the described thread parallel that renders.
In one example, above-mentioned resource data structure includes: resource name, resource type, waiting list Head pointer, available resources queue head pointer, resource allocator entry address etc..
Certainly, it will be understood by those skilled in the art that the content of above-mentioned resource data structure can be according to reality Situation is preset, and not limits this.
One of the present embodiment preferred embodiment in, when render thread complete one is included to be added After carrying the resource data structure addition task queue of resource name, activate described reading thread.
The present embodiment another preferred embodiment in, render the bag that thread will create in the scheduled time Include the resource data structure of resource name to be loaded or the resource data including resource name to be loaded of predetermined number After structure adds task queue, activate described reading thread.
Step 120, described reading thread are according to the resource name to be loaded in task queue, according to described resource The form of data structure, reads in corresponding resource file in core buffer, activates described parsing thread.
In the present embodiment, after reading thread is activated, according to resource name to be loaded in task queue, logical Cross I/O (Input/Outpue, the input and output) mouth of computer, by external memory storage or disk memory Corresponding resource file reads in core buffer, such as, uses ReadFile function to carry out resource file Read-in process.
Wherein, in core buffer, corresponding resource is read in when reading thread by the I/O mouth of computer Time, this reading thread is not take up CPU, at this point it is possible to conceded by CPU so that CPU can perform Other process task.
One of the present embodiment preferred embodiment in, when read thread by with the resource in task queue After what the file to be loaded of the predetermined number that name is corresponding was complete is read into core buffer, activate described parsing line Journey.After described parsing thread is activated, with render thread, read thread executed in parallel.
Non-limiting as an example, predetermined number can be 1,2 or 4 etc., people in the art This parameter can be preset by member according to factors such as the numbers of the processing speed of computer or scenario resources, This is not limited.
The present embodiment another preferred embodiment in, read thread at the reading of the scheduled time After reason, activate described parsing thread.
Resource file in described core buffer is resolved by step 130, described parsing thread, generates Resolve data accordingly.
In the present embodiment, after described parsing thread is activated, to the resource literary composition in described core buffer Part resolves, it is judged that some information such as pinup picture form, size and model vertices form, and fills described money The respective field of source data structure.
Step 140, render core buffer described in thread pool, within the predetermined time, in described Deposit the parsing data in relief area, create corresponding object.
In the present embodiment, rendering unit inquires about described core buffer, within the predetermined time, by described Data in core buffer are submitted to video memory, are finally completed the establishment of D3D object.
Wherein, CPU, for rendering thread dispatch time sheet, renders thread and is obtaining after the CPU right to use, in advance In the fixed time, detect and read thread and resolve the core buffer that thread shares, in core buffer Predetermined memory area obtains and resolves data, according to the parsing data obtained, create corresponding object, allusion quotation Type, create D3D (Direct 3D, Microsoft be improve 3D game display performance in Windows and The display routine interface of exploitation) object, such as, create D3D pinup picture, create D3D vertex buffer etc.. Wherein, the above-mentioned predetermined time, can be identical, it is also possible to no in this renders the process frame that thread is different With, this is not limited.
It is to say, within the process time rendering each frame of thread, all can be according to the solution in core buffer Analysis data creation object.Wherein, rendering thread distribution for creating the time of object can be default fixing Value, it is also possible to be a changing value.
Wherein, when render thread according to the corresponding object of asset creation to be loaded after, by predetermined process side Method, such as Rendering, can realize the loading of scenario resources.
Figure 2 illustrates the schematic diagram of the loading scenario resource of the method using the embodiment of the present invention.Such as Fig. 2 Shown in: non-limiting as example, include 3 resources to be loaded altogether: resource 1, resource 2 and resource 3, render thread and first the resource data structure including resource name to be loaded of resource 1 is added task queue, It is activated by afterwards reading thread, reads after thread is activated and render thread parallel execution.Render thread to While task queue adds the resource data structure including resource name to be loaded of resource 2, read thread The resource file of resource 1 correspondence is read in core buffer, when reading thread by the resource of resource 1 correspondence After the reading core buffer that file is complete, activate and resolve thread, resolve after thread is activated and render thread With reading thread executed in parallel.Add resource 3 in master control alignment task queue includes resource name to be loaded Resource data structure, read that the resource file of resource 2 correspondence reads in core buffer by thread same Time, resolve thread and resolve resource file corresponding with resource 1 in core buffer, and analysis result is stored in In core buffer.In the time slot rendering thread, render thread according to the parsing in internal memory cache region The D3D object of result establishing resource 1, meanwhile, reads thread and is read into by the resource file of resource 3 correspondence In core buffer, resolve thread and resolve the resource file of resource 2 correspondence in core buffer.Afterwards In one time slot, read thread and enter resting state, resolve the resource 3 in thread parsing core buffer right The resource file answered, renders thread according to D3D pair of the analysis result establishing resource 2 in internal memory cache region As.In a time slot afterwards, resolve thread and read thread in a dormant state, rendering thread according to interior Deposit the D3D object of analysis result establishing resource 3 in buffer area.It is understood that it is above simply with 3 Introduce as a example by individual resource to be loaded, in actual applications, can be according to or phase identical with above-mentioned instantiation procedure Near process loads the resource file of predetermined number, and here is omitted.
Wherein, when reading thread, resource file corresponding for the header information in task queue is all read in internal memory Behind relief area, read thread and enter resting state, until being again rendered thread wakening;Will when resolving thread After the resource file in core buffer in task queue is all parsed, resting state will be entered, directly To being again read thread wakening.The embodiment of the present invention is divided into renders thread, reading by resource loads process Line taking journey and parsing thread, it is possible to achieve resource circulates in each thread, completes each in each thread The loading in stage.
The loading method of the scenario resources that the embodiment of the present invention provides, completes including to be added by rendering thread The resource data structure carrying resource name adds task queue, increases by two threads and is respectively completed this money to be loaded The reading of source file and parsing, by rendering thread, reading thread and resolve the parallel processing of thread so that Render thread and can also carry out other process work within the process time of a frame, alleviate inertia loading side Formula loading scenario occurs Caton phenomenon during voluminous object at short notice, improves inertia load mode midfield The loading efficiency of scape resource.
In the technology of technique scheme, when described reading thread is by the head to be loaded with task queue When resource file corresponding to information all reads in core buffer, described reading thread enters resting state.This Sample arrange benefit be, when read thread do not read task need process time, enter resting state, surrender The right to use to processor timeslice, further increases the treatment effeciency of whole system.
On the basis of above-mentioned each technical scheme, when described parsing thread is by the resource in described core buffer When file is all parsed, described parsing thread enters resting state.The benefit so arranged is to work as solution Analysis thread do not read task need process time, enter resting state, surrender the use to processor timeslice Power, further increases the treatment effeciency of whole system.
Second embodiment
Figure 3 illustrates the structure chart of the charger of the scenario resources that second embodiment of the invention provides. As it is shown on figure 3, described device includes: rendering unit 31, reading unit 32 and resolution unit 33, wherein:
Rendering unit 31, for the resource data structure including resource name to be loaded is added task queue 34, Activate and read unit 32;
Read unit 32, for according to the resource name to be loaded in task queue 34, according to described resource data The form of structure, reads in corresponding resource file in core buffer 35, activates resolution unit 33;
Resolution unit 33, for resolving the resource file in core buffer 35, generates corresponding solution Analysis data;
Rendering unit 31 is for audit memory relief area 35, within the predetermined time, according to core buffer Parsing data in 35, create corresponding object;
Wherein, after reading unit 32 and resolution unit 33 are activated, with rendering unit 31 executed in parallel.
The charger of the scenario resources that the embodiment of the present invention provides, completes including to be added by rendering thread The resource data structure carrying resource name adds task queue, increases by two thread units and is respectively completed this to be added Carry reading and the parsing of resource file, by rendering unit, read unit and the parallel processing of resolution unit, Make rendering unit can also carry out other process work within the process time of a frame, alleviate inertia and add Load mode loading scenario occurs Caton phenomenon during voluminous object at short notice, improves inertia load mode The loading efficiency of Scene resource.
On the basis of technique scheme, when described reading unit is by the head to be loaded with task queue When resource file corresponding to information all reads in core buffer, described reading unit enters resting state.
On the basis of above-mentioned each technical scheme, when described resolution unit is by the resource in described core buffer When file is all parsed, described resolution unit enters resting state.
The charger of the scenario resources that the embodiment of the present invention is provided may be used for performing the present invention and arbitrarily implements The loading method of the scenario resources that example provides, possesses corresponding functional module, reaches same technique effect.
Obviously, it will be understood by those skilled in the art that the embodiment of the present invention can be able to perform with computer installation Program realize, perform such that it is able to be stored in storing in device by processor, described journey Sequence can be stored in a kind of computer-readable recording medium, and storage medium mentioned above can be read-only depositing Reservoir, disk or CD etc.;Or they to be fabricated to respectively each integrated circuit modules, or by them In multiple modules or step be fabricated to single integrated circuit module and realize.So, the present invention is not restricted to The combination of any specific hardware and software.
The foregoing is only the preferred embodiments of the present invention, be not limited to the present invention, for this area skill For art personnel, the present invention can have various change and change.All institutes within spirit and principles of the present invention Any modification, equivalent substitution and improvement etc. made, should be included within the scope of the present invention.

Claims (6)

1. the loading method of a scenario resources, it is characterised in that including: render thread, read thread With resolve thread:
The resource data structure including resource name to be loaded is added task queue by the described thread that renders, and activates institute State reading thread;
Described reading thread is according to the resource name to be loaded in task queue, according to described resource data structure Form, reads in corresponding resource file in core buffer, activates described parsing thread;
Resource file in described core buffer is resolved by described parsing thread, generates corresponding parsing Data;
Described render core buffer described in thread pool, within the predetermined time, according to described memory buffer Parsing data in district, create corresponding object;
Wherein, after described reading thread and described parsing thread are activated, hold with the described thread parallel that renders OK.
The loading method of scenario resources the most according to claim 1, it is characterised in that when described reading When resource file corresponding for resource name to be loaded with task queue is all read in core buffer by line taking journey, Described reading thread enters resting state.
The loading method of scenario resources the most according to claim 1 and 2, it is characterised in that when described When resource file in described core buffer is all parsed by parsing thread, described parsing thread enters Resting state.
4. the charger of a scenario resources, it is characterised in that include rendering unit, read unit and Resolution unit:
Described rendering unit, for the resource data structure including resource name to be loaded is added task queue, Activate described reading unit;
Described reading unit, for according to the resource name to be loaded in task queue, according to described resource data The form of structure, reads in corresponding resource file in core buffer, activates described resolution unit;
Described resolution unit, for resolving the resource file in described core buffer, generates corresponding Parsing data;
Described rendering unit inquires about described core buffer, within the predetermined time, according to described memory buffer Parsing data in district, create corresponding object;
Wherein, after described reading unit and described resolution unit are activated, hold parallel with described rendering unit OK.
The charger of scenario resources the most according to claim 4, it is characterised in that when described reading Take unit time resource file corresponding for resource name to be loaded with task queue is all read in core buffer, Described reading unit enters resting state.
6. according to the charger of the scenario resources described in claim 4 or 5, it is characterised in that when described When resource file in described core buffer is all parsed by resolution unit, described resolution unit enters Resting state.
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